Bay/Polaris loadouts

Basics
 - Allows you to select up to 10 items in the character menu
 - Saved per-character
 - The items will be spawned when you join
 - Some items may have job limitations

Included Items
 - Accessories
   - Scarf
   - Black Scarf
   - Christmas Scarf
   - Dark Blue Scarf
   - Green Scarf
   - Light Blue Scarf
   - Orange Scarf
   - Purple Scarf
   - Red Scarf
   - Striped Blue Scarf
   - Striped Green Scarf
   - Striped Red Scarf
   - White Scarf
   - Yellow Scarf
   - Zebra Scarf
 - Cosmetics
   - Blue lipstick
   - Jade lipstick
   - Purple lipstick
   - Red lipstick
 - General
   - d20
 - Uniforms and Casual Dress
   - Blue Plaid Skirt
   - Purple Plaid Skirt
   - Red Plaid Skirt
   - Atmospherics Skirt
   - Black Skirt
   - Cargo Skirt
   - Chemist Skirt
   - CMO Skirt
   - Engineer Skirt
   - HOS Skirt
   - Medical Skirt
   - QM Skirt
   - Roboticist Skirt
   - Scientist Skirt
   - Security Skirt
   - Virologist Skirt
   - Warden Skirt
This commit is contained in:
Tigercat2000
2016-05-11 13:00:23 -07:00
parent 4150c48b80
commit e91bd14fc6
19 changed files with 2616 additions and 2108 deletions
@@ -0,0 +1,74 @@
var/list/loadout_categories = list()
var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
/datum/loadout_category/New(cat)
category = cat
..()
/hook/startup/proc/populate_gear_list()
//create a list of gear datums to sort
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(G == initial(G.subtype_path))
continue
if(!use_name)
error("Loadout - Missing display name: [G]")
continue
if(!initial(G.cost))
error("Loadout - Missing cost: [G]")
continue
if(!initial(G.path))
error("Loadout - Missing path definition: [G]")
continue
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
loadout_categories = sortAssoc(loadout_categories)
for(var/loadout_category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[loadout_category]
LC.gear = sortAssoc(LC.gear)
return 1
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
var/path //Path to item.
var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/subtype_path = /datum/gear //for skipping organizational subtypes (optional)
/datum/gear/New()
..()
if(!description)
var/obj/O = path
description = initial(O.desc)
/datum/gear_data
var/path
var/location
/datum/gear_data/New(npath, nlocation)
path = npath
location = nlocation
/datum/gear/proc/spawn_item(var/location)
var/datum/gear_data/gd = new(path, location)
var/item = new gd.path(gd.location)
return item
@@ -0,0 +1,64 @@
/datum/gear/accessory
subtype_path = /datum/gear/accessory
slot = slot_tie
sort_category = "Accessories"
/datum/gear/accessory/scarf
display_name = "scarf"
path = /obj/item/clothing/accessory/scarf
/datum/gear/accessory/scarf/red
display_name = "scarf, red"
path = /obj/item/clothing/accessory/scarf/red
/datum/gear/accessory/scarf/green
display_name = "scarf, green"
path = /obj/item/clothing/accessory/scarf/green
/datum/gear/accessory/scarf/darkblue
display_name = "scarf, dark blue"
path = /obj/item/clothing/accessory/scarf/darkblue
/datum/gear/accessory/scarf/purple
display_name = "scarf, purple"
path = /obj/item/clothing/accessory/scarf/purple
/datum/gear/accessory/scarf/yellow
display_name = "scarf, yellow"
path = /obj/item/clothing/accessory/scarf/yellow
/datum/gear/accessory/scarf/orange
display_name = "scarf, orange"
path = /obj/item/clothing/accessory/scarf/orange
/datum/gear/accessory/scarf/lightblue
display_name = "scarf, light blue"
path = /obj/item/clothing/accessory/scarf/lightblue
/datum/gear/accessory/scarf/white
display_name = "scarf, white"
path = /obj/item/clothing/accessory/scarf/white
/datum/gear/accessory/scarf/black
