mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
Merge https://github.com/ParadiseSS13/Paradise into WizardRevenge
This commit is contained in:
+32
-27
@@ -572,7 +572,7 @@ var/global/nologevent = 0
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delay = delay * 10
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message_admins("[key_name_admin(usr)] has initiated a server restart with a delay of [delay/10] seconds")
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log_admin("[key_name(usr)] has initiated a server restart with a delay of [delay/10] seconds")
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ticker.delay_end = 0
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SSticker.delay_end = 0
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feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", delay)
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@@ -672,21 +672,26 @@ var/global/nologevent = 0
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if(!check_rights(R_SERVER))
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return
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if(!ticker)
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if(!SSticker)
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alert("Unable to start the game as it is not set up.")
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return
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if(ticker.current_state == GAME_STATE_PREGAME)
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if(config.start_now_confirmation)
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if(alert(usr, "This is a live server. Are you sure you want to start now?", "Start game", "Yes", "No") != "Yes")
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return
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ticker.current_state = GAME_STATE_SETTING_UP
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log_admin("[key_name(usr)] has started the game.")
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message_admins("[key_name_admin(usr)] has started the game.")
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if(config.start_now_confirmation)
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if(alert(usr, "This is a live server. Are you sure you want to start now?", "Start game", "Yes", "No") != "Yes")
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return
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if(SSticker.current_state == GAME_STATE_PREGAME || SSticker.current_state == GAME_STATE_STARTUP)
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SSticker.force_start = TRUE
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log_admin("[usr.key] has started the game.")
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var/msg = ""
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if(SSticker.current_state == GAME_STATE_STARTUP)
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msg = " (The server is still setting up, but the round will be started as soon as possible.)"
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message_admins("<font color='blue'>[usr.key] has started the game.[msg]</font>")
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feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return 1
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else
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to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
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return 0
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return
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/datum/admins/proc/toggleenter()
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set category = "Server"
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@@ -763,10 +768,10 @@ var/global/nologevent = 0
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if(!check_rights(R_SERVER))
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return
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if(!ticker || ticker.current_state != GAME_STATE_PREGAME)
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ticker.delay_end = !ticker.delay_end
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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if(!SSticker || SSticker.current_state != GAME_STATE_PREGAME)
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SSticker.delay_end = !SSticker.delay_end
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log_admin("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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return //alert("Round end delayed", null, null, null, null, null)
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going = !( going )
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if(!( going ))
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@@ -780,32 +785,32 @@ var/global/nologevent = 0
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////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
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/proc/is_special_character(mob/M as mob) // returns 1 for specail characters and 2 for heroes of gamemode
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if(!ticker || !ticker.mode)
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if(!SSticker || !SSticker.mode)
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return 0
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if(!istype(M))
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return 0
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if((M.mind in ticker.mode.head_revolutionaries) || (M.mind in ticker.mode.revolutionaries))
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if(ticker.mode.config_tag == "revolution")
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if((M.mind in SSticker.mode.head_revolutionaries) || (M.mind in SSticker.mode.revolutionaries))
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if(SSticker.mode.config_tag == "revolution")
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return 2
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return 1
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if(M.mind in ticker.mode.cult)
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if(ticker.mode.config_tag == "cult")
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if(M.mind in SSticker.mode.cult)
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if(SSticker.mode.config_tag == "cult")
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return 2
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return 1
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if(M.mind in ticker.mode.syndicates)
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if(ticker.mode.config_tag == "nuclear")
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if(M.mind in SSticker.mode.syndicates)
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if(SSticker.mode.config_tag == "nuclear")
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return 2
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return 1
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if(M.mind in ticker.mode.wizards)
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if(ticker.mode.config_tag == "wizard")
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if(M.mind in SSticker.mode.wizards)
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if(SSticker.mode.config_tag == "wizard")
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return 2
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return 1
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if(M.mind in ticker.mode.changelings)
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if(ticker.mode.config_tag == "changeling")
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if(M.mind in SSticker.mode.changelings)
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if(SSticker.mode.config_tag == "changeling")
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return 2
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return 1
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if(M.mind in ticker.mode.abductors)
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if(ticker.mode.config_tag == "abduction")
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if(M.mind in SSticker.mode.abductors)
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if(SSticker.mode.config_tag == "abduction")
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return 2
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return 1
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if(isrobot(M))
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@@ -72,7 +72,6 @@ var/list/admin_verbs_admin = list(
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/debug_variables,
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/client/proc/show_snpc_verbs,
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/client/proc/reset_all_tcs, /*resets all telecomms scripts*/
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/client/proc/toggle_mentor_chat,
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/client/proc/toggle_advanced_interaction, /*toggle admin ability to interact with not only machines, but also atoms such as buttons and doors*/
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@@ -216,11 +215,6 @@ var/list/admin_verbs_proccall = list(
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/client/proc/callproc_datum,
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/client/proc/SDQL2_query
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)
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var/list/admin_verbs_snpc = list(
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/client/proc/resetSNPC,
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/client/proc/customiseSNPC,
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/client/proc/hide_snpc_verbs
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)
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var/list/admin_verbs_ticket = list(
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/client/proc/openAdminTicketUI,
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/client/proc/toggleticketlogs,
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@@ -291,8 +285,6 @@ var/list/admin_verbs_ticket = list(
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admin_verbs_proccall,
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admin_verbs_show_debug_verbs,
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/client/proc/readmin,
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admin_verbs_snpc,
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/client/proc/hide_snpc_verbs,
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admin_verbs_ticket
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)
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@@ -1013,28 +1005,6 @@ var/list/admin_verbs_ticket = list(
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log_admin("[key_name(usr)] told everyone to man up and deal with it.")
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message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.")
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/client/proc/show_snpc_verbs()
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set name = "Show SNPC Verbs"
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set category = "Admin"
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if(!check_rights(R_ADMIN))
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return
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verbs += admin_verbs_snpc
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verbs -= /client/proc/show_snpc_verbs
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to_chat(src, "<span class='interface'>SNPC verbs have been toggled on.</span>")
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/client/proc/hide_snpc_verbs()
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set name = "Hide SNPC Verbs"
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set category = "Admin"
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if(!check_rights(R_ADMIN))
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return
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verbs -= admin_verbs_snpc
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verbs += /client/proc/show_snpc_verbs
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to_chat(src, "<span class='interface'>SNPC verbs have been toggled off.</span>")
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/client/proc/toggle_advanced_interaction()
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set name = "Toggle Advanced Admin Interaction"
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set category = "Admin"
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@@ -390,10 +390,7 @@
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/datum/admins/proc/check_antagonists_line(mob/M, caption = "", close = 1)
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var/logout_status
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if(istype(M, /mob/living/carbon/human/interactive))
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logout_status = " <i>(snpc)</i>"
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else
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logout_status = M.client ? "" : " <i>(logged out)</i>"
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logout_status = M.client ? "" : " <i>(logged out)</i>"
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var/dname = M.real_name
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if(!dname)
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dname = M
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@@ -403,9 +400,9 @@
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/datum/admins/proc/check_antagonists()
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if(!check_rights(R_ADMIN)) return
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if(ticker && ticker.current_state >= GAME_STATE_PLAYING)
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if(SSticker && SSticker.current_state >= GAME_STATE_PLAYING)
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Current Game Mode: <B>[SSticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)]:[add_zero(num2text(ROUND_TIME / 10 % 60), 2)]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if(SSshuttle.emergency.mode < SHUTTLE_CALL)
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@@ -418,10 +415,10 @@
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else
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dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?src=[UID()];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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if(ticker.mode.syndicates.len)
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dat += "<a href='?src=[UID()];delay_round_end=1'>[SSticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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if(SSticker.mode.syndicates.len)
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dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.syndicates)
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for(var/datum/mind/N in SSticker.mode.syndicates)
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var/mob/M = N.current
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if(M)
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dat += check_antagonists_line(M)
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@@ -442,20 +439,20 @@
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dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
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dat += "</table>"
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if(ticker.mode.head_revolutionaries.len || ticker.mode.revolutionaries.len)
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if(SSticker.mode.head_revolutionaries.len || SSticker.mode.revolutionaries.len)
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dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.head_revolutionaries)
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for(var/datum/mind/N in SSticker.mode.head_revolutionaries)
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var/mob/M = N.current
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if(!M)
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dat += "<tr><td><i>Head Revolutionary not found!</i></td></tr>"
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else
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dat += check_antagonists_line(M, "(leader)")
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for(var/datum/mind/N in ticker.mode.revolutionaries)
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for(var/datum/mind/N in SSticker.mode.revolutionaries)
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var/mob/M = N.current
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if(M)
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dat += check_antagonists_line(M)
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dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
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for(var/datum/mind/N in ticker.mode.get_living_heads())
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for(var/datum/mind/N in SSticker.mode.get_living_heads())
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var/mob/M = N.current
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if(M)
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dat += check_antagonists_line(M)
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@@ -466,7 +463,7 @@
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dat += "</table>"
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if(GAMEMODE_IS_BLOB)
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var/datum/game_mode/blob/mode = ticker.mode
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var/datum/game_mode/blob/mode = SSticker.mode
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dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
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dat += "<tr><td><i>Progress: [blobs.len]/[mode.blobwincount]</i></td></tr>"
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@@ -479,67 +476,67 @@
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dat += "<tr><td><i>Blob not found!</i></td></tr>"
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dat += "</table>"
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if(ticker.mode.blob_overminds.len)
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dat += check_role_table("Blob Overminds", ticker.mode.blob_overminds)
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if(SSticker.mode.blob_overminds.len)
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dat += check_role_table("Blob Overminds", SSticker.mode.blob_overminds)
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if(ticker.mode.changelings.len)
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dat += check_role_table("Changelings", ticker.mode.changelings)
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if(SSticker.mode.changelings.len)
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dat += check_role_table("Changelings", SSticker.mode.changelings)
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if(ticker.mode.wizards.len)
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dat += check_role_table("Wizards", ticker.mode.wizards)
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if(SSticker.mode.wizards.len)
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dat += check_role_table("Wizards", SSticker.mode.wizards)
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if(ticker.mode.raiders.len)
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dat += check_role_table("Raiders", ticker.mode.raiders)
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if(SSticker.mode.raiders.len)
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dat += check_role_table("Raiders", SSticker.mode.raiders)
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/*if(ticker.mode.ninjas.len)
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dat += check_role_table("Ninjas", ticker.mode.ninjas)*/
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if(ticker.mode.cult.len)
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dat += check_role_table("Cultists", ticker.mode.cult, 0)
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if(SSticker.mode.cult.len)
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dat += check_role_table("Cultists", SSticker.mode.cult, 0)
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dat += "<br> use <a href='?src=[UID()];cult_mindspeak=[UID()]'>Cult Mindspeak</a>"
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||||
if(GAMEMODE_IS_CULT)
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var/datum/game_mode/cult/cult_round = ticker.mode
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||||
var/datum/game_mode/cult/cult_round = SSticker.mode
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if(!cult_round.narsie_condition_cleared)
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dat += "<br><a href='?src=[UID()];cult_nextobj=[UID()]'>complete objective (debug)</a>"
|
||||
|
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if(ticker.mode.traitors.len)
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||||
dat += check_role_table("Traitors", ticker.mode.traitors)
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||||
if(SSticker.mode.traitors.len)
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dat += check_role_table("Traitors", SSticker.mode.traitors)
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||||
|
||||
if(ticker.mode.shadows.len)
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dat += check_role_table("Shadowlings", ticker.mode.shadows)
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if(SSticker.mode.shadows.len)
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dat += check_role_table("Shadowlings", SSticker.mode.shadows)
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|
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if(ticker.mode.shadowling_thralls.len)
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dat += check_role_table("Shadowling Thralls", ticker.mode.shadowling_thralls)
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if(SSticker.mode.shadowling_thralls.len)
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dat += check_role_table("Shadowling Thralls", SSticker.mode.shadowling_thralls)
|
||||
|
||||
if(ticker.mode.abductors.len)
|
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dat += check_role_table("Abductors", ticker.mode.abductors)
|
||||
if(SSticker.mode.abductors.len)
|
||||
dat += check_role_table("Abductors", SSticker.mode.abductors)
|
||||
|
||||
if(ticker.mode.abductees.len)
|
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dat += check_role_table("Abductees", ticker.mode.abductees)
|
||||
if(SSticker.mode.abductees.len)
|
||||
dat += check_role_table("Abductees", SSticker.mode.abductees)
|
||||
|
||||
if(ticker.mode.vampires.len)
|
||||
dat += check_role_table("Vampires", ticker.mode.vampires)
|
||||
if(SSticker.mode.vampires.len)
|
||||
dat += check_role_table("Vampires", SSticker.mode.vampires)
|
||||
|
||||
if(ticker.mode.vampire_enthralled.len)
|
||||
dat += check_role_table("Vampire Thralls", ticker.mode.vampire_enthralled)
|
||||
if(SSticker.mode.vampire_enthralled.len)
|
||||
dat += check_role_table("Vampire Thralls", SSticker.mode.vampire_enthralled)
|
||||
|
||||
if(ticker.mode.devils.len)
|
||||
dat += check_role_table("Devils", ticker.mode.devils)
|
||||
if(SSticker.mode.devils.len)
|
||||
dat += check_role_table("Devils", SSticker.mode.devils)
|
||||
|
||||
if(ticker.mode.xenos.len)
|
||||
dat += check_role_table("Xenos", ticker.mode.xenos)
|
||||
if(SSticker.mode.xenos.len)
|
||||
dat += check_role_table("Xenos", SSticker.mode.xenos)
|
||||
|
||||
if(ticker.mode.superheroes.len)
|
||||
dat += check_role_table("Superheroes", ticker.mode.superheroes)
|
||||
if(SSticker.mode.superheroes.len)
|
||||
dat += check_role_table("Superheroes", SSticker.mode.superheroes)
|
||||
|
||||
if(ticker.mode.supervillains.len)
|
||||
dat += check_role_table("Supervillains", ticker.mode.supervillains)
|
||||
if(SSticker.mode.supervillains.len)
|
||||
dat += check_role_table("Supervillains", SSticker.mode.supervillains)
|
||||
|
||||
if(ticker.mode.greyshirts.len)
|
||||
dat += check_role_table("Greyshirts", ticker.mode.greyshirts)
|
||||
if(SSticker.mode.greyshirts.len)
|
||||
dat += check_role_table("Greyshirts", SSticker.mode.greyshirts)
|
||||
|
||||
if(ticker.mode.eventmiscs.len)
|
||||
dat += check_role_table("Event Roles", ticker.mode.eventmiscs)
|
||||
if(SSticker.mode.eventmiscs.len)
|
||||
dat += check_role_table("Event Roles", SSticker.mode.eventmiscs)
|
||||
|
||||
if(ts_spiderlist.len)
|
||||
var/list/spider_minds = list()
|
||||
@@ -559,8 +556,8 @@
|
||||
count_spiderlings += 1
|
||||
dat += "<table cellspacing=5><TR><TD>Growing TS on-station: [count_eggs] egg[count_eggs != 1 ? "s" : ""], [count_spiderlings] spiderling[count_spiderlings != 1 ? "s" : ""]. </TD></TR></TABLE>"
|
||||
|
||||
if(ticker.mode.ert.len)
|
||||
dat += check_role_table("ERT", ticker.mode.ert)
|
||||
if(SSticker.mode.ert.len)
|
||||
dat += check_role_table("ERT", SSticker.mode.ert)
|
||||
|
||||
dat += "</body></html>"
|
||||
usr << browse(dat, "window=roundstatus;size=400x500")
|
||||
|
||||
+33
-33
@@ -6,7 +6,7 @@
|
||||
message_admins("[key_name_admin(usr)] has attempted to override the admin panel!")
|
||||
return
|
||||
|
||||
if(ticker.mode && ticker.mode.check_antagonists_topic(href, href_list))
|
||||
if(SSticker.mode && SSticker.mode.check_antagonists_topic(href, href_list))
|
||||
check_antagonists()
|
||||
return
|
||||
|
||||
@@ -315,9 +315,9 @@
|
||||
else if(href_list["delay_round_end"])
|
||||
if(!check_rights(R_SERVER)) return
|
||||
|
||||
ticker.delay_end = !ticker.delay_end
|
||||
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].</span>", 1)
|
||||
SSticker.delay_end = !SSticker.delay_end
|
||||
log_admin("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].</span>", 1)
|
||||
href_list["secretsadmin"] = "check_antagonist"
|
||||
|
||||
else if(href_list["simplemake"])
|
||||
@@ -1085,7 +1085,7 @@
|
||||
else if(href_list["c_mode"])
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
|
||||
for(var/mode in config.modes)
|
||||
@@ -1098,7 +1098,7 @@
|
||||
else if(href_list["f_secret"])
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(master_mode != "secret")
|
||||
return alert(usr, "The game mode has to be secret!", null, null, null, null)
|
||||
@@ -1112,7 +1112,7 @@
|
||||
else if(href_list["c_mode2"])
|
||||
if(!check_rights(R_ADMIN|R_SERVER)) return
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
master_mode = href_list["c_mode2"]
|
||||
log_admin("[key_name(usr)] set the mode as [master_mode].")
|
||||
@@ -1125,7 +1125,7 @@
|
||||
else if(href_list["f_secret2"])
|
||||
if(!check_rights(R_ADMIN|R_SERVER)) return
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(master_mode != "secret")
|
||||
return alert(usr, "The game mode has to be secret!", null, null, null, null)
|
||||
@@ -1559,25 +1559,25 @@
|
||||
alert("Couldn't locate cult mode datum! This shouldn't ever happen, tell a coder!")
|
||||
return
|
||||
|
||||
var/datum/game_mode/cult/cult_round = ticker.mode
|
||||
var/datum/game_mode/cult/cult_round = SSticker.mode
|
||||
cult_round.bypass_phase()
|
||||
message_admins("Admin [key_name_admin(usr)] has unlocked the Cult's next objective.")
|
||||
log_admin("Admin [key_name_admin(usr)] has unlocked the Cult's next objective.")
|
||||
|
||||
else if(href_list["cult_mindspeak"])
|
||||
var/input = stripped_input(usr, "Communicate to all the cultists with the voice of [ticker.cultdat.entity_name]", "Voice of [ticker.cultdat.entity_name]", "")
|
||||
var/input = stripped_input(usr, "Communicate to all the cultists with the voice of [SSticker.cultdat.entity_name]", "Voice of [SSticker.cultdat.entity_name]", "")
|
||||
if(!input)
|
||||
return
|
||||
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
for(var/datum/mind/H in SSticker.mode.cult)
|
||||
if (H.current)
|
||||
to_chat(H.current, "<span class='danger'>[ticker.cultdat.entity_name]</span> murmurs, <span class='cultlarge'>[input]</span></span>")
|
||||
to_chat(H.current, "<span class='danger'>[SSticker.cultdat.entity_name]</span> murmurs, <span class='cultlarge'>[input]</span></span>")
|
||||
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
to_chat(O, "<span class='danger'>[ticker.cultdat.entity_name]</span> murmurs, <span class='cultlarge'>[input]</span></span>")
|
||||
to_chat(O, "<span class='danger'>[SSticker.cultdat.entity_name]</span> murmurs, <span class='cultlarge'>[input]</span></span>")
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] has talked with the Voice of [ticker.cultdat.entity_name].")
|
||||
log_admin("[key_name(usr)] Voice of [ticker.cultdat.entity_name]: [input]")
|
||||
message_admins("Admin [key_name_admin(usr)] has talked with the Voice of [SSticker.cultdat.entity_name].")
|
||||
log_admin("[key_name(usr)] Voice of [SSticker.cultdat.entity_name]: [input]")
|
||||
|
||||
else if(href_list["adminplayerobservecoodjump"])
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
@@ -1958,8 +1958,8 @@
|
||||
kill_objective.target = H.mind
|
||||
kill_objective.explanation_text = "Assassinate [H.real_name], the [H.mind.assigned_role]."
|
||||
newtraitormind.objectives += kill_objective
|
||||
ticker.mode.equip_traitor(newtraitor)
|
||||
ticker.mode.traitors |= newtraitor.mind
|
||||
SSticker.mode.equip_traitor(newtraitor)
|
||||
SSticker.mode.traitors |= newtraitor.mind
|
||||
to_chat(newtraitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
|
||||
to_chat(newtraitor, "<B>You are now a traitor.</B>")
|
||||
to_chat(newtraitor, "<B>Goal: <span class='danger'>KILL [H.real_name]</span>, currently in [get_area(H.loc)]</B>");
|
||||
@@ -2341,7 +2341,7 @@
|
||||
else if(href_list["traitor"])
|
||||
if(!check_rights(R_ADMIN|R_MOD)) return
|
||||
|
||||
if(!ticker || !ticker.mode)
|
||||
if(!SSticker || !SSticker.mode)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
@@ -2484,7 +2484,7 @@
|
||||
else if(href_list["kick_all_from_lobby"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
|
||||
if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
|
||||
var/afkonly = text2num(href_list["afkonly"])
|
||||
if(alert("Are you sure you want to kick all [afkonly ? "AFK" : ""] clients from the lobby?","Confirmation","Yes","Cancel") != "Yes")
|
||||
return
|
||||
@@ -2573,7 +2573,7 @@
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","TriAI")
|
||||
if("gravity")
|
||||
if(!(ticker && ticker.mode))
|
||||
if(!(SSticker && SSticker.mode))
|
||||
to_chat(usr, "Please wait until the game starts! Not sure how it will work otherwise.")
|
||||
return
|
||||
gravity_is_on = !gravity_is_on
|
||||
@@ -2609,7 +2609,7 @@
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] made all SMESs powered</span>", 1)
|
||||
power_restore_quick()
|
||||
if("prisonwarp")
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!", null, null, null, null, null)
|
||||
return
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
@@ -2651,7 +2651,7 @@
|
||||
H.loc = pick(prisonsecuritywarp)
|
||||
prisonwarped += H
|
||||
if("traitor_all")
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
var/objective = sanitize(copytext(input("Enter an objective"),1,MAX_MESSAGE_LEN))
|
||||
@@ -2663,24 +2663,24 @@
|
||||
if(H.stat == 2 || !H.client || !H.mind) continue
|
||||
if(is_special_character(H)) continue
|
||||
//traitorize(H, objective, 0)
|
||||
ticker.mode.traitors += H.mind
|
||||
SSticker.mode.traitors += H.mind
|
||||
H.mind.special_role = SPECIAL_ROLE_TRAITOR
|
||||
var/datum/objective/new_objective = new
|
||||
new_objective.owner = H
|
||||
new_objective.explanation_text = objective
|
||||
H.mind.objectives += new_objective
|
||||
ticker.mode.greet_traitor(H.mind)
|
||||
SSticker.mode.greet_traitor(H.mind)
|
||||
//ticker.mode.forge_traitor_objectives(H.mind)
|
||||
ticker.mode.finalize_traitor(H.mind)
|
||||
SSticker.mode.finalize_traitor(H.mind)
|
||||
for(var/mob/living/silicon/A in GLOB.player_list)
|
||||
ticker.mode.traitors += A.mind
|
||||
SSticker.mode.traitors += A.mind
|
||||
A.mind.special_role = SPECIAL_ROLE_TRAITOR
|
||||
var/datum/objective/new_objective = new
|
||||
new_objective.owner = A
|
||||
new_objective.explanation_text = objective
|
||||
A.mind.objectives += new_objective
|
||||
ticker.mode.greet_traitor(A.mind)
|
||||
ticker.mode.finalize_traitor(A.mind)
|
||||
SSticker.mode.greet_traitor(A.mind)
|
||||
SSticker.mode.finalize_traitor(A.mind)
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>", 1)
|
||||
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
|
||||
|
||||
@@ -2946,10 +2946,10 @@
|
||||
if("showailaws")
|
||||
output_ai_laws()
|
||||
if("showgm")
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
else if(ticker.mode)
|
||||
alert("The game mode is [ticker.mode.name]")
|
||||
else if(SSticker.mode)
|
||||
alert("The game mode is [SSticker.mode.name]")
|
||||
else alert("For some reason there's a ticker, but not a game mode")
|
||||
if("manifest")
|
||||
var/dat = "<B>Showing Crew Manifest.</B><HR>"
|
||||
@@ -3284,7 +3284,7 @@
|
||||
return
|
||||
G.report_message = description
|
||||
message_admins("[key_name_admin(usr)] created \"[G.name]\" station goal.")
|
||||
ticker.mode.station_goals += G
|
||||
SSticker.mode.station_goals += G
|
||||
modify_goals()
|
||||
|
||||
else if(href_list["showdetails"])
|
||||
@@ -3408,7 +3408,7 @@
|
||||
protect_objective.target = H.mind
|
||||
protect_objective.explanation_text = "Protect [H.real_name], the [H.mind.assigned_role]."
|
||||
hunter_mind.objectives += protect_objective
|
||||
ticker.mode.traitors |= hunter_mob.mind
|
||||
SSticker.mode.traitors |= hunter_mob.mind
|
||||
to_chat(hunter_mob, "<span class='danger'>ATTENTION:</span> You are now on a mission!")
|
||||
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>");
|
||||
if(killthem)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
set category = "Debug"
|
||||
set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
|
||||
set hidden = 1
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
return
|
||||
switch(cinematic)
|
||||
if("explosion")
|
||||
@@ -14,4 +14,4 @@
|
||||
override = input(src, "mode = ?","Enter Parameter", null) as anything in list("nuclear emergency", "fake", "no override")
|
||||
if(0)
|
||||
override = input(src, "mode = ?","Enter Parameter", null) as anything in list("blob", "nuclear emergency", "AI malfunction", "no override")
|
||||
ticker.station_explosion_cinematic(parameter, override)
|
||||
SSticker.station_explosion_cinematic(parameter, override)
|
||||
@@ -215,7 +215,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
@@ -233,7 +233,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
|
||||
@@ -293,7 +293,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(ishuman(M))
|
||||
@@ -313,7 +313,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(ishuman(M))
|
||||
@@ -333,7 +333,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(ishuman(M))
|
||||
@@ -405,7 +405,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
@@ -818,7 +818,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(istype(M, /mob/living/carbon))
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
set desc = "Spawns a group of players in the specified outfit."
