diff --git a/baystation12.dme b/baystation12.dme index 30a0fcf2b11..2218c3fa7cd 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -124,6 +124,7 @@ #define FILE_DIR "code/modules/mob/new_player" #define FILE_DIR "code/modules/mob/organ" #define FILE_DIR "code/modules/mob/simple_animal" +#define FILE_DIR "code/modules/paperwork" #define FILE_DIR "code/modules/power" #define FILE_DIR "code/modules/power/antimatter" #define FILE_DIR "code/modules/power/singularity" @@ -196,16 +197,16 @@ #define FILE_DIR "interface" #define FILE_DIR "maps" #define FILE_DIR "sound" +#define FILE_DIR "sound/AI" #define FILE_DIR "sound/ambience" #define FILE_DIR "sound/announcer" -#define FILE_DIR "sound/bots" #define FILE_DIR "sound/effects" +#define FILE_DIR "sound/hallucinations" #define FILE_DIR "sound/items" #define FILE_DIR "sound/machines" #define FILE_DIR "sound/mecha" #define FILE_DIR "sound/misc" #define FILE_DIR "sound/piano" -#define FILE_DIR "sound/scary" #define FILE_DIR "sound/voice" #define FILE_DIR "sound/weapons" // END_FILE_DIR @@ -382,7 +383,6 @@ #include "code\game\throwing.dm" #include "code\game\topic.dm" #include "code\game\turf.dm" -#include "code\game\vials.dm" #include "code\game\vote.dm" #include "code\game\area\ai_monitored.dm" #include "code\game\area\areas.dm" @@ -396,6 +396,7 @@ #include "code\game\events\EventProcs\ninja_abilities.dm" #include "code\game\events\EventProcs\ninja_equipment.dm" #include "code\game\events\EventProcs\space_ninja.dm" +#include "code\game\events\EventProcs\spacevines.dm" #include "code\game\events\Events\AlienInfestation.dm" #include "code\game\events\Events\Appendicitis.dm" #include "code\game\events\Events\ElectricalStorm.dm" @@ -439,9 +440,11 @@ #include "code\game\gamemodes\sandbox\h_sandbox.dm" #include "code\game\gamemodes\sandbox\sandbox.dm" #include "code\game\gamemodes\traitor\traitor.dm" +#include "code\game\gamemodes\wizard\rightandwrong.dm" #include "code\game\gamemodes\wizard\soulstone.dm" #include "code\game\gamemodes\wizard\spellbook.dm" #include "code\game\gamemodes\wizard\spells.dm" +#include "code\game\gamemodes\wizard\veilrender.dm" #include "code\game\gamemodes\wizard\wizard.dm" #include "code\game\jobs\access.dm" #include "code\game\jobs\job_controller.dm" @@ -526,6 +529,7 @@ #include "code\game\machinery\computer\atmos.dm" #include "code\game\machinery\computer\buildandrepair.dm" #include "code\game\machinery\computer\camera_monitor.dm" +#include "code\game\machinery\computer\cloning.dm" #include "code\game\machinery\computer\communications.dm" #include "code\game\machinery\computer\computer.dm" #include "code\game\machinery\computer\crew.dm" @@ -768,6 +772,7 @@ #include "code\modules\admin\player_panel.dm" #include "code\modules\admin\verbs\adminhelp.dm" #include "code\modules\admin\verbs\adminjump.dm" +#include "code\modules\admin\verbs\adminpm.dm" #include "code\modules\admin\verbs\adminsay.dm" #include "code\modules\admin\verbs\atmosdebug.dm" #include "code\modules\admin\verbs\BrokenInhands.dm" @@ -783,6 +788,7 @@ #include "code\modules\admin\verbs\modifyvariables.dm" #include "code\modules\admin\verbs\onlyone.dm" #include "code\modules\admin\verbs\playsound.dm" +#include "code\modules\admin\verbs\possess.dm" #include "code\modules\admin\verbs\pray.dm" #include "code\modules\admin\verbs\randomverbs.dm" #include "code\modules\admin\verbs\striketeam.dm" @@ -849,7 +855,6 @@ #include "code\modules\food\food.dm" #include "code\modules\food\meat.dm" #include "code\modules\food\recipes_microwave.dm" -#include "code\modules\mining\datum_processing_recipe.dm" #include "code\modules\mining\machine_input_output_plates.dm" #include "code\modules\mining\machine_processing.dm" #include "code\modules\mining\machine_stacking.dm" @@ -1018,6 +1023,7 @@ #include "code\modules\power\sd_DynamicAreaLighting.dm" #include "code\modules\power\smes.dm" #include "code\modules\power\solar.dm" +#include "code\modules\power\switch.dm" #include "code\modules\power\terminal.dm" #include "code\modules\power\tracker.dm" #include "code\modules\power\turbine.dm" diff --git a/code/ATMOSPHERICS/components/unary/unary_base.dm b/code/ATMOSPHERICS/components/unary/unary_base.dm index 230296a9f48..b755071487e 100644 --- a/code/ATMOSPHERICS/components/unary/unary_base.dm +++ b/code/ATMOSPHERICS/components/unary/unary_base.dm @@ -1,6 +1,7 @@ /obj/machinery/atmospherics/unary dir = SOUTH initialize_directions = SOUTH + layer = TURF_LAYER+0.1 var/datum/gas_mixture/air_contents diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index 03a79934b0c..3388cfd9667 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -6,7 +6,6 @@ desc = "Has a valve and pump attached to it" level = 1 - layer = TURF_LAYER var/area_uid var/id_tag = null power_channel = ENVIRON diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index a55e38140b1..6c427baab38 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -6,7 +6,6 @@ desc = "Has a valve and pump attached to it" level = 1 - layer = TURF_LAYER var/id_tag = null var/frequency = 1439 diff --git a/code/ATMOSPHERICS/mapdebugging.dm b/code/ATMOSPHERICS/mapdebugging.dm new file mode 100644 index 00000000000..2dc39497136 --- /dev/null +++ b/code/ATMOSPHERICS/mapdebugging.dm @@ -0,0 +1,16 @@ +client/verb/discon_pipes() + set name = "Show Disconnected Pipes" + set category = "Debug" + + for(var/obj/machinery/atmospherics/pipe/simple/P in world) + if(!P.node1 || !P.node2) + usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]" + + for(var/obj/machinery/atmospherics/pipe/manifold/P in world) + if(!P.node1 || !P.node2 || !P.node3) + usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]" + + for(var/obj/machinery/atmospherics/pipe/manifold4w/P in world) + if(!P.node1 || !P.node2 || !P.node3 || !P.node4) + usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]" +//With thanks to mini. Check before use, uncheck after. Do Not Use on a live server. \ No newline at end of file diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index da136715a58..71d9490160a 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -6,7 +6,7 @@ obj/machinery/atmospherics/pipe var/volume = 0 var/force = 20 - layer = 2.4 //under wires with their 2.5 + layer = 2.4 //under wires with their 2.44 var/alert_pressure = 80*ONE_ATMOSPHERE //minimum pressure before check_pressure(...) should be called @@ -605,6 +605,7 @@ obj/machinery/atmospherics/pipe var/obj/machinery/atmospherics/node3 level = 1 + layer = 2.4 //under wires with their 2.44 New() switch(dir) diff --git a/code/WorkInProgress/Ported/Bureaucracy/filing.dm b/code/WorkInProgress/Ported/Bureaucracy/filing.dm index a742371e33e..47ffb29f3d9 100644 --- a/code/WorkInProgress/Ported/Bureaucracy/filing.dm +++ b/code/WorkInProgress/Ported/Bureaucracy/filing.dm @@ -1,8 +1,8 @@ /obj/structure/filingcabinet name = "Filing Cabinet" desc = "A large cabinet with drawers." - icon = 'computer.dmi' - icon_state = "messyfiles" + icon = 'bureaucracy.dmi' + icon_state = "filingcabinet" density = 1 anchored = 1 diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm index 35879744025..8645d0dc62b 100755 --- a/code/WorkInProgress/SkyMarshal/wardrobes.dm +++ b/code/WorkInProgress/SkyMarshal/wardrobes.dm @@ -172,7 +172,7 @@ new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/gloves/black(src) - new /obj/item/device/radio/headset/headset_eng(src) + new /obj/item/device/radio/headset/headset_rob(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/under/rank/roboticist(src) @@ -420,7 +420,7 @@ new /obj/item/weapon/storage/box(BPK) new /obj/item/weapon/fcardholder(src) new /obj/item/weapon/clipboard(src) - new /obj/item/weapon/notebook(src) + new /obj/item/weapon/clipboard/notebook(src) new /obj/item/device/detective_scanner(src) new /obj/item/policetaperoll(src) new /obj/item/weapon/storage/box/evidence(src) diff --git a/code/datums/configuration.dm b/code/datums/configuration.dm index d9974c18097..46b38c2f745 100644 --- a/code/datums/configuration.dm +++ b/code/datums/configuration.dm @@ -27,12 +27,13 @@ var/vote_period = 60 // length of voting period (seconds, default 1 minute) var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi) var/vote_no_dead = 0 // dead people can't vote (tbi) - var/enable_authentication = 0 // goon authentication +// var/enable_authentication = 0 // goon authentication var/del_new_on_log = 1 // del's new players if they log before they spawn in var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard - var/traitor_scaling = 0 //if amount of traitors scales based on amount of players + var/traitor_scaling = 0 //if amount of traitors scales based on amount of players var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other var/Tensioner_Active = 0 // If the tensioner is running. + var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1. var/list/mode_names = list() var/list/modes = list() // allowed modes @@ -197,8 +198,8 @@ if ("allow_ai") config.allow_ai = 1 - if ("authentication") - config.enable_authentication = 1 +// if ("authentication") +// config.enable_authentication = 1 if ("norespawn") config.respawn = 0 @@ -287,6 +288,8 @@ if("forbid_singulo_possession") forbid_singulo_possession = 1 + if("popup_admin_pm") + config.popup_admin_pm = 1 if("useircbot") useircbot = 1 diff --git a/code/datums/disease.dm b/code/datums/disease.dm index f54da940f88..99dd086df79 100644 --- a/code/datums/disease.dm +++ b/code/datums/disease.dm @@ -112,7 +112,7 @@ to null does not delete the object itself. Thank you. if(spread_type != AIRBORNE && spread_type != SPECIAL) check_range = 0 // everything else, like infect-on-contact things, only infect things on top of it - for(var/mob/living/carbon/M in oviewers(check_range, source)) + for(var/mob/living/carbon/M in oview(check_range, source)) //I have no idea why oview works when oviewers doesn't. -Pete M.contract_disease(src) return diff --git a/code/datums/helper_datums/events.dm b/code/datums/helper_datums/events.dm index 8ae893b26b0..10e2f92a234 100644 --- a/code/datums/helper_datums/events.dm +++ b/code/datums/helper_datums/events.dm @@ -10,13 +10,16 @@ ..() events = new - proc/addEventType(event_type) + proc/addEventType(event_type as text) if(!(event_type in events) || !islist(events[event_type])) events[event_type] = list() return 1 return - proc/addEvent(event_type,proc_holder,proc_name) + + // Arguments: event_type as text, proc_holder as datum, proc_name as text + // Returns: New event, null on error. + proc/addEvent(event_type as text, proc_holder, proc_name as text) if(!event_type || !proc_holder || !proc_name) return addEventType(event_type) @@ -25,6 +28,8 @@ event += E return E + // Arguments: event_type as text, any number of additional arguments to pass to event handler + // Returns: null proc/fireEvent() //world << "Events in [args[1]] called" var/list/event = listgetindex(events,args[1]) @@ -35,7 +40,9 @@ clearEvent(args[1],E) return - proc/clearEvent(event_type,datum/event/E) + // Arguments: event_type as text, E as /datum/event + // Returns: 1 if event cleared, null on error + proc/clearEvent(event_type as text, datum/event/E) if(!event_type || !E) return var/list/event = listgetindex(events,event_type) diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 5e46cf6e39e..32862eb6f06 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -86,7 +86,7 @@ datum/mind else text += "." - text += " Reequip." + text += " Reequip (gives traitor uplink)." if (objectives.len==0) text += "
Objectives are empty! Set to kill all heads." else if (src in ticker.mode.revolutionaries) diff --git a/code/datums/spells/projectile.dm b/code/datums/spells/projectile.dm index 31530d33808..b255e84523a 100644 --- a/code/datums/spells/projectile.dm +++ b/code/datums/spells/projectile.dm @@ -16,7 +16,7 @@ var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle var/proj_homing = 1 //if it follows the target var/proj_insubstantial = 0 //if it can pass through dense objects or not - var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target) + var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target) var/proj_lifespan = 15 //in deciseconds * proj_step_delay var/proj_step_delay = 1 //lower = faster @@ -39,6 +39,8 @@ var/current_loc = usr.loc + projectile.loc = current_loc + for(var/i = 0,i < proj_lifespan,i++) if(!projectile) break diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 66821e3d33b..311be1b3ba9 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -3,7 +3,7 @@ desc = "This spell fires several, slow moving, magic projectiles at nearby targets." school = "evocation" - charge_max = 100 + charge_max = 150 clothes_req = 1 invocation = "FORTI GY AMA" invocation_type = "shout" @@ -134,6 +134,7 @@ summon_type = list("/obj/effect/forcefield") summon_lifespan = 300 + /obj/effect/proc_holder/spell/aoe_turf/conjure/carp name = "Summon Bigger Carp" desc = "This spell conjures an elite carp." @@ -147,6 +148,21 @@ summon_type = list("/obj/effect/critter/spesscarp/elite") + +/obj/effect/proc_holder/spell/aoe_turf/conjure/construct + name = "Artificer" + desc = "This spell conjures a construct which may be controlled by Shades" + + school = "conjuration" + charge_max = 600 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + + summon_type = list("/obj/structure/constructshell") + + /obj/effect/proc_holder/spell/aoe_turf/conjure/creature name = "Summon Creature Swarm" desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth" @@ -211,4 +227,95 @@ ex_severe = -1 ex_heavy = -1 ex_light = 2 - ex_flash = 5 \ No newline at end of file + ex_flash = 5 + + + + + + +//////////////////////////////Construct Spells///////////////////////// + +/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser + charge_max = 1800 + +/obj/effect/proc_holder/spell/aoe_turf/conjure/floor + name = "Floor Construction" + desc = "This spell constructs a cult floor" + + school = "conjuration" + charge_max = 20 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + summon_type = list("/turf/simulated/floor/engine/cult") + +/obj/effect/proc_holder/spell/aoe_turf/conjure/wall + name = "Leser Construction" + desc = "This spell constructs a cult wall" + + school = "conjuration" + charge_max = 100 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + summon_type = list("/turf/simulated/wall/cult") + +/obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced + name = "Greater Construction" + desc = "This spell constructs a reinforced metal wall" + + school = "conjuration" + charge_max = 300 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + + summon_type = list("/turf/simulated/wall/r_wall") + +/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone + name = "Summon Soulstone" + desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space" + + school = "conjuration" + charge_max = 3000 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + + summon_type = list("/obj/item/device/soulstone") + + +/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall + name = "Shield" + desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire" + + school = "transmutation" + charge_max = 300 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = 0 + summon_type = list("/obj/effect/forcefield") + summon_lifespan = 50 + + + + +/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift + name = "Phase Shift" + desc = "This spell allows you to pass through walls" + + school = "transmutation" + charge_max = 200 + clothes_req = 0 + invocation = "none" + invocation_type = "none" + range = -1 + include_user = 1 + + jaunt_duration = 50 //in deciseconds diff --git a/code/defines/atom.dm b/code/defines/atom.dm index 1991e1c3bf3..f04d83c77fc 100644 --- a/code/defines/atom.dm +++ b/code/defines/atom.dm @@ -13,13 +13,13 @@ ///Chemistry. var/datum/reagents/reagents = null - //Detective Work, used for the duplicate data points kept in the scanners - var/list/original_atom - //var/chem_is_open_container = 0 // replaced by OPENCONTAINER flags and atom/proc/is_open_container() ///Chemistry. + //Detective Work, used for the duplicate data points kept in the scanners + var/list/original_atom + proc/assume_air(datum/air_group/giver) del(giver) return null @@ -246,4 +246,4 @@ atom/movable/proc/forceMove(atom/destination) loc = destination loc.Entered(src) return 1 - return 0 + return 0 \ No newline at end of file diff --git a/code/defines/mob/dead/observer.dm b/code/defines/mob/dead/observer.dm index 9e63345a3d2..2cecfcf1841 100644 --- a/code/defines/mob/dead/observer.dm +++ b/code/defines/mob/dead/observer.dm @@ -1,4 +1,6 @@ /mob/dead/observer + name = "ghost" + desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'mob.dmi' icon_state = "ghost" layer = 4 diff --git a/code/defines/mob/living/carbon/alien_humanoid.dm b/code/defines/mob/living/carbon/alien_humanoid.dm index 6a880121b4d..4c6ae07fbe3 100644 --- a/code/defines/mob/living/carbon/alien_humanoid.dm +++ b/code/defines/mob/living/carbon/alien_humanoid.dm @@ -45,7 +45,7 @@ health = 250 icon_state = "queen_s" - + nopush = 1 /mob/living/carbon/alien/humanoid/rpbody update_icon = 0 diff --git a/code/defines/mob/living/silicon/robot.dm b/code/defines/mob/living/silicon/robot.dm index f059433a17a..a245fe44671 100644 --- a/code/defines/mob/living/silicon/robot.dm +++ b/code/defines/mob/living/silicon/robot.dm @@ -1,5 +1,5 @@ /mob/living/silicon/robot - name = "Robot" + name = "Cyborg" icon = 'robots.dmi'// icon_state = "robot" health = 300 @@ -36,6 +36,7 @@ var/wiresexposed = 0 var/locked = 1 var/list/req_access = list(access_robotics) + var/ident = 0 //var/list/laws = list() var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list()) var/viewalerts = 0 diff --git a/code/defines/obj.dm b/code/defines/obj.dm index fd4dc7d4d98..438a322193e 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -640,6 +640,10 @@ color="blue" icon = 'power_cond_blue.dmi' +/obj/structure/cable/pink + color="pink" + icon = 'power_cond_pink.dmi' + /obj/effect/manifest name = "manifest" icon = 'screen1.dmi' @@ -759,7 +763,6 @@ desc = "Apply butt." icon = 'objects.dmi' icon_state = "stool" - anchored = 1.0 flags = FPRINT pressure_resistance = 3*ONE_ATMOSPHERE @@ -768,6 +771,7 @@ desc = "This is used to lie in, sleep in or strap on." icon_state = "bed" var/mob/living/buckled_mob + anchored = 1.0 /obj/structure/stool/bed/alien name = "Resting contraption" @@ -779,6 +783,7 @@ name = "chair" desc = "You sit in this. Either by will or force." icon_state = "chair" + anchored = 0 /obj/structure/stool/bed/chair/comfy name = "comfy chair" diff --git a/code/defines/obj/closet.dm b/code/defines/obj/closet.dm index 652a89cac76..23a1d6a3ba6 100644 --- a/code/defines/obj/closet.dm +++ b/code/defines/obj/closet.dm @@ -1,6 +1,6 @@ /obj/structure/closet - name = "Closet" - desc = "It's a closet." + name = "closet" + desc = "It's a basic storage unit." icon = 'closet.dmi' icon_state = "closed" density = 1 @@ -16,18 +16,18 @@ layer = 2.98 /obj/structure/closet/detective - name = "Detective's Closet" + name = "detective's closet" desc = "Holds the detective's clothes while his coat rack is being repaired." /obj/structure/closet/acloset - name = "Strange closet" - desc = "It looks weird." + name = "strange closet" + desc = "It looks alien!" icon_state = "acloset" icon_closed = "acloset" icon_opened = "aclosetopen" /obj/structure/closet/cabinet - name = "Cabinet" + name = "cabinet" desc = "Old will forever be in fashion." icon_state = "cabinet_closed" icon_closed = "cabinet_closed" @@ -42,12 +42,12 @@ anchored = 0 /obj/structure/closet/gmcloset - name = "Formal closet" - desc = "A bulky (yet mobile) closet. Comes with formal clothes." + name = "formal closet" + desc = "It's a storage unit for formal clothing." /obj/structure/closet/emcloset - name = "Emergency Closet" - desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies." + name = "emergency closet" + desc = "It's a storage unit for emergency breathmasks and o2 tanks." icon_state = "emergency" icon_closed = "emergency" icon_opened = "emergencyopen" @@ -55,15 +55,15 @@ /obj/structure/closet/emcloset/legacy /obj/structure/closet/firecloset - name = "Fire Closet" - desc = "A bulky (yet mobile) closet. Comes with supplies to fight fire." + name = "fire-safety closet" + desc = "It's a storage unit for fire-fighting supplies." icon_state = "firecloset" icon_closed = "firecloset" icon_opened = "fireclosetopen" /obj/structure/closet/hydrant //wall mounted fire closet - name = "Fire Closet" - desc = "A wall mounted closet which comes with supplies to fight fire." + name = "fire-safety closet" + desc = "It's a storage unit for fire-fighting supplies." icon_state = "hydrant" icon_closed = "hydrant" icon_opened = "hydrant_open" @@ -72,8 +72,8 @@ wall_mounted = 1 /obj/structure/closet/medical_wall //wall mounted medical closet - name = "First Aid Closet" - desc = "A wall mounted closet which should have some first aid." + name = "first-aid closet" + desc = "It's wall-mounted storage unit for first aid supplies." icon_state = "medical_wall" icon_closed = "medical_wall" icon_opened = "medical_wall_open" @@ -82,352 +82,314 @@ wall_mounted = 1 /obj/structure/closet/toolcloset - name = "Tool Closet" - desc = "A bulky (yet mobile) closet. Contains tools." + name = "tool closet" + desc = "It's a storage unit for tools." icon_state = "toolcloset" icon_closed = "toolcloset" icon_opened = "toolclosetopen" +/obj/structure/closet/radiation + name = "radiation suit closet" + desc = "It's a storage unit for rad-protective suits." + icon_state = "radsuitcloset" + icon_opened = "toolclosetopen" + icon_closed = "radsuitcloset" + /obj/structure/closet/jcloset - name = "Custodial Closet" - desc = "A bulky (yet mobile) closet. Contains the janitor's gear." + name = "custodial closet" + desc = "It's a storage unit for janitorial clothes and gear." /obj/structure/closet/jcloset2 - name = "Cleaner's Closet" - desc = "A bulky (yet mobile) closet. Contains various items for cleaning." + name = "cleaner's closet" + desc = "It's a storage unit for various cleaning items." /obj/structure/closet/lawcloset - name = "Legal Closet" - desc = "A bulky (yet mobile) closet. Comes with lawyer apparel and items." + name = "legal closet" + desc = "It's a storage unit for courtroom apparel and items." /obj/structure/closet/coffin name = "coffin" - desc = "A burial receptacle for the dearly departed." + desc = "It's a burial receptacle for the dearly departed." icon_state = "coffin" icon_closed = "coffin" icon_opened = "coffin_open" /obj/structure/closet/bombcloset - name = "EOD closet" - desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit." + name = "\improper EOD closet" + desc = "It's a storage unit for explosion-protective suits." icon_state = "bombsuit" icon_closed = "bombsuit" icon_opened = "bombsuitopen" /obj/structure/closet/bombclosetsecurity - name = "EOD closet" - desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit." + name = "\improper EOD closet" + desc = "It's a storage unit for explosion-protective suits." icon_state = "bombsuitsec" icon_closed = "bombsuitsec" icon_opened = "bombsuitsecopen" /obj/structure/closet/l3closet - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." + name = "level-3 biohazard suit closet" + desc = "It's a storage unit for level-3 biohazard gear." icon_state = "bio" icon_closed = "bio" icon_opened = "bioopen" /obj/structure/closet/l3closet/general - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." icon_state = "bio_general" icon_closed = "bio_general" icon_opened = "bio_generalopen" /obj/structure/closet/l3closet/virology - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." icon_state = "bio_virology" icon_closed = "bio_virology" icon_opened = "bio_virologyopen" /obj/structure/closet/l3closet/security - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." icon_state = "bio_security" icon_closed = "bio_security" icon_opened = "bio_securityopen" /obj/structure/closet/l3closet/janitor - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." icon_state = "bio_janitor" icon_closed = "bio_janitor" icon_opened = "bio_janitoropen" /obj/structure/closet/l3closet/scientist - name = "Level 3 Biohazard Suit" - desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." icon_state = "bio_scientist" icon_closed = "bio_scientist" icon_opened = "bio_scientistopen" /obj/structure/closet/syndicate - name = "Weapons Closet" + name = "armoury closet" desc = "Why is this here?" icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" /obj/structure/closet/syndicate/personal - name = "Gear Closet" - desc = "Gear preperations closet." + desc = "It's a storage unit for operative gear." /obj/structure/closet/syndicate/nuclear - name = "Nuclear Closet" - desc = "Nuclear preperations closet." + desc = "It's a storage unit for nuclear-operative gear." // Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff /obj/structure/closet/gimmick - name = "Administrative Supply Closet" + name = "administrative supply closet" + desc = "It's a storage unit for things that have no right being here." icon_state = "syndicate1" icon_closed = "syndicate1" icon_opened = "syndicate1open" - desc = "Closet of things that have no right being here." anchored = 0 /obj/structure/closet/gimmick/russian - name = "Russian Surplus" + name = "russian surplus closet" + desc = "It's a storage unit for Russian standard-issue surplus." icon_state = "syndicate1" icon_closed = "syndicate1" icon_opened = "syndicate1open" - desc = "Russian Surplus Closet" /obj/structure/closet/gimmick/tacticool - name = "Tacticool Gear" + name = "tacticool gear closet" + desc = "It's a storage unit for Tacticool gear." icon_state = "syndicate1" icon_closed = "syndicate1" icon_opened = "syndicate1open" - desc = "Tacticool Gear Closet" /obj/structure/closet/thunderdome + name = "\improper Thunderdome closet" desc = "Everything you need!" icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" - name = "Thunderdome closet" anchored = 1 /obj/structure/closet/thunderdome/tdred - desc = "Everything you need!" - icon_state = "syndicate" - icon_closed = "syndicate" - icon_opened = "syndicateopen" - name = "Thunderdome closet" + name = "red-team Thunderdome closet" /obj/structure/closet/thunderdome/tdgreen - desc = "Everything you need!" + name = "green-team Thunderdome closet" icon_state = "syndicate1" icon_closed = "syndicate1" icon_opened = "syndicate1open" - name = "Thunderdome closet" + /obj/structure/closet/malf/suits - desc = "Gear preparations closet" + desc = "It's a storage unit for operational gear." icon_state = "syndicate" icon_closed = "syndicate" icon_opened = "syndicateopen" /obj/structure/closet/wardrobe - desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." - name = "Wardrobe" + name = "wardrobe" + desc = "It's a storage unit for standard-issue Nanotrasen attire." icon_state = "blue" icon_closed = "blue" /obj/structure/closet/wardrobe/black - name = "Black Wardrobe" - desc = "Contains black jumpsuits." + name = "black wardrobe" icon_state = "black" icon_closed = "black" /obj/structure/closet/wardrobe/chaplain_black - name = "Chaplain Wardrobe" - desc = "Closet of basic chaplain clothes." + name = "chapel wardrobe" + desc = "It's a storage unit for Nanotrasen-approved religious attire." icon_state = "black" icon_closed = "black" /obj/structure/closet/wardrobe/green - name = "Green Wardrobe" - desc = "Contains green jumpsuits." + name = "green wardrobe" icon_state = "green" icon_closed = "green" /obj/structure/closet/wardrobe/mixed - name = "Mixed Wardrobe" - desc = "This appears to contain several different sets of clothing." + name = "mixed wardrobe" icon_state = "mixed" icon_closed = "mixed" /obj/structure/closet/wardrobe/orange - name = "Prisoner's Wardrobe" - desc = "Contains orange jumpsuits." + name = "prison wardrobe" + desc = "It's a storage unit for Nanotrasen-regulation prisoner attire." icon_state = "orange" icon_closed = "orange" /obj/structure/closet/wardrobe/pink - name = "Pink Wardrobe" - desc = "Contains pink jumpsuits." + name = "pink wardrobe" icon_state = "pink" icon_closed = "pink" /obj/structure/closet/wardrobe/red - name = "Red Wardrobe" - desc = "Contains red security jumpsuits." + name = "security wardrobe" icon_state = "red" icon_closed = "red" /obj/structure/closet/wardrobe/warden - name = "Warden's Wardrobe" - desc = "Contains the warden's security uniform." + name = "Warden's wardrobe" icon_state = "red" icon_closed = "red" /obj/structure/closet/wardrobe/hos - name = "Head of Security's Wardrobe" - desc = "Contains the Head of Security's uniform." + name = "Head of Security's wardrobe" icon_state = "red" icon_closed = "red" /obj/structure/closet/wardrobe/hop - name = "Head of Personnel's Wardrobe" - desc = "Contains the Head of Personnel's uniform." + name = "Head of Personnel's wardrobe" icon_state = "blue" icon_closed = "blue" /obj/structure/closet/wardrobe/white - name = "White Wardrobe" - desc = "Contains white jumpsuits." + name = "white wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/toxins_white - name = "Toxins Wardrobe" - desc = "Contains toxins jumpsuits." + name = "toxins wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/genetics_white - name = "Genetics Wardrobe" - desc = "Contains genetics jumpsuits." + name = "genetics wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/medic_white - name = "Doctor's Wardrobe" - desc = "Contains medical jumpsuits." + name = "doctor's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/chemistry_white - name = "Chemistry Wardrobe" - desc = "Contains chemistry jumpsuits." + name = "chemistry wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/nurse - name = "Nurse's Wardrobe" - desc = "Contains nurse uniforms." + name = "nurse's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/cmo - name = "Chief Medical Officer's Wardrobe" - desc = "Contains the Chief Medical Officer's clothing." + name = "Chief Medical Officer's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/rd - name = "Research Director's Wardrobe" - desc = "Contains the Research Director's clothing." + name = "Research Director's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/scientist - name = "Scientist's Wardrobe" - desc = "Contains the scientist's clothing." + name = "scientist's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/virology_white - name = "Virology Wardrobe" - desc = "Contains virologist jumpsuits." + name = "virology wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/yellow - name = "Yellow Wardrobe" - desc = "Contains yellow jumpsuits." - icon_state = "yellow" - icon_closed = "yellow" + name = "yellow wardrobe" + icon_state = "wardrobe-y" + icon_closed = "wardrobe-y" /obj/structure/closet/wardrobe/engineering_yellow - name = "Engineering Wardrobe" - desc = "Contains engineering jumpsuits." + name = "engineering wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/structure/closet/wardrobe/robotics_yellow - name = "Robotics Wardrobe" - desc = "Contains robotics jumpsuits." + name = "robotics wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/structure/closet/wardrobe/atmospherics_yellow - name = "Atmospherics Wardrobe" - desc = "Contains atmospheric jumpsuits." + name = "atmospherics wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/structure/closet/wardrobe/grey - name = "Grey Wardrobe" - desc = "Contains grey jumpsuits." + name = "grey wardrobe" icon_state = "grey" icon_closed = "grey" /obj/structure/closet/wardrobe/bartender_black - name = "Bartender's Wardrobe" - desc = "Closet of basic bartending clothes." + name = "Bartender's wardrobe" icon_state = "black" icon_closed = "black" /obj/structure/closet/wardrobe/chef_white - name = "Chef's Wardrobe" - desc = "Contains chef jumpsuits." + name = "Chef's wardrobe" icon_state = "white" icon_closed = "white" /obj/structure/closet/wardrobe/hydro_green - name = "Hydroponics Wardrobe" - desc = "Contains botanist