display_name = "scarf, black"
path = /obj/item/clothing/accessory/scarf/black
/datum/gear/accessory/scarf/zebra
display_name = "scarf, zebra"
path = /obj/item/clothing/accessory/scarf/zebra
/datum/gear/accessory/scarf/christmas
display_name = "scarf, christmas"
path = /obj/item/clothing/accessory/scarf/christmas
/datum/gear/accessory/scarf/stripedred
display_name = "scarf, striped red"
path = /obj/item/clothing/accessory/stripedredscarf
/datum/gear/accessory/scarf/stripedgreen
display_name = "scarf, striped green"
path = /obj/item/clothing/accessory/stripedgreenscarf
/datum/gear/accessory/scarf/stripedblue
display_name = "scarf, striped blue"
path = /obj/item/clothing/accessory/stripedbluescarf
@@ -0,0 +1,16 @@
/datum/gear/lipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick/black
sort_category = "Cosmetics"
/datum/gear/lipstick/jade
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick/jade
/datum/gear/lipstick/purple
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick/purple
/datum/gear/lipstick/red
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
@@ -0,0 +1,3 @@
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
@@ -0,0 +1,91 @@
// Uniform slot
/datum/gear/uniform
subtype_path = /datum/gear/uniform
slot = slot_w_uniform
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/skirt
display_name = "plaid skirt, blue"
path = /obj/item/clothing/under/dress/plaid_blue
/datum/gear/uniform/skirt/purple
display_name = "plaid skirt, purple"
path = /obj/item/clothing/under/dress/plaid_purple
/datum/gear/uniform/skirt/red
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
/datum/gear/uniform/skirt/black
display_name = "skirt, black"
path = /obj/item/clothing/under/blackskirt
/datum/gear/uniform/skirt/ce
display_name = "skirt, ce"
path = /obj/item/clothing/under/rank/chief_engineer/skirt
allowed_roles = list("Chief Engineer")
/datum/gear/uniform/skirt/atmos
display_name = "skirt, atmos"
path = /obj/item/clothing/under/rank/atmospheric_technician/skirt
allowed_roles = list("Chief Engineer","Atmospheric Technician")
/datum/gear/uniform/skirt/eng
display_name = "skirt, engineer"
path = /obj/item/clothing/under/rank/engineer/skirt
allowed_roles = list("Chief Engineer","Station Engineer")
/datum/gear/uniform/skirt/roboticist
display_name = "skirt, roboticist"
path = /obj/item/clothing/under/rank/roboticist/skirt
allowed_roles = list("Research Director","Roboticist")
/datum/gear/uniform/skirt/cmo
display_name = "skirt, cmo"
path = /obj/item/clothing/under/rank/chief_medical_officer
allowed_roles = list("Chief Medical Officer")
/datum/gear/uniform/skirt/chem
display_name = "skirt, chemist"
path = /obj/item/clothing/under/rank/chemist/skirt
allowed_roles = list("Chief Medical Officer","Chemist")
/datum/gear/uniform/skirt/viro
display_name = "skirt, virologist"
path = /obj/item/clothing/under/rank/virologist/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor")
/datum/gear/uniform/skirt/med
display_name = "skirt, medical"
path = /obj/item/clothing/under/rank/medical/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
/datum/gear/uniform/skirt/sci
display_name = "skirt, scientist"
path = /obj/item/clothing/under/rank/scientist/skirt
allowed_roles = list("Research Director","Scientist")
/datum/gear/uniform/skirt/cargo
display_name = "skirt, cargo"
path = /obj/item/clothing/under/rank/cargotech/skirt
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/skirt/qm
display_name = "skirt, QM"
path = /obj/item/clothing/under/rank/cargo/skirt
allowed_roles = list("Quartermaster")
/datum/gear/uniform/skirt/warden
display_name = "skirt, warden"
path = /obj/item/clothing/under/rank/warden/skirt