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
if(alert("Do you want to spawn a Gimmick Team at YOUR CURRENT LOCATION?",,"Yes","No")=="No")
|
||||
@@ -82,7 +82,7 @@
|
||||
H.mind.store_memory("<B>[themission]</B><BR><BR>")
|
||||
|
||||
if(is_syndicate)
|
||||
ticker.mode.traitors |= H.mind //Adds them to extra antag list
|
||||
SSticker.mode.traitors |= H.mind //Adds them to extra antag list
|
||||
|
||||
players_spawned++
|
||||
if(players_spawned >= teamsize)
|
||||
|
||||
@@ -4,7 +4,7 @@ var/const/honksquad_possible = 6 //if more Commandos are needed in the future
|
||||
var/global/sent_honksquad = 0
|
||||
|
||||
/client/proc/honksquad()
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
to_chat(usr, "<font color='red'>The game hasn't started yet!</font>")
|
||||
return
|
||||
if(world.time < 6000)
|
||||
@@ -95,7 +95,7 @@ var/global/sent_honksquad = 0
|
||||
new_honksquad.mind.special_role = SPECIAL_ROLE_HONKSQUAD
|
||||
new_honksquad.mind.offstation_role = TRUE
|
||||
new_honksquad.add_language("Clownish")
|
||||
ticker.mode.traitors |= new_honksquad.mind//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
SSticker.mode.traitors |= new_honksquad.mind//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_honksquad.equip_honksquad(honk_leader_selected)
|
||||
return new_honksquad
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ var/global/sent_syndicate_infiltration_team = 0
|
||||
if(!check_rights(R_ADMIN))
|
||||
to_chat(src, "Only administrators may use this command.")
|
||||
return
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
if(alert("Do you want to send in the Syndicate Infiltration Team?",,"Yes","No")=="No")
|
||||
@@ -132,7 +132,7 @@ var/global/sent_syndicate_infiltration_team = 0
|
||||
new_syndicate_infiltrator.mind.assigned_role = "Syndicate Infiltrator"
|
||||
new_syndicate_infiltrator.mind.special_role = "Syndicate Infiltrator"
|
||||
new_syndicate_infiltrator.mind.offstation_role = TRUE //they can flee to z2 so make them inelligible as antag targets
|
||||
ticker.mode.traitors |= new_syndicate_infiltrator.mind //Adds them to extra antag list
|
||||
SSticker.mode.traitors |= new_syndicate_infiltrator.mind //Adds them to extra antag list
|
||||
new_syndicate_infiltrator.equip_syndicate_infiltrator(syndicate_leader_selected, uplink_tc, is_mgmt)
|
||||
return new_syndicate_infiltrator
|
||||
|
||||
@@ -170,7 +170,7 @@ var/global/sent_syndicate_infiltration_team = 0
|
||||
equip_or_collect(new /obj/item/pda(src), slot_in_backpack)
|
||||
|
||||
// Other gear
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/syndigaloshes(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/chameleon/noslip(src), slot_shoes)
|
||||
|
||||
var/obj/item/card/id/syndicate/W = new(src)
|
||||
if (flag_mgmt)
|
||||
|
||||
@@ -175,7 +175,7 @@ client/proc/one_click_antag()
|
||||
|
||||
for(var/i = 0, i<numCultists, i++)
|
||||
H = pick(candidates)
|
||||
ticker.mode.add_cultist(H.mind)
|
||||
SSticker.mode.add_cultist(H.mind)
|
||||
candidates.Remove(H)
|
||||
|
||||
return 1
|
||||
@@ -247,28 +247,17 @@ client/proc/one_click_antag()
|
||||
if(closet_spawn)
|
||||
new /obj/structure/closet/syndicate/nuclear(closet_spawn.loc)
|
||||
|
||||
for(var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
|
||||
if(A.name == "Syndicate-Gear-Closet")
|
||||
new /obj/structure/closet/syndicate/personal(A.loc)
|
||||
qdel(A)
|
||||
continue
|
||||
|
||||
if(A.name == "Syndicate-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(A.loc)
|
||||
qdel(A)
|
||||
continue
|
||||
|
||||
for(var/datum/mind/synd_mind in ticker.mode.syndicates)
|
||||
for(var/datum/mind/synd_mind in SSticker.mode.syndicates)
|
||||
if(synd_mind.current)
|
||||
if(synd_mind.current.client)
|
||||
for(var/image/I in synd_mind.current.client.images)
|
||||
if(I.icon_state == "synd")
|
||||
qdel(I)
|
||||
|
||||
for(var/datum/mind/synd_mind in ticker.mode.syndicates)
|
||||
for(var/datum/mind/synd_mind in SSticker.mode.syndicates)
|
||||
if(synd_mind.current)
|
||||
if(synd_mind.current.client)
|
||||
for(var/datum/mind/synd_mind_1 in ticker.mode.syndicates)
|
||||
for(var/datum/mind/synd_mind_1 in SSticker.mode.syndicates)
|
||||
if(synd_mind_1.current)
|
||||
var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd")
|
||||
synd_mind.current.client.images += I
|
||||
@@ -417,7 +406,7 @@ client/proc/one_click_antag()
|
||||
new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
|
||||
new_syndicate_commando.mind.offstation_role = TRUE
|
||||
//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
ticker.mode.traitors += new_syndicate_commando.mind
|
||||
SSticker.mode.traitors += new_syndicate_commando.mind
|
||||
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
|
||||
|
||||
return new_syndicate_commando
|
||||
@@ -477,7 +466,7 @@ client/proc/one_click_antag()
|
||||
break
|
||||
|
||||
new_vox.key = theghost.key
|
||||
ticker.mode.traitors += new_vox.mind
|
||||
SSticker.mode.traitors += new_vox.mind
|
||||
|
||||
to_chat(new_vox, "<span class='notice'>You are a Vox Primalis, fresh out of the Shoal. Your ship has arrived at the Tau Ceti system hosting the NSV Exodus... or was it the Luna? NSS? Utopia? Nobody is really sure, but everyong is raring to start pillaging! Your current goal is: <span class='danger'> [input]</span></span>")
|
||||
to_chat(new_vox, "<span class='warning'>Don't forget to turn on your nitrogen internals!</span>")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/client/proc/only_one()
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/datum/preferences/A = new() // Randomize appearance
|
||||
A.copy_to(H)
|
||||
|
||||
ticker.mode.traitors += H.mind
|
||||
SSticker.mode.traitors += H.mind
|
||||
H.mind.special_role = SPECIAL_ROLE_TRAITOR
|
||||
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
@@ -58,7 +58,7 @@
|
||||
world << sound('sound/music/thunderdome.ogg')
|
||||
|
||||
/client/proc/only_me()
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
if(H.stat == 2 || !(H.client)) continue
|
||||
if(is_special_character(H)) continue
|
||||
|
||||
ticker.mode.traitors += H.mind
|
||||
SSticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "[H.real_name] Prime"
|
||||
|
||||
var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/client/proc/only_one_team()
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
var/prayer_type = "PRAYER"
|
||||
var/deity
|
||||
if(usr.job == "Chaplain")
|
||||
if(ticker && ticker.Bible_deity_name)
|
||||
deity = ticker.Bible_deity_name
|
||||
if(SSticker && SSticker.Bible_deity_name)
|
||||
deity = SSticker.Bible_deity_name
|
||||
cross = image('icons/obj/storage.dmi',"kingyellow")
|
||||
font_color = "blue"
|
||||
prayer_type = "CHAPLAIN PRAYER"
|
||||
@@ -27,7 +27,7 @@
|
||||
cross = image('icons/obj/storage.dmi',"tome")
|
||||
font_color = "red"
|
||||
prayer_type = "CULTIST PRAYER"
|
||||
deity = ticker.cultdat.entity_name
|
||||
deity = SSticker.cultdat.entity_name
|
||||
|
||||
log_say("(PRAYER) [msg]", usr)
|
||||
msg = "<span class='notice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""][mind && mind.isholy ? " (blessings: [mind.num_blessed])" : ""]:</font> [key_name(src, 1)] ([ADMIN_QUE(src,"?")]) ([ADMIN_PP(src,"PP")]) ([ADMIN_VV(src,"VV")]) ([ADMIN_SM(src,"SM")]) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) ([ADMIN_SC(src,"SC")]) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]</span>"
|
||||
|
||||
@@ -437,11 +437,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if("traitor")
|
||||
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
|
||||
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
ticker.mode.equip_traitor(new_character)
|
||||
SSticker.mode.equip_traitor(new_character)
|
||||
if("Wizard")
|
||||
new_character.loc = pick(wizardstart)
|
||||
//ticker.mode.learn_basic_spells(new_character)
|
||||
ticker.mode.equip_wizard(new_character)
|
||||
SSticker.mode.equip_wizard(new_character)
|
||||
if("Syndicate")
|
||||
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
||||
if(synd_spawn)
|
||||
@@ -858,7 +858,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
set category = "Admin"
|
||||
set name = "Toggle Deny Shuttle"
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
return
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -891,12 +891,12 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_SERVER|R_EVENT))
|
||||
return
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
|
||||
return
|
||||
|
||||
if(ticker.random_players)
|
||||
ticker.random_players = 0
|
||||
if(SSticker.random_players)
|
||||
SSticker.random_players = 0
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
|
||||
to_chat(usr, "Disabled.")
|
||||
return
|
||||
@@ -914,7 +914,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
to_chat(usr, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.")
|
||||
|
||||
ticker.random_players = 1
|
||||
SSticker.random_players = 1
|
||||
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggle_random_events()
|
||||
@@ -1009,13 +1009,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
if(ticker.mode.ert_disabled)
|
||||
ticker.mode.ert_disabled = 0
|
||||
if(SSticker.mode.ert_disabled)
|
||||
SSticker.mode.ert_disabled = 0
|
||||
to_chat(usr, "<span class='notice'>ERT has been <b>Enabled</b>.</span>")
|
||||
log_admin("Admin [key_name(src)] has enabled ERT calling.")
|
||||
message_admins("Admin [key_name_admin(usr)] has enabled ERT calling.", 1)
|
||||
else
|
||||
ticker.mode.ert_disabled = 1
|
||||
SSticker.mode.ert_disabled = 1
|
||||
to_chat(usr, "<span class='warning'>ERT has been <b>Disabled</b>.</span>")
|
||||
log_admin("Admin [key_name(src)] has disabled ERT calling.")
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)
|
||||
@@ -1033,14 +1033,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!input)
|
||||
return
|
||||
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
return
|
||||
|
||||
ticker.selected_tip = input
|
||||
SSticker.selected_tip = input
|
||||
|
||||
// If we've already tipped, then send it straight away.
|
||||
if(ticker.tipped)
|
||||
ticker.send_tip_of_the_round()
|
||||
if(SSticker.tipped)
|
||||
SSticker.send_tip_of_the_round()
|
||||
|
||||
message_admins("[key_name_admin(usr)] sent a Tip of the round.")
|
||||
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
|
||||
@@ -1055,12 +1055,12 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
holder.modify_goals()
|
||||
|
||||
/datum/admins/proc/modify_goals()
|
||||
if(!ticker || !ticker.mode)
|
||||
if(!SSticker || !SSticker.mode)
|
||||
to_chat(usr, "<span class='warning'>This verb can only be used if the round has started.</span>")
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
for(var/datum/station_goal/S in ticker.mode.station_goals)
|
||||
for(var/datum/station_goal/S in SSticker.mode.station_goals)
|
||||
dat += "[S.name] - <a href='?src=[S.UID()];announce=1'>Announce</a> | <a href='?src=[S.UID()];remove=1'>Remove</a><br>"
|
||||
dat += "<br><a href='?src=[UID()];add_station_goal=1'>Add New Goal</a>"
|
||||
usr << browse(dat, "window=goals;size=400x400")
|
||||
|
||||
@@ -4,7 +4,7 @@ var/const/commandos_possible = 6 //if more Commandos are needed in the future
|
||||
var/global/sent_strike_team = 0
|
||||
|
||||
/client/proc/strike_team()
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
to_chat(usr, "<span class='userdanger'>The game hasn't started yet!</span>")
|
||||
return
|
||||
if(sent_strike_team == 1)
|
||||
@@ -86,9 +86,9 @@ var/global/sent_strike_team = 0
|
||||
R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
|
||||
R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
|
||||
R.mind.offstation_role = TRUE
|
||||
if(!(R.mind in ticker.minds))
|
||||
ticker.minds += R.mind
|
||||
ticker.mode.traitors += R.mind
|
||||
if(!(R.mind in SSticker.minds))
|
||||
SSticker.minds += R.mind
|
||||
SSticker.mode.traitors += R.mind
|
||||
R.key = ghost_mob.key
|
||||
if(nuke_code)
|
||||
R.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
|
||||
@@ -150,7 +150,7 @@ var/global/sent_strike_team = 0
|
||||
new_commando.mind_initialize()
|
||||
new_commando.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
|
||||
new_commando.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
|
||||
ticker.mode.traitors |= new_commando.mind//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
SSticker.mode.traitors |= new_commando.mind//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_commando.equip_death_commando(is_leader)
|
||||
return new_commando
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
if(!src.holder)
|
||||
to_chat(src, "Only administrators may use this command.")
|
||||
return
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
if(sent_syndicate_strike_team == 1)
|
||||
@@ -117,7 +117,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
new_syndicate_commando.mind.assigned_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
|
||||
new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
|
||||
new_syndicate_commando.mind.offstation_role = TRUE
|
||||
ticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
SSticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_syndicate_commando.equip_syndicate_commando(is_leader)
|
||||
qdel(spawn_location)
|
||||
return new_syndicate_commando
|
||||
|
||||
@@ -2,21 +2,21 @@
|
||||
set category = "Event"
|
||||
set name = "Create AI Triumvirate"
|
||||
|
||||
if(ticker.current_state > GAME_STATE_PREGAME)
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)
|
||||
to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
|
||||
return
|
||||
|
||||
if(SSjobs && ticker)
|
||||
if(SSjobs && SSticker)
|
||||
var/datum/job/job = SSjobs.GetJob("AI")
|
||||
if(!job)
|
||||
to_chat(usr, "Unable to locate the AI job")
|
||||
return
|
||||
if(ticker.triai)
|
||||
ticker.triai = 0
|
||||
if(SSticker.triai)
|
||||
SSticker.triai = 0
|
||||
to_chat(usr, "Only one AI will be spawned at round start.")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has toggled off triple AIs at round start.</span>", 1)
|
||||
else
|
||||
ticker.triai = 1
|
||||
SSticker.triai = 1
|
||||
to_chat(usr, "There will be an AI Triumvirate at round start.")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has toggled on triple AIs at round start.</span>", 1)
|
||||
return
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
icon_state = "locator"
|
||||
var/borg_to_spawn
|
||||
var/checking = FALSE
|
||||
var/rolename = "Syndicate Operative"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/proc/before_candidate_search(user)
|
||||
return TRUE
|
||||
@@ -26,7 +27,7 @@
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
|
||||
return FALSE
|
||||
if(!(user.mind in ticker.mode.syndicates))
|
||||
if(!(user.mind in SSticker.mode.syndicates))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return FALSE
|
||||
if(checking)
|
||||
@@ -45,7 +46,7 @@
|
||||
checking = TRUE
|
||||
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/list/nuke_candidates = pollCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg" : "operative"]?", ROLE_OPERATIVE, TRUE, 150)
|
||||
var/list/nuke_candidates = pollCandidates("Do you want to play as a [rolename]?", ROLE_OPERATIVE, TRUE, 150)
|
||||
if(LAZYLEN(nuke_candidates))
|
||||
checking = FALSE
|
||||
if(QDELETED(src) || !check_usability(user))
|
||||
@@ -62,27 +63,27 @@
|
||||
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
|
||||
var/agent_number = LAZYLEN(ticker.mode.syndicates)
|
||||
var/agent_number = LAZYLEN(SSticker.mode.syndicates) - 1
|
||||
M.real_name = "[syndicate_name()] Operative #[agent_number]"
|
||||
|
||||
set_syndicate_values(C, M)
|
||||
ticker.mode.create_syndicate(M.mind)
|
||||
ticker.mode.equip_syndicate(M, 0)
|
||||
ticker.mode.update_syndicate_id(M.mind, FALSE)
|
||||
SSticker.mode.create_syndicate(M.mind)
|
||||
SSticker.mode.equip_syndicate(M, 0)
|
||||
SSticker.mode.update_syndicate_id(M.mind, FALSE)
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/proc/set_syndicate_values(client/C, mob/living/M)
|
||||
M.key = C.key
|
||||
|
||||
ticker.mode.syndicates += M.mind
|
||||
ticker.mode.update_synd_icons_added(M.mind)
|
||||
SSticker.mode.syndicates += M.mind
|
||||
SSticker.mode.update_synd_icons_added(M.mind)
|
||||
|
||||
M.mind.assigned_role = SPECIAL_ROLE_NUKEOPS
|
||||
M.mind.special_role = SPECIAL_ROLE_NUKEOPS
|
||||
M.mind.offstation_role = TRUE
|
||||
|
||||
M.faction = list("syndicate")
|
||||
ticker.mode.forge_syndicate_objectives(M.mind)
|
||||
ticker.mode.greet_syndicate(M.mind)
|
||||
SSticker.mode.forge_syndicate_objectives(M.mind)
|
||||
SSticker.mode.greet_syndicate(M.mind)
|
||||
|
||||
//////SYNDICATE BORG
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele
|
||||
@@ -109,13 +110,15 @@
|
||||
|
||||
if(switch_roles_choice == "Syndicate Cyborg")
|
||||
switch_roles = TRUE
|
||||
rolename = initial(rolename)
|
||||
else
|
||||
switch_roles = FALSE
|
||||
rolename = "Syndicate [borg_to_spawn] Cyborg"
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, datum/mind/user)
|
||||
if(!(user in ticker.mode.syndicates))
|
||||
if(!(user in SSticker.mode.syndicates))
|
||||
used = FALSE
|
||||
return
|
||||
|
||||
@@ -147,7 +150,7 @@
|
||||
set_syndicate_values(user.current.client, R)
|
||||
|
||||
L.key = C.key
|
||||
ticker.mode.greet_syndicate(L.mind)
|
||||
SSticker.mode.greet_syndicate(L.mind)
|
||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
@@ -198,7 +201,7 @@
|
||||
S.key = C.key
|
||||
S.mind.assigned_role = S.name
|
||||
S.mind.special_role = S.name
|
||||
ticker.mode.traitors += S.mind
|
||||
SSticker.mode.traitors += S.mind
|
||||
var/datum/objective/assassinate/KillDaWiz = new /datum/objective/assassinate
|
||||
KillDaWiz.owner = S.mind
|
||||
KillDaWiz.target = user.mind
|
||||
@@ -266,7 +269,7 @@
|
||||
M.mind.assigned_role = SPECIAL_ROLE_MORPH
|
||||
M.mind.special_role = SPECIAL_ROLE_MORPH
|
||||
to_chat(M, M.playstyle_string)
|
||||
ticker.mode.traitors += M.mind
|
||||
SSticker.mode.traitors += M.mind
|
||||
var/datum/objective/assassinate/KillDaWiz = new /datum/objective/assassinate
|
||||
KillDaWiz.owner = M.mind
|
||||
KillDaWiz.target = user.mind
|
||||
|
||||
@@ -42,8 +42,8 @@
|
||||
possible_contents = list(/obj/random/carp_plushie)
|
||||
|
||||
/obj/item/toy/prizeball/plushie
|
||||
name = "animal plushie capsule"
|
||||
desc = "Contains one cuddly animal plushie!"
|
||||
name = "plushie capsule"
|
||||
desc = "Contains one cuddly plushie!"
|
||||
possible_contents = list(/obj/random/plushie)
|
||||
|
||||
/obj/item/toy/prizeball/figure
|
||||
|
||||
@@ -157,8 +157,8 @@ var/global/datum/prizes/global_prizes = new
|
||||
cost = 65
|
||||
|
||||
/datum/prize_item/plushie
|
||||
name = "Random Animal Plushie"
|
||||
desc = "A colorful animal-shaped plush toy."
|
||||
name = "Random Plushie"
|
||||
desc = "A colorful plush toy."
|
||||
typepath = /obj/item/toy/prizeball/plushie
|
||||
cost = 75
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/attack_ghost(mob/user)
|
||||
var/mob/dead/observer/O = user
|
||||
if(ticker.current_state != GAME_STATE_PLAYING || !loc || !ghost_usable)
|
||||
if(SSticker.current_state != GAME_STATE_PLAYING || !loc || !ghost_usable)
|
||||
return
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='warning'>This spawner is out of charges!</span>")
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
/area/awaymission/UO71
|
||||
name = "UO71"
|
||||
icon_state = "away"
|
||||
report_alerts = 0
|
||||
tele_proof = 1
|
||||
report_alerts = FALSE
|
||||
tele_proof = TRUE
|
||||
|
||||
|
||||
/area/awaymission/UO71/plaza
|
||||
name = "UO71 Plaza"
|
||||
icon_state = "awaycontent1"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/centralhall
|
||||
name = "UO71 Central"
|
||||
icon_state = "awaycontent2"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/eng
|
||||
name = "UO71 Engineering"
|
||||
icon_state = "awaycontent3"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/mining
|
||||
name = "UO71 Mining"
|
||||
icon_state = "awaycontent4"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/science
|
||||
name = "UO71 Science"
|
||||
icon_state = "awaycontent5"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/medical
|
||||
name = "UO71 Medical"
|
||||
icon_state = "awaycontent6"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/gateway
|
||||
name = "UO71 Gateway"
|
||||
icon_state = "awaycontent7"
|
||||
fire = 1
|
||||
fire = TRUE
|
||||
|
||||
/area/awaymission/UO71/outside
|
||||
name = "UO71 Outside"
|
||||
@@ -47,36 +47,41 @@
|
||||
/area/awaymission/UO71/bridge
|
||||
name = "UO71 Bridge"
|
||||
icon_state = "awaycontent21"
|
||||
fire = 1
|
||||
requires_power = 0
|
||||
tele_proof = 1
|
||||
fire = TRUE
|
||||
requires_power = FALSE
|
||||
tele_proof = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/UO71/queen
|
||||
name = "UO71 Queen Lair"
|
||||
icon_state = "awaycontent9"
|
||||
fire = 1
|
||||
requires_power = 0
|
||||
tele_proof = 1
|
||||
fire = TRUE
|
||||
requires_power = FALSE
|
||||
tele_proof = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/UO71/prince
|
||||
name = "UO71 Prince Containment"
|
||||
icon_state = "awaycontent10"
|
||||
fire = 1
|
||||
requires_power = 0
|
||||
tele_proof = 1
|
||||
fire = TRUE
|
||||
requires_power = FALSE
|
||||
tele_proof = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/UO71/mother
|
||||
name = "UO71 Mother Containment"
|
||||
icon_state = "awaycontent10"
|
||||
fire = 1
|
||||
requires_power = 0
|
||||
tele_proof = 1
|
||||
fire = TRUE
|
||||
requires_power = FALSE
|
||||
tele_proof = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/UO71/loot
|
||||
name = "UO71 Loot Vault"
|
||||
icon_state = "awaycontent11"
|
||||
requires_power = 0
|
||||
tele_proof = 1
|
||||
requires_power = FALSE
|
||||
tele_proof = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/obj/item/paper/terrorspiders1
|
||||
name = "paper - 'Sealed Facility'"
|
||||
|
||||
@@ -3,25 +3,24 @@
|
||||
/area/awaymission/BMPship
|
||||
name = "\improper BMP Asteroids"
|
||||
icon_state = "away"
|
||||
luminosity = 0
|
||||
report_alerts = 0
|
||||
report_alerts = FALSE
|
||||
|
||||
/area/awaymission/BMPship/Aft
|
||||
name = "\improper Aft Block"
|
||||
icon_state = "away1"
|
||||
requires_power = 1
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/BMPship/Midship
|
||||
name = "\improper Midship Block"
|
||||
icon_state = "away2"
|
||||
requires_power = 1
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/BMPship/Fore
|
||||
name = "\improper Fore Block"
|
||||
icon_state = "away3"
|
||||
requires_power = 1
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/BMPship/Gate
|
||||
name = "\improper Gateway Block"
|
||||
icon_state = "away4"
|
||||
requires_power = 1
|
||||
requires_power = TRUE
|
||||
@@ -3,7 +3,7 @@
|
||||
/area/awaymission/challenge
|
||||
name = "Challenge"
|
||||
icon_state = "away"
|
||||
report_alerts = 0
|
||||
report_alerts = FALSE
|
||||
|
||||
/area/awaymission/challenge/start
|
||||
name = "Where Am I?"
|
||||
@@ -12,12 +12,14 @@
|
||||
/area/awaymission/challenge/main
|
||||
name = "\improper Danger Room"
|
||||
icon_state = "away1"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/challenge/end
|
||||
name = "Administration"
|
||||
icon_state = "away2"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
|
||||
/obj/machinery/power/emitter/energycannon
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
//Clown Planet Areas
|
||||
|
||||
/area/planet/clown
|
||||
name = "\improper Clown Planet"
|
||||
icon_state = "honk"
|
||||
luminosity = 1
|
||||
dynamic_lighting = 0
|
||||
requires_power = 0
|
||||
report_alerts = 0
|
||||
|
||||
/area/awaymission/clownplanet/miningtown
|
||||
name = "\improper Clown Planet - Bananium-o-Rama"
|
||||
icon_state = "away1"
|
||||
luminosity = 1
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/clownplanet/mine
|
||||
name = "\improper Clown Planet - Bananium-o-Rama Mines"
|
||||
icon_state = "away2"
|
||||
luminosity = 1
|
||||
requires_power = 0
|
||||
@@ -307,6 +307,7 @@
|
||||
name = "Powered Tile"
|
||||
icon_state = "teleporter"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/ruin/space/ancientstation/space
|
||||
name = "Exposed To Space"
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
/area/awaymission/spacebattle
|
||||
name = "\improper Space Battle"
|
||||
icon_state = "away"
|
||||
requires_power = 0
|
||||
report_alerts = 0
|
||||
requires_power = FALSE
|
||||
report_alerts = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/spacebattle/cruiser
|
||||
name = "\improper Nanotrasen Cruiser"
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
/area/awaymission/spacehotel
|
||||
name = "Deep Space Hotel 419"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/spacehotel/kitchen
|
||||
name = "Hotel Kitchen"
|
||||
@@ -152,14 +153,6 @@
|
||||
/obj/machinery/door/unpowered/hotel_door/autoclose()
|
||||
if(!density && !operating && autoclose)
|
||||
close()
|
||||
|
||||
/obj/machinery/door/unpowered/hotel_door/emag_act(mob/user)
|
||||
if(isliving(user) && density)
|
||||
var/obj/effect/hotel_controller/H
|
||||
if(H.controller)
|
||||
H.controller.deploy_sec(user)
|
||||
..()
|
||||
|
||||
/obj/item/card/hotel_card
|
||||
name = "Key Card"
|
||||
icon_state = "guest"
|
||||
@@ -283,20 +276,4 @@
|
||||
spawn(300)
|
||||
if(D.occupant == deadbeat)
|
||||
// they still haven't checked out...
|
||||
deploy_sec(deadbeat)
|
||||
checkout(roomid)
|
||||
|
||||
/obj/effect/hotel_controller/proc/deploy_sec(mob/living/target)
|
||||
if(!istype(target) || !istype(get_area(target), /area/awaymission/spacehotel))
|
||||
return
|
||||
|
||||
var/list/secs[0]
|
||||
for(var/mob/living/carbon/human/interactive/away/hotel/guard/M in get_area(src))
|
||||
if(!M.retal)
|
||||
secs += M
|
||||
var/mob/living/carbon/human/interactive/away/hotel/guard/S = safepick(secs)
|
||||
if(!S)
|
||||
return
|
||||
|
||||
S.retal_target = target
|
||||
S.retal = 1
|
||||
checkout(roomid)
|
||||
@@ -1,132 +0,0 @@
|
||||
/mob/living/carbon/human/interactive/away/hotel
|
||||
away_area = /area/awaymission/spacehotel
|
||||
override_under = /obj/item/clothing/under/mafia
|
||||
chattyness = SNPC_CHANCE_TALK / 4
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/Initialize(mapload)
|
||||
. = ..(mapload, /datum/species/skrell)
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/doSetup()
|
||||
..()
|
||||
MYID.access = list(access_syndicate)
|
||||
RPID.access = list(access_syndicate)
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/guard
|
||||
default_job = /datum/job/officer
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/guard/doSetup()
|
||||
..("Guard")
|
||||
|
||||
// anti-pinata cheese
|
||||
var/obj/item/implant/dust/D = new /obj/item/implant/dust(src)
|
||||
D.implant(src)
|
||||
|
||||
for(var/obj/item/I in get_all_slots())
|
||||
I.flags |= NODROP
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/guard/KnockOut()
|
||||
// you'll never take me alive (this triggers the implant)
|
||||
emote("deathgasp")
|
||||
if(stat != DEAD)
|
||||
// mission failed. we'll get em next time
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/chef
|
||||
default_job = /datum/job/chef
|
||||
away_area = /area/awaymission/spacehotel/kitchen
|
||||
override_under = /obj/item/clothing/under/mafia/vest
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/bartender
|
||||
default_job = /datum/job/bartender
|
||||
override_under = /obj/item/clothing/under/mafia/vest
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/concierge
|
||||
override_under = /obj/item/clothing/under/mafia/white
|
||||
away_area = /area/awaymission/spacehotel/reception
|
||||
var/list/known_guests[0]
|
||||
var/obj/effect/hotel_controller/hotel
|
||||
var/obj/item/card/id/last_seen_id = null
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/concierge/random()
|
||||
..()
|
||||
equip_or_collect(new /obj/item/clipboard(src), slot_l_hand)
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/concierge/doSetup()
|
||||
..("Concierge")
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/concierge/setup_job()
|
||||
favoured_types = list(/obj/item/paper, /obj/item/clipboard)
|
||||
functions += list("stamping", "concierge")
|
||||
restrictedJob = 1
|
||||
|
||||
/mob/living/carbon/human/interactive/away/hotel/concierge/proc/concierge()
|
||||
if(!hotel)
|
||||
hotel = hotel.controller
|
||||
if(!hotel)
|
||||
return
|
||||
|
||||
var/verbs_use = pick_list(speak_file, "verbs_use")
|
||||
var/verbs_touch = pick_list(speak_file, "verbs_touch")
|
||||
var/verbs_move = pick_list(speak_file, "verbs_move")
|
||||
var/nouns_generic = pick_list(speak_file, "nouns_generic")
|
||||
var/adjective_insult = pick_list(speak_file, "adjective_insult")
|
||||
var/adjective_objects = pick_list(speak_file, "adjective_objects")
|
||||
var/adjective_generic = pick_list(speak_file, "adjective_generic")
|
||||
var/curse_words = pick_list(speak_file, "curse_words")
|
||||
|
||||
var/found = 0
|
||||
for(var/mob/living/carbon/human/H in nearby - known_guests)
|
||||
pointed(H)
|
||||
known_guests += H
|
||||
found = 1
|
||||
if(found)
|
||||
say("Welcome to [hotel], [nouns_generic]! Please check in by [ing_verb(verbs_move)] and [ing_verb(verbs_use)] your [adjective_objects] ID onto the table.")
|
||||
return
|
||||
|
||||
var/obj/item/card/id
|
||||
var/id_seen = 0
|
||||
for(var/obj/item/card/id/I in get_area(src))
|
||||
id_seen = 1
|
||||
if(I != last_seen_id)
|
||||
id = I
|
||||
if(!id_seen)
|
||||
last_seen_id = null
|
||||
return
|
||||
if(!id)
|
||||
return
|
||||
var/turf/idloc = get_turf(id)
|
||||
if(!Adjacent(idloc))
|
||||
tryWalk(idloc)
|
||||
else
|
||||
// is the last jerk that touched it over here?
|
||||
var/mob/id_owner
|
||||
for(var/mob/living/carbon/human/H in nearby)
|
||||
if(H.ckey == id.fingerprintslast)
|
||||
id_owner = H
|
||||
break
|
||||
|
||||
if(!id_owner)
|
||||
say("Whose card is this?")
|
||||
pointed(id)
|
||||
return
|
||||
|
||||
last_seen_id = id
|
||||
// Checking in or out?
|
||||
if(id_owner in hotel.guests)
|
||||
// Check out
|
||||
say ("Hope you enjoyed your [adjective_objects] stay at our [adjective_generic] hotel!")