jumpsuits." + name = "Hydroponics wardrobe" icon_state = "green" icon_closed = "green" /obj/structure/closet/wardrobe/librarian_red - name = "Librarian's Wardrobe" - desc = "Contains librarian jumpsuits." + name = "Librarian's wardrobe" icon_state = "red" icon_closed = "red" /obj/structure/closet/wardrobe/cargo_yellow - name = "Cargo Tech's Wardrobe" - desc = "Contains cargo tech jumpsuits." + name = "Cargo Tech's wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/structure/closet/wardrobe/qm_yellow - name = "Quartermaster's Wardrobe" - desc = "Contains quartermaster jumpsuits." + name = "Quartermaster's wardrobe" icon_state = "yellow" icon_closed = "yellow" /obj/structure/closet/secure_closet - desc = "An immobile card-locked storage closet." - name = "Security Locker" + name = "secure locker" + desc = "It's an immobile card-locked storage unit." icon = 'closet.dmi' icon_state = "secure1" density = 1 @@ -445,7 +407,7 @@ /obj/structure/closet/secure_closet/medical_wall name = "First Aid Closet" - desc = "A wall mounted closet which --should-- contain medical supplies." + desc = "It's a secure wall-mounted storage unit for first aid supplies." icon_state = "medical_wall_locked" icon_closed = "medical_wall_unlocked" icon_locked = "medical_wall_locked" @@ -458,21 +420,29 @@ req_access = list(access_medical) /obj/structure/closet/secure_closet/personal - desc = "The first card swiped gains control." - name = "Personal Closet" + desc = "It's a secure locker for personnel. The first card swiped gains control." + name = "personal closet" /obj/structure/closet/secure_closet/personal/patient - name = "Patient's closet" + name = "patient's closet" + +/obj/structure/closet/secure_closet/personal/cabinet + icon_state = "cabinetdetective_locked" + icon_closed = "cabinetdetective" + icon_locked = "cabinetdetective_locked" + icon_opened = "cabinetdetective_open" + icon_broken = "cabinetdetective_broken" + icon_off = "cabinetdetective_broken" /obj/structure/closet/secure_closet/kitchen - name = "Kitchen Cabinet" + name = "kitchen cabinet" req_access = list(access_kitchen) /obj/structure/closet/secure_closet/kitchen/mining req_access = list() /obj/structure/closet/secure_closet/meat - name = "Meat Fridge" + name = "meat fridge" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" @@ -481,7 +451,7 @@ icon_off = "fridge1" /obj/structure/closet/secure_closet/fridge - name = "Refrigerator" + name = "refrigerator" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" @@ -490,7 +460,7 @@ icon_off = "fridge1" /obj/structure/closet/secure_closet/money_freezer - name = "Freezer" + name = "freezer" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index 493693af7e9..3fb16ec45b2 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1,8 +1,7 @@ // Plant analyzer /obj/item/device/analyzer/plant_analyzer - name = "Plant Analyzer" - desc = "Analyzes plants." + name = "plant analyzer" icon = 'device.dmi' icon_state = "hydro" item_state = "analyzer" @@ -11,17 +10,17 @@ return 0 // ******************************************************** -// Here's all the seeds (=plants) that can be used in hydro +// Here's all the seeds (plants) that can be used in hydro // ******************************************************** /obj/item/seeds - name = "seed" + name = "pack of seeds" icon = 'seeds.dmi' icon_state = "seed" // unknown plant seed - these shouldn't exist in-game flags = FPRINT | TABLEPASS w_class = 1.0 // Makes them pocketable var/mypath = "/obj/item/seeds" - var/plantname = "" + var/plantname = "Plants" var/productname = "" var/species = "" var/lifespan = 0 @@ -36,12 +35,12 @@ /obj/item/seeds/chiliseed - name = "Chili plant seeds" - desc = "Seeds that grow into peppers." + name = "pack of chili seeds" + desc = "These seeds grow into chili plants. HOT! HOT! HOT!" icon_state = "seed-chili" mypath = "/obj/item/seeds/chiliseed" species = "chili" - plantname = "Chili plant" + plantname = "Chili Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/chili" lifespan = 20 endurance = 15 @@ -53,12 +52,12 @@ growthstages = 6 /obj/item/seeds/replicapod - name = "Replica pod seeds" - desc = "Used to make replica humans, but made of plants." + name = "pack of replica pod seeds" + desc = "These seeds grow into replica pods. They say these are used to harvest humans." icon_state = "seed-replicapod" mypath = "/obj/item/seeds/replicapod" species = "replicapod" - plantname = "Replica pod" + plantname = "Replica Pod" productname = "/mob/living/carbon/human" //verrry special -- Urist lifespan = 50 //no idea what those do endurance = 8 @@ -77,8 +76,8 @@ gender = "male" /obj/item/seeds/grapeseed - name = "Grape seeds" - desc = "Seeds that grows into grapes." + name = "pack of grape seeds" + desc = "These seeds grow into grape vines." icon_state = "seed-grapes" mypath = "/obj/item/seeds/grapeseed" species = "grape" @@ -94,12 +93,12 @@ growthstages = 2 /obj/item/seeds/greengrapeseed - name = "Green Grape seeds" - desc = "Seeds that grows into green grapes." + name = "pack of green grape seeds" + desc = "These seeds grow into green-grape vines." icon_state = "seed-greengrapes" mypath = "/obj/item/seeds/greengrapeseed" species = "greengrape" - plantname = "Gren Grape Vine" + plantname = "Green-Grape Vine" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes" lifespan = 50 endurance = 25 @@ -111,12 +110,12 @@ growthstages = 2 /obj/item/seeds/cabbageseed - name = "Cabbage seeds" - desc = "Seeds that grow into cabbages." + name = "pack of cabbage seeds" + desc = "These seeds grow into cabbages." icon_state = "seed-cabbage" mypath = "/obj/item/seeds/cabbageseed" species = "cabbage" - plantname = "Cabbage Plant" + plantname = "Cabbages" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage" lifespan = 50 endurance = 25 @@ -128,12 +127,12 @@ growthstages = 1 /obj/item/seeds/berryseed - name = "Berry seeds" - desc = "Seeds that grow into berries." + name = "pack of berry seeds" + desc = "These seeds grow into berry bushes." icon_state = "seed-berry" mypath = "/obj/item/seeds/berryseed" species = "berry" - plantname = "Berry bush" + plantname = "Berry Bush" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/berries" lifespan = 20 endurance = 15 @@ -145,12 +144,12 @@ growthstages = 6 /obj/item/seeds/glowberryseed - name = "Glow Berry seeds" - desc = "Seeds that grow into glow berries." + name = "pack of glow-berry seeds" + desc = "These seeds grow into glow-berry bushes." icon_state = "seed-glowberry" mypath = "/obj/item/seeds/glowberryseed" species = "glowberry" - plantname = "Glow Berry bush" + plantname = "Glow-Berry Bush" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries" lifespan = 30 endurance = 25 @@ -162,12 +161,12 @@ growthstages = 6 /obj/item/seeds/bananaseed - name = "Banana seeds" - desc = "Seeds that grow into bananas." + name = "pack of banana seeds" + desc = "They're seeds that grow into banana trees. When grown, keep away from clown." icon_state = "seed-banana" mypath = "/obj/item/seeds/bananaseed" species = "banana" - plantname = "Banana tree" + plantname = "Banana Tree" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/banana" lifespan = 50 endurance = 30 @@ -178,28 +177,29 @@ growthstages = 6 /obj/item/seeds/eggplantseed - name = "Eggplant seeds" - desc = "These seeds grow into plants in the form of eggs." + name = "pack of eggplant seeds" + desc = "These seeds grow to produce berries that look nothing like eggs." icon_state = "seed-eggplant" mypath = "/obj/item/seeds/eggplantseed" species = "eggplant" - plantname = "Eggplant plant" + plantname = "Eggplants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant" lifespan = 25 endurance = 15 maturation = 6 production = 6 yield = 2 + potency = 20 plant_type = 0 growthstages = 6 /obj/item/seeds/eggyseed - name = "Egg Plant seeds" - desc = "These seeds grow into plants in the form of eggs." + name = "pack of eggplant seeds" + desc = "These seeds grow to produce berries that look a lot like eggs." icon_state = "seed-eggy" mypath = "/obj/item/seeds/eggy" species = "eggy" - plantname = "Egg Plant plant" + plantname = "Eggplants" productname = "/obj/item/weapon/reagent_containers/food/snacks/egg" lifespan = 75 endurance = 15 @@ -210,12 +210,12 @@ growthstages = 6 /obj/item/seeds/bloodtomatoseed - name = "Blood Tomato seeds" - desc = "Used to grow blood tomotoes." + name = "pack of blood-tomato seeds" + desc = "These seeds grow into blood-tomato plants." icon_state = "seed-bloodtomato" mypath = "/obj/item/seeds/bloodtomatoseed" species = "bloodtomato" - plantname = "Blood Tomato plant" + plantname = "Blood-Tomato Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato" lifespan = 25 endurance = 20 @@ -227,12 +227,12 @@ growthstages = 6 /obj/item/seeds/tomatoseed - name = "Tomato seeds" - desc = "Used to grow tomotoes." + name = "pack of tomato seeds" + desc = "These seeds grow into tomato plants." icon_state = "seed-tomato" mypath = "/obj/item/seeds/tomatoseed" species = "tomato" - plantname = "Tomato plant" + plantname = "Tomato Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/tomato" lifespan = 25 endurance = 15 @@ -244,12 +244,12 @@ growthstages = 6 /obj/item/seeds/killertomatoseed - name = "Killer Tomato seeds" - desc = "Used to grow killer tomotoes." + name = "pack of killer-tomato seeds" + desc = "These seeds grow into killer-tomato plants." icon_state = "seed-killertomato" mypath = "/obj/item/seeds/killertomatoseed" species = "killertomato" - plantname = "Killer Tomato plant" + plantname = "Killer-Tomato Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato" lifespan = 25 endurance = 15 @@ -262,12 +262,12 @@ growthstages = 2 /obj/item/seeds/bluetomatoseed - name = "Blue Tomato seeds" - desc = "Used to grow blue tomotoes." + name = "pack of blue-tomato seeds" + desc = "These seeds grow into blue-tomato plants." icon_state = "seed-bluetomato" mypath = "/obj/item/seeds/bluetomatoseed" species = "bluetomato" - plantname = "Blue Tomato plant" + plantname = "Blue-Tomato Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato" lifespan = 25 endurance = 15 @@ -279,12 +279,12 @@ growthstages = 6 /obj/item/seeds/cornseed - name = "Corn seeds" - desc = "Grows corn." + name = "pack of corn seeds" + desc = "I don't mean to sound corny..." icon_state = "seed-corn" mypath = "/obj/item/seeds/cornseed" species = "corn" - plantname = "Corn plant" + plantname = "Corn Stalks" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/corn" lifespan = 25 endurance = 15 @@ -293,15 +293,16 @@ yield = 3 plant_type = 0 oneharvest = 1 + potency = 20 growthstages = 3 /obj/item/seeds/poppyseed - desc = "Grows poppies." - name = "Poppy seeds" + name = "pack of poppy seeds" + desc = "These seeds grow into poppies." icon_state = "seed-poppy" mypath = "/obj/item/seeds/poppyseed" species = "poppy" - plantname = "Poppy plant" + plantname = "Poppy Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/poppy" lifespan = 25 endurance = 10 @@ -314,12 +315,12 @@ growthstages = 3 /obj/item/seeds/potatoseed - name = "Potato Seeds" - desc = "Grows into potatoes.." + name = "pack of potato seeds" + desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" icon_state = "seed-potato" mypath = "/obj/item/seeds/potatoseed" species = "potato" - plantname = "Potato Plant" + plantname = "Potato-Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/potato" lifespan = 30 endurance = 15 @@ -332,12 +333,12 @@ growthstages = 4 /obj/item/seeds/icepepperseed - name = "Ice pepper seeds" - desc = "Grows mutant, frozen peppers." + name = "pack of ice-pepper seeds" + desc = "These seeds grow into ice-pepper plants." icon_state = "seed-icepepper" mypath = "/obj/item/seeds/icepepperseed" species = "chiliice" - plantname = "Ice pepper plant" + plantname = "Ice-Pepper Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper" lifespan = 25 endurance = 15 @@ -349,47 +350,47 @@ growthstages = 6 /obj/item/seeds/soyaseed - name = "Soybean seeds" - desc = "These grow into soy.." + name = "pack of soybean seeds" + desc = "These seeds grow into soybean plants." icon_state = "seed-soybean" mypath = "/obj/item/seeds/soyaseed" species = "soybean" - plantname = "Soybean plant" + plantname = "Soybean Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans" lifespan = 25 endurance = 15 maturation = 4 production = 4 yield = 3 - potency = 0 + potency = 5 plant_type = 0 growthstages = 6 /obj/item/seeds/wheatseed - name = "Wheat seeds" - desc = "Grows into wheat." + name = "pack of wheat seeds" + desc = "These may, or may not, grow into weed." icon_state = "seed-wheat" mypath = "/obj/item/seeds/wheatseed" species = "wheat" - plantname = "Wheat stalks" + plantname = "Wheat Stalks" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/wheat" lifespan = 25 endurance = 15 maturation = 6 production = 1 yield = 4 - potency = 0 + potency = 5 oneharvest = 1 plant_type = 0 growthstages = 6 /obj/item/seeds/carrotseed - name = "Carrot seeds" - desc = "Used to grow carrots." + name = "pack of carrot seeds" + desc = "These seeds grow into carrots." icon_state = "seed-carrot" mypath = "/obj/item/seeds/carrotseed" species = "carrot" - plantname = "Carrot" + plantname = "Carrots" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/carrot" lifespan = 25 endurance = 15 @@ -402,12 +403,12 @@ growthstages = 5 /obj/item/seeds/amanitamycelium - name = "Fly Amanita mycelium" - desc = "Grows into some kind of mushroom." + name = "pack of fly amanita mycelium" + desc = "This mycelium grows into something horrible." icon_state = "mycelium-amanita" mypath = "/obj/item/seeds/amanitamycelium" species = "amanita" - plantname = "Fly Amanita" + plantname = "Fly Amanitas" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita" lifespan = 50 endurance = 35 @@ -420,11 +421,12 @@ plant_type = 2 /obj/item/seeds/angelmycelium - name = "Destroying Angel mycelium" + name = "pack of destroying angel mycelium" + desc = "This mycelium grows into something devestating." icon_state = "mycelium-angel" mypath = "/obj/item/seeds/angelmycelium" species = "angel" - plantname = "Destroying Angel" + plantname = "Destroying Angels" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel" lifespan = 50 endurance = 35 @@ -437,12 +439,12 @@ plant_type = 2 /obj/item/seeds/libertymycelium - name = "Liberty Cap mycelium" - desc = "It is said to grow drugs." + name = "pack of liberty-cap mycelium" + desc = "This mycelium grows into liberty-cap mushrooms." icon_state = "mycelium-liberty" mypath = "/obj/item/seeds/libertymycelium" species = "liberty" - plantname = "Liberty Cap" + plantname = "Liberty-Caps" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap" lifespan = 25 endurance = 15 @@ -455,12 +457,12 @@ plant_type = 2 /obj/item/seeds/chantermycelium - name = "Chanterelle mycelium" - desc = "Grows chanterelle." + name = "pack of chanterelle mycelium" + desc = "This mycelium grows into chanterelle mushrooms." icon_state = "mycelium-chanter" mypath = "/obj/item/seeds/chantermycelium" species = "chanter" - plantname = "Chanterelle" + plantname = "Chanterelle Mushrooms" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle" lifespan = 35 endurance = 20 @@ -473,12 +475,12 @@ plant_type = 2 /obj/item/seeds/towermycelium - name = "Tower Cap mycelium" - desc = "Why does this sound so familiar...?" + name = "pack of tower-cap mycelium" + desc = "This mycelium grows into tower-cap mushrooms." icon_state = "mycelium-tower" mypath = "/obj/item/seeds/towermycelium" species = "towercap" - plantname = "Tower Cap" + plantname = "Tower Caps" productname = "/obj/item/weapon/grown/log" lifespan = 80 endurance = 50 @@ -491,12 +493,12 @@ plant_type = 2 /obj/item/seeds/glowshroom - name = "Glowshroom mycelium" - desc = "This will glow into mushrooms." + name = "pack of glowshroom mycelium" + desc = "This mycelium -glows- into mushrooms!" icon_state = "mycelium-glowshroom" mypath = "/obj/item/seeds/glowshroom" species = "glowshroom" - plantname = "Glowshroom" + plantname = "Glowshrooms" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom" lifespan = 120 //ten times that is the delay endurance = 30 @@ -509,12 +511,12 @@ plant_type = 2 /obj/item/seeds/plumpmycelium - name = "Plump Helmet mycelium" - desc = "Grows into giant mushrooms. Very healthy to consume, unlike most." + name = "pack of plump-helmet mycelium" + desc = "This mycelium grows into helmets... maybe." icon_state = "mycelium-plump" mypath = "/obj/item/seeds/plumpmycelium" species = "plump" - plantname = "Plump Helmet" + plantname = "Plump-Helmet Mushrooms" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet" lifespan = 25 endurance = 15 @@ -527,12 +529,12 @@ plant_type = 2 /obj/item/seeds/walkingmushroommycelium - name = "Walking Mushroom mycelium" - desc = "This will grow into huge stuff." + name = "pack of walking mushroom mycelium" + desc = "This mycelium will grow into huge stuff!" icon_state = "mycelium-walkingmushroom" mypath = "/obj/item/seeds/walkingmushroommycelium" species = "walkingmushroom" - plantname = "Walking Mushroom" + plantname = "Walking Mushrooms" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom" lifespan = 30 endurance = 30 @@ -545,12 +547,12 @@ plant_type = 2 /obj/item/seeds/nettleseed - name = "Nettle seeds" - desc = "Grows into nettle." + name = "pack of nettle seeds" + desc = "These seeds grow into nettles." icon_state = "seed-nettle" mypath = "/obj/item/seeds/nettleseed" species = "nettle" - plantname = "Nettle" + plantname = "Nettles" productname = "/obj/item/weapon/grown/nettle" lifespan = 30 endurance = 40 // tuff like a toiger @@ -563,12 +565,12 @@ plant_type = 1 /obj/item/seeds/deathnettleseed - name = "Deathnettle seeds" - desc = "Grows into Nettle." + name = "pack of death-nettle seeds" + desc = "These seeds grow into death-nettles." icon_state = "seed-deathnettle" mypath = "/obj/item/seeds/deathnettleseed" species = "deathnettle" - plantname = "Death Nettle" + plantname = "Death Nettles" productname = "/obj/item/weapon/grown/deathnettle" lifespan = 30 endurance = 25 @@ -581,12 +583,12 @@ plant_type = 1 /obj/item/seeds/weeds - name = "Weeds" - desc = "These are not to be confused with the illegal kind of weed." + name = "pack of weed seeds" + desc = "Yo mang, want some weeds?" icon_state = "seed" mypath = "/obj/item/seeds/weeds" species = "weeds" - plantname = "Generic weeds" + plantname = "Starthistle" productname = "" lifespan = 100 endurance = 50 // damm pesky weeds @@ -599,12 +601,12 @@ plant_type = 1 /obj/item/seeds/harebell - name = "Harebell" - desc = "Grows harebell." + name = "pack of harebell seeds" + desc = "These seeds grow into pretty little flowers." icon_state = "seed" mypath = "/obj/item/seeds/harebell" species = "harebell" - plantname = "Harebell" + plantname = "Harebells" productname = "" lifespan = 100 endurance = 20 @@ -617,12 +619,12 @@ plant_type = 1 /obj/item/seeds/sunflowerseed - name = "Sunflower seeds" - desc = "Seeds that make sunflowers when they grow." + name = "pack of sunflower seeds" + desc = "These seeds grow into sunflowers." icon_state = "seed-sunflower" mypath = "/obj/item/seeds/sunflowerseed" species = "sunflower" - plantname = "Sunflower" + plantname = "Sunflowers" productname = "/obj/item/weapon/grown/sunflower" lifespan = 25 endurance = 20 @@ -635,8 +637,8 @@ plant_type = 1 /obj/item/seeds/brownmold - name = "Brown Mold" - desc = "Moldy." + name = "pack of brown mold" + desc = "Eww.. moldy." icon_state = "seed" mypath = "/obj/item/seeds/brownmold" species = "mold" @@ -653,12 +655,12 @@ plant_type = 2 /obj/item/seeds/appleseed - name = "Apple seeds" - desc = "Grows apples." + name = "pack of apple seeds" + desc = "These seeds grow into apple trees." icon_state = "seed-apple" mypath = "/obj/item/seeds/appleseed" species = "apple" - plantname = "Apple tree" + plantname = "Apple Tree" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/apple" lifespan = 55 endurance = 35 @@ -669,8 +671,8 @@ growthstages = 6 /obj/item/seeds/ambrosiavulgarisseed - name = "Ambrosia Vulgaris seeds" - desc = "Plant seeds which grown by and from medicine." + name = "pack of ambrosia vulgaris seeds" + desc = "These seeds grow into common ambrosia, a plant grown by and from medicine." icon_state = "seed-ambrosiavulgaris" mypath = "/obj/item/seeds/ambrosiavulgarisseed" species = "ambrosiavulgaris" @@ -680,29 +682,49 @@ endurance = 25 maturation = 6 production = 6 - yield = 8 + yield = 6 + potency = 5 + plant_type = 0 + growthstages = 6 + +/obj/item/seeds/ambrosiadeusseed + name = "pack of ambrosia deus seeds" + desc = "These seeds grow into ambrosia deus. Could it be the food of the gods..?" + icon_state = "seed-ambrosiadeus" + mypath = "/obj/item/seeds/ambrosiadeusseed" + species = "ambrosiadeus" + plantname = "Ambrosia Deus" + productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus" + lifespan = 60 + endurance = 25 + maturation = 6 + production = 6 + yield = 6 + potency = 5 plant_type = 0 growthstages = 6 /obj/item/seeds/whitebeetseed - name = "White Beet seed" - desc = "Seeds for white beets." + name = "pack of white-beet seeds" + desc = "These seeds grow into sugary beet producing plants." icon_state = "seed-whitebeet" mypath = "/obj/item/seeds/whitebeetseed" species = "whitebeet" - plantname = "White Beet Plant" + plantname = "White-Beet Plants" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet" lifespan = 60 endurance = 50 maturation = 6 production = 6 - yield = 4 + yield = 6 + oneharvest = 1 + potency = 10 plant_type = 0 growthstages = 6 /obj/item/seeds/sugarcaneseed - name = "Sugarcane seed" - desc = "Seeds for sugarcane." + name = "pack of sugarcane seeds" + desc = "These seeds grow into sugarcane." icon_state = "seed-sugarcane" mypath = "/obj/item/seeds/sugarcaneseed" species = "sugarcane" @@ -713,45 +735,48 @@ maturation = 3 production = 6 yield = 4 + potency = 10 plant_type = 0 growthstages = 3 /obj/item/seeds/watermelonseed - name = "Watermelon Seed" - desc = "Some seeds for watermelons." + name = "pack of watermelon seeds" + desc = "These seeds grow into watermelon plants." icon_state = "seed-watermelon" mypath = "/obj/item/seeds/watermelonseed" species = "watermelon" - plantname = "Watermelon Plant" + plantname = "Watermelon Vines" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon" lifespan = 50 endurance = 40 maturation = 6 production = 6 yield = 3 + potency = 1 plant_type = 0 growthstages = 6 /obj/item/seeds/pumpkinseed - name = "Pumpkin Seed" - desc = "Some seeds for pumpkins." + name = "pack of pumpkin seeds" + desc = "These seeds grow into pumpkin vines." icon_state = "seed-pumpkin" mypath = "/obj/item/seeds/pumpkinseed" species = "pumpkin" - plantname = "pumpkin Plant" + plantname = "Pumpkin Vines" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin" lifespan = 50 endurance = 40 maturation = 6 production = 6 yield = 3 + potency = 10 plant_type = 0 growthstages = 3 /obj/item/seeds/limeseed - name = "Lime Seed" - desc = "Seeds for limes." + name = "pack of lime seeds" + desc = "These are very sour seeds." icon_state = "seed-lime" mypath = "/obj/item/seeds/limeseed" species = "lime" @@ -762,12 +787,13 @@ maturation = 6 production = 6 yield = 4 + potency = 15 plant_type = 0 growthstages = 6 /obj/item/seeds/lemonseed - name = "Lemon Seed" - desc = "Seeds for lemons." + name = "pack of lemon seeds" + desc = "These are sour seeds." icon_state = "seed-lemon" mypath = "/obj/item/seeds/lemonseed" species = "lemon" @@ -778,12 +804,30 @@ maturation = 6 production = 6 yield = 4 + potency = 10 + plant_type = 0 + growthstages = 6 + +/obj/item/seeds/cashseed + name = "pack of money seeds" + desc = "When life gives you lemons, mutate them into cash." + icon_state = "seed-cash" + mypath = "/obj/item/seeds/cashseed" + species = "cashtree" + plantname = "Money Tree" + productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/money" + lifespan = 55 + endurance = 45 + maturation = 6 + production = 6 + yield = 4 + potency = 10 plant_type = 0 growthstages = 6 /obj/item/seeds/orangeseed - name = "Orange Seed" - desc = "Seeds for oranges." + name = "pack of orange seed" + desc = "Sour seeds." icon_state = "seed-orange" mypath = "/obj/item/seeds/orangeseed" species = "orange" @@ -794,16 +838,17 @@ maturation = 6 production = 6 yield = 5 + potency = 1 plant_type = 0 growthstages = 6 /obj/item/seeds/poisonberryseed - name = "Poison Berry seeds" - desc = "Seeds that grows into poison berries." + name = "pack of poison-berry seeds" + desc = "These seeds grow into poison-berry bushes." icon_state = "seed-poisonberry" mypath = "/obj/item/seeds/poisonberryseed" species = "poisonberry" - plantname = "Poison Berry bush" + plantname = "Poison-Berry Bush" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries" lifespan = 20 endurance = 15 @@ -815,12 +860,12 @@ growthstages = 6 /obj/item/seeds/deathberryseed - name = "Death Berry seeds" - desc = "Seeds that grows into death berries." + name = "pack of death-berry seeds" + desc = "These seeds grow into death berries." icon_state = "seed-deathberry" mypath = "/obj/item/seeds/deathberryseed" species = "deathberry" - plantname = "Death Berry bush" + plantname = "Death Berry Bush" productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries" lifespan = 30 endurance = 20 @@ -832,8 +877,8 @@ growthstages = 6 /obj/item/seeds/grassseed - name = "Grass seeds" - desc = "Seeds that will one day become grass." + name = "pack of grass seeds" + desc = "These seeds grow into grass. Yummy!" icon_state = "seed-grass" mypath = "/obj/item/seeds/grassseed" species = "grass" @@ -844,17 +889,16 @@ maturation = 2 production = 5 yield = 5 - potency = 10 plant_type = 0 growthstages = 2 /obj/item/seeds/cocoapodseed - name = "Cocoa Pod seeds" - desc = "Seeds for cocoa; a major ingredient in chocolate." + name = "pack of cocoa pod seeds" + desc = "These seeds grow into cacao trees. They look fattening." //SIC: cocoa is the seeds. The tress ARE spelled cacao. icon_state = "seed-cocoapod" mypath = "/obj/item/seeds/cocoapodseed" species = "cocoapod" - plantname = "Cocoa Pod Tree" + plantname = "Cocao Tree" //SIC: see above productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod" lifespan = 20 endurance = 15 @@ -863,7 +907,7 @@ yield = 2 potency = 10 plant_type = 0 - growthstages = 5 + growthstages = 6 /* // Maybe one day when I get it to work like a grenade which exlodes gibs. /obj/item/seeds/gibtomatoseed @@ -935,68 +979,81 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "This is a \blue [name]" + var/msg + msg = "*---------*\n This is \a [src]\n" switch(plant_type) if(0) - user << "- Plant type: \blue Normal plant" + msg += "- Plant type: Normal plant\n" if(1) - user << "- Plant type: \blue Weed" + msg += "- Plant type: Weed\n" if(2) - user << "- Plant type: \blue Mushroom" - user << "- Potency: \blue [potency]" - user << "- Yield: \blue [yield]" - user << "- Maturation speed: \blue [maturation]" - user << "- Production speed: \blue [production]" - user << "- Endurance: \blue [endurance]" - user << "- Healing properties: \blue [reagents.get_reagent_amount("nutriment")]" + msg += "- Plant type: Mushroom\n" + msg += "- Potency: [potency]\n" + msg += "- Yield: [yield]\n" + msg += "- Maturation speed: [maturation]\n" + msg += "- Production speed: [production]\n" + msg += "- Endurance: [endurance]\n" + msg += "- Healing properties: [reagents.get_reagent_amount("nutriment")]\n" + msg += "*---------*" + usr << msg return /obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "This is a \blue [name]" + var/msg + msg = "*---------*\n This is \a [src]\n" switch(plant_type) if(0) - user << "- Plant type: \blue Normal plant" + msg += "- Plant type: Normal plant\n" if(1) - user << "- Plant type: \blue Weed" + msg += "- Plant type: Weed\n" if(2) - user << "- Plant type: \blue Mushroom" - user << "- Acid strength: \blue [potency]" - user << "- Yield: \blue [yield]" - user << "- Maturation speed: \blue [maturation]" - user << "- Production speed: \blue [production]" - user << "- Endurance: \blue [endurance]" - user << "" - + msg += "- Plant type: Mushroom\n" + msg += "- Acid strength: [potency]\n" + msg += "- Yield: [yield]\n" + msg += "- Maturation speed: [maturation]\n" + msg += "- Production speed: [production]\n" + msg += "- Endurance: [endurance]\n" + msg += "*---------*" + usr << msg return + /obj/item/weapon/reagent_containers/food/snacks/grown/corn seed = "/obj/item/seeds/cornseed" - name = "Corn" - desc = "I like corm!" + name = "cob of corn" + desc = "Needs some butter!" icon_state = "corn" potency = 40 + On_Consume() + if(!reagents.total_volume) + var/mob/M = usr + var/obj/item/weapon/corncob/W = new /obj/item/weapon/corncob( M ) + M << "You chew on the corn, leaving nothing behind but a cob." + M.put_in_hand(W) + W.add_fingerprint(M) New() ..() reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) bitesize = 1+round(reagents.total_volume / 2, 1) + /obj/item/weapon/reagent_containers/food/snacks/grown/poppy seed = "/obj/item/seeds/poppyseed" - name = "Poppy" + name = "poppy" icon_state = "poppy" potency = 30 New() ..() - reagents.add_reagent("nutriment", round((potency / 20), 1)) - reagents.add_reagent("opium", 1+round((potency / 5), 1)) + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + reagents.add_reagent("bicaridine", 1+round((potency / 10), 1)) bitesize = 1+round(reagents.total_volume / 3, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/potato seed = "/obj/item/seeds/potatoseed" - name = "Potato" - desc = "Starchy!" + name = "potato" + desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" icon_state = "potato" potency = 25 New() @@ -1004,19 +1061,9 @@ reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) bitesize = reagents.total_volume - /*attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/cable_coil)) - if(W:amount >= 5) - W:amount -= 5 - if(!W:amount) del(W) - user << "\blue You add cable to the potato." - new /obj/item/weapon/cell/potato(src.loc) - del(src)*/ - - /obj/item/weapon/reagent_containers/food/snacks/grown/grapes seed = "/obj/item/seeds/grapeseed" - name = "Grapes" + name = "bunch of grapes" desc = "Nutritious!" icon_state = "grapes" New() @@ -1027,7 +1074,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes seed = "/obj/item/seeds/greengrapeseed" - name = "Green Grapes" + name = "bunch of green grapes" desc = "Nutritious!" icon_state = "greengrapes" potency = 25 @@ -1039,8 +1086,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage seed = "/obj/item/seeds/cabbageseed" - name = "Cabbage" - desc = "Ewwwwwwwwww" + name = "cabbage" + desc = "Ewwwwwwwwww. Cabbage." icon_state = "cabbage" potency = 25 New() @@ -1050,7 +1097,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/berries seed = "/obj/item/seeds/berryseed" - name = "Berries" + name = "bunch of berries" desc = "Nutritious!" icon_state = "berrypile" New() @@ -1060,7 +1107,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/glowberries seed = "/obj/item/seeds/glowberryseed" - name = "Glow Berries" + name = "bunch of glow-berries" desc = "Nutritious!" var/on = 1 var/brightness_on = 2 //luminosity when on @@ -1086,8 +1133,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod seed = "/obj/item/seeds/cocoapodseed" - name = "Cocoa Pod" - desc = "Fattening" + name = "cocoa pod" + desc = "Fattening... Mmmmm... chucklate." icon_state = "cocoapod" potency = 50 New() @@ -1099,18 +1146,47 @@ //This object is just a transition object. All it does is make a grass tile and delete itself. /obj/item/weapon/reagent_containers/food/snacks/grown/grass seed = "/obj/item/seeds/grassseed" - name = "Grass" - desc = "Greeny" - icon_state = "grass" + name = "grass" + desc = "Green and lush." + icon_state = "spawner" potency = 20 New() new/obj/item/stack/tile/grass(src.loc) - del(src) + spawn(5) //Workaround to keep harvesting from working weirdly. + del(src) + +//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan +/obj/item/weapon/reagent_containers/food/snacks/grown/money + seed = "/obj/item/seeds/cashseed" + name = "dosh" + desc = "Green and lush." + icon_state = "spawner" + potency = 10 + New() + switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan + if(0 to 10) + new/obj/item/weapon/spacecash/(src.loc) + if(11 to 20) + new/obj/item/weapon/spacecash/c10(src.loc) + if(21 to 30) + new/obj/item/weapon/spacecash/c20(src.loc) + if(31 to 40) + new/obj/item/weapon/spacecash/c50(src.loc) + if(41 to 50) + new/obj/item/weapon/spacecash/c100(src.loc) + if(51 to 60) + new/obj/item/weapon/spacecash/c200(src.loc) + if(61 to 80) + new/obj/item/weapon/spacecash/c500(src.loc) + else + new/obj/item/weapon/spacecash/c1000(src.loc) + spawn(5) //Workaround to keep harvesting from working weirdly. + del(src) /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane seed = "/obj/item/seeds/sugarcaneseed" - name = "Sugarcane" - desc = "Sugary" + name = "sugarcane" + desc = "Sickly sweet." icon_state = "sugarcane" potency = 50 New() @@ -1119,9 +1195,10 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries seed = "/obj/item/seeds/poisonberryseed" - name = "Poison Berries" - desc = "Nutritious in a deadly way." + name = "bunch of poison-berries" + desc = "Taste so good, you could die!" icon_state = "poisonberrypile" + gender = PLURAL potency = 15 New() ..