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https://github.com/ParadiseSS13/Paradise.git
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Adds colored department radio channels.
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@@ -74,7 +74,6 @@ Radio:
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1359 - Security
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1441 - death squad
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1443 - Confession Intercom
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1349 - Miners
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1347 - Cargo techs
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Devices:
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@@ -110,10 +109,21 @@ var/list/radiochannels = list(
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"Supply" = 1347,
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)
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//depenging helpers
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
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var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347)
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// central command channels, i.e deathsquid & response teams
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var/list/CENT_FREQS = list(1441, 1443)
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var/const/COMM_FREQ = 1353 //command, colored gold in chat window
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var/const/SYND_FREQ = 1213
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// department channels
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var/const/SEC_FREQ = 1359
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var/const/ENG_FREQ = 1357
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var/const/SCI_FREQ = 1351
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var/const/MED_FREQ = 1355
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var/const/SUP_FREQ = 1347
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#define TRANSMISSION_WIRE 0
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#define TRANSMISSION_RADIO 1
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@@ -341,12 +341,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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freq_text = "Engineering"
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if(1359)
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freq_text = "Security"
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// if(1349)
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// freq_text = "Mining"
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if(1347)
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freq_text = "Supply"
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if(1441)
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freq_text = "Death Squad"
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freq_text = "Special Ops"
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if(1443)
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freq_text = "Response Team"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -365,10 +363,35 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
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var/part_c = "</span></span>"
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if (display_freq==SYND_FREQ)
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// syndies!
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if (display_freq == SYND_FREQ)
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part_a = "<span class='syndradio'><span class='name'>"
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else if (display_freq==COMM_FREQ)
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// centcomm channels (deathsquid and ert)
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else if (display_freq in CENT_FREQS)
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part_a = "<span class='centradio'><span class='name'>"
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// command channel
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else if (display_freq == COMM_FREQ)
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part_a = "<span class='comradio'><span class='name'>"
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// department radio formatting (poorly optimized, ugh)
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else if (display_freq == SEC_FREQ)
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part_a = "<span class='secradio'><span class='name'>"
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else if (display_freq == ENG_FREQ)
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part_a = "<span class='engradio'><span class='name'>"
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else if (display_freq == SCI_FREQ)
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part_a = "<span class='sciradio'><span class='name'>"
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else if (display_freq == MED_FREQ)
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part_a = "<span class='medradio'><span class='name'>"
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else if (display_freq == SUP_FREQ) // cargo
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part_a = "<span class='supradio'><span class='name'>"
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// If all else fails and it's a dept_freq, color me purple!
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else if (display_freq in DEPT_FREQS)
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part_a = "<span class='deptradio'><span class='name'>"
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@@ -406,8 +429,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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blackbox.msg_deathsquad += blackbox_msg
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if(1213)
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blackbox.msg_syndicate += blackbox_msg
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// if(1349)
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// blackbox.msg_mining += blackbox_msg
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if(1347)
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blackbox.msg_cargo += blackbox_msg
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else
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@@ -629,8 +650,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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freq_text = "Engineering"
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if(1359)
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freq_text = "Security"
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// if(1349)
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// freq_text = "Mining"
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if(1347)
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freq_text = "Supply"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -685,8 +704,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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blackbox.msg_deathsquad += blackbox_msg
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if(1213)
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blackbox.msg_syndicate += blackbox_msg
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// if(1349)
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// blackbox.msg_mining += blackbox_msg
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if(1347)
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blackbox.msg_cargo += blackbox_msg
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else
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+8
-1
@@ -26,8 +26,15 @@ em {font-style: normal; font-weight: bold;}
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.deadsay {color: #5c00e6;}
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.radio {color: #008000;}
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.deptradio {color: #993399;}
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.comradio {color: #885500;}
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.comradio {color: #193A7A;}
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.syndradio {color: #6D3F40;}
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.centradio {color: #5C5C8A;}
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.secradio {color: #A30000;}
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.engradio {color: #A66300;}
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.medradio {color: #008160;}
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.sciradio {color: #993399;}
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.supradio {color: #5F4519;}
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.alert {color: #ff0000;}
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h1.alert, h2.alert {color: #000000;}
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