|
||||
hotel.checkout(hotel.guests[id_owner])
|
||||
else
|
||||
// pick a room
|
||||
var/obj/machinery/door/unpowered/hotel_door/D = safepick(hotel.vacant_rooms)
|
||||
if(!D)
|
||||
say("Sorry, all the [adjective_objects] are occupied currently.")
|
||||
else
|
||||
// Check in
|
||||
say("$100 per 10 minutes. The cost will be automatically [past_verb(verbs_touch)] while you're checked in.")
|
||||
|
||||
var/obj/item/card/hotel_card/K = hotel.checkin(D.id, id_owner, id)
|
||||
if(K)
|
||||
K.forceMove(idloc)
|
||||
else
|
||||
say("Your [adjective_insult] [curse_words] card was rejected.")
|
||||
@@ -161,7 +161,7 @@ var/sc_safecode5 = "[rand(0,9)]"
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
|
||||
move_self = 0 //Contianed narsie does not move!
|
||||
grav_pull = 0 //Contained narsie does not pull stuff in!
|
||||
var/uneatable = list(/turf/space, /obj/effect/overlay, /atom/movable/lighting_overlay, /mob/living/simple_animal/hostile/construct)
|
||||
var/uneatable = list(/turf/space, /obj/effect/overlay, /atom/movable/lighting_object, /mob/living/simple_animal/hostile/construct)
|
||||
|
||||
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
|
||||
/obj/singularity/narsie/sc_Narsie/admin_investigate_setup()
|
||||
|
||||
@@ -9,31 +9,30 @@
|
||||
/area/awaymission/wwmines
|
||||
name = "\improper Wild West Mines"
|
||||
icon_state = "away1"
|
||||
luminosity = 1
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/wwgov
|
||||
name = "\improper Wild West Mansion"
|
||||
icon_state = "away2"
|
||||
luminosity = 1
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/wwrefine
|
||||
name = "\improper Wild West Refinery"
|
||||
icon_state = "away3"
|
||||
luminosity = 1
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/wwvault
|
||||
name = "\improper Wild West Vault"
|
||||
icon_state = "away3"
|
||||
luminosity = 0
|
||||
|
||||
/area/awaymission/wwvaultdoors
|
||||
name = "\improper Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
|
||||
icon_state = "away2"
|
||||
requires_power = 0
|
||||
luminosity = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/*
|
||||
* Wish Granter
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/mob/living/carbon/human/interactive/away
|
||||
var/away_area = /area/awaymission // their overriden job area
|
||||
var/override_under = null // optional type for uniform, else default for job
|
||||
var/squad_member = 0 // was spawned by squad
|
||||
var/home_z
|
||||
|
||||
/mob/living/carbon/human/interactive/away/Initialize(mapload)
|
||||
. = ..()
|
||||
TRAITS |= TRAIT_ROBUST
|
||||
faction += "away"
|
||||
|
||||
/mob/living/carbon/human/interactive/away/random()
|
||||
..()
|
||||
// a little hacky but it should prevent doubled uniforms
|
||||
if(ispath(override_under, /obj/item/clothing/under))
|
||||
var/old_under = w_uniform
|
||||
w_uniform = null
|
||||
equip_to_slot(new override_under(src), slot_w_uniform)
|
||||
qdel(old_under)
|
||||
|
||||
/mob/living/carbon/human/interactive/away/doSetup()
|
||||
..()
|
||||
var/datum/data/pda/app/messenger/M = MYPDA.find_program(/datum/data/pda/app/messenger)
|
||||
M.toff = 1
|
||||
|
||||
/mob/living/carbon/human/interactive/away/job2area()
|
||||
return away_area
|
||||
|
||||
/mob/living/carbon/human/interactive/away/doProcess()
|
||||
if(!home_z)
|
||||
home_z = get_turf(z)
|
||||
if(home_z != get_turf(z))
|
||||
gib()
|
||||
..()
|
||||
|
||||
/obj/effect/spawner/snpc_squad
|
||||
name = "squad spawner"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x"
|
||||
density = 0
|
||||
opacity = 0
|
||||
invisibility = 101
|
||||
var/squad_type = /mob/living/carbon/human/interactive/away
|
||||
var/squad_size = 3
|
||||
|
||||
var/global/list/squads[0]
|
||||
var/list/squad
|
||||
|
||||
/obj/effect/spawner/snpc_squad/New()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
squad = squads[squad_type]
|
||||
if(!squad)
|
||||
squad = list()
|
||||
squads[squad_type] = squad
|
||||
squad += src
|
||||
|
||||
/obj/effect/spawner/snpc_squad/Destroy()
|
||||
squad = null
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/spawner/snpc_squad/process()
|
||||
// check squad memebers
|
||||
var/living = 0
|
||||
for(var/mob/living/carbon/human/interactive/away/A in squad)
|
||||
if(!A.stat)
|
||||
living++
|
||||
else
|
||||
// see if anyone's looking, if not, despawn
|
||||
var/can_despawn = 1
|
||||
for(var/mob/living/M in viewers(A, world.view + 1))
|
||||
if(M.client)
|
||||
living++ // dead guy that can be seen still takes up a slot
|
||||
can_despawn = 0
|
||||
break
|
||||
if(can_despawn)
|
||||
squad -= A
|
||||
qdel(A)
|
||||
|
||||
// spawn new ones
|
||||
if(living < squad_size && !length(viewers(src, world.view)))
|
||||
var/mob/living/carbon/human/interactive/away/A = new squad_type(loc)
|
||||
squad += A
|
||||
A.squad_member = 1
|
||||
@@ -1,8 +1,8 @@
|
||||
/area/awaymission/upperlevel
|
||||
name = "Open Space"
|
||||
color = "#888"
|
||||
dynamic_lighting = 0
|
||||
requires_power = 0
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
|
||||
// Used by /turf/unsimulated/floor/upperlevel as a reference for where the other floor is
|
||||
/obj/effect/levelref
|
||||
@@ -84,9 +84,14 @@
|
||||
|
||||
/obj/effect/portal_sensor/proc/check_light()
|
||||
var/turf/T = loc
|
||||
if(istype(T) && T.lighting_overlay && !T.lighting_overlay.needs_update)
|
||||
var/atom/movable/lighting_overlay/O = T.lighting_overlay
|
||||
var/hash = O.lum_r + O.lum_g + O.lum_b
|
||||
if(istype(T) && T.lighting_object && !T.lighting_object.needs_update)
|
||||
var/atom/movable/lighting_object/O = T.lighting_object
|
||||
var/hash = 0
|
||||
|
||||
for(var/lighting_corner in O)
|
||||
var/datum/lighting_corner/C = lighting_corner
|
||||
hash = hash + C.lum_r + C.lum_g + C.lum_b
|
||||
|
||||
if(hash != light_hash)
|
||||
light_hash = hash
|
||||
trigger()
|
||||
@@ -365,4 +370,4 @@
|
||||
screen_loc = "CENTER[ox >= 0 ? "+" : ""][ox],CENTER[oy >= 0 ? "+" : ""][oy]"
|
||||
|
||||
/obj/effect/view_portal_dummy/attack_ghost(mob/user)
|
||||
owner.attack_ghost(user)
|
||||
owner.attack_ghost(user)
|
||||
@@ -81,7 +81,7 @@
|
||||
var/datum/chatOutput/chatOutput
|
||||
|
||||
// Donator stuff.
|
||||
var/donator_level = DONATOR_LEVEL_NONE
|
||||
var/donator_level = 0
|
||||
|
||||
// If set to true, this client can interact with atoms such as buttons and doors on top of regular machinery interaction
|
||||
var/advanced_admin_interaction = FALSE
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
//Admin PM
|
||||
if(href_list["priv_msg"])
|
||||
var/client/C = locate(href_list["priv_msg"])
|
||||
|
||||
|
||||
if(!C) // Might be a stealthmin ID, so pass it in straight
|
||||
C = href_list["priv_msg"]
|
||||
else if(C.UID() != href_list["priv_msg"])
|
||||
@@ -328,13 +328,13 @@
|
||||
GLOB.admins += src
|
||||
holder.owner = src
|
||||
|
||||
donator_check()
|
||||
|
||||
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
|
||||
prefs = preferences_datums[ckey]
|
||||
if(!prefs)
|
||||
prefs = new /datum/preferences(src)
|
||||
preferences_datums[ckey] = prefs
|
||||
else
|
||||
prefs.parent = src
|
||||
prefs.last_ip = address //these are gonna be used for banning
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
if(world.byond_version >= 511 && byond_version >= 511 && prefs.clientfps)
|
||||
@@ -343,12 +343,6 @@
|
||||
spawn() // Goonchat does some non-instant checks in start()
|
||||
chatOutput.start()
|
||||
|
||||
if(custom_event_msg && custom_event_msg != "")
|
||||
to_chat(src, "<h1 class='alert'>Custom Event</h1>")
|
||||
to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
|
||||
to_chat(src, "<span class='alert'>[html_encode(custom_event_msg)]</span>")
|
||||
to_chat(src, "<br>")
|
||||
|
||||
if( (world.address == address || !address) && !host )
|
||||
host = key
|
||||
world.update_status()
|
||||
@@ -376,6 +370,7 @@
|
||||
to_chat(src, message)
|
||||
clientmessages.Remove(ckey)
|
||||
|
||||
donator_check()
|
||||
|
||||
send_resources()
|
||||
|
||||
@@ -395,10 +390,14 @@
|
||||
if(establish_db_connection())
|
||||
to_chat(src,"<span class='notice'>You have enabled karma gains.")
|
||||
|
||||
if(!void)
|
||||
void = new()
|
||||
generate_clickcatcher()
|
||||
apply_clickcatcher()
|
||||
|
||||
screen += void
|
||||
if(custom_event_msg && custom_event_msg != "")
|
||||
to_chat(src, "<h1 class='alert'>Custom Event</h1>")
|
||||
to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
|
||||
to_chat(src, "<span class='alert'>[html_encode(custom_event_msg)]</span>")
|
||||
to_chat(src, "<br>")
|
||||
|
||||
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
|
||||
to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
|
||||
@@ -431,17 +430,27 @@
|
||||
if(!dbcon.IsConnected())
|
||||
return
|
||||
|
||||
if(check_rights(R_ADMIN, 0, mob)) // Yes, the mob is required, regardless of other examples in this file, it won't work otherwise
|
||||
donator_level = DONATOR_LEVEL_MAX
|
||||
donor_loadout_points()
|
||||
return
|
||||
|
||||
//Donator stuff.
|
||||
var/DBQuery/query_donor_select = dbcon.NewQuery("SELECT ckey, tier, active FROM `[format_table_name("donators")]` WHERE ckey = '[ckey]'")
|
||||
query_donor_select.Execute()
|
||||
while(query_donor_select.NextRow())
|
||||
if(!text2num(query_donor_select.item[3]))
|
||||
// Inactive donator.
|
||||
donator_level = DONATOR_LEVEL_NONE
|
||||
donator_level = 0
|
||||
return
|
||||
donator_level = text2num(query_donor_select.item[2])
|
||||
donor_loadout_points()
|
||||
break
|
||||
|
||||
/client/proc/donor_loadout_points()
|
||||
if(donator_level > 0 && prefs)
|
||||
prefs.max_gear_slots = config.max_loadout_points + 5
|
||||
|
||||
/client/proc/log_client_to_db(connectiontopic)
|
||||
if(IsGuestKey(key))
|
||||
return
|
||||
@@ -775,6 +784,15 @@
|
||||
else
|
||||
winset(src, "rpane.changelog", "background-color=none;text-color=#000000")
|
||||
|
||||
/client/proc/generate_clickcatcher()
|
||||
if(!void)
|
||||
void = new()
|
||||
screen += void
|
||||
|
||||
/client/proc/apply_clickcatcher()
|
||||
generate_clickcatcher()
|
||||
var/list/actualview = getviewsize(view)
|
||||
void.UpdateGreed(actualview[1],actualview[2])
|
||||
|
||||
/client/proc/send_ssd_warning(mob/M)
|
||||
if(!config.ssd_warning)
|
||||
@@ -786,4 +804,4 @@
|
||||
to_chat(src, "Interacting with SSD players is against server rules unless you've ahelped first for permission. If you have, <a href='byond://?src=[UID()];ssdwarning=accepted'>confirm that</A> and proceed.")
|
||||
return TRUE
|
||||
|
||||
#undef SSD_WARNING_TIMER
|
||||
#undef SSD_WARNING_TIMER
|
||||
|
||||
@@ -4,7 +4,6 @@ var/list/gear_datums = list()
|
||||
/datum/loadout_category
|
||||
var/category = ""
|
||||
var/list/gear = list()
|
||||
var/donor_only = FALSE
|
||||
|
||||
/datum/loadout_category/New(cat)
|
||||
category = cat
|
||||
@@ -34,8 +33,6 @@ var/list/gear_datums = list()
|
||||
if(!loadout_categories[use_category])
|
||||
loadout_categories[use_category] = new /datum/loadout_category(use_category)
|
||||
var/datum/loadout_category/LC = loadout_categories[use_category]
|
||||
if(initial(G.donor_only))
|
||||
LC.donor_only = TRUE
|
||||
gear_datums[use_name] = new geartype
|
||||
LC.gear[use_name] = gear_datums[use_name]
|
||||
|
||||
@@ -57,7 +54,7 @@ var/list/gear_datums = list()
|
||||
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
|
||||
var/subtype_path = /datum/gear //for skipping organizational subtypes (optional)
|
||||
var/subtype_cost_overlap = TRUE //if subtypes can take points at the same time
|
||||
var/donor_only = FALSE // if it's only available to donors
|
||||
var/donator_tier = 0
|
||||
|
||||
/datum/gear/New()
|
||||
..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/gear/donor
|
||||
donor_only = TRUE
|
||||
donator_tier = 2
|
||||
sort_category = "Donor"
|
||||
subtype_path = /datum/gear/donor
|
||||
|
||||
@@ -77,6 +77,26 @@
|
||||
display_name = "Guy Fawkes mask"
|
||||
path = /obj/item/clothing/mask/fawkes
|
||||
|
||||
/datum/gear/donor/noble_clothes
|
||||
display_name = "Noble Clothes"
|
||||
path = /obj/item/clothing/under/noble_clothes
|
||||
/datum/gear/donor/id_decal_silver
|
||||
display_name = "Silver ID Decal"
|
||||
path = /obj/item/id_decal/silver
|
||||
donator_tier = 3
|
||||
cost = 2
|
||||
|
||||
/datum/gear/donor/id_decal_prisoner
|
||||
display_name = "Prisoner ID Decal"
|
||||
path = /obj/item/id_decal/prisoner
|
||||
donator_tier = 3
|
||||
cost = 2
|
||||
|
||||
/datum/gear/donor/id_decal_emag
|
||||
display_name = "Emag ID Decal"
|
||||
path = /obj/item/id_decal/emag
|
||||
donator_tier = 3
|
||||
cost = 2
|
||||
|
||||
/datum/gear/donor/id_decal_gold
|
||||
display_name = "Gold ID Decal"
|
||||
path = /obj/item/id_decal/gold
|
||||
donator_tier = 4
|
||||
cost = 4
|
||||
@@ -183,7 +183,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
// 0 = character settings, 1 = game preferences
|
||||
var/current_tab = TAB_CHAR
|
||||
|
||||
// OOC Metadata:
|
||||
// OOC Metadata:
|
||||
var/metadata = ""
|
||||
var/slot_name = ""
|
||||
|
||||
@@ -211,8 +211,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
unlock_content = C.IsByondMember()
|
||||
if(unlock_content)
|
||||
max_save_slots = MAX_SAVE_SLOTS_MEMBER
|
||||
if(C.donator_level >= DONATOR_LEVEL_ONE)
|
||||
max_gear_slots += 5
|
||||
|
||||
loaded_preferences_successfully = load_preferences(C) // Do not call this with no client/C, it generates a runtime / SQL error
|
||||
if(loaded_preferences_successfully)
|
||||
@@ -448,10 +446,11 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <span style='border: 1px solid #161616; background-color: [UI_style_color];'> </span><br>"
|
||||
dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
|
||||
dat += "<b>Deadchat Anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
|
||||
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
|
||||
if(user.client.donator_level > 0)
|
||||
dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
|
||||
dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
|
||||
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'><b>[toggles & AMBIENT_OCCLUSION ? "Enabled" : "Disabled"]</b></a><br>"
|
||||
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
|
||||
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
|
||||
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
|
||||
@@ -508,10 +507,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
|
||||
var/firstcat = 1
|
||||
for(var/category in loadout_categories)
|
||||
var/datum/loadout_category/LC = loadout_categories[category]
|
||||
if(LC.donor_only)
|
||||
if(user.client.donator_level < DONATOR_LEVEL_TWO) // level two donators get the donator loadout, so don't show it to anyone with less than that
|
||||
continue
|
||||
if(firstcat)
|
||||
firstcat = 0
|
||||
else
|
||||
@@ -529,7 +524,10 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
for(var/gear_name in LC.gear)
|
||||
var/datum/gear/G = LC.gear[gear_name]
|
||||
var/ticked = (G.display_name in gear)
|
||||
dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
|
||||
if(G.donator_tier > user.client.donator_level)
|
||||
dat += "<tr style='vertical-align:top;'><td width=15%><B>[G.display_name]</B></td>"
|
||||
else
|
||||
dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
|
||||
dat += "<td width = 5% style='vertical-align:top'>[G.cost]</td><td>"
|
||||
if(G.allowed_roles)
|
||||
dat += "<font size=2>Restrictions: "
|
||||
@@ -1147,10 +1145,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(TG.display_name in gear)
|
||||
gear -= TG.display_name
|
||||
else
|
||||
if(TG.donor_only)
|
||||
if(user.client.donator_level < DONATOR_LEVEL_TWO) // donator items are locked to > tier 2
|
||||
//they normally can't even get this far- but just in case of href exploits, we check them here
|
||||
return
|
||||
if(TG.donator_tier && user.client.donator_level < TG.donator_tier)
|
||||
to_chat(user, "<span class='warning'>That gear is only available at a higher donation tier than you are on.</span>")
|
||||
return
|
||||
var/total_cost = 0
|
||||
var/list/type_blacklist = list()
|
||||
for(var/gear_name in gear)
|
||||
@@ -1921,22 +1918,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(world.byond_version >= 511 && user.client && user.client.byond_version >= 511)
|
||||
parent.fps = clientfps
|
||||
|
||||
/*
|
||||
if("skin_style")
|
||||
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
||||
if(!skin_style_name) return
|
||||
*/
|
||||
|
||||
/* if("spawnpoint")
|
||||
var/list/spawnkeys = list()
|
||||
for(var/S in spawntypes)
|
||||
spawnkeys += S
|
||||
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
||||
if(!choice || !spawntypes[choice])
|
||||
spawnpoint = "Arrivals Shuttle"
|
||||
return
|
||||
spawnpoint = choice */
|
||||
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
if("publicity")
|
||||
@@ -1944,7 +1925,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
toggles ^= MEMBER_PUBLIC
|
||||
|
||||
if("donor_public")
|
||||
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
|
||||
if(user.client.donator_level > 0)
|
||||
toggles ^= DONATOR_PUBLIC
|
||||
|
||||
if("gender")
|
||||
@@ -2081,6 +2062,14 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(href_list["tab"])
|
||||
current_tab = text2num(href_list["tab"])
|
||||
|
||||
if("ambientocclusion")
|
||||
toggles ^= AMBIENT_OCCLUSION
|
||||
if(parent && parent.screen && parent.screen.len)
|
||||
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
|
||||
PM.filters -= FILTER_AMBIENT_OCCLUSION
|
||||
if(toggles & AMBIENT_OCCLUSION)
|
||||
PM.filters += FILTER_AMBIENT_OCCLUSION
|
||||
|
||||
ShowChoices(user)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style))
|
||||
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 2097151, initial(toggles))
|
||||
toggles = sanitize_integer(toggles, 0, TOGGLES_TOTAL, initial(toggles))
|
||||
sound = sanitize_integer(sound, 0, 65535, initial(sound))
|
||||
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
|
||||
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
|
||||
@@ -87,7 +87,7 @@
|
||||
UI_style_alpha='[UI_style_alpha]',
|
||||
be_role='[sanitizeSQL(list2params(be_special))]',
|
||||
default_slot='[default_slot]',
|
||||
toggles='[toggles]',
|
||||
toggles='[num2text(toggles, 7)]',
|
||||
atklog='[atklog]',
|
||||
sound='[sound]',
|
||||
randomslot='[randomslot]',
|
||||
|
||||
@@ -230,7 +230,6 @@
|
||||
to_chat(usr, "<span class='notice'>You have disabled karma gains.")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You have enabled karma gains.")
|
||||
return
|
||||
|
||||
/client/verb/toggle_popup_limiter()
|
||||
set name = "Toggle Text Popup Limiter"
|
||||
@@ -242,4 +241,4 @@
|
||||
to_chat(usr, "<span class='notice'>You have enabled text popup limiting.")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You have disabled text popup limiting.")
|
||||
return
|
||||
|
||||
|
||||
@@ -151,14 +151,16 @@
|
||||
slot_flags = SLOT_EYES
|
||||
materials = list(MAT_GLASS = 250)
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0 //Base human is 2
|
||||
var/see_in_dark = 0 //Base human is 2
|
||||
var/invis_view = SEE_INVISIBLE_LIVING
|
||||
var/invis_override = 0
|
||||
var/lighting_alpha
|
||||
|
||||
var/emagged = 0
|
||||
var/list/color_view = null//overrides client.color while worn
|
||||
var/prescription = 0
|
||||
var/prescription_upgradable = 0
|
||||
var/over_mask = FALSE //Whether or not the eyewear is rendered above the mask. Purely cosmetic.
|
||||
strip_delay = 20 // but seperated to allow items to protect but not impair vision, like space helmets
|
||||
put_on_delay = 25
|
||||
burn_state = FIRE_PROOF
|
||||
@@ -173,6 +175,28 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
|
||||
BLIND // can't see anything
|
||||
*/
|
||||
|
||||
/obj/item/clothing/glasses/verb/adjust_eyewear() //Adjust eyewear to be worn above or below the mask.
|
||||
set name = "Adjust Eyewear"
|
||||
set category = "Object"
|
||||
set desc = "Adjust your eyewear to be worn over or under a mask."
|
||||
set src in usr
|
||||
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated()) //Dead spessmen adjust no glasses. Resting/buckled ones do, though
|
||||
return
|
||||
|
||||
var/action_fluff = "You adjust \the [src]"
|
||||
if(user.glasses == src)
|
||||
if(!user.canUnEquip(src))
|
||||
to_chat(usr, "[src] is stuck to you!")
|
||||
return
|
||||
if(attack_hand(user)) //Remove the glasses for this action. Prevents logic-defying instances where glasses phase through your mask as it ascends/descends to another plane of existence.
|
||||
action_fluff = "You remove \the [src] and adjust it"
|
||||
|
||||
over_mask = !over_mask
|
||||
to_chat(user, "<span class='notice'>[action_fluff] to be worn [over_mask ? "over" : "under"] a mask.</span>")
|
||||
|
||||
//Gloves
|
||||
/obj/item/clothing/gloves
|
||||
@@ -281,9 +305,11 @@ BLIND // can't see anything
|
||||
slot_flags = SLOT_HEAD
|
||||
var/blockTracking // Do we block AI tracking?
|
||||
var/HUDType = null
|
||||
var/darkness_view = 0
|
||||
var/helmet_goggles_invis_view = 0
|
||||
|
||||
var/vision_flags = 0
|
||||
var/see_in_dark = 0
|
||||
var/lighting_alpha
|
||||
|
||||
var/can_toggle = null
|
||||
|
||||
//Mask
|
||||
@@ -574,8 +600,9 @@ BLIND // can't see anything
|
||||
"Drask" = 'icons/mob/species/drask/uniform.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/uniform.dmi'
|
||||
)
|
||||
var/has_sensor = 1//For the crew computer 2 = unable to change mode
|
||||
var/sensor_mode = 0
|
||||
var/has_sensor = TRUE//For the crew computer 2 = unable to change mode
|
||||
var/sensor_mode = SENSOR_OFF
|
||||
var/random_sensor = TRUE
|
||||
/*
|
||||
1 = Report living/dead
|
||||
2 = Report detailed damages
|
||||
@@ -587,7 +614,8 @@ BLIND // can't see anything
|
||||
var/basecolor
|
||||
|
||||
/obj/item/clothing/under/rank/New()
|
||||
sensor_mode = pick(0,1,2,3)
|
||||
if(random_sensor)
|
||||
sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_VITALS, SENSOR_COORDS)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/Destroy()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=1;engineering=2"
|
||||
vision_flags = SEE_TURFS
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 1
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -52,7 +52,8 @@
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=4;engineering=5;plasmatech=4"
|
||||
darkness_view = 8
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/meson/prescription
|
||||
@@ -103,8 +104,8 @@
|
||||
desc = "Now you can science in darkness."
|
||||
icon_state = "nvpurple"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
|
||||
|
||||
/obj/item/clothing/glasses/janitor
|
||||
name = "Janitorial Goggles"
|
||||
@@ -122,8 +123,8 @@
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi',
|
||||
@@ -177,6 +178,15 @@
|
||||
flags = NODROP
|
||||
flags_cover = null
|
||||
|
||||
/obj/item/clothing/glasses/material/lighting
|
||||
name = "Neutron Goggles"
|
||||
desc = "These odd glasses use a form of neutron-based imaging to completely negate the effects of light and darkness."
|
||||
origin_tech = null
|
||||
vision_flags = 0
|
||||
|
||||
flags = NODROP
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
|
||||
/obj/item/clothing/glasses/regular
|
||||
name = "prescription glasses"
|
||||
desc = "Made by Nerd. Co."
|
||||
@@ -223,7 +233,7 @@
|
||||
name = "sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
darkness_view = 1
|
||||
see_in_dark = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
prescription_upgradable = 1
|
||||
@@ -237,7 +247,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/fake
|
||||
desc = "Cheap, plastic sunglasses. They don't even have UV protection."
|
||||
name = "cheap sunglasses"
|
||||
darkness_view = 0
|
||||
see_in_dark = 0
|
||||
flash_protect = 0
|
||||
tint = 0
|
||||
|
||||
@@ -285,7 +295,7 @@
|
||||
name = "sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
darkness_view = 1
|
||||
see_in_dark = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
species_fit = list("Vox")
|
||||
@@ -382,6 +392,7 @@
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3"
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = -1
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -389,18 +400,18 @@
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
emp_act(severity)
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
to_chat(M, "<span class='warning'>The Optical Thermal Scanner overloads and blinds you!</span>")
|
||||
if(M.glasses == src)
|
||||
M.EyeBlind(3)
|
||||
M.EyeBlurry(5)
|
||||
if(!(M.disabilities & NEARSIGHTED))
|
||||
M.BecomeNearsighted()
|
||||
spawn(100)
|
||||
M.CureNearsighted()
|
||||
..()
|
||||
/obj/item/clothing/glasses/thermal/emp_act(severity)
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
to_chat(M, "<span class='warning'>The Optical Thermal Scanner overloads and blinds you!</span>")
|
||||
if(M.glasses == src)
|
||||
M.EyeBlind(3)
|
||||
M.EyeBlurry(5)
|
||||
if(!(M.disabilities & NEARSIGHTED))
|
||||
M.BecomeNearsighted()
|
||||
spawn(100)
|
||||
M.CureNearsighted()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
|
||||
name = "Optical Meson Scanner"
|
||||
@@ -503,11 +514,11 @@
|
||||
icon_state = "godeye"
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
see_in_dark = 8
|
||||
scan_reagents = 1
|
||||
flags = NODROP
|
||||
flags_cover = null
|
||||
invis_view = SEE_INVISIBLE_MINIMUM
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, src) && W != src && W.loc == user)
|
||||
|
||||
@@ -50,8 +50,8 @@
|
||||
icon_state = "healthhudnight"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=4;biotech=4;plasmatech=4;engineering=5"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic
|
||||
@@ -72,8 +72,8 @@
|
||||
icon_state = "diagnostichudnight"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=4;powerstorage=4;plasmatech=4;engineering=5"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/security
|
||||
@@ -105,14 +105,15 @@
|
||||
icon_state = "jensenshades"
|
||||
item_state = "jensenshades"
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/night
|
||||
name = "\improper Night Vision Security HUD"
|
||||
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
|
||||
icon_state = "securityhudnight"
|
||||
origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/read_only
|
||||
@@ -123,7 +124,7 @@
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunhud"
|
||||
origin_tech = "magnets=3;combat=3;engineering=3"
|
||||
darkness_view = 1
|
||||
see_in_dark = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
prescription_upgradable = 1
|
||||
@@ -153,8 +154,8 @@
|
||||
desc = "A hydroponic HUD fitted with a light amplifier."
|
||||
icon_state = "hydroponichudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/tajblind
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
desc = "A helmet with a built-in thermal scanning visor."
|
||||
icon_state = "helmetthermals"
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
/obj/item/clothing/head/helmet/meson
|
||||
name = "meson visor helmet"
|
||||
@@ -67,7 +68,7 @@
|
||||
name = "night-vision helmet"
|
||||
desc = "A helmet with a built-in pair of night vision goggles."
|
||||
icon_state = "helmetNVG"
|
||||
helmet_goggles_invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
|
||||
|
||||
/obj/item/clothing/head/helmet/alt
|
||||
name = "bulletproof helmet"
|
||||
|
||||
@@ -162,11 +162,6 @@
|
||||
item_state = "sexymime"
|
||||
burn_state = FLAMMABLE
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
name = "cyborg visor"
|
||||
desc = "Beep boop"
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
/obj/item/voice_changer
|
||||
name = "voice changer"
|
||||
desc = "A voice scrambling module. If you can see this, report it as a bug on the tracker."
|
||||
var/voice //If set and item is present in mask/suit, this name will be used for the wearer's speech.
|
||||
var/active
|
||||
|
||||
/obj/item/clothing/mask/gas/voice
|
||||
name = "gas mask"
|
||||
// desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
|
||||
var/obj/item/voice_changer/changer
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/verb/Toggle_Voice_Changer()
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
changer.active = !changer.active
|
||||
to_chat(usr, "<span class='notice'>You [changer.active ? "enable" : "disable"] the voice-changing module in \the [src].</span>")
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/verb/Set_Voice(name as text)
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
var/voice = sanitize(copytext(name,1,MAX_MESSAGE_LEN))
|
||||
if(!voice || !length(voice)) return
|
||||
changer.voice = voice
|
||||
to_chat(usr, "<span class='notice'>You are now mimicking <B>[changer.voice]</B>.</span>")
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/New()
|
||||
..()
|
||||
changer = new(src)
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/clown
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
|
||||
@@ -83,7 +83,7 @@ obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
|
||||
|
||||
/obj/item/clothing/shoes/magboots/wizard/attack_self(mob/user)
|
||||
if(user)
|
||||
if(user.mind in ticker.mode.wizards)
|
||||
if(user.mind in SSticker.mode.wizards)
|
||||
if(magpulse) //faint blue light when shoes are turned on gives a reason to turn them off when not needed in maint
|
||||
set_light(0)
|
||||
else
|
||||
|
||||
@@ -1,21 +1,3 @@
|
||||
/obj/item/clothing/shoes/syndigaloshes
|
||||
desc = "A pair of brown shoes. They seem to have extra grip."