allowed_roles = list("Head of Security", "Warden")
/datum/gear/uniform/skirt/security
display_name = "skirt, security"
path = /obj/item/clothing/under/rank/security/skirt
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
/datum/gear/uniform/skirt/head_of_security
display_name = "skirt, hos"
path = /obj/item/clothing/under/rank/head_of_security/skirt
allowed_roles = list("Head of Security")
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,459 @@
/datum/preferences/proc/load_preferences(client/C)
var/DBQuery/query = dbcon.NewQuery({"SELECT
ooccolor,
UI_style,
UI_style_color,
UI_style_alpha,
be_role,
default_slot,
toggles,
sound,
randomslot,
volume,
nanoui_fancy,
show_ghostitem_attack
FROM [format_table_name("player")]
WHERE ckey='[C.ckey]'"}
)
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during loading player preferences. Error : \[[err]\]\n")
message_admins("SQL ERROR during loading player preferences. Error : \[[err]\]\n")
return
//general preferences
while(query.NextRow())
ooccolor = query.item[1]
UI_style = query.item[2]
UI_style_color = query.item[3]
UI_style_alpha = text2num(query.item[4])
be_special = params2list(query.item[5])
default_slot = text2num(query.item[6])
toggles = text2num(query.item[7])
sound = text2num(query.item[8])
randomslot = text2num(query.item[9])
volume = text2num(query.item[10])
nanoui_fancy = text2num(query.item[11])
show_ghostitem_attack = text2num(query.item[12])
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
// lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
sound = sanitize_integer(sound, 0, 65535, initial(sound))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
randomslot = sanitize_integer(randomslot, 0, 1, initial(randomslot))
volume = sanitize_integer(volume, 0, 100, initial(volume))
nanoui_fancy = sanitize_integer(nanoui_fancy, 0, 1, initial(nanoui_fancy))
show_ghostitem_attack = sanitize_integer(show_ghostitem_attack, 0, 1, initial(show_ghostitem_attack))
return 1
/datum/preferences/proc/save_preferences(client/C)
// Might as well scrub out any malformed be_special list entries while we're here
for (var/role in be_special)
if(!(role in special_roles))
log_to_dd("[C.key] had a malformed role entry: '[role]'. Removing!")
be_special -= role
var/DBQuery/query = dbcon.NewQuery({"UPDATE [format_table_name("player")]
SET
ooccolor='[ooccolor]',
UI_style='[UI_style]',
UI_style_color='[UI_style_color]',
UI_style_alpha='[UI_style_alpha]',
be_role='[list2params(sql_sanitize_text_list(be_special))]',
default_slot='[default_slot]',
toggles='[toggles]',
sound='[sound]',
randomslot='[randomslot]',
volume='[volume]',
nanoui_fancy='[nanoui_fancy]',
show_ghostitem_attack='[show_ghostitem_attack]'
WHERE ckey='[C.ckey]'"}
)
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during saving player preferences. Error : \[[err]\]\n")
message_admins("SQL ERROR during saving player preferences. Error : \[[err]\]\n")
return
return 1
/datum/preferences/proc/load_character(client/C,slot)
if(!slot) slot = default_slot
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
if(slot != default_slot)
default_slot = slot
var/DBQuery/firstquery = dbcon.NewQuery("UPDATE [format_table_name("player")] SET default_slot=[slot] WHERE ckey='[C.ckey]'")
firstquery.Execute()
// Let's not have this explode if you sneeze on the DB
var/DBQuery/query = dbcon.NewQuery({"SELECT
OOC_Notes,
real_name,
name_is_always_random,
gender,
age,
species,
language,
hair_red,
hair_green,
hair_blue,
facial_red,
facial_green,
facial_blue,
skin_tone,
skin_red,
skin_green,
skin_blue,
markings_red,
markings_green,
markings_blue,
head_accessory_red,
head_accessory_green,
head_accessory_blue,