() @@ -1131,20 +1208,22 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/deathberries seed = "/obj/item/seeds/deathberryseed" - name = "Death Berries" - desc = "Nutritious in a deadly way." + name = "bunch of death-berries" + desc = "Taste so good, you could die!" icon_state = "deathberrypile" + gender = PLURAL potency = 50 New() ..() reagents.add_reagent("nutriment", 1) reagents.add_reagent("toxin", 3+round(potency / 3, 1)) + reagents.add_reagent("lexorin", 1+round(potency / 5, 1)) bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris - seed = "/obj/item/seeds/ambrosiavulgarisseed" - name = "Ambrosia Vulgaris" - desc = "A plant containing various healing chemicals." + seed = "/obj/item/seeds/ambrosiavulgaris" + name = "ambrosia vulgaris branch" + desc = "This is a plant containing various healing chemicals." icon_state = "ambrosiavulgaris" potency = 10 New() @@ -1156,72 +1235,92 @@ reagents.add_reagent("toxin", 3+round(potency / 5, 1)) bitesize = 1+round(reagents.total_volume / 2, 1) +/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus + seed = "/obj/item/seeds/ambrosiadeus" + name = "ambrosia deus branch" + desc = "Eating this makes you feel immortal!" + icon_state = "ambrosiadeus" + potency = 10 + New() + ..() + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("bicaridine", 3+round(potency / 5, 1)) + reagents.add_reagent("synaptizine", 3+round(potency / 5, 1)) + reagents.add_reagent("hyperzine", 3+round(potency / 8, 1)) + reagents.add_reagent("kelotane", 3+round(potency / 8, 1)) + reagents.add_reagent("toxin", 1+round(potency / 8, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) + /obj/item/weapon/reagent_containers/food/snacks/grown/apple seed = "/obj/item/seeds/appleseed" - name = "Apple" - desc = "A piece of Eden." + name = "apple" + desc = "It's a little piece of Eden." icon_state = "apple" potency = 15 New() ..() reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon seed = "/obj/item/seeds/watermelonseed" - name = "Watermelon" - desc = "A melon full of watery goodness" + name = "watermelon" + desc = "It's full of watery goodness." icon_state = "watermelon" potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 5), 1)) + reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin seed = "/obj/item/seeds/pumpkinseed" - name = "Pumpkin" - desc = "A large and scary pumpkin" + name = "pumpkin" + desc = "It's large and scary." icon_state = "pumpkin" potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 5), 1)) + reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/lime seed = "/obj/item/seeds/limeseed" - name = "Lime" - desc = "A fruit so sour it twists your face." + name = "lime" + desc = "It's so sour, your face will twist." icon_state = "lime" potency = 20 New() ..() reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/lemon seed = "/obj/item/seeds/lemonseed" - name = "Lemon" - desc = "A sour fruit that makes your mouth bleed." + name = "lemon" + desc = "When life gives you lemons, be grateful they aren't limes." icon_state = "lemon" potency = 20 New() ..() reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/orange seed = "/obj/item/seeds/orangeseed" - name = "Orange" - desc = "A sweet and sour fruit." + name = "orange" + desc = "It's an tangy fruit." icon_state = "orange" potency = 20 New() ..() reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet seed = "/obj/item/seeds/whitebeetseed" - name = "White Beet" - desc = "A beeting of white." + name = "white-beet" + desc = "You can't beat white-beet." icon_state = "whitebeet" potency = 15 New() @@ -1232,8 +1331,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/banana seed = "/obj/item/seeds/bananaseed" - name = "Banana" - desc = "A banana. Excellent clown weapon." + name = "banana" + desc = "It's an excellent prop for a clown." icon = 'items.dmi' icon_state = "banana" item_state = "banana" @@ -1241,7 +1340,7 @@ if(!reagents.total_volume) var/mob/M = usr var/obj/item/weapon/bananapeel/W = new /obj/item/weapon/bananapeel( M ) - M << "\blue You peel the banana." + M << "You peel the banana." M.put_in_hand(W) W.add_fingerprint(M) New() @@ -1253,8 +1352,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/chili seed = "/obj/item/seeds/chiliseed" - name = "Chili" - desc = "Spicy! Wait...ITS BURNING ME!" + name = "chili" + desc = "It's spicy! Wait... IT'S BURNING ME!!" icon_state = "chilipepper" New() ..() @@ -1265,12 +1364,12 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Capsaicin: \blue [reagents.get_reagent_amount("capsaicin")]%" + user << "- Capsaicin: [reagents.get_reagent_amount("capsaicin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant seed = "/obj/item/seeds/eggplantseed" - name = "Eggplant" - desc = "Yum!" + name = "eggplant" + desc = "Maybe there's a chicken inside?" icon_state = "eggplant" New() ..() @@ -1279,8 +1378,9 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans seed = "/obj/item/seeds/soyaseed" - name = "Soybeans" - desc = "Pretty bland, but the possibilities..." + name = "soybeans" + desc = "It's pretty bland, but oh the possibilities..." + gender = PLURAL icon_state = "soybeans" New() ..() @@ -1289,8 +1389,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/tomato seed = "/obj/item/seeds/tomatoseed" - name = "Tomato" - desc = "Tom-mae-to or to-mah-to? You decide." + name = "tomato" + desc = "I say to-mah-to, you say tom-mae-to." icon_state = "tomato" potency = 10 New() @@ -1301,14 +1401,14 @@ throw_impact(atom/hit_atom) ..() new/obj/effect/decal/cleanable/tomato_smudge(src.loc) - src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.") + src.visible_message("The [src.name] has been squashed.","You hear a smack.") del(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/killertomato seed = "/obj/item/seeds/killertomatoseed" - name = "Killer Tomato" - desc = "Tom-mae-to or to-mah-to? You decide." + name = "killer-tomato" + desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!" icon_state = "killertomato" potency = 10 New() @@ -1332,11 +1432,11 @@ del(src) - user << "You plant the killertomato." + user << "You plant the killer-tomato." /obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato seed = "/obj/item/seeds/bloodtomatoseed" - name = "Blood Tomato" + name = "blood-tomato" desc = "So bloody...so...very...bloody....AHHHH!!!!" icon_state = "bloodtomato" potency = 10 @@ -1346,10 +1446,20 @@ reagents.add_reagent("blood", 1+round((potency / 5), 1)) bitesize = 1+round(reagents.total_volume / 2, 1) + throw_impact(atom/hit_atom) + ..() + new/obj/effect/decal/cleanable/blood/splatter(src.loc) + src.visible_message("The [src.name] has been squashed.","You hear a smack.") + src.reagents.reaction(get_turf(hit_atom)) + for(var/atom/A in get_turf(hit_atom)) + src.reagents.reaction(A) + del(src) + return + /obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato seed = "/obj/item/seeds/bluetomatoseed" - name = "Blue Tomato" - desc = "Tom-mae-to or to-mah-to? You decide." + name = "blue-tomato" + desc = "I say blue-mah-to, you say blue-mae-to." icon_state = "bluetomato" potency = 10 New() @@ -1358,11 +1468,21 @@ reagents.add_reagent("lube", 1+round((potency / 5), 1)) bitesize = 1+round(reagents.total_volume / 2, 1) + throw_impact(atom/hit_atom) + ..() + new/obj/effect/decal/cleanable/oil(src.loc) + src.visible_message("The [src.name] has been squashed.","You hear a smack.") + src.reagents.reaction(get_turf(hit_atom)) + for(var/atom/A in get_turf(hit_atom)) + src.reagents.reaction(A) + del(src) + return /obj/item/weapon/reagent_containers/food/snacks/grown/wheat seed = "/obj/item/seeds/wheatseed" - name = "Wheat" - desc = "I wouldn't eat this, unless you're one of those health freaks.." + name = "wheat" + desc = "Sigh... wheat... a-grain?" + gender = PLURAL icon_state = "wheat" New() ..() @@ -1371,8 +1491,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper seed = "/obj/item/seeds/icepepperseed" - name = "Icepepper" - desc = "A mutant strain of chile" + name = "ice-pepper" + desc = "It's a mutant strain of chili" icon_state = "icepepper" potency = 20 New() @@ -1384,12 +1504,12 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Frostoil: \blue [reagents.get_reagent_amount("frostoil")]%" + user << "- Frostoil: [reagents.get_reagent_amount("frostoil")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/carrot seed = "/obj/item/seeds/carrotseed" - name = "Carrot" - desc = "Good for the eyes!" + name = "carrot" + desc = "It's good for the eyes!" icon_state = "carrot" potency = 10 New() @@ -1400,7 +1520,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita seed = "/obj/item/seeds/amanitamycelium" - name = "Fly amanita" + name = "fly amanita" desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know." icon_state = "amanita" potency = 10 @@ -1414,12 +1534,12 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Amatoxins: \blue [reagents.get_reagent_amount("amatoxin")]%" - user << "- Psilocybin: \blue [reagents.get_reagent_amount("psilocybin")]%" + user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" + user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel seed = "/obj/item/seeds/angelmycelium" - name = "Destroying angel" + name = "destroying angel" desc = "Amanita Virosa: Deadly poisonous basidiomycete fungus filled with alpha amatoxins." icon_state = "angel" potency = 35 @@ -1433,12 +1553,12 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Amatoxins: \blue [reagents.get_reagent_amount("amatoxin")]%" - user << "- Psilocybin: \blue [reagents.get_reagent_amount("psilocybin")]%" + user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" + user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap seed = "/obj/item/seeds/libertymycelium" - name = "Liberty cap" + name = "liberty-cap" desc = "Psilocybe Semilanceata: Liberate yourself!" icon_state = "libertycap" potency = 15 @@ -1451,11 +1571,11 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Psilocybin: \blue [reagents.get_reagent_amount("psilocybin")]%" + user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet seed = "/obj/item/seeds/plumpmycelium" - name = "Plump Helmet" + name = "plump-helmet" desc = "Plumus Hellmus: Plump, soft and s-so inviting~" icon_state = "plumphelmet" New() @@ -1465,7 +1585,7 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom seed = "/obj/item/seeds/walkingmushroom" - name = "Walking Mushroom" + name = "walking mushroom" desc = "The beginging of the great walk." icon_state = "walkingmushroom" New() @@ -1489,12 +1609,12 @@ del(src) - user << "You plant the walking mushroom." + user << "You plant the walking mushroom." /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle seed = "/obj/item/seeds/chantermycelium" - name = "Chanterelle" - desc = "Cantharellus Cibarius: These jolly yellow little shrooms sure look tasty! There's a lot!" + name = "chanterelle cluster" + desc = "Cantharellus Cibarius: These jolly yellow little shrooms sure look tasty!" icon_state = "chanterelle" New() ..() @@ -1503,8 +1623,8 @@ /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom seed = "/obj/item/seeds/glowshroom" - name = "Glowshroom" - desc = "Glowshroom: These species of mushrooms glown in the dark. OR DO THEY?" + name = "glowshroom cluster" + desc = "Glowshroom: This species of mushroom glows in the dark. Or does it?" icon_state = "glowshroom" New() ..() @@ -1533,7 +1653,7 @@ del(src) - user << "You plant the glowshroom." + user << "You plant the glowshroom." /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Del() if(istype(loc,/mob)) @@ -1572,9 +1692,9 @@ R.my_atom = src /obj/item/weapon/grown/log + name = "tower-cap log" desc = "It's better than bad, it's good!" icon = 'harvest.dmi' - name = "Tower Cap Log" icon_state = "logs" force = 5 flags = TABLEPASS @@ -1587,17 +1707,17 @@ seed = "/obj/item/seeds/towermycelium" attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/circular_saw)) - W.visible_message(" \red You make planks out of the [src]! ", 1) + if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy)) + user.show_message("You make planks out of the [src]!", 1) for(var/i=0,i<2,i++) new /obj/item/stack/sheet/wood (src.loc) del(src) return /obj/item/weapon/grown/sunflower // FLOWER POWER! - desc = "This is a beautiful sunflower! A certain person might beat you to death if you trample these." + name = "sunflower" + desc = "It's beautiful! A certain person might beat you to death if you trample these." icon = 'harvest.dmi' - name = "Sunflower" icon_state = "sunflower" damtype = "fire" force = 0 @@ -1634,9 +1754,9 @@ src.smoke.set_up(10, 0, usr.loc) */ /obj/item/weapon/grown/nettle // -- Skie - desc = "This is a nettle. It's probably not wise to touch it with bare hands..." + desc = "It's probably not wise to touch it with bare hands..." icon = 'weapons.dmi' - name = "Nettle" + name = "nettle" icon_state = "nettle" damtype = "fire" force = 15 @@ -1657,7 +1777,7 @@ /obj/item/weapon/grown/deathnettle // -- Skie desc = "The \red glowing \black nettle incites \redrage\black in you just from looking at it!" icon = 'weapons.dmi' - name = "Deathnettle" + name = "deathnettle" icon_state = "deathnettle" damtype = "fire" force = 30 @@ -1680,7 +1800,7 @@ // ************************************* /obj/item/pestkiller - name = "" + name = "bottle of pestkiller" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1691,7 +1811,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/pestkiller/carbaryl - name = "Carbaryl" + name = "bottle of carbaryl" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1702,7 +1822,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/pestkiller/lindane - name = "Lindane" + name = "bottle of lindane" icon = 'chemical.dmi' icon_state = "bottle18" flags = FPRINT | TABLEPASS @@ -1713,7 +1833,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/pestkiller/phosmet - name = "Phosmet" + name = "bottle of phosmet" icon = 'chemical.dmi' icon_state = "bottle15" flags = FPRINT | TABLEPASS @@ -1728,9 +1848,9 @@ // ************************************* /obj/item/weapon/plantbgone // -- Skie - desc = "Plant-B-Gone! Kill those pesky weeds!" + desc = "Kill those pesky weeds!" icon = 'hydroponics.dmi' - name = "Plant-B-Gone" + name = "bottle of Plant-B-Gone" icon_state = "plantbgone" item_state = "plantbgone" flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY @@ -1742,9 +1862,9 @@ /obj/item/weapon/weedspray // -- Skie - desc = "Toxic mixture in spray form to kill small weeds." + desc = "It's a toxic mixture, in spray form, to kill small weeds." icon = 'hydroponics.dmi' - name = "Weed Spray" + name = "weed-spray" icon_state = "weedspray" item_state = "spray" flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY @@ -1756,9 +1876,9 @@ var/WeedKillStr = 2 /obj/item/weapon/pestspray // -- Skie - desc = "Pest eliminator spray! Do not inhale!" + desc = "It's some pest eliminator spray! Do not inhale!" icon = 'hydroponics.dmi' - name = "Pest Spray" + name = "pest-spray" icon_state = "pestspray" item_state = "spray" flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY @@ -1770,8 +1890,8 @@ var/PestKillStr = 2 /obj/item/weapon/minihoe // -- Numbers - name = "Mini hoe" - desc = "Use for removing weeds or scratching your back. Might be convinced for other uses." + name = "mini hoe" + desc = "It's used for removing weeds or scratching your back." icon = 'weapons.dmi' icon_state = "hoe" item_state = "hoe" @@ -1786,7 +1906,7 @@ // ************************************* /obj/item/weedkiller - name = "" + name = "bottle of weedkiller" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1794,7 +1914,7 @@ var/WeedKillStr = 0 /obj/item/weedkiller/triclopyr - name = "Glyphosate" + name = "bottle of glyphosate" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1802,7 +1922,7 @@ WeedKillStr = 2 /obj/item/weedkiller/lindane - name = "Triclopyr" + name = "bottle of triclopyr" icon = 'chemical.dmi' icon_state = "bottle18" flags = FPRINT | TABLEPASS @@ -1810,7 +1930,7 @@ WeedKillStr = 4 /obj/item/weedkiller/D24 - name = "2,4-D" + name = "bottle of 2,4-D" icon = 'chemical.dmi' icon_state = "bottle15" flags = FPRINT | TABLEPASS @@ -1822,7 +1942,7 @@ // ************************************* /obj/item/nutrient - name = "" + name = "bottle of nutrient" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1834,7 +1954,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/nutrient/ez - name = "E-Z-Nutrient" + name = "bottle of E-Z-Nutrient" icon = 'chemical.dmi' icon_state = "bottle16" flags = FPRINT | TABLEPASS @@ -1845,7 +1965,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/nutrient/l4z - name = "Left 4 Zed" + name = "bottle of Left 4 Zed" icon = 'chemical.dmi' icon_state = "bottle18" flags = FPRINT | TABLEPASS @@ -1856,7 +1976,7 @@ src.pixel_y = rand(-5.0, 5) /obj/item/nutrient/rh - name = "Robust Harvest" + name = "bottle of Robust Harvest" icon = 'chemical.dmi' icon_state = "bottle15" flags = FPRINT | TABLEPASS diff --git a/code/defines/obj/machinery.dm b/code/defines/obj/machinery.dm index 0d617c0f471..a0870edcc53 100644 --- a/code/defines/obj/machinery.dm +++ b/code/defines/obj/machinery.dm @@ -43,7 +43,7 @@ /obj/machinery/camera name = "security camera" - desc = "This is used to monitor rooms." + desc = "It's used to monitor rooms." icon = 'monitors.dmi' icon_state = "camera" var/network = "SS13" @@ -224,45 +224,6 @@ idle_power_usage = 10 active_power_usage = 400 -/obj/machinery/scan_consolenew - name = "DNA Modifier Access Console" - desc = "Scans DNA." - icon = 'computer.dmi' - icon_state = "scanner" - density = 1 - var/uniblock = 1.0 - var/strucblock = 1.0 - var/subblock = 1.0 - var/status = null - var/radduration = 2.0 - var/radstrength = 1.0 - var/radacc = 1.0 - var/buffer1 = null - var/buffer2 = null - var/buffer3 = null - var/buffer1owner = null - var/buffer2owner = null - var/buffer3owner = null - var/buffer1label = null - var/buffer2label = null - var/buffer3label = null - var/buffer1type = null - var/buffer2type = null - var/buffer3type = null - var/buffer1iue = 0 - var/buffer2iue = 0 - var/buffer3iue = 0 - var/delete = 0 - var/injectorready = 1 - var/temphtml = null - var/obj/machinery/dna_scanner/connected = null - var/obj/item/weapon/disk/data/diskette = null - var/list/message = list() - anchored = 1.0 - use_power = 1 - idle_power_usage = 10 - active_power_usage = 400 - /obj/machinery/door_control name = "remote door-control" desc = "It controls doors, remotely." diff --git a/code/defines/obj/radio.dm b/code/defines/obj/radio.dm index b10b2034e96..e69de29bb2d 100644 --- a/code/defines/obj/radio.dm +++ b/code/defines/obj/radio.dm @@ -1 +0,0 @@ -// why the heck is this blank? - 702 \ No newline at end of file diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm index 50bcc68c1cc..67459f8f934 100644 --- a/code/defines/obj/storage.dm +++ b/code/defines/obj/storage.dm @@ -313,13 +313,13 @@ foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/firstaid/toxin - name = "Toxin First Aid" + name = "toxin first aid" desc = "Contains anti-toxin medication." icon_state = "antitoxin" item_state = "firstaid-toxin" /obj/item/weapon/storage/firstaid/o2 - name = "Oxygen Deprivation First Aid" + name = "oxygen deprivation first aid" desc = "Contains oxygen deprivation medication." icon_state = "o2" item_state = "firstaid-o2" @@ -331,7 +331,7 @@ item_state = "firstaid-advanced" /obj/item/weapon/storage/flashbang_kit - name = "Flashbangs (WARNING)" + name = "flashbangs (WARNING)" desc = "WARNING: Do not use without reading these preautions!\nThese devices are extremely dangerous and can cause blindness or deafness if used incorrectly.\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\nDO NOT USE CONTINUALLY\nOperating Directions:\n\t1. Pull detonnation pin. ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!\n\t2. Throw grenade. NEVER HOLD A LIVE FLASHBANG\n\t3. The grenade will detonste 10 seconds hafter being primed. EXCERCISE CAUTION\n\t-Never prime another grenade until after the first is detonated\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of 10 years in prison per use.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation" icon_state = "flashbang" item_state = "syringe_kit" diff --git a/code/defines/obj/supplypacks.dm b/code/defines/obj/supplypacks.dm index 0f3dad8132f..cc1940219ee 100755 --- a/code/defines/obj/supplypacks.dm +++ b/code/defines/obj/supplypacks.dm @@ -313,18 +313,11 @@ containertype = "/obj/structure/closet/crate" containername = "Janitorial supplies" -/obj/item/weapon/storage/lightbox/tubes - /datum/supply_packs/lightbulbs name = "Replacement lights" - contains = list("/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/tubes", - "/obj/item/weapon/storage/lightbox/bulbs", - "/obj/item/weapon/storage/lightbox/bulbs") + contains = list("/obj/item/weapon/storage/lightbox/mixed", + "/obj/item/weapon/storage/lightbox/mixed", + "/obj/item/weapon/storage/lightbox/mixed") cost = 5 containertype = "/obj/structure/closet/crate" containername = "Replacement lights" diff --git a/code/defines/obj/toy.dm b/code/defines/obj/toy.dm index 9011ac00c0d..68746bfc60d 100644 --- a/code/defines/obj/toy.dm +++ b/code/defines/obj/toy.dm @@ -241,12 +241,16 @@ user.Weaken(5) return -/obj/item/toy/crayonbox +/obj/item/weapon/storage/crayonbox name = "box of crayons" - desc = "A box of crayons for all your drawing needs." + desc = "A box of crayons for all your rune drawing needs." icon = 'crayons.dmi' icon_state = "crayonbox" w_class = 2.0 + storage_slots = 6 + can_hold = list( + "/obj/item/toy/crayon" + ) /obj/item/toy/crayon name = "crayon" @@ -387,4 +391,64 @@ set src in usr usr << text("\icon[] [] units of water left!", src, src.reagents.total_volume) ..() - return \ No newline at end of file + return + +/obj/item/toy/balloon + name = "water balloon" + desc = "A translucent balloon. There's nothing in it." + icon = 'toy.dmi' + icon_state = "waterballoon-e" + item_state = "balloon-empty" + +/obj/item/toy/balloon/New() + var/datum/reagents/R = new/datum/reagents(10) + reagents = R + R.my_atom = src + +/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob) + return + +/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob) + if (istype(A, /obj/structure/reagent_dispensers/watertank) && get_dist(src,A) <= 1) + A.reagents.trans_to(src, 10) + user << "\blue You fill the balloon with the contents of [A]." + src.desc = "A translucent balloon with some form of liquid sloshing around in it." + src.update_icon() + return + +/obj/item/toy/balloon/attackby(obj/O as obj, mob/user as mob) + if(istype(O, /obj/item/weapon/reagent_containers/glass)) + if(O.reagents) + if(O.reagents.total_volume < 1) + user << "The [O] is empty." + else if(O.reagents.total_volume >= 1) + if(O.reagents.has_reagent("pacid", 1)) + user << "The acid chews through the balloon!" + O.reagents.reaction(user) + del(src) + else + src.desc = "A translucent balloon with some form of liquid sloshing around in it." + user << "\blue You fill the balloon with the contents of [O]." + O.reagents.trans_to(src, 10) + src.update_icon() + return + +/obj/item/toy/balloon/throw_impact(atom/hit_atom) + if(src.reagents.total_volume >= 1) + src.visible_message("\red The [src] bursts!","You hear a pop and a splash.") + src.reagents.reaction(get_turf(hit_atom)) + for(var/atom/A in get_turf(hit_atom)) + src.reagents.reaction(A) + src.icon_state = "burst" + spawn(5) + if(src) + del(src) + return + +/obj/item/toy/balloon/update_icon() + if(src.reagents.total_volume >= 1) + icon_state = "waterballoon" + item_state = "balloon" + else + icon_state = "waterballoon-e" + item_state = "balloon-empty" \ No newline at end of file diff --git a/code/defines/obj/vending.dm b/code/defines/obj/vending.dm index cda3510df6a..648886f8f23 100755 --- a/code/defines/obj/vending.dm +++ b/code/defines/obj/vending.dm @@ -153,15 +153,15 @@ name = "cigarette machine" desc = "If you want to get cancer, might as well do it in style" icon_state = "cigs" - product_paths = "/obj/item/weapon/cigpacket;/obj/item/weapon/matchbox" -// product_amounts = "10;10" - product_prices = "1;1" + product_paths = "/obj/item/weapon/cigpacket;/obj/item/weapon/matchbox;/obj/item/weapon/lighter/random" +// product_amounts = "10;10;4" + product_prices = "1;1;2" product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" vend_delay = 34 - product_hidden = "/obj/item/weapon/zippo" + product_hidden = "/obj/item/weapon/lighter/zippo" // product_hideamt = "4" hidden_prices = "2" - product_coin = "/obj/item/clothing/mask/cigarette/cigar/havanian" + product_coin = "/obj/item/clothing/mask/cigarette/cigar/havana" product_coin_amt = "2" product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." charge_type = "cigarette" diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 001d7d7944f..e737c29cb4e 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -29,18 +29,59 @@ IsShield() return 1 + /obj/item/weapon/nullrod name = "null rod" desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers." icon_state = "nullrod" item_state = "nullrod" flags = FPRINT | ONBELT | TABLEPASS - force = 15 + force = 10 throw_speed = 1 throw_range = 4 throwforce = 10 w_class = 1 +/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) + + M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") + + log_admin("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].") + message_admins("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].") + log_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") + + if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") + user << "\red You don't have the dexterity to do this!" + return + + if ((user.mutations & CLUMSY) && prob(50)) + user << "\red The rod slips out of your hand and hits your head." + user.take_organ_damage(10) + user.Paralyse(20) + return + + if (M.stat !=2) + if((M.mind in ticker.mode.cult) && prob(33)) + M << "\red The power of [src] clears your mind of the cult's influence!" + user << "\red You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal." + ticker.mode.remove_cultist(M.mind) + for(var/mob/O in viewers(M, null)) + O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1) + else if(prob(10)) + user << "\red The rod slips in your hand." + ..() + else + user << "\red The rod appears to do nothing." + for(var/mob/O in viewers(M, null)) + O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1) + return + +/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob) + if (istype(A, /turf/simulated/floor)) + user << "\blue You hit the floor with the [src]." + call(/obj/effect/rune/proc/revealrunes)(src) + /*/obj/item/weapon/sord name = "\improper SORD" desc = "This thing is so unspeakably shitty you are having a hard time even holding it." @@ -93,7 +134,7 @@ w_class = 3.0 /obj/item/weapon/rsp - name = "\improper Rapid-Seed-Producer" + name = "\improper Rapid-Seed-Producer (RSP)" desc = "A device used to rapidly deploy seeds." icon = 'items.dmi' icon_state = "rcd" @@ -289,6 +330,17 @@ throw_speed = 4 throw_range = 20 +/obj/item/weapon/corncob + name = "corn cob" + desc = "A reminder of meals gone by." + icon = 'harvest.dmi' + icon_state = "corncob" + item_state = "corncob" + w_class = 1.0 + throwforce = 0 + throw_speed = 4 + throw_range = 20 + /obj/item/weapon/soap name = "soap" desc = "A cheap bar of soap. Doesn't smell." @@ -414,15 +466,15 @@ var/heal_burn = 0 /obj/item/stack/medical/bruise_pack - name = "\improper Roll of Gauze" - singular_name = "\improper Roll of Gauze" + name = "roll of gauze" + singular_name = "roll of gauze" desc = "A roll of gauze for sealing up wounds." icon_state = "brutepack" heal_brute = 1 origin_tech = "biotech=1" /obj/item/stack/medical/bruise_pack/tajaran - name = "S'rendarr's Hand leaf" + name = "\improper S'rendarr's Hand leaf" singular_name = "S'rendarr's Hand leaf" desc = "A soft leaf that is rubbed on bruises." icon = 'harvest.dmi' @@ -439,7 +491,7 @@ origin_tech = "biotech=1" /obj/item/stack/medical/ointment/tajaran - name = "Messa's Tear leaf" + name = "\improper Messa's Tear leaf" singular_name = "Messa's Tear leaf" desc = "A cold leaf that is rubbed on burns." icon = 'harvest.dmi' @@ -528,10 +580,15 @@ var/access = list() var/registered_name = null var/assignment = null - var/obj/item/weapon/photo/PHOTO = null var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit var/dorm = 0 // determines if this ID has claimed a dorm already +/obj/item/weapon/card/id/silver + name = "identification card" + desc = "A silver card which shows honour and dedication." + icon_state = "silver" + item_state = "silver_id" + /obj/item/weapon/card/id/gold name = "identification card" desc = "A golden card which shows authority." @@ -586,18 +643,10 @@ throw_range = 10 flags = ONBELT -/obj/item/weapon/notebook +/obj/item/weapon/clipboard/notebook name = "notebook" desc = "Holds paper and pens. Feels very noire." - icon = 'items.dmi' icon_state = "notebook00" - var/obj/item/weapon/pen/pen = null - item_state = "notebook" - throwforce = 0 - w_class = 2.0 - throw_speed = 3 - throw_range = 10 - flags = ONBELT #define MAXCOIL 30 /obj/item/weapon/cable_coil @@ -613,7 +662,7 @@ throw_range = 5 m_amt = 50 g_amt = 20 - flags = TABLEPASS|USEDELAY|FPRINT|CONDUCT + flags = TABLEPASS|USEDELAY|FPRINT|CONDUCT | ONBELT item_state = "coil_red" /obj/item/weapon/cable_coil/cut @@ -631,12 +680,22 @@ color = "green" icon_state = "coil_green" +/obj/item/weapon/cable_coil/pink + color = "pink" + icon_state = "coil_pink" + +/obj/item/weapon/cable_coil/random/New() + color = pick("red","yellow","green","blue","pink") + icon_state = "coil_[color]" + ..() + + /obj/item/weapon/crowbar name = "crowbar" desc = "Used to remove floor tiles." icon = 'items.dmi' icon_state = "crowbar" - flags = FPRINT | TABLEPASS| CONDUCT + flags = FPRINT | TABLEPASS| CONDUCT | ONBELT force = 5.0 throwforce = 7.0 item_state = "wrench" @@ -821,9 +880,6 @@ m_amt = 400 origin_tech = "magnets=1" - - - /obj/item/weapon/caution desc = "Caution! Wet Floor!" name = "wet floor sign" @@ -877,9 +933,14 @@ name = "paper - 'Judgement'" info = "For crimes against the station, the offender is sentenced to:
\n
\n" +//Please resist giving this to people who have not survived game breaking bugs. +/*Current recipients: +Searif: Survived infinite cold bug, body temp was "-nan", still alive. +eternal248: Found broken and buggy Z-levels 7-12, ended up leading to my discovery of that code and subsequent diking out. +*/ /obj/item/weapon/paper/certificate name = "paper - 'Certificate'" - info = "Due to this person's unique actions in the past, we hereby certify that they are \"Totally Radical\"

