Lawyer now has a purple suit and the job has two slots.

Lowered the number of spare jumpsuits in most of the lockers from 6 to 3.
The old arrival message is now back in.
Finished the Ion Rifle and added one to the armory.  Might need to change it up a bit depending on how well it works.
Bullet_act worked on a bit, EMP effects should work now.
Cyborgs are stunned by EMPs.
Raised the changelings required genome number for multichan at the request of Urist. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-11 11:39:44 +00:00
parent 6575e3e251
commit e95d16da16
54 changed files with 8678 additions and 8665 deletions
-6
View File
@@ -121,12 +121,6 @@
//PROJECTILE_BOLT = 5 crossbow
//PROJECTILE_WEAKBULLET = 6 detective's revolver
/atom/proc/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam/pulse))
src.ex_act(2)
return
/turf/Entered(atom/A as mob|obj)
..()
if ((A && A.density && !( istype(A, /obj/beam) )))