diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 5c0190b338d..a8283ebe372 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -1441,6 +1441,14 @@ Total SMES charging rate should not exceed total power generation rate, or an ov name = "research director's rubber stamp" icon_state = "stamp-rd" +/obj/item/weapon/stamp/cmo + name = "chief medical officer's rubber stamp" + icon_state = "stamp-cmo" + +/obj/item/weapon/stamp/denied + name = "DENIED rubber stamp" + icon_state = "stamp-qm" + /obj/item/weapon/stamp/clown name = "clown's rubber stamp" icon_state = "stamp-clown" diff --git a/code/game/objects/items/weapons/papers_bins.dm b/code/game/objects/items/weapons/papers_bins.dm index 6f890bf6802..499a5c0ffc0 100644 --- a/code/game/objects/items/weapons/papers_bins.dm +++ b/code/game/objects/items/weapons/papers_bins.dm @@ -108,6 +108,10 @@ CLIPBOARDS src.icon_state = "paper_stamped_ce" if(/obj/item/weapon/stamp/rd) src.icon_state = "paper_stamped_rd" + if(/obj/item/weapon/stamp/cmo) + src.icon_state = "paper_stamped_cmo" + if(/obj/item/weapon/stamp/denied) + src.icon_state = "paper_stamped_denied" if(/obj/item/weapon/stamp/clown) if (!clown) usr << "\red You are totally unable to use the stamp. HONK!" diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi index 697279592ab..8d6a197bcf1 100644 Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ diff --git a/maps/tgstation.1.3.1.dmm b/maps/tgstation.1.3.1.dmm index fcf5ecd84d6..5104c5d108c 100644 --- a/maps/tgstation.1.3.1.dmm +++ b/maps/tgstation.1.3.1.dmm @@ -72,7 +72,7 @@ "abt" = (/obj/machinery/camera{c_tag = "Prison Solars"; dir = 8; network = "Prison"},/obj/machinery/power/apc{name = "Prison Solar APC"; dir = 4; pixel_x = 25; pixel_y = 0},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control) "abu" = (/turf/simulated/wall/r_wall,/area/prison/cell_block/B) "abv" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/turf/simulated/floor,/area/prison/cell_block/A) -"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.

HONK!

"; layer = 2; name = "Old Note #10"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor,/area/prison/cell_block/A) +"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.

HONK!

"; layer = 2; name = "Old Note #10"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor,/area/prison/cell_block/A) "abx" = (/obj/machinery/power/smes{charging = 1},/obj/window/reinforced,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control) "aby" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/door/window/westleft{dir = 2; icon_state = "left"; name = "Prison Solar Control"; req_access_txt = "1"; tag = "icon-left"},/obj/cable,/turf/simulated/floor,/area/prison/solar_control) "abz" = (/obj/window/reinforced,/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/prison/solar_control) @@ -1635,7 +1635,7 @@ "aFw" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating,/area/storage/autolathe) "aFx" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Autolathe Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/autolathe) "aFy" = (/obj/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) -"aFz" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port) +"aFz" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port) "aFA" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/obj/machinery/camera{c_tag = "Port Hallway"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aFB" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aFC" = (/obj/table/reinforced{dir = 5; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/turf/simulated/floor,/area/hallway/primary/port) @@ -2142,13 +2142,13 @@ "aPj" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain) "aPk" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/power/apc{dir = 4; name = "Captain's Quarters APC"; pixel_x = 26; pixel_y = 0},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain) "aPl" = (/turf/simulated/wall,/area/crew_quarters/captain) -"aPm" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) +"aPm" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) "aPn" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "aPo" = (/obj/machinery/turretid{pixel_x = -24},/turf/simulated/floor,/area/turret_protected/ai_upload) "aPp" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) "aPq" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) "aPr" = (/obj/machinery/ai_status_display{pixel_y = -28},/obj/table{dir = 9; icon_state = "tabledir"; pixel_y = 0},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) -"aPs" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) +"aPs" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) "aPt" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads) "aPu" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads) "aPv" = (/obj/machinery/light_switch{pixel_y = 28},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/heads) @@ -2349,7 +2349,7 @@ "aTi" = (/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTj" = (/obj/morgue,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTk" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) -"aTl" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"aTl" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTm" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTn" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "aTo" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) @@ -2819,7 +2819,7 @@ "bck" = (/turf/simulated/floor{icon_state = "carpetNE"},/area/chapel/main) "bcl" = (/obj/machinery/driver_button{id = "chapelgun"; name = "Chapel Mass Driver Button"; pixel_x = 24; req_access = null; req_access_txt = "22"; text = "chapel"},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/chapel/main) "bcm" = (/obj/grille,/obj/window/reinforced/east,/obj/window/reinforced/west,/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/quartermaster/qm) -"bcn" = (/obj/table{dir = 5; icon_state = "tabledir"},/turf/simulated/floor,/area/quartermaster/qm) +"bcn" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/stamp/denied,/turf/simulated/floor,/area/quartermaster/qm) "bco" = (/turf/simulated/floor,/area/quartermaster/qm) "bcp" = (/obj/machinery/light_switch{pixel_x = 25},/obj/machinery/camera{c_tag = "Quartermasters Office"; dir = 8; network = "SS13"},/turf/simulated/floor,/area/quartermaster/qm) "bcq" = (/obj/crate,/turf/simulated/floor,/area/quartermaster/storage) @@ -3025,7 +3025,7 @@ "bgi" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) "bgj" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) "bgk" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) -"bgl" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.

HONK!

"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bgl" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.

HONK!

