diff --git a/code/defines/obj.dm b/code/defines/obj.dm index a940ae262b3..73075a9aeff 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -1491,8 +1491,5 @@ desc = "You can't resist." // name = "" -/obj/item/clothing - name = "clothing" - /obj/effect/spawner name = "object spawner" diff --git a/code/game/objects/closets/secure/security.dm b/code/game/objects/closets/secure/security.dm index 9b58855fb87..cfbaa700027 100644 --- a/code/game/objects/closets/secure/security.dm +++ b/code/game/objects/closets/secure/security.dm @@ -173,7 +173,7 @@ ..() sleep(2) new /obj/item/clothing/under/det(src) - new /obj/item/clothing/suit/det_suit/armor(src) + new /obj/item/clothing/suit/armor/det_suit(src) new /obj/item/clothing/suit/det_suit(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/head/det_hat(src) diff --git a/code/game/objects/items/clothing.dm b/code/game/objects/items/clothing.dm deleted file mode 100644 index 731f630f330..00000000000 --- a/code/game/objects/items/clothing.dm +++ /dev/null @@ -1,137 +0,0 @@ -/* -CONTAINS: -ORANGE SHOES -MUZZLE -CAKEHAT -SUNGLASSES -SWAT SUIT -CHAMELEON JUMPSUIT -SYNDICATE SHOES -DEATH COMMANDO GAS MASK -THERMAL GLASSES -*/ - - -/* -/obj/item/clothing/fire_burn(obj/fire/raging_fire, datum/air_group/environment) - if(raging_fire.internal_temperature > src.s_fire) - spawn( 0 ) - var/t = src.icon_state - src.icon_state = "" - src.icon = 'b_items.dmi' - flick(text("[]", t), src) - spawn(14) - del(src) - return - return - return 0 - return 1 -*/ //TODO FIX - -/obj/item/clothing/gloves/examine() - set src in usr - ..() - return - -/* -/obj/item/clothing/gloves/latex/attackby(obj/item/weapon/cable_coil/O as obj, loc) - if (istype(O) && O.amount==1) - var/obj/item/latexballon/LB = new //BALLOON IS EVEN SPELLED INCORRECTLY OMFG D= - usr.put_in_hands(new /obj/item/latexballon) - del(O) - del(src) - else - return ..() -*/ - -/obj/item/clothing/shoes/orange/attack_self(mob/user as mob) - if (src.chained) - src.chained = null - src.slowdown = SHOES_SLOWDOWN - new /obj/item/weapon/handcuffs( user.loc ) - src.icon_state = "orange" - return - -/obj/item/clothing/shoes/orange/attackby(H as obj, loc) - ..() - if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained ))) - //H = null - del(H) - src.chained = 1 - src.slowdown = 15 - src.icon_state = "orange1" - return - -/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob) - if (src == user.wear_mask) - return - else - ..() - return - -/obj/item/clothing/head/cakehat/var/processing = 0 - -/obj/item/clothing/head/cakehat/process() - if(!onfire) - processing_objects.Remove(src) - return - - var/turf/location = src.loc - if(istype(location, /mob/)) - var/mob/living/carbon/human/M = location - if(M.l_hand == src || M.r_hand == src || M.head == src) - location = M.loc - - if (istype(location, /turf)) - location.hotspot_expose(700, 1) - - -/obj/item/clothing/head/cakehat/attack_self(mob/user as mob) - if(status > 1) return - src.onfire = !( src.onfire ) - if (src.onfire) - src.force = 3 - src.damtype = "fire" - src.icon_state = "cake1" - processing_objects.Add(src) - else - src.force = null - src.damtype = "brute" - src.icon_state = "cake0" - return - - - -/obj/item/clothing/suit/suit/verb/toggle() - set name = "Toggle Jacket Buttons" - set category = "Object" - set src in usr - - if(!usr.canmove || usr.stat || usr.restrained()) - return 0 - - if(src.icon_state == "suitjacket_blue_open") - src.icon_state = "suitjacket_blue" - src.item_state = "suitjacket_blue" - usr << "You button up the suit jacket." - else if(src.icon_state == "suitjacket_blue") - src.icon_state = "suitjacket_blue_open" - src.item_state = "suitjacket_blue_open" - usr << "You unbutton the suit jacket." - else - usr << "You button-up some imaginary buttons on your [src]." - return - usr.update_inv_wear_suit() - -/obj/item/clothing/head/ushanka/attack_self(mob/user as mob) - if(src.icon_state == "ushankadown") - src.icon_state = "ushankaup" - src.item_state = "ushankaup" - user << "You raise the ear flaps on the ushanka." - else - src.icon_state = "ushankadown" - src.item_state = "ushankadown" - user << "You lower the ear flaps on the ushanka." - - - diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 9250c886b6f..832224914b4 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -75,7 +75,6 @@ ENERGY SHIELD (where else should i even put this) return // AXE - /obj/item/weapon/melee/energy/axe/attack(target as mob, mob/user as mob) ..() @@ -94,6 +93,17 @@ ENERGY SHIELD (where else should i even put this) src.add_fingerprint(user) return +// CLASSIC BATON +/obj/item/weapon/melee/classic_baton + name = "police baton" + desc = "A wooden truncheon for beating criminal scum." + icon = 'icons/obj/weapons.dmi' + icon_state = "baton" + item_state = "classic_baton" + flags = FPRINT | TABLEPASS + slot_flags = SLOT_BELT + force = 10 + /obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) user << "\red You club yourself over the head." @@ -128,6 +138,7 @@ ENERGY SHIELD (where else should i even put this) for(var/mob/O in viewers(M)) if (O.client) O.show_message("\red [M] has been stunned with the police baton by [user]!", 1, "\red You hear someone fall", 2) +//ENERGY SHIELD /obj/item/weapon/shield/energy/IsShield() if(active) return 1 diff --git a/code/modules/admin/verbs/striketeam_syndicate.dm b/code/modules/admin/verbs/striketeam_syndicate.dm index ee05467c57f..f825ed528e4 100644 --- a/code/modules/admin/verbs/striketeam_syndicate.dm +++ b/code/modules/admin/verbs/striketeam_syndicate.dm @@ -138,14 +138,14 @@ var/global/sent_syndicate_strike_team = 0 equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform) equip_if_possible(new /obj/item/clothing/shoes/swat(src), slot_shoes) if (!syndicate_leader_selected) - equip_if_possible(new /obj/item/clothing/suit/space/syndicate/elite(src), slot_wear_suit) + equip_if_possible(new /obj/item/clothing/suit/space/syndicate/black(src), slot_wear_suit) else - equip_if_possible(new /obj/item/clothing/suit/space/syndicate/elite/leader(src), slot_wear_suit) + equip_if_possible(new /obj/item/clothing/suit/space/syndicate/black/red(src), slot_wear_suit) equip_if_possible(new /obj/item/clothing/gloves/swat(src), slot_gloves) if (!syndicate_leader_selected) - equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/elite(src), slot_head) + equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/black(src), slot_head) else - equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/elite/leader(src), slot_head) + equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate/black/red(src), slot_head) equip_if_possible(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask) equip_if_possible(new /obj/item/clothing/glasses/thermal(src), slot_glasses) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm new file mode 100644 index 00000000000..88d2b76eec3 --- /dev/null +++ b/code/modules/clothing/clothing.dm @@ -0,0 +1,199 @@ +/obj/item/clothing + name = "clothing" + +//Ears: currently only used for headsets and earmuffs +/obj/item/clothing/ears + name = "ears" + w_class = 1.0 + throwforce = 2 + slot_flags = SLOT_EARS + +/obj/item/clothing/ears/earmuffs + name = "earmuffs" + desc = "Protects your hearing from loud noises, and quiet ones as well." + icon_state = "earmuffs" + protective_temperature = 500 + item_state = "earmuffs" + + +//Glasses +/obj/item/clothing/glasses + name = "glasses" + icon = 'icons/obj/clothing/glasses.dmi' + w_class = 2.0 + flags = GLASSESCOVERSEYES + slot_flags = SLOT_EYES + var/vision_flags = 0 + var/darkness_view = 0//Base human is 2 + var/invisa_view = 0 + +/* +SEE_SELF // can see self, no matter what +SEE_MOBS // can see all mobs, no matter what +SEE_OBJS // can see all objs, no matter what +SEE_TURFS // can see all turfs (and areas), no matter what +SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are + // in a lit area (via pixel_x,y or smooth movement), can see those pixels +BLIND // can't see anything +*/ + + +//Gloves +/obj/item/clothing/gloves + name = "gloves" + gender = PLURAL //Carn: for grammarically correct text-parsing + w_class = 2.0 + icon = 'icons/obj/clothing/gloves.dmi' + protective_temperature = 400 + heat_transfer_coefficient = 0.25 + siemens_coefficient = 0.50 + var/wired = 0 + var/obj/item/weapon/cell/cell = 0 + body_parts_covered = HANDS + slot_flags = SLOT_GLOVES + attack_verb = list("challenged") + +/obj/item/clothing/gloves/examine() + set src in usr + ..() + return + + +//Head +/obj/item/clothing/head + name = "head" + icon = 'icons/obj/clothing/hats.dmi' + body_parts_covered = HEAD + slot_flags = SLOT_HEAD + + +//Mask +/obj/item/clothing/mask + name = "mask" + icon = 'icons/obj/clothing/masks.dmi' + body_parts_covered = HEAD + slot_flags = SLOT_MASK + + +//Shoes +/obj/item/clothing/shoes + name = "shoes" + icon = 'icons/obj/clothing/shoes.dmi' + desc = "Comfortable-looking shoes." + gender = PLURAL //Carn: for grammarically correct text-parsing + + body_parts_covered = FEET + slot_flags = SLOT_FEET + + protective_temperature = 500 + heat_transfer_coefficient = 0.10 + permeability_coefficient = 0.50 + slowdown = SHOES_SLOWDOWN + + +//Spacesuit +//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. +// Meaning the the suit is defined directly after the corrisponding helmet. Just like below! +/obj/item/clothing/head/helmet/space + name = "Space helmet" + icon_state = "space" + desc = "A special helmet designed for work in a hazardous, low-pressure environment." + flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR + item_state = "space" + permeability_coefficient = 0.01 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + + +/obj/item/clothing/suit/space + name = "Space suit" + desc = "A suit that protects against low pressure environments. Has a big 13 on the back." + icon_state = "space" + item_state = "s_suit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.01 + permeability_coefficient = 0.02 + heat_transfer_coefficient = 0.02 + protective_temperature = 1000 + flags = FPRINT | TABLEPASS | SUITSPACE + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) + slowdown = 3 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + + +//Suit +/obj/item/clothing/suit + icon = 'icons/obj/clothing/suits.dmi' + name = "suit" + var/fire_resist = T0C+100 + flags = FPRINT | TABLEPASS | ONESIZEFITSALL + allowed = list(/obj/item/weapon/tank/emergency_oxygen) + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + slot_flags = SLOT_OCLOTHING + + +//Under clothing +/obj/item/clothing/under + icon = 'icons/obj/clothing/uniforms.dmi' + name = "under" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + protective_temperature = T0C + 50 + heat_transfer_coefficient = 0.30 + permeability_coefficient = 0.90 + flags = FPRINT | TABLEPASS | ONESIZEFITSALL + slot_flags = SLOT_ICLOTHING + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + var/has_sensor = 1//For the crew computer 2 = unable to change mode + var/sensor_mode = 0 + /* + 1 = Report living/dead + 2 = Report detailed damages + 3 = Report location + */ + + +/obj/item/clothing/under/examine() + set src in view() + ..() + switch(src.sensor_mode) + if(0) + usr << "Its sensors appear to be disabled." + if(1) + usr << "Its binary life sensors appear to be enabled." + if(2) + usr << "Its vital tracker appears to be enabled." + if(3) + usr << "Its vital tracker and tracking beacon appear to be enabled." + +/obj/item/clothing/under/verb/toggle() + set name = "Toggle Suit Sensors" + set category = "Object" + set src in usr + var/mob/M = usr + if (istype(M, /mob/dead/)) return + if (usr.stat) return + if(src.has_sensor >= 2) + usr << "The controls are locked." + return 0 + if(src.has_sensor <= 0) + usr << "This suit does not have any sensors" + return 0 + src.sensor_mode += 1 + if(src.sensor_mode > 3) + src.sensor_mode = 0 + switch(src.sensor_mode) + if(0) + usr << "You disable your suit's remote sensing equipment." + if(1) + usr << "Your suit will now report whether you are live or dead." + if(2) + usr << "Your suit will now report your vital lifesigns." + if(3) + usr << "Your suit will now report your vital lifesigns as well as your coordinate position." + ..() + +/obj/item/clothing/under/rank/New() + sensor_mode = pick(0,1,2,3) + ..() diff --git a/code/modules/clothing/ears.dm b/code/modules/clothing/ears.dm deleted file mode 100644 index 07e82280cdd..00000000000 --- a/code/modules/clothing/ears.dm +++ /dev/null @@ -1,12 +0,0 @@ -/obj/item/clothing/ears - name = "ears" - w_class = 1.0 - throwforce = 2 - slot_flags = SLOT_EARS - -/obj/item/clothing/ears/earmuffs - name = "earmuffs" - desc = "Protects your hearing from loud noises, and quiet ones as well." - icon_state = "earmuffs" - protective_temperature = 500 - item_state = "earmuffs" \ No newline at end of file diff --git a/code/modules/clothing/glasses.dm b/code/modules/clothing/glasses.dm deleted file mode 100644 index 4a0dd61e957..00000000000 --- a/code/modules/clothing/glasses.dm +++ /dev/null @@ -1,19 +0,0 @@ -/obj/item/clothing/glasses - name = "glasses" - icon = 'icons/obj/clothing/glasses.dmi' - w_class = 2.0 - flags = GLASSESCOVERSEYES - slot_flags = SLOT_EYES - var/vision_flags = 0 - var/darkness_view = 0//Base human is 2 - var/invisa_view = 0 - -/* -SEE_SELF // can see self, no matter what -SEE_MOBS // can see all mobs, no matter what -SEE_OBJS // can see all objs, no matter what -SEE_TURFS // can see all turfs (and areas), no matter what -SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are - // in a lit area (via pixel_x,y or smooth movement), can see those pixels -BLIND // can't see anything -*/ diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index cd305eda444..ee49aa45e7f 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -28,6 +28,18 @@ vision_flags = SEE_TURFS darkness_view = 3 +/obj/item/clothing/glasses/eyepatch + name = "eyepatch" + desc = "Yarr." + icon_state = "eyepatch" + item_state = "eyepatch" + +/obj/item/clothing/glasses/monocle + name = "monocle" + desc = "Such a dapper eyepiece!" + icon_state = "monocle" + item_state = "headset" // lol + /obj/item/clothing/glasses/material name = "Optical Material Scanner" desc = "Very confusing glasses." diff --git a/code/modules/clothing/gloves.dm b/code/modules/clothing/gloves.dm deleted file mode 100644 index 57e9f4a4c08..00000000000 --- a/code/modules/clothing/gloves.dm +++ /dev/null @@ -1,13 +0,0 @@ -/obj/item/clothing/gloves - name = "gloves" - gender = PLURAL //Carn: for grammarically correct text-parsing - w_class = 2.0 - icon = 'icons/obj/clothing/gloves.dmi' - protective_temperature = 400 - heat_transfer_coefficient = 0.25 - siemens_coefficient = 0.50 - var/wired = 0 - var/obj/item/weapon/cell/cell = 0 - body_parts_covered = HANDS - slot_flags = SLOT_GLOVES - attack_verb = list("challenged") diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 9e280943722..a038823f7c1 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -1,4 +1,11 @@ +/obj/item/clothing/gloves/captain + desc = "Regal blue gloves, with a nice gold trim. Swanky." + name = "captain's gloves" + icon_state = "captain" + item_state = "egloves" + color = "captain" + /obj/item/clothing/gloves/cyborg desc = "beep boop borp" name = "cyborg gloves" @@ -6,7 +13,6 @@ item_state = "r_hands" siemens_coefficient = 1.0 - /obj/item/clothing/gloves/swat desc = "These tactical gloves are somewhat fire and impact-resistant." name = "\improper SWAT Gloves" diff --git a/code/modules/clothing/head.dm b/code/modules/clothing/head.dm deleted file mode 100644 index 8e0f011c478..00000000000 --- a/code/modules/clothing/head.dm +++ /dev/null @@ -1,5 +0,0 @@ -/obj/item/clothing/head - name = "head" - icon = 'icons/obj/clothing/hats.dmi' - body_parts_covered = HEAD - slot_flags = SLOT_HEAD diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm new file mode 100644 index 00000000000..41341fb9fb1 --- /dev/null +++ b/code/modules/clothing/head/collectable.dm @@ -0,0 +1,118 @@ + +//Hat Station 13 + +/obj/item/clothing/head/collectable + name = "collectable hat" + desc = "A rare collectable hat." + +/obj/item/clothing/head/collectable/petehat + name = "ultra rare Pete's hat!" + desc = "It smells faintly of plasma" + icon_state = "petehat" + +/obj/item/clothing/head/collectable/metroid + name = "collectable metroid cap!" + desc = "It just latches right in place!" + icon_state = "metroid" + +/obj/item/clothing/head/collectable/xenom + name = "collectable xenomorph helmet!" + desc = "Hiss hiss hiss!" + icon_state = "xenom" + +/obj/item/clothing/head/collectable/chef + name = "collectable chef's hat" + desc = "A rare