hair_style_name,
facial_style_name,
marking_style_name,
head_accessory_style_name,
eyes_red,
eyes_green,
eyes_blue,
underwear,
undershirt,
backbag,
b_type,
alternate_option,
job_support_high,
job_support_med,
job_support_low,
job_medsci_high,
job_medsci_med,
job_medsci_low,
job_engsec_high,
job_engsec_med,
job_engsec_low,
job_karma_high,
job_karma_med,
job_karma_low,
flavor_text,
med_record,
sec_record,
gen_record,
disabilities,
player_alt_titles,
organ_data,
rlimb_data,
nanotrasen_relation,
speciesprefs,
socks,
body_accessory,
gear
FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' AND slot='[slot]'"})
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n")
message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n")
return
while(query.NextRow())
//Character
metadata = query.item[1]
real_name = query.item[2]
be_random_name = text2num(query.item[3])
gender = query.item[4]
age = text2num(query.item[5])
species = query.item[6]
language = query.item[7]
//colors to be consolidated into hex strings (requires some work with dna code)
r_hair = text2num(query.item[8])
g_hair = text2num(query.item[9])
b_hair = text2num(query.item[10])
r_facial = text2num(query.item[11])
g_facial = text2num(query.item[12])
b_facial = text2num(query.item[13])
s_tone = text2num(query.item[14])
r_skin = text2num(query.item[15])
g_skin = text2num(query.item[16])
b_skin = text2num(query.item[17])
r_markings = text2num(query.item[18])
g_markings = text2num(query.item[19])
b_markings = text2num(query.item[20])
r_headacc = text2num(query.item[21])
g_headacc = text2num(query.item[22])
b_headacc = text2num(query.item[23])
h_style = query.item[24]
f_style = query.item[25]
m_style = query.item[26]
ha_style = query.item[27]
r_eyes = text2num(query.item[28])
g_eyes = text2num(query.item[29])
b_eyes = text2num(query.item[30])
underwear = query.item[31]
undershirt = query.item[32]
backbag = text2num(query.item[33])
b_type = query.item[34]
//Jobs
alternate_option = text2num(query.item[35])
job_support_high = text2num(query.item[36])
job_support_med = text2num(query.item[37])
job_support_low = text2num(query.item[38])
job_medsci_high = text2num(query.item[39])
job_medsci_med = text2num(query.item[40])
job_medsci_low = text2num(query.item[41])
job_engsec_high = text2num(query.item[42])
job_engsec_med = text2num(query.item[43])
job_engsec_low = text2num(query.item[44])
job_karma_high = text2num(query.item[45])
job_karma_med = text2num(query.item[46])
job_karma_low = text2num(query.item[47])
//Miscellaneous
flavor_text = query.item[48]
med_record = query.item[49]
sec_record = query.item[50]
gen_record = query.item[51]
disabilities = text2num(query.item[52])
player_alt_titles = params2list(query.item[53])
organ_data = params2list(query.item[54])
rlimb_data = params2list(query.item[55])
nanotrasen_relation = query.item[56]
speciesprefs = text2num(query.item[57])
//socks
socks = query.item[58]
body_accessory = query.item[59]
gear = params2list(query.item[60])
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(isnull(speciesprefs)) speciesprefs = initial(speciesprefs)
if(!real_name) real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
r_markings = sanitize_integer(r_markings, 0, 255, initial(r_markings))
g_markings = sanitize_integer(g_markings, 0, 255, initial(g_markings))
b_markings = sanitize_integer(b_markings, 0, 255, initial(b_markings))
r_headacc = sanitize_integer(r_headacc, 0, 255, initial(r_headacc))
g_headacc = sanitize_integer(g_headacc, 0, 255, initial(g_headacc))
b_headacc = sanitize_integer(b_headacc, 0, 255, initial(b_headacc))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
