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The bat faction needs to use \ref, since the faction check system uses that too.
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@@ -16,6 +16,7 @@
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if(!new_info)
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return INITIALIZE_HINT_QDEL
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mob_info = new_info
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RegisterSignal(mob_info, COMSIG_PARENT_QDELETING, .proc/delete_wrapper)
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update_self()
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forceMove(mob_info.spawn_point)
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if(!mob_info.is_trap)
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@@ -24,11 +25,15 @@
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/obj/effect/nanomob/Destroy()
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SSmob_hunt.trap_spawns -= src
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SSmob_hunt.normal_spawns -= src
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mob_info = null // Can't delete this since multiple players can get the exact same /datum/mob_hunt. (This should be refactored)
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clients_encountered.Cut()
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QDEL_NULL(mob_info)
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qdel(avatar)
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QDEL_NULL(avatar)
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return ..()
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/obj/effect/nanomob/proc/delete_wrapper()
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SIGNAL_HANDLER
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qdel(src)
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/obj/effect/nanomob/proc/update_self()
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if(!mob_info)
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return
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@@ -33,27 +33,16 @@
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// break_stuff_probability = 2
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faction = list("scarybat")
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var/mob/living/owner
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gold_core_spawnable = HOSTILE_SPAWN
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/mob/living/simple_animal/hostile/scarybat/New(loc, mob/living/L as mob)
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..()
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/mob/living/simple_animal/hostile/scarybat/Initialize(mapload, mob/living/L)
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. = ..()
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if(istype(L))
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owner = L
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faction += "\ref[L]"
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/mob/living/simple_animal/hostile/scarybat/Process_Spacemove(check_drift = 0)
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return ..() //No drifting in space for space carp! //original comments do not steal
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/mob/living/simple_animal/hostile/scarybat/Found(atom/A)//This is here as a potential override to pick a specific target if available
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if(istype(A) && A == owner)
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return 0
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return ..()
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/mob/living/simple_animal/hostile/scarybat/CanAttack(atom/the_target)//This is here as a potential override to pick a specific target if available
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if(istype(the_target) && the_target == owner)
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return 0
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return ..()
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/mob/living/simple_animal/hostile/scarybat/AttackingTarget()
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. =..()
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var/mob/living/L = .
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@@ -79,13 +79,14 @@
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return
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scan_nearby()
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/datum/data/pda/app/mob_hunter_game/proc/register_capture(datum/mob_hunt/captured, wild = 0)
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/datum/data/pda/app/mob_hunter_game/proc/register_capture(datum/mob_hunt/captured, wild = FALSE)
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if(!captured)
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return 0
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my_collection.Add(captured)
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return FALSE
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my_collection += captured
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RegisterSignal(captured, COMSIG_PARENT_QDELETING, .proc/remove_mob)
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if(wild)
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wild_captures++
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return 1
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return TRUE
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/datum/data/pda/app/mob_hunter_game/update_ui(mob/user, list/data)
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if(!SSmob_hunt || !(src in SSmob_hunt.connected_clients))
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@@ -143,12 +144,27 @@
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card.forceMove(get_turf(pda))
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remove_mob()
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/datum/data/pda/app/mob_hunter_game/proc/remove_mob()
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if(!my_collection.len)
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/**
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* Removes a Nanomob from the [my_collection] list.
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*
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* The Nanomob that is currently selected in the app ([current_index]) will be removed from the list unless a `mob_override` argument is given, in which case that will be removed instead.
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*
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* Arguments:
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* * mob_override - A specific Nanomob to remove from the list. (Optional)
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*/
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/datum/data/pda/app/mob_hunter_game/proc/remove_mob(datum/mob_hunt/mob_override = null)
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SIGNAL_HANDLER
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var/collection_length = length(my_collection)
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if(!collection_length)
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return
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my_collection.Remove(my_collection[current_index])
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if(current_index > my_collection.len)
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current_index = my_collection.len
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if(mob_override)
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my_collection -= mob_override
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else
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my_collection -= my_collection[current_index]
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if(current_index > collection_length)
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current_index = collection_length
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/datum/data/pda/app/mob_hunter_game/proc/set_trap()
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if(!my_collection.len || !pda || !hacked)
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@@ -32,12 +32,9 @@
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wires["Black"] = 0
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wires["White"] = 0
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var/list/w = list("Red","Blue","Green","Yellow","Black","White")
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hack_wire = pick(w)
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w -= hack_wire
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shock_wire = pick(w)
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w -= shock_wire
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disable_wire = pick(w)
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w -= disable_wire
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hack_wire = pick_n_take(w)
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shock_wire = pick_n_take(w)
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disable_wire = pick_n_take(w)
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/obj/machinery/r_n_d/Destroy()
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if(loaded_item)
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