Further atmos changes

mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
This commit is contained in:
Bone White
2014-08-11 17:45:18 +01:00
parent 14f3bc7529
commit ea1feb41dd
4 changed files with 49 additions and 5 deletions
@@ -1,7 +1,7 @@
obj/machinery/atmospherics/trinary/filter
icon = 'icons/obj/atmospherics/filter.dmi'
icon_state = "intact_off"
density = 1
density = 0
name = "Gas filter"
@@ -1,7 +1,7 @@
obj/machinery/atmospherics/trinary/mixer
icon = 'icons/obj/atmospherics/mixer.dmi'
icon_state = "intact_off"
density = 1
density = 0
name = "Gas mixer"
+42 -3
View File
@@ -4,6 +4,7 @@ obj/machinery/atmospherics/pipe
var/datum/pipeline/parent
var/volume = 0
var/frozen = 0 //used by the pipe freezer
force = 20
layer = 2.4 //under wires with their 2.44
@@ -1176,6 +1177,7 @@ obj/machinery/atmospherics/pipe
obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (istype(src, /obj/machinery/atmospherics/pipe/tank))
return ..()
if (istype(src, /obj/machinery/atmospherics/pipe/vent))
@@ -1203,18 +1205,55 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u
update_icon()
return 1
if (istype(W, /obj/item/device/pipe_freezer))
if(!src.frozen) // If the pipe is not already frozen
user << "\red You begin to freeze the [src]"
if (do_after(user, 60))
user.visible_message( \
"[user] freezes \the [src].", \
"\blue You finished freezing \the [src].", \
"You hear the hiss of gas.")
src.frozen = 1
spawn (200)
src.frozen = 0
src.visible_message( \
"\the ice arounds the [src] melts.", \
"\blue Your frozen [src] has thawed.", \
"You hear dripping water.")
add_fingerprint(user)
return 1
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
if (!src.frozen) // If the pipe is not frozen
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
else // If the pipe is frozen
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src] between the frozen segments..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
qdel(src)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
@@ -0,0 +1,5 @@
/obj/item/device/pipe_freezer
name = "Pipe Freezer"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"