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synced 2026-08-29 06:57:42 +01:00
Removed uncommented code
was causing a problem with eva helm equipping
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@@ -7,42 +7,7 @@
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//BS12: Species-restricted clothing check.
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/obj/item/clothing/mob_can_equip(M as mob, slot)
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/*
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(src, /obj/item/clothing/head/helmet/space/rig)) // If the item to be equipped is a rigid suit helmet
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/rig)) // If the person is wearing a rigid suit
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var/tempX = H.x
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var/tempY = H.y
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H << "\blue You start securing the [src] to your suit. (This will take a while)."
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var/obj/item/clothing/head/helmet/space/rig/this_helmet = src
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var/equip_time = round(this_helmet.equip_time/10)
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var/i
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for(i=1; i<=equip_time; i++)
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sleep (10) // Check if they've moved every 10 time units
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if ((tempX != usr.x) || (tempY != usr.y))
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H << "\red \The [src] is too fiddly to fasten whilst moving. \..."
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return 0
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H << "\blue \The [src] clicks into place, sealing the suit to be space-proof."
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else
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M << "\red \The [src] is too heavy too wear without a rigid suit to support it. \..."
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return 0
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if(istype(src, /obj/item/clothing/suit/space/rig)) // If the equipped item is a rigid suit
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var/tempX = H.x
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var/tempY = H.y
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M << "\blue You start climbing into the [src] and fasten the seals."
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var/obj/item/clothing/suit/space/rig/this_rig = src
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var/equip_time = round(this_rig.equip_time/10)
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var/i
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for(i=1; i<=equip_time; i++)
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sleep (10) // Check if they've moved every 10 time units
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if ((tempX != usr.x) || (tempY != usr.y))
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H << "\red \The [src] is too fiddly to fasten whilst moving. \..."
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return 0
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M << "\blue You have finished fastening the [src]'s seals."
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*/
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//if we can equip the item anyway, don't bother with species_restricted (aslo cuts down on spam)
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if (!..())
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return 0
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