Chef's Hat meant for hat collectors!" + icon_state = "chef" + item_state = "chef" + +/obj/item/clothing/head/collectable/paper + name = "collectable paper hat" + desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians." + icon_state = "paper" + +/obj/item/clothing/head/collectable/tophat + name = "collectable top hat" + desc = "A top hat worn by only the most prestigious hat collectors." + icon_state = "tophat" + item_state = "that" + +/obj/item/clothing/head/collectable/captain + name = "collectable captain's hat" + desc = "A Collectable Hat that'll make you look just like a real comdom!" + icon_state = "captain" + item_state = "caphat" + +/obj/item/clothing/head/collectable/police + name = "collectable police officer's hat" + desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW." + icon_state = "policehelm" + +/obj/item/clothing/head/collectable/beret + name = "collectable beret" + desc = "A Collectable red Beret. It smells faintly of Garlic." + icon_state = "beret" + +/obj/item/clothing/head/collectable/welding + name = "collectable welding helmet" + desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!" + icon_state = "welding" + item_state = "welding" + +/obj/item/clothing/head/collectable/slime + name = "collectable slime hat" + desc = "Just like a real Brain Slug!" + icon_state = "headslime" + item_state = "headslime" + +/obj/item/clothing/head/collectable/flatcap + name = "collectable flat cap" + desc = "A Collectible farmer's Flat Cap!" + icon_state = "flat_cap" + item_state = "detective" + +/obj/item/clothing/head/collectable/pirate + name = "collectable pirate hat" + desc = "You'd make a great Dread Syndie Roberts!" + icon_state = "pirate" + item_state = "pirate" + +/obj/item/clothing/head/collectable/kitty + name = "collectable kitty ears" + desc = "The fur feels.....a bit too realistic." + icon_state = "kitty" + item_state = "kitty" + +/obj/item/clothing/head/collectable/rabbitears + name = "collectable rabbit ears" + desc = "Not as lucky as the feet!" + icon_state = "bunny" + item_state = "bunny" + +/obj/item/clothing/head/collectable/wizard + name = "collectable wizard's hat" + desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental." + icon_state = "wizard" + +/obj/item/clothing/head/collectable/hardhat + name = "collectable hard hat" + desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!" + icon_state = "hardhat0_yellow" + item_state = "hardhat0_yellow" + +/obj/item/clothing/head/collectable/HoS + name = "collectable HoS hat" + desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!" + icon_state = "hoscap" + +/obj/item/clothing/head/collectable/thunderdome + name = "collectable Thunderdome helmet" + desc = "Go Red! I mean Green! I mean Red! No Green!" + icon_state = "thunderdome" + item_state = "thunderdome" + +/obj/item/clothing/head/collectable/swat + name = "collectable SWAT helmet" + desc = "Now you can be in the Deathsquad too!" + icon_state = "swat" + item_state = "swat" \ No newline at end of file diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 3bfed8dbc81..54ac707693a 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -1,3 +1,29 @@ +/obj/item/clothing/head/helmet + name = "helmet" + desc = "Standard Security gear. Protects the head from impacts." + icon_state = "helmet" + flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES + item_state = "helmet" + armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0) + protective_temperature = 500 + heat_transfer_coefficient = 0.10 + flags_inv = HIDEEARS|HIDEEYES + +/obj/item/clothing/head/helmet/warden + name = "warden's hat" + desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts." + icon_state = "policehelm" + flags_inv = 0 + +/obj/item/clothing/head/helmet/riot + name = "riot helmet" + desc = "It's a helmet specifically designed to protect against close range attacks." + icon_state = "riot" + item_state = "helmet" + flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES + armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0) + flags_inv = HIDEEARS + /obj/item/clothing/head/helmet/swat name = "\improper SWAT helmet" desc = "They're often used by highly trained Swat Members." @@ -14,3 +40,11 @@ flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES item_state = "thunderdome" armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) + +/obj/item/clothing/head/helmet/gladiator + name = "gladiator helmet" + desc = "Ave, Imperator, morituri te salutant." + icon_state = "gladiator" + flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + item_state = "gladiator" + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES \ No newline at end of file diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm new file mode 100644 index 00000000000..6456712c813 --- /dev/null +++ b/code/modules/clothing/head/jobs.dm @@ -0,0 +1,53 @@ + +//Bartender +/obj/item/clothing/head/chefhat + name = "chef's hat" + desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work." + icon_state = "chef" + item_state = "chef" + desc = "The commander in chef's head wear." + flags = FPRINT | TABLEPASS + +//Captain: This probably shouldn't be space-worthy +/obj/item/clothing/head/caphat + name = "captain's hat" + icon_state = "captain" + desc = "It's good being the king." + flags = FPRINT|TABLEPASS|SUITSPACE + item_state = "caphat" + +//Captain: This probably shouldn't be space-worthy +/obj/item/clothing/head/helmet/cap + name = "captain's cap" + desc = "You fear to wear it for the negligence it brings." + icon_state = "capcap" + flags = FPRINT|TABLEPASS|SUITSPACE + flags_inv = 0 + +//Chaplain +/obj/item/clothing/head/chaplain_hood + name = "chaplain's hood" + desc = "It's hood that covers the head. It keeps you warm during the space winters." + icon_state = "chaplain_hood" + flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR + +//Chaplain +/obj/item/clothing/head/nun_hood + name = "nun hood" + desc = "Maximum piety in this star system." + icon_state = "nun_hood" + flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR + +//Mime +/obj/item/clothing/head/beret + name = "beret" + desc = "A beret, a mime's favorite headwear." + icon_state = "beret" + flags = FPRINT | TABLEPASS + +//Security +/obj/item/clothing/head/beret/sec + name = "security beret" + desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." + icon_state = "beret_badge" + flags = FPRINT | TABLEPASS \ No newline at end of file diff --git a/code/modules/clothing/head/miscellaneous.dm b/code/modules/clothing/head/misc.dm similarity index 64% rename from code/modules/clothing/head/miscellaneous.dm rename to code/modules/clothing/head/misc.dm index ab8f20be2e9..3581cb73402 100644 --- a/code/modules/clothing/head/miscellaneous.dm +++ b/code/modules/clothing/head/misc.dm @@ -1,11 +1,4 @@ -/obj/item/clothing/head/cakehat - name = "cake-hat" - desc = "It's tasty looking!" - icon_state = "cake0" - var/onfire = 0.0 - var/status = 0 - flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES - var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage + /obj/item/clothing/head/centhat name = "\improper CentComm. hat" @@ -27,14 +20,6 @@ item_state = "that" flags = FPRINT|TABLEPASS -/obj/item/clothing/head/chefhat - name = "chef's hat" - desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work." - icon_state = "chef" - item_state = "chef" - desc = "The commander in chef's head wear." - flags = FPRINT | TABLEPASS - /obj/item/clothing/head/redcoat name = "redcoat's hat" icon_state = "redcoat" @@ -54,24 +39,6 @@ flags = FPRINT | TABLEPASS permeability_coefficient = 0.01 -/obj/item/clothing/head/beret - name = "beret" - desc = "A beret, a mime's favorite headwear." - icon_state = "beret" - flags = FPRINT | TABLEPASS - -/obj/item/clothing/head/chaplain_hood - name = "chaplain's hood" - desc = "It's hood that covers the head. It keeps you warm during the space winters." - icon_state = "chaplain_hood" - flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR - -/obj/item/clothing/head/nun_hood - name = "nun hood" - desc = "Maximum piety in this star system." - icon_state = "nun_hood" - flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|BLOCKHAIR - /obj/item/clothing/head/hasturhood name = "hastur's hood" desc = "It's unspeakably stylish" @@ -125,3 +92,63 @@ item_state = "cardborg_h" flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + +/obj/item/clothing/head/justice + name = "justice hat" + desc = "fight for what's righteous!" + icon_state = "justicered" + item_state = "justicered" + flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + +/obj/item/clothing/head/justice/blue + icon_state = "justiceblue" + item_state = "justiceblue" + +/obj/item/clothing/head/justice/yellow + icon_state = "justiceyellow" + item_state = "justiceyellow" + +/obj/item/clothing/head/justice/green + icon_state = "justicegreen" + item_state = "justicegreen" + +/obj/item/clothing/head/justice/pink + icon_state = "justicepink" + item_state = "justicepink" + +/obj/item/clothing/head/rabbitears + name = "rabbit ears" + desc = "Wearing these makes you looks useless, and only good for your sex appeal." + icon_state = "bunny" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/head/flatcap + name = "flat cap" + desc = "A working man's cap." + icon_state = "flat_cap" + item_state = "detective" + +/obj/item/clothing/head/pirate + name = "pirate hat" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + +/obj/item/clothing/head/hgpiratecap + name = "pirate hat" + desc = "Yarr." + icon_state = "hgpiratecap" + item_state = "hgpiratecap" + +/obj/item/clothing/head/bandana + name = "pirate bandana" + desc = "Yarr." + icon_state = "bandana" + item_state = "bandana" + +/obj/item/clothing/head/bowler + name = "bowler-hat" + desc = "Gentleman, elite aboard!" + icon_state = "bowler" + item_state = "bowler" + flags = FPRINT | TABLEPASS \ No newline at end of file diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm new file mode 100644 index 00000000000..e007715c92b --- /dev/null +++ b/code/modules/clothing/head/misc_special.dm @@ -0,0 +1,175 @@ +/* + * Contents: + * Welding mask + * Cakehat + * Ushanka + * Pumpkin head + * Kitty ears + * + */ + +/* + * Welding mask + */ +/obj/item/clothing/head/welding + name = "welding helmet" + desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." + icon_state = "welding" + flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH + item_state = "welding" + protective_temperature = 1300 + m_amt = 3000 + g_amt = 1000 + var/up = 0 + armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + icon_action_button = "action_welding" + + attack_self() + toggle() + + + verb/toggle() + set category = "Object" + set name = "Adjust welding mask" + set src in usr + + if(usr.canmove && !usr.stat && !usr.restrained()) + if(src.up) + src.up = !src.up + src.flags |= HEADCOVERSEYES + flags_inv |= HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + icon_state = "welding" + usr << "You flip the mask down to protect your eyes." + else + src.up = !src.up + src.flags &= ~HEADCOVERSEYES + flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) + icon_state = "weldingup" + usr << "You push the mask up out of your face." + usr.update_inv_head() //so our mob-overlays update + + +/* + * Cakehat + */ +/obj/item/clothing/head/cakehat + name = "cake-hat" + desc = "It's tasty looking!" + icon_state = "cake0" + flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES + var/onfire = 0.0 + var/status = 0 + var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage + var/processing = 0 //I dont think this is used anywhere. + +/obj/item/clothing/head/cakehat/process() + if(!onfire) + processing_objects.Remove(src) + return + + var/turf/location = src.loc + if(istype(location, /mob/)) + var/mob/living/carbon/human/M = location + if(M.l_hand == src || M.r_hand == src || M.head == src) + location = M.loc + + if (istype(location, /turf)) + location.hotspot_expose(700, 1) + +/obj/item/clothing/head/cakehat/attack_self(mob/user as mob) + if(status > 1) return + src.onfire = !( src.onfire ) + if (src.onfire) + src.force = 3 + src.damtype = "fire" + src.icon_state = "cake1" + processing_objects.Add(src) + else + src.force = null + src.damtype = "brute" + src.icon_state = "cake0" + return + + +/* + * Ushanka + */ +/obj/item/clothing/head/ushanka + name = "ushanka" + desc = "Perfect for winter in Siberia, da?" + icon_state = "ushankadown" + item_state = "ushankadown" + flags_inv = HIDEEARS + +/obj/item/clothing/head/ushanka/attack_self(mob/user as mob) + if(src.icon_state == "ushankadown") + src.icon_state = "ushankaup" + src.item_state = "ushankaup" + user << "You raise the ear flaps on the ushanka." + else + src.icon_state = "ushankadown" + src.item_state = "ushankadown" + user << "You lower the ear flaps on the ushanka." + +/* + * Pumpkin head + */ +/obj/item/clothing/head/pumpkinhead + name = "carved pumpkin" + desc = "A jack o' lantern! Believed to ward off evil spirits." + icon_state = "hardhat0_pumpkin"//Could stand to be renamed + item_state = "hardhat0_pumpkin" + color = "pumpkin" + flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + var/brightness_on = 2 //luminosity when on + var/on = 0 + + attack_self(mob/user) + if(!isturf(user.loc)) + user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. + return + on = !on + icon_state = "hardhat[on]_[color]" + item_state = "hardhat[on]_[color]" + + if(on) + user.total_luminosity += brightness_on + else + user.total_luminosity -= brightness_on + + pickup(mob/user) + if(on) + user.total_luminosity += brightness_on + user.UpdateLuminosity() + src.sd_SetLuminosity(0) + + dropped(mob/user) + if(on) + user.total_luminosity -= brightness_on + user.UpdateLuminosity() + src.sd_SetLuminosity(brightness_on) + +/* + * Kitty ears + */ +/obj/item/clothing/head/kitty + name = "kitty ears" + desc = "A pair of kitty ears. Meow!" + icon_state = "kitty" + flags = FPRINT | TABLEPASS + var/icon/mob + var/icon/mob2 + + update_icon(var/mob/living/carbon/human/user) + if(!istype(user)) return + mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty") + mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2") + mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) + mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) + + var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner") + var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2") + mob.Blend(earbit, ICON_OVERLAY) + mob2.Blend(earbit2, ICON_OVERLAY) \ No newline at end of file diff --git a/code/modules/clothing/head/pumpkin.dm b/code/modules/clothing/head/pumpkin.dm deleted file mode 100644 index 798632b4604..00000000000 --- a/code/modules/clothing/head/pumpkin.dm +++ /dev/null @@ -1,35 +0,0 @@ -/obj/item/clothing/head/pumpkinhead - name = "carved pumpkin" - desc = "A jack o' lantern! Believed to ward off evil spirits." - icon_state = "hardhat0_pumpkin"//Could stand to be renamed - item_state = "hardhat0_pumpkin" - color = "pumpkin" - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - var/brightness_on = 2 //luminosity when on - var/on = 0 - - attack_self(mob/user) - if(!isturf(user.loc)) - user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. - return - on = !on - icon_state = "hardhat[on]_[color]" - item_state = "hardhat[on]_[color]" - - if(on) - user.total_luminosity += brightness_on - else - user.total_luminosity -= brightness_on - - pickup(mob/user) - if(on) - user.total_luminosity += brightness_on - user.UpdateLuminosity() - src.sd_SetLuminosity(0) - - dropped(mob/user) - if(on) - user.total_luminosity -= brightness_on - user.UpdateLuminosity() - src.sd_SetLuminosity(brightness_on) \ No newline at end of file diff --git a/code/modules/clothing/head/security.dm b/code/modules/clothing/head/security.dm deleted file mode 100644 index d3f557d9c37..00000000000 --- a/code/modules/clothing/head/security.dm +++ /dev/null @@ -1,37 +0,0 @@ -/obj/item/clothing/head/helmet - name = "helmet" - desc = "Standard Security gear. Protects the head from impacts." - icon_state = "helmet" - flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES - item_state = "helmet" - armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0) - protective_temperature = 500 - heat_transfer_coefficient = 0.10 - flags_inv = HIDEEARS|HIDEEYES - -/obj/item/clothing/head/helmet/warden - name = "warden's hat" - desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts." - icon_state = "policehelm" - flags_inv = 0 - -/obj/item/clothing/head/helmet/riot - name = "riot helmet" - desc = "It's a helmet specifically designed to protect against close range attacks." - icon_state = "riot" - item_state = "helmet" - flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES - armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0) - flags_inv = HIDEEARS - -/obj/item/clothing/head/soft/sec - name = "security cap" - desc = "It's baseball hat in tasteful red colour." - icon_state = "secsoft" - color = "sec" - -/obj/item/clothing/head/beret/sec - name = "security beret" - desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." - icon_state = "beret_badge" - flags = FPRINT | TABLEPASS \ No newline at end of file diff --git a/code/modules/clothing/head/cargo.dm b/code/modules/clothing/head/soft_caps.dm similarity index 90% rename from code/modules/clothing/head/cargo.dm rename to code/modules/clothing/head/soft_caps.dm index 4648e600cd9..3d4bfc8dcf9 100644 --- a/code/modules/clothing/head/cargo.