"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgm" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgn" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHWEST)"; icon_state = "reinf_tabledir"; dir = 10},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgo" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHEAST)"; icon_state = "reinf_tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) @@ -3188,7 +3188,7 @@ "bjp" = (/obj/machinery/door/airlock/glass{name = "Chief Medical Officer"; req_access_txt = "40"},/obj/cable{icon_state = "4-8"; pixel_y = 0; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjq" = (/obj/cable{icon_state = "4-8"; pixel_y = 0; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjr" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/cmo) -"bjs" = (/obj/table{icon_state = "tabledir"; dir = 10},/turf/simulated/floor{icon_state = "white"},/area/cmo) +"bjs" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/weapon/stamp/cmo,/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjt" = (/obj/stool/chair{dir = 1},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/cmo) "bju" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (EAST)"},/obj/table{icon_state = "tabledir"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjv" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) @@ -3384,7 +3384,7 @@ "bnd" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bne" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bnf" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bng" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.

Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.

HONK!

"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bng" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.

Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.

HONK!

"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bnh" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/apmaint) "bni" = (/obj/disposalpipe/segment,/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/floor/plating,/area/maintenance/apmaint) "bnj" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; initialize_directions = 10; layer = 3},/turf/simulated/floor/plating,/area/maintenance/apmaint) @@ -3776,7 +3776,7 @@ "buF" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/window/basic,/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) "buG" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) "buH" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) -"buI" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.

HONK!

"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"buI" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.

HONK!

"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) "buJ" = (/obj/alien/weeds,/obj/alien/facehugger{lamarr = 1; name = "Moe"},/turf/simulated/floor/plating,/area/maintenance/apmaint) "buK" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) "buL" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; layer = 3; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/turf/simulated/wall,/area/atmos) @@ -3896,7 +3896,7 @@ "bwV" = (/obj/machinery/status_display{pixel_x = -1},/turf/simulated/wall/r_wall,/area/hallway/primary/aft) "bwW" = (/obj/window/reinforced,/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{tag = "icon-arrival (WEST)"; icon_state = "arrival"; dir = 8},/area/hallway/primary/aft) "bwX" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) -"bwY" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.

HONK!

"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bwY" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.

HONK!

"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint) "bwZ" = (/turf/simulated/wall,/area/atmos) "bxa" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/obj/machinery/computer/general_air_control{frequency = 1443; name = "Distribution Loop Monitor"; sensors = list("air_sensor" = "Mixed Air Supply Tank", "mair_meter" = "Mixed Air Supply Transfer", "dloop_atm_meter" = "Distribution Loop - Atmos")},/turf/simulated/floor,/area/atmos) "bxb" = (/obj/item/device/radio/intercom{dir = 1; pixel_y = 20},/obj/machinery/computer/general_air_control{frequency = 1441; name = "Supply Air Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins")},/turf/simulated/floor,/area/atmos) @@ -4948,7 +4948,7 @@ "bRh" = (/obj/item/weapon/storage/firstaid/regular,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "bRi" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/turf/simulated/shuttle/wall,/area/shuttle/escape/centcom) "bRj" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom) -"bRk" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

The quest concludes soundly with each step, for so little is left kept. In a mirrored hall the last clue waits, the final number unseen one's destiny creates.

HONK!

"; layer = 2; name = "Old Note #12"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom) +"bRk" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

The quest concludes soundly with each step, for so little is left kept. In a mirrored hall the last clue waits, the final number unseen one's destiny creates.

HONK!

"; layer = 2; name = "Old Note #12"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom) "bRl" = (/obj/machinery/shuttle/engine/heater,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom) "bRm" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"; initialize_directions = 9; layer = 3},/turf/simulated/shuttle/wall,/area/shuttle/escape/centcom) "bRn" = (/turf/simulated/shuttle/wall{icon_state = "wall_space"},/area/shuttle/escape/centcom) diff --git a/maps/trunkmap.dmm b/maps/trunkmap.dmm index 7337183a6ca..4a8e24c1ab0 100644 --- a/maps/trunkmap.dmm +++ b/maps/trunkmap.dmm @@ -268,7 +268,7 @@ "afh" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/cmo) "afi" = (/obj/machinery/light{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "white"},/area/cmo) "afj" = (/obj/stool/chair{dir = 1},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/cmo) -"afk" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/cmo) +"afk" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/scalpel,/obj/item/weapon/stamp/cmo,/turf/simulated/floor{icon_state = "white"},/area/cmo) "afl" = (/turf/simulated/floor{icon_state = "white"},/area/cmo) "afm" = (/obj/grille,/obj/window{icon_state = "rwindow"; dir = 4; invisibility = 0; reinf = 1},/obj/window{icon_state = "rwindow"; dir = 8; reinf = 1},/obj/machinery/atmospherics/pipe/simple,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/turf/simulated/floor/plating,/area/cmo) "afn" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/storage/diskbox,/obj/item/weapon/storage/diskbox,/turf/simulated/floor{icon_state = "white"},/area/medical/research) @@ -2427,7 +2427,7 @@ "aUI" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; initialize_directions = 12; layer = 3},/turf/simulated/wall,/area/security/checkpoint2) "aUJ" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"; layer = 3},/turf/simulated/wall,/area/security/checkpoint2) "aUK" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/east,/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/quartermaster/qm) -"aUL" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/obj/table{icon_state = "tabledir"; dir = 4},/turf/simulated/floor,/area/quartermaster/qm) +"aUL" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/obj/table{icon_state = "tabledir"; dir = 4},/obj/item/weapon/stamp/denied,/turf/simulated/floor,/area/quartermaster/qm) "aUM" = (/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/stool/chair{dir = 8},/turf/simulated/floor,/area/quartermaster/qm) "aUN" = (/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/obj/cable{icon_state = "2-4"; d1 = 2; d2 = 4},/turf/simulated/floor,/area/quartermaster/qm) "aUO" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor,/area/quartermaster/qm)