Lawyer now has a purple suit and the job has two slots.

Lowered the number of spare jumpsuits in most of the lockers from 6 to 3.
The old arrival message is now back in.
Finished the Ion Rifle and added one to the armory.  Might need to change it up a bit depending on how well it works.
Bullet_act worked on a bit, EMP effects should work now.
Cyborgs are stunned by EMPs.
Raised the changelings required genome number for multichan at the request of Urist. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-11 11:39:44 +00:00
parent 6575e3e251
commit e95d16da16
54 changed files with 8678 additions and 8665 deletions
+3 -1
View File
@@ -122,7 +122,9 @@
/datum/game_mode/blob/check_finished()
if((stage >= 4)||(stage <= 1))
if(stage <= 1)
return 0
if(stage >= 4)
return 1
for(var/obj/blob/B in blobs)
+1
View File
@@ -105,6 +105,7 @@
bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
update()
+1 -1
View File
@@ -77,7 +77,7 @@
var/datum/objective/absorb/absorb_objective = new
absorb_objective.owner = changeling
absorb_objective.gen_amount_goal()
absorb_objective.gen_amount_goal(8,12)
changeling.objectives += absorb_objective
switch(rand(1,100))
@@ -1382,6 +1382,7 @@ It is possible to destroy the net by the occupant or someone else.
bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
+4 -2
View File
@@ -410,8 +410,8 @@ datum/objective/capture
datum/objective/absorb
proc/gen_amount_goal() //this doesn't work -- should work now, changed it a bit -- Urist
target_amount = rand (4,6)
proc/gen_amount_goal(var/lowbound = 4, var/highbound = 6)
target_amount = rand (lowbound,highbound)
if (ticker)
var/n_p = 1 //autowin
if (ticker.current_state == GAME_STATE_SETTING_UP)
@@ -433,6 +433,8 @@ datum/objective/absorb
else
return 0
/* Isn't suited for global objectives
/*---------CULTIST----------*/
+1 -1
View File
@@ -5,7 +5,7 @@
/datum/game_mode/traitor
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg", "Security Officer", "Warden", "Detective", "Head of Security")//Approved by headmins for a week test
restricted_jobs = list("Cyborg", "AI", "Security Officer", "Warden", "Detective", "Head of Security")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere
required_players = 0
required_enemies = 1