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -80,3 +80,8 @@ icon_state = "rainbowsoft" color = "rainbow" +/obj/item/clothing/head/soft/sec + name = "security cap" + desc = "It's baseball hat in tasteful red colour." + icon_state = "secsoft" + color = "sec" \ No newline at end of file diff --git a/code/modules/clothing/head/welding.dm b/code/modules/clothing/head/welding.dm deleted file mode 100644 index c8b376c5e8b..00000000000 --- a/code/modules/clothing/head/welding.dm +++ /dev/null @@ -1,37 +0,0 @@ -/obj/item/clothing/head/welding - name = "welding helmet" - desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." - icon_state = "welding" - flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH - item_state = "welding" - protective_temperature = 1300 - m_amt = 3000 - g_amt = 1000 - var/up = 0 - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - icon_action_button = "action_welding" - - attack_self() - toggle() - - - verb/toggle() - set category = "Object" - set name = "Adjust welding mask" - set src in usr - - if(usr.canmove && !usr.stat && !usr.restrained()) - if(src.up) - src.up = !src.up - src.flags |= HEADCOVERSEYES - flags_inv |= HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - icon_state = "welding" - usr << "You flip the mask down to protect your eyes." - else - src.up = !src.up - src.flags &= ~HEADCOVERSEYES - flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) - icon_state = "weldingup" - usr << "You push the mask up out of your face." - usr.update_inv_head() //so our mob-overlays update \ No newline at end of file diff --git a/code/modules/clothing/mask.dm b/code/modules/clothing/mask.dm deleted file mode 100644 index fa168c0d452..00000000000 --- a/code/modules/clothing/mask.dm +++ /dev/null @@ -1,5 +0,0 @@ -/obj/item/clothing/mask - name = "mask" - icon = 'icons/obj/clothing/masks.dmi' - body_parts_covered = HEAD - slot_flags = SLOT_MASK \ No newline at end of file diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 67a10ba5b8b..ab642505e34 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -11,6 +11,7 @@ gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 +//Plague Dr suit can be found in clothing/suits/bio.dm /obj/item/clothing/mask/gas/plaguedoctor name = "plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." @@ -76,4 +77,9 @@ /obj/item/clothing/mask/gas/death_commando name = "Death Commando Mask" icon_state = "death_commando_mask" - item_state = "death_commando_mask" \ No newline at end of file + item_state = "death_commando_mask" + +/obj/item/clothing/mask/gas/cyborg + name = "cyborg visor" + desc = "Beep boop" + icon_state = "death" \ No newline at end of file diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index bbeef946bcd..e06f1488bc3 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -7,6 +7,15 @@ w_class = 2 gas_transfer_coefficient = 0.90 +//Monkeys can not take the muzzle off of themself! Call PETA! +/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob) + if (src == user.wear_mask) + return + else + ..() + return + + /obj/item/clothing/mask/surgical name = "sterile mask" desc = "A sterile mask designed to help prevent the spread of diseases." diff --git a/code/modules/clothing/random.dm b/code/modules/clothing/random.dm deleted file mode 100644 index bfa0d9dc96a..00000000000 --- a/code/modules/clothing/random.dm +++ /dev/null @@ -1,438 +0,0 @@ -/obj/item/clothing/head/rabbitears - name = "rabbit ears" - desc = "Wearing these makes you looks useless, and only good for your sex appeal." - icon_state = "bunny" - flags = FPRINT | TABLEPASS - -/obj/item/clothing/head/kitty - name = "kitty ears" - desc = "A pair of kitty ears. Meow!" - icon_state = "kitty" - flags = FPRINT | TABLEPASS - var/icon/mob - var/icon/mob2 - - update_icon(var/mob/living/carbon/human/user) - if(!istype(user)) return - mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty") - mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2") - mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) - mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) - - var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner") - var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2") - mob.Blend(earbit, ICON_OVERLAY) - mob2.Blend(earbit2, ICON_OVERLAY) - -/obj/item/clothing/under/owl - name = "owl uniform" - desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" - icon_state = "owl" - color = "owl" - -/obj/item/clothing/gloves/cyborg - desc = "beep boop borp" - name = "cyborg gloves" - icon_state = "black" - item_state = "r_hands" - siemens_coefficient = 1 - -/obj/item/clothing/mask/gas/cyborg - name = "cyborg visor" - desc = "Beep boop" - icon_state = "death" - -/obj/item/clothing/shoes/cyborg - name = "cyborg boots" - desc = "Shoes for a cyborg costume" - icon_state = "boots" - -/obj/item/clothing/suit/cyborg_suit - name = "cyborg suit" - desc = "Suit for a cyborg costume." - icon_state = "death" - item_state = "death" - flags = FPRINT | TABLEPASS | CONDUCT - fire_resist = T0C+5200 - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/greatcoat - name = "great coat" - desc = "A Nazi great coat" - icon_state = "nazi" - item_state = "nazi" - flags = FPRINT | TABLEPASS - -/obj/item/clothing/under/johnny - name = "johnny~~ jumpsuit" - desc = "Johnny~~" - icon_state = "johnny" - color = "johnny" - -/obj/item/clothing/suit/johnny_coat - name = "johnny~~ coat" - desc = "Johnny~~" - icon_state = "johnny" - item_state = "johnny" - flags = FPRINT | TABLEPASS - -/obj/item/clothing/suit/ianshirt - name = "worn shirt" - desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." - icon_state = "ianshirt" - item_state = "ianshirt" - -/obj/item/clothing/under/rainbow - name = "rainbow" - desc = "rainbow" - icon_state = "rainbow" - item_state = "rainbow" - color = "rainbow" - -/obj/item/clothing/under/cloud - name = "cloud" - desc = "cloud" - icon_state = "cloud" - color = "cloud" - -// STEAMPUNK STATION - -/obj/item/clothing/glasses/monocle - name = "monocle" - desc = "Such a dapper eyepiece!" - icon_state = "monocle" - item_state = "headset" // lol - -/obj/item/clothing/under/gimmick/rank/captain/suit - name = "captain's suit" - desc = "A green suit and yellow necktie. Exemplifies authority." - icon_state = "green_suit" - item_state = "dg_suit" - color = "green_suit" - -/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit - name = "head of personnel's suit" - desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." - icon_state = "teal_suit" - item_state = "g_suit" - color = "teal_suit" - -/obj/item/clothing/under/suit_jacket - name = "black suit" - desc = "A black suit and red tie. Very formal." - icon_state = "black_suit" - item_state = "bl_suit" - color = "black_suit" - -/obj/item/clothing/under/suit_jacket/really_black - name = "executive suit" - desc = "A formal black suit and red tie, intended for the station's finest." - icon_state = "really_black_suit" - item_state = "bl_suit" - color = "black_suit" - -/obj/item/clothing/under/suit_jacket/female - name = "executive suit" - desc = "A formal trouser suit for women, intended for the station's finest." - icon_state = "black_suit_fem" - item_state = "black_suit_fem" - color = "black_suit_fem" - -/obj/item/clothing/under/suit_jacket/red - name = "red suit" - desc = "A red suit and blue tie. Somewhat formal." - icon_state = "red_suit" - item_state = "r_suit" - color = "red_suit" - -/obj/item/clothing/under/blackskirt - name = "black skirt" - desc = "A black skirt, very fancy!" - icon_state = "blackskirt" - color = "blackskirt" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/schoolgirl - name = "schoolgirl uniform" - desc = "It's just like one of my Japanese animes!" - icon_state = "schoolgirl" - item_state = "schoolgirl" - color = "schoolgirl" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/head/flatcap - name = "flat cap" - desc = "A working man's cap." - icon_state = "flat_cap" - item_state = "detective" - -/obj/item/clothing/under/overalls - name = "laborer's overalls" - desc = "A set of durable overalls for getting the job done." - icon_state = "overalls" - item_state = "lb_suit" - color = "overalls" - -/obj/item/weapon/melee/classic_baton - name = "police baton" - desc = "A wooden truncheon for beating criminal scum." - icon = 'icons/obj/weapons.dmi' - icon_state = "baton" - item_state = "classic_baton" - flags = FPRINT | TABLEPASS - slot_flags = SLOT_BELT - force = 10 - -/obj/item/clothing/under/pirate - name = "pirate outfit" - desc = "Yarr." - icon_state = "pirate" - item_state = "pirate" - color = "pirate" - -/obj/item/clothing/head/pirate - name = "pirate hat" - desc = "Yarr." - icon_state = "pirate" - item_state = "pirate" - -/obj/item/clothing/head/hgpiratecap - name = "pirate hat" - desc = "Yarr." - icon_state = "hgpiratecap" - item_state = "hgpiratecap" - -/obj/item/clothing/suit/pirate - name = "pirate coat" - desc = "Yarr." - icon_state = "pirate" - item_state = "pirate" - flags = FPRINT | TABLEPASS - - -/obj/item/clothing/suit/hgpirate - name = "pirate captain coat" - desc = "Yarr." - icon_state = "hgpirate" - item_state = "hgpirate" - flags = FPRINT | TABLEPASS - flags_inv = HIDEJUMPSUIT - -/obj/item/clothing/glasses/eyepatch - name = "eyepatch" - desc = "Yarr." - icon_state = "eyepatch" - item_state = "eyepatch" - -/obj/item/clothing/head/bandana - name = "pirate bandana" - desc = "Yarr." - icon_state = "bandana" - item_state = "bandana" - -/obj/item/clothing/under/soviet - name = "soviet uniform" - desc = "For the Motherland!" - icon_state = "soviet" - item_state = "soviet" - color = "soviet" - -/obj/item/clothing/under/redcoat - name = "redcoat uniform" - desc = "Looks old." - icon_state = "redcoat" - item_state = "redcoat" - color = "redcoat" - -/obj/item/clothing/head/ushanka - name = "ushanka" - desc = "Perfect for winter in Siberia, da?" - icon_state = "ushankadown" - item_state = "ushankadown" - flags_inv = HIDEEARS - -/obj/item/clothing/head/collectable //Hat Station 13 - name = "collectable hat" - desc = "A rare collectable hat." - -/obj/item/clothing/head/collectable/petehat - name = "ultra rare Pete's hat!" - desc = "It smells faintly of plasma" - icon_state = "petehat" - -/obj/item/clothing/head/collectable/metroid - name = "collectable metroid cap!" - desc = "It just latches right in place!" - icon_state = "metroid" - -/obj/item/clothing/head/collectable/xenom - name = "collectable xenomorph helmet!" - desc = "Hiss hiss hiss!" - icon_state = "xenom" - -/obj/item/clothing/head/collectable/chef - name = "collectable chef's hat" - desc = "A rare Chef's Hat meant for hat collectors!" - icon_state = "chef" - item_state = "chef" - -/obj/item/clothing/head/collectable/paper - name = "collectable paper hat" - desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians." - icon_state = "paper" - -/obj/item/clothing/head/collectable/tophat - name = "collectable top hat" - desc = "A top hat worn by only the most prestigious hat collectors." - icon_state = "tophat" - item_state = "that" - -/obj/item/clothing/head/collectable/captain - name = "collectable captain's hat" - desc = "A Collectable Hat that'll make you look just like a real comdom!" - icon_state = "captain" - item_state = "caphat" - -/obj/item/clothing/head/collectable/police - name = "collectable police officer's hat" - desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW." - icon_state = "policehelm" - -/obj/item/clothing/head/collectable/beret - name = "collectable beret" - desc = "A Collectable red Beret. It smells faintly of Garlic." - icon_state = "beret" - -/obj/item/clothing/head/collectable/welding - name = "collectable welding helmet" - desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!" - icon_state = "welding" - item_state = "welding" - -/obj/item/clothing/head/collectable/slime - name = "collectable slime hat" - desc = "Just like a real Brain Slug!" - icon_state = "headslime" - item_state = "headslime" - -/obj/item/clothing/head/collectable/flatcap - name = "collectable flat cap" - desc = "A Collectible farmer's Flat Cap!" - icon_state = "flat_cap" - item_state = "detective" - -/obj/item/clothing/head/collectable/pirate - name = "collectable pirate hat" - desc = "You'd make a great Dread Syndie Roberts!" - icon_state = "pirate" - item_state = "pirate" - -/obj/item/clothing/head/collectable/kitty - name = "collectable kitty ears" - desc = "The fur feels.....a bit too realistic." - icon_state = "kitty" - item_state = "kitty" - -/obj/item/clothing/head/collectable/rabbitears - name = "collectable rabbit ears" - desc = "Not as lucky as the feet!" - icon_state = "bunny" - item_state = "bunny" - -/obj/item/clothing/head/collectable/wizard - name = "collectable wizard's hat" - desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental." - icon_state = "wizard" - -/obj/item/clothing/head/collectable/hardhat - name = "collectable hard hat" - desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!" - icon_state = "hardhat0_yellow" - item_state = "hardhat0_yellow" - -/obj/item/clothing/head/collectable/HoS - name = "collectable HoS hat" - desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!" - icon_state = "hoscap" - -/obj/item/clothing/head/collectable/thunderdome - name = "collectable Thunderdome helmet" - desc = "Go Red! I mean Green! I mean Red! No Green!" - icon_state = "thunderdome" - item_state = "thunderdome" - -/obj/item/clothing/head/collectable/swat - name = "collectable SWAT helmet" - desc = "Now you can be in the Deathsquad too!" - icon_state = "swat" - item_state = "swat" - -/obj/item/clothing/under/kilt - name = "kilt" - desc = "Includes shoes and plaid" - icon_state = "kilt" - item_state = "kilt" - color = "kilt" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET - -/obj/item/clothing/under/sexymime - name = "sexy mime outfit" - desc = "The only time when you DON'T enjoy looking at someone's rack." - icon_state = "sexymime" - item_state = "sexymime" - color = "sexymime" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/head/bowler - name = "bowler-hat" - desc = "Gentleman, elite aboard!" - icon_state = "bowler" - item_state = "bowler" - flags = FPRINT | TABLEPASS - -/obj/item/clothing/head/justice - name = "justice hat" - desc = "fight for what's righteous!" - icon_state = "justicered" - item_state = "justicered" - flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR - -/obj/item/clothing/head/justice/blue - icon_state = "justiceblue" - item_state = "justiceblue" - -/obj/item/clothing/head/justice/yellow - icon_state = "justiceyellow" - item_state = "justiceyellow" - -/obj/item/clothing/head/justice/green - icon_state = "justicegreen" - item_state = "justicegreen" - -/obj/item/clothing/head/justice/pink - icon_state = "justicepink" - item_state = "justicepink" - -obj/item/clothing/suit/justice - name = "justice suit" - desc = "this pretty much looks ridiculous" - icon_state = "justice" - item_state = "justice" - flags = FPRINT | TABLEPASS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/under/gladiator - name = "gladiator uniform" - desc = "Are you not entertained? Is that not why you are here?" - icon_state = "gladiator" - item_state = "gladiator" - color = "gladiator" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/head/helmet/gladiator - name = "gladiator helmet" - desc = "Ave, Imperator, morituri te salutant." - icon_state = "gladiator" - flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR - item_state = "gladiator" - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES \ No newline at end of file diff --git a/code/modules/clothing/shoes.dm b/code/modules/clothing/shoes.dm deleted file mode 100644 index fc3d8123289..00000000000 --- a/code/modules/clothing/shoes.dm +++ /dev/null @@ -1,14 +0,0 @@ -/obj/item/clothing/shoes - name = "shoes" - icon = 'icons/obj/clothing/shoes.dmi' - desc = "Comfortable-looking shoes." - gender = PLURAL //Carn: for grammarically correct text-parsing - - body_parts_covered = FEET - slot_flags = SLOT_FEET - - protective_temperature = 500 - heat_transfer_coefficient = 0.10 - permeability_coefficient = 0.50 - slowdown = SHOES_SLOWDOWN - diff --git a/code/modules/clothing/shoes/colour.dm b/code/modules/clothing/shoes/colour.dm new file mode 100644 index 00000000000..616214d3dbf --- /dev/null +++ b/code/modules/clothing/shoes/colour.dm @@ -0,0 +1,94 @@ +/obj/item/clothing/shoes/black + name = "black shoes" + icon_state = "black" + color = "black" + desc = "A pair of black shoes." + + redcoat + color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. + +/obj/item/clothing/shoes/brown + name = "brown shoes" + desc = "A pair of brown shoes." + icon_state = "brown" + color = "brown" + + captain + color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. + hop + color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. + ce + color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. + rd + color = "director" //Exists for washing machines. Is not different from brown shoes in any way. + cmo + color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. + cmo + color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. + +/obj/item/clothing/shoes/blue + name = "blue shoes" + icon_state = "blue" + color = "blue" + +/obj/item/clothing/shoes/green + name = "green shoes" + icon_state = "green" + color = "green" + +/obj/item/clothing/shoes/yellow + name = "yellow shoes" + icon_state = "yellow" + color = "yellow" + +/obj/item/clothing/shoes/purple + name = "purple shoes" + icon_state = "purple" + color = "purple" + +/obj/item/clothing/shoes/brown + name = "brown shoes" + icon_state = "brown" + color = "brown" + +/obj/item/clothing/shoes/red + name = "red shoes" + desc = "Stylish red shoes." + icon_state = "red" + color = "red" + +/obj/item/clothing/shoes/white + name = "white shoes" + icon_state = "white" + permeability_coefficient = 0.25 + color = "white" + +/obj/item/clothing/shoes/rainbow + name = "rainbow shoes" + desc = "Very gay shoes." + icon_state = "rain_bow" + color = "rainbow" + +/obj/item/clothing/shoes/orange + name = "orange shoes" + icon_state = "orange" + var/chained = 0 + color = "orange" + +/obj/item/clothing/shoes/orange/attack_self(mob/user as mob) + if (src.chained) + src.chained = null + src.slowdown = SHOES_SLOWDOWN + new /obj/item/weapon/handcuffs( user.loc ) + src.icon_state = "orange" + return + +/obj/item/clothing/shoes/orange/attackby(H as obj, loc) + ..() + if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained ))) + //H = null + del(H) + src.chained = 1 + src.slowdown = 15 + src.icon_state = "orange1" + return \ No newline at end of file diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 131707313ef..529ba7f464c 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -1,5 +1,3 @@ - -//These still need to be broken down into other files or such /obj/item/clothing/shoes/syndigaloshes desc = "A pair of brown shoes. They seem to have extra grip." name = "brown shoes" @@ -10,84 +8,11 @@ origin_tech = "syndicate=3" var/list/clothing_choices = list() -/obj/item/clothing/shoes/syndigaloshes/all - -/obj/item/clothing/shoes/black - name = "black shoes" - icon_state = "black" - color = "black" - desc = "A pair of black shoes." - - redcoat - color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. - -/obj/item/clothing/shoes/brown - name = "brown shoes" - desc = "A pair of brown shoes." - icon_state = "brown" - color = "brown" - - captain - color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. - hop - color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. - ce - color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. - rd - color = "director" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. - cmo - color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/blue - name = "blue shoes" - icon_state = "blue" - color = "blue" - -/obj/item/clothing/shoes/green - name = "green shoes" - icon_state = "green" - color = "green" - -/obj/item/clothing/shoes/yellow - name = "yellow shoes" - icon_state = "yellow" - color = "yellow" - /obj/item/clothing/shoes/mime name = "mime shoes" icon_state = "mime" color = "mime" -/obj/item/clothing/shoes/purple - name = "purple shoes" - icon_state = "purple" - color = "purple" - -/obj/item/clothing/shoes/brown - name = "brown shoes" - icon_state = "brown" - color = "brown" - -/obj/item/clothing/shoes/orange - name = "orange shoes" - icon_state = "orange" - var/chained = 0 - color = "orange" - -/obj/item/clothing/shoes/red - name = "red shoes" - desc = "Stylish red shoes." - icon_state = "red" - color = "red" - -/obj/item/clothing/shoes/rainbow - name = "rainbow shoes" - desc = "Very gay shoes." - icon_state = "rain_bow" - color = "rainbow" - /obj/item/clothing/shoes/swat name = "\improper SWAT shoes" desc = "When you want to turn up the heat." @@ -111,12 +36,6 @@ flags = NOSLIP armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) -/obj/item/clothing/shoes/white - name = "white shoes" - icon_state = "white" - permeability_coefficient = 0.25 - color = "white" - /obj/item/clothing/shoes/sandal desc = "A pair of rather plain, wooden sandals." name = "sandals" @@ -155,4 +74,9 @@ desc = "A pair of boots worn by the followers of Nar-Sie." icon_state = "cult" item_state = "cult" - color = "cult" \ No newline at end of file + color = "cult" + +/obj/item/clothing/shoes/cyborg + name = "cyborg boots" + desc = "Shoes for a cyborg costume" + icon_state = "boots" \ No newline at end of file diff --git a/code/modules/clothing/spacesuit.dm b/code/modules/clothing/spacesuit.dm deleted file mode 100644 index 3feec00d30a..00000000000 --- a/code/modules/clothing/spacesuit.dm +++ /dev/null @@ -1,34 +0,0 @@ -/*Contains -Space suit parts -/helmet/space* -/suit/space* -*/ - -/obj/item/clothing/head/helmet/space - name = "Space helmet" - icon_state = "space" - desc = "A special helmet designed for work in a hazardous, low-pressure environment." - flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR - item_state = "space" - permeability_coefficient = 0.01 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE - - -/obj/item/clothing/suit/space - name = "Space suit" - desc = "A suit that protects against low pressure environments. Has a big 13 on the back." - icon_state = "space" - item_state = "s_suit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.02 - heat_transfer_coefficient = 0.02 - protective_temperature = 1000 - flags = FPRINT | TABLEPASS | SUITSPACE - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) - slowdown = 3 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index e24a2df3f69..f47345f3aaa 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -1,3 +1,34 @@ +//Captain's Spacesuit +/obj/item/clothing/head/helmet/space/capspace + name = "space helmet" + icon_state = "capspace" + item_state = "capspacehelmet" + desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads." + flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR + flags_inv = HIDEFACE + permeability_coefficient = 0.01 + armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50) + +//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it. +/obj/item/clothing/suit/armor/captain + name = "Captain's armor" + desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!" + icon_state = "caparmor" + item_state = "capspacesuit" + w_class = 4 + gas_transfer_coefficient = 0.01 + permeability_coefficient = 0.02 + heat_transfer_coefficient = 0.02 + protective_temperature = 1000 + flags = FPRINT | TABLEPASS | SUITSPACE + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) + slowdown = 1.5 + armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + + +//Deathsquad suit /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." @@ -5,8 +36,6 @@ item_state = "deathsquad" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) - - /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." @@ -14,13 +43,27 @@ armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) +//NASA Voidsuit +/obj/item/clothing/head/helmet/space/nasavoid + name = "NASA Void Helmet" + desc = "A high tech, NASA Centcom branch designed, dark red space suit helmet. Used for AI satellite maintenance." + icon_state = "void" + item_state = "void" +/obj/item/clothing/suit/space/nasavoid + name = "NASA Voidsuit" + icon_state = "void" + item_state = "void" + desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance." + slowdown = 1 + + +//Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" - /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" @@ -31,6 +74,7 @@ allowed = list(/obj/item) //for stuffing exta special presents +//Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." @@ -38,7 +82,6 @@ item_state = "pirate" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) - /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 86ba253dfc4..d022d3bcdf7 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -1,3 +1,4 @@ +//Regular rig suits /obj/item/clothing/head/helmet/space/rig name = "engineering hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." @@ -35,29 +36,6 @@ user.UpdateLuminosity() src.sd_SetLuminosity(brightness_on) - -/obj/item/clothing/head/helmet/space/rig/mining - name = "mining hardsuit helmet" - icon_state = "rig0-mining" - item_state = "mining_helm" - color = "mining" - - -/obj/item/clothing/head/helmet/space/rig/elite - name = "advanced hardsuit helmet" - icon_state = "rig0-white" - item_state = "ce_helm" - color = "white" - -/obj/item/clothing/head/helmet/space/rig/syndi - name = "blood-red hardsuit helmet" - icon_state = "rig0-syndi" - item_state = "syndie_helm" - color = "syndi" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) - -////////////////////Suits - /obj/item/clothing/suit/space/rig name = "engineering hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." @@ -68,10 +46,13 @@ armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) -/obj/item/clothing/suit/space/rig/mining - icon_state = "rig-mining" - name = "mining hardsuit" - item_state = "mining_hardsuit" + +//Chief Engineer's rig +/obj/item/clothing/head/helmet/space/rig/elite + name = "advanced hardsuit helmet" + icon_state = "rig0-white" + item_state = "ce_helm" + color = "white" /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" @@ -79,6 +60,28 @@ item_state = "ce_hardsuit" protective_temperature = 10000 + +//Mining rig +/obj/item/clothing/head/helmet/space/rig/mining + name = "mining hardsuit helmet" + icon_state = "rig0-mining" + item_state = "mining_helm" + color = "mining" + +/obj/item/clothing/suit/space/rig/mining + icon_state = "rig-mining" + name = "mining hardsuit" + item_state = "mining_hardsuit" + + +//Syndicate rig +/obj/item/clothing/head/helmet/space/rig/syndi + name = "blood-red hardsuit helmet" + icon_state = "rig0-syndi" + item_state = "syndie_helm" + color = "syndi" + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) + /obj/item/clothing/suit/space/rig/syndi icon_state = "rig-syndi" name = "blood-red hardsuit" diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 85286055fe1..c0f44c39cd8 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -1,3 +1,4 @@ +//Regular syndicate space suit /obj/item/clothing/head/helmet/space/syndicate name = "red space helmet" desc = "Top secret Spess Helmet." @@ -6,7 +7,6 @@ desc = "Has a tag: Totally not property of an enemy corporation, honest." armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) - /obj/item/clothing/suit/space/syndicate name = "red space suit" icon_state = "syndicate" @@ -18,184 +18,133 @@ armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) - +//Green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green name = "Green Space Helmet" icon_state = "syndicate-helm-green" item_state = "syndicate-helm-green" - /obj/item/clothing/suit/space/syndicate/green name = "Green Space Suit" icon_state = "syndicate-green" item_state = "syndicate-green" - +//Dark green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green/dark name = "Dark Green Space Helmet" icon_state = "syndicate-helm-green-dark" item_state = "syndicate-helm-green-dark" - /obj/item/clothing/suit/space/syndicate/green/dark name = "Dark Green Space Suit" icon_state = "syndicate-green-dark" item_state = "syndicate-green-dark" - +//Orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/orange name = "Orange Space Helmet" icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" - /obj/item/clothing/suit/space/syndicate/orange name = "Orange Space Suit" icon_state = "syndicate-orange" item_state = "syndicate-orange" - +//Blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/blue name = "Blue Space Helmet" icon_state = "syndicate-helm-blue" item_state = "syndicate-helm-blue" - /obj/item/clothing/suit/space/syndicate/blue name = "Blue Space Suit" icon_state = "syndicate-blue" item_state = "syndicate-blue" - +//Black syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black name = "Black Space Helmet" icon_state = "syndicate-helm-black" item_state = "syndicate-helm-black" - /obj/item/clothing/suit/space/syndicate/black name = "Black Space Suit" icon_state = "syndicate-black" item_state = "syndicate-black" - +//Black-green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/green name = "Black Space Helmet" icon_state = "syndicate-helm-black-green" item_state = "syndicate-helm-black-green" - /obj/item/clothing/suit/space/syndicate/black/green name = "Black and Green Space Suit" icon_state = "syndicate-black-green" item_state = "syndicate-black-green" - +//Black-blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/blue name = "Black Space Helmet" icon_state = "syndicate-helm-black-blue" item_state = "syndicate-helm-black-blue" - /obj/item/clothing/suit/space/syndicate/black/blue name = "Black and Blue Space Suit" icon_state = "syndicate-black-blue" item_state = "syndicate-black-blue" + +//Black medical syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/med name = "Black Space Helmet" icon_state = "syndicate-helm-black-med" item_state = "syndicate-helm-black" - /obj/item/clothing/suit/space/syndicate/black/med name = "Green Space Suit" icon_state = "syndicate-black-med" item_state = "syndicate-black" - +//Black-orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/orange name = "Black Space Helmet" icon_state = "syndicate-helm-black-orange" item_state = "syndicate-helm-black" - /obj/item/clothing/suit/space/syndicate/black/orange name = "Black and Orange Space Suit" icon_state = "syndicate-black-orange" item_state = "syndicate-black" - +//Black-red syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/red name = "Black Space Helmet" icon_state = "syndicate-helm-black-red" item_state = "syndicate-helm-black-red" - /obj/item/clothing/suit/space/syndicate/black/red name = "Black and Red Space Suit" icon_state = "syndicate-black-red" item_state = "syndicate-black-red" - +//Black with yellow/red engineering syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/engie name = "Black Space Helmet" icon_state = "syndicate-helm-black-engie" item_state = "syndicate-helm-black" - /obj/item/clothing/suit/space/syndicate/black/engie name = "Black Engineering Space Suit" icon_state = "syndicate-black-engie" - item_state = "syndicate-black" - - - -/obj/item/clothing/head/helmet/space/syndicate/elite - name = "black space helmet" - desc = "Professionals Have Standards, Be Polite, Be Efficient, Have a plan to kill everyone you meet." - icon_state = "syndicate-helm-black" - item_state = "syndicate-helm-black" - armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) - - -/obj/item/clothing/suit/space/syndicate/elite - name = "black space suit" - desc = "A space ready suit with special armor inside designed to allow the wearer to take quite a beating." - icon_state = "syndicate-black" - item_state = "syndicate-black" - slowdown = 1 - armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) - - - -/obj/item/clothing/head/helmet/space/syndicate/elite/leader - name = "black space helmet" - icon_state = "syndicate-helm-black-red" - item_state = "syndicate-helm-black-red" - - -/obj/item/clothing/suit/space/syndicate/elite/leader - name = "black space suit" - icon_state = "syndicate-black-red" - item_state = "syndicate-black-red" - - - - - - - - - - - + item_state = "syndicate-black" \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/void.dm