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Fluff item clean-up
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@@ -676,8 +676,6 @@ var/global/list/damage_icon_parts = list()
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if(!t_state)
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t_state = s_store.icon_state
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var/dmi='icons/mob/belt_mirror.dmi'
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if(s_store.custom)
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dmi = s_store.icon
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overlays_standing[SUIT_STORE_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
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s_store.screen_loc = ui_sstore1 //TODO
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else
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@@ -760,7 +760,7 @@ datum/preferences
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clothes_s = new /icon(uniform_dmi, "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "deus_blueshield"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "blueshield"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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