----Central Command
This paper has been stamped with the central command rubber stamp.
" + info = "Due to this person's unique actions in the past, we hereby certify that they are \"Well Qualified\"

----Central Command
This paper has been stamped with the central command rubber stamp.
" stamped = list(/obj/item/weapon/stamp/centcom) overlays = list("paper_stamped_cent") @@ -1005,7 +1066,7 @@ desc = "Used for screwing." icon = 'items.dmi' icon_state = "screwdriver" - flags = FPRINT | TABLEPASS| CONDUCT + flags = FPRINT | TABLEPASS| CONDUCT | ONBELT force = 5.0 w_class = 1.0 throwforce = 5.0 @@ -1045,7 +1106,7 @@ origin_tech = "magnets=1" /obj/item/weapon/spellbook - name = "Spell Book" + name = "spell book" desc = "The legendary book of spells of a wizard." icon = 'library.dmi' icon_state ="book" @@ -1169,6 +1230,12 @@ maxcharge = 500 g_amt = 40 +/obj/item/weapon/cell/secborg + name = "\improper Security borg rechargable D battery" + origin_tech = "powerstorage=0" + maxcharge = 600 //600 max charge / 100 charge per shot = six shots + g_amt = 40 + /obj/item/weapon/cell/high name = "high-capacity power cell" origin_tech = "powerstorage=2" @@ -1195,14 +1262,17 @@ use() return 1 -/*/obj/item/weapon/cell/potato - name = "Potato Battery" +/obj/item/weapon/cell/potato + name = "potato battery" desc = "A rechargable starch based power cell." - icon = 'harvest.dmi' - icon_state = "potato_battery" - maxcharge = 100 + origin_tech = "powerstorage=1" + icon = 'power.dmi' //'harvest.dmi' + icon_state = "cell" //"potato_battery" + charge = 100 + maxcharge = 300 m_amt = 0 - g_amt = 0*/ + g_amt = 0 + minor_fault = 1 /obj/item/weapon/camera_bug/attack_self(mob/usr as mob) var/list/cameras = new/list() @@ -1330,7 +1400,7 @@ name = "tray" icon = 'food.dmi' icon_state = "tray" - desc = "A tray to lay food on." + desc = "A metal tray to lay food on." throwforce = 12.0 throwforce = 10.0 throw_speed = 1 @@ -1435,6 +1505,7 @@ icon = 'surgery.dmi' icon_state = "drill" flags = FPRINT | TABLEPASS | CONDUCT + force = 15.0 w_class = 1.0 origin_tech = "materials=1;biotech=1" @@ -1442,7 +1513,7 @@ name = "circular saw" desc = "For heavy duty cutting." icon = 'surgery.dmi' - icon_state = "saw" + icon_state = "saw3" flags = FPRINT | TABLEPASS | CONDUCT force = 15.0 w_class = 1.0 @@ -1471,7 +1542,7 @@ w_class = 1.0 origin_tech = "biotech=2" -/*/obj/item/weapon/hatchet +/obj/item/weapon/hatchet name = "hatchet" desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood." icon = 'weapons.dmi' @@ -1483,7 +1554,7 @@ throw_speed = 4 throw_range = 4 m_amt = 15000 - origin_tech = "materials=2;combat=1"*/ + origin_tech = "materials=2;combat=1" /obj/item/weapon/stamp desc = "A rubber stamp for stamping important documents." @@ -1612,7 +1683,6 @@ /obj/item/weapon/pai_cable desc = "A flexible coated cable with a universal jack on one end." - desc = "Some spacey cable." name = "data cable" icon = 'power.dmi' icon_state = "wire1" @@ -1740,7 +1810,7 @@ /obj/item/weapon/stock_parts/capacitor/super name = "super capacitor" desc = "A super-high capacity capacitor used in the construction of a variety of devices." - origin_tech = "powerstorage=3;materials=4" + origin_tech = "powerstorage=5;materials=4" rating = 3 m_amt = 50 g_amt = 50 diff --git a/code/defines/obj/window.dm b/code/defines/obj/window.dm index 62174ece4f3..5b4bdf29698 100644 --- a/code/defines/obj/window.dm +++ b/code/defines/obj/window.dm @@ -23,30 +23,6 @@ /obj/structure/window/basic icon_state = "window" -/obj/structure/window/basic/north - dir = NORTH - -/obj/structure/window/basic/east - dir = EAST - -/obj/structure/window/basic/west - dir = WEST - -/obj/structure/window/basic/south - dir = SOUTH - -/obj/structure/window/basic/northwest - dir = NORTHWEST - -/obj/structure/window/basic/northeast - dir = NORTHEAST - -/obj/structure/window/basic/southwest - dir = SOUTHWEST - -/obj/structure/window/basic/southeast - dir = SOUTHEAST - // Reinforced /obj/structure/window/reinforced diff --git a/code/defines/procs/gamehelpers.dm b/code/defines/procs/gamehelpers.dm index dd97fea6c59..fcd244a61f6 100644 --- a/code/defines/procs/gamehelpers.dm +++ b/code/defines/procs/gamehelpers.dm @@ -101,60 +101,6 @@ //turfs += centerturf return turfs - -/proc/get_mobs_in_view(var/R, var/atom/source) - // Returns a list of mobs in range of R from source. Used in radio and say code. - - var/turf/T = get_turf(source) - var/list/hear = hearers(R, T) - var/list/V = view(R, T) - - // Search for closets: - for(var/obj/structure/closet/C in V) - for(var/mob/M in C.contents) - if(M.client) - hear += M - - // Cryos: - for(var/obj/machinery/atmospherics/unary/cryo_cell/C in V) - if(C.occupant) - if(C.occupant.client) - hear += C.occupant - - // Intelicards - for(var/obj/item/device/aicard/C in V) - for(var/mob/living/silicon/ai/M in C) - if(M.client) - hear += M - - // Brains/MMIs/pAIs - for(var/mob/living/carbon/brain/C in world) - if(get_turf(C) in V) - hear += C - for(var/mob/living/silicon/pai/C in world) - if(get_turf(C) in V) - hear += C - - // Personal AIs - for(var/obj/item/device/paicard/C in V) - if(C.pai) - if(C.pai.client) - hear += C.pai - - // Exosuits - for(var/obj/mecha/C in V) - if(C.occupant) - if(C.occupant.client) - hear += C.occupant - - // Disposal Machines - for(var/obj/machinery/disposal/C in V) - for(var/mob/M in C.contents) - if(M.client) - hear += M - - return hear - /proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj) var/dx = Loc1.x - Loc2.x var/dy = Loc1.y - Loc2.y @@ -189,6 +135,154 @@ turfs += T return turfs + +/proc/get_mobs_in_view(var/R, var/atom/source) + // Returns a list of mobs in range of R from source. Used in radio and say code. + + var/turf/T = get_turf(source) + var/list/hear = hearers(R, T) + var/list/V = range(R, T) + + // Search for closets: + for(var/obj/structure/closet/C in V) + for(var/mob/M in C.contents) + if(isInSight(source,C)) + if(M.client) + hear += M + + // Cryos: + for(var/obj/machinery/atmospherics/unary/cryo_cell/C in V) + if(C.occupant) + if(isInSight(source,C)) + if(C.occupant.client) + hear += C.occupant + + // Intelicards + for(var/obj/item/device/aicard/C in V) + for(var/mob/living/silicon/ai/M in C) + if(isInSight(source,C)) + if(M.client) + hear += M + + // Kind of a hacky fix, but should fix most cases without undo issues. + for(var/mob/M as mob in V) + for(var/obj/item/device/aicard/C in M.contents) + for(var/mob/living/silicon/ai/A in C) + if(isInSight(source,A)) + if(A.client) + hear += A + + // Soulstones + for(var/obj/item/device/soulstone/C in V) + for(var/mob/living/simple_animal/shade/M in C) + if(isInSight(source,C)) + if(M.client) + hear += M + + // Kind of a hacky fix, but should fix most cases without undo issues. + for(var/mob/M as mob in V) + for(var/obj/item/device/soulstone/C in M.contents) + for(var/mob/living/simple_animal/shade/A in C) + if(isInSight(source,A)) + if(A.client) + hear += A + + + + // Brains/MMIs/pAIs + for(var/mob/living/carbon/brain/C in world) + if(get_turf(C) in V) + if(isInSight(source,C)) + hear += C + for(var/mob/living/silicon/pai/C in world) + if(get_turf(C) in V) + if(isInSight(source,C)) + hear += C + +/* -- Handled above. WHY IS THIS HERE? WHYYYYYYY + // Personal AIs + for(var/obj/item/device/paicard/C in V) + if(C.pai) + if(isInSight(source,C)) + if(C.pai.client) + hear += C.pai +*/ + // Exosuits + for(var/obj/mecha/C in V) + if(C.occupant) + if(isInSight(source,C)) + if(C.occupant.client) + hear += C.occupant + + // Disposal Machines + for(var/obj/machinery/disposal/C in V) + for(var/mob/M in C.contents) + if(isInSight(source,C)) + if(M.client) + hear += M + + //Borg rechargers + for(var/obj/machinery/recharge_station/C in V) + if(C.occupant) + if(isInSight(source,C)) + if(C.occupant.client) + hear += C.occupant + + for(var/obj/item/device/radio/theradio in V) + if(isInSight(source,theradio)) + hear += theradio + + + + return hear + +#define SIGN(X) ((X<0)?-1:1) + +proc + inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5) + var/turf/T + if(X1==X2) + if(Y1==Y2) + return 1 //Light cannot be blocked on same tile + else + var/s = SIGN(Y2-Y1) + Y1+=s + while(Y1!=Y2) + T=locate(X1,Y1,Z) + if(T.opacity) + return 0 + Y1+=s + else + var + m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1)) + b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles + signX = SIGN(X2-X1) + signY = SIGN(Y2-Y1) + if(X1") + var/list/strip_chars = list("<",">","&","'") t = copytext(t,1,limit) for(var/char in strip_chars) var/index = findtext(t, char) @@ -910,11 +910,21 @@ Turf and target are seperate in case you want to teleport some distance from a t if (!the_key) text += "*no client*" else + var/linked = 1 if (include_link && !isnull(the_mob)) if (istext(include_link)) - text += "" + text += "" else - text += "" + if(ismob(include_link)) + var/mob/MM = include_link + if(MM.client) + text += "" + else + linked = 0 + else if (istype(include_link, /client)) + text += "" + else + linked = 0 if (the_client && the_client.holder && the_client.stealth && !include_name) text += "Administrator" @@ -922,7 +932,10 @@ Turf and target are seperate in case you want to teleport some distance from a t text += "[the_key]" if (!isnull(include_link) && !isnull(the_mob)) - text += "" + if(linked) + text += "" + else + text += " (DC)" if (include_name && !isnull(the_mob)) if (the_mob.real_name) @@ -1587,7 +1600,7 @@ proc/get_opposite(var/checkdir) var/a = copytext(text,i,i+1) if(a == character) count++ - return count + return count /proc/reverse_direction(var/dir) switch(dir) diff --git a/code/game/algorithm.dm b/code/game/algorithm.dm index 4a5851d9036..3a6d9407f6d 100644 --- a/code/game/algorithm.dm +++ b/code/game/algorithm.dm @@ -191,3 +191,11 @@ proc/countJob(rank) for(var/mob/living/silicon/ai/M in world) if ((M.client && M.machine == subject)) subject.attack_ai(M) + +/proc/AutoUpdateTK(obj/subject) + if (subject!=null) + for(var/obj/item/tk_grab/T in world) + if (T.host) + var/mob/M = T.host + if(M.client && M.machine == subject) + subject.attack_hand(M) diff --git a/code/game/atom_procs.dm b/code/game/atom_procs.dm index 66a3b259156..563bee56c86 100644 --- a/code/game/atom_procs.dm +++ b/code/game/atom_procs.dm @@ -127,7 +127,7 @@ if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32)) if(!istype(H.dna, /datum/dna)) H.dna = new /datum/dna(null) - H.check_dna() + H.check_dna() if (H.gloves && H.gloves != src) if(fingerprintslast != H.key) fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key) @@ -136,7 +136,7 @@ if(H.gloves != src) if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex)) return 0 - else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex)) + else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex) && !istype(H.gloves, /obj/item/clothing/gloves/fingerless)) return 0 if(fingerprintslast != H.key) fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key) @@ -336,6 +336,7 @@ T.icon = I else T.icon = initial(icon) + if(blood_DNA && !blood_DNA.len) del(blood_DNA) if(src.fingerprints && src.fingerprints.len) @@ -376,16 +377,10 @@ //world << "atom.Click() on [src] by [usr] : src.type is [src.type]" if(!istype(src,/obj/item/weapon/gun)) usr.last_target_click = world.time - var/list/pram = params2list(params) - if((pram["alt"] != null && pram["ctrl"] != null && pram["left"] != null) && istype(src,/atom/movable)) - src:pull() - return - if(pram["ctrl"] != null && pram["left"] != null) - src.examine() - return if(usr.client.buildmode) build_click(usr, usr.client.buildmode, location, control, params, src) return + if(using_new_click_proc) //TODO ERRORAGE (see message below) return DblClickNew() return DblClick(location, control, params) @@ -694,6 +689,33 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl // world << "atom.DblClick() on [src] by [usr] : src.type is [src.type]" usr:lastDblClick = world.time + // ------- DIR CHANGING WHEN CLICKING (changes facting direction) ------ + + if( usr && iscarbon(usr) && !usr.buckled ) + if( src.x && src.y && usr.x && usr.y ) + var/dx = src.x - usr.x + var/dy = src.y - usr.y + + if( dy > 0 && abs(dx) < dy ) //North + usr.dir = 1 + if( dy < 0 && abs(dx) < abs(dy) ) //South + usr.dir = 2 + if( dx > 0 && abs(dy) <= dx ) //East + usr.dir = 4 + if( dx < 0 && abs(dy) <= abs(dx) ) //West + usr.dir = 8 + if( dx == 0 && dy == 0 ) + if(src.pixel_y > 16) + usr.dir = 1 + if(src.pixel_y < -16) + usr.dir = 2 + if(src.pixel_x > 16) + usr.dir = 4 + if(src.pixel_x < -16) + usr.dir = 8 + + + // ------- AI ------- if (istype(usr, /mob/living/silicon/ai)) @@ -707,6 +729,43 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl if (bot.lockcharge) return ..() + + + + + + // ------- SHIFT-CLICK ------- + + var/parameters = params2list(params) + + if(parameters["shift"]){ + if(!isAI(usr)) + ShiftClick(usr) + else + AIShiftClick(usr) + return + } + + // ------- ALT-CLICK ------- + + if(parameters["alt"]){ + if(!isAI(usr)) + AltClick(usr) + else + AIAltClick(usr) + return + } + + // ------- CTRL-CLICK ------- + + if(parameters["ctrl"]){ + if(!isAI(usr)) + CtrlClick(usr) + else + AICtrlClick(usr) + return + } + // ------- THROW ------- if(usr.in_throw_mode) return usr:throw_item(src) @@ -965,6 +1024,51 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl del D return 1 +/atom/proc/CtrlClick(var/mob/M as mob) + examine() + return + +/atom/proc/AltClick() + if(hascall(src,"pull")) + src:pull() + return + +/atom/proc/ShiftClick() + if(hascall(src,"pull")) + src:pull() + return + +/atom/proc/AIShiftClick() // Opens and closes doors! + if(istype(src , /obj/machinery/door/airlock)) + if(src:density) + var/nhref = "src=\ref[src];aiEnable=7" + src.Topic(nhref, params2list(nhref), src, 1) + else + var/nhref = "src=\ref[src];aiDisable=7" + src.Topic(nhref, params2list(nhref), src, 1) + + return + +/atom/proc/AIAltClick() // Eletrifies doors. + if(istype(src , /obj/machinery/door/airlock)) + if(!src:secondsElectrified) + var/nhref = "src=\ref[src];aiEnable=6" + src.Topic(nhref, params2list(nhref), src, 1) + else + var/nhref = "src=\ref[src];aiDisable=5" + src.Topic(nhref, params2list(nhref), src, 1) + return + +/atom/proc/AICtrlClick() // Bolts doors. + if(istype(src , /obj/machinery/door/airlock)) + if(src:locked) + var/nhref = "src=\ref[src];aiEnable=4" + src.Topic(nhref, params2list(nhref), src, 1) + else + var/nhref = "src=\ref[src];aiDisable=4" + src.Topic(nhref, params2list(nhref), src, 1) + return + /*/atom/proc/get_global_map_pos() if(!islist(global_map) || isemptylist(global_map)) return diff --git a/code/game/dna.dm b/code/game/dna.dm index 00756a6ed66..86830134bb3 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -841,14 +841,16 @@ src.icon_state = "c_unpowered" stat |= NOPOWER -/obj/machinery/scan_consolenew/New() +/obj/machinery/computer/scan_consolenew/New() ..() - spawn( 5 ) + spawn(5) src.connected = locate(/obj/machinery/dna_scannernew, get_step(src, WEST)) + spawn(250) + src.injectorready = 1 return return -/obj/machinery/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob) +/obj/machinery/computer/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob) if ((istype(W, /obj/item/weapon/disk/data)) && (!src.diskette)) user.drop_item() W.loc = src @@ -856,7 +858,7 @@ user << "You insert [W]." src.updateUsrDialog() -/obj/machinery/scan_consolenew/process() //not really used right now +/obj/machinery/computer/scan_consolenew/process() //not really used right now processing_objects.Remove(src) //Lets not have it waste CPU if(stat & (NOPOWER|BROKEN)) return @@ -864,13 +866,13 @@ return return -/obj/machinery/scan_consolenew/attack_paw(user as mob) +/obj/machinery/computer/scan_consolenew/attack_paw(user as mob) return src.attack_hand(user) -/obj/machinery/scan_consolenew/attack_ai(user as mob) +/obj/machinery/computer/scan_consolenew/attack_ai(user as mob) return src.attack_hand(user) -/obj/machinery/scan_consolenew/attack_hand(user as mob) +/obj/machinery/computer/scan_consolenew/attack_hand(user as mob) if(..()) return if(!(user in message)) @@ -931,7 +933,7 @@ onclose(user, "scannernew") return -/obj/machinery/scan_consolenew/Topic(href, href_list) +/obj/machinery/computer/scan_consolenew/Topic(href, href_list) if(..()) return if(!istype(usr.loc, /turf)) diff --git a/code/game/events/EventProcs/miniblob.dm b/code/game/events/EventProcs/miniblob.dm index ed390a2148f..f81fda88197 100644 --- a/code/game/events/EventProcs/miniblob.dm +++ b/code/game/events/EventProcs/miniblob.dm @@ -6,7 +6,7 @@ for(var/atom/A in T) if(A.density) del(A) - var/obj/effect/blob/bl = new /obj/effect/blob( T.loc, 30 ) + var/obj/effect/blob/bl = new /obj/effect/blob( T, 30 ) spawn(0) bl.Life() bl.Life() diff --git a/code/game/events/EventProcs/kudzu.dm b/code/game/events/EventProcs/spacevines.dm similarity index 51% rename from code/game/events/EventProcs/kudzu.dm rename to code/game/events/EventProcs/spacevines.dm index 17d2215eb85..8f279d51f04 100644 --- a/code/game/events/EventProcs/kudzu.dm +++ b/code/game/events/EventProcs/spacevines.dm @@ -1,19 +1,17 @@ -// SPACE VINE OR KUDZU - +// SPACE VINES /obj/effect/spacevine - name = "Space Kudzu" + name = "space vines" desc = "An extremely expansionistic species of vine." - icon = 'kudzu.dmi' + icon = 'spacevines.dmi' icon_state = "Light1" anchored = 1 density = 0 - var/energy = 0 //Energy sounds like an arbitrary-enough variable name. + pass_flags = PASSTABLE | PASSGRILLE + var/energy = 0 var/obj/effect/spacevine_controller/master = null New() - if(istype(src.loc, /turf/space)) - del(src) - return + return Del() if(master) @@ -22,37 +20,65 @@ ..() attackby(obj/item/weapon/W as obj, mob/user as mob) - if (!W) return - if (!user) return - if (istype(W, /obj/item/weapon/circular_saw)) del src - if (istype(W, /obj/item/weapon/kitchen/utensil/knife)) del src - if (istype(W, /obj/item/weapon/scalpel)) del src - if (istype(W, /obj/item/weapon/screwdriver)) del src - if (istype(W, /obj/item/weapon/shard)) del src - if (istype(W, /obj/item/weapon/weldingtool)) del src - if (istype(W, /obj/item/weapon/wirecutters)) del src + if (!W || !user || !W.type) return + switch(W.type) + if(/obj/item/weapon/circular_saw) del src + if(/obj/item/weapon/kitchen/utensil/knife) del src + if(/obj/item/weapon/scalpel) del src + if(/obj/item/weapon/fireaxe) del src +// if(/obj/item/weapon/hatchet) del src + if(/obj/item/weapon/melee/energy) del src + + //less effective weapons + if(/obj/item/weapon/wirecutters) + if(prob(25)) del src + if(/obj/item/weapon/shard) + if(prob(25)) del src + + else //weapons with subtypes + if(istype(W, /obj/item/weapon/melee/energy/sword)) del src + else if(istype(W, /obj/item/weapon/weldingtool)) + if(W:welding) del src + //TODO: add plant-b-gone ..() + attack_hand(mob/user as mob) + for(var/mob/M in src.loc) + if(M.buckled == src) + if(prob(50)) + if(M == user) + user << "\red You break free from the vines!" + else + user << "\red You rip away at the vines and free [M]!" + M << "\red [user] frees you from the vines!" + M.buckled = null + else + user << "\red You rip away at the vines..." + break //only process one captured mob. + + attack_paw(mob/user as mob) + return src.attack_hand(user) + /obj/effect/spacevine_controller var/list/obj/effect/spacevine/vines = list() var/list/growth_queue = list() var/reached_collapse_size var/reached_slowdown_size //What this does is that instead of having the grow minimum of 1, required to start growing, the minimum will be 0, - //meaning if you get the kudzu's size to something less than 20 plots, it won't grow anymore. + //meaning if you get the spacevines' size to something less than 20 plots, it won't grow anymore. New() if(!istype(src.loc,/turf/simulated/floor)) del(src) - spawn_kudzu_piece(src.loc) + spawn_spacevine_piece(src.loc) processing_objects.Add(src) Del() processing_objects.Remove(src) ..() - proc/spawn_kudzu_piece(var/turf/location) + proc/spawn_spacevine_piece(var/turf/location) var/obj/effect/spacevine/SV = new(location) growth_queue += SV vines += SV @@ -60,7 +86,7 @@ process() if(!vines) - del(src) //Kudzu exterminated + del(src) //space vines exterminated. Remove the controller return if(!growth_queue) del(src) //Sanity check @@ -88,39 +114,47 @@ i++ queue_end += SV growth_queue -= SV - if(SV.energy < 2) - if(prob(10)) + if(SV.energy < 2) //If tile isn't fully grown + if(prob(20)) SV.grow() + else //If tile is fully grown + SV.grab() + //if(prob(25)) SV.spread() if(i >= length) break growth_queue = growth_queue + queue_end - //sleep(5) //src.process() /obj/effect/spacevine/proc/grow() - switch(energy) - if (0) - src.icon_state = pick("Med1", "Med2", "Med3") - energy = 1 - src.opacity = 1 - if (1) - src.icon_state = pick("Hvy1", "Hvy2", "Hvy3") - energy = 2 - src.density = 1 + if(!energy) + src.icon_state = pick("Med1", "Med2", "Med3") + energy = 1 + src.opacity = 1 + layer = 5 + else + src.icon_state = pick("Hvy1", "Hvy2", "Hvy3") + energy = 2 + +/obj/effect/spacevine/proc/grab() + for(var/mob/living/carbon/V in src.loc) + if((V.stat != DEAD) && (V.buckled != src)) //if mob not dead or captured + V.buckled = src + V << "\red The vines [pick("wind", "tangle")] around you!" + break //only capture one mob at a time. /obj/effect/spacevine/proc/spread() var/direction = pick(cardinal) - if(istype(get_step(src,direction),/turf/simulated/floor)) - var/turf/simulated/floor/F = get_step(src,direction) + var/step = get_step(src,direction) + if(istype(step,/turf/simulated/floor)) + var/turf/simulated/floor/F = step if(!locate(/obj/effect/spacevine,F)) if(F.Enter(src)) if(master) - master.spawn_kudzu_piece( F ) - + master.spawn_spacevine_piece( F ) /* /obj/effect/spacevine/proc/Life() @@ -169,8 +203,23 @@ if (prob(50)) del(src) return - else return -/obj/effect/spacevine/temperature_expose(null, temp, volume) - del src \ No newline at end of file +/obj/effect/spacevine/temperature_expose(null, temp, volume) //hotspots kill vines + del src + +//Carn: Spacevines random event. +/proc/spacevine_infestation() + + spawn() //to stop the secrets panel hanging + var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas + for(var/areapath in typesof(/area/hallway)) + var/area/hallway/A = locate(areapath) + for(var/turf/simulated/floor/F in A) + if(!F.contents.len) + turfs += F + + if(turfs.len) //Pick a turf to spawn at if we can + var/turf/simulated/floor/T = pick(turfs) + new/obj/effect/spacevine_controller(T) //spawn a controller at turf + message_admins("\blue Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])") diff --git a/code/game/gamemodes/changeling/traitor_chan.dm b/code/game/gamemodes/changeling/traitor_chan.dm index 3ed828f6a7e..d8bc72d945d 100644 --- a/code/game/gamemodes/changeling/traitor_chan.dm +++ b/code/game/gamemodes/changeling/traitor_chan.dm @@ -2,11 +2,10 @@ name = "traitor+changeling" config_tag = "traitorchan" traitors_possible = 3 //hard limit on traitors if scaling is turned off + restricted_jobs = list("AI", "Cyborg") required_players = 20 required_enemies = 2 - uplink_welcome = "Syndicate Uplink Console:" - uplink_uses = 10 /datum/game_mode/traitor/changeling/announce() world << "The current game mode is - Traitor+Changeling!" @@ -14,6 +13,9 @@ /datum/game_mode/traitor/changeling/pre_setup() + if(config.protect_roles_from_antagonist) + restricted_jobs += protected_jobs + var/list/datum/mind/possible_changelings = get_players_for_role(BE_CHANGELING) for(var/datum/mind/player in possible_changelings) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index b528394a39d..0cb18c5ca6c 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -9,10 +9,10 @@ /proc/is_convertable_to_cult(datum/mind/mind) if(!istype(mind)) return 0 - //This makes security unconvertable. *comments out* -/* for(var/obj/item/weapon/implant/loyalty/L in mind.current) +/* if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0 + for(var/obj/item/weapon/implant/loyalty/L in mind.current) if(L && L.implanted) - return 0 */ + return 0*/ return 1 @@ -20,10 +20,14 @@ name = "cult" config_tag = "cult" restricted_jobs = list("AI", "Cyborg") + protected_jobs = list("Security Officer", "Warden", "Detective", "Captain", "Head of Security") required_players = 3 required_enemies = 3 recommended_enemies = 4 + uplink_welcome = "Nar-Sie Uplink Console:" + uplink_uses = 10 + var/datum/mind/sacrifice_target = null var/finished = 0 var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) @@ -40,9 +44,6 @@ var/const/max_cultists_to_start = 4 var/acolytes_survived = 0 - uplink_welcome = "Nar-Sie Uplink Console:" - uplink_uses = 10 - /datum/game_mode/cult/announce() world << "The current game mode is - Cult!" @@ -50,6 +51,15 @@ /datum/game_mode/cult/pre_setup() + if(prob(50) || num_players() < 10) // don't give summon nar-sie if less than 10 people, it's literally impossible in that case! + objectives += "survive" + objectives += "sacrifice" + else + objectives += "eldergod" + objectives += "sacrifice" + + if(config.protect_roles_from_antagonist) + restricted_jobs += protected_jobs var/list/cultists_possible = get_players_for_role(BE_CULTIST) for(var/datum/mind/player in cultists_possible) @@ -64,26 +74,18 @@ cultists_possible -= cultist cult += cultist - // don't give summon nar-sie if less than 10 people, - // it's literally impossible in that case! - if(prob(50) || num_players() < 10) - objectives += "survive" - objectives += "sacrifice" - else - objectives += "eldergod" - objectives += "sacrifice" - return (cult.len>0) /datum/game_mode/cult/post_setup() modePlayer += cult if("sacrifice" in objectives) - var/list/possible_targets = list() + var/list/possible_targets = get_unconvertables() - for(var/mob/living/carbon/human/player in world) - if(player.mind && !(player.mind in cult)) - possible_targets += player.mind + if(!possible_targets.len) + for(var/mob/living/carbon/human/player in world) + if(player.mind && !(player.mind in cult)) + possible_targets += player.mind if(possible_targets.len > 0) sacrifice_target = pick(possible_targets) @@ -254,6 +256,14 @@ del(I) +/datum/game_mode/cult/proc/get_unconvertables() + var/list/ucs = list() + for(var/mob/living/carbon/human/player in world) + if(!is_convertable_to_cult(player.mind)) + ucs += player.mind + return ucs + + /datum/game_mode/cult/proc/check_cult_victory() var/cult_fail = 0 if(objectives.Find("survive")) @@ -301,23 +311,30 @@ if("survive") if(!check_survive()) explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. \green Success!" + //feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]") else explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. \red Failed." + //feedback_add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]") if("sacrifice") if(!sacrifice_target) explanation = "Free objective" else if(sacrificed.Find(sacrifice_target)) explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.role_alt_title ? sacrifice_target.role_alt_title : sacrifice_target.assigned_role]. \green Success!" + //feedback_add_details("cult_objective","cult_sacrifice|SUCCESS") else if(sacrifice_target && sacrifice_target.current) explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.role_alt_title ? sacrifice_target.role_alt_title : sacrifice_target.assigned_role]. \red Failed." + //feedback_add_details("cult_objective","cult_sacrifice|FAIL") else explanation = "Sacrifice Unknown, the Unknown whos body was likely gibbed. \red Failed." + //feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED") if("eldergod") if(!eldergod) explanation = "Summon Nar-Sie. \green Success!" + //feedback_add_details("cult_objective","cult_narsie|SUCCESS") else explanation = "Summon Nar-Sie. \red Failed." + //feedback_add_details("cult_objective","cult_narsie|FAIL") world << "Objective #[obj_count]: [explanation]" ..() diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 555229335df..b78bf6cae6e 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -33,7 +33,7 @@ /obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow; /obj/item/weapon/melee/energy/sword:4:Energy Sword; /obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle; -/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades; +/obj/item/weapon/storage/emp_kit:3:5 EMP Grenades; Whitespace:Seperator; Stealthy and Inconspicuous Weapons; /obj/item/weapon/pen/sleepypen:3:Sleepy Pen; diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 9cef526ae52..3bed4357d8d 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -177,14 +177,13 @@ var/datum/roundinfo/roundinfo = new() spawn(50) if (mode.station_was_nuked) - feedback_set_details("end_proper","nuke") + //feedback_set_details("end_proper","nuke") world << "\blue Rebooting due to destruction of station in [restart_timeout/10] seconds" else - feedback_set_details("end_proper","proper completion") + //feedback_set_details("end_proper","proper completion") world << "\blue Restarting in [restart_timeout/10] seconds" - // send2irc(world.url,"Server Rebooting!") - feedback_set_details("round_end","[time2text(world.realtime)]") + if(blackbox) blackbox.save_all_data_to_sql() @@ -199,23 +198,23 @@ var/datum/roundinfo/roundinfo = new() for (var/mob/living/silicon/ai/aiPlayer in world) if (aiPlayer.stat != 2) - world << "[aiPlayer.name]'s laws at the end of the game were:" + world << "[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the game were:" else - world << "[aiPlayer.name]'s laws when it was deactivated were:" + world << "[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:" aiPlayer.show_laws(1) if (aiPlayer.connected_robots.len) var/robolist = "The AI's loyal minions were: " for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) - robolist += "[robo.name][robo.stat?" (Deactivated), ":", "]" + robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.key]), ":", (Played by: [robo.key])"]" world << "[robolist]" for (var/mob/living/silicon/robot/robo in world) if (!robo.connected_ai) if (robo.stat != 2) - world << "[robo.name] survived as an AI-less borg! Its laws were:" + world << "[robo.name] (Played by: [robo.key]) survived as an AI-less borg! Its laws were:" else - world << "[robo.name] was unable to survive the rigors of being a cyborg without an AI. Its laws were:" + world << "[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:" robo.laws.show_laws(world) mode.declare_completion()//To declare normal completion. diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 7d37ad039e3..3669561f82c 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -42,8 +42,8 @@ world << "Uh oh, its malfunction and there is no AI! Please report this." world << "Rebooting world in 5 seconds." - feedback_set_details("end_error","malf - no AI") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","malf - no AI") + if(blackbox) blackbox.save_all_data_to_sql() sleep(50) @@ -166,6 +166,7 @@ ticker.mode:malf_mode_declared = 1 for(var/datum/mind/AI_mind in ticker.mode:malf_ai) AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover + world << sound('aimalf.ogg') /datum/game_mode/malfunction/proc/ai_win() @@ -203,37 +204,37 @@ var/crew_evacuated = (emergency_shuttle.location==2) if ( station_captured && station_was_nuked) - feedback_set_details("round_end_result","win - AI win - nuke") + //feedback_set_details("round_end_result","win - AI win - nuke") world << "AI Victory" world << "Everyone was killed by the self-destruct!" else if ( station_captured && malf_dead && !station_was_nuked) - feedback_set_details("round_end_result","halfwin - AI killed, staff lost control") + //feedback_set_details("round_end_result","halfwin - AI killed, staff lost control") world << "Neutral Victory" world << "The AI has been killed! The staff has lose control over the station." else if ( station_captured && !malf_dead && !station_was_nuked) - feedback_set_details("round_end_result","win - AI win - no explosion") + //feedback_set_details("round_end_result","win - AI win - no explosion") world << "AI Victory" world << "The AI has chosen not to explode you all!" else if (!station_captured && station_was_nuked) - feedback_set_details("round_end_result","halfwin - everyone killed by nuke") + //feedback_set_details("round_end_result","halfwin - everyone killed by nuke") world << "Neutral Victory" world << "Everyone was killed by the nuclear blast!" else if (!station_captured && malf_dead && !station_was_nuked) - feedback_set_details("round_end_result","loss - staff win") + //feedback_set_details("round_end_result","loss - staff win") world << "Human Victory" world << "The AI has been killed! The staff is victorious." else if (!station_captured && !malf_dead && !station_was_nuked && crew_evacuated) - feedback_set_details("round_end_result","halfwin - evacuated") + //feedback_set_details("round_end_result","halfwin - evacuated") world << "Neutral Victory" world << "The Corporation has lose [station_name()]! All survived personnel will be fired!" else if (!station_captured && !malf_dead && !station_was_nuked && !crew_evacuated) - feedback_set_details("round_end_result","nalfwin - interrupted") + //feedback_set_details("round_end_result","nalfwin - interrupted") world << "Neutral Victory" world << "Round was mysteriously interrupted!" ..() diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 76113946fba..94dfc03b75c 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -52,8 +52,8 @@ else survivors[player.real_name] = "alive" - feedback_set_details("round_end_result","end - evacuation") - feedback_set("round_end_result",survivors.len) + //feedback_set_details("round_end_result","end - evacuation") + //feedback_set("round_end_result",survivors.len) if (survivors.len) world << "\blue The following survived the meteor attack!" diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 2f86ac6568d..fd090b36c09 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -132,9 +132,9 @@ if(!leader_selected) prepare_syndicate_leader(synd_mind, nuke_code) leader_selected = 1 - //else - //synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]" - //agent_number++ +/* else + synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]" + agent_number++*/ equip_syndicate(synd_mind.current,freq) update_synd_icons_added(synd_mind) @@ -166,10 +166,10 @@ /datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code) - // var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") - // spawn(1) // don't change names anymore! - // NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen - //synd_mind.current.real_name = "[syndicate_name()] [leader_title]" +/* var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") + spawn(1) + NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen + synd_mind.current.real_name = "[syndicate_name()] [leader_title]"*/ if (nuke_code) synd_mind.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) synd_mind.current << "The nuclear authorization code is: [nuke_code]" diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 3e35b675abb..e13d4cd37a2 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -217,8 +217,7 @@ if(!ticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is world << "Resetting in 30 seconds!" - feedback_set_details("end_error","nuke - unhandled ending") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","nuke - unhandled ending") if(blackbox) blackbox.save_all_data_to_sql() sleep(300) diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 48b434270ca..fa38c98f625 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -11,22 +11,22 @@ var/obj/item/weapon/disk/nuclear/the_disk = null var/active = 0 + attack_self() if(!active) active = 1 - work() + workdisk() usr << "\blue You activate the pinpointer" else active = 0 icon_state = "pinoff" usr << "\blue You deactivate the pinpointer" - proc/work() + proc/workdisk() if(!active) return if(!the_disk) the_disk = locate() if(!the_disk) - active = 0 icon_state = "pinonnull" return src.dir = get_dir(src,the_disk) @@ -41,6 +41,141 @@ icon_state = "pinonfar" spawn(5) .() + examine() + ..() + for(var/obj/machinery/nuclearbomb/bomb in world) + if(bomb.timing) + usr << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]" + + +/obj/item/weapon/pinpointer/advpinpointer + name = "Advanced Pinpointer" + icon = 'device.dmi' + desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal." + var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates. + var/turf/location = null + var/obj/target = null + + attack_self() + if(!active) + active = 1 + if(mode == 0) + workdisk() + if(mode == 1) + worklocation() + if(mode == 2) + workobj() + usr << "\blue You activate the pinpointer" + else + active = 0 + icon_state = "pinoff" + usr << "\blue You deactivate the pinpointer" + + + proc/worklocation() + if(!active) + return + if(!location) + icon_state = "pinonnull" + return + src.dir = get_dir(src,location) + switch(get_dist(src,location)) + if(0) + icon_state = "pinondirect" + if(1 to 8) + icon_state = "pinonclose" + if(9 to 16) + icon_state = "pinonmedium" + if(16 to INFINITY) + icon_state = "pinonfar" + spawn(5) .() + + + proc/workobj() + if(!active) + return + if(!target) + icon_state = "pinonnull" + return + src.dir = get_dir(src,target) + switch(get_dist(src,target)) + if(0) + icon_state = "pinondirect" + if(1 to 8) + icon_state = "pinonclose" + if(9 to 16) + icon_state = "pinonmedium" + if(16 to INFINITY) + icon_state = "pinonfar" + spawn(5) .() + +/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode() + set category = "Object" + set name = "Toggle Pinpointer Mode" + set src in view(1) + + active = 0 + icon_state = "pinoff" + target=null + location = null + + switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature")) + if("Location") + mode = 1 + + var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num + if(!locationx || !(usr in view(1,src))) + return + var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num + if(!locationy || !(usr in view(1,src))) + return + + var/turf/Z = get_turf(src) + + location = locate(locationx,locationy,Z.z) + + usr << "You set the pinpointer to locate [locationx],[locationy]" + + + return attack_self() + + if("Disk Recovery") + mode = 0 + return attack_self() + + if("Other Signature") + mode = 2 + switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA")) + if("Item") +/* var/datum/objective/steal/itemlist + itemlist = itemlist // To supress a 'variable defined but not used' error. + var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in itemlist.possible_items + if(!targetitem) + return + target=locate(itemlist.possible_items[targetitem]) + if(!target) + usr << "Failed to locate [targetitem]!" + return + usr << "You set the pinpointer to locate [targetitem]"*/ + usr << "This doesn't work yet." + if("DNA") + var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "") + if(!DNAstring) + return + for(var/mob/living/carbon/M in world) + if(!M.dna) + continue + if(M.dna.unique_enzymes == DNAstring) + target = M + break + + return attack_self() + + + + + + /*/obj/item/weapon/pinpointer/New() . = ..() diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 04d534826dd..bf996b30ee1 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -40,6 +40,10 @@ //Gets the round setup, cancelling if there's not enough players at the start// /////////////////////////////////////////////////////////////////////////////// /datum/game_mode/revolution/pre_setup() + + if(config.protect_roles_from_antagonist) + restricted_jobs += protected_jobs + var/list/datum/mind/possible_headrevs = get_players_for_role(BE_REV) var/head_check = 0 diff --git a/code/game/gamemodes/sandbox/sandbox.dm b/code/game/gamemodes/sandbox/sandbox.dm index e6f51b9dacb..f3c83149600 100644 --- a/code/game/gamemodes/sandbox/sandbox.dm +++ b/code/game/gamemodes/sandbox/sandbox.dm @@ -15,9 +15,6 @@ for(var/mob/M in world) if(M.client) M.CanBuild() - -// setup_sectors() -// spawn_exporation_packs() return 1 /datum/game_mode/sandbox/check_finished() diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index f2a79377d8d..bb8cc21b11d 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -6,6 +6,7 @@ name = "traitor" config_tag = "traitor" restricted_jobs = list("Cyborg", "AI")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_players = 0 required_enemies = 1 recommended_enemies = 4 @@ -29,6 +30,10 @@ /datum/game_mode/traitor/pre_setup() + + if(config.protect_roles_from_antagonist) + restricted_jobs += protected_jobs + var/list/possible_traitors = get_players_for_role(BE_TRAITOR) // stop setup if no possible traitors @@ -118,6 +123,7 @@ /datum/game_mode/traitor/declare_completion() + ..() return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder. @@ -166,15 +172,19 @@ for(var/datum/objective/objective in traitor.objectives) if(objective.check_completion()) world << "Objective #[count]: [objective.explanation_text] \green Success" + //feedback_add_details("traitor_objective","[objective.type]|SUCCESS") else world << "Objective #[count]: [objective.explanation_text] \red Failed" + //feedback_add_details("traitor_objective","[objective.type]|FAIL") traitorwin = 0 count++ if(traitorwin) world << "The [special_role_text] was successful!" + //feedback_add_details("traitor_success","SUCCESS") else world << "The [special_role_text] has failed!" + //feedback_add_details("traitor_success","FAIL") return 1 diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm new file mode 100644 index 00000000000..5bd77a7fdeb --- /dev/null +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -0,0 +1,54 @@ + + +/client/proc/rightandwrong() + set category = "Spells" + set desc = "Summon Guns" + set name = "Wizards: No sense of right and wrong!" + + for(var/mob/living/carbon/human/H in world) + if(H.stat == 2 || !(H.client)) continue + if(is_special_character(H)) continue + if(prob(25)) + ticker.mode.traitors += H.mind + H.mind.special_role = "traitor" + var/datum/objective/survive/survive = new + survive.owner = H.mind + H.mind.objectives += survive + H << "You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..." + var/obj_count = 1 + for(var/datum/objective/OBJ in H.mind.objectives) + H << "Objective #[obj_count]: [OBJ.explanation_text]" + obj_count++ + var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow") + switch (randomize) + if("taser") + new /obj/item/weapon/gun/energy/taser(get_turf(H)) + if("egun") + new /obj/item/weapon/gun/energy(get_turf(H)) + if("laser") + new /obj/item/weapon/gun/energy/laser(get_turf(H)) + if("revolver") + new /obj/item/weapon/gun/projectile(get_turf(H)) + if("smg") + new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H)) + if("decloner") + new /obj/item/weapon/gun/energy/decloner(get_turf(H)) + if("deagle") + new /obj/item/weapon/gun/projectile/deagle/camo(get_turf(H)) + if("gyrojet") + new /obj/item/weapon/gun/projectile/gyropistol(get_turf(H)) + if("pulse") + new /obj/item/weapon/gun/energy/pulse_rifle(get_turf(H)) + if("silenced") + new /obj/item/weapon/gun/projectile/silenced(get_turf(H)) + if("cannon") + new /obj/item/weapon/gun/energy/lasercannon(get_turf(H)) + if("shotgun") + new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H)) + if("freeze") + new /obj/item/weapon/gun/energy/temperature(get_turf(H)) + if("uzi") + new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H)) + if("crossbow") + new /obj/item/weapon/gun/energy/crossbow(get_turf(H)) + usr.verbs -= /client/proc/rightandwrong diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 54c48e838bd..eb313f56493 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -78,7 +78,17 @@ src.icon_state = "soulstone" attack_self(U) +///////////////////////////Transferring to constructs///////////////////////////////////////////////////// +/obj/structure/constructshell + name = "empty shell" + icon = 'wizard.dmi' + icon_state = "construct" + desc = "A wicked machine used by those skilled in magical arts. It is inactive" + flags = FPRINT | TABLEPASS +/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) + if(istype(O, /obj/item/device/soulstone)) + O.transfer_soul("CONSTRUCT",src,user) ////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// @@ -123,7 +133,7 @@ C.name = "Soul Stone: [S.name]" S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs." U << "\blue Capture successful!: \black [T.name]'s soul has been ripped from their body and stored within the soul stone." - S << "The soulstone has been imprinted with [S.name]'s mind, it will no longer react to other souls." + U << "The soulstone has been imprinted with [S.name]'s mind, it will no longer react to other souls." C.imprinted = "[S.name]" del T if("SHADE") @@ -145,4 +155,50 @@ C.icon_state = "soulstone2" T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form" U << "\blue Capture successful!: \black [T.name]'s has been recaptured and stored within the soul stone." - return \ No newline at end of file + if("CONSTRUCT") + var/obj/structure/constructshell/T = target + var/obj/item/device/soulstone/C = src + var/mob/living/simple_animal/shade/A = locate() in C + if(A) + var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer") + var/mob/living/simple_animal/Z + switch(construct_class) + if("Juggernaut") + Z = new /mob/living/simple_animal/constructarmoured (get_turf(T.loc)) + if (A.client) + A.client.mob = Z + del(T) + Z << "You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike." + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall(Z) + Z.cancel_camera() + del(C) + + if("Wraith") + Z = new /mob/living/simple_animal/constructwraith (get_turf(T.loc)) + if (A.client) + A.client.mob = Z + del(T) + Z << "You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift(Z) + Z.cancel_camera() + del(C) + + if("Artificer") + Z = new /mob/living/simple_animal/constructbuilder (get_turf(T.loc)) + if (A.client) + A.client.mob = Z + del(T) + Z << "You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs" + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser(Z) + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/wall(Z) + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/floor(Z) + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced(Z) + Z.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone(Z) + Z.cancel_camera() + del(C) + else + U << "\red Creation failed!: \black The soul stone is empty! Go kill someone!" + return diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 6676196cece..dd3179789a0 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -25,16 +25,21 @@ dat += "Mutate (60)