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
origin_tech = "syndicate=2"
|
||||
burn_state = FIRE_PROOF
|
||||
var/list/clothing_choices = list()
|
||||
silence_steps = 1
|
||||
|
||||
/obj/item/clothing/shoes/syndigaloshes/black
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes. They seem to have extra grip."
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
|
||||
@@ -47,7 +47,8 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
vision_flags = SEE_MOBS
|
||||
helmet_goggles_invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
|
||||
see_in_dark = 8
|
||||
HUDType = MEDHUD
|
||||
strip_delay = 130
|
||||
|
||||
|
||||
@@ -269,14 +269,13 @@
|
||||
/obj/item/rig_module/voice/New()
|
||||
..()
|
||||
voice_holder = new(src)
|
||||
voice_holder.active = 0
|
||||
voice_holder.active = FALSE
|
||||
|
||||
/obj/item/rig_module/voice/installed()
|
||||
..()
|
||||
holder.speech = src
|
||||
|
||||
/obj/item/rig_module/voice/engage()
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
@@ -287,17 +286,17 @@
|
||||
|
||||
switch(choice)
|
||||
if("Enable")
|
||||
active = 1
|
||||
voice_holder.active = 1
|
||||
active = TRUE
|
||||
voice_holder.active = TRUE
|
||||
to_chat(usr, "<font color='blue'>You enable the speech synthesiser.</font>")
|
||||
if("Disable")
|
||||
active = 0
|
||||
voice_holder.active = 0
|
||||
active = FALSE
|
||||
voice_holder.active = FALSE
|
||||
to_chat(usr, "<font color='blue'>You disable the speech synthesiser.</font>")
|
||||
if("Set Name")
|
||||
var/raw_choice = sanitize(input(usr, "Please enter a new name.") as text|null, MAX_NAME_LEN)
|
||||
if(!raw_choice)
|
||||
return 0
|
||||
return FALSE
|
||||
voice_holder.voice = raw_choice
|
||||
to_chat(usr, "<font color='blue'>You are now mimicking <B>[voice_holder.voice]</B>.</font>")
|
||||
return 1
|
||||
|
||||
@@ -345,7 +345,7 @@
|
||||
name = "winter coat"
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "wintercoat"
|
||||
item_state = "labcoat"
|
||||
item_state = "coatwinter"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -369,6 +369,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "wintercoat_captain"
|
||||
item_state = "coatcaptain"
|
||||
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/captain
|
||||
@@ -379,6 +380,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/security
|
||||
name = "security winter coat"
|
||||
icon_state = "wintercoat_sec"
|
||||
item_state = "coatsecurity"
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/security
|
||||
@@ -389,6 +391,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/medical
|
||||
name = "medical winter coat"
|
||||
icon_state = "wintercoat_med"
|
||||
item_state = "coatmedical"
|
||||
allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/medical
|
||||
@@ -399,6 +402,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
icon_state = "wintercoat_sci"
|
||||
item_state = "coatscience"
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/science
|
||||
@@ -409,6 +413,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering
|
||||
name = "engineering winter coat"
|
||||
icon_state = "wintercoat_engi"
|
||||
item_state = "coatengineer"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/engineering
|
||||
@@ -419,6 +424,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
|
||||
name = "atmospherics winter coat"
|
||||
icon_state = "wintercoat_atmos"
|
||||
item_state = "coatatmos"
|
||||
hoodtype = /obj/item/clothing/head/winterhood/engineering/atmos
|
||||
|
||||
/obj/item/clothing/head/winterhood/engineering/atmos
|
||||
@@ -427,6 +433,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/hydro
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "wintercoat_hydro"
|
||||
item_state = "coathydro"
|
||||
allowed = list(/obj/item/reagent_containers/spray, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/hatchet, /obj/item/storage/bag/plants)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/hydro
|
||||
|
||||
@@ -436,6 +443,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/cargo
|
||||
name = "cargo winter coat"
|
||||
icon_state = "wintercoat_cargo"
|
||||
item_state = "coatcargo"
|
||||
hoodtype = /obj/item/clothing/head/winterhood/cargo
|
||||
|
||||
/obj/item/clothing/head/winterhood/cargo
|
||||
@@ -444,6 +452,7 @@
|
||||
/obj/item/clothing/suit/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "wintercoat_miner"
|
||||
item_state = "coatminer"
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
hoodtype = /obj/item/clothing/head/winterhood/miner
|
||||
|
||||
@@ -630,7 +630,7 @@
|
||||
|
||||
var/area/t = get_area(M)
|
||||
var/obj/item/radio/headset/a = new /obj/item/radio/headset(src)
|
||||
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
|
||||
if(istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite))
|
||||
//give the syndicats a bit of stealth
|
||||
a.autosay("[M] has been vandalized in Space!", "[M]'s Death Alarm")
|
||||
else
|
||||
|
||||
@@ -1,86 +1,478 @@
|
||||
#define EMP_RANDOMISE_TIME 300
|
||||
|
||||
/datum/action/chameleon_outfit
|
||||
name = "Select Chameleon Outfit"
|
||||
button_icon_state = "chameleon_outfit"
|
||||
var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
|
||||
|
||||
/datum/action/chameleon_outfit/New()
|
||||
..()
|
||||
initialize_outfits()
|
||||
|
||||
/datum/action/chameleon_outfit/proc/initialize_outfits()
|
||||
var/static/list/standard_outfit_options
|
||||
if(!standard_outfit_options)
|
||||
standard_outfit_options = list()
|
||||
for(var/path in subtypesof(/datum/outfit/job))
|
||||
var/datum/outfit/O = path
|
||||
standard_outfit_options[initial(O.name)] = path
|
||||
sortTim(standard_outfit_options, /proc/cmp_text_asc)
|
||||
outfit_options = standard_outfit_options
|
||||
|
||||
/datum/action/chameleon_outfit/Trigger()
|
||||
return select_outfit(owner)
|
||||
|
||||
/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
|
||||
if(!user || !IsAvailable())
|
||||
return FALSE
|
||||
var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
|
||||
if(!IsAvailable() || QDELETED(src) || QDELETED(user))
|
||||
return FALSE
|
||||
var/outfit_type = outfit_options[selected]
|
||||
if(!outfit_type)
|
||||
return FALSE
|
||||
var/datum/outfit/O = new outfit_type()
|
||||
var/list/outfit_types = O.get_chameleon_disguise_info()
|
||||
|
||||
for(var/V in user.chameleon_item_actions)
|
||||
var/datum/action/item_action/chameleon/change/A = V
|
||||
var/done = FALSE
|
||||
for(var/T in outfit_types)
|
||||
for(var/name in A.chameleon_list)
|
||||
if(A.chameleon_list[name] == T)
|
||||
A.update_look(user, T)
|
||||
outfit_types -= T
|
||||
done = TRUE
|
||||
break
|
||||
if(done)
|
||||
break
|
||||
//hardsuit helmets/suit hoods
|
||||
if(ispath(O.suit, /obj/item/clothing/suit/hooded) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
//make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
|
||||
var/helmet_type
|
||||
var/obj/item/clothing/suit/hooded/hooded = O.suit
|
||||
helmet_type = initial(hooded.hoodtype)
|
||||
|
||||
if(helmet_type)
|
||||
var/obj/item/clothing/head/chameleon/hat = H.head
|
||||
hat.chameleon_action.update_look(user, helmet_type)
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/action/item_action/chameleon/change
|
||||
name = "Chameleon Change"
|
||||
var/list/chameleon_blacklist = list() //This is a typecache
|
||||
var/list/chameleon_list = list()
|
||||
var/chameleon_type = null
|
||||
var/chameleon_name = "Item"
|
||||
|
||||
var/emp_timer
|
||||
|
||||
/datum/action/item_action/chameleon/change/Grant(mob/M)
|
||||
if(M && (owner != M))
|
||||
if(!M.chameleon_item_actions)
|
||||
M.chameleon_item_actions = list(src)
|
||||
var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
|
||||
O.Grant(M)
|
||||
else
|
||||
M.chameleon_item_actions |= src
|
||||
..()
|
||||
|
||||
/datum/action/item_action/chameleon/change/Remove(mob/M)
|
||||
if(M && (M == owner))
|
||||
LAZYREMOVE(M.chameleon_item_actions, src)
|
||||
if(!LAZYLEN(M.chameleon_item_actions))
|
||||
var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
|
||||
qdel(O)
|
||||
..()
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/initialize_disguises()
|
||||
if(button)
|
||||
button.name = "Change [chameleon_name] Appearance"
|
||||
|
||||
chameleon_blacklist |= typecacheof(target.type)
|
||||
for(var/V in typesof(chameleon_type))
|
||||
if(ispath(V) && ispath(V, /obj/item))
|
||||
var/obj/item/I = V
|
||||
if(chameleon_blacklist[V] || (initial(I.flags) & ABSTRACT) || !initial(I.icon_state))
|
||||
continue
|
||||
var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
|
||||
chameleon_list[chameleon_item_name] = I
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
|
||||
var/obj/item/picked_item
|
||||
var/picked_name
|
||||
picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in chameleon_list
|
||||
if(!picked_name)
|
||||
return
|
||||
picked_item = chameleon_list[picked_name]
|
||||
if(!picked_item)
|
||||
return
|
||||
update_look(user, picked_item)
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
|
||||
var/picked_name = pick(chameleon_list)
|
||||
// If a user is provided, then this item is in use, and we
|
||||
// need to update our icons and stuff
|
||||
|
||||
if(user)
|
||||
update_look(user, chameleon_list[picked_name])
|
||||
|
||||
// Otherwise, it's likely a random initialisation, so we
|
||||
// don't have to worry
|
||||
|
||||
else
|
||||
update_item(chameleon_list[picked_name])
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
|
||||
if(isliving(user))
|
||||
var/mob/living/C = user
|
||||
if(C.stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
update_item(picked_item)
|
||||
var/obj/item/thing = target
|
||||
thing.update_slot_icon()
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
|
||||
target.name = initial(picked_item.name)
|
||||
target.desc = initial(picked_item.desc)
|
||||
target.icon_state = initial(picked_item.icon_state)
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
I.item_state = initial(picked_item.item_state)
|
||||
I.item_color = initial(picked_item.item_color)
|
||||
if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
|
||||
var/obj/item/clothing/CL = I
|
||||
var/obj/item/clothing/PCL = picked_item
|
||||
CL.flags_cover = initial(PCL.flags_cover)
|
||||
target.icon = initial(picked_item.icon)
|
||||
|
||||
/datum/action/item_action/chameleon/change/Trigger()
|
||||
if(!IsAvailable())
|
||||
return
|
||||
|
||||
select_look(owner)
|
||||
return 1
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
random_look(owner)
|
||||
|
||||
var/new_value = world.time + amount
|
||||
if(new_value > emp_timer)
|
||||
emp_timer = new_value
|
||||
|
||||
/datum/action/item_action/chameleon/change/process()
|
||||
if(world.time > emp_timer)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return
|
||||
random_look(owner)
|
||||
|
||||
/obj/item/clothing/under/chameleon
|
||||
//starts off as black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=2"
|
||||
var/list/clothing_choices = list()
|
||||
burn_state = FIRE_PROOF
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
desc = "It's a plain jumpsuit. It has a small dial on the wrist."
|
||||
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
|
||||
random_sensor = FALSE
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/rank/centcom) // Stops random coloured jumpsuit and undefined centcomm suit appearing in the list.
|
||||
for(var/U in subtypesof(/obj/item/clothing/under/color) - blocked)
|
||||
var/obj/item/clothing/under/V = new U
|
||||
src.clothing_choices += V
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
for(var/U in subtypesof(/obj/item/clothing/under/rank) - blocked)
|
||||
var/obj/item/clothing/under/V = new U
|
||||
src.clothing_choices += V
|
||||
return
|
||||
/obj/item/clothing/under/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/under
|
||||
chameleon_action.chameleon_name = "Jumpsuit"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank), only_root_path = TRUE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/under/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
attackby(obj/item/clothing/under/U as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(U, /obj/item/clothing/under/chameleon))
|
||||
to_chat(user, "<span class='warning'>Nothing happens.</span>")
|
||||
return
|
||||
if(istype(U, /obj/item/clothing/under))
|
||||
if(src.clothing_choices.Find(U))
|
||||
to_chat(user, "<span class='warning'>Pattern is already recognised by the suit.</span>")
|
||||
return
|
||||
src.clothing_choices += U
|
||||
to_chat(user, "<span class='warning'>Pattern absorbed by the suit.</span>")
|
||||
/obj/item/clothing/under/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/suit/chameleon
|
||||
name = "armor"
|
||||
desc = "A slim armored vest that protects against most types of damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
emp_act(severity)
|
||||
name = "psychedelic"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_color = "psyche"
|
||||
usr.update_inv_w_uniform()
|
||||
spawn(200)
|
||||
name = initial(name)
|
||||
icon_state = initial(icon_state)
|
||||
item_color = initial(item_color)
|
||||
desc = initial(desc)
|
||||
usr.update_inv_w_uniform()
|
||||
..()
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/suit/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/suit
|
||||
chameleon_action.chameleon_name = "Suit"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor), only_root_path = TRUE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
verb/change()
|
||||
set name = "Change Color"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
/obj/item/clothing/suit/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
if(icon_state == "psyche")
|
||||
to_chat(usr, "<span class='warning'>Your suit is malfunctioning</span>")
|
||||
return
|
||||
/obj/item/clothing/suit/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
var/obj/item/clothing/under/A
|
||||
A = input("Select Colour to change it to", "BOOYEA", A) in clothing_choices
|
||||
if(!A)
|
||||
return
|
||||
/obj/item/clothing/glasses/chameleon
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
icon_state = "meson"
|
||||
item_state = "meson"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
desc = null
|
||||
permeability_coefficient = 0.90
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
desc = A.desc
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
usr.update_inv_w_uniform() //so our overlays update.
|
||||
/obj/item/clothing/glasses/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/glasses
|
||||
chameleon_action.chameleon_name = "Glasses"
|
||||
chameleon_action.chameleon_blacklist = list()
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/glasses/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/glasses/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/under/chameleon/all/New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/under/chameleon, /obj/item/clothing/under/chameleon/all)
|
||||
//to prevent an infinite loop
|
||||
for(var/U in typesof(/obj/item/clothing/under)-blocked)
|
||||
var/obj/item/clothing/under/V = new U
|
||||
src.clothing_choices += V
|
||||
/obj/item/clothing/gloves/chameleon
|
||||
desc = "These gloves will protect the wearer from electric shock."
|
||||
name = "insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/gloves/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/gloves
|
||||
chameleon_action.chameleon_name = "Gloves"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color), only_root_path = TRUE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/gloves/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/gloves/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/head/chameleon
|
||||
name = "grey cap"
|
||||
desc = "It's a baseball hat in a tasteful grey colour."
|
||||
icon_state = "greysoft"
|
||||
item_color = "grey"
|
||||
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/head/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/head
|
||||
chameleon_action.chameleon_name = "Hat"
|
||||
chameleon_action.chameleon_blacklist = list()
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/head/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/head/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/mask/chameleon
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
flags = AIRTIGHT | BLOCK_GAS_SMOKE_EFFECT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
var/obj/item/voice_changer/voice_changer
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/mask/chameleon/Initialize()
|
||||
. = ..()
|
||||
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/mask
|
||||
chameleon_action.chameleon_name = "Mask"
|
||||
chameleon_action.chameleon_blacklist = list()
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
voice_changer = new(src)
|
||||
|
||||
/obj/item/clothing/mask/chameleon/Destroy()
|
||||
QDEL_NULL(voice_changer)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/mask/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/mask/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/shoes/chameleon
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
permeability_coefficient = 0.05
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/shoes/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/shoes
|
||||
chameleon_action.chameleon_name = "Shoes"
|
||||
chameleon_action.chameleon_blacklist = list()
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/shoes/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/clothing/shoes/chameleon/noslip
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
flags = NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/storage/backpack/chameleon
|
||||
name = "backpack"
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/storage/backpack/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/storage/backpack
|
||||
chameleon_action.chameleon_name = "Backpack"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/storage/backpack/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/storage/backpack/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/storage/belt/chameleon
|
||||
name = "toolbelt"
|
||||
desc = "Holds tools."
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/storage/belt/chameleon/Initialize()
|
||||
. = ..()
|
||||
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/storage/belt
|
||||
chameleon_action.chameleon_name = "Belt"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/storage/belt/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/storage/belt/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/radio/headset/chameleon
|
||||
name = "radio headset"
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/radio/headset/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/radio/headset
|
||||
chameleon_action.chameleon_name = "Headset"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/radio/headset/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/radio/headset/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/pda/chameleon
|
||||
name = "PDA"
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/pda/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/pda
|
||||
chameleon_action.chameleon_name = "PDA"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads), only_root_path = TRUE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/pda/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/pda/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/stamp/chameleon
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/stamp/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/stamp
|
||||
chameleon_action.chameleon_name = "Stamp"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/stamp/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
@@ -802,6 +802,7 @@
|
||||
lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
|
||||
righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
|
||||
flags = NODROP
|
||||
flags_size = ONESIZEFITSALL
|
||||
has_sensor = 0 // HUNKE
|
||||
|
||||
/obj/item/clothing/under/victdress
|
||||
|
||||
@@ -1785,4 +1785,4 @@
|
||||
item_state = "voxbodysuit"
|
||||
item_color = "voxbodysuit"
|
||||
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
species_fit = list("Vox")
|
||||
species_fit = list("Vox")
|
||||
|
||||
@@ -154,7 +154,6 @@ var/global/current_date_string
|
||||
if("toggle_suspension")
|
||||
if(detailed_account_view)
|
||||
detailed_account_view.suspended = !detailed_account_view.suspended
|
||||
callHook("change_account_status", list(detailed_account_view))
|
||||
|
||||
if("finalise_create_account")
|
||||
var/account_name = href_list["holder_name"]
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
|
||||
if(candidates.len >= 2)
|
||||
//Oh god why we can't have static functions
|
||||
var/number = ticker.mode.abductor_teams + 1
|
||||
var/number = SSticker.mode.abductor_teams + 1
|
||||
|
||||
var/datum/game_mode/abduction/temp
|
||||
if(ticker.mode.config_tag == "abduction")
|
||||
temp = ticker.mode
|
||||
if(SSticker.mode.config_tag == "abduction")
|
||||
temp = SSticker.mode
|
||||
else
|
||||
temp = new
|
||||
|
||||
@@ -42,10 +42,10 @@
|
||||
temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
|
||||
temp.post_setup_team(number)
|
||||
|
||||
ticker.mode.abductor_teams++
|
||||
SSticker.mode.abductor_teams++
|
||||
|
||||
if(ticker.mode.config_tag != "abduction")
|
||||
ticker.mode.abductors |= temp.abductors
|
||||
if(SSticker.mode.config_tag != "abduction")
|
||||
SSticker.mode.abductors |= temp.abductors
|
||||
processing = 1 //So it will get gc'd
|
||||
return 1
|
||||
else
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
GLOB.respawnable_list -= C.client
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.key = C.key
|
||||
if(ticker && ticker.mode)
|
||||
ticker.mode.xenos += new_xeno.mind
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.xenos += new_xeno.mind
|
||||
|
||||
spawncount--
|
||||
successSpawn = 1
|
||||
|
||||
@@ -58,7 +58,8 @@
|
||||
blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blueeffect.icon = 'icons/effects/effects.dmi'
|
||||
blueeffect.icon_state = "shieldsparkles"
|
||||
blueeffect.layer = 17
|
||||
blueeffect.layer = FLASH_LAYER
|
||||
blueeffect.plane = FULLSCREEN_PLANE
|
||||
blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
M.client.screen += blueeffect
|
||||
sleep(20)
|
||||
|
||||
@@ -17,10 +17,11 @@ We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/
|
||||
M.playsound_local(null, 'sound/ambience/aurora_caelus.ogg', 20, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/datum/event/aurora_caelus/start()
|
||||
for(var/s in GLOB.station_level_space_turfs)
|
||||
var/turf/space/S = s
|
||||
S.set_light(S.light_range * 3, S.light_power * 0.5, aurora_colors[1])
|
||||
CHECK_TICK
|
||||
for(var/area in GLOB.all_areas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/space/S in A)
|
||||
S.set_light(S.light_range * 3, S.light_power * 0.5)
|
||||
|
||||
/datum/event/aurora_caelus/tick()
|
||||
if(aurora_progress >= aurora_colors.len)
|
||||
@@ -28,15 +29,18 @@ We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/
|
||||
if(activeFor % 5 == 0)
|
||||
aurora_progress++
|
||||
var/aurora_color = aurora_colors[aurora_progress]
|
||||
for(var/s in GLOB.station_level_space_turfs)
|
||||
var/turf/space/S = s
|
||||
S.set_light(l_color = aurora_color)
|
||||
CHECK_TICK
|
||||
for(var/area in GLOB.all_areas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/space/S in A)
|
||||
S.set_light(l_color = aurora_color)
|
||||
|
||||
/datum/event/aurora_caelus/end()
|
||||
for(var/s in GLOB.station_level_space_turfs)
|
||||
var/turf/space/S = s
|
||||
fade_to_black(S)
|
||||
for(var/area in GLOB.all_areas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
for(var/turf/space/S in A)
|
||||
fade_to_black(S)
|
||||
event_announcement.Announce("The Aurora Caelus event is now ending. Starlight conditions will slowly return to normal. \
|
||||
When this has concluded, please return to your workplace and continue work as normal. \
|
||||
Have a pleasant shift, [station_name()], and thank you for watching with us.",
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"atrazine","banana","charcoal","space_drugs","methamphetamine","holywater","ethanol","hot_coco","facid",
|
||||
"blood","morphine","ether","fluorine","mutadone","mutagen","hydrocodone","fuel",
|
||||
"haloperidol","lsd","syndicate_nanites","lipolicide","frostoil","salglu_solution","beepskysmash",
|
||||
"omnizine", "amanitin", "neurotoxin", "synaptizine")
|
||||
"omnizine", "amanitin", "neurotoxin", "synaptizine", "rotatium")
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
R.my_atom = vent
|
||||
R.add_reagent(pick(gunk), 50)
|
||||
|
||||
@@ -671,8 +671,8 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow,\
|
||||
/obj/item/storage/box/syndicate, /obj/item/storage/box/emps,\
|
||||
/obj/item/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
|
||||
/obj/item/clothing/shoes/syndigaloshes, /obj/item/card/id/syndicate,\
|
||||
/obj/item/clothing/mask/gas/voice, /obj/item/clothing/glasses/thermal,\
|
||||
/obj/item/clothing/shoes/chameleon/noslip, /obj/item/card/id/syndicate,\
|
||||
/obj/item/clothing/mask/chameleon, /obj/item/clothing/glasses/thermal,\
|
||||
/obj/item/chameleon, /obj/item/card/emag,\
|
||||
/obj/item/storage/toolbox/syndicate, /obj/item/aiModule,\
|
||||
/obj/item/radio/headset/syndicate, /obj/item/grenade/plastic/c4,\
|
||||
|
||||
@@ -59,7 +59,7 @@ var/list/karma_spenders = list()
|
||||
if(config.disable_karma)
|
||||
to_chat(src, "<span class='warning'>Karma is disabled.</span>")
|
||||
return FALSE
|
||||
if(!ticker || !GLOB.player_list.len || (ticker.current_state == GAME_STATE_PREGAME))
|
||||
if(!SSticker || !GLOB.player_list.len || (SSticker.current_state == GAME_STATE_PREGAME))
|
||||
to_chat(src, "<span class='warning'>You can't award karma until the game has started.</span>")
|
||||
return FALSE
|
||||
if(client.karma_spent || (ckey in karma_spenders))
|
||||
|
||||
@@ -320,11 +320,11 @@
|
||||
if(!bibledelay)
|
||||
|
||||
var/obj/item/storage/bible/B = new /obj/item/storage/bible(src.loc)
|
||||
if(ticker && ( ticker.Bible_icon_state && ticker.Bible_item_state) )
|
||||
B.icon_state = ticker.Bible_icon_state
|
||||
B.item_state = ticker.Bible_item_state
|
||||
B.name = ticker.Bible_name
|
||||
B.deity_name = ticker.Bible_deity_name
|
||||
if(SSticker && ( SSticker.Bible_icon_state && SSticker.Bible_item_state) )
|
||||
B.icon_state = SSticker.Bible_icon_state
|
||||
B.item_state = SSticker.Bible_item_state
|
||||
B.name = SSticker.Bible_name
|
||||
B.deity_name = SSticker.Bible_deity_name
|
||||
|
||||
bibledelay = 1
|
||||
spawn(60)
|
||||
|
||||
@@ -54,7 +54,7 @@ turf: (lighting_turf.dm)
|
||||
- Create lighting overlays for this turf
|
||||
|
||||
|
||||
atom/movable/lighting_overlay: (lighting_overlay.dm)
|
||||
atom/movable/lighting_object: (lighting_object.dm)
|
||||
- var/lum_r, var/lum_g, var/lum_b; lumcounts of each colour
|
||||
- var/needs_update; set on update_lumcount, checked by lighting process
|
||||
|
||||
|
||||
@@ -1,9 +1,30 @@
|
||||
/area
|
||||
luminosity = TRUE
|
||||
var/dynamic_lighting = TRUE
|
||||
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/New()
|
||||
. = ..()
|
||||
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
|
||||
if(new_dynamic_lighting == dynamic_lighting)
|
||||
return FALSE
|
||||
|
||||
if(dynamic_lighting)
|
||||
luminosity = FALSE
|
||||
dynamic_lighting = new_dynamic_lighting
|
||||
|
||||
if(IS_DYNAMIC_LIGHTING(src))
|
||||
cut_overlay(/obj/effect/fullbright)
|
||||
for (var/turf/T in src)
|
||||
if(IS_DYNAMIC_LIGHTING(T))
|
||||
T.lighting_build_overlay()
|
||||
|
||||
else
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
for (var/turf/T in src)
|
||||
if(T.lighting_object)
|
||||
T.lighting_clear_overlay()
|
||||
|
||||
return TRUE
|
||||
|
||||
/area/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("dynamic_lighting")
|
||||
set_dynamic_lighting(var_value)
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -1,14 +1,18 @@
|
||||
|
||||
/atom
|
||||
var/light_power = 1 // intensity of the light
|
||||
var/light_range = 0 // range in tiles of the light
|
||||
var/light_color // Hexadecimal RGB string representing the colour of the light
|
||||
var/light_power = 1 // Intensity of the light.
|
||||
var/light_range = 0 // Range in tiles of the light.
|
||||
var/light_color // Hexadecimal RGB string representing the colour of the light.
|
||||
|
||||
var/datum/light_source/light
|
||||
var/list/light_sources
|
||||
var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
|
||||
var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
|
||||
|
||||
// Nonsensical value for l_color default, so we can detect if it gets set to null.
|
||||
// The proc you should always use to set the light of this atom.
|
||||
// Nonesensical value for l_color default, so we can detect if it gets set to null.
|
||||
#define NONSENSICAL_VALUE -99999
|
||||
/atom/proc/set_light(l_range, l_power, l_color = NONSENSICAL_VALUE)
|
||||
/atom/proc/set_light(var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE)
|
||||
if(l_range > 0 && l_range < MINIMUM_USEFUL_LIGHT_RANGE)
|
||||
l_range = MINIMUM_USEFUL_LIGHT_RANGE //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players.