m_style = sanitize_inlist(m_style, marking_styles_list, initial(m_style))
ha_style = sanitize_inlist(ha_style, head_accessory_styles_list, initial(ha_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_text(underwear, initial(underwear))
undershirt = sanitize_text(undershirt, initial(undershirt))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
b_type = sanitize_text(b_type, initial(b_type))
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
job_support_high = sanitize_integer(job_support_high, 0, 65535, initial(job_support_high))
job_support_med = sanitize_integer(job_support_med, 0, 65535, initial(job_support_med))
job_support_low = sanitize_integer(job_support_low, 0, 65535, initial(job_support_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
job_karma_high = sanitize_integer(job_karma_high, 0, 65535, initial(job_karma_high))
job_karma_med = sanitize_integer(job_karma_med, 0, 65535, initial(job_karma_med))
job_karma_low = sanitize_integer(job_karma_low, 0, 65535, initial(job_karma_low))
disabilities = sanitize_integer(disabilities, 0, 65535, initial(disabilities))
socks = sanitize_text(socks, initial(socks))
body_accessory = sanitize_text(body_accessory, initial(body_accessory))
// if(isnull(disabilities)) disabilities = 0
if(!player_alt_titles) player_alt_titles = new()
if(!organ_data) src.organ_data = list()
if(!rlimb_data) src.rlimb_data = list()
if(!gear) gear = list()
return 1
/datum/preferences/proc/save_character(client/C)
var/organlist
var/rlimblist
var/playertitlelist
var/gearlist
if(!isemptylist(organ_data))
organlist = list2params(organ_data)
if(!isemptylist(rlimb_data))
rlimblist = list2params(rlimb_data)
if(!isemptylist(player_alt_titles))
playertitlelist = list2params(player_alt_titles)
if(!isemptylist(gear))
gearlist = list2params(gear)
var/DBQuery/firstquery = dbcon.NewQuery("SELECT slot FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' ORDER BY slot")
firstquery.Execute()
while(firstquery.NextRow())
if(text2num(firstquery.item[1]) == default_slot)
var/DBQuery/query = dbcon.NewQuery({"UPDATE [format_table_name("characters")] SET OOC_Notes='[sql_sanitize_text(metadata)]',
real_name='[sql_sanitize_text(real_name)]',
name_is_always_random='[be_random_name]',
gender='[gender]',
age='[age]',
species='[sql_sanitize_text(species)]',
language='[sql_sanitize_text(language)]',
hair_red='[r_hair]',
hair_green='[g_hair]',
hair_blue='[b_hair]',
facial_red='[r_facial]',
facial_green='[g_facial]',
facial_blue='[b_facial]',
skin_tone='[s_tone]',
skin_red='[r_skin]',
skin_green='[g_skin]',
skin_blue='[b_skin]',
markings_red='[r_markings]',
markings_green='[g_markings]',
markings_blue='[b_markings]',
head_accessory_red='[r_headacc]',
head_accessory_green='[g_headacc]',
head_accessory_blue='[b_headacc]',
hair_style_name='[sql_sanitize_text(h_style)]',
facial_style_name='[sql_sanitize_text(f_style)]',
marking_style_name='[sql_sanitize_text(m_style)]',
head_accessory_style_name='[sql_sanitize_text(ha_style)]',
eyes_red='[r_eyes]',
eyes_green='[g_eyes]',
eyes_blue='[b_eyes]',
underwear='[underwear]',
undershirt='[undershirt]',
backbag='[backbag]',
b_type='[b_type]',
alternate_option='[alternate_option]',
job_support_high='[job_support_high]',
job_support_med='[job_support_med]',
job_support_low='[job_support_low]',
job_medsci_high='[job_medsci_high]',
job_medsci_med='[job_medsci_med]',
job_medsci_low='[job_medsci_low]',
job_engsec_high='[job_engsec_high]',
job_engsec_med='[job_engsec_med]',
job_engsec_low='[job_engsec_low]',
job_karma_high='[job_karma_high]',
job_karma_med='[job_karma_med]',
job_karma_low='[job_karma_low]',
flavor_text='[sql_sanitize_text(html_decode(flavor_text))]',
