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several fixes inc #233
Fixes icon creation issue in certain situations such as humanising monkeys and cloning Fixes humanized monkeys reverting to monkey name after being used for cloning Fixes humanized monkeys being made as human parent object instead of human/race
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@@ -131,11 +131,12 @@ Please contact me on #coderbus IRC. ~Carn x
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#define FIRE_LAYER 24 //If you're on fire
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#define TOTAL_LAYERS 24
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/mob/living/carbon/human
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var/list/overlays_standing[TOTAL_LAYERS]
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var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
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var/icon/race_icon
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var/icon/deform_icon
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var/icon/skeleton
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/mob/living/carbon/human/proc/apply_overlay(cache_index)
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@@ -238,7 +239,6 @@ proc/get_damage_icon_part(damage_state, body_part)
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var/husk = (M_HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
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var/fat = (M_FAT in src.mutations)
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var/hulk = (M_HULK in src.mutations)
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var/skeleton = (SKELETON in src.mutations)
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var/g = (gender == FEMALE ? "f" : "m")
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var/has_head = 0
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@@ -351,7 +351,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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//Handle husk overlay.
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if(husk)
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var/icon/mask = new(base_icon)
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var/icon/husk_over = new(race_icon,"overlay_husk")
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var/icon/husk_over = new(species.icobase,"overlay_husk")
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mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
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husk_over.Blend(mask, ICON_ADD)
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base_icon.Blend(husk_over, ICON_OVERLAY)
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@@ -506,13 +506,11 @@ proc/get_damage_icon_part(damage_state, body_part)
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// var/g = "m"
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// if (gender == FEMALE) g = "f"
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//BS12 EDIT
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var/skeleton = (SKELETON in src.mutations)
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if(skeleton)
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race_icon = 'icons/mob/human_races/r_skeleton.dmi'
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var/skel = (SKELETON in src.mutations)
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if(skel)
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skeleton = 'icons/mob/human_races/r_skeleton.dmi'
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else
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//Icon data is kept in species datums within the mob.
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race_icon = species.icobase
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deform_icon = species.deform
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skeleton = null
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if(dna)
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switch(dna.mutantrace)
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@@ -813,11 +813,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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/datum/organ/external/get_icon(gender="", fat="")
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if (status & ORGAN_MUTATED)
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return new /icon(owner.deform_icon, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]")
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return new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]")
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else if (status & ORGAN_ROBOT && !(owner.species && owner.species.flags & IS_SYNTHETIC))
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return new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
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else if (owner.skeleton)
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return new /icon(owner.skeleton, "[icon_name][gender ? "_[gender]" : ""]")
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else
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return new /icon(owner.race_icon, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]")
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return new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""][fat ? "_fat" : ""]")
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/datum/organ/external/proc/is_usable()
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@@ -983,9 +985,11 @@ Note that amputating the affected organ does in fact remove the infection from t
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var/g = "m"
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if(owner.gender == FEMALE) g = "f"
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if (status & ORGAN_MUTATED)
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. = new /icon(owner.deform_icon, "[icon_name]_[g]")
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. = new /icon(owner.species.deform, "[icon_name]_[g]")
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else if (owner.skeleton)
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. = new /icon(owner.skeleton, "[icon_name]_[g]")
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else
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. = new /icon(owner.race_icon, "[icon_name]_[g]")
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. = new /icon(owner.species.icobase, "[icon_name]_[g]")
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/datum/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
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..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
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