CC tcomms QoL (#18827)

* auto-relinking!

* makes these work everywhere

* makes it clearer this is a UID

* works

* fix

* Update code/game/machinery/tcomms/presets.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
This commit is contained in:
S34N
2022-09-07 13:36:40 +01:00
committed by GitHub
co-authored by AffectedArc07
parent 7d9213e0c2
commit ea0c492094
3 changed files with 15 additions and 2 deletions
@@ -464,7 +464,9 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
// Simulate two seconds of lag
addtimer(CALLBACK(src, .proc/broadcast_callback, tcm), 2 SECONDS)
else
// Nukeops + Deathsquad headsets are instant and should work the same, whether there is comms or not
// Nukeops + Deathsquad headsets are instant and should work the same, whether there is comms or not, on all z levels
for(var/z in 1 to world.maxz)
tcm.zlevels |= z
broadcast_message(tcm)
qdel(tcm) // Delete the message datum
return TRUE