" dat += "Ethereal Jaunt (60)
" dat += "Knock (10)
" +// if(op) +// dat += "Summon Guns (One time use, global spell)
" dat += "
" dat += "Artefacts:
" dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.
" dat += "It is recommended that only experienced wizards attempt to wield such artefacts.
" dat += "
" - dat += "Staff of Change
" + dat += "Staff of Change
" dat += "
" - dat += "Six Soul Stone Shards
" + dat += "Six Soul Stone Shards and the spell Artificer
" dat += "
" - dat += "Re-memorize Spells
" +// if(op) +// dat += "Veil Render
" + dat += "
" + dat += "Re-memorize Spells
" user << browse(dat, "window=radio") onclose(user, "radio") return @@ -50,7 +55,7 @@ if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf)))) usr.machine = src if(href_list["spell_choice"]) - if(src.uses >= 1 && href_list["spell_choice"] != 16) + if(src.uses >= 1 && src.max_uses >=1 && text2num(href_list["spell_choice"]) < 18) src.uses-- if(spell_type == "verb") switch(href_list["spell_choice"]) @@ -105,16 +110,24 @@ usr.verbs += /client/proc/knock usr.mind.special_verbs += /client/proc/knock src.temp = "This spell opens nearby doors and does not require wizard garb." - if ("14") +// if ("14") +// usr.verbs += /client/proc/rightandwrong +// src.max_uses-- +// src.temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!" + if ("15") new /obj/item/weapon/gun/energy/staff(get_turf(usr)) src.temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" src.max_uses-- - if ("15") + if ("16") new /obj/item/weapon/storage/belt/soulstone/full(get_turf(usr)) src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying" src.max_uses-- +// if ("17") +// new /obj/item/weapon/veilrender(get_turf(usr)) +// src.temp = "Recovered from a shattered temple in what was speculated to be the ruins of an alien capital city, the blade is said to cut more than just the material. There was no trace of the blades creators, nor of any other life left on the dead planet, and what caused such an apocalypse remains a mystery." +// src.max_uses-- else if(spell_type == "object") - var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock") + var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock","Summon Guns","Staff of Change","Six Soul Stone Shards and the spell Artificer","Veil Render") var/already_knows = 0 for(var/obj/effect/proc_holder/spell/aspell in usr.spell_list) if(available_spells[text2num(href_list["spell_choice"])] == aspell.name) @@ -125,67 +138,79 @@ if(!already_knows) switch(href_list["spell_choice"]) if ("1") - feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(usr) src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage." if ("2") - feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/fireball(usr) src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you." // if ("3") +// feedback_add_details("wizard_spell_learned","DG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells // usr.spell_list += new /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate(usr) // src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown." if ("4") - feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(usr) src.temp = "This spell disables all weapons, cameras and most other technology in range." if ("5") - feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(usr) src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." if ("6") - feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(usr) src.temp = "This spell temporarly blinds a single person and does not require wizard garb." if ("7") - feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(usr) src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process." if ("8") - feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(usr) src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb." if ("9") - feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(usr) src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience." if ("10") - feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(usr) src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable." if ("11") - feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(usr) src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while." if ("12") - feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(usr) src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls." if ("13") - feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + //feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(usr) src.temp = "This spell opens nearby doors and does not require wizard garb." - if ("14") - feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells +// if ("14") +// //feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells +// usr.verbs += /client/proc/rightandwrong +// src.max_uses-- +// src.temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!" + if ("15") + //feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/gun/energy/staff(get_turf(usr)) src.temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" src.max_uses-- - if ("15") - feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells + if ("16") + //feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells new /obj/item/weapon/storage/belt/soulstone/full(get_turf(usr)) - src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying" + usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(usr) + src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot." src.max_uses-- - if (href_list["spell_choice"] == "16") +// if ("17") +// //feedback_add_details("wizard_spell_learned","VR") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells +// new /obj/item/weapon/veilrender(get_turf(usr)) +// src.temp = "Recovered from a shattered temple in what was speculated to be the ruins of an alien capital city, the blade is said to cut more than just the material. There was no trace of the blades creators, nor of any other life left on the dead planet, and what caused such an apocalypse remains a mystery.(Activate inhand to trigger its special ability)" +// src.max_uses-- + if (href_list["spell_choice"] == "18") var/area/wizard_station/A = locate() if(usr in A.contents) src.uses = src.max_uses diff --git a/code/game/gamemodes/wizard/veilrender.dm b/code/game/gamemodes/wizard/veilrender.dm new file mode 100644 index 00000000000..2310b16ff41 --- /dev/null +++ b/code/game/gamemodes/wizard/veilrender.dm @@ -0,0 +1,41 @@ +/obj/item/weapon/veilrender + name = "veil render" + desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city." + icon = 'wizard.dmi' + icon_state = "render" + item_state = "render" + flags = FPRINT | TABLEPASS + force = 15 + throwforce = 10 + w_class = 3 + var/charged = 1 + + +/obj/effect/rend + name = "Tear in the fabric of reality" + desc = "You should run now" + icon = 'biomass.dmi' + icon_state = "rift" + density = 1 + unacidable = 1 + anchored = 1.0 + + +/obj/effect/rend/New() + spawn(50) + new /obj/machinery/singularity/narsie/wizard(get_turf(src)) + del(src) + return + return + + +/obj/item/weapon/veilrender/attack_self(mob/user as mob) + if(charged == 1) + new /obj/effect/rend(get_turf(usr)) + charged = 0 + for(var/mob/M in viewers(usr, null)) + if ((M.client && !( M.blinded ))) + M.show_message("\red [src] hums with power as [usr] deals a blow to reality itself!") + else + user << "\red The unearthly energies that powered the blade are now dormant" + diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 9ae136270a6..2fc32363892 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -183,15 +183,19 @@ for(var/datum/objective/objective in wizard.objectives) if(objective.check_completion()) world << "Objective #[count]: [objective.explanation_text] \green Success" + //feedback_add_details("wizard_objective","[objective.type]|SUCCESS") else world << "Objective #[count]: [objective.explanation_text] \red Failed" + //feedback_add_details("wizard_objective","[objective.type]|FAIL") wizardwin = 0 count++ if(wizard.current && wizard.current.stat!=2 && wizardwin) world << "The wizard was successful!" + //feedback_add_details("wizard_success","SUCCESS") else world << "The wizard has failed!" + //feedback_add_details("wizard_success","FAIL") return 1 //OTHER PROCS diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index dc513705e96..c37c7937b90 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -174,7 +174,7 @@ if("Geneticist") return list(access_medical, access_morgue, access_medlab) if("Station Engineer") - return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks) + return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction) if("Assistant") return list() if("Chaplain") diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm index e328aa3a773..af9d8b193cf 100644 --- a/code/game/jobs/job/assistant.dm +++ b/code/game/jobs/job/assistant.dm @@ -6,6 +6,7 @@ total_positions = -1 spawn_positions = -1 supervisors = "absolutely everyone" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index e1fa773119e..c5fb2e259cf 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -6,18 +6,24 @@ total_positions = 1 spawn_positions = 1 supervisors = "Nanotrasen officials and Space law" + selection_color = "#ccccff" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/captain(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/device/pda/captain(H), H.slot_belt) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) H.equip_if_possible(new /obj/item/clothing/head/caphat(H), H.slot_head) H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(H), H.slot_glasses) - H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_in_backpack) + if(H.backbag == 1) + H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_r_hand) + else + H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H.back), H.slot_in_backpack) var/datum/organ/external/O = H.organs[pick(H.organs)] var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O) O.implant += L @@ -36,17 +42,23 @@ total_positions = 1 spawn_positions = 1 supervisors = "the captain" + selection_color = "#ddddff" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/heads/hop(H), H.slot_belt) H.equip_if_possible(new /obj/item/clothing/suit/armor/vest(H), H.slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/head/helmet(H), H.slot_head) - H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_in_backpack) H.equip_if_possible(new /obj/item/clothing/gloves/blue(H), H.slot_gloves) + if(H.backbag == 1) + H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_r_hand) + else + H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H.back), H.slot_in_backpack) return 1 diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 7149a7550a2..aa294a16ce5 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -1,8 +1,3 @@ - - - - - //Food /datum/job/bartender title = "Bartender" @@ -12,18 +7,32 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) - H.equip_if_possible(new /obj/item/clothing/under/rank/bartender(H), H.slot_w_uniform) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) H.equip_if_possible(new /obj/item/clothing/suit/armor/vest(H), H.slot_wear_suit) - H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/clothing/under/rank/bartender(H), H.slot_w_uniform) + + if(H.backbag == 1) + var/obj/item/weapon/storage/box/Barpack = new /obj/item/weapon/storage/box(H) + H.equip_if_possible(Barpack, H.slot_r_hand) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + new /obj/item/ammo_casing/shotgun/beanbag(Barpack) + else + H.equip_if_possible(new /obj/item/weapon/storage/box(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(H), H.slot_in_backpack) + return 1 @@ -36,6 +45,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -56,6 +66,7 @@ total_positions = 2 spawn_positions = 2 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -78,6 +89,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -100,6 +112,7 @@ total_positions = 2 spawn_positions = 2 supervisors = "the quartermaster and the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -120,16 +133,25 @@ total_positions = 3 spawn_positions = 3 supervisors = "the quartermaster and the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) - H.equip_if_possible(new /obj/item/weapon/crowbar(H), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/weapon/satchel(H), H.slot_in_backpack) + if(H.backbag == 1) + H.equip_if_possible(new /obj/item/weapon/storage/box(H), H.slot_r_hand) + H.equip_if_possible(new /obj/item/weapon/crowbar(H), H.slot_l_hand) + H.equip_if_possible(new /obj/item/weapon/satchel(H), H.slot_l_store) + else + H.equip_if_possible(new /obj/item/weapon/storage/box(H.back), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/weapon/crowbar(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/weapon/satchel(H), H.slot_in_backpack) return 1 @@ -144,6 +166,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -172,12 +195,13 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) - H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/mime(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/mime(H), H.slot_belt) @@ -185,8 +209,14 @@ H.equip_if_possible(new /obj/item/clothing/mask/gas/mime(H), H.slot_wear_mask) H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head) H.equip_if_possible(new /obj/item/clothing/suit/suspenders(H), H.slot_wear_suit) - H.equip_if_possible(new /obj/item/toy/crayon/mime(H), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), H.slot_in_backpack) + if(H.backbag == 1) + H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H), H.slot_r_hand) + H.equip_if_possible(new /obj/item/toy/crayon/mime(H), H.slot_l_store) + H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), H.slot_l_hand) + else + H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/toy/crayon/mime(H), H.slot_in_backpack) + H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), H.slot_in_backpack) H.verbs += /client/proc/mimespeak H.verbs += /client/proc/mimewall H.mind.special_verbs += /client/proc/mimespeak @@ -205,6 +235,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -226,6 +257,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) @@ -246,11 +278,11 @@ var/global/lawyer = 0//Checks for another lawyer total_positions = 2 spawn_positions = 2 supervisors = "the head of personnel" + selection_color = "#dddddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) if(!lawyer) lawyer = 1 H.equip_if_possible(new /obj/item/clothing/under/lawyer/bluesuit(H), H.slot_w_uniform) @@ -260,7 +292,6 @@ var/global/lawyer = 0//Checks for another lawyer H.equip_if_possible(new /obj/item/clothing/suit/lawyer/purpjacket(H), H.slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/lawyer(H), H.slot_belt) - H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack)//Why do they even get this? H.equip_if_possible(new /obj/item/weapon/storage/briefcase(H), H.slot_l_hand) return 1 diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index 53e620c38b6..6f66f194b5b 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -7,6 +7,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of personnel" + selection_color = "#dddddd" alt_titles = list("Counselor") @@ -48,6 +49,7 @@ B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition") else B.name = "The Holy Book of [new_religion]" +// feedback_set_details("religion_name","[new_religion]") spawn(1) var/deity_name = "Space Jesus" @@ -66,10 +68,12 @@ var/outoftime = 0 spawn(200) // 20 seconds to choose outoftime = 1 + var/new_book_style = "Bible" + while(!accepted) if(!B) break // prevents possible runtime errors - - switch(input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")) + new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon") + switch(new_book_style) if("Koran") B.icon_state = "koran" B.item_state = "koran" @@ -141,4 +145,6 @@ ticker.Bible_icon_state = B.icon_state ticker.Bible_item_state = B.item_state ticker.Bible_name = B.name +// feedback_set_details("religion_deity","[new_deity]") +// feedback_set_details("religion_book","[new_book_style]") return 1 \ No newline at end of file diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index e17f99c932e..df37a83acd8 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -6,12 +6,15 @@ total_positions = 1 spawn_positions = 1 supervisors = "the captain" + selection_color = "#ffeeaa" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/heads/ce(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_l_store) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) @@ -48,18 +51,21 @@ total_positions = 5 spawn_positions = 5 supervisors = "the chief engineer" + selection_color = "#fff5cc" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/engineer(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes) - H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store) - H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head) H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/full(H), H.slot_belt) + H.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(H), H.slot_head) H.equip_if_possible(new /obj/item/device/t_scanner(H), H.slot_r_store) + H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store) return 1 @@ -72,17 +78,24 @@ total_positions = 2 spawn_positions = 2 supervisors = "the chief engineer" + selection_color = "#fff5cc" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) - H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H.back), H.slot_in_backpack) H.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) - H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt) - H.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(H), H.slot_l_hand) + H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_l_store) + H.equip_if_possible(new /obj/item/weapon/storage/belt/utility/atmostech/(H), H.slot_belt) + if(H.backbag == 1) + H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H), H.slot_r_hand) + else + H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H.back), H.slot_in_backpack) return 1 @@ -95,11 +108,14 @@ total_positions = 1 spawn_positions = 1 supervisors = "the chief engineer and research director" + selection_color = "#fff5cc" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + H.equip_if_possible(new /obj/item/device/radio/headset/headset_rob(H), H.slot_ears) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt) diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 7a005104b9b..217e5e7e087 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -22,6 +22,9 @@ //Supervisors, who this person answers to directly var/supervisors = "" + //Sellection screen color + var/selection_color = "#ffffff" + //List of alternate titles, if any var/list/alt_titles diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index ec5bf5afa7e..5a4220828dc 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -6,12 +6,15 @@ total_positions = 1 spawn_positions = 1 supervisors = "the captain" + selection_color = "#ffddf0" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/heads/cmo(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_med(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/heads/cmo(H), H.slot_belt) @@ -31,13 +34,20 @@ total_positions = 5 spawn_positions = 3 supervisors = "the chief medical officer" + selection_color = "#ffeef0" alt_titles = list("Virologist", "Surgeon", "Emergency Medical Technician") equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) + if(alt_titles == "Virologist") + H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_vir(H), H.slot_back) + else + H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_med(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt) @@ -57,12 +67,15 @@ total_positions = 1 spawn_positions = 1 supervisors = "the chief medical officer and research director" + selection_color = "#ffeef0" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_gen(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt) @@ -80,17 +93,19 @@ total_positions = 1 spawn_positions = 1 supervisors = "the chief medical officer and research director" + selection_color = "#ffeef0" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) - H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), H.slot_w_uniform) + H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + H.equip_if_possible(new /obj/item/clothing/under/rank/virologist(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt) H.equip_if_possible(new /obj/item/clothing/mask/surgical(H), H.slot_wear_mask) H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes) - H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat/virologist(H), H.slot_wear_suit) + H.equip_if_possible(new /obj/item/clothing/suit/labcoat/virologist(H), H.slot_wear_suit) H.equip_if_possible(new /obj/item/device/flashlight/pen(H), H.slot_s_store) return 1 */ diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 3eedd80b16a..d3eb18db922 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -6,6 +6,7 @@ total_positions = 1 spawn_positions = 1 supervisors = "the captain" + selection_color = "#ffddff" equip(var/mob/living/carbon/human/H) @@ -28,11 +29,15 @@ total_positions = 5 spawn_positions = 3 supervisors = "the research director" + selection_color = "#ffeeff" alt_titles = list("Plasma Researcher", "Xenobiologist") equip(var/mob/living/carbon/human/H) if(!H) return 0 + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_tox(H), H.slot_back) H.equip_if_possible(new /obj/item/device/radio/headset/headset_sci(H), H.slot_ears) H.equip_if_possible(new /obj/item/clothing/under/rank/scientist(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes) @@ -43,7 +48,7 @@ return 1 - +//Chemist is a medical job damnit /datum/job/chemist title = "Chemist" flag = CHEMIST @@ -52,10 +57,14 @@ total_positions = 1 spawn_positions = 1 supervisors = "the chief medical officer and the research director" + selection_color = "#ffeeff" equip(var/mob/living/carbon/human/H) if(!H) return 0 + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_chem(H), H.slot_back) H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears) H.equip_if_possible(new /obj/item/clothing/under/rank/chemist(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes) diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index c7945cda4f7..364508ee048 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -6,11 +6,14 @@ total_positions = 1 spawn_positions = 1 supervisors = "the captain" + selection_color = "#ffdddd" equip(var/mob/living/carbon/human/H) if(!H) return 0 - H.equip_if_possible(new /obj/item/weapon/storage/backpack/security (H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security (H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back) H.equip_if_possible(new /obj/item/device/radio/headset/heads/hos(H), H.slot_ears) H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_security(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/suit/storage/armourrigvest(H), H.slot_wear_suit) @@ -40,12 +43,15 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of security" + selection_color = "#ffeeee" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/warden(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/security(H), H.slot_belt) @@ -72,13 +78,16 @@ total_positions = 1 spawn_positions = 1 supervisors = "the head of security" + selection_color = "#ffeeee" alt_titles = list("Forensic Technician") equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/det(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/suit/storage/det_suit(H), H.slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) @@ -93,7 +102,7 @@ H.equip_if_possible(new /obj/item/weapon/fcardholder(H), H.slot_in_backpack) H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack) H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/drinks/dflask(H.back), H.slot_in_backpack) - H.equip_if_possible(new /obj/item/weapon/zippo(H), H.slot_l_store) + H.equip_if_possible(new /obj/item/weapon/lighter/zippo(H), H.slot_l_store) // H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store) // No... just no. --SkyMarshal var/datum/organ/external/O = H.organs[pick(H.organs)] @@ -113,12 +122,15 @@ total_positions = 5 spawn_positions = 5 supervisors = "the head of security" + selection_color = "#ffeeee" equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears) - H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back) + if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back) + if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back) + if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_sec(H), H.slot_back) H.equip_if_possible(new /obj/item/clothing/under/rank/security(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/security(H), H.slot_belt) diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index d91b4f89d92..1b608e200dc 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -5,6 +5,7 @@ faction = "Station" total_positions = 0 spawn_positions = 1 + selection_color = "#ccffcc" supervisors = "your laws" @@ -22,6 +23,7 @@ total_positions = 0 spawn_positions = 1 supervisors = "your laws and the AI" //Nodrak + selection_color = "#ddffdd" equip(var/mob/living/carbon/human/H) if(!H) return 0 diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index cf2f443dcff..46502b1e550 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -4,7 +4,7 @@ var/global/datum/controller/occupations/job_master var //List of all jobs list/occupations = list() - list/occupations2 = list() + list/occupations2 = list() // Prevents problems with latejoiners. //Players who need jobs list/unassigned = list() //Debug info @@ -28,6 +28,8 @@ var/global/datum/controller/occupations/job_master if(!job) continue if(job.faction != faction) continue occupations += job + + return 1 @@ -162,6 +164,8 @@ var/global/datum/controller/occupations/job_master unassigned = shuffle(unassigned) occupations2 = shuffle(occupations) + //HandleFeedbackGathering() + //Assistants are checked first Debug("DO, Running Assistant Check 1") var/datum/job/assist = new /datum/job/assistant() @@ -188,9 +192,12 @@ var/global/datum/controller/occupations/job_master for(var/level = 1 to 3) for(var/datum/job/job in occupations2) Debug("Checking job: [job]") - if(!job) continue - if(!unassigned.len) break - if((job.current_positions >= job.spawn_positions) && job.spawn_positions != -1) continue + if(!job) + continue + if(!unassigned.len) + break + if((job.current_positions >= job.spawn_positions) && job.spawn_positions != -1) + continue var/list/candidates = FindOccupationCandidates(job, level) while(candidates.len && ((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)) var/mob/new_player/candidate = pick(candidates) @@ -244,9 +251,26 @@ var/global/datum/controller/occupations/job_master // make sure we don't already have one on 1 ear :p if(!istype(H.r_ear,/obj/item/device/radio/headset) && !istype(H.l_ear,/obj/item/device/radio/headset)) H.equip_if_possible(new /obj/item/device/radio/headset(H), H.slot_ears) - var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H) - H.equip_if_possible(BPK, H.slot_back,1) - H.equip_if_possible(new /obj/item/weapon/storage/box(H.back), H.slot_in_backpack) + + if(H.mind && H.mind.assigned_role != "Cyborg" && H.mind.assigned_role != "AI" && H.mind.assigned_role != "Clown") + if(H.backbag == 1) //Clown always gets his backbuddy. + H.equip_if_possible(new /obj/item/weapon/storage/box(H), H.slot_r_hand) + + if(H.backbag == 2) + var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H) + new /obj/item/weapon/storage/box(BPK) + H.equip_if_possible(BPK, H.slot_back,1) + + if(H.backbag == 3) + var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H) + new /obj/item/weapon/storage/box(BPK) + H.equip_if_possible(BPK, H.slot_back,1) + + if(H.backbag == 4) + var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H) + new /obj/item/weapon/storage/box(BPK) + H.equip_if_possible(BPK, H.slot_back,1) + //Give'em glasses if they are nearsighted if(H.disabilities & 1) var/equipped = H.equip_if_possible(new /obj/item/clothing/glasses/regular(H), H.slot_glasses) @@ -277,7 +301,7 @@ var/global/datum/controller/occupations/job_master if(!H.equip_if_possible(new /obj/item/weapon/pen(H), H.slot_r_store)) H.equip_if_possible(new /obj/item/weapon/pen(H), H.slot_ears) H.equip_if_possible(new /obj/item/device/pda(H), H.slot_belt) - if(locate(/obj/item/device/pda,H))//I bet this could just use locate + if(locate(/obj/item/device/pda,H))//I bet this could just use locate. It can --SkyMarshal var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H) pda.owner = H.real_name pda.ownjob = H.wear_id.assignment @@ -327,4 +351,32 @@ var/global/datum/controller/occupations/job_master if(name == "AI" || name == "Cyborg")//I dont like this here but it will do for now J.total_positions = 0 - return 1 \ No newline at end of file + return 1 + +/* + proc/HandleFeedbackGathering() + for(var/datum/job/job in occupations) + var/tmp_str = "|[job.title]|" + + var/level1 = 0 //high + var/level2 = 0 //medium + var/level3 = 0 //low + var/level4 = 0 //never + var/level5 = 0 //banned + for(var/mob/new_player/player in world) + if(!((player) && (player.client) && (player.ready) && (player.mind) && (!player.mind.assigned_role))) + continue //This player is not ready + if(jobban_isbanned(player, job.title)) + level5++ + continue + if(player.preferences.GetJobDepartment(job, 1) & job.flag) + level1++ + else if(player.preferences.GetJobDepartment(job, 2) & job.flag) + level2++ + else if(player.preferences.GetJobDepartment(job, 3) & job.flag) + level3++ + else level4++ //not selected + + tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|-" + feedback_add_details("job_preferences",tmp_str) +*/ \ No newline at end of file diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm index a5a9950441e..afb73392adf 100644 --- a/code/game/machinery/airlock_control.dm +++ b/code/game/machinery/airlock_control.dm @@ -69,12 +69,11 @@ obj/machinery/door/airlock . = ..() if(!surpress_send) send_status() - proc - set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - if(new_frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) + proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + if(new_frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) initialize() if(frequency) @@ -140,11 +139,10 @@ obj/machinery/airlock_sensor update_icon() - proc - set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) - frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) + proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) initialize() set_frequency(frequency) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 4279110d627..22cb14661fe 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -58,10 +58,10 @@ else icon_state = "[color]" if(holding) - overlays += image('atmos.dmi', "can-open") + overlays += "can-open" if(connected_port) - overlays += image('atmos.dmi', "can-connector") + overlays += "can-connector" var/tank_pressure = air_contents.return_pressure() diff --git a/code/game/machinery/atmoalter/pump.dm b/code/game/machinery/atmoalter/pump.dm index 4c83f8a76fb..f718d8ba034 100644 --- a/code/game/machinery/atmoalter/pump.dm +++ b/code/game/machinery/atmoalter/pump.dm @@ -19,6 +19,12 @@ else icon_state = "psiphon:0" + if(holding) + overlays += "siphon-open" + + if(connected_port) + overlays += "siphon-connector" + return /obj/machinery/portable_atmospherics/pump/process() diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index cec39215e6b..c3ea2164a1d 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -39,6 +39,12 @@ else icon_state = "pscrubber:0" + if(holding) + overlays += "scrubber-open" + + if(connected_port) + overlays += "scrubber-connector" + return /obj/machinery/portable_atmospherics/scrubber/process() diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index 1a852e33b25..5a5ac4b8cf0 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -57,6 +57,16 @@ healthcheck() +/obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob) + if(M.melee_damage_upper == 0) return + src.health -= M.melee_damage_upper + src.visible_message("\red [M] has [M.attacktext] [src]!") + if(prob(10)) + new /obj/effect/decal/cleanable/oil(src.loc) + healthcheck() + + + /obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/screwdriver)) diff --git a/code/game/machinery/bots/cleanbot.dm b/code/game/machinery/bots/cleanbot.dm index d559dc6ea47..7484273b4de 100644 --- a/code/game/machinery/bots/cleanbot.dm +++ b/code/game/machinery/bots/cleanbot.dm @@ -319,6 +319,7 @@ text("[src.oddbutton ? "Yes" : "No" target_types += /obj/effect/decal/cleanable/xenoblood/xgibs target_types += /obj/effect/decal/cleanable/blood/ target_types += /obj/effect/decal/cleanable/blood/gibs/ + target_types += /obj/effect/decal/cleanable/dirt /obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target) src.anchored = 1 diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index eabfdd003ab..17239407b6e 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -51,7 +51,7 @@ if(!charging || (stat & (BROKEN|NOPOWER)) ) return - var/added = charging.give(500) + var/added = charging.give(75) use_power(added / CELLRATE) updateicon() \ No newline at end of file diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 726bc8a9899..038e89d5568 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -20,23 +20,6 @@ var/attempting = 0 //One clone attempt at a time thanks var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk -/obj/machinery/computer/cloning - name = "Cloning console" - icon = 'computer.dmi' - icon_state = "dna" - circuit = "/obj/item/weapon/circuitboard/cloning" - req_access = list(access_heads) //Only used for record deletion right now. - var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning. - var/obj/machinery/clonepod/pod1 = null //Linked cloning pod. - var/temp = "Initializing System..." - var/menu = 1 //Which menu screen to display - var/list/records = list() - var/datum/data/record/active_record = null - var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything. - var/wantsscan = 1 - var/wantspod = 1 - var/list/message = list() - //The return of data disks?? Just for transferring between genetics machine/cloning machine. //TO-DO: Make the genetics machine accept them. /obj/item/weapon/disk/data @@ -64,375 +47,6 @@ data = "0983E840344C39F4B059D5145FC5785DC6406A4FFF" read_only = 1 -/obj/machinery/computer/cloning/New() - ..() - spawn(5) - updatemodules() - /*src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir)) - src.pod1 = locate(/obj/machinery/clonepod, get_step(src, poddir)) - - src.temp = "" - if (isnull(src.scanner) && wantsscan) - src.temp += " SCNR-ERROR" - if (isnull(src.pod1) && wantspod) - src.temp += " POD1-ERROR" - else if (wantspod) - src.pod1.connected = src - - if (src.temp == "") - src.temp = "System ready."*/ - return - return - -/obj/machinery/computer/cloning/proc/updatemodules() - //world << "UPDATING MODULES" - src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST)) - src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST)) - //world << "SEARCHING FOR MACHEIN" - //src.temp = "" - //if (isnull(src.scanner)) - // src.temp += " SCNR-ERROR" - if (!isnull(src.pod1) && !wantspod) - src.pod1.connected = src - // src.temp += " POD1-ERROR" - //else - - //if (src.temp == "") - // src.temp = "System ready." - -/obj/machinery/computer/cloning/proc/findscanner() - //..() - //world << "SEARCHING FOR SCANNER" - var/obj/machinery/dna_scannernew/scannerf = null - for(dir in list(1,2,4,8,5,6,9,10)) - //world << "SEARCHING IN [dir]" - scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir)) - if (!isnull(scannerf)) - //world << "FOUND" - break - if(isnull(scannerf) && wantsscan) - src.temp += " SCNR-ERROR" - return scannerf - -/obj/machinery/computer/cloning/proc/findcloner() - //..() - //world << "SEARCHING FOR POD" - var/obj/machinery/clonepod/podf = null - for(dir in list(1,2,4,8,5,6,9,10)) - //world << "SEARCHING IN [dir]" - podf = locate(/obj/machinery/clonepod, get_step(src, dir)) - if (!isnull(podf)) - //world << "FOUND" - break - if(isnull(podf) && wantspod) - src.temp += " POD1-ERROR" - return podf - -/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES - if (!src.diskette) - user.drop_item() - W.loc = src - src.diskette = W - user << "You insert [W]." - src.updateUsrDialog() - return - else - ..() - return - -/obj/machinery/computer/cloning/attack_paw(mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer/cloning/attack_ai(mob/user as mob) - return attack_hand(user) - -/obj/machinery/computer/cloning/attack_hand(mob/user as mob) - if(!(user in message)) - user << "\blue This machine looks extremely complex. You'd probably need a decent knowledge of Genetics to understand it." - message += user - user.machine = src - add_fingerprint(user) - if(stat & (BROKEN|NOPOWER)) - return - - updatemodules() - var/dat = "

