Adds colored department radio channels.

This commit is contained in:
Kilakk
2013-07-30 17:38:34 -04:00
parent 3f172dcd08
commit e9b8269e13
3 changed files with 48 additions and 14 deletions
+12 -2
View File
@@ -74,7 +74,6 @@ Radio:
1359 - Security
1441 - death squad
1443 - Confession Intercom
1349 - Miners
1347 - Cargo techs
Devices:
@@ -110,10 +109,21 @@ var/list/radiochannels = list(
"Supply" = 1347,
)
//depenging helpers
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347)
// central command channels, i.e deathsquid & response teams
var/list/CENT_FREQS = list(1441, 1443)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213
// department channels
var/const/SEC_FREQ = 1359
var/const/ENG_FREQ = 1357
var/const/SCI_FREQ = 1351
var/const/MED_FREQ = 1355
var/const/SUP_FREQ = 1347
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
+28 -11
View File
@@ -341,12 +341,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
freq_text = "Engineering"
if(1359)
freq_text = "Security"
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Supply"
if(1441)
freq_text = "Death Squad"
freq_text = "Special Ops"
if(1443)
freq_text = "Response Team"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -365,10 +363,35 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
if (display_freq==SYND_FREQ)
// syndies!
if (display_freq == SYND_FREQ)
part_a = "<span class='syndradio'><span class='name'>"
else if (display_freq==COMM_FREQ)
// centcomm channels (deathsquid and ert)
else if (display_freq in CENT_FREQS)
part_a = "<span class='centradio'><span class='name'>"
// command channel
else if (display_freq == COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>"
// department radio formatting (poorly optimized, ugh)
else if (display_freq == SEC_FREQ)
part_a = "<span class='secradio'><span class='name'>"
else if (display_freq == ENG_FREQ)
part_a = "<span class='engradio'><span class='name'>"
else if (display_freq == SCI_FREQ)
part_a = "<span class='sciradio'><span class='name'>"
else if (display_freq == MED_FREQ)
part_a = "<span class='medradio'><span class='name'>"
else if (display_freq == SUP_FREQ) // cargo
part_a = "<span class='supradio'><span class='name'>"
// If all else fails and it's a dept_freq, color me purple!
else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>"
@@ -406,8 +429,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(1213)
blackbox.msg_syndicate += blackbox_msg
// if(1349)
// blackbox.msg_mining += blackbox_msg
if(1347)
blackbox.msg_cargo += blackbox_msg
else
@@ -629,8 +650,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
freq_text = "Engineering"
if(1359)
freq_text = "Security"
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -685,8 +704,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(1213)
blackbox.msg_syndicate += blackbox_msg
// if(1349)
// blackbox.msg_mining += blackbox_msg
if(1347)
blackbox.msg_cargo += blackbox_msg
else
+8 -1
View File
@@ -26,8 +26,15 @@ em {font-style: normal; font-weight: bold;}
.deadsay {color: #5c00e6;}
.radio {color: #008000;}
.deptradio {color: #993399;}
.comradio {color: #885500;}
.comradio {color: #193A7A;}
.syndradio {color: #6D3F40;}
.centradio {color: #5C5C8A;}
.secradio {color: #A30000;}
.engradio {color: #A66300;}
.medradio {color: #008160;}
.sciradio {color: #993399;}
.supradio {color: #5F4519;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}