|
||||
if(l_power != null)
|
||||
light_power = l_power
|
||||
|
||||
@@ -18,59 +22,48 @@
|
||||
if(l_color != NONSENSICAL_VALUE)
|
||||
light_color = l_color
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT, l_range, l_power, l_color)
|
||||
|
||||
update_light()
|
||||
|
||||
#undef NONSENSICAL_VALUE
|
||||
|
||||
// Will update the light (duh).
|
||||
// Creates or destroys it if needed, makes it update values, makes sure it's got the correct source turf...
|
||||
/atom/proc/update_light()
|
||||
set waitfor = FALSE
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
if(!light_power || !light_range)
|
||||
if(light)
|
||||
light.destroy()
|
||||
light = null
|
||||
if(!light_power || !light_range) // We won't emit light anyways, destroy the light source.
|
||||
QDEL_NULL(light)
|
||||
else
|
||||
if(!istype(loc, /atom/movable))
|
||||
if(!ismovableatom(loc)) // We choose what atom should be the top atom of the light here.
|
||||
. = src
|
||||
else
|
||||
. = loc
|
||||
|
||||
if(light)
|
||||
if(light) // Update the light or create it if it does not exist.
|
||||
light.update(.)
|
||||
else
|
||||
light = new /datum/light_source(src, .)
|
||||
light = new/datum/light_source(src, .)
|
||||
|
||||
/atom/proc/extinguish_light()
|
||||
return
|
||||
|
||||
/atom/Destroy()
|
||||
if(light)
|
||||
light.destroy()
|
||||
light = null
|
||||
return ..()
|
||||
|
||||
// If we have opacity, make sure to tell (potentially) affected light sources.
|
||||
/atom/movable/Destroy()
|
||||
var/turf/T = loc
|
||||
if(opacity && istype(T))
|
||||
T.reconsider_lights()
|
||||
return ..()
|
||||
|
||||
/atom/movable/Move()
|
||||
var/turf/old_loc = loc
|
||||
. = ..()
|
||||
if(opacity && istype(T))
|
||||
var/old_has_opaque_atom = T.has_opaque_atom
|
||||
T.recalc_atom_opacity()
|
||||
if(old_has_opaque_atom != T.has_opaque_atom)
|
||||
T.reconsider_lights()
|
||||
|
||||
if(loc != old_loc)
|
||||
for(var/datum/light_source/L in light_sources)
|
||||
L.source_atom.update_light()
|
||||
|
||||
var/turf/new_loc = loc
|
||||
if(istype(old_loc) && opacity)
|
||||
old_loc.reconsider_lights()
|
||||
|
||||
if(istype(new_loc) && opacity)
|
||||
new_loc.reconsider_lights()
|
||||
|
||||
/atom/proc/set_opacity(new_opacity)
|
||||
// Should always be used to change the opacity of an atom.
|
||||
// It notifies (potentially) affected light sources so they can update (if needed).
|
||||
/atom/proc/set_opacity(var/new_opacity)
|
||||
if(new_opacity == opacity)
|
||||
return
|
||||
|
||||
@@ -88,14 +81,54 @@
|
||||
if(old_has_opaque_atom != T.has_opaque_atom)
|
||||
T.reconsider_lights()
|
||||
|
||||
/obj/item/equipped()
|
||||
. = ..()
|
||||
update_light()
|
||||
|
||||
/obj/item/pickup()
|
||||
/atom/movable/Moved(atom/OldLoc, Dir)
|
||||
. = ..()
|
||||
update_light()
|
||||
var/datum/light_source/L
|
||||
var/thing
|
||||
for (thing in light_sources) // Cycle through the light sources on this atom and tell them to update.
|
||||
L = thing
|
||||
L.source_atom.update_light()
|
||||
|
||||
/obj/item/dropped()
|
||||
. = ..()
|
||||
update_light()
|
||||
/atom/vv_edit_var(var_name, var_value)
|
||||
switch (var_name)
|
||||
if("light_range")
|
||||
set_light(l_range=var_value)
|
||||
return TRUE
|
||||
|
||||
if("light_power")
|
||||
set_light(l_power=var_value)
|
||||
return TRUE
|
||||
|
||||
if("light_color")
|
||||
set_light(l_color=var_value)
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/atom/proc/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
|
||||
return
|
||||
|
||||
/turf/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
|
||||
if(!_duration)
|
||||
stack_trace("Lighting FX obj created on a turf without a duration")
|
||||
new /obj/effect/dummy/lighting_obj (src, _color, _range, _power, _duration)
|
||||
|
||||
/obj/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
|
||||
var/temp_color
|
||||
var/temp_power
|
||||
var/temp_range
|
||||
if(!_reset_lighting) //incase the obj already has a lighting color that you don't want cleared out after, ie computer monitors.
|
||||
temp_color = light_color
|
||||
temp_power = light_power
|
||||
temp_range = light_range
|
||||
set_light(_range, _power, _color)
|
||||
addtimer(CALLBACK(src, /atom/proc/set_light, _reset_lighting ? initial(light_range) : temp_range, _reset_lighting ? initial(light_power) : temp_power, _reset_lighting ? initial(light_color) : temp_color), _duration, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
/mob/living/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
|
||||
mob_light(_color, _range, _power, _duration)
|
||||
|
||||
/mob/living/proc/mob_light(_color, _range, _power, _duration)
|
||||
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj = new (src, _color, _range, _power, _duration)
|
||||
return mob_light_obj
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
/var/total_lighting_corners = 0
|
||||
/var/datum/lighting_corner/dummy/dummy_lighting_corner = new
|
||||
// Because we can control each corner of every lighting overlay.
|
||||
// Because we can control each corner of every lighting object.
|
||||
// And corners get shared between multiple turfs (unless you're on the corners of the map, then 1 corner doesn't).
|
||||
// For the record: these should never ever ever be deleted, even if the turf doesn't have dynamic lighting.
|
||||
|
||||
// This list is what the code that assigns corners listens to, the order in this list is the order in which corners are added to the /turf/corners list.
|
||||
/var/list/LIGHTING_CORNER_DIAGONAL = list(NORTHEAST, SOUTHEAST, SOUTHWEST, NORTHWEST)
|
||||
GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST, NORTHWEST))
|
||||
|
||||
/datum/lighting_corner
|
||||
var/list/turf/masters = list()
|
||||
var/list/datum/light_source/affecting = list() // Light sources affecting us.
|
||||
var/list/turf/masters
|
||||
var/list/datum/light_source/affecting // Light sources affecting us.
|
||||
var/active = FALSE // TRUE if one of our masters has dynamic lighting.
|
||||
|
||||
var/x = 0
|
||||
@@ -27,13 +25,9 @@
|
||||
var/cache_b = LIGHTING_SOFT_THRESHOLD
|
||||
var/cache_mx = 0
|
||||
|
||||
var/update_gen = 0
|
||||
|
||||
/datum/lighting_corner/New(var/turf/new_turf, var/diagonal)
|
||||
. = ..()
|
||||
|
||||
total_lighting_corners++
|
||||
|
||||
masters = list()
|
||||
masters[new_turf] = turn(diagonal, 180)
|
||||
z = new_turf.z
|
||||
|
||||
@@ -51,75 +45,99 @@
|
||||
|
||||
// Diagonal one is easy.
|
||||
T = get_step(new_turf, diagonal)
|
||||
if (T) // In case we're on the map's border.
|
||||
if (!T.corners)
|
||||
if(T) // In case we're on the map's border.
|
||||
if(!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = diagonal
|
||||
i = LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
|
||||
T.corners[i] = src
|
||||
|
||||
// Now the horizontal one.
|
||||
T = get_step(new_turf, horizontal)
|
||||
if (T) // Ditto.
|
||||
if (!T.corners)
|
||||
if(T) // Ditto.
|
||||
if(!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
|
||||
i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
T.corners[i] = src
|
||||
|
||||
// And finally the vertical one.
|
||||
T = get_step(new_turf, vertical)
|
||||
if (T)
|
||||
if (!T.corners)
|
||||
if(T)
|
||||
if(!T.corners)
|
||||
T.corners = list(null, null, null, null)
|
||||
|
||||
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
|
||||
i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
i = GLOB.LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
|
||||
T.corners[i] = src
|
||||
|
||||
update_active()
|
||||
|
||||
/datum/lighting_corner/proc/update_active()
|
||||
active = FALSE
|
||||
for (var/turf/T in masters)
|
||||
if (T.lighting_overlay)
|
||||
var/turf/T
|
||||
var/thing
|
||||
for (thing in masters)
|
||||
T = thing
|
||||
if(T.lighting_object)
|
||||
active = TRUE
|
||||
|
||||
// God that was a mess, now to do the rest of the corner code! Hooray!
|
||||
/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b)
|
||||
|
||||
if((abs(delta_r)+abs(delta_g)+abs(delta_b)) == 0)
|
||||
return
|
||||
|
||||
lum_r += delta_r
|
||||
lum_g += delta_g
|
||||
lum_b += delta_b
|
||||
|
||||
if (!needs_update)
|
||||
if(!needs_update)
|
||||
needs_update = TRUE
|
||||
lighting_update_corners += src
|
||||
GLOB.lighting_update_corners += src
|
||||
|
||||
/datum/lighting_corner/proc/update_overlays()
|
||||
|
||||
// Cache these values a head of time so 4 individual lighting overlays don't all calculate them individually.
|
||||
var/mx = max(lum_r, lum_g, lum_b) // Scale it so 1 is the strongest lum, if it is above 1.
|
||||
/datum/lighting_corner/proc/update_objects()
|
||||
// Cache these values a head of time so 4 individual lighting objects don't all calculate them individually.
|
||||
var/lum_r = src.lum_r
|
||||
var/lum_g = src.lum_g
|
||||
var/lum_b = src.lum_b
|
||||
var/mx = max(lum_r, lum_g, lum_b) // Scale it so one of them is the strongest lum, if it is above 1.
|
||||
. = 1 // factor
|
||||
if (mx > 1)
|
||||
if(mx > 1)
|
||||
. = 1 / mx
|
||||
|
||||
else if (mx < LIGHTING_SOFT_THRESHOLD)
|
||||
#if LIGHTING_SOFT_THRESHOLD != 0
|
||||
else if(mx < LIGHTING_SOFT_THRESHOLD)
|
||||
. = 0 // 0 means soft lighting.
|
||||
|
||||
cache_r = lum_r * . || LIGHTING_SOFT_THRESHOLD
|
||||
cache_g = lum_g * . || LIGHTING_SOFT_THRESHOLD
|
||||
cache_b = lum_b * . || LIGHTING_SOFT_THRESHOLD
|
||||
cache_mx = mx
|
||||
cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
||||
cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
||||
cache_b = round(lum_b * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD
|
||||
#else
|
||||
cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE)
|
||||
cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE)
|
||||
cache_b = round(lum_b * ., LIGHTING_ROUND_VALUE)
|
||||
#endif
|
||||
cache_mx = round(mx, LIGHTING_ROUND_VALUE)
|
||||
|
||||
for (var/TT in masters)
|
||||
var/turf/T = TT
|
||||
if (T.lighting_overlay)
|
||||
if (!T.lighting_overlay.needs_update)
|
||||
T.lighting_overlay.needs_update = TRUE
|
||||
lighting_update_overlays += T.lighting_overlay
|
||||
if(T.lighting_object)
|
||||
if(!T.lighting_object.needs_update)
|
||||
T.lighting_object.needs_update = TRUE
|
||||
GLOB.lighting_update_objects += T.lighting_object
|
||||
|
||||
|
||||
/datum/lighting_corner/dummy/New()
|
||||
return
|
||||
|
||||
|
||||
/datum/lighting_corner/Destroy(var/force)
|
||||
if(!force)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
stack_trace("Attempted qdel of a lighting corner.")
|
||||
|
||||
return ..()
|
||||
@@ -0,0 +1,148 @@
|
||||
/atom/movable/lighting_object
|
||||
name = ""
|
||||
|
||||
anchored = TRUE
|
||||
|
||||
icon = LIGHTING_ICON
|
||||
icon_state = "transparent"
|
||||
color = LIGHTING_BASE_MATRIX
|
||||
plane = LIGHTING_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
simulated = FALSE
|
||||
|
||||
var/needs_update = FALSE
|
||||
var/turf/myturf
|
||||
|
||||
/atom/movable/lighting_object/Initialize(mapload)
|
||||
. = ..()
|
||||
verbs.Cut()
|
||||
|
||||
myturf = loc
|
||||
if(myturf.lighting_object)
|
||||
qdel(myturf.lighting_object, force = TRUE)
|
||||
myturf.lighting_object = src
|
||||
myturf.luminosity = 0
|
||||
|
||||
for(var/turf/space/S in RANGE_TURFS(1, src)) //RANGE_TURFS is in code\__HELPERS\game.dm
|
||||
S.update_starlight()
|
||||
|
||||
needs_update = TRUE
|
||||
GLOB.lighting_update_objects += src
|
||||
|
||||
/atom/movable/lighting_object/Destroy(var/force)
|
||||
if(force)
|
||||
GLOB.lighting_update_objects -= src
|
||||
if(loc != myturf)
|
||||
var/turf/oldturf = get_turf(myturf)
|
||||
var/turf/newturf = get_turf(loc)
|
||||
stack_trace("A lighting object was qdeleted with a different loc then it is suppose to have ([COORD(oldturf)] -> [COORD(newturf)])")
|
||||
if(isturf(myturf))
|
||||
myturf.lighting_object = null
|
||||
myturf.luminosity = 1
|
||||
myturf = null
|
||||
|
||||
return ..()
|
||||
|
||||
else
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
/atom/movable/lighting_object/proc/update()
|
||||
if(loc != myturf)
|
||||
if(loc)
|
||||
var/turf/oldturf = get_turf(myturf)
|
||||
var/turf/newturf = get_turf(loc)
|
||||
warning("A lighting object realised it's loc had changed in update() ([myturf]\[[myturf ? myturf.type : "null"]]([COORD(oldturf)]) -> [loc]\[[ loc ? loc.type : "null"]]([COORD(newturf)]))!")
|
||||
|
||||
qdel(src, TRUE)
|
||||
return
|
||||
|
||||
// To the future coder who sees this and thinks
|
||||
// "Why didn't he just use a loop?"
|
||||
// Well my man, it's because the loop performed like shit.
|
||||
// And there's no way to improve it because
|
||||
// without a loop you can make the list all at once which is the fastest you're gonna get.
|
||||
// Oh it's also shorter line wise.
|
||||
// Including with these comments.
|
||||
|
||||
// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
|
||||
var/static/datum/lighting_corner/dummy/dummy_lighting_corner = new
|
||||
|
||||
var/list/corners = myturf.corners
|
||||
var/datum/lighting_corner/cr = dummy_lighting_corner
|
||||
var/datum/lighting_corner/cg = dummy_lighting_corner
|
||||
var/datum/lighting_corner/cb = dummy_lighting_corner
|
||||
var/datum/lighting_corner/ca = dummy_lighting_corner
|
||||
if(corners) //done this way for speed
|
||||
cr = corners[3] || dummy_lighting_corner
|
||||
cg = corners[2] || dummy_lighting_corner
|
||||
cb = corners[4] || dummy_lighting_corner
|
||||
ca = corners[1] || dummy_lighting_corner
|
||||
|
||||
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
|
||||
|
||||
var/rr = cr.cache_r
|
||||
var/rg = cr.cache_g
|
||||
var/rb = cr.cache_b
|
||||
|
||||
var/gr = cg.cache_r
|
||||
var/gg = cg.cache_g
|
||||
var/gb = cg.cache_b
|
||||
|
||||
var/br = cb.cache_r
|
||||
var/bg = cb.cache_g
|
||||
var/bb = cb.cache_b
|
||||
|
||||
var/ar = ca.cache_r
|
||||
var/ag = ca.cache_g
|
||||
var/ab = ca.cache_b
|
||||
|
||||
#if LIGHTING_SOFT_THRESHOLD != 0
|
||||
var/set_luminosity = max > LIGHTING_SOFT_THRESHOLD
|
||||
#else
|
||||
// Because of floating points™?, it won't even be a flat 0.
|
||||
// This number is mostly arbitrary.
|
||||
var/set_luminosity = max > 1e-6
|
||||
#endif
|
||||
|
||||
if((rr & gr & br & ar) && (rg + gg + bg + ag + rb + gb + bb + ab == 8))
|
||||
//anything that passes the first case is very likely to pass the second, and addition is a little faster in this case
|
||||
icon_state = "transparent"
|
||||
color = null
|
||||
else if(!set_luminosity)
|
||||
icon_state = "dark"
|
||||
color = null
|
||||
else
|
||||
icon_state = null
|
||||
color = list(
|
||||
rr, rg, rb, 00,
|
||||
gr, gg, gb, 00,
|
||||
br, bg, bb, 00,
|
||||
ar, ag, ab, 00,
|
||||
00, 00, 00, 01
|
||||
)
|
||||
|
||||
luminosity = set_luminosity
|
||||
|
||||
// Variety of overrides so the overlays don't get affected by weird things.
|
||||
|
||||
/atom/movable/lighting_object/ex_act(severity)
|
||||
return 0
|
||||
|
||||
/atom/movable/lighting_object/singularity_act()
|
||||
return
|
||||
|
||||
/atom/movable/lighting_object/singularity_pull()
|
||||
return
|
||||
|
||||
/atom/movable/lighting_object/blob_act()
|
||||
return
|
||||
|
||||
/atom/movable/lighting_object/onTransitZ()
|
||||
return
|
||||
|
||||
// Override here to prevent things accidentally moving around overlays.
|
||||
/atom/movable/lighting_object/forceMove(atom/destination, var/no_tp=FALSE, var/harderforce = FALSE)
|
||||
if(harderforce)
|
||||
. = ..()
|
||||
@@ -1,89 +0,0 @@
|
||||
/var/total_lighting_overlays = 0
|
||||
/atom/movable/lighting_overlay
|
||||
name = ""
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
simulated = 0
|
||||
anchored = 1
|
||||
icon = LIGHTING_ICON
|
||||
layer = LIGHTING_LAYER
|
||||
plane = LIGHTING_PLANE
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
color = LIGHTING_BASE_MATRIX
|
||||
icon_state = "light1"
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
|
||||
var/lum_r = 0
|
||||
var/lum_g = 0
|
||||
var/lum_b = 0
|
||||
|
||||
var/needs_update = FALSE
|
||||
|
||||
/atom/movable/lighting_overlay/New(var/atom/loc, var/no_update = FALSE)
|
||||
. = ..()
|
||||
verbs.Cut()
|
||||
total_lighting_overlays++
|
||||
|
||||
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays outside of turfs.
|
||||
T.lighting_overlay = src
|
||||
T.luminosity = 0
|
||||
if(no_update)
|
||||
return
|
||||
update_overlay()
|
||||
|
||||
/atom/movable/lighting_overlay/proc/update_overlay()
|
||||
set waitfor = FALSE
|
||||
var/turf/T = loc
|
||||
|
||||
if(!istype(T))
|
||||
if(loc)
|
||||
log_debug("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : "null"]) in update_overlay() and got qdel'ed!")
|
||||
else
|
||||
log_debug("A lighting overlay realised it was in nullspace in update_overlay() and got pooled!")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// To the future coder who sees this and thinks
|
||||
// "Why didn't he just use a loop?"
|
||||
// Well my man, it's because the loop performed like shit.
|
||||
// And there's no way to improve it because
|
||||
// without a loop you can make the list all at once which is the fastest you're gonna get.
|
||||
// Oh it's also shorter line wise.
|
||||
// Including with these comments.
|
||||
|
||||
// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
|
||||
// No I seriously cannot think of a more efficient method, fuck off Comic.
|
||||
var/datum/lighting_corner/cr = T.corners[3] || dummy_lighting_corner
|
||||
var/datum/lighting_corner/cg = T.corners[2] || dummy_lighting_corner
|
||||
var/datum/lighting_corner/cb = T.corners[4] || dummy_lighting_corner
|
||||
var/datum/lighting_corner/ca = T.corners[1] || dummy_lighting_corner
|
||||
|
||||
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
|
||||
|
||||
color = list(
|
||||
cr.cache_r, cr.cache_g, cr.cache_b, 0,
|
||||
cg.cache_r, cg.cache_g, cg.cache_b, 0,
|
||||
cb.cache_r, cb.cache_g, cb.cache_b, 0,
|
||||
ca.cache_r, ca.cache_g, ca.cache_b, 0,
|
||||
0, 0, 0, 1
|
||||
)
|
||||
luminosity = max > LIGHTING_SOFT_THRESHOLD
|
||||
|
||||
|
||||
|
||||
/atom/movable/lighting_overlay/singularity_act()
|
||||
return
|
||||
|
||||
/atom/movable/lighting_overlay/singularity_pull()
|
||||
return
|
||||
|
||||
/atom/movable/lighting_overlay/Destroy()
|
||||
total_lighting_overlays--
|
||||
global.lighting_update_overlays -= src
|
||||
global.lighting_update_overlays_old -= src
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
T.lighting_overlay = null
|
||||
T.luminosity = 1
|
||||
|
||||
return ..()
|
||||
@@ -1,16 +1,12 @@
|
||||
/proc/create_all_lighting_overlays()
|
||||
for(var/zlevel = 1 to world.maxz)
|
||||
create_lighting_overlays_zlevel(zlevel)
|
||||
|
||||
/proc/create_lighting_overlays_zlevel(var/zlevel)
|
||||
ASSERT(zlevel)
|
||||
|
||||
for(var/turf/T in block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel)))
|
||||
if(!T.dynamic_lighting)
|
||||
/proc/create_all_lighting_objects()
|
||||
for(var/area/A in GLOB.all_areas)
|
||||
if(!IS_DYNAMIC_LIGHTING(A))
|
||||
continue
|
||||
|
||||
var/area/A = T.loc
|
||||
if(!A.dynamic_lighting)
|
||||
continue
|
||||
for(var/turf/T in A)
|
||||
if(!IS_DYNAMIC_LIGHTING(T))
|
||||
continue
|
||||
|
||||
new /atom/movable/lighting_overlay(T, TRUE)
|
||||
new/atom/movable/lighting_object(T)
|
||||
CHECK_TICK
|
||||
CHECK_TICK
|
||||
@@ -1,12 +1,12 @@
|
||||
/var/total_lighting_sources = 0
|
||||
// This is where the fun begins.
|
||||
// These are the main datums that emit light.
|
||||
|
||||
/datum/light_source
|
||||
var/atom/top_atom // The atom we're emitting light from(for example a mob if we're from a flashlight that's being held).
|
||||
var/atom/top_atom // The atom we're emitting light from (for example a mob if we're from a flashlight that's being held).
|
||||
var/atom/source_atom // The atom that we belong to.
|
||||
|
||||
var/turf/source_turf // The turf under the above.
|
||||
var/turf/pixel_turf // The turf the top_atom appears to over.
|
||||
var/light_power // Intensity of the emitter light.
|
||||
var/light_range // The range of the emitted light.
|
||||
var/light_color // The colour of the light, string, decomposed by parse_light_color()
|
||||
@@ -26,133 +26,80 @@
|
||||
|
||||
var/applied = FALSE // Whether we have applied our light yet or not.
|
||||
|
||||
var/vis_update // Whether we should smartly recalculate visibility. and then only update tiles that became(in)visible to us.
|
||||
var/needs_update // Whether we are queued for an update.
|
||||
var/destroyed // Whether we are destroyed and need to stop emitting light.
|
||||
var/force_update
|
||||
var/needs_update = LIGHTING_NO_UPDATE // Whether we are queued for an update.
|
||||
|
||||
|
||||
/datum/light_source/New(var/atom/owner, var/atom/top)
|
||||
total_lighting_sources++
|
||||
source_atom = owner // Set our new owner.
|
||||
if(!source_atom.light_sources)
|
||||
source_atom.light_sources = list()
|
||||
|
||||
source_atom.light_sources += src // Add us to the lights of our owner.
|
||||
LAZYADD(source_atom.light_sources, src)
|
||||
top_atom = top
|
||||
if(top_atom != source_atom)
|
||||
if(!top.light_sources)
|
||||
top.light_sources = list()
|
||||
|
||||
top_atom.light_sources += src
|
||||
LAZYADD(top_atom.light_sources, src)
|
||||
|
||||
source_turf = top_atom
|
||||
pixel_turf = get_turf_pixel(top_atom) || source_turf
|
||||
|
||||
light_power = source_atom.light_power
|
||||
light_range = source_atom.light_range
|
||||
light_color = source_atom.light_color
|
||||
|
||||
parse_light_color()
|
||||
|
||||
effect_str = list()
|
||||
affecting_turfs = list()
|
||||
|
||||
update()
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
// Kill ourselves.
|
||||
/datum/light_source/proc/destroy()
|
||||
total_lighting_sources--
|
||||
destroyed = TRUE
|
||||
force_update()
|
||||
/datum/light_source/Destroy(force)
|
||||
remove_lum()
|
||||
if(source_atom)
|
||||
if(!source_atom.light_sources)
|
||||
log_runtime(EXCEPTION("Atom [source_atom] was a light source, but lacked a light source list!\n"), source_atom)
|
||||
else
|
||||
source_atom.light_sources -= src
|
||||
LAZYREMOVE(source_atom.light_sources, src)
|
||||
|
||||
if(top_atom)
|
||||
top_atom.light_sources -= src
|
||||
LAZYREMOVE(top_atom.light_sources, src)
|
||||
|
||||
if(needs_update)
|
||||
GLOB.lighting_update_lights -= src
|
||||
|
||||
. = ..()
|
||||
|
||||
// Yes this doesn't align correctly on anything other than 4 width tabs.
|
||||
// If you want it to go switch everybody to elastic tab stops.
|
||||
// Actually that'd be great if you could!
|
||||
#define EFFECT_UPDATE(level) \
|
||||
if(needs_update == LIGHTING_NO_UPDATE) \
|
||||
GLOB.lighting_update_lights += src; \
|
||||
if(needs_update < level) \
|
||||
needs_update = level; \
|
||||
|
||||
// Call it dirty, I don't care.
|
||||
// This is here so there's no performance loss on non-instant updates from the fact that the engine can also do instant updates.
|
||||
// If you're wondering what's with the "BYOND" argument: BYOND won't let me have a() macro that has no arguments :|.
|
||||
#define effect_update(BYOND) \
|
||||
if(!needs_update) \
|
||||
{ \
|
||||
lighting_update_lights += src; \
|
||||
needs_update = TRUE; \
|
||||
}
|
||||
|
||||
// This proc will cause the light source to update the top atom, and add itself to the update queue.
|
||||
/datum/light_source/proc/update(var/atom/new_top_atom)
|
||||
// This top atom is different.
|
||||
if(new_top_atom && new_top_atom != top_atom)
|
||||
if(top_atom != source_atom) // Remove ourselves from the light sources of that top atom.
|
||||
top_atom.light_sources -= src
|
||||
if(top_atom != source_atom && top_atom.light_sources) // Remove ourselves from the light sources of that top atom.
|
||||
LAZYREMOVE(top_atom.light_sources, src)
|
||||
|
||||
top_atom = new_top_atom
|
||||
|
||||
if(top_atom != source_atom)
|
||||
if(!top_atom.light_sources)
|
||||
top_atom.light_sources = list()
|
||||
LAZYADD(top_atom.light_sources, src) // Add ourselves to the light sources of our new top atom.
|
||||
|
||||
top_atom.light_sources += src // Add ourselves to the light sources of our new top atom.
|
||||
|
||||
effect_update(null)
|
||||
EFFECT_UPDATE(LIGHTING_CHECK_UPDATE)
|
||||
|
||||
// Will force an update without checking if it's actually needed.
|
||||
/datum/light_source/proc/force_update()
|
||||
force_update = 1
|
||||
|
||||
effect_update(null)
|
||||
EFFECT_UPDATE(LIGHTING_FORCE_UPDATE)
|
||||
|
||||
// Will cause the light source to recalculate turfs that were removed or added to visibility only.
|
||||
/datum/light_source/proc/vis_update()
|
||||
vis_update = 1
|
||||
|
||||
effect_update(null)
|
||||
|
||||
// Will check if we actually need to update, and update any variables that may need to be updated.
|
||||
/datum/light_source/proc/check()
|
||||
if(!source_atom || !light_range || !light_power)
|
||||
destroy()
|
||||
return 1
|
||||
|
||||
if(!top_atom)
|
||||
top_atom = source_atom
|
||||
. = 1
|
||||
|
||||
if(isturf(top_atom))
|
||||
if(source_turf != top_atom)
|
||||
source_turf = top_atom
|
||||
. = 1
|
||||
else if(top_atom.loc != source_turf)
|
||||
source_turf = top_atom.loc
|
||||
. = 1
|
||||
|
||||
if(source_atom.light_power != light_power)
|
||||
light_power = source_atom.light_power
|
||||
. = 1
|
||||
|
||||
if(source_atom.light_range != light_range)
|
||||
light_range = source_atom.light_range
|
||||
. = 1
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
. = 1
|
||||
|
||||
if(source_atom.light_color != light_color)
|
||||
light_color = source_atom.light_color
|
||||
parse_light_color()
|
||||
. = 1
|
||||
EFFECT_UPDATE(LIGHTING_VIS_UPDATE)
|
||||
|
||||
// Decompile the hexadecimal colour into lumcounts of each perspective.
