The wires I added to cyborgs now do stuff!

Two wires do nothing, until such a time as I come up with decent things for them to do.
  One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
  Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.

TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-11-17 02:50:51 +00:00
parent f0f28316f1
commit e9ab11ec10
2 changed files with 104 additions and 1 deletions
+1 -1
View File
@@ -40,7 +40,7 @@
var/jetpack = 0
var/datum/effects/system/ion_trail_follow/ion_trail = null
var/jeton = 0
var/borgwires = 15
var/killswitch = 0
var/killswitch_time = 60
var/weapon_lock = 0