med_record='[sql_sanitize_text(html_decode(med_record))]',
sec_record='[sql_sanitize_text(html_decode(sec_record))]',
gen_record='[sql_sanitize_text(html_decode(gen_record))]',
player_alt_titles='[playertitlelist]',
disabilities='[disabilities]',
organ_data='[organlist]',
rlimb_data='[rlimblist]',
nanotrasen_relation='[nanotrasen_relation]',
speciesprefs='[speciesprefs]',
socks='[socks]',
body_accessory='[body_accessory]',
gear='[gearlist]'
WHERE ckey='[C.ckey]'
AND slot='[default_slot]'"}
)
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n")
message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n")
return
return 1
var/DBQuery/query = dbcon.NewQuery({"
INSERT INTO [format_table_name("characters")] (ckey, slot, OOC_Notes, real_name, name_is_always_random, gender,
age, species, language,
hair_red, hair_green, hair_blue,
facial_red, facial_green, facial_blue,
skin_tone, skin_red, skin_green, skin_blue,
markings_red, markings_green, markings_blue,
head_accessory_red, head_accessory_green, head_accessory_blue,
hair_style_name, facial_style_name, marking_style_name, head_accessory_style_name,
eyes_red, eyes_green, eyes_blue,
underwear, undershirt,
backbag, b_type, alternate_option,
job_support_high, job_support_med, job_support_low,
job_medsci_high, job_medsci_med, job_medsci_low,
job_engsec_high, job_engsec_med, job_engsec_low,
job_karma_high, job_karma_med, job_karma_low,
flavor_text, med_record, sec_record, gen_record,
player_alt_titles,
disabilities, organ_data, rlimb_data, nanotrasen_relation, speciesprefs,
socks, body_accessory, gear)
VALUES
('[C.ckey]', '[default_slot]', '[sql_sanitize_text(metadata)]', '[sql_sanitize_text(real_name)]', '[be_random_name]','[gender]',
'[age]', '[sql_sanitize_text(species)]', '[sql_sanitize_text(language)]',
'[r_hair]', '[g_hair]', '[b_hair]',
'[r_facial]', '[g_facial]', '[b_facial]',
'[s_tone]', '[r_skin]', '[g_skin]', '[b_skin]',
'[r_markings]', '[g_markings]', '[b_markings]',
'[r_headacc]', '[g_headacc]', '[b_headacc]',
'[sql_sanitize_text(h_style)]', '[sql_sanitize_text(f_style)]', '[sql_sanitize_text(m_style)]', '[sql_sanitize_text(ha_style)]',
'[r_eyes]', '[g_eyes]', '[b_eyes]',
'[underwear]', '[undershirt]',
'[backbag]', '[b_type]', '[alternate_option]',
'[job_support_high]', '[job_support_med]', '[job_support_low]',
'[job_medsci_high]', '[job_medsci_med]', '[job_medsci_low]',
'[job_engsec_high]', '[job_engsec_med]', '[job_engsec_low]',
'[job_karma_high]', '[job_karma_med]', '[job_karma_low]',
'[sql_sanitize_text(html_encode(flavor_text))]', '[sql_sanitize_text(html_encode(med_record))]', '[sql_sanitize_text(html_encode(sec_record))]', '[sql_sanitize_text(html_encode(gen_record))]',
'[playertitlelist]',
'[disabilities]', '[organlist]', '[rlimblist]', '[nanotrasen_relation]', '[speciesprefs]',
'[socks]', '[body_accessory]', '[gearlist]')
"}
)
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n")
message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n")
return
return 1
/*
/datum/preferences/proc/random_character(client/C)
var/DBQuery/query = dbcon.NewQuery("SELECT slot FROM [format_table_name("characters")] WHERE ckey='[C.ckey]' ORDER BY slot")
while(query.NextRow())
var/list/saves = list()
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
if(i==text2num(query.item[1]))
saves += i
if(!saves.len)
load_character(C)
return 0
load_character(C,pick(saves))
return 1*/
@@ -0,0 +1,57 @@
var/list/spawntypes = list()
/proc/populate_spawn_points()
spawntypes = list()
for(var/type in subtypesof(/datum/spawnpoint))
var/datum/spawnpoint/S = new type()
spawntypes[S.display_name] = S
/datum/spawnpoint
var/msg //Message to display on the arrivals computer.