b/code/modules/clothing/spacesuits/void.dm deleted file mode 100644 index 51c20c7d176..00000000000 --- a/code/modules/clothing/spacesuits/void.dm +++ /dev/null @@ -1,13 +0,0 @@ -/obj/item/clothing/head/helmet/space/nasavoid - name = "NASA Void Helmet" - desc = "A high tech, NASA Centcom branch designed, dark red space suit helmet. Used for AI satellite maintenance." - icon_state = "void" - item_state = "void" - - -/obj/item/clothing/suit/space/nasavoid - name = "NASA Voidsuit" - icon_state = "void" - item_state = "void" - desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance." - slowdown = 1 diff --git a/code/modules/clothing/suit.dm b/code/modules/clothing/suit.dm deleted file mode 100644 index f6917ff5880..00000000000 --- a/code/modules/clothing/suit.dm +++ /dev/null @@ -1,8 +0,0 @@ -/obj/item/clothing/suit - icon = 'icons/obj/clothing/suits.dmi' - name = "suit" - var/fire_resist = T0C+100 - flags = FPRINT | TABLEPASS | ONESIZEFITSALL - allowed = list(/obj/item/weapon/tank/emergency_oxygen) - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - slot_flags = SLOT_OCLOTHING diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index f188ad0aa7c..825725c2284 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -1,11 +1,10 @@ + /obj/item/clothing/suit/armor allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) body_parts_covered = UPPER_TORSO|LOWER_TORSO flags = FPRINT | TABLEPASS - - /obj/item/clothing/suit/armor/vest name = "armor" desc = "An armored vest that protects against some damage." @@ -14,12 +13,14 @@ flags = FPRINT | TABLEPASS | ONESIZEFITSALL armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + /obj/item/clothing/suit/armor/vest/warden name = "Warden's jacket" desc = "An armoured jacket with silver rank pips and livery." icon_state = "warden_jacket" item_state = "armor" + /obj/item/clothing/suit/armor/riot name = "Riot Suit" desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement." @@ -47,6 +48,43 @@ armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) +/obj/item/clothing/suit/armor/swat + name = "swat suit" + desc = "A heavily armored suit that protects against moderate damage. Used in special operations." + icon_state = "deathsquad" + item_state = "swat_suit" + gas_transfer_coefficient = 0.01 + permeability_coefficient = 0.01 + heat_transfer_coefficient = 0.02 + protective_temperature = 1000 + flags = FPRINT | TABLEPASS | SUITSPACE + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) + slowdown = 1 + armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0) + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + + +/obj/item/clothing/suit/armor/swat/officer + name = "officer jacket" + desc = "An armored jacket used in special operations." + icon_state = "detective" + item_state = "det_suit" + flags_inv = 0 + + +/obj/item/clothing/suit/armor/det_suit + name = "armor" + desc = "An armored vest with a detective's badge on it." + icon_state = "detective-armor" + item_state = "armor" + flags = FPRINT | TABLEPASS | ONESIZEFITSALL + body_parts_covered = UPPER_TORSO|LOWER_TORSO + armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + + +//Reactive armor +//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) /obj/item/clothing/suit/armor/reactive name = "Reactive Teleport Armor" desc = "Someone seperated our Research Director from his own head!" @@ -62,7 +100,6 @@ return 1 return 0 - /obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) src.active = !( src.active ) if (src.active) @@ -83,4 +120,42 @@ ..() +//All of the armor below is mostly unused + +/obj/item/clothing/suit/armor/centcomm + name = "Cent. Com. armor" + desc = "A suit that protects against some damage." + icon_state = "centcom" + item_state = "centcom" + w_class = 4//bulky item + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/obj/item/clothing/suit/armor/heavy + name = "heavy armor" + desc = "A heavily armored suit that protects against moderate damage." + icon_state = "heavy" + item_state = "swat_suit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.90 + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + slowdown = 3 + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/obj/item/clothing/suit/armor/tdome + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/obj/item/clothing/suit/armor/tdome/red + name = "Thunderdome suit (red)" + desc = "Reddish armor." + icon_state = "tdred" + item_state = "tdred" + +/obj/item/clothing/suit/armor/tdome/green + name = "Thunderdome suit (green)" + desc = "Pukish armor." + icon_state = "tdgreen" + item_state = "tdgreen" \ No newline at end of file diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 86c44a3c2d9..e343ba50992 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -1,3 +1,4 @@ +//Biosuit complete with shoes (in the item sprite) /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" @@ -24,6 +25,7 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT +//Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" @@ -31,6 +33,7 @@ icon_state = "bio_general" +//Virology biosuit, green stripe /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" @@ -38,6 +41,7 @@ icon_state = "bio_virology" +//Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security icon_state = "bio_security" @@ -45,6 +49,7 @@ icon_state = "bio_security" +//Janitor's biosuit, grey with purple arms /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" @@ -52,6 +57,7 @@ icon_state = "bio_janitor" +//Scientist's biosuit, white with a pink-ish hue /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" @@ -59,6 +65,7 @@ icon_state = "bio_scientist" +//CMO's biosuit, blue stripe /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" @@ -66,6 +73,7 @@ icon_state = "bio_cmo" +//Plague Dr mask can be found in clothing/masks/gasmask.dm /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "Plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." diff --git a/code/modules/clothing/suits/bomb.dm b/code/modules/clothing/suits/bomb.dm deleted file mode 100644 index 07329b71fbe..00000000000 --- a/code/modules/clothing/suits/bomb.dm +++ /dev/null @@ -1,32 +0,0 @@ -/obj/item/clothing/head/bomb_hood - name = "bomb hood" - desc = "Use in case of bomb." - icon_state = "bombsuit" - flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES - -/obj/item/clothing/suit/bomb_suit - name = "bomb suit" - desc = "A suit designed for safety when handling explosives." - icon_state = "bombsuit" - item_state = "bombsuit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.01 - heat_transfer_coefficient = 0.30 - flags = FPRINT | TABLEPASS - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 2 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) - flags_inv = HIDEJUMPSUIT - - -/obj/item/clothing/head/bomb_hood/security - icon_state = "bombsuitsec" - item_state = "bombsuitsec" - -/obj/item/clothing/suit/bomb_suit/security - icon_state = "bombsuitsec" - item_state = "bombsuitsec" - allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) diff --git a/code/modules/clothing/suits/fire.dm b/code/modules/clothing/suits/fire.dm deleted file mode 100644 index 13c88c93e40..00000000000 --- a/code/modules/clothing/suits/fire.dm +++ /dev/null @@ -1,32 +0,0 @@ -/obj/item/clothing/suit/fire - name = "firesuit" - desc = "A suit that protects against fire and heat." - icon_state = "fire" - item_state = "fire_suit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 - heat_transfer_coefficient = 0.01 - protective_temperature = 10000 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) - slowdown = 1.0 - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE - - -/obj/item/clothing/suit/fire/firefighter - icon_state = "firesuit" - item_state = "firefighter" - - -/obj/item/clothing/suit/fire/heavy - name = "firesuit" - desc = "A suit that protects against extreme fire and heat." - //icon_state = "thermal" - item_state = "ro_suit" - w_class = 4//bulky item - protective_temperature = 10000 - slowdown = 1.5 - - diff --git a/code/modules/clothing/suits/heavy.dm b/code/modules/clothing/suits/heavy.dm deleted file mode 100644 index 2ed8250813e..00000000000 --- a/code/modules/clothing/suits/heavy.dm +++ /dev/null @@ -1,64 +0,0 @@ -//These hardly ever get spawned in and should likely be changed be children of heavy -/obj/item/clothing/suit/armor/centcomm - name = "Cent. Com. armor" - desc = "A suit that protects against some damage." - icon_state = "centcom" - item_state = "centcom" - w_class = 4//bulky item - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/armor/heavy - name = "heavy armor" - desc = "A heavily armored suit that protects against moderate damage." - icon_state = "heavy" - item_state = "swat_suit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.90 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 3 - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/armor/tdome - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/armor/tdome/red - name = "Thunderdome suit (red)" - desc = "Reddish armor." - icon_state = "tdred" - item_state = "tdred" - -/obj/item/clothing/suit/armor/tdome/green - name = "Thunderdome suit (green)" - desc = "Pukish armor." - icon_state = "tdgreen" - item_state = "tdgreen" - -/obj/item/clothing/suit/armor/swat - name = "swat suit" - desc = "A heavily armored suit that protects against moderate damage. Used in special operations." - icon_state = "deathsquad" - item_state = "swat_suit" - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.01 - heat_transfer_coefficient = 0.02 - protective_temperature = 1000 - flags = FPRINT | TABLEPASS | SUITSPACE - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) - slowdown = 1 - armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - -/obj/item/clothing/suit/armor/swat/officer - name = "officer jacket" - desc = "An armored jacket used in special operations." - icon_state = "detective" - item_state = "det_suit" - flags_inv = 0 - - - - diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm new file mode 100644 index 00000000000..a4c0cd0f9bd --- /dev/null +++ b/code/modules/clothing/suits/jobs.dm @@ -0,0 +1,98 @@ +/* + * Job related + */ + +//Botonist +/obj/item/clothing/suit/apron + name = "apron" + desc = "A basic blue apron." + icon_state = "apron" + item_state = "apron" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe) + +//Captain +/obj/item/clothing/suit/captunic + name = "captain's parade tunic" + desc = "Worn by a Captain to show their class." + icon_state = "captunic" + item_state = "bio_suit" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + flags_inv = HIDEJUMPSUIT + +//Chaplain +/obj/item/clothing/suit/chaplain_hoodie + name = "chaplain hoodie" + desc = "This suit says to you 'hush'!" + icon_state = "chaplain_hoodie" + item_state = "chaplain_hoodie" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + +//Chaplain +/obj/item/clothing/suit/nun + name = "nun robe" + desc = "Maximum piety in this star system." + icon_state = "nun" + item_state = "nun" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS + flags_inv = HIDESHOES|HIDEJUMPSUIT + +//Chef +/obj/item/clothing/suit/chef + name = "Chef's apron" + desc = "An apron used by a high class chef." + icon_state = "chef" + item_state = "chef" + gas_transfer_coefficient = 0.90 + permeability_coefficient = 0.50 + heat_transfer_coefficient = 0.50 + protective_temperature = 1000 + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch) + +//Chef +/obj/item/clothing/suit/chef/classic + name = "A classic chef's apron." + desc = "A basic, dull, white chef's apron." + icon_state = "apronchef" + item_state = "apronchef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +//Detective +/obj/item/clothing/suit/det_suit + name = "coat" + desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business." + icon_state = "detective" + item_state = "det_suit" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) + armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + +//Engineering +/obj/item/clothing/suit/hazardvest + name = "hazard vest" + desc = "A high-visibility vest used in work zones." + icon_state = "hazard" + item_state = "hazard" + +//Lawyer +/obj/item/clothing/suit/lawyer/bluejacket + name = "Blue Suit Jacket" + desc = "A snappy dress jacket." + icon_state = "suitjacket_blue_open" + item_state = "suitjacket_blue_open" + body_parts_covered = UPPER_TORSO|ARMS + +/obj/item/clothing/suit/lawyer/purpjacket + name = "Purple Suit Jacket" + desc = "A snappy dress jacket." + icon_state = "suitjacket_purp" + item_state = "suitjacket_purp" + body_parts_covered = UPPER_TORSO|ARMS + +//Mime +/obj/item/clothing/suit/suspenders + name = "suspenders" + desc = "They suspend the illusion of the mime's play." + icon = 'icons/obj/clothing/belts.dmi' + icon_state = "suspenders" \ No newline at end of file diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index 4775477e71e..89eddc1aad1 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -1,4 +1,3 @@ - /obj/item/clothing/suit/labcoat name = "labcoat" desc = "A suit that protects against minor chemical spills." diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 427ef0cc2e5..ecf12943e4b 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -1,12 +1,95 @@ -/obj/item/clothing/suit/straight_jacket - name = "straight jacket" - desc = "A suit that completely restrains the wearer." - icon_state = "straight_jacket" - item_state = "straight_jacket" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS +/* + * Contains: + * Lasertag + * Costume + * Misc + */ + +/* + * Lasertag + */ +/obj/item/clothing/suit/bluetag + name = "blue laser tag armour" + desc = "Blue Pride, Station Wide" + icon_state = "bluetag" + item_state = "bluetag" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) + +/obj/item/clothing/suit/redtag + name = "red laser tag armour" + desc = "Pew pew pew" + icon_state = "redtag" + item_state = "redtag" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + allowed = list (/obj/item/weapon/gun/energy/laser/redtag) + +/* + * Costume + */ +/obj/item/clothing/suit/pirate + name = "pirate coat" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/suit/hgpirate + name = "pirate captain coat" + desc = "Yarr." + icon_state = "hgpirate" + item_state = "hgpirate" + flags = FPRINT | TABLEPASS + flags_inv = HIDEJUMPSUIT + + +/obj/item/clothing/suit/cyborg_suit + name = "cyborg suit" + desc = "Suit for a cyborg costume." + icon_state = "death" + item_state = "death" + flags = FPRINT | TABLEPASS | CONDUCT + fire_resist = T0C+5200 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT +/obj/item/clothing/suit/greatcoat + name = "great coat" + desc = "A Nazi great coat" + icon_state = "nazi" + item_state = "nazi" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/suit/johnny_coat + name = "johnny~~ coat" + desc = "Johnny~~" + icon_state = "johnny" + item_state = "johnny" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/suit/justice + name = "justice suit" + desc = "this pretty much looks ridiculous" + icon_state = "justice" + item_state = "justice" + flags = FPRINT | TABLEPASS + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + + +/obj/item/clothing/suit/judgerobe + name = "judge's robe" + desc = "This robe commands authority." + icon_state = "judge" + item_state = "judge" + flags = FPRINT | TABLEPASS | ONESIZEFITSALL + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash) + flags_inv = HIDEJUMPSUIT + + /obj/item/clothing/suit/wcoat name = "waistcoat" desc = "For some classy, murderous fun." @@ -15,32 +98,6 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO -/obj/item/clothing/suit/bluetag - name = "blue laser tag armour" - desc = "Blue Pride, Station Wide" - icon_state = "bluetag" - item_state = "bluetag" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) - - -/obj/item/clothing/suit/redtag - name = "red laser tag armour" - desc = "Pew pew pew" - icon_state = "redtag" - item_state = "redtag" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - allowed = list (/obj/item/weapon/gun/energy/laser/redtag) - - -/obj/item/clothing/suit/apron - name = "apron" - desc = "A basic blue apron." - icon_state = "apron" - item_state = "apron" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe) - /obj/item/clothing/suit/apron/overalls name = "coveralls" desc = "A set of denim overalls." @@ -48,40 +105,6 @@ item_state = "overalls" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS -/obj/item/clothing/suit/chef - name = "Chef's apron" - desc = "An apron used by a high class chef." - icon_state = "chef" - item_state = "chef" - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 - heat_transfer_coefficient = 0.50 - protective_temperature = 1000 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch) - - -/obj/item/clothing/suit/chef/classic - name = "A classic chef's apron." - desc = "A basic, dull, white chef's apron." - icon_state = "apronchef" - item_state = "apronchef" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - - -/obj/item/clothing/suit/hazardvest - name = "hazard vest" - desc = "A high-visibility vest used in work zones." - icon_state = "hazard" - item_state = "hazard" - - -/obj/item/clothing/suit/suspenders - name = "suspenders" - desc = "They suspend the illusion of the mime's play." - icon = 'icons/obj/clothing/belts.dmi' - icon_state = "suspenders" - /obj/item/clothing/suit/syndicatefake name = "red space suit replica" @@ -94,32 +117,6 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT -/obj/item/clothing/suit/captunic - name = "captain's parade tunic" - desc = "Worn by a Captain to show their class." - icon_state = "captunic" - item_state = "bio_suit" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - - -/obj/item/clothing/suit/nun - name = "nun robe" - desc = "Maximum piety in this star system." - icon_state = "nun" - item_state = "nun" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS - flags_inv = HIDESHOES|HIDEJUMPSUIT - - -/obj/item/clothing/suit/chaplain_hoodie - name = "chaplain hoodie" - desc = "This suit says to you 'hush'!" - icon_state = "chaplain_hoodie" - item_state = "chaplain_hoodie" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - - /obj/item/clothing/suit/hastur name = "Hastur's Robes" desc = "Robes not meant to be worn by man" @@ -165,8 +162,6 @@ flags_inv = HIDEJUMPSUIT -// BubbleWrap - Nothing to see here - /obj/item/clothing/suit/cardborg name = "cardborg suit" desc = "An ordinary cardboard box with holes cut in the sides." @@ -175,3 +170,42 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO flags_inv = HIDEJUMPSUIT +/* + * Misc + */ + +/obj/item/clothing/suit/straight_jacket + name = "straight jacket" + desc = "A suit that completely restrains the wearer." + icon_state = "straight_jacket" + item_state = "straight_jacket" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/obj/item/clothing/suit/ianshirt + name = "worn shirt" + desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." + icon_state = "ianshirt" + item_state = "ianshirt" + +//Blue suit jacket toggle +/obj/item/clothing/suit/suit/verb/toggle() + set name = "Toggle Jacket Buttons" + set category = "Object" + set src in usr + + if(!usr.canmove || usr.stat || usr.restrained()) + return 0 + + if(src.icon_state == "suitjacket_blue_open") + src.icon_state = "suitjacket_blue" + src.item_state = "suitjacket_blue" + usr << "You button up the suit jacket." + else if(src.icon_state == "suitjacket_blue") + src.icon_state = "suitjacket_blue_open" + src.item_state = "suitjacket_blue_open" + usr << "You unbutton the suit jacket." + else + usr << "You button-up some imaginary buttons on your [src]." + return + usr.update_inv_wear_suit() \ No newline at end of file diff --git a/code/modules/clothing/suits/radiation.dm b/code/modules/clothing/suits/radiation.dm deleted file mode 100644 index 36d2493f652..00000000000 --- a/code/modules/clothing/suits/radiation.dm +++ /dev/null @@ -1,22 +0,0 @@ -/obj/item/clothing/head/radiation - name = "Radiation Hood" - icon_state = "rad" - desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" - flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) - -/obj/item/clothing/suit/radiation - name = "Radiation suit" - desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation." - icon_state = "rad" - item_state = "rad_suit" - w_class = 4//bulky item - gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.50 - heat_transfer_coefficient = 0.30 - protective_temperature = 1000 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) - slowdown = 1.5 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) - flags_inv = HIDEJUMPSUIT diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm new file mode 100644 index 00000000000..3e2a1946147 --- /dev/null +++ b/code/modules/clothing/suits/utility.dm @@ -0,0 +1,106 @@ +/* + * Contains: + * Fire protection + * Bomb protection + * Radiation protection + */ + +/* + * Fire protection + */ + +/obj/item/clothing/suit/fire + name = "firesuit" + desc = "A suit that protects against fire and heat." + icon_state = "fire" + item_state = "fire_suit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.90 + permeability_coefficient = 0.50 + heat_transfer_coefficient = 0.01 + protective_temperature = 10000 + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) + slowdown = 1.0 + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE + + +/obj/item/clothing/suit/fire/firefighter + icon_state = "firesuit" + item_state = "firefighter" + + +/obj/item/clothing/suit/fire/heavy + name = "firesuit" + desc = "A suit that protects against extreme fire and heat." + //icon_state = "thermal" + item_state = "ro_suit" + w_class = 4//bulky item + protective_temperature = 10000 + slowdown = 1.5 + +/* + * Bomb protection + */ +/obj/item/clothing/head/bomb_hood + name = "bomb hood" + desc = "Use in case of bomb." + icon_state = "bombsuit" + flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES + + +/obj/item/clothing/suit/bomb_suit + name = "bomb suit" + desc = "A suit designed for safety when handling explosives." + icon_state = "bombsuit" + item_state = "bombsuit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.01 + permeability_coefficient = 0.01 + heat_transfer_coefficient = 0.30 + flags = FPRINT | TABLEPASS + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + slowdown = 2 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) + flags_inv = HIDEJUMPSUIT + + +/obj/item/clothing/head/bomb_hood/security + icon_state = "bombsuitsec" + item_state = "bombsuitsec" + + +/obj/item/clothing/suit/bomb_suit/security + icon_state = "bombsuitsec" + item_state = "bombsuitsec" + allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) + +/* + * Radiation protection + */ +/obj/item/clothing/head/radiation + name = "Radiation Hood" + icon_state = "rad" + desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" + flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) + + +/obj/item/clothing/suit/radiation + name = "Radiation suit" + desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation." + icon_state = "rad" + item_state = "rad_suit" + w_class = 4//bulky item + gas_transfer_coefficient = 0.90 + permeability_coefficient = 0.50 + heat_transfer_coefficient = 0.30 + protective_temperature = 1000 + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) + slowdown = 1.5 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) + flags_inv = HIDEJUMPSUIT diff --git a/code/modules/clothing/suits/robe.dm b/code/modules/clothing/suits/wiz_robe.dm similarity index 100% rename from code/modules/clothing/suits/robe.dm rename to code/modules/clothing/suits/wiz_robe.dm diff --git a/code/modules/clothing/under.dm b/code/modules/clothing/under.dm deleted file mode 100644 index 45a2cadaaf0..00000000000 --- a/code/modules/clothing/under.dm +++ /dev/null @@ -1,64 +0,0 @@ -/obj/item/clothing/under - icon = 'icons/obj/clothing/uniforms.dmi' - name = "under" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - protective_temperature = T0C + 50 - heat_transfer_coefficient = 0.30 - permeability_coefficient = 0.90 - flags = FPRINT | TABLEPASS | ONESIZEFITSALL - slot_flags = SLOT_ICLOTHING - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - var/has_sensor = 1//For the crew computer 2 = unable to change mode - var/sensor_mode = 0 - /* - 1 = Report living/dead - 2 = Report detailed damages - 3 = Report location - */ - - - examine() - set src in view() - ..() - switch(src.sensor_mode) - if(0) - usr << "Its sensors appear to be disabled." - if(1) - usr << "Its binary life sensors appear to be enabled." - if(2) - usr << "Its vital tracker appears to be enabled." - if(3) - usr << "Its vital tracker and tracking beacon appear to be enabled." - - - verb/toggle() - set name = "Toggle Suit Sensors" - set category = "Object" - set src in usr - var/mob/M = usr - if (istype(M, /mob/dead/)) return - if (usr.stat) return - if(src.has_sensor >= 2) - usr << "The controls are locked." - return 0 - if(src.has_sensor <= 0) - usr << "This suit does not have any sensors" - return 0 - src.sensor_mode += 1 - if(src.sensor_mode > 3) - src.sensor_mode = 0 - switch(src.sensor_mode) - if(0) - usr << "You disable your suit's remote sensing equipment." - if(1) - usr << "Your suit will now report whether you are live or dead." - if(2) - usr << "Your suit will now report your vital lifesigns." - if(3) - usr << "Your suit will now report your vital lifesigns as well as your coordinate position." - ..() - - -/obj/item/clothing/under/rank/New() - sensor_mode = pick(0,1,2,3) - ..() diff --git a/code/modules/clothing/under/cargo.dm b/code/modules/clothing/under/cargo.dm deleted file mode 100644 index 0ba3c91a9b2..00000000000 --- a/code/modules/clothing/under/cargo.dm +++ /dev/null @@ -1,20 +0,0 @@ -/obj/item/clothing/under/rank/cargo - name = "quartermaster's jumpsuit" - desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." - icon_state = "qm" - item_state = "lb_suit" - color = "qm" - -/obj/item/clothing/under/rank/cargotech - name = "cargo technician's jumpsuit" - desc = "Shooooorts! They're comfy and easy to wear!" - icon_state = "cargotech" - item_state = "lb_suit" - color = "cargo" - -/obj/item/clothing/under/rank/miner - desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." - name = "shaft miner's jumpsuit" - icon_state = "miner" - item_state = "miner" - color = "miner" diff --git a/code/modules/clothing/under/civilian.dm b/code/modules/clothing/under/civilian.dm deleted file mode 100644 index f853977ca6a..00000000000 --- a/code/modules/clothing/under/civilian.dm +++ /dev/null @@ -1,62 +0,0 @@ -/obj/item/clothing/under/rank/head_of_personnel - desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." - name = "head of personnel's jumpsuit" - icon_state = "hop" - item_state = "b_suit" - color = "hop" - -/obj/item/clothing/under/rank/chaplain - desc = "It's a black jumpsuit, often worn by religious folk." - name = "chaplain's jumpsuit" - icon_state = "chaplain" - item_state = "bl_suit" - color = "chapblack" - -/obj/item/clothing/under/rank/bartender - desc = "It looks like it could use some more flair." - name = "bartender's uniform" - icon_state = "ba_suit" - item_state = "ba_suit" - color = "ba_suit" - -/obj/item/clothing/under/rank/clown - name = "clown suit" - desc = "'HONK!'" - icon_state = "clown" - item_state = "clown" - color = "clown" - -/obj/item/clothing/under/rank/chef - desc = "It's an apron which is given only to the most hardcore chefs in space." - name = "chef's uniform" - icon_state = "chef" - color = "chef" - -/obj/item/clothing/under/librarian - name = "sensible suit" - desc = "It's very... sensible." - icon_state = "red_suit" - item_state = "red_suit" - color = "red_suit" - -/obj/item/clothing/under/mime - name = "mime's outfit" - desc = "It's not very colourful." - icon_state = "mime" - item_state = "mime" - color = "mime" - -/obj/item/clothing/under/rank/janitor - desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." - name = "janitor's jumpsuit" - icon_state = "janitor" - color = "janitor" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/hydroponics - desc = "It's a jumpsuit designed to protect against minor plant-related hazards." - name = "botanist's jumpsuit" - icon_state = "hydroponics" - item_state = "g_suit" - color = "hydroponics" - permeability_coefficient = 0.50 diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index 8afe03e6bf2..27e3eaaca7a 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -139,4 +139,4 @@ name = "darkred" desc = "darkred" icon_state = "darkred" - color = "darkred" + color = "darkred" \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm new file mode 100644 index 00000000000..f07f6ca78d3 --- /dev/null +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -0,0 +1,147 @@ +//Alphabetical order of civilian jobs. + +/obj/item/clothing/under/rank/bartender + desc = "It looks like it could use some more flair." + name = "bartender's uniform" + icon_state = "ba_suit" + item_state = "ba_suit" + color = "ba_suit" + + +/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. + desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." + name = "captain's jumpsuit" + icon_state = "captain" + item_state = "caparmor" + color = "captain" + + +/obj/item/clothing/under/rank/cargo + name = "quartermaster's jumpsuit" + desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." + icon_state = "qm" + item_state = "lb_suit" + color = "qm" + + +/obj/item/clothing/under/rank/cargotech + name = "cargo technician's jumpsuit" + desc = "Shooooorts! They're comfy and easy to wear!" + icon_state = "cargotech" + item_state = "lb_suit" + color = "cargo" + + +/obj/item/clothing/under/rank/chaplain + desc = "It's a black jumpsuit, often worn by religious folk." + name = "chaplain's jumpsuit" + icon_state = "chaplain" + item_state = "bl_suit" + color = "chapblack" + + +/obj/item/clothing/under/rank/chef + desc = "It's an apron which is given only to the most hardcore chefs in space." + name = "chef's uniform" + icon_state = "chef" + color = "chef" + + +/obj/item/clothing/under/rank/clown + name = "clown suit" + desc = "'HONK!'" + icon_state = "clown" + item_state = "clown" + color = "clown" + + +/obj/item/clothing/under/rank/head_of_personnel + desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." + name = "head of personnel's jumpsuit" + icon_state = "hop" + item_state = "b_suit" + color = "hop" + + +/obj/item/clothing/under/rank/hydroponics + desc = "It's a jumpsuit designed to protect against minor plant-related hazards." + name = "botanist's jumpsuit" + icon_state = "hydroponics" + item_state = "g_suit" + color = "hydroponics" + permeability_coefficient = 0.50 + + +/obj/item/clothing/under/rank/janitor + desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." + name = "janitor's jumpsuit" + icon_state = "janitor" + color = "janitor" + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + + +/obj/item/clothing/under/lawyer + desc = "Slick threads." + name = "Lawyer suit" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/under/lawyer/black + icon_state = "lawyer_black" + item_state = "lawyer_black" + color = "lawyer_black" + + +/obj/item/clothing/under/lawyer/female + icon_state = "black_suit_fem" + item_state = "black_suit_fem" + color = "black_suit_fem" + + +/obj/item/clothing/under/lawyer/red + icon_state = "lawyer_red" + item_state = "lawyer_red" + color = "lawyer_red" + + +/obj/item/clothing/under/lawyer/blue + icon_state = "lawyer_blue" + item_state = "lawyer_blue" + color = "lawyer_blue" + + +/obj/item/clothing/under/lawyer/bluesuit + name = "Blue Suit" + desc = "A classy suit and tie" + icon_state = "bluesuit" + item_state = "bluesuit" + color = "bluesuit" + + +/obj/item/clothing/under/lawyer/purpsuit + name = "Purple Suit" + icon_state = "lawyer_purp" + item_state = "lawyer_purp" + color = "lawyer_purp" + + +/obj/item/clothing/under/librarian + name = "sensible suit" + desc = "It's very... sensible." + icon_state = "red_suit" + item_state = "red_suit" + color = "red_suit" + +/obj/item/clothing/under/mime + name = "mime's outfit" + desc = "It's not very colourful." + icon_state = "mime" + item_state = "mime" + color = "mime" + +/obj/item/clothing/under/rank/miner + desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." + name = "shaft miner's jumpsuit" + icon_state = "miner" + item_state = "miner" + color = "miner" \ No newline at end of file diff --git a/code/modules/clothing/under/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm similarity index 100% rename from code/modules/clothing/under/engineering.dm rename to code/modules/clothing/under/jobs/engineering.dm diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm new file mode 100644 index 00000000000..2e2fbcb7c97 --- /dev/null +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -0,0 +1,137 @@ +/* + * Science + */ +/obj/item/clothing/under/rank/research_director + desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." + name = "research director's jumpsuit" + icon_state = "director" + item_state = "g_suit" + color = "director" + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/scientist + desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." + name = "scientist's