|
||||
/datum/light_source/proc/parse_light_color()
|
||||
if(light_color)
|
||||
lum_r = GetRedPart (light_color) / 255
|
||||
lum_g = GetGreenPart(light_color) / 255
|
||||
lum_b = GetBluePart (light_color) / 255
|
||||
lum_r = GetRedPart (light_color) / 255
|
||||
lum_g = GetGreenPart (light_color) / 255
|
||||
lum_b = GetBluePart (light_color) / 255
|
||||
else
|
||||
lum_r = 1
|
||||
lum_g = 1
|
||||
@@ -163,128 +110,189 @@
|
||||
// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
|
||||
// As such this all gets counted as a single line.
|
||||
// The braces and semicolons are there to be able to do this on a single line.
|
||||
#define LUM_FALLOFF(C, T) (1 - CLAMP01(sqrt((C.x - T.x) ** 2 + (C.y - T.y) ** 2 + LIGHTING_HEIGHT) / max(1, light_range)))
|
||||
|
||||
#define APPLY_CORNER(C) \
|
||||
. = LUM_FALLOFF(C, source_turf); \
|
||||
\
|
||||
. *= light_power; \
|
||||
\
|
||||
effect_str[C] = .; \
|
||||
\
|
||||
C.update_lumcount \
|
||||
( \
|
||||
. * applied_lum_r, \
|
||||
. * applied_lum_g, \
|
||||
. * applied_lum_b \
|
||||
#define APPLY_CORNER(C) \
|
||||
. = LUM_FALLOFF(C, pixel_turf); \
|
||||
. *= light_power; \
|
||||
var/OLD = effect_str[C]; \
|
||||
effect_str[C] = .; \
|
||||
\
|
||||
C.update_lumcount \
|
||||
( \
|
||||
(. * lum_r) - (OLD * applied_lum_r), \
|
||||
(. * lum_g) - (OLD * applied_lum_g), \
|
||||
(. * lum_b) - (OLD * applied_lum_b) \
|
||||
);
|
||||
|
||||
// I don't need to explain what this does, do I?
|
||||
#define REMOVE_CORNER(C) \
|
||||
. = -effect_str[C]; \
|
||||
C.update_lumcount \
|
||||
( \
|
||||
. * applied_lum_r, \
|
||||
. * applied_lum_g, \
|
||||
. * applied_lum_b \
|
||||
#define REMOVE_CORNER(C) \
|
||||
. = -effect_str[C]; \
|
||||
C.update_lumcount \
|
||||
( \
|
||||
. * applied_lum_r, \
|
||||
. * applied_lum_g, \
|
||||
. * applied_lum_b \
|
||||
);
|
||||
|
||||
// This is the define used to calculate falloff.
|
||||
#define LUM_FALLOFF(C, T)(1 - CLAMP01(sqrt((C.x - T.x) ** 2 +(C.y - T.y) ** 2 + LIGHTING_HEIGHT) / max(1, light_range)))
|
||||
|
||||
/datum/light_source/proc/apply_lum()
|
||||
var/static/update_gen = 1
|
||||
applied = 1
|
||||
/datum/light_source/proc/remove_lum()
|
||||
applied = FALSE
|
||||
var/thing
|
||||
for (thing in affecting_turfs)
|
||||
var/turf/T = thing
|
||||
LAZYREMOVE(T.affecting_lights, src)
|
||||
|
||||
affecting_turfs = null
|
||||
|
||||
var/datum/lighting_corner/C
|
||||
for (thing in effect_str)
|
||||
C = thing
|
||||
REMOVE_CORNER(C)
|
||||
|
||||
LAZYREMOVE(C.affecting, src)
|
||||
|
||||
effect_str = null
|
||||
|
||||
/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
|
||||
LAZYINITLIST(effect_str)
|
||||
if(effect_str[C]) // Already have one.
|
||||
REMOVE_CORNER(C)
|
||||
effect_str[C] = 0
|
||||
|
||||
APPLY_CORNER(C)
|
||||
UNSETEMPTY(effect_str)
|
||||
|
||||
/datum/light_source/proc/update_corners()
|
||||
var/update = FALSE
|
||||
var/atom/source_atom = src.source_atom
|
||||
|
||||
if(QDELETED(source_atom))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(source_atom.light_power != light_power)
|
||||
light_power = source_atom.light_power
|
||||
update = TRUE
|
||||
|
||||
if(source_atom.light_range != light_range)
|
||||
light_range = source_atom.light_range
|
||||
update = TRUE
|
||||
|
||||
if(!top_atom)
|
||||
top_atom = source_atom
|
||||
update = TRUE
|
||||
|
||||
if(!light_range || !light_power)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(isturf(top_atom))
|
||||
if(source_turf != top_atom)
|
||||
source_turf = top_atom
|
||||
pixel_turf = source_turf
|
||||
update = TRUE
|
||||
else if(top_atom.loc != source_turf)
|
||||
source_turf = top_atom.loc
|
||||
pixel_turf = get_turf_pixel(top_atom)
|
||||
update = TRUE
|
||||
else
|
||||
var/P = get_turf_pixel(top_atom)
|
||||
if(P != pixel_turf)
|
||||
pixel_turf = P
|
||||
update = TRUE
|
||||
|
||||
if(!isturf(source_turf))
|
||||
if(applied)
|
||||
remove_lum()
|
||||
return
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
update = TRUE
|
||||
|
||||
if(source_atom.light_color != light_color)
|
||||
light_color = source_atom.light_color
|
||||
parse_light_color()
|
||||
update = TRUE
|
||||
|
||||
else if(applied_lum_r != lum_r || applied_lum_g != lum_g || applied_lum_b != lum_b)
|
||||
update = TRUE
|
||||
|
||||
if(update)
|
||||
needs_update = LIGHTING_CHECK_UPDATE
|
||||
applied = TRUE
|
||||
else if(needs_update == LIGHTING_CHECK_UPDATE)
|
||||
return //nothing's changed
|
||||
|
||||
var/list/datum/lighting_corner/corners = list()
|
||||
var/list/turf/turfs = list()
|
||||
var/thing
|
||||
var/datum/lighting_corner/C
|
||||
var/turf/T
|
||||
if(source_turf)
|
||||
var/oldlum = source_turf.luminosity
|
||||
source_turf.luminosity = CEILING(light_range, 1)
|
||||
for(T in view(CEILING(light_range, 1), source_turf))
|
||||
for (thing in T.get_corners(source_turf))
|
||||
C = thing
|
||||
corners[C] = 0
|
||||
turfs += T
|
||||
source_turf.luminosity = oldlum
|
||||
|
||||
LAZYINITLIST(affecting_turfs)
|
||||
var/list/L = turfs - affecting_turfs // New turfs, add us to the affecting lights of them.
|
||||
affecting_turfs += L
|
||||
for (thing in L)
|
||||
T = thing
|
||||
LAZYADD(T.affecting_lights, src)
|
||||
|
||||
L = affecting_turfs - turfs // Now-gone turfs, remove us from the affecting lights.
|
||||
affecting_turfs -= L
|
||||
for (thing in L)
|
||||
T = thing
|
||||
LAZYREMOVE(T.affecting_lights, src)
|
||||
|
||||
LAZYINITLIST(effect_str)
|
||||
if(needs_update == LIGHTING_VIS_UPDATE)
|
||||
for (thing in corners - effect_str) // New corners
|
||||
C = thing
|
||||
LAZYADD(C.affecting, src)
|
||||
if(!C.active)
|
||||
effect_str[C] = 0
|
||||
continue
|
||||
APPLY_CORNER(C)
|
||||
else
|
||||
L = corners - effect_str
|
||||
for (thing in L) // New corners
|
||||
C = thing
|
||||
LAZYADD(C.affecting, src)
|
||||
if(!C.active)
|
||||
effect_str[C] = 0
|
||||
continue
|
||||
APPLY_CORNER(C)
|
||||
|
||||
for (thing in corners - L) // Existing corners
|
||||
C = thing
|
||||
if(!C.active)
|
||||
effect_str[C] = 0
|
||||
continue
|
||||
APPLY_CORNER(C)
|
||||
|
||||
L = effect_str - corners
|
||||
for (thing in L) // Old, now gone, corners.
|
||||
C = thing
|
||||
REMOVE_CORNER(C)
|
||||
LAZYREMOVE(C.affecting, src)
|
||||
effect_str -= L
|
||||
|
||||
// Keep track of the last applied lum values so that the lighting can be reversed
|
||||
applied_lum_r = lum_r
|
||||
applied_lum_g = lum_g
|
||||
applied_lum_b = lum_b
|
||||
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
||||
if(!T.lighting_corners_initialised)
|
||||
T.generate_missing_corners()
|
||||
UNSETEMPTY(effect_str)
|
||||
UNSETEMPTY(affecting_turfs)
|
||||
|
||||
for(var/datum/lighting_corner/C in T.get_corners())
|
||||
if(C.update_gen == update_gen)
|
||||
continue
|
||||
|
||||
C.update_gen = update_gen
|
||||
C.affecting += src
|
||||
|
||||
if(!C.active)
|
||||
effect_str[C] = 0
|
||||
continue
|
||||
|
||||
APPLY_CORNER(C)
|
||||
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
|
||||
T.affecting_lights += src
|
||||
affecting_turfs += T
|
||||
|
||||
update_gen++
|
||||
|
||||
/datum/light_source/proc/remove_lum()
|
||||
applied = FALSE
|
||||
|
||||
for(var/turf/T in affecting_turfs)
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
else
|
||||
T.affecting_lights -= src
|
||||
|
||||
affecting_turfs.Cut()
|
||||
|
||||
for(var/datum/lighting_corner/C in effect_str)
|
||||
REMOVE_CORNER(C)
|
||||
|
||||
C.affecting -= src
|
||||
|
||||
effect_str.Cut()
|
||||
|
||||
/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
|
||||
if(effect_str.Find(C)) // Already have one.
|
||||
REMOVE_CORNER(C)
|
||||
|
||||
APPLY_CORNER(C)
|
||||
|
||||
/datum/light_source/proc/smart_vis_update()
|
||||
var/list/datum/lighting_corner/corners = list()
|
||||
var/list/turf/turfs = list()
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, 0)
|
||||
if(!T.lighting_corners_initialised)
|
||||
T.generate_missing_corners()
|
||||
corners |= T.get_corners()
|
||||
turfs += T
|
||||
|
||||
var/list/L = turfs - affecting_turfs // New turfs, add us to the affecting lights of them.
|
||||
affecting_turfs += L
|
||||
for(var/turf/T in L)
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list(src)
|
||||
else
|
||||
T.affecting_lights += src
|
||||
|
||||
L = affecting_turfs - turfs // Now-gone turfs, remove us from the affecting lights.
|
||||
affecting_turfs -= L
|
||||
for(var/turf/T in L)
|
||||
T.affecting_lights -= src
|
||||
|
||||
for(var/datum/lighting_corner/C in corners - effect_str) // New corners
|
||||
C.affecting += src
|
||||
if(!C.active)
|
||||
effect_str[C] = 0
|
||||
continue
|
||||
|
||||
APPLY_CORNER(C)
|
||||
|
||||
for(var/datum/lighting_corner/C in effect_str - corners) // Old, now gone, corners.
|
||||
REMOVE_CORNER(C)
|
||||
C.affecting -= src
|
||||
effect_str -= C
|
||||
|
||||
#undef effect_update
|
||||
#undef EFFECT_UPDATE
|
||||
#undef LUM_FALLOFF
|
||||
#undef REMOVE_CORNER
|
||||
#undef APPLY_CORNER
|
||||
#undef APPLY_CORNER
|
||||
@@ -5,98 +5,131 @@
|
||||
var/tmp/lighting_corners_initialised = FALSE
|
||||
|
||||
var/tmp/list/datum/light_source/affecting_lights // List of light sources affecting this turf.
|
||||
var/tmp/atom/movable/lighting_overlay/lighting_overlay // Our lighting overlay.
|
||||
var/tmp/atom/movable/lighting_object/lighting_object // Our lighting object.
|
||||
var/tmp/list/datum/lighting_corner/corners
|
||||
var/tmp/has_opaque_atom = FALSE // Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
|
||||
|
||||
/turf/New()
|
||||
. = ..()
|
||||
|
||||
if(opacity)
|
||||
has_opaque_atom = TRUE
|
||||
|
||||
// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
|
||||
/turf/proc/reconsider_lights()
|
||||
for(var/datum/light_source/L in affecting_lights)
|
||||
var/datum/light_source/L
|
||||
var/thing
|
||||
for (thing in affecting_lights)
|
||||
L = thing
|
||||
L.vis_update()
|
||||
|
||||
/turf/proc/lighting_clear_overlay()
|
||||
if(lighting_overlay)
|
||||
qdel(lighting_overlay)
|
||||
if(lighting_object)
|
||||
qdel(lighting_object, TRUE)
|
||||
|
||||
for(var/datum/lighting_corner/C in corners)
|
||||
var/datum/lighting_corner/C
|
||||
var/thing
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
C = thing
|
||||
C.update_active()
|
||||
|
||||
// Builds a lighting overlay for us, but only if our area is dynamic.
|
||||
// Builds a lighting object for us, but only if our area is dynamic.
|
||||
/turf/proc/lighting_build_overlay()
|
||||
if(lighting_overlay)
|
||||
return
|
||||
if(lighting_object)
|
||||
qdel(lighting_object,force=TRUE) //Shitty fix for lighting objects persisting after death
|
||||
|
||||
var/area/A = loc
|
||||
if(A.dynamic_lighting)
|
||||
if(!lighting_corners_initialised)
|
||||
generate_missing_corners()
|
||||
if(!IS_DYNAMIC_LIGHTING(A) && !light_sources)
|
||||
return
|
||||
|
||||
new /atom/movable/lighting_overlay(src)
|
||||
if(!lighting_corners_initialised)
|
||||
generate_missing_corners()
|
||||
|
||||
for(var/datum/lighting_corner/C in corners)
|
||||
if(!C.active) // We would activate the corner, calculate the lighting for it.
|
||||
for(var/L in C.affecting)
|
||||
var/datum/light_source/S = L
|
||||
S.recalc_corner(C)
|
||||
new/atom/movable/lighting_object(src)
|
||||
|
||||
C.active = TRUE
|
||||
var/thing
|
||||
var/datum/lighting_corner/C
|
||||
var/datum/light_source/S
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
C = thing
|
||||
if(!C.active) // We would activate the corner, calculate the lighting for it.
|
||||
for (thing in C.affecting)
|
||||
S = thing
|
||||
S.recalc_corner(C)
|
||||
C.active = TRUE
|
||||
|
||||
// Used to get a scaled lumcount.
|
||||
/turf/proc/get_lumcount(var/minlum = 0, var/maxlum = 1)
|
||||
if(!lighting_overlay)
|
||||
if(!lighting_object)
|
||||
return 1
|
||||
|
||||
var/totallums = 0
|
||||
for(var/datum/lighting_corner/L in corners)
|
||||
totallums += max(L.lum_r, L.lum_g, L.lum_b)
|
||||
var/thing
|
||||
var/datum/lighting_corner/L
|
||||
for (thing in corners)
|
||||
if(!thing)
|
||||
continue
|
||||
L = thing
|
||||
totallums += L.lum_r + L.lum_b + L.lum_g
|
||||
|
||||
totallums /= 4 // 4 corners, max channel selected, return the average
|
||||
totallums /= 12 // 4 corners, each with 3 channels, get the average.
|
||||
|
||||
totallums =(totallums - minlum) /(maxlum - minlum)
|
||||
totallums = (totallums - minlum) / (maxlum - minlum)
|
||||
|
||||
return CLAMP01(totallums)
|
||||
|
||||
// Returns a boolean whether the turf is on soft lighting.
|
||||
// Soft lighting being the threshold at which point the overlay considers
|
||||
// itself as too dark to allow sight and see_in_dark becomes useful.
|
||||
// So basically if this returns true the tile is unlit black.
|
||||
/turf/proc/is_softly_lit()
|
||||
if(!lighting_object)
|
||||
return FALSE
|
||||
|
||||
return !lighting_object.luminosity
|
||||
|
||||
// Can't think of a good name, this proc will recalculate the has_opaque_atom variable.
|
||||
/turf/proc/recalc_atom_opacity()
|
||||
has_opaque_atom = FALSE
|
||||
for(var/atom/A in src.contents + src) // Loop through every movable atom on our tile PLUS ourselves (we matter too...)
|
||||
if(A.opacity)
|
||||
has_opaque_atom = TRUE
|
||||
has_opaque_atom = opacity
|
||||
if(!has_opaque_atom)
|
||||
for (var/atom/A in src.contents) // Loop through every movable atom on our tile PLUS ourselves (we matter too...)
|
||||
if(A.opacity)
|
||||
has_opaque_atom = TRUE
|
||||
break
|
||||
|
||||
// If an opaque movable atom moves around we need to potentially update visibility.
|
||||
/turf/Entered(var/atom/movable/Obj, var/atom/OldLoc)
|
||||
. = ..()
|
||||
|
||||
if(Obj && Obj.opacity)
|
||||
has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case.
|
||||
reconsider_lights()
|
||||
|
||||
/turf/Exited(var/atom/movable/Obj, var/atom/newloc)
|
||||
/turf/Exited(atom/movable/Obj, atom/newloc)
|
||||
. = ..()
|
||||
|
||||
if(Obj && Obj.opacity)
|
||||
recalc_atom_opacity() // Make sure to do this before reconsider_lights(), incase we're on instant updates.
|
||||
reconsider_lights()
|
||||
|
||||
/turf/proc/change_area(var/area/old_area, var/area/new_area)
|
||||
if(SSlighting.initialized)
|
||||
if(new_area.dynamic_lighting != old_area.dynamic_lighting)
|
||||
if(new_area.dynamic_lighting)
|
||||
lighting_build_overlay()
|
||||
else
|
||||
lighting_clear_overlay()
|
||||
|
||||
/turf/proc/get_corners()
|
||||
if(!IS_DYNAMIC_LIGHTING(src) && !light_sources)
|
||||
return null
|
||||
if(!lighting_corners_initialised)
|
||||
generate_missing_corners()
|
||||
if(has_opaque_atom)
|
||||
return null // Since this proc gets used in a for loop, null won't be looped though.
|
||||
|
||||
return corners
|
||||
|
||||
/turf/proc/generate_missing_corners()
|
||||
if(!IS_DYNAMIC_LIGHTING(src) && !light_sources)
|
||||
return
|
||||
lighting_corners_initialised = TRUE
|
||||
if(!corners)
|
||||
corners = list(null, null, null, null)
|
||||
|
||||
for(var/i = 1 to 4)
|
||||
for (var/i = 1 to 4)
|
||||
if(corners[i]) // Already have a corner on this direction.
|
||||
continue
|
||||
|
||||
corners[i] = new /datum/lighting_corner(src, LIGHTING_CORNER_DIAGONAL[i])
|
||||
corners[i] = new/datum/lighting_corner(src, GLOB.LIGHTING_CORNER_DIAGONAL[i])
|
||||
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#undef LIGHTING_FALLOFF
|
||||
#undef LIGHTING_LAMBERTIAN
|
||||
#undef LIGHTING_HEIGHT
|
||||
|
||||
#undef LIGHTING_ICON
|
||||
|
||||
#undef LIGHTING_BASE_MATRIX
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
/obj/machinery/smartfridge/black_box/process()
|
||||
..()
|
||||
if(!memory_saved && ticker.current_state == GAME_STATE_FINISHED)
|
||||
if(!memory_saved && SSticker.current_state == GAME_STATE_FINISHED)
|
||||
WriteMemory()
|
||||
|
||||
/obj/machinery/smartfridge/black_box/proc/WriteMemory()
|
||||
|
||||
@@ -184,42 +184,52 @@
|
||||
generic_pixel_x = 1
|
||||
vehicle_move_delay = 1
|
||||
|
||||
// Wisp Lantern
|
||||
//Wisp Lantern
|
||||
/obj/item/wisp_lantern
|
||||
name = "spooky lantern"
|
||||
desc = "This lantern gives off no light, but is home to a friendly wisp."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "lantern-blue"
|
||||
item_state = "lantern"
|
||||
light_range = 7
|
||||
var/obj/effect/wisp/wisp
|
||||
var/sight_flags = SEE_MOBS
|
||||
var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
/obj/item/wisp_lantern/attack_self(mob/user)
|
||||
if(!wisp)
|
||||
to_chat(user, "<span class='warning'>The wisp has gone missing!</span>")
|
||||
return
|
||||
if(wisp.loc == src)
|
||||
to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
|
||||
user.sight |= SEE_MOBS
|
||||
icon_state = "lantern"
|
||||
wisp.orbit(user, 20, forceMove = TRUE)
|
||||
return
|
||||
|
||||
if(wisp.loc == src)
|
||||
RegisterSignal(user, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight)
|
||||
|
||||
to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
|
||||
icon_state = "lantern"
|
||||
wisp.orbit(user, 20)
|
||||
set_light(0)
|
||||
|
||||
user.update_sight()
|
||||
to_chat(user, "<span class='notice'>The wisp enhances your vision.</span>")
|
||||
|
||||
feedback_add_details("wisp_lantern","F") // freed
|
||||
|
||||
else
|
||||
UnregisterSignal(user, COMSIG_MOB_UPDATE_SIGHT)
|
||||
|
||||
to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
|
||||
|
||||
if(wisp.orbiting)
|
||||
var/atom/A = wisp.orbiting
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
M.sight &= ~SEE_MOBS
|
||||
to_chat(M, "<span class='notice'>Your vision returns to normal.</span>")
|
||||
|
||||
wisp.stop_orbit()
|
||||
wisp.loc = src
|
||||
wisp.forceMove(src)
|
||||
set_light(initial(light_range))
|
||||
|
||||
user.update_sight()
|
||||
to_chat(user, "<span class='notice'>Your vision returns to normal.</span>")
|
||||
|
||||
icon_state = "lantern-blue"
|
||||
feedback_add_details("wisp_lantern","R") // returned
|
||||
|
||||
/obj/item/wisp_lantern/New()
|
||||
..()
|
||||
/obj/item/wisp_lantern/Initialize(mapload)
|
||||
. = ..()
|
||||
wisp = new(src)
|
||||
|
||||
/obj/item/wisp_lantern/Destroy()
|
||||
@@ -230,17 +240,20 @@
|
||||
wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/wisp_lantern/proc/update_user_sight(mob/user)
|
||||
user.sight |= sight_flags
|
||||
if(!isnull(lighting_alpha))
|
||||
user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
|
||||
|
||||
/obj/effect/wisp
|
||||
name = "friendly wisp"
|
||||
desc = "Happy to light your way."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "orb"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
light_power = 1
|
||||
light_range = 7
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
//Red/Blue Cubes
|
||||
|
||||
/obj/item/warp_cube
|
||||
name = "blue cube"
|
||||
desc = "A mysterious blue cube."
|
||||
|
||||
@@ -273,8 +273,9 @@
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
requires_power = 0
|
||||
has_gravity = 1
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/obj/item/survivalcapsule
|
||||
name = "bluespace shelter capsule"
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
visible_message("<span class='warning'>[src] crackles and buzzes violently!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
|
||||
AIStatus = AI_OFF
|
||||
..()
|
||||
check_friendly_fire = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
|
||||
@@ -184,28 +184,6 @@
|
||||
mode = MINEDRONE_COLLECT
|
||||
SetCollectBehavior()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
if(mesons_active)
|
||||
sight |= SEE_TURFS
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else
|
||||
sight &= ~SEE_TURFS
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
see_in_dark = initial(see_in_dark)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
//Actions for sentient minebots
|
||||
|
||||
/datum/action/innate/minedrone
|
||||
@@ -232,10 +210,16 @@
|
||||
|
||||
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
|
||||
var/mob/living/simple_animal/hostile/mining_drone/user = owner
|
||||
user.mesons_active = !user.mesons_active
|
||||
user.update_sight()
|
||||
if(user.sight & SEE_TURFS)
|
||||
user.sight &= ~SEE_TURFS
|
||||
user.lighting_alpha = initial(user.lighting_alpha)
|
||||
else
|
||||
user.sight |= SEE_TURFS
|
||||
user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.mesons_active) ? "on" : "off"].</span>")
|
||||
user.sync_lighting_plane_alpha()
|
||||
|
||||
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].</span>")
|
||||
|
||||
/datum/action/innate/minedrone/toggle_mode
|
||||
name = "Toggle Mode"
|
||||
|
||||
@@ -83,6 +83,9 @@ obj/structure/ore_box/ex_act(severity, target)
|
||||
O.forceMove(loc)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/ore_box/onTransitZ()
|
||||
return
|
||||
|
||||
/obj/structure/ore_box/verb/empty_box()
|
||||
set name = "Empty Ore Box"
|
||||
set category = "Object"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
move_resist = INFINITY
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
see_in_dark = 7
|
||||
see_in_dark = 8
|
||||
invisibility = 101 // No one can see us
|
||||
sight = SEE_SELF
|
||||
move_on_shuttle = 0
|
||||
|
||||
@@ -1,23 +1,4 @@
|
||||
/mob/dead/forceMove(atom/destination)
|
||||
// Overriden from code/game/atoms_movable.dm#141 to prevent things like mice squeaking when ghosts walk on them.
|
||||
// Same as parent, except that it does not include Uncrossed or Crossed calls.
|
||||
var/turf/old_loc = loc
|
||||
var/oldloc = loc
|
||||
loc = destination
|
||||
|
||||
if(old_loc)
|
||||
old_loc.Exited(src, destination)
|
||||
|
||||
if(destination)
|
||||
destination.Entered(src)
|
||||
|
||||
if(isturf(destination) && opacity)
|
||||
var/turf/new_loc = destination
|
||||
new_loc.reconsider_lights()
|
||||
|
||||
if(isturf(old_loc) && opacity)
|
||||
old_loc.reconsider_lights()
|
||||
|
||||
for(var/datum/light_source/L in light_sources)
|
||||
L.source_atom.update_light()
|
||||
|
||||
return 1
|
||||
Moved(oldloc, NONE, TRUE)
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/dead/observer/Logout()
|
||||
if(client)
|
||||
client.images -= ghost_darkness_images
|
||||
client.images -= ghost_images
|
||||
..()
|
||||
spawn(0)
|
||||
if(src && !key) //we've transferred to another mob. This ghost should be deleted.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#define GHOST_CAN_REENTER 1
|
||||
#define GHOST_IS_OBSERVER 2
|
||||
|
||||
var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
|
||||
var/list/image/ghost_images = list()
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
@@ -10,7 +10,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = 4
|
||||
layer = GHOST_LAYER
|
||||
stat = DEAD
|
||||
density = 0
|
||||
canmove = 0
|
||||
@@ -74,7 +74,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
ghostimage.appearance_flags |= KEEP_TOGETHER
|
||||
ghostimage.alpha = alpha
|
||||
appearance_flags |= KEEP_TOGETHER
|
||||
ghost_darkness_images |= ghostimage
|
||||
ghost_images |= ghostimage
|
||||
updateallghostimages()
|
||||
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
|
||||
forceMove(T)
|
||||
@@ -90,7 +90,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
M.following_mobs -= src
|
||||
following = null
|
||||
if(ghostimage)
|
||||
ghost_darkness_images -= ghostimage
|
||||
ghost_images -= ghostimage
|
||||
QDEL_NULL(ghostimage)
|
||||
updateallghostimages()
|
||||
return ..()
|
||||
@@ -231,31 +231,31 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
P.despawn_occupant()
|
||||
return
|
||||
|
||||
// Ghosts have no momentum, being massless ectoplasm
|
||||
/mob/dead/observer/Process_Spacemove(movement_dir)
|
||||
return 1
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
following = null
|
||||
dir = direct
|
||||
ghostimage.dir = dir
|
||||
setDir(direct)
|
||||
ghostimage.setDir(dir)
|
||||
|
||||
var/oldloc = loc
|
||||
|
||||
if(NewLoc)
|
||||
forceMove(NewLoc)
|
||||
return
|
||||
forceMove(get_turf(src)) //Get out of closets and such as a ghost
|
||||
if((direct & NORTH) && y < world.maxy)
|
||||
y++
|
||||
else if((direct & SOUTH) && y > 1)
|
||||
y--
|
||||
if((direct & EAST) && x < world.maxx)
|
||||
x++
|
||||
else if((direct & WEST) && x > 1)
|
||||
x--
|
||||
else
|
||||
forceMove(get_turf(src)) //Get out of closets and such as a ghost
|
||||
if((direct & NORTH) && y < world.maxy)
|
||||
y++
|
||||
else if((direct & SOUTH) && y > 1)
|
||||
y--
|
||||
if((direct & EAST) && x < world.maxx)
|
||||
x++
|
||||
else if((direct & WEST) && x > 1)
|
||||
x--
|
||||
|
||||
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
|
||||
S.Crossed(src)
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
A.Entered(src)
|
||||
|
||||
..()
|
||||
Moved(oldloc, direct)
|
||||
|
||||
/mob/dead/observer/can_use_hands() return 0
|
||||
|
||||
@@ -404,7 +404,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
var/area/A = input("Area to jump to", "BOOYEA") as null|anything in ghostteleportlocs
|
||||
var/area/thearea = ghostteleportlocs[A]
|
||||
|
||||
|
||||
if(!thearea)
|
||||
return
|
||||
|
||||
@@ -681,14 +681,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
||||
set category = "Ghost"
|
||||
ghostvision = !(ghostvision)
|
||||
updateghostsight()
|
||||
update_sight()
|
||||
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
|
||||
|
||||
/mob/dead/observer/verb/toggle_darkness()
|
||||
set name = "Toggle Darkness"
|
||||
set category = "Ghost"
|
||||
seedarkness = !(seedarkness)
|
||||
updateghostsight()
|
||||
switch(lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
|
||||
update_sight()
|
||||
|
||||
/mob/dead/observer/update_sight()
|
||||
if (!ghostvision)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
|
||||
updateghostimages()
|
||||
. = ..()
|
||||
|
||||
/mob/dead/observer/proc/updateghostsight()
|
||||
if(!seedarkness)
|
||||
@@ -696,7 +714,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
if(!ghostvision)
|
||||
see_invisible = SEE_INVISIBLE_LIVING;
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
updateghostimages()
|
||||
|
||||
/proc/updateallghostimages()
|
||||
@@ -706,11 +725,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/proc/updateghostimages()
|
||||
if(!client)
|
||||
return
|
||||
if(seedarkness || !ghostvision)
|
||||
client.images -= ghost_darkness_images
|
||||
if(!ghostvision)
|
||||
client.images -= ghost_images
|
||||
else
|
||||
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
||||
client.images |= ghost_darkness_images
|
||||
client.images |= ghost_images
|
||||
if(ghostimage)
|
||||
client.images -= ghostimage //remove ourself
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@
|
||||
if(!l_hand && has_left_hand())
|
||||
W.forceMove(src) //TODO: move to equipped?