Cloning System Control

" - dat += "
Refresh" - - dat += "
[temp]
" - - switch(src.menu) - if(1) - if(wantsscan) - dat += "

Scanner Functions

" - - if (isnull(src.scanner)) - dat += "No scanner connected!" - else - if (src.scanner.occupant) - dat += "Scan - [src.scanner.occupant]" - else - dat += "Scanner unoccupied" - - dat += "
Lock status: [src.scanner.locked ? "Locked" : "Unlocked"]" - - dat += "

Database Functions

" - dat += "View Records
" - if (src.diskette) - dat += "Eject Disk" - - - if(2) - dat += "

Current records

" - dat += "Back

" - for(var/datum/data/record/R in geneticsrecords) - dat += "[R.fields["id"]]-[R.fields["name"]]
" - - if(3) - dat += "

Selected Record

" - dat += "Back
" - - if (!src.active_record) - dat += "ERROR: Record not found." - else - dat += "
Delete Record
" - dat += "Name: [src.active_record.fields["name"]]
" - - var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"]) - - if ((H) && (istype(H))) - dat += "Health: [H.sensehealth()] | OXY-BURN-TOX-BRUTE
" - else - dat += "Unable to locate implant.
" - - if (!isnull(src.diskette)) - dat += "Load from disk." - - dat += " | Save: UI + UE" - dat += " | Save: UI" - dat += " | Save: SE" - dat += "
" - else - dat += "
" //Keeping a line empty for appearances I guess. - - dat += {"UI: [src.active_record.fields["UI"]]
- SE: [src.active_record.fields["SE"]]

"} - if(wantspod) - dat += "Clone
" - - if(4) - if (!src.active_record) - src.menu = 2 - dat = "[src.temp]
" - dat += "

Confirm Record Deletion

" - - dat += "Scan card to confirm.
" - dat += "No" - - - user << browse(dat, "window=cloning") - onclose(user, "cloning") - return - -/obj/machinery/computer/cloning/Topic(href, href_list) - if(..()) - return - - if ((href_list["scan"]) && (!isnull(src.scanner))) - src.scan_mob(src.scanner.occupant) - - //No locking an open scanner. - else if ((href_list["lock"]) && (!isnull(src.scanner))) - if ((!src.scanner.locked) && (src.scanner.occupant)) - src.scanner.locked = 1 - else - src.scanner.locked = 0 - - else if (href_list["view_rec"]) - src.active_record = locate(href_list["view_rec"]) - if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == "")) - del(src.active_record) - src.temp = "ERROR: Record Corrupt" - else - src.menu = 3 - - else if (href_list["del_rec"]) - if ((!src.active_record) || (src.menu < 3)) - return - if (src.menu == 3) //If we are viewing a record, confirm deletion - src.temp = "Delete record?" - src.menu = 4 - - else if (src.menu == 4) - var/obj/item/weapon/card/id/C = usr.equipped() - if (istype(C)||istype(C, /obj/item/device/pda)) - if(src.check_access(C)) - geneticsrecords.Remove(src.active_record) - del(src.active_record) - src.temp = "Record deleted." - src.menu = 2 - else - src.temp = "Access Denied." - - else if (href_list["disk"]) //Load or eject. - switch(href_list["disk"]) - if("load") - if ((isnull(src.diskette)) || (src.diskette.data == "")) - src.temp = "Load error." - src.updateUsrDialog() - return - if (isnull(src.active_record)) - src.temp = "Record error." - src.menu = 1 - src.updateUsrDialog() - return - - if (src.diskette.data_type == "ui") - src.active_record.fields["UI"] = src.diskette.data - if (src.diskette.ue) - src.active_record.fields["name"] = src.diskette.owner - else if (src.diskette.data_type == "se") - src.active_record.fields["SE"] = src.diskette.data - - src.temp = "Load successful." - if("eject") - if (!isnull(src.diskette)) - src.diskette.loc = src.loc - src.diskette = null - - else if (href_list["save_disk"]) //Save to disk! - if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record))) - src.temp = "Save error." - src.updateUsrDialog() - return - - switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se - if("ui") - src.diskette.data = src.active_record.fields["UI"] - src.diskette.ue = 0 - src.diskette.data_type = "ui" - if("ue") - src.diskette.data = src.active_record.fields["UI"] - src.diskette.ue = 1 - src.diskette.data_type = "ui" - if("se") - src.diskette.data = src.active_record.fields["SE"] - src.diskette.ue = 0 - src.diskette.data_type = "se" - src.diskette.owner = src.active_record.fields["name"] - src.diskette.name = "data disk - '[src.diskette.owner]'" - src.temp = "Save \[[href_list["save_disk"]]\] successful." - - else if (href_list["refresh"]) - src.updateUsrDialog() - - else if (href_list["clone"]) - var/datum/data/record/C = locate(href_list["clone"]) - //Look for that player! They better be dead! - if(C) - var/mob/selected = find_dead_player("[C.fields["ckey"]]") - var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No") - if(answer == "No") - selected = null -//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs. - if ((!selected) || (!src.pod1) || (src.pod1.occupant) || (src.pod1.mess) || !config.revival_cloning) - src.temp = "Unable to initiate cloning cycle." // most helpful error message in THE HISTORY OF THE WORLD - else if (src.pod1.growclone(selected, C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"],C.fields["changeling"],C.fields["original"])) - src.temp = "Cloning cycle activated." - geneticsrecords.Remove(C) - del(C) - src.menu = 1 - - else if (href_list["menu"]) - src.menu = text2num(href_list["menu"]) - - src.add_fingerprint(usr) - src.updateUsrDialog() - return - -/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob) - if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna)) - src.temp = "Error: Unable to locate valid genetic data." - return - if (subject.brain_op_stage == 4.0) - src.temp = "Error: No signs of intelligence detected." - return -// if (subject.suiciding == 1) -// src.temp = "Error: Subject's brain is not responding to scanning stimuli." -// return -// if ((!subject.ckey) || (!subject.client)) -// src.temp = "Error: Mental interface failure." -// return - if (subject.mutations & HUSK) - src.temp = "Error: Mental interface failure." - return - if (!isnull(find_record(subject.ckey))) - src.temp = "Subject already in database." - return - - subject.dna.check_integrity() - - var/ckey = subject.ckey - if(!ckey && subject && subject.mind) - ckey = subject.mind.key - - var/datum/data/record/R = new /datum/data/record( ) - R.fields["mrace"] = subject.mutantrace - R.fields["ckey"] = ckey - R.fields["name"] = subject.real_name - R.fields["id"] = copytext(md5(subject.real_name), 2, 6) - R.fields["UI"] = subject.dna.uni_identity - R.fields["SE"] = subject.dna.struc_enzymes - R.fields["changeling"] = subject.changeling - R.fields["original"] = subject.original_name - - // Preferences stuff - R.fields["interface"] = subject.UI - - - - //Add an implant if needed - var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject) - if (isnull(imp)) - var/datum/organ/external/O = subject.organs[pick(subject.organs)] - imp = new /obj/item/weapon/implant/health(O) - O.implant += imp - imp.implanted = subject - R.fields["imp"] = "\ref[imp]" - //Update it if needed - else - R.fields["imp"] = "\ref[imp]" - - if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning. - R.fields["mind"] = "\ref[subject.mind]" - - geneticsrecords += R //Save it to the global scan list. - src.temp = "Subject successfully scanned." - -//Find a specific record by key. -/obj/machinery/computer/cloning/proc/find_record(var/find_key) - var/selected_record = null - for(var/datum/data/record/R in geneticsrecords) - if (R.fields["ckey"] == find_key) - selected_record = R - break - return selected_record - -/obj/machinery/computer/cloning/power_change() - - if(stat & BROKEN) - icon_state = "commb" - else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER - - //Find a dead mob with a brain and client. /proc/find_dead_player(var/find_key) if (isnull(find_key)) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index c6c2eac9296..f01c55134a8 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -143,9 +143,11 @@ new /obj/item/clothing/suit/syndicatefake(src.loc) new /obj/item/clothing/head/syndicatefake(src.loc) if(8) - new /obj/item/toy/crayonbox(src.loc) + new /obj/item/weapon/storage/crayonbox(src.loc) if(9) new /obj/item/toy/spinningtoy(src.loc) + // if(10) //Commented out on Urist-chan's orders~ + // new /obj/item/toy/balloon(src.loc) //Until it gets a better sprite~ else var/atom/movable/Prize = pick(contents) Prize.loc = src.loc diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm new file mode 100644 index 00000000000..84a9ed1356a --- /dev/null +++ b/code/game/machinery/computer/cloning.dm @@ -0,0 +1,464 @@ +/obj/machinery/computer/scan_consolenew + name = "DNA Modifier Access Console" + desc = "Scans DNA." + icon = 'computer.dmi' + icon_state = "scanner" + density = 1 + var/uniblock = 1.0 + var/strucblock = 1.0 + var/subblock = 1.0 + var/status = null + var/radduration = 2.0 + var/radstrength = 1.0 + var/radacc = 1.0 + var/buffer1 = null + var/buffer2 = null + var/buffer3 = null + var/buffer1owner = null + var/buffer2owner = null + var/buffer3owner = null + var/buffer1label = null + var/buffer2label = null + var/buffer3label = null + var/buffer1type = null + var/buffer2type = null + var/buffer3type = null + var/buffer1iue = 0 + var/buffer2iue = 0 + var/buffer3iue = 0 + var/delete = 0 + var/injectorready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete + var/temphtml = null + var/obj/machinery/dna_scanner/connected = null + var/obj/item/weapon/disk/data/diskette = null + var/list/message = list() + anchored = 1.0 + use_power = 1 + idle_power_usage = 10 + active_power_usage = 400 + +/obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob) + if(istype(I, /obj/item/weapon/screwdriver)) + playsound(src.loc, 'Screwdriver.ogg', 50, 1) + if(do_after(user, 20)) + if (src.stat & BROKEN) + user << "\blue The broken glass falls out." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + new /obj/item/weapon/shard( src.loc ) + var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 3 + A.icon_state = "3" + A.anchored = 1 + del(src) + else + user << "\blue You disconnect the monitor." + var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) + var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 4 + A.icon_state = "4" + A.anchored = 1 + del(src) + if (istype(I, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES + if (!src.diskette) + user.drop_item() + I.loc = src + src.diskette = I + user << "You insert [I]." + src.updateUsrDialog() + return + else + src.attack_hand(user) + return + +/obj/machinery/computer/cloning + name = "Cloning console" + icon = 'computer.dmi' + icon_state = "dna" + circuit = "/obj/item/weapon/circuitboard/cloning" + req_access = list(access_heads) //Only used for record deletion right now. + var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning. + var/obj/machinery/clonepod/pod1 = null //Linked cloning pod. + var/temp = "Initializing System..." + var/menu = 1 //Which menu screen to display + var/list/records = list() + var/datum/data/record/active_record = null + var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything. + var/wantsscan = 1 + var/wantspod = 1 + var/list/message = list() + +/obj/machinery/computer/cloning/New() + ..() + spawn(5) + updatemodules() + /*src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, scandir)) + src.pod1 = locate(/obj/machinery/clonepod, get_step(src, poddir)) + + src.temp = "" + if (isnull(src.scanner) && wantsscan) + src.temp += " SCNR-ERROR" + if (isnull(src.pod1) && wantspod) + src.temp += " POD1-ERROR" + else if (wantspod) + src.pod1.connected = src + + if (src.temp == "") + src.temp = "System ready."*/ + return + return + +/obj/machinery/computer/cloning/proc/updatemodules() + //world << "UPDATING MODULES" + src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST)) + src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST)) + //world << "SEARCHING FOR MACHEIN" + //src.temp = "" + //if (isnull(src.scanner)) + // src.temp += " SCNR-ERROR" + if (!isnull(src.pod1) && !wantspod) + src.pod1.connected = src + // src.temp += " POD1-ERROR" + //else + + //if (src.temp == "") + // src.temp = "System ready." + +/obj/machinery/computer/cloning/proc/findscanner() + //..() + //world << "SEARCHING FOR SCANNER" + var/obj/machinery/dna_scannernew/scannerf = null + for(dir in list(1,2,4,8,5,6,9,10)) + //world << "SEARCHING IN [dir]" + scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir)) + if (!isnull(scannerf)) + //world << "FOUND" + break + if(isnull(scannerf) && wantsscan) + src.temp += " SCNR-ERROR" + return scannerf + +/obj/machinery/computer/cloning/proc/findcloner() + //..() + //world << "SEARCHING FOR POD" + var/obj/machinery/clonepod/podf = null + for(dir in list(1,2,4,8,5,6,9,10)) + //world << "SEARCHING IN [dir]" + podf = locate(/obj/machinery/clonepod, get_step(src, dir)) + if (!isnull(podf)) + //world << "FOUND" + break + if(isnull(podf) && wantspod) + src.temp += " POD1-ERROR" + return podf + +/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES + if (!src.diskette) + user.drop_item() + W.loc = src + src.diskette = W + user << "You insert [W]." + src.updateUsrDialog() + return + else + ..() + return + +/obj/machinery/computer/cloning/attack_paw(mob/user as mob) + return attack_hand(user) + +/obj/machinery/computer/cloning/attack_ai(mob/user as mob) + return attack_hand(user) + +/obj/machinery/computer/cloning/attack_hand(mob/user as mob) + if(!(user in message)) + user << "\blue This machine looks extremely complex. You'd probably need a decent knowledge of Genetics to understand it." + message += user + user.machine = src + add_fingerprint(user) + + if(stat & (BROKEN|NOPOWER)) + return + + updatemodules() + + var/dat = "

Cloning System Control

" + dat += "Refresh" + + dat += "
[temp]
" + + switch(src.menu) + if(1) + if(wantsscan) + dat += "

Scanner Functions

" + + if (isnull(src.scanner)) + dat += "No scanner connected!" + else + if (src.scanner.occupant) + dat += "Scan - [src.scanner.occupant]" + else + dat += "Scanner unoccupied" + + dat += "
Lock status: [src.scanner.locked ? "Locked" : "Unlocked"]" + + dat += "

Database Functions

" + dat += "View Records
" + if (src.diskette) + dat += "Eject Disk" + + + if(2) + dat += "

Current records

" + dat += "Back

" + for(var/datum/data/record/R in geneticsrecords) + dat += "[R.fields["id"]]-[R.fields["name"]]
" + + if(3) + dat += "

Selected Record

" + dat += "Back
" + + if (!src.active_record) + dat += "ERROR: Record not found." + else + dat += "
Delete Record
" + dat += "Name: [src.active_record.fields["name"]]
" + + var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"]) + + if ((H) && (istype(H))) + dat += "Health: [H.sensehealth()] | OXY-BURN-TOX-BRUTE
" + else + dat += "Unable to locate implant.
" + + if (!isnull(src.diskette)) + dat += "Load from disk." + + dat += " | Save: UI + UE" + dat += " | Save: UI" + dat += " | Save: SE" + dat += "
" + else + dat += "
" //Keeping a line empty for appearances I guess. + + dat += {"UI: [src.active_record.fields["UI"]]
+ SE: [src.active_record.fields["SE"]]

"} + if(wantspod) + dat += "Clone
" + + if(4) + if (!src.active_record) + src.menu = 2 + dat = "[src.temp]
" + dat += "

