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Saber SMG update, add armour piercing variable
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@@ -27,6 +27,18 @@
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/obj/item/projectile/bullet/weakbullet3
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damage = 20
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/obj/item/projectile/bullet/toxinbullet
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damage = 15
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damage_type = TOX
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/obj/item/projectile/bullet/incendiary/firebullet
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damage = 10
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/obj/item/projectile/bullet/armourpiercing
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damage = 17
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armour_penetration = 10
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/obj/item/projectile/bullet/pellet
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name = "pellet"
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