|
||||
l_hand = W
|
||||
W.layer = 20 //TODO: move to equipped?
|
||||
W.plane = HUD_PLANE //TODO: move to equipped?
|
||||
W.layer = ABOVE_HUD_LAYER //TODO: move to equipped?
|
||||
W.plane = ABOVE_HUD_PLANE //TODO: move to equipped?
|
||||
W.equipped(src,slot_l_hand)
|
||||
if(pulling == W)
|
||||
stop_pulling()
|
||||
@@ -54,8 +54,8 @@
|
||||
if(!r_hand && has_right_hand())
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.layer = 20
|
||||
W.plane = HUD_PLANE
|
||||
W.layer = ABOVE_HUD_LAYER
|
||||
W.plane = ABOVE_HUD_PLANE
|
||||
W.equipped(src,slot_r_hand)
|
||||
if(pulling == W)
|
||||
stop_pulling()
|
||||
|
||||
@@ -5,18 +5,21 @@
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
gender = NEUTER
|
||||
dna = null
|
||||
alien_talk_understand = 1
|
||||
nightvision = 1
|
||||
alien_talk_understand = TRUE
|
||||
|
||||
var/nightvision = FALSE
|
||||
see_in_dark = 4
|
||||
|
||||
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
var/has_fine_manipulation = FALSE
|
||||
var/move_delay_add = FALSE // movement delay to add
|
||||
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
var/heal_rate = 5
|
||||
|
||||
var/large = 0
|
||||
var/large = FALSE
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
var/leaping = FALSE
|
||||
ventcrawler = 2
|
||||
var/list/alien_organs = list()
|
||||
var/death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
@@ -149,15 +152,17 @@
|
||||
|
||||
if(!nightvision)
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
nightvision = 1
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
nightvision = TRUE
|
||||
usr.hud_used.nightvisionicon.icon_state = "nightvision1"
|
||||
else if(nightvision == 1)
|
||||
see_in_dark = 4
|
||||
see_invisible = 45
|
||||
nightvision = 0
|
||||
else if(nightvision)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
nightvision = FALSE
|
||||
usr.hud_used.nightvisionicon.icon_state = "nightvision0"
|
||||
|
||||
update_sight()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/assess_threat(var/mob/living/simple_animal/bot/secbot/judgebot, var/lasercolor)
|
||||
if(judgebot.emagged == 2)
|
||||
@@ -264,3 +269,36 @@ Des: Removes all infected images from the alien.
|
||||
return pick("xltrails_1", "xltrails_2")
|
||||
else
|
||||
return pick("xttrails_1", "xttrails_2")
|
||||
|
||||
/mob/living/carbon/alien/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
sight = SEE_MOBS
|
||||
if(nightvision)
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
else
|
||||
see_in_dark = initial(see_in_dark)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
|
||||
sight |= E.vision_flags
|
||||
if(E.see_in_dark)
|
||||
see_in_dark = max(see_in_dark, E.see_in_dark)
|
||||
if(E.see_invisible)
|
||||
see_invisible = min(see_invisible, E.see_invisible)
|
||||
if(!isnull(E.lighting_alpha))
|
||||
lighting_alpha = min(lighting_alpha, E.lighting_alpha)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
@@ -6,7 +6,7 @@ As such, they can either help or harm other aliens. Help works like the human he
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
|
||||
if(!ticker)
|
||||
if(!SSticker)
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ Doesn't work on other aliens/AI.*/
|
||||
for(var/mob/M in src)
|
||||
if(M in stomach_contents)
|
||||
stomach_contents.Remove(M)
|
||||
M.loc = loc
|
||||
M.forceMove(loc)
|
||||
//Paralyse(10)
|
||||
src.visible_message("<span class='alertalien'><B>[src] hurls out the contents of [p_their()] stomach!</span>")
|
||||
return
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
if(layer != ABOVE_NORMAL_TURF_LAYER)
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
visible_message("<B>[src] scurries to the ground!</B>", "<span class='noticealien'>You are now hiding.</span>")
|
||||
else
|
||||
layer = MOB_LAYER
|
||||
|
||||
@@ -28,33 +28,3 @@
|
||||
|
||||
//BREATH TEMPERATURE
|
||||
handle_breath_temperature(breath)
|
||||
|
||||
/mob/living/carbon/alien/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
sight = SEE_MOBS
|
||||
if(nightvision)
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
|
||||
sight |= E.vision_flags
|
||||
if(E.dark_view)
|
||||
see_in_dark = max(see_in_dark, E.dark_view)
|
||||
if(E.see_invisible)
|
||||
see_invisible = min(see_invisible, E.see_invisible)
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
|
||||
@@ -93,8 +93,8 @@
|
||||
spawn(6)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(owner.drop_location())
|
||||
new_xeno.key = C.key
|
||||
if(ticker && ticker.mode)
|
||||
ticker.mode.xenos += new_xeno.mind
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.xenos += new_xeno.mind
|
||||
new_xeno.mind.name = new_xeno.name
|
||||
new_xeno.mind.assigned_role = SPECIAL_ROLE_XENOMORPH
|
||||
new_xeno.mind.special_role = SPECIAL_ROLE_XENOMORPH
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
visible_message("<span class='notice'>[user] sticks \a [O] into \the [src].</span>")
|
||||
brainmob = B.brainmob
|
||||
B.brainmob = null
|
||||
brainmob.loc = src
|
||||
brainmob.forceMove(src)
|
||||
brainmob.container = src
|
||||
brainmob.stat = CONSCIOUS
|
||||
GLOB.respawnable_list -= brainmob
|
||||
@@ -152,7 +152,7 @@
|
||||
held_brain.name = "\the [brainmob.name]'s [initial(held_brain.name)]"
|
||||
|
||||
brainmob.container = null//Reset brainmob mmi var.
|
||||
brainmob.loc = held_brain//Throw mob into brain.
|
||||
brainmob.forceMove(held_brain) //Throw mob into brain.
|
||||
GLOB.respawnable_list += brainmob
|
||||
GLOB.living_mob_list -= brainmob//Get outta here
|
||||
held_brain.brainmob = brainmob//Set the brain to use the brainmob
|
||||
|
||||
@@ -67,10 +67,10 @@
|
||||
|
||||
/mob/living/carbon/brain/on_forcemove(atom/newloc)
|
||||
if(container)
|
||||
container.loc = newloc
|
||||
container.forceMove(newloc)
|
||||
else //something went very wrong.
|
||||
CRASH("Brainmob without container.")
|
||||
loc = container
|
||||
forceMove(container)
|
||||
|
||||
/*
|
||||
This will return true if the brain has a container that leaves it less helpless than a naked brain
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
H.mind.transfer_to(brainmob)
|
||||
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a [initial(src.name)].</span>")
|
||||
callHook("debrain", list(brainmob))
|
||||
|
||||
/obj/item/organ/internal/brain/examine(mob/user) // -- TLE
|
||||
..(user)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
if(prob(src.getBruteLoss() - 50))
|
||||
for(var/atom/movable/A in stomach_contents)
|
||||
A.loc = loc
|
||||
A.forceMove(drop_location())
|
||||
stomach_contents.Remove(A)
|
||||
src.gib()
|
||||
|
||||
@@ -323,8 +323,8 @@
|
||||
return
|
||||
|
||||
var/extra_darkview = 0
|
||||
if(E.dark_view)
|
||||
extra_darkview = max(E.dark_view - 2, 0)
|
||||
if(E.see_in_dark)
|
||||
extra_darkview = max(E.see_in_dark - 2, 0)
|
||||
extra_damage = extra_darkview
|
||||
|
||||
var/light_amount = 10 // assume full brightness
|
||||
@@ -833,7 +833,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
to_chat(src, "<span class='notice'>You successfully remove [I].</span>")
|
||||
|
||||
if(I == handcuffed)
|
||||
handcuffed.loc = loc
|
||||
handcuffed.forceMove(drop_location())
|
||||
handcuffed.dropped(src)
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_requires_restraints)
|
||||
@@ -841,7 +841,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
update_handcuffed()
|
||||
return
|
||||
if(I == legcuffed)
|
||||
legcuffed.loc = loc
|
||||
legcuffed.forceMove(drop_location())
|
||||
legcuffed.dropped()
|
||||
legcuffed = null
|
||||
update_inv_legcuffed()
|
||||
@@ -935,7 +935,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
if(client)
|
||||
client.screen -= W
|
||||
if(W)
|
||||
W.loc = loc
|
||||
W.forceMove(drop_location())
|
||||
W.dropped(src)
|
||||
if(W)
|
||||
W.layer = initial(W.layer)
|
||||
@@ -947,7 +947,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
if(client)
|
||||
client.screen -= W
|
||||
if(W)
|
||||
W.loc = loc
|
||||
W.forceMove(drop_location())
|
||||
W.dropped(src)
|
||||
if(W)
|
||||
W.layer = initial(W.layer)
|
||||
@@ -1129,4 +1129,39 @@ so that different stomachs can handle things in different ways VB*/
|
||||
|
||||
/mob/living/carbon/proc/shock_internal_organs(intensity)
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
O.shock_organ(intensity)
|
||||
O.shock_organ(intensity)
|
||||
|
||||
/mob/living/carbon/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
|
||||
for(var/obj/item/organ/internal/cyberimp/eyes/E in internal_organs)
|
||||
sight |= E.vision_flags
|
||||
if(E.see_in_dark)
|
||||
see_in_dark = max(see_in_dark, E.see_in_dark)
|
||||
if(E.see_invisible)
|
||||
see_invisible = min(see_invisible, E.see_invisible)
|
||||
if(!isnull(E.lighting_alpha))
|
||||
lighting_alpha = min(lighting_alpha, E.lighting_alpha)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
if(XRAY in mutations)
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
if(H.mind)
|
||||
H.mind.kills += "[key_name(src)]"
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
if(SSticker && SSticker.mode)
|
||||
// log_world("k")
|
||||
sql_report_death(src)
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
msg += "<EM>[name]</EM>"
|
||||
|
||||
var/displayed_species = dna.species.name
|
||||
var/examine_color = dna.species.flesh_color
|
||||
for(var/obj/item/clothing/C in src) //Disguise checks
|
||||
if(C == src.head || C == src.wear_suit || C == src.wear_mask || C == src.w_uniform || C == src.belt || C == src.back)
|
||||
if(C.species_disguise)
|
||||
@@ -37,11 +38,11 @@
|
||||
if(skipjumpsuit && skipface || (NO_EXAMINE in dna.species.species_traits)) //either obscured or on the nospecies list
|
||||
msg += "!\n" //omit the species when examining
|
||||
else if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
|
||||
msg += ", a slime person!\n"
|
||||
msg += ", a<b><font color='[examine_color]'> slime person</font></b>!\n"
|
||||
else if(displayed_species == "Unathi") //DAMN YOU, VOWELS
|
||||
msg += ", a unathi!\n"
|
||||
msg += ", a<b><font color='[examine_color]'> unathi</font></b>!\n"
|
||||
else
|
||||
msg += ", \a [lowertext(displayed_species)]!\n"
|
||||
msg += ", a<b><font color='[examine_color]'> [lowertext(displayed_species)]</font></b>!\n"
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !skipjumpsuit && !(w_uniform.flags & ABSTRACT))
|
||||
@@ -315,15 +316,7 @@
|
||||
msg += "[p_they(TRUE)] [p_have()] a stupid expression on [p_their()] face.\n"
|
||||
|
||||
if(get_int_organ(/obj/item/organ/internal/brain))
|
||||
if(istype(src, /mob/living/carbon/human/interactive))
|
||||
var/mob/living/carbon/human/interactive/auto = src
|
||||
if(auto.showexaminetext)
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be some sort of sick automaton, [p_their()] eyes are glazed over and [p_their()] mouth is slightly agape.</span>\n"
|
||||
if(auto.debugexamine)
|
||||
var/dodebug = auto.doing2string(auto.doing)
|
||||
var/interestdebug = auto.interest2string(auto.interest)
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be [interestdebug] and [dodebug].</span>\n"
|
||||
else if(dna.species.show_ssd)
|
||||
if(dna.species.show_ssd)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] totally catatonic. The stresses of life in deep-space must have been too much for [p_them()]. Any recovery is unlikely.</span>\n"
|
||||
else if(!client)
|
||||
|
||||
@@ -414,8 +414,22 @@
|
||||
if(has_breathable_mask && istype(belt, /obj/item/tank))
|
||||
dat += " <A href='?src=[UID()];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += "</td></tr>"
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=[UID()];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
|
||||
dat += " <A href='?src=[UID()];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
|
||||
// Pockets
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=[UID()];pockets=left'>"
|
||||
if(l_store && internal && l_store == internal)
|
||||
dat += "[l_store]"
|
||||
else if(l_store && !(l_store.flags&ABSTRACT))
|
||||
dat += "Left (Full)"
|
||||
else
|
||||
dat += "<font color=grey>Left (Empty)</font>"
|
||||
dat += "</A> <A href='?src=[UID()];pockets=right'>"
|
||||
if(r_store && internal && r_store == internal)
|
||||
dat += "[r_store]"
|
||||
else if(r_store && !(r_store.flags&ABSTRACT))
|
||||
dat += "Right (Full)"
|
||||
else
|
||||
dat += "<font color=grey>Right (Empty)</font>"
|
||||
dat += "</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=[UID()];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>PDA:</B></td><td><A href='?src=[UID()];item=[slot_wear_pda]'>[(wear_pda && !(wear_pda.flags&ABSTRACT)) ? wear_pda : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
@@ -545,11 +559,14 @@
|
||||
/mob/living/carbon/human/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
dna.species.update_sight(src)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
|
||||
/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, override = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
|
||||
@@ -1317,11 +1334,13 @@
|
||||
|
||||
var/list/thing_to_check = list(slot_wear_mask, slot_head, slot_shoes, slot_gloves, slot_l_ear, slot_r_ear, slot_glasses, slot_l_hand, slot_r_hand)
|
||||
var/list/kept_items[0]
|
||||
|
||||
var/list/item_flags[0]
|
||||
for(var/thing in thing_to_check)
|
||||
var/obj/item/I = get_item_by_slot(thing)
|
||||
if(I)
|
||||
kept_items[I] = thing
|
||||
item_flags[I] = I.flags
|
||||
I.flags = 0 // Temporary set the flags to 0
|
||||
|
||||
if(retain_damage)
|
||||
//Create a list of body parts which are damaged by burn or brute and save them to apply after new organs are generated. First we just handle external organs.
|
||||
@@ -1387,8 +1406,9 @@
|
||||
else
|
||||
dna.species.create_organs(src)
|
||||
|
||||
for(var/thing in kept_items)
|
||||
for(var/obj/item/thing in kept_items)
|
||||
equip_to_slot_if_possible(thing, kept_items[thing], redraw_mob = 0)
|
||||
thing.flags = item_flags[thing] // Reset the flags to the origional ones
|
||||
|
||||
//Handle default hair/head accessories for created mobs.
|
||||
var/obj/item/organ/external/head/H = get_organ("head")
|
||||
@@ -1427,11 +1447,7 @@
|
||||
|
||||
dna.species.on_species_gain(src)
|
||||
|
||||
see_in_dark = dna.species.get_resultant_darksight(src)
|
||||
if(see_in_dark > 2)
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
update_sight()
|
||||
|
||||
dna.species.handle_dna(src) //Give them whatever special dna business they got.
|
||||
|
||||
@@ -1961,7 +1977,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
|
||||
if(7) // Pride
|
||||
log_game("[src] was influenced by the sin of pride.")
|
||||
O = new /datum/objective/sintouched/pride
|
||||
ticker.mode.sintouched += src.mind
|
||||
SSticker.mode.sintouched += src.mind
|
||||
src.mind.objectives += O
|
||||
var/obj_count = 1
|
||||
to_chat(src, "<span class='notice> Your current objectives:")
|
||||
|
||||
@@ -362,7 +362,7 @@ This function restores all organs.
|
||||
|
||||
if(LAssailant && ishuman(LAssailant)) //superheros still get the comical hit markers
|
||||
var/mob/living/carbon/human/H = LAssailant
|
||||
if(H.mind && H.mind in (ticker.mode.superheroes || ticker.mode.supervillains || ticker.mode.greyshirts))
|
||||
if(H.mind && H.mind in (SSticker.mode.superheroes || SSticker.mode.supervillains || SSticker.mode.greyshirts))
|
||||
var/list/attack_bubble_recipients = list()
|
||||
var/mob/living/user
|
||||
for(var/mob/O in viewers(user, src))
|
||||
|
||||
@@ -267,7 +267,7 @@ emp_act
|
||||
apply_effect(5, WEAKEN, armor)
|
||||
AdjustConfused(15)
|
||||
if(prob(I.force + ((100 - health)/2)) && src != user && I.damtype == BRUTE)
|
||||
ticker.mode.remove_revolutionary(mind)
|
||||
SSticker.mode.remove_revolutionary(mind)
|
||||
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
|
||||
@@ -1,874 +0,0 @@
|
||||
/mob/living/carbon/human/interactive/proc/chatter(obj)
|
||||
var/verbs_use = pick_list(speak_file, "verbs_use")
|
||||
var/verbs_touch = pick_list(speak_file, "verbs_touch")
|
||||
var/verbs_move = pick_list(speak_file, "verbs_move")
|
||||
var/nouns_insult = pick_list(speak_file, "nouns_insult")
|
||||
var/nouns_generic = pick_list(speak_file, "nouns_generic")
|
||||
var/nouns_objects = pick_list(speak_file, "nouns_objects")
|
||||
var/nouns_body = pick_list(speak_file, "nouns_body")
|
||||
var/adjective_insult = pick_list(speak_file, "adjective_insult")
|
||||
var/adjective_objects = pick_list(speak_file, "adjective_objects")
|
||||
var/adjective_generic = pick_list(speak_file, "adjective_generic")
|
||||
var/curse_words = pick_list(speak_file, "curse_words")
|
||||
|
||||
var/chatmsg = ""
|
||||
|
||||
if(prob(10)) // 10% chance to broadcast it over the radio
|
||||
chatmsg = ";"
|
||||
|
||||
if(prob(chattyness) || knownStrings.len < 10) // say a generic phrase, otherwise draw from our strings.
|
||||
if(doing & SNPC_INTERACTING)
|
||||
if(prob(chattyness))
|
||||
chatmsg += pick("This [nouns_objects] is a little [adjective_objects].",
|
||||
"Well [verbs_use] my [nouns_body], this [nouns_insult] is pretty [adjective_insult].",
|
||||
"[capitalize(curse_words)], what am I meant to do with this [adjective_insult] [nouns_objects].")
|
||||
else if(doing & SNPC_TRAVEL)
|
||||
if(prob(chattyness))
|
||||
chatmsg += pick("Oh [curse_words], [verbs_move]!",
|
||||
"Time to get my [adjective_generic] [adjective_insult] [nouns_body] elsewhere.",
|
||||
"I wonder if there is anything to [verbs_use] and [verbs_touch] somewhere else..")
|
||||
else if(doing & SNPC_FIGHTING)
|
||||
if(prob(chattyness))
|
||||
chatmsg += pick("I'm going to [verbs_use] you, you [adjective_insult] [nouns_insult]!",
|
||||
"Rend and [verbs_touch], Rend and [verbs_use]!",
|
||||
"You [nouns_insult], I'm going to [verbs_use] you right in the [nouns_body]. JUST YOU WAIT!")
|
||||
if(prob(chattyness/2))
|
||||
chatmsg = ";"
|
||||
var/what = pick(1,2,3,4,5)
|
||||
switch(what)
|
||||
if(1)
|
||||
chatmsg += "Well [curse_words], this is a [adjective_generic] situation."
|
||||
if(2)
|
||||
chatmsg += "Oh [curse_words], that [nouns_insult] was one hell of an [adjective_insult] [nouns_body]."
|
||||
if(3)
|
||||
chatmsg += "I want to [verbs_use] that [nouns_insult] when I find them."
|
||||
if(4)
|
||||
chatmsg += "[pick("Innocent","Guilty","Traitorous","Honk")] until proven [adjective_generic]!"
|
||||
if(5)
|
||||
var/toSay = ""
|
||||
for(var/i = 0; i < 5; i++)
|
||||
curse_words = pick_list(speak_file, "curse_words")
|
||||
toSay += "[curse_words] "
|
||||
chatmsg += "Hey [nouns_generic], why don't you go [copytext(toSay, 1, length(toSay))], you [nouns_insult]!"
|
||||
else if(prob(chattyness))
|
||||
chatmsg += pick(knownStrings)
|
||||
if(prob(25)) // cut out some phrases now and then to make sure we're fresh and new
|
||||
knownStrings -= pick(chatmsg)
|
||||
|
||||
if(chatmsg != ";" && chatmsg != "")
|
||||
say(chatmsg)
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/traitor(obj)
|
||||
|
||||
if(traitorType == SNPC_PSYCHO && nearby.len)
|
||||
traitorTarget = pick(nearby)
|
||||
|
||||
if(prob(traitorScale))
|
||||
if(!Adjacent(traitorTarget) && !(traitorType == SNPC_PSYCHO))
|
||||
tryWalk(get_turf(traitorTarget))
|
||||
else
|
||||
switch(traitorType)
|
||||
if(SNPC_BRUTE)
|
||||
retal = 1
|
||||
retal_target = traitorTarget
|
||||
if(SNPC_STEALTH)
|
||||
if(istype(traitorTarget,/mob)) // it's inside something, lets kick their shit in
|
||||
var/mob/M = traitorTarget
|
||||
if(!M.stat)
|
||||
retal = 1
|
||||
retal_target = traitorTarget
|
||||
else
|
||||
var/obj/item/I = traitorTarget
|
||||
I.loc = get_turf(traitorTarget) // pull it outta them
|
||||
else
|
||||
take_to_slot(traitorTarget)
|
||||
if(SNPC_MARTYR)
|
||||
custom_emote(1, "[src]'s chest opens up, revealing a large mass of explosives and tangled wires!")
|
||||
if(inactivity_period <= 0)
|
||||
inactivity_period = 9999 // technically infinite
|
||||
if(do_after(src, 60, target = traitorTarget))
|
||||
custom_emote(1, "A fire bursts from [src]'s eyes, igniting white hot and consuming [p_their()] body in a flaming explosion!")
|
||||
explosion(src, 6, 6, 6)
|
||||
else
|
||||
inactivity_period = 0
|
||||
custom_emote(1, "[src]'s chest closes, hiding [p_their()] insides.")
|
||||
if(SNPC_PSYCHO)
|
||||
var/choice = pick(typesof(/obj/item/grenade/chem_grenade) - /obj/item/grenade/chem_grenade)
|
||||
|
||||
new choice(src)
|
||||
|
||||
retal = 1
|
||||
retal_target = traitorTarget
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/botany(obj)
|
||||
if(shouldModulePass())
|
||||
return
|
||||
|
||||
if(enforceHome())
|
||||
return
|
||||
|
||||
var/list/allContents = getAllContents()
|
||||
|
||||
var/obj/item/reagent_containers/glass/beaker/bluespace/internalBeaker = locate(/obj/item/reagent_containers/glass/beaker/bluespace) in allContents
|
||||
var/obj/item/storage/bag/plants/internalBag = locate(/obj/item/storage/bag/plants) in allContents
|
||||
|
||||
if(!internalBag)
|
||||
internalBag = new/obj/item/storage/bag/plants(src)
|
||||
if(!internalBeaker)
|
||||
internalBeaker = new/obj/item/reagent_containers/glass/beaker/bluespace(src)
|
||||
internalBeaker.name = "Grow-U-All Super Spray"
|
||||
|
||||
if(internalBeaker && internalBag)
|
||||
var/obj/machinery/hydroponics/HP
|
||||
|
||||
//consider the appropriate target
|
||||
var/list/considered = list()
|
||||
|
||||
for(var/obj/machinery/hydroponics/tester in view(12,src))
|
||||
considered[tester] = 1
|
||||
|
||||
if(!tester.myseed)
|
||||
considered[tester] += 50
|
||||
if(tester.weedlevel > 0)
|
||||
considered[tester] += 5
|
||||
if(tester.pestlevel > 0)
|
||||
considered[tester] += 5
|
||||
if(tester.nutrilevel < tester.maxnutri)
|
||||
considered[tester] += 15
|
||||
if(tester.waterlevel < tester.maxwater)
|
||||
considered[tester] += 15
|
||||
if(tester.harvest || tester.dead)
|
||||
considered[tester] += 100
|
||||
considered[tester] = max(1, considered[tester] - get_dist(src,tester))
|
||||
|
||||
var/index = 0
|
||||
for(var/A in considered)
|
||||
++index
|
||||
if(considered[A] > considered[HP] || !HP)
|
||||
HP = considered[index]
|
||||
|
||||
if(HP)
|
||||
TARGET = HP
|
||||
if(!Adjacent(HP))
|
||||
tryWalk(get_turf(HP))
|
||||
else
|
||||
if(HP.harvest || HP.dead)
|
||||
HP.attack_hand(src)
|
||||
else if(!HP.myseed)
|
||||
var/obj/item/seeds/SEED = new /obj/item/seeds/random(src)
|
||||
custom_emote(1, "[pick("gibbers","drools","slobbers","claps wildly","spits")] towards [TARGET], producing a [SEED]!")
|
||||
HP.attackby(SEED, src)
|
||||
else
|
||||
var/change = 0
|
||||
if(HP.weedlevel > 0)
|
||||
change = 1
|
||||
if(!internalBeaker.reagents.has_reagent("atrazine", 10))
|
||||
internalBeaker.reagents.add_reagent("atrazine", 10)
|
||||
if(HP.pestlevel > 0)
|
||||
change = 1
|
||||
if(!internalBeaker.reagents.has_reagent("diethylamine", 10))
|
||||
internalBeaker.reagents.add_reagent("diethylamine", 10)
|
||||
if(HP.nutrilevel < HP.maxnutri)
|
||||
change = 1
|
||||
if(!internalBeaker.reagents.has_reagent("eznutriment", 15))
|
||||
internalBeaker.reagents.add_reagent("eznutriment", 15)
|
||||
if(!internalBeaker.reagents.has_reagent("diethylamine", 15))
|
||||
internalBeaker.reagents.add_reagent("diethylamine", 15)
|
||||
if(HP.waterlevel < HP.maxwater)
|
||||
change = 1
|
||||
if(!internalBeaker.reagents.has_reagent("holywater", 50))
|
||||
internalBeaker.reagents.add_reagent("holywater", 50)
|
||||
if(change)
|
||||
HP.attackby(internalBeaker,src)
|
||||
|
||||
var/obj/item/reagent_containers/food/snacks/grown/GF = locate(/obj/item/reagent_containers/food/snacks/grown) in view(12,src)
|
||||
if(GF)
|
||||
if(!Adjacent(GF))
|
||||
tryWalk(get_turf(GF))
|
||||
else
|
||||
GF.attackby(internalBag,src)
|
||||
|
||||
if(internalBag.contents.len)
|
||||
var/obj/machinery/smartfridge/SF = locate(/obj/machinery/smartfridge) in range(12, src)
|
||||
if(!Adjacent(SF))
|
||||
tryWalk(get_turf(SF))
|
||||
else
|
||||
custom_emote(1, "[pick("gibbers","drools","slobbers","claps wildly","spits")], upending the [internalBag]'s contents all over the [SF]!")
|
||||
//smartfridges call updateUsrDialog when you call attackby, so we're going to have to cheese-magic-space this
|
||||
for(var/obj/toLoad in internalBag.contents)
|
||||
if(contents.len >= SF.max_n_of_items)
|
||||
break
|
||||
if(SF.accept_check(toLoad))
|
||||
SF.load(toLoad, src)
|
||||
else
|
||||
qdel(toLoad) // destroy everything we dont need
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/bartend(obj)
|
||||
if(shouldModulePass())
|
||||
return
|
||||
|
||||
if(enforceHome())
|
||||
return
|
||||
|
||||
var/list/rangeCheck = oview(6,src)
|
||||
var/obj/structure/table/RT
|
||||
|
||||
var/mob/living/carbon/human/serveTarget
|
||||
|
||||
for(var/mob/living/carbon/human/H in rangeCheck)
|
||||
if(!locate(/obj/item/reagent_containers/food/drinks) in orange(1, H))
|
||||
serveTarget = H
|
||||
|
||||
|
||||
if(serveTarget)
|
||||
RT = locate(/obj/structure/table) in orange(1, serveTarget)
|
||||
|
||||
if(RT && serveTarget)
|
||||
if(!Adjacent(RT))
|
||||
tryWalk(get_turf(RT))
|
||||
else
|
||||
var/drinkChoice = pick(typesof(/obj/item/reagent_containers/food/drinks) - /obj/item/reagent_containers/food/drinks)
|
||||
if(drinkChoice)
|
||||
var/obj/item/reagent_containers/food/drinks/D = new drinkChoice(get_turf(src))
|
||||
RT.attackby(D,src)
|
||||
say("[pick("Something to wet your whistle!","Down the hatch, a tasty beverage!","One drink, coming right up!","Tasty liquid for your oral intake!","Enjoy!")]")