var/list/turfs //List of turfs to spawn on.
var/display_name //Name used in preference setup.
var/list/restrict_job = null
var/list/disallow_job = null
proc/check_job_spawning(job)
if(restrict_job && !(job in restrict_job))
return 0
if(disallow_job && (job in disallow_job))
return 0
return 1
/datum/spawnpoint/arrivals
display_name = "Arrivals Shuttle"
msg = "has arrived on the station"
/datum/spawnpoint/arrivals/New()
..()
turfs = latejoin
/datum/spawnpoint/gateway
display_name = "Gateway"
msg = "has completed translation from offsite gateway"
/datum/spawnpoint/gateway/New()
..()
turfs = latejoin_gateway
/datum/spawnpoint/cryo
display_name = "Cryogenic Storage"
msg = "has completed cryogenic revival"
disallow_job = list("Cyborg")
/datum/spawnpoint/cryo/New()
..()
turfs = latejoin_cryo
/datum/spawnpoint/cyborg
display_name = "Cyborg Storage"
msg = "has been activated from storage"
restrict_job = list("Cyborg")
/datum/spawnpoint/cyborg/New()
..()
turfs = latejoin_cyborg
@@ -0,0 +1,216 @@
//toggles
/client/verb/toggle_ghost_ears()
set name = "Show/Hide GhostEars"
set category = "Preferences"
set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
prefs.toggles ^= CHAT_GHOSTEARS
to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"].")
prefs.save_preferences(src)
feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_sight()
set name = "Show/Hide GhostSight"
set category = "Preferences"
set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
prefs.toggles ^= CHAT_GHOSTSIGHT
to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"].")
prefs.save_preferences(src)
feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_radio()
set name = "Enable/Disable GhostRadio"
set category = "Preferences"
set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers"
prefs.toggles ^= CHAT_GHOSTRADIO
to_chat(src, "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"].")
prefs.save_preferences(src)
feedback_add_details("admin_verb","TGR")
/client/proc/toggle_hear_radio()
set name = "Show/Hide RadioChatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from radios and speakers"
if(!holder) return
prefs.toggles ^= CHAT_RADIO
prefs.save_preferences(src)
to_chat(usr, "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers")
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
set category = "Preferences"
set desc = "Toggle hearing a notification when admin PMs are recieved"
if(!holder) return
prefs.sound ^= SOUND_ADMINHELP
prefs.save_preferences(src)
to_chat(usr, "You will [(prefs.sound & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.toggles ^= CHAT_DEAD
prefs.save_preferences(src)
if(src.holder)
to_chat(src, "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
else
to_chat(src, "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleprayers()
set name = "Show/Hide Prayers"
set category = "Preferences"
set desc = "Toggles seeing prayers"
prefs.toggles ^= CHAT_PRAYER
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.")
feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/togglescoreboard()
set name = "Hide/Display End Round Scoreboard"
set category = "Preferences"
set desc = "Toggles displaying end of round scoreboard"
prefs.toggles ^= DISABLE_SCOREBOARD
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles & DISABLE_SCOREBOARD) ? "no longer" : "now"] see the end of round scoreboard.")
feedback_add_details("admin_verb","TScoreboard") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/togglekarmareminder()
set name = "Hide/Display End Round Karma Reminder"
set category = "Preferences"
set desc = "Toggles displaying end of round karma reminder"
prefs.toggles ^= DISABLE_KARMA_REMINDER
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles & DISABLE_KARMA_REMINDER) ? "no longer" : "now"] see the end of round karma reminder.")
feedback_add_details("admin_verb","TKarmabugger") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggletitlemusic()
set name = "Hear/Silence LobbyMusic"
set category = "Preferences"
set desc = "Toggles hearing the GameLobby music"
prefs.sound ^= SOUND_LOBBY
prefs.save_preferences(src)
if(prefs.sound & SOUND_LOBBY)
to_chat(src, "You will now hear music in the game lobby.")
