mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
@@ -241,3 +241,11 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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strip_delay = 60
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 50)
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/obj/item/clothing/gloves/furgloves
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desc = "These gloves are warm and furry."
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name = "fur gloves"
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icon_state = "furglovesico"
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item_state = "furgloves"
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transfer_prints = TRUE
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transfer_blood = TRUE
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@@ -61,3 +61,13 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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// Equivalent to a winter coat's hood
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/obj/item/clothing/head/furcap
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name = "fur cap"
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desc = "A warm furry cap."
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icon_state = "furcap"
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item_state = "furcap"
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -256,6 +256,12 @@
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item_color = "noble_boot"
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item_state = "noble_boot"
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/obj/item/clothing/shoes/furboots
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name = "fur boots"
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desc = "Warm, furry boots."
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icon_state = "furboots"
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item_state = "furboots"
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/obj/item/clothing/shoes/sandal/white
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name = "white sandals"
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desc = "Medical sandals that nerds wear."
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@@ -387,6 +387,17 @@
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/suit/furcoat
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name = "fur coat"
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desc = "A trenchcoat made from fur. You could put an oxygen tank in one of the pockets."
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icon_state = "furcoat"
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item_state = "furcoat"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO
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allowed = list(/obj/item/tank/internals/emergency_oxygen)
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cold_protection = UPPER_TORSO | LOWER_TORSO | ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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icon_state = "wintercoat_captain"
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@@ -1061,3 +1072,13 @@
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w_class = WEIGHT_CLASS_TINY
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flags = BLOCKHAIR
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE
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/obj/item/clothing/suit/furcape
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name = "fur cape"
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desc = "A cape made from fur. You'll really be stylin' now."
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icon_state = "furcape"
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item_state = "furcape"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO | ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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