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https://github.com/ParadiseSS13/Paradise.git
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Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm
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@@ -4,13 +4,33 @@ DATA CARD
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ID CARD
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FINGERPRINT CARD HOLDER
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FINGERPRINT CARD
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*/
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/obj/item/weapon/card
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name = "card"
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desc = "Does card things."
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icon = 'card.dmi'
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w_class = 1.0
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var/list/files = list( )
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/obj/item/weapon/card/emag
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desc = "An identification card. Seems to have some funny chip on it, though."
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name = "modified identification card"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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// DATA CARDS
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/obj/item/weapon/card/data
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name = "data disk"
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desc = "A disk with data."
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icon_state = "data"
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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/obj/item/weapon/card/data/verb/label(t as text)
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set name = "Label Disk"
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@@ -25,9 +45,58 @@ FINGERPRINT CARD
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return
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// ID CARDS
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/obj/item/weapon/card/id
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name = "identification card"
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desc = "An identification card."
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icon_state = "id"
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item_state = "card-id"
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var/access = list()
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var/registered_name = null // The name registered on the card
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var/assignment = null
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var/obj/item/weapon/photo/PHOTO = null
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var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/gold
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name = "identification card"
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desc = "A golden identification card."
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icon_state = "gold"
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item_state = "gold_id"
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/obj/item/weapon/card/id/captains_spare
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name = "Captain's spare ID"
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icon_state = "gold"
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item_state = "gold_id"
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registered_name = "Captain"
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assignment = "Captain"
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New()
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access = get_access("Captain")
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..()
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/obj/item/weapon/card/id/centcom
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name = "CentCom ID"
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desc = "An ID straight from Cent. Com."
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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New()
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access = get_all_centcom_access()
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..()
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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desc = "Shhhhh."
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access = list(access_maint_tunnels)
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origin_tech = "syndicate=3"
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/obj/item/weapon/card/id/syndicate_command
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name = "Syndicate ID card"
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desc = "An ID straight from the Syndicate."
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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access = list(access_syndicate)
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
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for(var/mob/O in viewers(user, null))
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@@ -59,9 +128,9 @@ FINGERPRINT CARD
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W.loc = src
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//src.orient2hud(usr)
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add_fingerprint(usr)
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usr << "\blue You add the photo to the ID"
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usr << "\blue You add the photo to the ID."
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else
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usr << "\blue There is already a photo on this ID"
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usr << "\blue There is already a photo on this ID."
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//PHOTO.loc = locate(0,0,0)
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@@ -75,7 +144,7 @@ FINGERPRINT CARD
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PHOTO.layer = 3
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PHOTO = null
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else
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usr << "\blue There is no photo to remove"
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usr << "\blue There is no photo to remove."
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// FINGERPRINT HOLDER
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