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Lawyer now has a purple suit and the job has two slots.
Lowered the number of spare jumpsuits in most of the lockers from 6 to 3. The old arrival message is now back in. Finished the Ion Rifle and added one to the armory. Might need to change it up a bit depending on how well it works. Bullet_act worked on a bit, EMP effects should work now. Cyborgs are stunned by EMPs. Raised the changelings required genome number for multichan at the request of Urist. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,19 +1,11 @@
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/obj/window/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.flag == "bullet")
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if(!reinf)
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new /obj/item/weapon/shard( src.loc )
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//SN src = null
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src.density = 0
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del(src)
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else
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health -= Proj.damage
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if(health <=0)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/stack/rods( src.loc )
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src.density = 0
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del(src)
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health -= Proj.damage
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..()
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if(health <=0)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/stack/rods( src.loc )
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src.density = 0
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del(src)
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return
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/obj/window/ex_act(severity)
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