jumpsuit" + icon_state = "toxins" + item_state = "w_suit" + color = "toxinswhite" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) + + +/obj/item/clothing/under/rank/chemist + desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." + name = "chemist's jumpsuit" + icon_state = "chemistry" + item_state = "w_suit" + color = "chemistrywhite" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/* + * Medical + */ +/obj/item/clothing/under/rank/chief_medical_officer + desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." + name = "chief medical officer's jumpsuit" + icon_state = "cmo" + item_state = "w_suit" + color = "cmo" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/geneticist + desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." + name = "geneticist's jumpsuit" + icon_state = "genetics" + item_state = "w_suit" + color = "geneticswhite" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/virologist + desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." + name = "virologist's jumpsuit" + icon_state = "virology" + item_state = "w_suit" + color = "virologywhite" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/nursesuit + desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." + name = "nurse's suit" + icon_state = "nursesuit" + item_state = "nursesuit" + color = "nursesuit" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/medical + desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." + name = "medical doctor's jumpsuit" + icon_state = "medical" + item_state = "w_suit" + color = "medical" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/medical/blue + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." + icon_state = "scrubsblue" + color = "scrubsblue" + +/obj/item/clothing/under/rank/medical/green + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." + icon_state = "scrubsgreen" + color = "scrubsgreen" + +/obj/item/clothing/under/rank/medical/purple + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." + icon_state = "scrubspurple" + color = "scrubspurple" + + + + +/* + * Medsci, unused (i think) stuff + */ +/obj/item/clothing/under/rank/geneticist_new + desc = "It's made of a special fiber which provides minor protection against biohazards." + name = "geneticist's jumpsuit" + icon_state = "genetics_new" + item_state = "w_suit" + color = "genetics_new" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/chemist_new + desc = "It's made of a special fiber which provides minor protection against biohazards." + name = "chemist's jumpsuit" + icon_state = "chemist_new" + item_state = "w_suit" + color = "chemist_new" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) + +/obj/item/clothing/under/rank/scientist_new + desc = "Made of a special fiber that gives special protection against biohazards and small explosions." + name = "scientist's jumpsuit" + icon_state = "scientist_new" + item_state = "w_suit" + color = "scientist_new" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) + +/obj/item/clothing/under/rank/virologist_new + desc = "Made of a special fiber that gives increased protection against biohazards." + name = "virologist's jumpsuit" + icon_state = "virologist_new" + item_state = "w_suit" + color = "virologist_new" + permeability_coefficient = 0.50 + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) \ No newline at end of file diff --git a/code/modules/clothing/uniforms/hos.dm b/code/modules/clothing/under/jobs/security.dm similarity index 54% rename from code/modules/clothing/uniforms/hos.dm rename to code/modules/clothing/under/jobs/security.dm index b1a056f931c..c0d89aa5074 100644 --- a/code/modules/clothing/uniforms/hos.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -1,4 +1,51 @@ -//Contains: Head of Security clothing +/* + * Contains: + * Security + * Detective + * Head of Security + */ + +/* + * Security + */ +/obj/item/clothing/under/rank/warden + desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." + name = "warden's jumpsuit" + icon_state = "warden" + item_state = "r_suit" + color = "warden" + armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + +/obj/item/clothing/under/rank/security + name = "security officer's jumpsuit" + desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." + icon_state = "security" + item_state = "r_suit" + color = "secred" + armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + +/* + * Detective + */ +/obj/item/clothing/under/det + name = "hard-worn suit" + desc = "Someone who wears this means business." + icon_state = "detective" + item_state = "det" + color = "detective" + armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + + +/obj/item/clothing/head/det_hat + name = "hat" + desc = "Someone who wears this will look very smart." + icon_state = "detective" + allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen) + armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0) + +/* + * Head of Security + */ /obj/item/clothing/under/rank/head_of_security desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." name = "head of security's jumpsuit" @@ -28,6 +75,12 @@ flags_inv = HIDEJUMPSUIT +/obj/item/clothing/head/helmet/HoS/dermal + name = "Dermal Armour Patch" + desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head." + icon_state = "dermal" + item_state = "dermal" + //Jensen cosplay gear /obj/item/clothing/under/jensen desc = "You never asked for anything that stylish." @@ -37,14 +90,6 @@ color = "jensen" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - -/obj/item/clothing/head/helmet/HoS/dermal - name = "Dermal Armour Patch" - desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head." - icon_state = "dermal" - item_state = "dermal" - - /obj/item/clothing/suit/armor/hos/jensen name = "armored trenchoat" desc = "A trenchoat augmented with a special alloy for some protection and style" diff --git a/code/modules/clothing/under/medical.dm b/code/modules/clothing/under/medical.dm deleted file mode 100644 index d6c26ab2247..00000000000 --- a/code/modules/clothing/under/medical.dm +++ /dev/null @@ -1,78 +0,0 @@ -/obj/item/clothing/under/rank/chief_medical_officer - desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." - name = "chief medical officer's jumpsuit" - icon_state = "cmo" - item_state = "w_suit" - color = "cmo" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/geneticist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." - name = "geneticist's jumpsuit" - icon_state = "genetics" - item_state = "w_suit" - color = "geneticswhite" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/virologist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." - name = "virologist's jumpsuit" - icon_state = "virology" - item_state = "w_suit" - color = "virologywhite" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/nursesuit - desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." - name = "nurse's suit" - icon_state = "nursesuit" - item_state = "nursesuit" - color = "nursesuit" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/medical - desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." - name = "medical doctor's jumpsuit" - icon_state = "medical" - item_state = "w_suit" - color = "medical" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/medical/blue - name = "medical scrubs" - desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." - icon_state = "scrubsblue" - color = "scrubsblue" - -/obj/item/clothing/under/rank/medical/green - name = "medical scrubs" - desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." - icon_state = "scrubsgreen" - color = "scrubsgreen" - -/obj/item/clothing/under/rank/medical/purple - name = "medical scrubs" - desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." - icon_state = "scrubspurple" - color = "scrubspurple" - -//pj's - -/obj/item/clothing/under/pj/red - name = "red pj's" - desc = "Sleepwear." - icon_state = "red_pyjamas" - color = "red_pyjamas" - item_state = "w_suit" - -/obj/item/clothing/under/pj/blue - name = "blue pj's" - desc = "Sleepwear." - icon_state = "blue_pyjamas" - color = "blue_pyjamas" - item_state = "w_suit" \ No newline at end of file diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 5376373b9a4..1a76ac90266 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -1,3 +1,17 @@ +/obj/item/clothing/under/pj/red + name = "red pj's" + desc = "Sleepwear." + icon_state = "red_pyjamas" + color = "red_pyjamas" + item_state = "w_suit" + +/obj/item/clothing/under/pj/blue + name = "blue pj's" + desc = "Sleepwear." + icon_state = "blue_pyjamas" + color = "blue_pyjamas" + item_state = "w_suit" + /obj/item/clothing/under/scratch name = "white suit" desc = "A white suit, suitable for an excellent host" @@ -80,4 +94,138 @@ protective_temperature = 100000 flags = FPRINT | TABLEPASS | SUITSPACE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) \ No newline at end of file + armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) + +/obj/item/clothing/under/owl + name = "owl uniform" + desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" + icon_state = "owl" + color = "owl" + +/obj/item/clothing/under/johnny + name = "johnny~~ jumpsuit" + desc = "Johnny~~" + icon_state = "johnny" + color = "johnny" + +/obj/item/clothing/under/rainbow + name = "rainbow" + desc = "rainbow" + icon_state = "rainbow" + item_state = "rainbow" + color = "rainbow" + +/obj/item/clothing/under/cloud + name = "cloud" + desc = "cloud" + icon_state = "cloud" + color = "cloud" + +/obj/item/clothing/under/gimmick/rank/captain/suit + name = "captain's suit" + desc = "A green suit and yellow necktie. Exemplifies authority." + icon_state = "green_suit" + item_state = "dg_suit" + color = "green_suit" + +/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit + name = "head of personnel's suit" + desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." + icon_state = "teal_suit" + item_state = "g_suit" + color = "teal_suit" + +/obj/item/clothing/under/suit_jacket + name = "black suit" + desc = "A black suit and red tie. Very formal." + icon_state = "black_suit" + item_state = "bl_suit" + color = "black_suit" + +/obj/item/clothing/under/suit_jacket/really_black + name = "executive suit" + desc = "A formal black suit and red tie, intended for the station's finest." + icon_state = "really_black_suit" + item_state = "bl_suit" + color = "black_suit" + +/obj/item/clothing/under/suit_jacket/female + name = "executive suit" + desc = "A formal trouser suit for women, intended for the station's finest." + icon_state = "black_suit_fem" + item_state = "black_suit_fem" + color = "black_suit_fem" + +/obj/item/clothing/under/suit_jacket/red + name = "red suit" + desc = "A red suit and blue tie. Somewhat formal." + icon_state = "red_suit" + item_state = "r_suit" + color = "red_suit" + +/obj/item/clothing/under/blackskirt + name = "black skirt" + desc = "A black skirt, very fancy!" + icon_state = "blackskirt" + color = "blackskirt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/schoolgirl + name = "schoolgirl uniform" + desc = "It's just like one of my Japanese animes!" + icon_state = "schoolgirl" + item_state = "schoolgirl" + color = "schoolgirl" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/overalls + name = "laborer's overalls" + desc = "A set of durable overalls for getting the job done." + icon_state = "overalls" + item_state = "lb_suit" + color = "overalls" + +/obj/item/clothing/under/pirate + name = "pirate outfit" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + color = "pirate" + +/obj/item/clothing/under/soviet + name = "soviet uniform" + desc = "For the Motherland!" + icon_state = "soviet" + item_state = "soviet" + color = "soviet" + +/obj/item/clothing/under/redcoat + name = "redcoat uniform" + desc = "Looks old." + icon_state = "redcoat" + item_state = "redcoat" + color = "redcoat" + +/obj/item/clothing/under/kilt + name = "kilt" + desc = "Includes shoes and plaid" + icon_state = "kilt" + item_state = "kilt" + color = "kilt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET + +/obj/item/clothing/under/sexymime + name = "sexy mime outfit" + desc = "The only time when you DON'T enjoy looking at someone's rack." + icon_state = "sexymime" + item_state = "sexymime" + color = "sexymime" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/gladiator + name = "gladiator uniform" + desc = "Are you not entertained? Is that not why you are here?" + icon_state = "gladiator" + item_state = "gladiator" + color = "gladiator" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS \ No newline at end of file diff --git a/code/modules/clothing/under/rank.dm b/code/modules/clothing/under/rank.dm deleted file mode 100644 index e69de29bb2d..00000000000 diff --git a/code/modules/clothing/under/science.dm b/code/modules/clothing/under/science.dm deleted file mode 100644 index 02512b85d4a..00000000000 --- a/code/modules/clothing/under/science.dm +++ /dev/null @@ -1,27 +0,0 @@ -/obj/item/clothing/under/rank/research_director - desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." - name = "research director's jumpsuit" - icon_state = "director" - item_state = "g_suit" - color = "director" - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/scientist - desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." - name = "scientist's jumpsuit" - icon_state = "toxins" - item_state = "w_suit" - color = "toxinswhite" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) - - -/obj/item/clothing/under/rank/chemist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." - name = "chemist's jumpsuit" - icon_state = "chemistry" - item_state = "w_suit" - color = "chemistrywhite" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - diff --git a/code/modules/clothing/under/security.dm b/code/modules/clothing/under/security.dm deleted file mode 100644 index e4b268c5e3a..00000000000 --- a/code/modules/clothing/under/security.dm +++ /dev/null @@ -1,15 +0,0 @@ -/obj/item/clothing/under/rank/warden - desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." - name = "warden's jumpsuit" - icon_state = "warden" - item_state = "r_suit" - color = "warden" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - -/obj/item/clothing/under/rank/security - name = "security officer's jumpsuit" - desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." - icon_state = "security" - item_state = "r_suit" - color = "secred" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) \ No newline at end of file diff --git a/code/modules/clothing/under/under.dm b/code/modules/clothing/under/under.dm deleted file mode 100644 index 324ce1203bd..00000000000 --- a/code/modules/clothing/under/under.dm +++ /dev/null @@ -1,36 +0,0 @@ - -/obj/item/clothing/under/rank/geneticist_new - desc = "It's made of a special fiber which provides minor protection against biohazards." - name = "geneticist's jumpsuit" - icon_state = "genetics_new" - item_state = "w_suit" - color = "genetics_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/chemist_new - desc = "It's made of a special fiber which provides minor protection against biohazards." - name = "chemist's jumpsuit" - icon_state = "chemist_new" - item_state = "w_suit" - color = "chemist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - -/obj/item/clothing/under/rank/scientist_new - desc = "Made of a special fiber that gives special protection against biohazards and small explosions." - name = "scientist's jumpsuit" - icon_state = "scientist_new" - item_state = "w_suit" - color = "scientist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) - -/obj/item/clothing/under/rank/virologist_new - desc = "Made of a special fiber that gives increased protection against biohazards." - name = "virologist's jumpsuit" - icon_state = "virologist_new" - item_state = "w_suit" - color = "virologist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) diff --git a/code/modules/clothing/uniforms/captain.dm b/code/modules/clothing/uniforms/captain.dm deleted file mode 100644 index abb9931f448..00000000000 --- a/code/modules/clothing/uniforms/captain.dm +++ /dev/null @@ -1,59 +0,0 @@ -//Contains: Captains clothing -/obj/item/clothing/under/rank/captain - desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." - name = "captain's jumpsuit" - icon_state = "captain" - item_state = "caparmor" - color = "captain" - - -//Spacesuit -/obj/item/clothing/head/helmet/space/capspace - name = "space helmet" - icon_state = "capspace" - item_state = "capspacehelmet" - desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads." - flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR - flags_inv = HIDEFACE - permeability_coefficient = 0.01 - armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50) - - -/obj/item/clothing/suit/armor/captain - name = "Captain's armor" - desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!" - icon_state = "caparmor" - item_state = "capspacesuit" - w_class = 4 - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.02 - heat_transfer_coefficient = 0.02 - protective_temperature = 1000 - flags = FPRINT | TABLEPASS | SUITSPACE - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) - slowdown = 1.5 - armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) - flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT - - -/obj/item/clothing/head/caphat - name = "captain's hat" - icon_state = "captain" - desc = "It's good being the king." - flags = FPRINT|TABLEPASS|SUITSPACE - item_state = "caphat" - -/obj/item/clothing/head/helmet/cap - name = "captain's cap" - desc = "You fear to wear it for the negligence it brings." - icon_state = "capcap" - flags = FPRINT|TABLEPASS|SUITSPACE - flags_inv = 0 - -/obj/item/clothing/gloves/captain - desc = "Regal blue gloves, with a nice gold trim. Swanky." - name = "captain's gloves" - icon_state = "captain" - item_state = "egloves" - color = "captain" \ No newline at end of file diff --git a/code/modules/clothing/uniforms/detective.dm b/code/modules/clothing/uniforms/detective.dm deleted file mode 100644 index d5a6676d779..00000000000 --- a/code/modules/clothing/uniforms/detective.dm +++ /dev/null @@ -1,37 +0,0 @@ -//Contains: Detective clothing -/obj/item/clothing/under/det - name = "hard-worn suit" - desc = "Someone who wears this means business." - icon_state = "detective" - item_state = "det" - color = "detective" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) - - -/obj/item/clothing/head/det_hat - name = "hat" - desc = "Someone who wears this will look very smart." - icon_state = "detective" - allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen) - armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0) - - -/obj/item/clothing/suit/det_suit - name = "coat" - desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business." - icon_state = "detective" - item_state = "det_suit" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) - - -/obj/item/clothing/suit/det_suit/armor - name = "armor" - desc = "An armored vest with a detective's badge on it." - icon_state = "detective-armor" - item_state = "armor" - flags = FPRINT | TABLEPASS | ONESIZEFITSALL - body_parts_covered = UPPER_TORSO|LOWER_TORSO - allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) diff --git a/code/modules/clothing/uniforms/lawyer.dm b/code/modules/clothing/uniforms/lawyer.dm deleted file mode 100644 index 4fd4b3afd24..00000000000 --- a/code/modules/clothing/uniforms/lawyer.dm +++ /dev/null @@ -1,70 +0,0 @@ -/*Contains most of the "Law" uniforms*/ - - -/obj/item/clothing/under/lawyer - desc = "Slick threads." - name = "Lawyer suit" - flags = FPRINT | TABLEPASS - - -/obj/item/clothing/under/lawyer/black - icon_state = "lawyer_black" - item_state = "lawyer_black" - color = "lawyer_black" - - -/obj/item/clothing/under/lawyer/female - icon_state = "black_suit_fem" - item_state = "black_suit_fem" - color = "black_suit_fem" - - -/obj/item/clothing/under/lawyer/red - icon_state = "lawyer_red" - item_state = "lawyer_red" - color = "lawyer_red" - - -/obj/item/clothing/under/lawyer/blue - icon_state = "lawyer_blue" - item_state = "lawyer_blue" - color = "lawyer_blue" - - -/obj/item/clothing/under/lawyer/bluesuit - name = "Blue Suit" - desc = "A classy suit and tie" - icon_state = "bluesuit" - item_state = "bluesuit" - color = "bluesuit" - -/obj/item/clothing/under/lawyer/purpsuit - name = "Purple Suit" - icon_state = "lawyer_purp" - item_state = "lawyer_purp" - color = "lawyer_purp" - -/obj/item/clothing/suit/lawyer/bluejacket - name = "Blue Suit Jacket" - desc = "A snappy dress jacket." - icon_state = "suitjacket_blue_open" - item_state = "suitjacket_blue_open" - body_parts_covered = UPPER_TORSO|ARMS - -/obj/item/clothing/suit/lawyer/purpjacket - name = "Purple Suit Jacket" - desc = "A snappy dress jacket." - icon_state = "suitjacket_purp" - item_state = "suitjacket_purp" - body_parts_covered = UPPER_TORSO|ARMS - - -/obj/item/clothing/suit/judgerobe - name = "judge's robe" - desc = "This robe commands authority." - icon_state = "judge" - item_state = "judge" - flags = FPRINT | TABLEPASS | ONESIZEFITSALL - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash) - flags_inv = HIDEJUMPSUIT diff --git a/tgstation.dme b/tgstation.dme index d22ca7c0f59..a11f709b157 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -5,6 +5,203 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "code" +#define FILE_DIR "code/ATMOSPHERICS" +#define FILE_DIR "code/ATMOSPHERICS/components" +#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/unary" +#define FILE_DIR "code/datums" +#define FILE_DIR "code/datums/diseases" +#define FILE_DIR "code/datums/helper_datums" +#define FILE_DIR "code/datums/spells" +#define FILE_DIR "code/defines" +#define FILE_DIR "code/defines/area" +#define FILE_DIR "code/defines/mob" +#define FILE_DIR "code/defines/mob/dead" +#define FILE_DIR "code/defines/mob/living" +#define FILE_DIR "code/defines/mob/living/carbon" +#define FILE_DIR "code/defines/mob/living/silicon" +#define FILE_DIR "code/defines/obj" +#define FILE_DIR "code/defines/procs" +#define FILE_DIR "code/defines/tanning" +#define FILE_DIR "code/FEA" +#define FILE_DIR "code/game" +#define FILE_DIR "code/game/area" +#define FILE_DIR "code/game/asteroid" +#define FILE_DIR "code/game/gamemodes" +#define FILE_DIR "code/game/gamemodes/blob" +#define FILE_DIR "code/game/gamemodes/blob/blobs" +#define FILE_DIR "code/game/gamemodes/changeling" +#define FILE_DIR "code/game/gamemodes/cult" +#define FILE_DIR "code/game/gamemodes/events" +#define FILE_DIR "code/game/gamemodes/events/holidays" +#define FILE_DIR "code/game/gamemodes/extended" +#define FILE_DIR "code/game/gamemodes/malfunction" +#define FILE_DIR "code/game/gamemodes/meteor" +#define FILE_DIR "code/game/gamemodes/nuclear" +#define FILE_DIR "code/game/gamemodes/revolution" +#define FILE_DIR "code/game/gamemodes/sandbox" +#define FILE_DIR "code/game/gamemodes/traitor" +#define FILE_DIR "code/game/gamemodes/wizard" +#define FILE_DIR "code/game/jobs" +#define FILE_DIR "code/game/jobs/job" +#define FILE_DIR "code/game/machinery" +#define FILE_DIR "code/game/machinery/atmoalter" +#define FILE_DIR "code/game/machinery/bots" +#define FILE_DIR "code/game/machinery/computer" +#define FILE_DIR "code/game/machinery/doors" +#define FILE_DIR "code/game/machinery/embedded_controller" +#define FILE_DIR "code/game/machinery/kitchen" +#define FILE_DIR "code/game/machinery/pipe" +#define FILE_DIR "code/game/machinery/telecomms" +#define FILE_DIR "code/game/magic" +#define FILE_DIR "code/game/magic/cultist" +#define FILE_DIR "code/game/mecha" +#define FILE_DIR "code/game/mecha/combat" +#define FILE_DIR "code/game/mecha/equipment" +#define FILE_DIR "code/game/mecha/equipment/tools" +#define FILE_DIR "code/game/mecha/equipment/weapons" +#define FILE_DIR "code/game/mecha/medical" +#define FILE_DIR "code/game/mecha/working" +#define FILE_DIR "code/game/objects" +#define FILE_DIR "code/game/objects/alien" +#define FILE_DIR "code/game/objects/closets" +#define FILE_DIR "code/game/objects/closets/secure" +#define FILE_DIR "code/game/objects/devices" +#define FILE_DIR "code/game/objects/devices/PDA" +#define FILE_DIR "code/game/objects/grenades" +#define FILE_DIR "code/game/objects/items" +#define FILE_DIR "code/game/objects/items/weapons" +#define FILE_DIR "code/game/objects/items/weapons/implants" +#define FILE_DIR "code/game/objects/radio" +#define FILE_DIR "code/game/objects/secstorage" +#define FILE_DIR "code/game/objects/stacks" +#define FILE_DIR "code/game/objects/storage" +#define FILE_DIR "code/game/objects/tanks" +#define FILE_DIR "code/game/vehicles" +#define FILE_DIR "code/game/vehicles/airtight" +#define FILE_DIR "code/game/verbs" +#define FILE_DIR "code/js" +#define FILE_DIR "code/modules" +#define FILE_DIR "code/modules/admin" +#define FILE_DIR "code/modules/admin/DB ban" +#define FILE_DIR "code/modules/admin/verbs" +#define FILE_DIR "code/modules/assembly" +#define FILE_DIR "code/modules/chemical" +#define FILE_DIR "code/modules/client" +#define FILE_DIR "code/modules/clothing" +#define FILE_DIR "code/modules/clothing/glasses" +#define FILE_DIR "code/modules/clothing/gloves" +#define FILE_DIR "code/modules/clothing/head" +#define FILE_DIR "code/modules/clothing/masks" +#define FILE_DIR "code/modules/clothing/shoes" +#define FILE_DIR "code/modules/clothing/spacesuits" +#define FILE_DIR "code/modules/clothing/suits" +#define FILE_DIR "code/modules/clothing/under" +#define FILE_DIR "code/modules/clothing/under/jobs" +#define FILE_DIR "code/modules/critters" +#define FILE_DIR "code/modules/critters/hivebots" +#define FILE_DIR "code/modules/detectivework" +#define FILE_DIR "code/modules/flufftext" +#define FILE_DIR "code/modules/food" +#define FILE_DIR "code/modules/maps" +#define FILE_DIR "code/modules/mining" +#define FILE_DIR "code/modules/mob" +#define FILE_DIR "code/modules/mob/dead" +#define FILE_DIR "code/modules/mob/dead/observer" +#define FILE_DIR "code/modules/mob/living" +#define FILE_DIR "code/modules/mob/living/blob" +#define FILE_DIR "code/modules/mob/living/carbon" +#define FILE_DIR "code/modules/mob/living/carbon/alien" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" +#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" +#define FILE_DIR "code/modules/mob/living/carbon/brain" +#define FILE_DIR "code/modules/mob/living/carbon/human" +#define FILE_DIR "code/modules/mob/living/carbon/metroid" +#define FILE_DIR "code/modules/mob/living/carbon/monkey" +#define FILE_DIR "code/modules/mob/living/silicon" +#define FILE_DIR "code/modules/mob/living/silicon/ai" +#define FILE_DIR "code/modules/mob/living/silicon/decoy" +#define FILE_DIR "code/modules/mob/living/silicon/pai" +#define FILE_DIR "code/modules/mob/living/silicon/robot" +#define FILE_DIR "code/modules/mob/living/simple_animal" +#define FILE_DIR "code/modules/mob/new_player" +#define FILE_DIR "code/modules/mob/organ" +#define FILE_DIR "code/modules/paperwork" +#define FILE_DIR "code/modules/power" +#define FILE_DIR "code/modules/power/antimatter" +#define FILE_DIR "code/modules/power/singularity" +#define FILE_DIR "code/modules/power/singularity/particle_accelerator" +#define FILE_DIR "code/modules/projectiles" +#define FILE_DIR "code/modules/projectiles/ammunition" +#define FILE_DIR "code/modules/projectiles/guns" +#define FILE_DIR "code/modules/projectiles/guns/energy" +#define FILE_DIR "code/modules/projectiles/guns/projectile" +#define FILE_DIR "code/modules/projectiles/projectile" +#define FILE_DIR "code/modules/recycling" +#define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/scripting" +#define FILE_DIR "code/modules/scripting/AST" +#define FILE_DIR "code/modules/scripting/AST/Operators" +#define FILE_DIR "code/modules/scripting/Implementations" +#define FILE_DIR "code/modules/scripting/Interpreter" +#define FILE_DIR "code/modules/scripting/Parser" +#define FILE_DIR "code/modules/scripting/Scanner" +#define FILE_DIR "code/modules/security levels" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/beast" +#define FILE_DIR "code/unused/computer2" +#define FILE_DIR "code/unused/disease2" +#define FILE_DIR "code/unused/gamemodes" +#define FILE_DIR "code/unused/hivebot" +#define FILE_DIR "code/unused/mining" +#define FILE_DIR "code/unused/optics" +#define FILE_DIR "code/unused/pda2" +#define FILE_DIR "code/unused/powerarmor" +#define FILE_DIR "code/unused/spacecraft" +#define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/carn" +#define FILE_DIR "code/WorkInProgress/mapload" +#define FILE_DIR "code/WorkInProgress/organs" +#define FILE_DIR "code/WorkInProgress/virus2" +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vehicles" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "interface" +#define FILE_DIR "maps" +#define FILE_DIR "maps/RandomZLevels" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES @@ -485,7 +682,6 @@ #include "code\game\objects\items\apc_frame.dm" #include "code\game\objects\items\blueprints.dm" #include "code\game\objects\items\candle.dm" -#include "code\game\objects\items\clothing.dm" #include "code\game\objects\items\food.dm" #include "code\game\objects\items\helper_procs.dm" #include "code\game\objects\items\item.dm" @@ -624,65 +820,46 @@ #include "code\modules\chemical\Chemistry-Tools.dm" #include "code\modules\client\client defines.dm" #include "code\modules\client\client procs.dm" -#include "code\modules\clothing\ears.dm" -#include "code\modules\clothing\glasses.dm" -#include "code\modules\clothing\gloves.dm" -#include "code\modules\clothing\head.dm" -#include "code\modules\clothing\mask.dm" -#include "code\modules\clothing\random.dm" -#include "code\modules\clothing\shoes.dm" -#include "code\modules\clothing\spacesuit.dm" -#include "code\modules\clothing\suit.dm" -#include "code\modules\clothing\under.dm" +#include "code\modules\clothing\clothing.dm" #include "code\modules\clothing\glasses\glasses.dm" #include "code\modules\clothing\glasses\hud.dm" #include "code\modules\clothing\gloves\boxing.dm" #include "code\modules\clothing\gloves\color.dm" #include "code\modules\clothing\gloves\miscellaneous.dm" -#include "code\modules\clothing\head\cargo.dm" +#include "code\modules\clothing\head\collectable.dm" #include "code\modules\clothing\head\hardhat.dm" #include "code\modules\clothing\head\helmet.dm" -#include "code\modules\clothing\head\miscellaneous.dm" -#include "code\modules\clothing\head\pumpkin.dm" -#include "code\modules\clothing\head\security.dm" -#include "code\modules\clothing\head\welding.dm" +#include "code\modules\clothing\head\jobs.dm" +#include "code\modules\clothing\head\misc.dm" +#include "code\modules\clothing\head\misc_special.dm" +#include "code\modules\clothing\head\soft_caps.dm" #include "code\modules\clothing\masks\boxing.dm" #include "code\modules\clothing\masks\breath.dm" #include "code\modules\clothing\masks\gasmask.dm" #include "code\modules\clothing\masks\miscellaneous.dm" +#include "code\modules\clothing\shoes\colour.dm" #include "code\modules\clothing\shoes\magboots.dm" #include "code\modules\clothing\shoes\miscellaneous.dm" #include "code\modules\clothing\spacesuits\miscellaneous.dm" #include "code\modules\clothing\spacesuits\ninja.dm" #include "code\modules\clothing\spacesuits\rig.dm" #include "code\modules\clothing\spacesuits\syndi.dm" -#include "code\modules\clothing\spacesuits\void.dm" #include "code\modules\clothing\suits\armor.dm" #include "code\modules\clothing\suits\bio.dm" -#include "code\modules\clothing\suits\bomb.dm" -#include "code\modules\clothing\suits\fire.dm" -#include "code\modules\clothing\suits\heavy.dm" +#include "code\modules\clothing\suits\jobs.dm" #include "code\modules\clothing\suits\labcoat.dm" #include "code\modules\clothing\suits\miscellaneous.dm" -#include "code\modules\clothing\suits\radiation.dm" -#include "code\modules\clothing\suits\robe.dm" -#include "code\modules\clothing\under\cargo.dm" +#include "code\modules\clothing\suits\utility.dm" +#include "code\modules\clothing\suits\wiz_robe.dm" #include "code\modules\clothing\under\chameleon.dm" -#include "code\modules\clothing\under\civilian.dm" #include "code\modules\clothing\under\color.dm" -#include "code\modules\clothing\under\engineering.dm" -#include "code\modules\clothing\under\medical.dm" #include "code\modules\clothing\under\miscellaneous.dm" -#include "code\modules\clothing\under\rank.dm" -#include "code\modules\clothing\under\science.dm" -#include "code\modules\clothing\under\security.dm" #include "code\modules\clothing\under\shorts.dm" #include "code\modules\clothing\under\syndicate.dm" -#include "code\modules\clothing\under\under.dm" -#include "code\modules\clothing\uniforms\captain.dm" -#include "code\modules\clothing\uniforms\detective.dm" -#include "code\modules\clothing\uniforms\hos.dm" -#include "code\modules\clothing\uniforms\lawyer.dm" +#include "code\modules\clothing\under\jobs\civilian.dm" +#include "code\modules\clothing\under\jobs\engineering.dm" +#include "code\modules\clothing\under\jobs\medsci.dm" +#include "code\modules\clothing\under\jobs\security.dm" #include "code\modules\critters\critter.dm" #include "code\modules\critters\critter_AI.dm" #include "code\modules\critters\critter_defenses.dm"