Confirm Record Deletion

" + + dat += "Scan card to confirm.
" + dat += "No" + + + user << browse(dat, "window=cloning") + onclose(user, "cloning") + return + +/obj/machinery/computer/cloning/Topic(href, href_list) + if(..()) + return + + if ((href_list["scan"]) && (!isnull(src.scanner))) + src.scan_mob(src.scanner.occupant) + + //No locking an open scanner. + else if ((href_list["lock"]) && (!isnull(src.scanner))) + if ((!src.scanner.locked) && (src.scanner.occupant)) + src.scanner.locked = 1 + else + src.scanner.locked = 0 + + else if (href_list["view_rec"]) + src.active_record = locate(href_list["view_rec"]) + if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == "")) + del(src.active_record) + src.temp = "ERROR: Record Corrupt" + else + src.menu = 3 + + else if (href_list["del_rec"]) + if ((!src.active_record) || (src.menu < 3)) + return + if (src.menu == 3) //If we are viewing a record, confirm deletion + src.temp = "Delete record?" + src.menu = 4 + + else if (src.menu == 4) + var/obj/item/weapon/card/id/C = usr.equipped() + if (istype(C)||istype(C, /obj/item/device/pda)) + if(src.check_access(C)) + geneticsrecords.Remove(src.active_record) + del(src.active_record) + src.temp = "Record deleted." + src.menu = 2 + else + src.temp = "Access Denied." + + else if (href_list["disk"]) //Load or eject. + switch(href_list["disk"]) + if("load") + if ((isnull(src.diskette)) || (src.diskette.data == "")) + src.temp = "Load error." + src.updateUsrDialog() + return + if (isnull(src.active_record)) + src.temp = "Record error." + src.menu = 1 + src.updateUsrDialog() + return + + if (src.diskette.data_type == "ui") + src.active_record.fields["UI"] = src.diskette.data + if (src.diskette.ue) + src.active_record.fields["name"] = src.diskette.owner + else if (src.diskette.data_type == "se") + src.active_record.fields["SE"] = src.diskette.data + + src.temp = "Load successful." + if("eject") + if (!isnull(src.diskette)) + src.diskette.loc = src.loc + src.diskette = null + + else if (href_list["save_disk"]) //Save to disk! + if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record))) + src.temp = "Save error." + src.updateUsrDialog() + return + + switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se + if("ui") + src.diskette.data = src.active_record.fields["UI"] + src.diskette.ue = 0 + src.diskette.data_type = "ui" + if("ue") + src.diskette.data = src.active_record.fields["UI"] + src.diskette.ue = 1 + src.diskette.data_type = "ui" + if("se") + src.diskette.data = src.active_record.fields["SE"] + src.diskette.ue = 0 + src.diskette.data_type = "se" + src.diskette.owner = src.active_record.fields["name"] + src.diskette.name = "data disk - '[src.diskette.owner]'" + src.temp = "Save \[[href_list["save_disk"]]\] successful." + + else if (href_list["refresh"]) + src.updateUsrDialog() + + else if (href_list["clone"]) + var/datum/data/record/C = locate(href_list["clone"]) + //Look for that player! They better be dead! + if(C) + var/mob/selected = find_dead_player("[C.fields["ckey"]]") + var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No") + if(answer == "No") + selected = null +//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs. + if ((!selected) || (!src.pod1) || (src.pod1.occupant) || (src.pod1.mess) || !config.revival_cloning) + src.temp = "Unable to initiate cloning cycle." // most helpful error message in THE HISTORY OF THE WORLD + else if (src.pod1.growclone(selected, C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"],C.fields["changeling"],C.fields["original"])) + src.temp = "Cloning cycle activated." + geneticsrecords.Remove(C) + del(C) + src.menu = 1 + + else if (href_list["menu"]) + src.menu = text2num(href_list["menu"]) + + src.add_fingerprint(usr) + src.updateUsrDialog() + return + +/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob) + if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna)) + src.temp = "Error: Unable to locate valid genetic data." + return + if (subject.brain_op_stage == 4.0) + src.temp = "Error: No signs of intelligence detected." + return +// if (subject.suiciding == 1) +// src.temp = "Error: Subject's brain is not responding to scanning stimuli." +// return +// if ((!subject.ckey) || (!subject.client)) +// src.temp = "Error: Mental interface failure." +// return + if (subject.mutations & HUSK) + src.temp = "Error: Mental interface failure." + return + if (!isnull(find_record(subject.ckey))) + src.temp = "Subject already in database." + return + + subject.dna.check_integrity() + + var/ckey = subject.ckey + if(!ckey && subject && subject.mind) + ckey = subject.mind.key + + var/datum/data/record/R = new /datum/data/record( ) + R.fields["mrace"] = subject.mutantrace + R.fields["ckey"] = ckey + R.fields["name"] = subject.real_name + R.fields["id"] = copytext(md5(subject.real_name), 2, 6) + R.fields["UI"] = subject.dna.uni_identity + R.fields["SE"] = subject.dna.struc_enzymes + R.fields["changeling"] = subject.changeling + R.fields["original"] = subject.original_name + + // Preferences stuff + R.fields["interface"] = subject.UI + + + + //Add an implant if needed + var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject) + if (isnull(imp)) + var/datum/organ/external/O = subject.organs[pick(subject.organs)] + imp = new /obj/item/weapon/implant/health(O) + O.implant += imp + imp.implanted = subject + R.fields["imp"] = "\ref[imp]" + //Update it if needed + else + R.fields["imp"] = "\ref[imp]" + + if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning. + R.fields["mind"] = "\ref[subject.mind]" + + geneticsrecords += R //Save it to the global scan list. + src.temp = "Subject successfully scanned." + +//Find a specific record by key. +/obj/machinery/computer/cloning/proc/find_record(var/find_key) + var/selected_record = null + for(var/datum/data/record/R in geneticsrecords) + if (R.fields["ckey"] == find_key) + selected_record = R + break + return selected_record + +/obj/machinery/computer/cloning/power_change() + + if(stat & BROKEN) + icon_state = "commb" + else + if( powered() ) + icon_state = initial(icon_state) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + src.icon_state = "c_unpowered" + stat |= NOPOWER \ No newline at end of file diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index ddd19232481..efde1f1f012 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -98,7 +98,7 @@ var/obj/item/weapon/implant/I = locate(href_list["warn"]) if((I)&&(I.imp_in)) var/mob/living/carbon/R = I.imp_in - R << "\green You hear a voice in your head saying: '[warning]'" + R << "\green You think: '[warning]'" src.add_fingerprint(usr) src.updateUsrDialog() diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index dc17e6cdfe6..13a39ca1c59 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -21,9 +21,11 @@ if(screen == 1) for(var/mob/living/silicon/robot/R in world) if(istype(user, /mob/living/silicon/ai)) - if (R.connected_ai != user) continue + if (R.connected_ai != user) + continue if(istype(user, /mob/living/silicon/robot)) - if (R != user) continue + if (R != user) + continue dat += "[R.name] |" if(R.stat) dat += " Not Responding |" @@ -148,10 +150,10 @@ else if (href_list["stopbot"]) if(src.allowed(usr)) var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) - if(R) + if(R && istype(R)) // Extra sancheck because of input var references var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") - if(R) + if(R && istype(R)) message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") R.canmove = !R.canmove @@ -173,7 +175,7 @@ if(R) var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") - if(R) + if(R && istype(R)) message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!") log_game("[key_name(usr)] emagged [R.name] using robotic console!") R.emagged = 1 diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index afa39cbdf3a..479e8edf240 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -458,7 +458,7 @@ What a mess.*/ temp = "
Rank:
" temp += "
    " for(var/rank in get_all_jobs()) - temp += "
  • [rank]
  • " + temp += "
  • [rank]
  • " temp += "
" else alert(usr, "You do not have the required rank to do this!") diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 0381c873b70..263b705624a 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -1,10 +1,27 @@ /obj/machinery/door_control/attack_ai(mob/user as mob) - return src.attack_hand(user) + if(wires & 2) + return src.attack_hand(user) + else + user << "Error, no route to host." /obj/machinery/door_control/attack_paw(mob/user as mob) return src.attack_hand(user) /obj/machinery/door_control/attackby(obj/item/weapon/W, mob/user as mob) + /* For later implementation + if (istype(W, /obj/item/weapon/screwdriver)) + { + if(wiresexposed) + icon_state = "doorctrl0" + wiresexposed = 0 + + else + icon_state = "doorctrl-open" + wiresexposed = 1 + + return + } + */ if(istype(W, /obj/item/device/detective_scanner)) return return src.attack_hand(user) @@ -12,6 +29,11 @@ /obj/machinery/door_control/attack_hand(mob/user as mob) if(stat & (NOPOWER|BROKEN)) return + + if(!allowed(user) && (wires & 1)) + flick("doorctrl-denied",src) + return + use_power(5) icon_state = "doorctrl1" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index b7a8cf2fdcf..1b312f30261 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -274,7 +274,10 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }. if (src.welded || src.locked || (!src.arePowerSystemsOn()) || (stat & NOPOWER) || src.isWireCut(AIRLOCK_WIRE_OPEN_DOOR)) return 0 use_power(50) - playsound(src.loc, 'airlock.ogg', 30, 1) + if(istype(src, /obj/machinery/door/airlock/glass)) + playsound(src.loc, 'windowdoor.ogg', 30, 1) + else + playsound(src.loc, 'airlock.ogg', 30, 1) if (src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() return ..() @@ -285,7 +288,10 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }. return ..() use_power(50) - playsound(src.loc, 'airlock.ogg', 30, 1) + if(istype(src, /obj/machinery/door/airlock/glass)) + playsound(src.loc, 'windowdoor.ogg', 30, 1) + else + playsound(src.loc, 'airlock.ogg', 30, 1) var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src)) if(killthis) killthis.ex_act(2)//Smashin windows @@ -1068,8 +1074,9 @@ About the new airlock wires panel: -/obj/machinery/door/airlock/Topic(href, href_list) - ..() +/obj/machinery/door/airlock/Topic(href, href_list, var/nowindow = 0) + if(!nowindow) + ..() if (usr.stat || usr.restrained() ) return if (href_list["close"]) @@ -1277,7 +1284,8 @@ About the new airlock wires panel: src.holdopen = 1 src.update_icon() - src.updateUsrDialog() + if(!nowindow) + src.updateUsrDialog() if((istype(usr.equipped(), /obj/item/device/hacktool))) return attack_ai(usr, usr.equipped()) else if(issilicon(usr)) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index cdb69cf7593..758a5347043 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -300,6 +300,7 @@ src.operating = 1 animate("opening") + src.sd_SetOpacity(0) sleep(10) src.layer = 2.7 src.density = 0 diff --git a/code/game/machinery/hydroponics.dm b/code/game/machinery/hydroponics.dm index 06a74aec0c6..85a1d818b20 100644 --- a/code/game/machinery/hydroponics.dm +++ b/code/game/machinery/hydroponics.dm @@ -623,11 +623,11 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob) src.updateicon() else - user << "\red The tray already has a seed in it!" + user << "\red The tray already has seeds in it!" else if (istype(O, /obj/item/device/analyzer/plant_analyzer)) if(src.planted && src.myseed) - user << "*** [src.myseed.name] ***" + user << "*** [src.myseed.plantname] ***" //Carn: now reports the plants growing, not the seeds. user << "-Plant Age: \blue [src.age]" user << "-Plant Endurance: \blue [src.myseed.endurance]" user << "-Plant Lifespan: \blue [src.myseed.lifespan]" diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 590fa2635b2..49892a3331e 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -158,8 +158,19 @@ Class Procs: istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) usr << "\red You don't have the dexterity to do this!" return 1 - if ((!in_range(src, usr) || !istype(src.loc, /turf)) && !istype(usr, /mob/living/silicon)) - return 1 + + var/norange = 0 + if(istype(usr, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = usr + if(istype(H.l_hand, /obj/item/tk_grab)) + norange = 1 + else if(istype(H.r_hand, /obj/item/tk_grab)) + norange = 1 + + if(!norange) + if ((!in_range(src, usr) || !istype(src.loc, /turf)) && !istype(usr, /mob/living/silicon)) + return 1 + src.add_fingerprint(usr) return 0 @@ -174,9 +185,9 @@ Class Procs: return 1 if(user.lying || user.stat) return 1 - if ( ! (istype(user, /mob/living/carbon/human) || \ - istype(user, /mob/living/silicon) || \ - istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) + if ( ! (istype(usr, /mob/living/carbon/human) || \ + istype(usr, /mob/living/silicon) || \ + istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") ) usr << "\red You don't have the dexterity to do this!" return 1 /* diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index ea8c3f2ff36..9c9d6c675af 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -19,7 +19,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() // 1 = assistance // 2 = supplies // 3 = info - // 4 = ass + sup + // 4 = ass + sup //Erro goddamn you just HAD to shorten "assistance" down to "ass" // 5 = ass + info // 6 = sup + info // 7 = ass + sup + info @@ -217,7 +217,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() announceAuth = 0; screen = 0 if(href_list["sendAnnouncement"]) - world << " [department] announcement: [html_encode(message)]" + world << "[department] announcement: [html_encode(message)]" announceAuth = 0 message = "" screen = 0 diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 629725132cc..128f4190576 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -23,10 +23,10 @@ return update_icon() + overlays = null + icon_state = "sheater[on]" if(open) - icon_state = "sheater-open" - else - icon_state = "sheater[on]" + overlays += "sheater-open" return examine() diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index 5b32f3a1f78..707e68225c4 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -288,6 +288,9 @@ var if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios. continue + if(istype(M, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes. + continue + // --- Check for compression --- if(compression > 0) diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index a9934dd7b78..9e4bf23ab9c 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -58,10 +58,12 @@ for(var/datum/comm_log_entry/C in SelectedServer.log_entries) i++ - dat += "
  • [C.name] \[X\]
    " // If the log is a speech file if(C.input_type == "Speech File") + + dat += "
  • [C.name] \[X\]
    " + // -- Determine race of orator -- var/race // The actual race of the mob @@ -113,9 +115,10 @@ dat += "

  • " else if(C.input_type == "Execution Error") - dat += "Data type: [C.input_type]
    " - dat += "Source: Internal server code
    " - dat += "Contents: \"[C.parameters["message"]]\"
    " + + dat += "
  • [C.name] \[X\]
    " + dat += "Output: \"[C.parameters["message"]]\"
    " + dat += "