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], serving up a [D]!")
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/shitcurity(obj)
|
||||
var/list/allContents = getAllContents()
|
||||
|
||||
if(retal && TARGET)
|
||||
if(Adjacent(TARGET))
|
||||
var/obj/item/restraints/R = locate() in allContents
|
||||
if(R)
|
||||
R.attack(TARGET, src) // go go bluespace restraint launcher!
|
||||
else if(TARGET in oview(7, src))
|
||||
var/obj/item/gun/G = locate() in allContents
|
||||
if(G)
|
||||
G.afterattack(TARGET, src)
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/clowning(obj)
|
||||
if(shouldModulePass())
|
||||
return
|
||||
var/list/allContents = getAllContents()
|
||||
var/list/rangeCheck = oview(12, src)
|
||||
|
||||
var/mob/living/carbon/human/clownTarget
|
||||
var/list/clownPriority = list()
|
||||
|
||||
var/obj/item/reagent_containers/spray/S
|
||||
if(!locate(/obj/item/reagent_containers/spray) in allContents)
|
||||
new/obj/item/reagent_containers/spray(src)
|
||||
else
|
||||
S = locate(/obj/item/reagent_containers/spray) in allContents
|
||||
|
||||
for(var/mob/living/carbon/human/C in rangeCheck)
|
||||
var/pranksNearby = 100
|
||||
for(var/turf/simulated/T in orange(1, C))
|
||||
for(var/obj/item/A in T)
|
||||
if(istype(A,/obj/item/soap) || istype(A,/obj/item/reagent_containers/food/snacks/grown/banana) || istype(A,/obj/item/grown/bananapeel))
|
||||
pranksNearby--
|
||||
if(T.wet)
|
||||
pranksNearby -= 10
|
||||
clownPriority[C] = pranksNearby
|
||||
|
||||
for(var/A in clownPriority)
|
||||
if(!clownTarget)
|
||||
clownTarget = A
|
||||
else
|
||||
if(clownPriority[A] > clownPriority[clownTarget])
|
||||
clownTarget = clownPriority[A]
|
||||
|
||||
if(clownTarget)
|
||||
if(!Adjacent(clownTarget))
|
||||
tryWalk(clownTarget)
|
||||
else
|
||||
var/hasPranked = 0
|
||||
for(var/A in allContents)
|
||||
if(prob(smartness/2) && !hasPranked)
|
||||
if(istype(A,/obj/item/soap))
|
||||
npcDrop(A)
|
||||
hasPranked = 1
|
||||
if(istype(A,/obj/item/reagent_containers/food/snacks/grown/banana))
|
||||
var/obj/item/reagent_containers/food/snacks/B = A
|
||||
B.attack(src, src)
|
||||
if(istype(A,/obj/item/grown/bananapeel))
|
||||
npcDrop(A)
|
||||
hasPranked = 1
|
||||
if(!hasPranked)
|
||||
if(S.reagents.total_volume <= 5)
|
||||
S.reagents.add_reagent("water", 25)
|
||||
S.afterattack(get_turf(pick(orange(1, clownTarget))),src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/healpeople(obj)
|
||||
var/shouldTryHeal = 0
|
||||
var/obj/item/stack/medical/M
|
||||
|
||||
var/list/allContents = getAllContents()
|
||||
|
||||
for(var/A in allContents)
|
||||
if(istype(A,/obj/item/stack/medical))
|
||||
shouldTryHeal = 1
|
||||
M = A
|
||||
|
||||
var/obj/item/reagent_containers/hypospray/HPS
|
||||
|
||||
if(!locate(/obj/item/reagent_containers/hypospray) in allContents)
|
||||
new/obj/item/reagent_containers/hypospray(src)
|
||||
else
|
||||
HPS = locate(/obj/item/reagent_containers/hypospray) in allContents
|
||||
if(!shouldTryHeal)
|
||||
shouldTryHeal = 2 // we have no stackables to use, lets use our internal hypospray instead
|
||||
|
||||
if(shouldTryHeal == 1)
|
||||
for(var/mob/living/carbon/human/C in nearby)
|
||||
if(istype(C,/mob/living/carbon/human)) //I haven't the foggiest clue why this is turning up non-carbons but sure here whatever
|
||||
if(C.health <= 75)
|
||||
if(get_dist(src,C) <= 2)
|
||||
src.say("Wait, [C], let me heal you!")
|
||||
M.attack(C,src)
|
||||
sleep(25)
|
||||
else
|
||||
tryWalk(get_turf(C))
|
||||
else if(shouldTryHeal == 2)
|
||||
if(HPS)
|
||||
if(HPS.reagents.total_volume <= 0)
|
||||
HPS.reagents.add_reagent("omnizine",30)
|
||||
for(var/mob/living/carbon/human/C in nearby)
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
if(C.health <= 75 && C.reagents.get_reagent_amount("omnizine") <= 0) // make sure they wont be overdosing
|
||||
if(get_dist(src,C) <= 2)
|
||||
src.say("Wait, [C], let me heal you!")
|
||||
HPS.attack(C,src)
|
||||
sleep(25)
|
||||
else
|
||||
tryWalk(get_turf(C))
|
||||
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/dojanitor(obj)
|
||||
if(shouldModulePass())
|
||||
return
|
||||
var/list/allContents = getAllContents()
|
||||
//now with bluespace magic!
|
||||
var/obj/item/reagent_containers/spray/SP = locate() in allContents
|
||||
if(!SP)
|
||||
SP = new /obj/item/reagent_containers/spray(src)
|
||||
var/obj/item/soap/SO = locate() in allContents
|
||||
if(!SO)
|
||||
SO = new /obj/item/soap(src)
|
||||
|
||||
if(SP.reagents.total_volume <= 5)
|
||||
SP.reagents.add_reagent("cleaner", 25) // bluespess water delivery for AI
|
||||
|
||||
var/obj/effect/decal/cleanable/TC
|
||||
TC = locate(/obj/effect/decal/cleanable) in view(6, src)
|
||||
|
||||
if(TC)
|
||||
if(!Adjacent(TC))
|
||||
tryWalk(TC)
|
||||
else
|
||||
var/turf/T = get_turf(TC)
|
||||
if(T && !T.density)
|
||||
SP.afterattack(TC, src, 1)
|
||||
else
|
||||
SO.afterattack(TC, src, 1)
|
||||
qdel(TC)
|
||||
|
||||
// START COOKING MODULE
|
||||
/mob/living/carbon/human/interactive/proc/refundrecipe(list/ingredients)
|
||||
for(var/obj/I in ingredients)
|
||||
I.loc = contents
|
||||
|
||||
// Ingredients may be in the rangeCheck or inside the chef's inventory.
|
||||
// As they are checked off, they are moved to a seperate list as to not be counted twice
|
||||
// If the recipe fails (eg somebody else took an ingredient before it was picked up) the ingredients are dumped back to inventory
|
||||
// That way, the chef has a better chance of making a recipe next ptick, if he has more stuff on him
|
||||
/mob/living/carbon/human/interactive/proc/makerecipe(datum/recipe/R, allContents, rangeCheck)
|
||||
set background = 1
|
||||
|
||||
var/list/ingredients[0]
|
||||
|
||||
for(var/P in R.items)
|
||||
var/obj/item/I = locate(P) in allContents
|
||||
if(I)
|
||||
ingredients += I
|
||||
I.forceMove(null)
|
||||
continue
|
||||
|
||||
I = locate(P) in rangeCheck
|
||||
TARGET = I
|
||||
if(I && !Adjacent(I))
|
||||
tryWalk(get_turf(I))
|
||||
sleep(get_dist(src, I))
|
||||
if(!I || !(I in rangeCheck))
|
||||
refundrecipe(ingredients)
|
||||
return 0
|
||||
custom_emote(1, "[pick("gibbers","drools","slobbers","claps wildly","spits")], picking up [I].")
|
||||
ingredients += I
|
||||
I.forceMove(null)
|
||||
|
||||
// cheaply cook the ingredients into result
|
||||
sleep(R.time)
|
||||
for(var/obj/I in ingredients)
|
||||
qdel(I)
|
||||
ingredients.Cut()
|
||||
var/result = new R.result(get_turf(src))
|
||||
custom_emote(1, "[pick("gibbers","drools","slobbers","claps wildly","spits")] and, with a bang, \a [result] is cooked!")
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/souschef(obj)
|
||||
if(shouldModulePass() || enforceHome() || prob(SNPC_FUZZY_CHANCE_HIGH) || prob(SNPC_FUZZY_CHANCE_HIGH))
|
||||
return
|
||||
|
||||
if(doing & SNPC_SPECIAL)
|
||||
return
|
||||
doing |= SNPC_SPECIAL
|
||||
|
||||
var/static/list/customableTypes = list(/obj/item/reagent_containers/food/snacks/customizable,/obj/item/reagent_containers/food/snacks/breadslice,/obj/item/reagent_containers/food/snacks/bun,/obj/item/reagent_containers/food/snacks/sliceable/flatdough,/obj/item/reagent_containers/food/snacks/boiledspaghetti,/obj/item/trash/plate,/obj/item/trash/bowl)
|
||||
|
||||
var/static/list/rawtypes = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/reagent_containers/food/snacks/rawcutlet, /obj/item/reagent_containers/food/snacks/rawsticks, /obj/item/reagent_containers/food/snacks/salmonmeat, /obj/item/reagent_containers/food/snacks/carpmeat, /obj/item/reagent_containers/food/snacks/catfishmeat, /obj/item/reagent_containers/food/snacks/spaghetti, /obj/item/reagent_containers/food/snacks/dough, /obj/item/reagent_containers/food/snacks/sliceable/flatdough, /obj/item/reagent_containers/food/snacks/doughslice, /obj/item/reagent_containers/food/snacks/meat, /obj/item/reagent_containers/food/snacks/boiledrice, /obj/item/reagent_containers/food/snacks/cheesewedge, /obj/item/reagent_containers/food/snacks/raw_bacon)
|
||||
|
||||
try
|
||||
var/list/allContents = getAllContents()
|
||||
var/list/rangeCheck = view(6, src)
|
||||
|
||||
//Bluespace in some inbuilt tools
|
||||
var/obj/item/kitchen/rollingpin/RP = locate() in allContents
|
||||
if(!RP)
|
||||
RP = new /obj/item/kitchen/rollingpin(src)
|
||||
|
||||
var/obj/item/kitchen/knife/KK = locate() in allContents
|
||||
if(!KK)
|
||||
KK = new /obj/item/kitchen/knife(src)
|
||||
|
||||
var/global/list/available_recipes
|
||||
if(!available_recipes)
|
||||
available_recipes = list()
|
||||
for(var/type in subtypesof(/datum/recipe))
|
||||
var/datum/recipe/recipe = new type
|
||||
if(recipe.result) // Ignore recipe subtypes that lack a result
|
||||
available_recipes += recipe
|
||||
else
|
||||
qdel(recipe)
|
||||
|
||||
var/foundCookable = 0
|
||||
|
||||
//Make some basic custom food
|
||||
var/foundCustom
|
||||
for(var/customType in customableTypes)
|
||||
var/A = locate(customType) in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/customizable/I = A
|
||||
if(A && (!istype(I) || I.ingredients.len <= 3))
|
||||
foundCustom = A // this will eventually wittle down to 0
|
||||
break
|
||||
|
||||
var/obj/machinery/smartfridge/SF = locate(/obj/machinery/smartfridge) in rangeCheck
|
||||
if(SF)
|
||||
if(SF.contents.len > 0)
|
||||
if(!Adjacent(SF))
|
||||
tryWalk(get_turf(SF))
|
||||
else
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in its mouth!")
|
||||
for(var/obj/item/A in SF.contents)
|
||||
if(prob(smartness/2))
|
||||
var/count = SF.item_quants[A.name]
|
||||
if(count)
|
||||
SF.item_quants[A.name] = count - 1
|
||||
A.forceMove(src)
|
||||
|
||||
if(foundCustom)
|
||||
var/obj/item/reagent_containers/food/snacks/FC = foundCustom
|
||||
for(var/obj/item/reagent_containers/food/snacks/toMake in allContents)
|
||||
if(prob(smartness))
|
||||
if(FC.reagents)
|
||||
if(toMake.reagents)
|
||||
var/raw = 0
|
||||
for(var/type in rawtypes)
|
||||
if(istype(toMake, type))
|
||||
raw = 1
|
||||
break
|
||||
if(!raw)
|
||||
npcDrop(toMake)
|
||||
FC.attackby(toMake, src)
|
||||
allContents -= toMake
|
||||
break
|
||||
else
|
||||
qdel(FC) // this food is usless, toss it
|
||||
|
||||
// Process tool-based ingredients
|
||||
var/obj/item/reagent_containers/food/snacks/dough/D = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/sliceable/flatdough/FD = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/rawcutlet/RC = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/sliceable/cheesewheel/CW = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/grown/potato/PO = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/meat/ME = locate() in rangeCheck
|
||||
var/obj/item/reagent_containers/food/snacks/raw_bacon/RB = locate() in rangeCheck
|
||||
|
||||
if(D)
|
||||
TARGET = D
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(D))
|
||||
sleep(get_dist(src, D))
|
||||
D.attackby(RP, src)
|
||||
foundCookable = 1
|
||||
else if(FD)
|
||||
TARGET = FD
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(FD))
|
||||
sleep(get_dist(src, FD))
|
||||
FD.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
else if(RC)
|
||||
TARGET = RC
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(RC))
|
||||
sleep(get_dist(src, RC))
|
||||
RC.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
else if(CW)
|
||||
TARGET = CW
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(CW))
|
||||
sleep(get_dist(src, CW))
|
||||
CW.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
else if(PO)
|
||||
TARGET = PO
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(PO))
|
||||
sleep(get_dist(src, PO))
|
||||
PO.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
else if(ME)
|
||||
TARGET = ME
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(ME))
|
||||
sleep(get_dist(src, ME))
|
||||
ME.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
else if(RB)
|
||||
TARGET = RB
|
||||
if(prob(50))
|
||||
tryWalk(get_turf(RB))
|
||||
sleep(get_dist(src, RB))
|
||||
RB.attackby(KK, src)
|
||||
foundCookable = 1
|
||||
|
||||
// refresh
|
||||
allContents = getAllContents()
|
||||
rangeCheck = view(6, src)
|
||||
|
||||
// Find most complex recipe we can cook
|
||||
var/ingredientZone = rangeCheck + allContents
|
||||
var/highest_count = 0
|
||||
var/datum/recipe/winner = null
|
||||
for(var/datum/recipe/R in available_recipes)
|
||||
if(R.check_items(ingredientZone) >= 0)
|
||||
var/count = (R.items ? R.items.len : 0)
|
||||
if(count > highest_count)
|
||||
highest_count = count
|
||||
winner = R
|
||||
|
||||
// make winner
|
||||
if(winner)
|
||||
if(makerecipe(winner, allContents, rangeCheck))
|
||||
foundCookable = 1
|
||||
|
||||
// refresh
|
||||
allContents = getAllContents()
|
||||
rangeCheck = view(6, src)
|
||||
|
||||
// dont display our ingredients
|
||||
var/list/finishedList = list()
|
||||
for(var/obj/item/reagent_containers/food/snacks/toDisplay in allContents)
|
||||
var/raw = 0
|
||||
for(var/type in rawtypes)
|
||||
if(istype(toDisplay, type))
|
||||
raw = 1
|
||||
break
|
||||
if(!raw)
|
||||
finishedList += toDisplay
|
||||
|
||||
for(var/obj/item/reagent_containers/food/snacks/toGrab in rangeCheck)
|
||||
if(!(locate(/obj/structure/table/reinforced) in get_turf(toGrab))) //it's not being displayed
|
||||
var/raw = 0
|
||||
for(var/type in rawtypes)
|
||||
if(istype(toGrab, type))
|
||||
raw = 1
|
||||
break
|
||||
if(!raw)
|
||||
foundCookable = 1
|
||||
if(!Adjacent(toGrab))
|
||||
tryWalk(toGrab)
|
||||
else
|
||||
finishedList += toGrab
|
||||
toGrab.forceMove(src)
|
||||
|
||||
if(finishedList.len)
|
||||
var/obj/structure/table/reinforced/RT
|
||||
|
||||
for(var/obj/structure/table/reinforced/toCheck in rangeCheck)
|
||||
var/counted = 0
|
||||
for(var/obj/item/reagent_containers/food/snacks/S in get_turf(toCheck))
|
||||
++counted
|
||||
if(counted < 12) // make sure theres not too much food here
|
||||
RT = toCheck
|
||||
break
|
||||
|
||||
if(RT)
|
||||
foundCookable = 1
|
||||
if(!Adjacent(RT))
|
||||
tryWalk(get_turf(RT))
|
||||
else
|
||||
for(var/obj/item/reagent_containers/food/snacks/toPlop in finishedList)
|
||||
RT.attackby(toPlop,src)
|
||||
|
||||
if(!foundCookable)
|
||||
var/chosenType = pick(rawtypes)
|
||||
|
||||
var/obj/item/reagent_containers/food/snacks/newSnack = new chosenType(get_turf(src))
|
||||
TARGET = newSnack
|
||||
newSnack.reagents.remove_any((newSnack.reagents.total_volume/2)-1)
|
||||
newSnack.name = "synthetic [newSnack.name]"
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as [p_they()] vomit[p_s()] [newSnack] from [p_their()] mouth!")
|
||||
catch(var/exception/e)
|
||||
log_runtime(e, src, "Caught in SNPC cooking module")
|
||||
doing &= ~SNPC_SPECIAL
|
||||
// END COOKING MODULE
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/combat(obj)
|
||||
set background = 1
|
||||
enforce_hands()
|
||||
if(canmove)
|
||||
if((graytide || (TRAITS & TRAIT_MEAN)) || retal)
|
||||
interest += targetInterestShift
|
||||
a_intent = INTENT_HARM
|
||||
zone_sel.selecting = pick("chest","r_leg","l_leg","r_arm","l_arm","head")
|
||||
doing |= SNPC_FIGHTING
|
||||
if(retal)
|
||||
TARGET = retal_target
|
||||
else
|
||||
var/mob/living/M = locate(/mob/living) in oview(7, src)
|
||||
if(!M)
|
||||
doing = doing & ~SNPC_FIGHTING
|
||||
else if(M != src && !compareFaction(M.faction))
|
||||
TARGET = M
|
||||
|
||||
//no infighting
|
||||
if(retal)
|
||||
if(retal_target)
|
||||
if(compareFaction(retal_target.faction))
|
||||
retal = 0
|
||||
retal_target = null
|
||||
TARGET = null
|
||||
doing = 0
|
||||
|
||||
//ensure we're using the best object possible
|
||||
|
||||
var/obj/item/best
|
||||
var/foundFav = 0
|
||||
var/list/allContents = getAllContents()
|
||||
for(var/test in allContents)
|
||||
for(var/a in favoured_types)
|
||||
if(ispath(test,a) && !(doing & SNPC_FIGHTING)) // if we're not in combat and we find our favourite things, use them (for people like janitor and doctors)
|
||||
best = test
|
||||
foundFav = 1
|
||||
return
|
||||
if(!foundFav)
|
||||
if(istype(test,/obj/item))
|
||||
var/obj/item/R = test
|
||||
if(R.force > 2) // make sure we don't equip any non-weaponlike items, ie bags and stuff
|
||||
if(!best)
|
||||
best = R
|
||||
else
|
||||
if(best.force < R.force)
|
||||
best = R
|
||||
if(istype(R, /obj/item/gun))
|
||||
var/obj/item/gun/G = R
|
||||
if(G.can_shoot())
|
||||
best = R
|
||||
break // gun with ammo? screw the rest
|
||||
if(best && best != main_hand)
|
||||
take_to_slot(best,1)
|
||||
|
||||
if(TARGET && (doing & SNPC_FIGHTING)) // this is a redundancy check
|
||||
var/mob/living/M = TARGET
|
||||
if(istype(M,/mob/living))
|
||||
if(M.health > 1 && (M in oview(src, 6)))
|
||||
//THROWING OBJECTS
|
||||
for(var/A in allContents)
|
||||
if(istype(A,/obj/item/gun)) // guns are for shooting, not throwing.
|
||||
continue
|
||||
if(prob(robustness))
|
||||
if(istype(A,/obj/item))
|
||||
var/obj/item/W = A
|
||||
if(W.throwforce > 19) // Only throw worthwile stuff, no more lobbing wrenches at wenches
|
||||
npcDrop(W, 1)
|
||||
throw_item(TARGET)
|
||||
if(istype(A,/obj/item/grenade)) // Allahu ackbar! ALLAHU ACKBARR!!
|
||||
var/obj/item/grenade/G = A
|
||||
G.attack_self(src)
|
||||
if(prob(smartness))
|
||||
npcDrop(G, 1)
|
||||
sleep(15)
|
||||
throw_item(TARGET)
|
||||
|
||||
if(!main_hand && other_hand)
|
||||
swap_hands()
|
||||
if(main_hand)
|
||||
if(main_hand.force != 0)
|
||||
if(istype(main_hand,/obj/item/gun))
|
||||
var/obj/item/gun/G = main_hand
|
||||
if(G.can_trigger_gun(src))
|
||||
var/shouldFire = 1
|
||||
if(istype(main_hand, /obj/item/gun/energy))
|
||||
var/obj/item/gun/energy/P = main_hand
|
||||
var/stunning = 0
|
||||
for(var/A in P.ammo_type)
|
||||
if(ispath(A,/obj/item/ammo_casing/energy/electrode))
|
||||
stunning = 1
|
||||
var/mob/stunCheck = TARGET
|
||||
if(stunning && stunCheck.stunned)
|
||||
shouldFire = 0
|
||||
if(shouldFire)
|
||||
if(!G.can_shoot())
|
||||
G.shoot_with_empty_chamber(src)
|
||||
npcDrop(G, 1)
|
||||
else
|
||||
G.process_fire(TARGET, src)
|
||||
else
|
||||
if(get_dist(src,TARGET) > 6)
|
||||
if(!walk2derpless(TARGET))
|
||||
timeout++
|
||||
else
|
||||
var/obj/item/W = main_hand
|
||||
W.attack(TARGET, src)
|
||||
else
|
||||
npcDrop(G, 1)
|
||||
else
|
||||
if(targetRange(TARGET) > 2)
|
||||
tryWalk(TARGET)
|
||||
else
|
||||
if(Adjacent(TARGET))
|
||||
a_intent = pick(INTENT_DISARM, INTENT_HARM)
|
||||
M.attack_hand(src)
|
||||
timeout++
|
||||
else if(timeout >= 10 || !(targetRange(M) > 14))
|
||||
doing = doing & ~SNPC_FIGHTING
|
||||
timeout = 0
|
||||
TARGET = null
|
||||
retal = 0
|
||||
retal_target = null
|
||||
else
|
||||
timeout++
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/past_verb(word)
|
||||
if(copytext(word, length(word)) == "e")
|
||||
return "[word]d"
|
||||
else
|
||||
return "[word]ed"
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/ing_verb(word)
|
||||
if(copytext(word, length(word)) == "e")
|
||||
return "[copytext(word, 1, length(word))]ing"
|
||||
else
|
||||
return "[word]ing"
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/paperwork_sentence()
|
||||
var/verbs_use = pick_list(speak_file, "verbs_use")
|
||||
var/verbs_touch = pick_list(speak_file, "verbs_touch")
|
||||
var/verbs_move = pick_list(speak_file, "verbs_move")
|
||||
var/nouns_insult = pick_list(speak_file, "nouns_insult")
|
||||
var/nouns_generic = pick_list(speak_file, "nouns_generic")
|
||||
var/nouns_objects = pick_list(speak_file, "nouns_objects")
|
||||
var/nouns_body = pick_list(speak_file, "nouns_body")
|
||||
var/adjective_insult = pick_list(speak_file, "adjective_insult")
|
||||
var/adjective_objects = pick_list(speak_file, "adjective_objects")
|
||||
var/adjective_generic = pick_list(speak_file, "adjective_generic")
|
||||
var/curse_words = pick_list(speak_file, "curse_words")
|
||||
var/result = pick("fired", "promoted", "demoted", "terminated", "incinerated", "sent to CentCom", "borged")
|
||||
|
||||
return pick(
|
||||
"The [adjective_insult] [pick(command_positions)] [past_verb(verbs_touch)] the [adjective_objects] [nouns_objects] and was [result].",
|
||||
"The [adjective_generic] [pick(engineering_positions)] [past_verb(verbs_touch)] the [adjective_insult] [nouns_objects]. [capitalize(curse_words)], the [nouns_insult] was [result].",
|
||||
"The [adjective_insult] [pick(security_positions)] [past_verb(verbs_touch)] the [adjective_generic] [nouns_insult] [pick(support_positions)]'s [nouns_body] and had to be [result].",
|
||||
"Medical had to [verbs_use] the [adjective_generic] [pick(command_positions)]'s [adjective_objects] [nouns_body] after the incident.",
|
||||
"I demand that [nouns_generic] respond with a [adjective_generic] update ASAP.",
|
||||
"Would like an update from [nouns_generic] regarding the [adjective_insult] [pick(command_positions)] being [result].",
|
||||
"The [pick(medical_positions)] needs to [verbs_move] faster when the crew's [adjective_objects] [nouns_body]s are injured, or they will be [result].",
|
||||
"[capitalize(curse_words)] [adjective_insult] [curse_words].",
|
||||
"<br><br>")
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/pickStamp(allContents)
|
||||
var/list/stamps[0]
|
||||
for(var/obj/item/stamp/S in allContents)
|
||||
stamps += S
|
||||
if(stamps.len)
|
||||
return pick(stamps)
|
||||
|
||||
// just make one, maybe
|
||||
if(prob(SNPC_FUZZY_CHANCE_LOW / 2))
|
||||
for(var/p in favoured_types)
|
||||
if(ispath(p, /obj/item/stamp))
|
||||
return new p(src)
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/paperwork(obj)
|
||||
set background = 1
|
||||
|
||||
if(shouldModulePass() || !prob(SNPC_FUZZY_CHANCE_LOW / 4))
|
||||
return
|
||||
|
||||
var/list/allContents = getAllContents()
|
||||
|
||||
var/obj/item/paper/P = locate() in allContents
|
||||
var/obj/item/stamp/S = pickStamp(allContents)
|
||||
var/mob/living/carbon/human/H = locate() in nearby
|
||||
|
||||
if(!P)
|
||||
P = new /obj/item/paper(src)
|
||||
|
||||
if(P && S && H)
|
||||
if(!P.stamped || !P.stamped.len)
|
||||
// generate form
|
||||
P.name = pick("Inspection Report", "Re: Crew", "Complaint", "To: CentCom")
|
||||
P.info = {"<center><img src=ntlogo.png><br><b><font size="1">[paperwork_sentence()]</font></b></center>"}
|
||||
for(var/I in 1 to rand(10, 20))
|
||||
P.info += "[paperwork_sentence()] "
|
||||
P.info += {"<br><br>[pick("Signed", "Sincerely", "Regards")], <font face="Times New Roman"><i>[real_name]</i></font>"}
|
||||
P.update_icon()
|
||||
P.stamp(S)
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] and throws [P] on the ground!")
|
||||
npcDrop(P)
|
||||
P.throw_at(H, P.throw_range, P.throw_speed, src)
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/stamping(obj)
|
||||
if(shouldModulePass())
|
||||
return
|
||||
|
||||
var/list/allContents = getAllContents()
|
||||
var/list/rangeCheck = view(7, src)
|
||||
|
||||
var/obj/item/stamp/S = pickStamp(allContents)
|
||||
if(!S)
|
||||
return
|
||||
|
||||
// stamp a paper we're holding, and drop it
|
||||
var/obj/item/paper/P = locate() in allContents
|
||||
if(P)
|
||||
if(!P.stamped || !P.stamped.len)
|
||||
P.stamp(S)
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as they stamp \the [P] with \a [S]!")
|
||||
npcDrop(P, 1)
|
||||
return
|
||||
|
||||
// stamp a paper in the world
|
||||
for(var/obj/item/paper/A in rangeCheck)
|
||||
if(!A.stamped || !A.stamped.len)
|
||||
if(!Adjacent(A))
|
||||
tryWalk(A)
|
||||
else
|
||||
A.stamp(S)
|
||||
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as they stamp \the [A] with \a [S]!")
|
||||
return
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user