diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 1452273573a..176108b8f08 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -241,12 +241,20 @@ if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP || S.open == 2) return ..() + if(!isOn()) //why wasn't this being checked already? + to_chat(user, "Turn on [src] before attempting repairs!") + return 1 + if(S.brute_dam) if(S.brute_dam < ROBOLIMB_SELF_REPAIR_CAP) - if(remove_fuel(0,null)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - S.heal_damage(15,0,0,1) - user.visible_message("\The [user] patches some dents on \the [M]'s [S.name] with \the [src].") + if(get_fuel() >= 1) + if(H == user) + if(!do_mob(user, H, 10)) + return 1 + if(remove_fuel(1,null)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + S.heal_damage(15,0,0,1) + user.visible_message("\The [user] patches some dents on \the [M]'s [S.name] with \the [src].") else if(S.open != 2) to_chat(user, "Need more welding fuel!") return 1 diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 5dbc7ee74ce..0bbc04c08d8 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -517,19 +517,15 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list( if(S.burn_dam) if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP) - if(S.burn_dam >= 15 && amount >= 5) - S.heal_damage(0, 15, 0, 1) - use(5) - else - var/cable_to_use = 0 - var/dam_left = S.burn_dam - while(dam_left > 0) - cable_to_use += 1 - dam_left -= 3 - if(cable_to_use >= amount) //make sure we don't use more cable than we have - cable_to_use = amount //in case we have a lot of damage but not a lot of cable - use(cable_to_use) - S.heal_damage(0, (cable_to_use * 3), 0, 1) + if(H == user) + if(!do_mob(user, H, 10)) + return 1 + var/cable_to_use = 0 + for(cable_to_use in 1 to 5) + if(cable_to_use == amount || (cable_to_use * 3) >= S.burn_dam) + break + use(cable_to_use) + S.heal_damage(0, (cable_to_use * 3), 0, 1) user.visible_message("\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].") else if(S.open != 2) to_chat(user, "The damage is far too severe to patch over externally.")