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Added basic germ code.
This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
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@@ -221,7 +221,7 @@
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msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])") //BS12 EDIT ALG
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//spawn(1800) // this wont work right
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//spawn(1800) // this wont work right
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// M.lastattacker = null
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/////////////////////////
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@@ -624,7 +624,7 @@
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
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user << "\red You cannot locate any eyes on this creature!"
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return
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@@ -138,6 +138,9 @@ MASS SPECTROMETER
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if(e.status & ORGAN_BROKEN)
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if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
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user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
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if(e.is_infected())
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user << "\red Infected wound detected in subject [limb]. Disinfection recommended."
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for(var/name in H.organs_by_name)
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var/datum/organ/external/e = H.organs_by_name[name]
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if(e.status & ORGAN_BROKEN)
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