From ea3eff7651e824a6641d95fb896f6eca96c768ef Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Tue, 1 Mar 2016 21:31:46 -0500 Subject: [PATCH] Derp-code fix Also adds a comment for someone else's code because they wanted me to. --- code/game/machinery/poolcontroller.dm | 2 +- code/game/objects/structures/ladders.dm | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/machinery/poolcontroller.dm b/code/game/machinery/poolcontroller.dm index 8b90dd2a1df..2af102f9ac3 100644 --- a/code/game/machinery/poolcontroller.dm +++ b/code/game/machinery/poolcontroller.dm @@ -51,7 +51,7 @@ var/mob/living/carbon/human/drownee = M //Typecast them as human. handleDrowning(drownee) //Only human types will drown, to keep things simple for non-human mobs that live in the water - for(var/obj/effect/decal/cleanable/decal in T) + for(var/obj/effect/decal/cleanable/decal in T) //Cleans up cleanable decals like blood and such animate(decal, alpha = 10, time = 20) spawn(25) qdel(decal) diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 5b935f8b7ed..39fb502d10b 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -29,9 +29,6 @@ update_icon() /obj/structure/ladder/update_icon() - if(istype(src, /obj/structure/ladder/dive_point)) - return - if(up && down) icon_state = "ladder11" @@ -99,4 +96,7 @@ /obj/structure/ladder/dive_point/New() ..() - set_light(light_range, light_power) //magical glowing anchor \ No newline at end of file + set_light(light_range, light_power) //magical glowing anchor + +/obj/structure/ladder/dive_point/update_icon() + return \ No newline at end of file