if(istype(mob, /mob/new_player))
playtitlemusic()
else
to_chat(src, "You will no longer hear music in the game lobby.")
if(istype(mob, /mob/new_player))
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// stop the jamsz
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/togglemidis()
set name = "Hear/Silence Midis"
set category = "Preferences"
set desc = "Toggles hearing sounds uploaded by admins"
prefs.sound ^= SOUND_MIDI
prefs.save_preferences(src)
if(prefs.sound & SOUND_MIDI)
to_chat(src, "You will now hear any sounds uploaded by admins.")
else
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
break_sound.priority = 250
to_chat(src, break_sound)//breaks the client's sound output on channel 777
to_chat(src, "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled.")
feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/listen_ooc()
set name = "Show/Hide OOC"
set category = "Preferences"
set desc = "Toggles seeing OutOfCharacter chat"
prefs.toggles ^= CHAT_OOC
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel.")
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/listen_looc()
set name = "Show/Hide LOOC"
set category = "Preferences"
set desc = "Toggles seeing Local OutOfCharacter chat"
prefs.toggles ^= CHAT_LOOC
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel.")
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
set name = "Hear/Silence Ambience"
set category = "Preferences"
set desc = "Toggles hearing ambient sound effects"
prefs.sound ^= SOUND_AMBIENCE
prefs.save_preferences(src)
if(prefs.sound & SOUND_AMBIENCE)
to_chat(src, "You will now hear ambient sounds.")
else
to_chat(src, "You will no longer hear ambient sounds.")
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1))
feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/Toggle_Buzz() //No more headaches because headphones bump up shipambience.ogg to insanity levels.
set name = "Hear/Silence White Noise"
set category = "Preferences"
set desc = "Toggles hearing ambient white noise"
prefs.sound ^= SOUND_BUZZ
prefs.save_preferences(src)
if(prefs.sound & SOUND_BUZZ)
to_chat(src, "You will now hear ambient white noise.")
else
to_chat(src, "You will no longer hear ambient white noise.")
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2))
feedback_add_details("admin_verb","TBuzz") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/Toggle_Heartbeat() //to toggle off heartbeat sounds, in case they get too annoying
set name = "Hear/Silence Heartbeat"
set category = "Preferences"
set desc = "Toggles hearing heart beating sound effects"
prefs.sound ^= SOUND_HEARTBEAT
prefs.save_preferences(src)
if(prefs.sound & SOUND_HEARTBEAT)
to_chat(src, "You will now hear heartbeat sounds.")
else
to_chat(src, "You will no longer hear heartbeat sounds.")
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 1))
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 0, channel = 2))
feedback_add_details("admin_verb","Thb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// This needs a toggle because you people are awful and spammed terrible music
/client/verb/toggle_instruments()
set name = "Hear/Silence Instruments"
set category = "Preferences"
set desc = "Toggles hearing musical instruments like the violin and piano"
prefs.toggles ^= SOUND_INSTRUMENTS
prefs.save_preferences(src)
if(prefs.toggles & SOUND_INSTRUMENTS)
to_chat(src, "You will now hear people playing musical instruments.")
else
to_chat(src, "You will no longer hear musical instruments.")
feedback_add_details("admin_verb","TInstru") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_media()
set name = "Hear/Silence Streaming"
set category = "Preferences"
set desc = "Toggle hearing streaming media (radios, jukeboxes, etc)"
prefs.sound ^= SOUND_STREAMING
prefs.save_preferences(src)
to_chat(usr, "You will [(prefs.sound & SOUND_STREAMING) ? "now" : "no longer"] hear streamed media.")
if(!media) return
if(prefs.sound & SOUND_STREAMING)
media.update_music()
else
media.stop_music()
/client/verb/setup_character()
set name = "Game Preferences"
set category = "Preferences"
set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will."
prefs.current_tab = 1
prefs.ShowChoices(usr)