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fixes supermatter darkness. Again. (#24061)
* fixes supermatter darkness. Again. * =
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@@ -964,7 +964,7 @@
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l_power = 3,
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l_color = SUPERMATTER_SINGULARITY_LIGHT_COLOUR,
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)
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if(!combined_gas > MOLE_PENALTY_THRESHOLD || get_integrity() > SUPERMATTER_DANGER_PERCENT)
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if(combined_gas <= MOLE_CRUNCH_THRESHOLD || get_integrity() >= SUPERMATTER_DANGER_PERCENT)
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for(var/obj/D in darkness_effects)
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qdel(D)
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return
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