  • " dat += "" @@ -192,7 +195,7 @@ var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text - if(newnet && usr in range(1, src)) + if(newnet && ((usr in range(1, src) || issilicon(usr)))) if(length(newnet) > 15) temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index 1014a2b62ea..972c36e9110 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -10,6 +10,7 @@ screen = 0 // the screen number: list/servers = list() // the servers located by the computer mob/editingcode + mob/lasteditor list/viewingcode = list() obj/machinery/telecomms/server/SelectedServer @@ -49,13 +50,13 @@ showcode = dd_replacetext(storedcode, "\"", "\\\"") for(var/mob/M in viewingcode) - if(M.machine == src && M in view(1, src)) + + if( (M.machine == src && M in view(1, src) ) || issilicon(M)) winset(M, "tcscode", "is-disabled=true") winset(M, "tcscode", "text=\"[showcode]\"") else - if(!issilicon(M)) - viewingcode.Remove(M) - winshow(M, "Telecomms IDE", 0) // hide the window! + viewingcode.Remove(M) + winshow(M, "Telecomms IDE", 0) // hide the window! sleep(5) @@ -164,6 +165,7 @@ if(usr in viewingcode) return if(!editingcode) + lasteditor = usr editingcode = usr winshow(editingcode, "Telecomms IDE", 1) // show the IDE winset(editingcode, "tcscode", "is-disabled=false") diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 240e5d22913..0a4ec6453cd 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -385,6 +385,20 @@ user << browse(t, "window=turretid") onclose(user, "turretid") + +/obj/machinery/turret/attack_alien(mob/living/carbon/alien/humanoid/M as mob) + if(!(stat & BROKEN)) + playsound(src.loc, 'slash.ogg', 25, 1, -1) + for(var/mob/O in viewers(src, null)) + if ((O.client && !( O.blinded ))) + O.show_message(text("\red [] has slashed at []!", M, src), 1) + src.health -= 15 + if (src.health <= 0) + src.die() + else + M << "\green That object is useless to you." + return + /obj/machinery/turretid/Topic(href, href_list) ..() if (src.locked) @@ -400,6 +414,12 @@ src.attack_hand(usr) /obj/machinery/turretid/proc/updateTurrets() + if(control_area) + for (var/obj/machinery/turret/aTurret in get_area_all_atoms(control_area)) + aTurret.setState(enabled, lethal) + src.update_icons() + +/obj/machinery/turretid/proc/update_icons() if (src.enabled) if (src.lethal) src.icon_state = "motion1" @@ -417,20 +437,6 @@ for (var/obj/machinery/turret/aTurret in turrets) aTurret.setState(enabled, lethal) -/obj/machinery/turret/attack_alien(mob/living/carbon/alien/humanoid/M as mob) - if(!(stat & BROKEN)) - playsound(src.loc, 'slash.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed at []!", M, src), 1) - src.health -= 15 - if (src.health <= 0) - src.die() - else - M << "\green That object is useless to you." - return - - /obj/structure/turret/gun_turret name = "Gun Turret" density = 1 diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index fa3f10211c7..f696f28e9f5 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -50,7 +50,6 @@ To combat this, I changed the window name. -- Doohl //Add hidden inventory src.build_inventory(temp_hidden,temp_hiddenprices,1) src.build_inventory(temp_coin,temp_coin_amt, 0, 1) - power_change() return @@ -302,18 +301,21 @@ To combat this, I changed the window name. -- Doohl FOLKS IN IRC RULED THAT THIS WAS SHITTY -- Doohl No more delays! Go nuts~~~~~~~~~~~ - if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply) + A 20 second delay is stupid, a 2 second delay however, is not. -- Nodrak + No more greyshirts intentionally crashing clients through vended item spam! + */ + + if(((src.last_reply + (src.vend_delay + 50)) <= world.time) && src.vend_reply) spawn(0) src.speak(src.vend_reply) src.last_reply = world.time - */ use_power(5) if (src.icon_vend) //Show the vending animation if needed flick(src.icon_vend,src) - // spawn(src.vend_delay) NOPE.jpg - //src.vend_ready = 1 + spawn(src.vend_delay) + src.vend_ready = 1 if(R.price <= points) new product_path(get_turf(src)) diff --git a/code/game/magic/cultist/ritual.dm b/code/game/magic/cultist/ritual.dm index 24e66288dcd..c8924d62c7d 100644 --- a/code/game/magic/cultist/ritual.dm +++ b/code/game/magic/cultist/ritual.dm @@ -126,9 +126,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", user << "You retrace your steps, carefully undoing the lines of the rune." del(src) return - else if(istype(I, /obj/item/weapon/storage/bible) && usr.mind && (usr.mind.assigned_role == "Chaplain")) - var/obj/item/weapon/storage/bible/bible = I - user << "\blue You banish the vile magic with the blessing of [bible.deity_name]!" + else if(istype(I, /obj/item/weapon/nullrod)) + user << "\blue You disrupt the vile magic with the deadening field of the null rod!" del(src) return return @@ -502,7 +501,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", if(prob(C*5-105-(runedec-ticker.mode.cult.len)*5)) //including the useless rune at the secret room, shouldn't count against the limit - Urist usr.emote("scream") user << "\red A tear momentarily appears in reality. Before it closes, you catch a glimpse of that which lies beyond. That proves to be too much for your mind." - usr.gib(1) + usr.gib() return if("No") return diff --git a/code/game/magic/cultist/runes.dm b/code/game/magic/cultist/runes.dm index 6691b3b571d..14b7a63bd95 100644 --- a/code/game/magic/cultist/runes.dm +++ b/code/game/magic/cultist/runes.dm @@ -306,7 +306,7 @@ var/list/sacrificed = list() body_to_sacrifice.visible_message("\red [body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ "\red You feel as your blood boils, tearing you apart.", \ "\red You hear a thousand voices, all crying in pain.") - body_to_sacrifice.gib(1) + body_to_sacrifice.gib() if (ticker.mode.name == "cult") ticker.mode:add_cultist(body_to_sacrifice.mind) else @@ -571,7 +571,7 @@ var/list/sacrificed = list() if(H.mind == ticker.mode:sacrifice_target) if(cultsinrange.len >= 3) sacrificed += H.mind - H.gib(1) + H.gib() usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." else usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." @@ -584,7 +584,7 @@ var/list/sacrificed = list() else usr << "\red The Geometer of blood accepts this sacrifice." usr << "\red However, this soul was not enough to gain His favor." - H.gib(1) + H.gib() else if(prob(40)) usr << "\red The Geometer of blood accepts this sacrifice." @@ -592,7 +592,7 @@ var/list/sacrificed = list() else usr << "\red The Geometer of blood accepts this sacrifice." usr << "\red However, a mere dead body is not enough to satisfy Him." - H.gib(1) + H.gib() else if(H.stat !=2) usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." @@ -603,17 +603,36 @@ var/list/sacrificed = list() else usr << "\red The Geometer of blood accepts this sacrifice." usr << "\red However, a mere dead body is not enough to satisfy Him." - H.gib(1) + H.gib() else if(cultsinrange.len >= 3) - H.gib(1) - usr << "\red The Geometer of Blood accepts this sacrifice." + if(H.stat !=2) + if(prob(80)) + usr << "\red The Geometer of Blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, this soul was not enough to gain His favor." + H.gib() + else + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + H.gib() else if(H.stat !=2) usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." else - H.gib(1) - usr << "\red The Geometer of blood accepts this sacrifice." + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + H.gib() for(var/mob/living/carbon/monkey/M in src.loc) if (ticker.mode.name == "cult") if(M.mind == ticker.mode:sacrifice_target) @@ -632,11 +651,13 @@ var/list/sacrificed = list() usr << "\red However, a mere monkey is not enough to satisfy Him." else usr << "\red The Geometer of Blood accepts your meager sacrifice." - M.gib(1) + if(prob(20)) + ticker.mode.grant_runeword(usr) + M.gib() /* for(var/mob/living/carbon/alien/A) for(var/mob/K in cultsinrange) K.say("Barhah hra zar'garis!") - A.dust() /// A.gib(1) doesnt work for some reason, and dust() leaves that skull and bones thingy which we dont really need. + A.dust() /// A.gib() doesnt work for some reason, and dust() leaves that skull and bones thingy which we dont really need. if (ticker.mode.name == "cult") if(prob(75)) usr << "\red The Geometer of Blood accepts your exotic sacrifice." @@ -661,7 +682,7 @@ var/list/sacrificed = list() if (istype(W,/obj/item/weapon/paper/talisman)) rad = 4 go = 1 - if (istype(W,/obj/item/weapon/storage/bible)) + if (istype(W,/obj/item/weapon/nullrod)) rad = 1 go = 1 if(go) @@ -670,7 +691,7 @@ var/list/sacrificed = list() R:visibility=15 S=1 if(S) - if(istype(W,/obj/item/weapon/storage/bible)) + if(istype(W,/obj/item/weapon/nullrod)) usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!" return if(istype(W,/obj/effect/rune)) @@ -770,7 +791,7 @@ var/list/sacrificed = list() if (cultist == user) //just to be sure. return if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) - user << "\red You cannot summon the [cultist], for him shackles of blood are strong" + user << "\red You cannot summon the [cultist], for his shackles of blood are strong" return fizzle() cultist.loc = src.loc cultist.lying = 1 @@ -793,6 +814,9 @@ var/list/sacrificed = list() for(var/mob/living/carbon/C in range(7,src)) if (iscultist(C)) continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue C.ear_deaf += 50 C.show_message("\red The world around you suddenly becomes quiet.", 3) affected++ @@ -809,6 +833,9 @@ var/list/sacrificed = list() for(var/mob/living/carbon/C in range(7,usr)) if (iscultist(C)) continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue C.ear_deaf += 30 //talismans is weaker. C.show_message("\red The world around you suddenly becomes quiet.", 3) @@ -827,6 +854,9 @@ var/list/sacrificed = list() for(var/mob/living/carbon/C in viewers(src)) if (iscultist(C)) continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue C.eye_blurry += 50 C.eye_blind += 20 if(prob(5)) @@ -846,6 +876,9 @@ var/list/sacrificed = list() for(var/mob/living/carbon/C in viewers(usr)) if (iscultist(C)) continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue C.eye_blurry += 30 C.eye_blind += 10 //talismans is weaker. @@ -873,11 +906,14 @@ var/list/sacrificed = list() for(var/mob/living/carbon/M in viewers(usr)) if(iscultist(M)) continue + var/obj/item/weapon/nullrod/N = locate() in M + if(N) + continue M.take_overall_damage(51,51) M << "\red Your blood boils!" if(prob(5)) spawn(5) - M.gib(1) + M.gib() for(var/obj/effect/rune/R in view(src)) if(prob(10)) explosion(R.loc, -1, 0, 1, 5) @@ -933,14 +969,19 @@ var/list/sacrificed = list() del(src) else ///When invoked as talisman, stun and mute the target mob. usr.say("Dream sign ''Evil sealing talisman''!") - for(var/mob/O in viewers(T, null)) - O.show_message(text("\red [] invokes a talisman at []", usr, T), 1) - flick("e_flash", T.flash) - if (!(T.mutations & HULK)) - T.silent += 15 - T.Weaken(25) - T.Stun(25) - return + var/obj/item/weapon/nullrod/N = locate() in T + if(N) + for(var/mob/O in viewers(T, null)) + O.show_message(text("\red [] invokes a talisman at [], but they are unaffected!", usr, T), 1) + else + for(var/mob/O in viewers(T, null)) + O.show_message(text("\red [] invokes a talisman at []", usr, T), 1) + flick("e_flash", T.flash) + if (!(T.mutations & HULK)) + T.silent += 15 + T.Weaken(25) + T.Stun(25) + return /////////////////////////////////////////TWENTY-FIFTH RUNE diff --git a/code/game/magic/cultist/talisman.dm b/code/game/magic/cultist/talisman.dm index 30abdbe3a56..5b4498c6bc7 100644 --- a/code/game/magic/cultist/talisman.dm +++ b/code/game/magic/cultist/talisman.dm @@ -73,6 +73,7 @@ dat += "Fuu ma'jin - Allows you to stun a person by attacking them with the talisman.
    " dat += "Sa tatha najin - Allows you to summon armoured robes and an unholy blade
    " dat += "Kal om neth - Summons a soul stone
    " + dat += "Da A'ig Osk - Summons a construct shell for use with captured souls. It is too large to carry on your person.
    " usr << browse(dat, "window=id_com;size=350x200") return @@ -107,6 +108,8 @@ T.imbue = "armor" if("soulstone") new /obj/item/device/soulstone(get_turf(usr)) + if("construct") + new /obj/structure/constructshell(get_turf(usr)) src.uses-- supply() return diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index cd4a8bba15c..7d8520791ce 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -272,7 +272,7 @@ spawn_result() ..() - feedback_inc("mecha_ripley_created",1) + //feedback_inc("mecha_ripley_created",1) return @@ -515,7 +515,7 @@ spawn_result() ..() - feedback_inc("mecha_gygax_created",1) + //feedback_inc("mecha_gygax_created",1) return /datum/construction/mecha/firefighter_chassis @@ -708,7 +708,7 @@ spawn_result() ..() - feedback_inc("mecha_firefighter_created",1) + //feedback_inc("mecha_firefighter_created",1) return @@ -787,7 +787,7 @@ spawn_result() ..() - feedback_inc("mecha_honker_created",1) + //feedback_inc("mecha_honker_created",1) return /datum/construction/mecha/durand_chassis @@ -900,7 +900,7 @@ spawn_result() ..() - feedback_inc("mecha_durand_created",1) + //feedback_inc("mecha_durand_created",1) return @@ -1104,5 +1104,5 @@ spawn_result() ..() - feedback_inc("mecha_odysseus_created",1) + //feedback_inc("mecha_odysseus_created",1) return \ No newline at end of file diff --git a/code/game/objects/alien/facehugger.dm b/code/game/objects/alien/facehugger.dm index 5c9db1b572d..7c54a78d604 100644 --- a/code/game/objects/alien/facehugger.dm +++ b/code/game/objects/alien/facehugger.dm @@ -220,402 +220,3 @@ var/const return -/* NOPE.png -- Urist - -// Returns the surrounding cardinal turfs with open links -// Including through doors openable with the ID -// Includes spacetiles -/turf/proc/CardinalTurfsWithAccessSpace(var/obj/item/weapon/card/id/ID) - var/L[] = new() - for(var/d in cardinal) - var/turf/simulated/T = get_step(src, d) - if((istype(T) || istype(T,/turf/space))&& !T.density) - if(!LinkBlockedWithAccess(src, T, ID)) - L.Add(T) - return L - -/obj/effect/alien/facehugger - name = "alien" - desc = "An alien, looks pretty scary!" - icon_state = "facehugger" - layer = 5.0 - density = 1 - anchored = 0 - - var/state = 0 - - var/list/path = new/list() - - var/frustration = 0 - var/mob/living/carbon/target - var/list/path_target = new/list() - - var/turf/trg_idle - var/list/path_idle = new/list() - - var/alive = 1 //1 alive, 0 dead - var/health = 10 - var/maxhealth = 10 - var/lamarr = 0 - flags = 258.0 - - - - - - New() - ..() - if(aliens_allowed) - health = maxhealth - process() - else - del(src) - - examine() - set src in view() - ..() - if(!alive) - usr << text("\red The alien is not moving.") - else if (health > 5) - usr << text("\red The alien looks fresh, just out of the egg.") - else - usr << text("\red The alien looks injured.") - if (lamarr) - usr << text("\red It looks like the proboscis has been removed.") - return - - - attack_hand(user as mob) - return - - attackby(obj/item/weapon/W as obj, mob/user as mob) - switch(W.damtype) - if("fire") - health -= W.force * 0.75 - if("brute") - health -= W.force * 0.5 - else - if (health <= 0) - death() - else if (W.force) - if(ishuman(user) || ismonkey(user)) - target = user - state = 1 - ..() - - bullet_act(var/obj/item/projectile/Proj) - health -= round(Proj.damage / 2) - ..() - healthcheck() - - ex_act(severity) - switch(severity) - if(1.0) - death() - if(2.0) - health -= 15 - healthcheck() - return - - meteorhit() - death() - return - - blob_act() - if(prob(50)) - death() - return - - Bumped(AM as mob|obj) - if(ismob(AM) && (ishuman(AM) || ismonkey(AM)) ) - target = AM - set_attack() - else if(ismob(AM)) - spawn(0) - var/turf/T = get_turf(src) - AM:loc = T - - Bump(atom/A) - if(ismob(A) && (ishuman(A) || ismonkey(A))) - target = A - set_attack() - else if(ismob(A)) - loc = A:loc - - temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > 300) - health -= 5 - healthcheck() - - - - - verb/follow() - set src in view() //set src in get_aliens(view()) - does not work, damn shitty byond :( -- rastaf0 - set name = "Follow Me" - set category = "Object" //"Alien" does not work perfect - humans get "Alien" tab too, that's annoying - if(!alive) return - if(!isalien(usr)) - usr << text("\red The alien ignores you.") - return - if(state != 2 || health < maxhealth) - usr << text("\red The alien is too busy to follow you.") - return - usr << text("\green The alien will now try to follow you.") - trg_idle = usr - path_idle = new/list() - return - - verb/stop() - set src in view() - set name = "Stop Following" - set category = "Object" - if(!alive) return - if(!isalien(usr)) - usr << text("\red The alien ignores you.") - return - if(state != 2) - usr << text("\red The alien is too busy to follow you.") - return - usr << text("\green The alien stops following you.") - set_null() - return - - - - - proc/call_to(var/mob/user) - if(!alive || !isalien(user) || state != 2) return - trg_idle = user - path_idle = new/list() - return - - proc/set_attack() - state = 1 - if(path_idle.len) path_idle = new/list() - trg_idle = null - - proc/set_idle() - state = 2 - if (path_target.len) path_target = new/list() - target = null - frustration = 0 - - proc/set_null() - state = 0 - if (path_target.len) path_target = new/list() - if (path_idle.len) path_idle = new/list() - target = null - trg_idle = null - frustration = 0 - - process() - set background = 1 - var/quick_move = 0 - - if (!alive) - return - - if (!target) - if (path_target.len) path_target = new/list() - - var/last_health = INFINITY - var/view - if (lamarr) - view = 1 - else - view = viewrange-2 - for (var/mob/living/carbon/C in range(view,loc)) - if (C.stat == 2 || isalien(C) || C.alien_egg_flag || !can_see(src,C,viewrange) || istype(C, /mob/living/carbon/metroid)) - continue - if(C:stunned || C:paralysis || C:weakened) - target = C - - break - if(C:health < last_health) - last_health = C:health - target = C - - if(target) - if (!lamarr || prob(10)) - set_attack() - else if(state != 2) - set_idle() - idle() - - else if(target) - var/turf/distance = get_dist(src, target) - if (!lamarr || prob(10)) - set_attack() - - if(can_see(src,target,viewrange)) - if(distance <= 1 && (!lamarr || prob(20))) - for(var/mob/O in viewers(world.view,src)) - O.show_message("\red [target] has been leapt on by [lamarr ? name : "the alien"]!", 1, "\red You hear someone fall", 2) - if (!lamarr) - target:take_overall_damage(5) - if(prob(70)) - target:paralysis = max(target:paralysis, 5) - loc = target.loc - - if(!target.alien_egg_flag && ( ishuman(target) || ismonkey(target) ) ) - if (!lamarr && target) - var/mob/trg = target - death() - //if(trg.virus)//Viruses are stored in a global database. - //trg.virus.cure(0)//You need to either cure() or del() them to stop their processing. - trg.contract_disease(new /datum/disease/alien_embryo(0))//So after that you need to infect the target anew. - for(var/datum/disease/alien_embryo/A in trg.viruses) - trg.alien_egg_flag = 1//We finally set their flag to 1. - return - else - sleep(50) - else - set_null() - spawn(cycle_pause) process() - return - - step_towards(src,get_step_towards2(src , target)) - else - if( !path_target.len ) - - path_attack(target) - if(!path_target.len) - set_null() - spawn(cycle_pause) process() - return - else - var/turf/next = path_target[1] - - if(next in range(1,src)) - path_attack(target) - - if(!path_target.len) - frustration += 5 - else - next = path_target[1] - path_target -= next - step_towards(src,next) - quick_move = 1 - - if (get_dist(src, target) >= distance) frustration++ - else frustration-- - if(frustration >= 35 || lamarr) set_null() - - if(quick_move) - spawn(cycle_pause/2) - process() - else - spawn(cycle_pause) - process() - - proc/idle() - set background = 1 - var/quick_move = 0 - - if(state != 2 || !alive || target) return - - if(locate(/obj/effect/alien/weeds) in loc && health < maxhealth) - health++ - spawn(cycle_pause) idle() - return - - if(!path_idle.len) - - if(isalien(trg_idle)) - if(can_see(src,trg_idle,viewrange)) - step_towards(src,get_step_towards2(src , trg_idle)) - else - path_idle(trg_idle) - if(!path_idle.len) - trg_idle = null - set_idle() - spawn(cycle_pause) idle() - return - else - var/obj/effect/alien/weeds/W = null - if(health < maxhealth) - var/list/the_weeds = new/list() - - find_weeds: - for(var/obj/effect/alien/weeds/weed in range(viewrange,loc)) - if(!can_see(src,weed,viewrange)) continue - for(var/atom/A in get_turf(weed)) - if(A.density) continue find_weeds - the_weeds += weed - if(the_weeds.len) - W = pick(the_weeds) - - if(W) - path_idle(W) - if(!path_idle.len) - trg_idle = null - spawn(cycle_pause) idle() - return - else - for(var/mob/living/carbon/alien/humanoid/H in range(1,src)) - spawn(cycle_pause) idle() - return - step(src,pick(cardinal)) - - else - - if(can_see(src,trg_idle,viewrange)) - switch(get_dist(src, trg_idle)) - if(1) - if(istype(trg_idle,/obj/effect/alien/weeds)) - step_towards(src,get_step_towards2(src , trg_idle)) - if(2 to INFINITY) - step_towards(src,get_step_towards2(src , trg_idle)) - if(path_idle.len) path_idle = new/list() - /* - if(viewrange+1 to INFINITY) - step_towards(src,get_step_towards2(src , trg_idle)) - if(path_idle.len) path_idle = new/list() - quick_move = 1 - */ - else - var/turf/next = path_idle[1] - if(!next in range(1,src)) - path_idle(trg_idle) - - if(!path_idle.len) - spawn(cycle_pause) idle() - return - else - next = path_idle[1] - path_idle -= next - step_towards(src,next) - quick_move = 1 - - if(quick_move) - spawn(cycle_pause/2) - idle() - else - spawn(cycle_pause) - idle() - - proc/path_idle(var/atom/trg) - path_idle = AStar(loc, get_turf(trg), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null) - path_idle = reverselist(path_idle) - - proc/path_attack(var/atom/trg) - target = trg - path_target = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, null, null) - path_target = reverselist(path_target) - - - proc/death() - if(!alive) return - alive = 0 - density = 0 - icon_state = "facehugger_l" - set_null() - for(var/mob/O in hearers(src, null)) - O.show_message("\red [src] curls up into a ball!", 1) - - proc/healthcheck() - if (health <= 0) - death() - -*/ \ No newline at end of file diff --git a/code/game/objects/closets/janitor.dm b/code/game/objects/closets/janitor.dm index 5f2cf56a16c..f48617b2190 100644 --- a/code/game/objects/closets/janitor.dm +++ b/code/game/objects/closets/janitor.dm @@ -1,6 +1,7 @@ /obj/structure/closet/jcloset/New() ..() sleep(2) + new /obj/item/weapon/cartridge/janitor(src) new /obj/item/device/flashlight(src) new /obj/item/clothing/shoes/galoshes(src) new /obj/item/weapon/caution(src) diff --git a/code/game/objects/closets/secure/engineering.dm b/code/game/objects/closets/secure/engineering.dm index 55a6d9d6909..152adefcdd4 100644 --- a/code/game/objects/closets/secure/engineering.dm +++ b/code/game/objects/closets/secure/engineering.dm @@ -12,25 +12,26 @@ New() ..() sleep(2) - new /obj/item/wardrobe/chief_engineer(src) - new /obj/item/blueprints(src) var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src) var/obj/item/weapon/storage/box/B = new(BPK) + new /obj/item/wardrobe/chief_engineer(src) + new /obj/item/blueprints(src) + new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/weapon/pen(B) new /obj/item/device/pda/heads/ce(src) - new /obj/item/device/multitool(src) - new /obj/item/device/flash(src) new /obj/item/clothing/head/helmet/hardhat/white(src) new /obj/item/clothing/head/helmet/welding(src) + new /obj/item/clothing/gloves/yellow(src) + new /obj/item/clothing/shoes/brown(src) + new /obj/item/weapon/cartridge/ce(src) new /obj/item/weapon/storage/belt/utility/full(src) + new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/hazardvest(src) - new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/mask/gas(src) + new /obj/item/device/multitool(src) + new /obj/item/device/flash(src) new /obj/item/clothing/glasses/meson(src) - new /obj/item/device/radio/headset/heads/ce(src) - new /obj/item/clothing/shoes/brown(src) - new /obj/item/clothing/under/rank/chief_engineer(src) return @@ -54,6 +55,9 @@ new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) + new /obj/item/weapon/module/power_control(src) + new /obj/item/weapon/module/power_control(src) + new /obj/item/weapon/module/power_control(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) @@ -83,6 +87,8 @@ new /obj/item/weapon/weldingtool/largetank(src) return + + /obj/structure/closet/secure_closet/engineering_personal name = "Engineer's Locker" req_access = list(access_engine) @@ -93,6 +99,7 @@ icon_broken = "secureengbroken" icon_off = "secureengoff" + New() ..() sleep(2) @@ -100,18 +107,19 @@ // var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src) var/obj/item/weapon/storage/box/B = new(BPK) + new /obj/item/clothing/under/rank/engineer(src) + new /obj/item/clothing/shoes/orange(src) new /obj/item/weapon/pen(B) new /obj/item/device/pda/engineering(src) new /obj/item/device/t_scanner(src) - new /obj/item/clothing/suit/hazardvest(src) new /obj/item/weapon/storage/belt/utility/full(src) new /obj/item/weapon/storage/toolbox/mechanical(src) + new /obj/item/weapon/cartridge/engineering(src) + new /obj/item/device/radio/headset/headset_eng(src) + new /obj/item/clothing/suit/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/head/helmet/hardhat(src) new /obj/item/clothing/glasses/meson(src) - new /obj/item/device/radio/headset/headset_eng(src) - new /obj/item/clothing/shoes/orange(src) - new /obj/item/clothing/under/rank/engineer(src) return /obj/structure/closet/secure_closet/atmos_personal diff --git a/code/game/objects/closets/secure/medical.dm b/code/game/objects/closets/secure/medical.dm index 8680b469762..3d220fb37de 100644 --- a/code/game/objects/closets/secure/medical.dm +++ b/code/game/objects/closets/secure/medical.dm @@ -44,9 +44,9 @@ new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) - new /obj/item/clothing/mask/medical(src) - new /obj/item/clothing/mask/medical(src) - new /obj/item/clothing/mask/medical(src) + new /obj/item/clothing/mask/breath/medical(src) + new /obj/item/clothing/mask/breath/medical(src) + new /obj/item/clothing/mask/breath/medical(src) return @@ -82,7 +82,9 @@ new /obj/item/device/pda/medical(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/device/flashlight/pen(src) + new /obj/item/weapon/cartridge/medical(src) new /obj/item/device/radio/headset/headset_med(src) + return /obj/structure/closet/secure_closet/genetics_personal name = "Geneticist's Locker" @@ -132,9 +134,12 @@ new /obj/item/device/pda/heads/cmo(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/device/flashlight/pen(src) + new /obj/item/weapon/cartridge/cmo(src) new /obj/item/device/radio/headset/heads/cmo(src) return + + /obj/structure/closet/secure_closet/animal name = "Animal Control" req_access = list(access_medical) @@ -168,4 +173,4 @@ sleep(2) new /obj/item/weapon/storage/pillbottlebox(src) new /obj/item/weapon/storage/pillbottlebox(src) - return + return \ No newline at end of file diff --git a/code/game/objects/closets/secure/personal.dm b/code/game/objects/closets/secure/personal.dm index 6fa801c0a50..2b0b8ad3b97 100644 --- a/code/game/objects/closets/secure/personal.dm +++ b/code/game/objects/closets/secure/personal.dm @@ -21,6 +21,15 @@ new /obj/item/clothing/shoes/white( src ) return + +/obj/structure/closet/secure_closet/personal/cabinet/New() + ..() + spawn(4) + contents = list() + new /obj/item/weapon/storage/backpack/satchel( src ) + new /obj/item/device/radio/headset( src ) + return + /obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob) if (src.opened) if (istype(W, /obj/item/weapon/grab)) @@ -66,4 +75,4 @@ O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) else user << "\red Access Denied" - return \ No newline at end of file + return diff --git a/code/game/objects/closets/secure/security.dm b/code/game/objects/closets/secure/security.dm index 15e95ba5c6a..ab98821250f 100644 --- a/code/game/objects/closets/secure/security.dm +++ b/code/game/objects/closets/secure/security.dm @@ -15,14 +15,15 @@ // new /obj/item/device/pda/captain(src) new /obj/item/weapon/storage/id_kit(src) - new /obj/item/weapon/reagent_containers/food/drinks/flask(src) - new /obj/item/weapon/gun/energy/gun(src) - new /obj/item/clothing/glasses/sunglasses(src) - new /obj/item/clothing/suit/armor/vest(src) - new /obj/item/clothing/head/helmet/swat(src) - new /obj/item/device/radio/headset/heads/captain(src) new /obj/item/clothing/suit/armor/captain(src) new /obj/item/clothing/head/helmet/cap(src) + new /obj/item/clothing/glasses/sunglasses(src) + new /obj/item/clothing/suit/armor/vest(src) + new /obj/item/weapon/cartridge/captain(src) + new /obj/item/clothing/head/helmet/swat(src) + new /obj/item/device/radio/headset/heads/captain(src) + new /obj/item/weapon/reagent_containers/food/drinks/flask(src) + new /obj/item/weapon/gun/energy/gun(src) return @@ -45,12 +46,13 @@ var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) - new /obj/item/device/flash(B) new /obj/item/device/pda/heads/hop(src) + new /obj/item/weapon/cartridge/hop(src) + new /obj/item/device/radio/headset/heads/hop(src) new /obj/item/weapon/storage/id_kit(src) new /obj/item/weapon/gun/energy/gun(src) + new /obj/item/device/flash(src) new /obj/item/clothing/glasses/sunglasses(src) - new /obj/item/device/radio/headset/heads/hop(src) return @@ -74,12 +76,13 @@ var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) + new /obj/item/device/pda/heads/hos(src) + new /obj/item/weapon/cartridge/hos(src) + new /obj/item/clothing/glasses/sunglasses/sechud(src) + new /obj/item/weapon/storage/flashbang_kit(src) + new /obj/item/weapon/storage/lockbox/loyalty(src) new /obj/item/weapon/melee/baton(src) new /obj/item/weapon/gun/energy/gun(src) - new /obj/item/device/pda/heads/hos(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) - new /obj/item/weapon/storage/lockbox/loyalty(src) - new /obj/item/weapon/storage/flashbang_kit(src) return /obj/structure/closet/secure_closet/warden @@ -102,15 +105,18 @@ var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/flash(B) - new /obj/item/weapon/melee/baton(src) - new /obj/item/weapon/gun/energy/taser(src) new /obj/item/device/pda/security(src) new /obj/item/clothing/suit/armor/vest(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) + new /obj/item/weapon/cartridge/security(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/storage/flashbang_kit(src) + new /obj/item/weapon/melee/baton(src) + new /obj/item/weapon/gun/energy/taser(src) + new /obj/item/clothing/glasses/sunglasses/sechud(src) return + + /obj/structure/closet/secure_closet/security name = "Security Locker" req_access = list(access_security) @@ -130,18 +136,19 @@ var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) - new /obj/item/device/flash(B) - new /obj/item/weapon/pepperspray(src) - new /obj/item/weapon/melee/baton(src) new /obj/item/policetaperoll(src) - new /obj/item/weapon/flashbang(src) - new /obj/item/device/pda/security(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/suit/storage/gearharness(src) - new /obj/item/clothing/glasses/sunglasses/sechud(src) - new /obj/item/weapon/storage/belt/security(src) new /obj/item/clothing/head/helmet(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/device/pda/security(src) new /obj/item/device/radio/headset/headset_sec(src) + new /obj/item/weapon/storage/belt/security(src) + new /obj/item/weapon/flashbang(src) + new /obj/item/weapon/pepperspray(src) + new /obj/item/device/flash(src) + new /obj/item/weapon/melee/baton(src) + new /obj/item/clothing/glasses/sunglasses/sechud(src) return @@ -156,7 +163,6 @@ icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" - New() ..() sleep(2) @@ -166,15 +172,16 @@ var/obj/item/weapon/storage/box/B = new(BPK) var/obj/item/weapon/clipboard/C = new(B) new /obj/item/weapon/pen(C) - new /obj/item/weapon/notebook(src) + new /obj/item/weapon/clipboard/notebook(src) new /obj/item/device/detective_scanner(src) new /obj/item/policetaperoll(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/pda/detective(src) new /obj/item/device/radio/headset/headset_sec(src) + new /obj/item/weapon/cartridge/detective(src) // new /obj/item/weapon/reagent_containers/food/drinks/dflask(src) - new /obj/item/weapon/zippo(B) + new /obj/item/weapon/lighter/zippo(B) new /obj/item/weapon/pepperspray/small(src) return diff --git a/code/game/objects/closets/syndicate.dm b/code/game/objects/closets/syndicate.dm index 82d1b114ba9..9b8b6629d33 100644 --- a/code/game/objects/closets/syndicate.dm +++ b/code/game/objects/closets/syndicate.dm @@ -7,7 +7,8 @@ new /obj/item/clothing/head/helmet/space/syndicate(src) new /obj/item/clothing/suit/space/syndicate(src) new /obj/item/weapon/crowbar(src) - new /obj/item/weapon/cell(src) + new /obj/item/weapon/cell/high(src) new /obj/item/weapon/card/id/syndicate(src) new /obj/item/device/multitool(src) + new /obj/item/weapon/shield/riot(src) diff --git a/code/game/objects/devices/PDA/PDA.dm b/code/game/objects/devices/PDA/PDA.dm index 26139627de7..a5741d8e00f 100755 --- a/code/game/objects/devices/PDA/PDA.dm +++ b/code/game/objects/devices/PDA/PDA.dm @@ -567,7 +567,7 @@ playsound(P.loc, 'twobeep.ogg', 50, 1) -// log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]") + log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]") if("Send Honk")//Honk virus diff --git a/code/game/objects/devices/PDA/cart.dm b/code/game/objects/devices/PDA/cart.dm index 2461604742a..9f8c9529d27 100644 --- a/code/game/objects/devices/PDA/cart.dm +++ b/code/game/objects/devices/PDA/cart.dm @@ -564,7 +564,7 @@ Code: /obj/item/weapon/cartridge/Topic(href, href_list) ..() - if (usr.stat || usr.restrained() || !in_range(loc, usr)) + if (!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) usr.machine = null usr << browse(null, "window=pda") return diff --git a/code/game/objects/devices/flashlight.dm b/code/game/objects/devices/flashlight.dm index 54fef1dd26b..ddbff34c407 100644 --- a/code/game/objects/devices/flashlight.dm +++ b/code/game/objects/devices/flashlight.dm @@ -13,18 +13,36 @@ icon_on = "flight1" icon_off = "flight0" +/obj/item/device/flashlight/initialize() + ..() + if (on) + icon_state = icon_on + src.sd_SetLuminosity(brightness_on) + else + icon_state = icon_off + src.sd_SetLuminosity(0) + +/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null) + if (on) + icon_state = icon_on + if(src.loc == user) + user.total_luminosity += brightness_on + else if (isturf(src.loc)) + src.sd_SetLuminosity(brightness_on) + + else + icon_state = icon_off + if(src.loc == user) + user.total_luminosity -= brightness_on + else if (isturf(src.loc)) + src.sd_SetLuminosity(0) /obj/item/device/flashlight/attack_self(mob/user) if(!isturf(user.loc)) user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. return on = !on - if (on) - icon_state = icon_on - user.total_luminosity += brightness_on - else - icon_state = icon_off - user.total_luminosity -= brightness_on + update_brightness(user) return @@ -64,8 +82,8 @@ /obj/item/device/flashlight/pickup(mob/user) if(on) - src.sd_SetLuminosity(0) user.total_luminosity += brightness_on + src.sd_SetLuminosity(0) /obj/item/device/flashlight/dropped(mob/user) @@ -136,10 +154,20 @@ /obj/item/clothing/head/helmet/hardhat/pickup(mob/user) if(on) - src.sd_SetLuminosity(0) user.total_luminosity += brightness_on + user.UpdateLuminosity() + src.sd_SetLuminosity(0) /obj/item/clothing/head/helmet/hardhat/dropped(mob/user) if(on) user.total_luminosity -= brightness_on + user.UpdateLuminosity() src.sd_SetLuminosity(brightness_on) + +/obj/item/device/flashlight/lamp/verb/toggle_light() + set name = "Toggle light" + set category = "Object" + set src in oview(1) + + if(!usr.stat) + attack_self(usr) \ No newline at end of file diff --git a/code/game/objects/devices/scanners.dm b/code/game/objects/devices/scanners.dm index 103d7c2a990..f8b2c6963fd 100644 --- a/code/game/objects/devices/scanners.dm +++ b/code/game/objects/devices/scanners.dm @@ -280,63 +280,64 @@ MASS SPECTROMETER origin_tech = "magnets=1;biotech=1" var/mode = 1; -proc/analyze_health_less_info(mob/living/carbon/M as mob, mob/user as mob) - var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss()))) - if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath)) - user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1) - user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1) - else - user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health - M.halloss))), 1) - user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1) - user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1) - user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1) - if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - var/list/damaged = H.get_damaged_organs(1,1) - user.show_message("\blue Localized Damage, Brute/Burn:",1) - if(length(damaged)>0) - for(var/datum/organ/external/org in damaged) - user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1) - else - user.show_message("\blue \t Limbs are OK.",1) - if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder"))) - user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1) - else - user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1) - if (M.getCloneLoss()) - user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1) - for(var/datum/disease/D in M.viruses) - if(!D.hidden[SCANNER]) - user.show_message(text("\red Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]")) - if (M.reagents && M.reagents.get_reagent_amount("inaprovaline")) - user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1) - if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0) - user.show_message(text("\red Subject is brain dead."), 1) - else if (M.getBrainLoss() >= 60) - user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1) - else if (M.getBrainLoss() >= 10) - user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1) - if (M.virus2 || M.reagents.reagent_list.len > 0) - user.show_message(text("\red Unknown substance detected in blood."), 1) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - for(var/name in H.organs) - var/datum/organ/external/e = H.organs[name] - if(e.broken) - user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1) - break - if(ishuman(M)) - if(M:vessel) - var/blood_volume = round(M:vessel.get_reagent_amount("blood")) - var/blood_percent = blood_volume / 560 - blood_percent *= 100 - if(blood_volume <= 448) - user.show_message("\red Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl") - else if(blood_volume <= 336) - user.show_message("\red Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl") + proc + analyze_health_less_info(mob/living/carbon/M as mob, mob/user as mob) + var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss()))) + if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath)) + user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1) + user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1) else - user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl") - return + user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health - M.halloss))), 1) + user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1) + user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1) + user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1) + if(mode == 1 && istype(M, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + var/list/damaged = H.get_damaged_organs(1,1) + user.show_message("\blue Localized Damage, Brute/Burn:",1) + if(length(damaged)>0) + for(var/datum/organ/external/org in damaged) + user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1) + else + user.show_message("\blue \t Limbs are OK.",1) + if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder"))) + user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1) + else + user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1) + if (M.getCloneLoss()) + user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1) + for(var/datum/disease/D in M.viruses) + if(!D.hidden[SCANNER]) + user.show_message(text("\red Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]")) + if (M.reagents && M.reagents.get_reagent_amount("inaprovaline")) + user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1) + if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0) + user.show_message(text("\red Subject is brain dead."), 1) + else if (M.getBrainLoss() >= 60) + user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1) + else if (M.getBrainLoss() >= 10) + user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1) + if (M.virus2 || M.reagents.reagent_list.len > 0) + user.show_message(text("\red Unknown substance detected in blood."), 1) + if(ishuman(M)) + var/mob/living/carbon/human/H = M + for(var/name in H.organs) + var/datum/organ/external/e = H.organs[name] + if(e.broken) + user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1) + break + if(ishuman(M)) + if(M:vessel) + var/blood_volume = round(M:vessel.get_reagent_amount("blood")) + var/blood_percent = blood_volume / 560 + blood_percent *= 100 + if(blood_volume <= 448) + user.show_message("\red Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl") + else if(blood_volume <= 336) + user.show_message("\red Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl") + else + user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl") + return /obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob) if ((user.mutations & CLUMSY || user.getBrainLoss() >= 60) && prob(50)) diff --git a/code/game/objects/devices/taperecorder.dm b/code/game/objects/devices/taperecorder.dm index 0d6f32e97ed..1d0b58ec04f 100644 --- a/code/game/objects/devices/taperecorder.dm +++ b/code/game/objects/devices/taperecorder.dm @@ -13,6 +13,7 @@ var/playsleepseconds = 0.0 var/list/storedinfo = new/list() var/list/timestamp = new/list() + var/canprint = 1 flags = FPRINT | TABLEPASS | CONDUCT throwforce = 2 throw_speed = 4 @@ -197,6 +198,9 @@ set name = "Print Transcript" set category = "Object" + if (!canprint) + usr << "\red The recorder can't print that fast!" + return if (src.recording == 1 || src.playing == 1) usr << "\red You can't print the transcript while playing or recording!" return @@ -208,6 +212,9 @@ P.info = t1 P.name = "paper - 'Transcript'" P.overlays += "paper_words" + canprint = 0 + sleep(300) + canprint = 1 /obj/item/device/taperecorder/attack_self(mob/user) diff --git a/code/game/objects/door_assembly.dm b/code/game/objects/door_assembly.dm index 507f571158d..67cf74849be 100644 --- a/code/game/objects/door_assembly.dm +++ b/code/game/objects/door_assembly.dm @@ -87,14 +87,14 @@ obj/structure/door_assembly state = 1 glass = 0 -/* door_assembly_research + door_assembly_research name = "Research Airlock Assembly" icon_state = "door_as_res1" airlock_type = /obj/machinery/door/airlock/research anchored = 1 density = 1 state = 1 - glass = 0*/ + glass = 0 door_assembly_med name = "Medical Airlock Assembly" diff --git a/code/game/objects/effect_system.dm b/code/game/objects/effect_system.dm index a5e1f95527f..ee5bee86a77 100644 --- a/code/game/objects/effect_system.dm +++ b/code/game/objects/effect_system.dm @@ -413,9 +413,13 @@ steam.start() -- spawns the effect R.reagents.my_atom = R reagents.trans_to(R, reagents.total_volume/divisor) for(var/atom/A in view(1, src)) - R.reagents.reaction(A) - del(R) - + if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve + if(prob(5)) + R.reagents.reaction(A) + del(R) + else + R.reagents.reaction(A) + del(R) return /obj/effect/effect/chem_smoke/HasEntered(mob/living/carbon/M as mob ) @@ -910,7 +914,7 @@ steam.start() -- spawns the effect set_up(amt=5, loca, var/datum/reagents/carry = null, var/metalfoam = 0) - amount = round(amt/5, 1) + amount = round(sqrt(amt / 3), 1) if(istype(loca, /turf/)) location = loca else diff --git a/code/game/objects/grille.dm b/code/game/objects/grille.dm index 23a05cf7be3..b584f5ec996 100644 --- a/code/game/objects/grille.dm +++ b/code/game/objects/grille.dm @@ -117,6 +117,49 @@ for(var/mob/O in oviewers()) O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.") return + else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) ) + var/dir_to_set = 1 + if(src.loc == usr.loc) + dir_to_set = usr.dir + else + if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions. + if( src.x == usr.x ) + if( src.y > usr.y ) + dir_to_set = 2 + else + dir_to_set = 1 + else if( src.y == usr.y ) + if( src.x > usr.x ) + dir_to_set = 8 + else + dir_to_set = 4 + else + usr << "\red You can't reach there.." + return //Only works for cardinal direcitons, diagonals aren't supposed to work like this. + for(var/obj/structure/window/WINDOW in src.loc) + if(WINDOW.dir == dir_to_set) + usr << "\red There is already a window facing this way there." + return + usr << "\blue You start placing the window" + if(do_after(user,20)) + if(!src) return //Grille destroyed while waiting + for(var/obj/structure/window/WINDOW in src.loc) + if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting. + usr << "\red There is already a window facing this way there." + return + var/obj/structure/window/WD + if(istype(W,/obj/item/stack/sheet/rglass)) + WD = new/obj/structure/window(src.loc,1) //reinforced window + else + WD = new/obj/structure/window(src.loc,0) //normal window + WD.dir = dir_to_set + WD.ini_dir = dir_to_set + WD.anchored = 0 + WD.state = 0 + var/obj/item/stack/ST = W + ST.use(1) + usr << "\blue You place the [WD] on the [src]" + return else if(istype(W, /obj/item/weapon/shard)) src.health -= W.force * 0.1 else if(!shock(user, 70)) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 8b307932995..45c7100ece6 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -253,11 +253,6 @@ del(src) return -/obj/screen/close/DblClick() - if (src.master) - src.master:close(usr) - return - //What the fuck is this code Looks to be the parrying code. If you're grabbing someone, it might hit them instead... or something.--SkyMarshal /mob/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -473,7 +468,7 @@ istype(W, /obj/item/weapon/screwdriver) || \ istype(W, /obj/item/weapon/pen) || \ istype(W, /obj/item/weapon/weldingtool) && W:welding || \ - istype(W, /obj/item/weapon/zippo) && W:lit || \ + istype(W, /obj/item/weapon/lighter/zippo) && W:lit || \ istype(W, /obj/item/weapon/match) && W:lit || \ istype(W, /obj/item/clothing/mask/cigarette) && W:lit || \ istype(W, /obj/item/weapon/wirecutters) || \ @@ -509,7 +504,7 @@ /proc/is_burn(obj/item/W as obj) return ( \ istype(W, /obj/item/weapon/weldingtool) && W:welding || \ - istype(W, /obj/item/weapon/zippo) && W:lit || \ + istype(W, /obj/item/weapon/lighter/zippo) && W:lit || \ istype(W, /obj/item/weapon/match) && W:lit || \ istype(W, /obj/item/clothing/mask/cigarette) && W:lit || \ istype(W,/obj/item/projectile/beam)\ diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index cddb2a25e65..33a1c461ea7 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -28,7 +28,7 @@ ..() if(istype(W, /obj/item/weapon/weldingtool) && W:welding) light("\red [user] casually lights the [name] with [W], what a badass.") - else if(istype(W, /obj/item/weapon/zippo) && W:lit) + else if(istype(W, /obj/item/weapon/lighter) && W:lit) light() else if(istype(W, /obj/item/weapon/match) && W:lit) light() diff --git a/code/game/objects/items/food.dm b/code/game/objects/items/food.dm index 8639893257c..cce942fa728 100644 --- a/code/game/objects/items/food.dm +++ b/code/game/objects/items/food.dm @@ -36,7 +36,7 @@ MONKEY CUBE BOX /obj/item/kitchen/donut_box/MouseDrop(mob/user as mob) if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) - if(ishuman(user)) + if(!istype(user, /mob/living/carbon/metroid)) if (usr.hand) if (!( usr.l_hand )) spawn( 0 ) diff --git a/code/game/objects/items/item.dm b/code/game/objects/items/item.dm index 7307c525518..4eff5bf31ac 100755 --- a/code/game/objects/items/item.dm +++ b/code/game/objects/items/item.dm @@ -376,9 +376,18 @@ mob/proc/flash_weak_pain() step_away(Metroid, user) Metroid.canmove = 1 + var/showname = "." + if(user) + showname = " by [user]." + if(!(user in viewers(M, null))) + showname = "." for(var/mob/O in viewers(messagesource, null)) - O.show_message(text("\red [] has been attacked with [][] ", M, src, (user ? text(" by [].", user) : ".")), 1) + O.show_message(text("\red [] has been attacked with [][] ", M, src, showname), 1) + + if(!showname && user) + if(user.client) + user << "\red You attack [M] with [src]. " diff --git a/code/game/objects/items/robot_parts.dm b/code/game/objects/items/robot_parts.dm index 70b26ced7ef..c392932ff22 100644 --- a/code/game/objects/items/robot_parts.dm +++ b/code/game/objects/items/robot_parts.dm @@ -90,6 +90,7 @@ if(src.l_arm && src.r_arm) if(src.l_leg && src.r_leg) if(src.chest && src.head) + //feedback_inc("cyborg_frames_built",1) return 1 return 0 @@ -105,31 +106,35 @@ user.put_in_inactive_hand(B) del(src) if(istype(W, /obj/item/robot_parts/l_leg)) + if(src.l_leg) return user.drop_item() W.loc = src src.l_leg = W src.updateicon() if(istype(W, /obj/item/robot_parts/r_leg)) + if(src.r_leg) return user.drop_item() W.loc = src src.r_leg = W src.updateicon() if(istype(W, /obj/item/robot_parts/l_arm)) + if(src.l_arm) return user.drop_item() W.loc = src src.l_arm = W src.updateicon() if(istype(W, /obj/item/robot_parts/r_arm)) + if(src.r_arm) return user.drop_item() W.loc = src src.r_arm = W src.updateicon() if(istype(W, /obj/item/robot_parts/chest)) - + if(src.chest) return if(W:wires && W:cell) user.drop_item() W.loc = src @@ -141,6 +146,7 @@ user << "\blue You need to attach a cell to it first!" if(istype(W, /obj/item/robot_parts/head)) + if(src.head) return if(W:flash2 && W:flash1) user.drop_item() W.loc = src @@ -163,7 +169,7 @@ return if(M.brainmob.mind in ticker.mode.head_revolutionaries) - user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI." + user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI." return if(jobban_isbanned(M.brainmob, "Cyborg")) @@ -196,8 +202,8 @@ O << "You are playing a Robot. The Robot can interact with most electronic objects in its view point." O << "You must follow the laws that the AI has. You are the AI's assistant to the station basically." - O << "To use something, simply double-click it." - O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."} + O << "To use something, simply click it." + O << {"Use say ":b to speak to fellow cyborgs and the AI through binary."} O.job = "Cyborg" @@ -206,6 +212,8 @@ W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame. O.mmi = W + //feedback_inc("cyborg_birth",1) + del(src) else user << "\blue The MMI must go in after everything else!" diff --git a/code/game/objects/items/tk_grab.dm b/code/game/objects/items/tk_grab.dm index 920194386fe..a506cf43087 100644 --- a/code/game/objects/items/tk_grab.dm +++ b/code/game/objects/items/tk_grab.dm @@ -43,7 +43,7 @@ afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)//TODO: go over this if(!target || !user) return - if(last_throw+4 > world.time) return + if(last_throw+3 > world.time) return if(!host) del(src) return @@ -51,19 +51,24 @@ del(src) return if(!focus) - focus_object(target) + focus_object(target, user) return + var/focusturf = get_turf(focus) + if(get_dist(focusturf, target) <= 1 && !istype(target, /turf)) + target.attackby(focus, user, user:get_organ_target()) - if((get_dist(target, user) <= 16) && (get_dist(focus, user) <= 10)) + else if(get_dist(focusturf, target) <= 16) apply_focus_overlay() focus.throw_at(target, 10, 1) last_throw = world.time return - proc/focus_object(var/obj/target) + proc/focus_object(var/obj/target, var/mob/living/user) if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later - if(target.anchored) return//No throwing anchored things + if(target.anchored) + target.attack_hand(user) // you can use shit now! + return//No throwing anchored things focus = target update_icon() apply_focus_overlay() diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index f859590eae4..b7e4f4b3d64 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -206,26 +206,28 @@ FINGERPRINT CARD return "There are no fingerprints on this card." return -///obj/item/weapon/f_card/attack_hand(mob/user as mob) +/* +/obj/item/weapon/f_card/attack_hand(mob/user as mob) -// if ((user.r_hand == src || user.l_hand == src)) -// add_fingerprint(user) -// var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user ) -// F.amount = 1 -// src.amount-- -// if (user.hand) -// user.l_hand = F -// else -// user.r_hand = F -// F.layer = 20 -// F.add_fingerprint(user) -// if (src.amount < 1) -// //SN src = null -// del(src) -// return -// else -// ..() -// return + if ((user.r_hand == src || user.l_hand == src)) + src.add_fingerprint(user) + var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user ) + F.amount = 1 + src.amount-- + if (user.hand) + user.l_hand = F + else + user.r_hand = F + F.layer = 20 + F.add_fingerprint(user) + if (src.amount < 1) + //SN src = null + del(src) + return + else + ..() + return +*/ /obj/item/weapon/f_card/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 12e17bac5f1..4321dcef1f7 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -3,6 +3,7 @@ CONTAINS: MATCHES MATCHBOXES CIGARETTES +CIGARS CIG PACKET ZIPPO */ @@ -34,6 +35,7 @@ ZIPPO processing_objects.Remove(src) return + dropped(mob/user as mob) if(src.lit == 1) spawn(10) @@ -117,21 +119,33 @@ ZIPPO icon_butt = "cigbutt" lastHolder = null smoketime = 300 - var/butt_count = 5 //count of butt sprite variations + butt_count = 5 //count of butt sprite variations proc light(var/flavor_text = "[usr] lights the [name].") + put_out() + if (src.lit == -1) + return + src.lit = -1 + src.damtype = "brute" + src.icon_state = icon_butt + "[rand(0,butt_count)]" + src.item_state = icon_off + src.desc = "A [src.name] butt." + src.name = "[src.name] butt" attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/weapon/weldingtool) && W:welding) + if(istype(W, /obj/item/weapon/weldingtool) && W:welding) light("\red [user] casually lights the [name] with [W], what a badass.") - else if(istype(W, /obj/item/weapon/zippo) && (W:lit > 0)) + else if(istype(W, /obj/item/weapon/lighter/zippo) && (W:lit > 0)) light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") + else if(istype(W, /obj/item/weapon/lighter) && (W:lit > 0)) + light("\red After some fiddling, [user] manages to light their [name] with [W].") + else if(istype(W, /obj/item/weapon/match) && (W:lit > 0)) - light("\red [user] lights their [name] with their [W]. How poor can you get?") + light("\red [user] lights their [name] with their [W].") return @@ -145,15 +159,6 @@ ZIPPO O.show_message(flavor_text, 1) processing_objects.Add(src) - put_out() - if (src.lit == -1) - return - src.lit = -1 - src.damtype = "brute" - src.icon_state = icon_butt + "[rand(0,butt_count)]" - src.item_state = icon_off - src.desc = "A [src.name] butt." - src.name = "[src.name] butt" process() @@ -181,6 +186,7 @@ ZIPPO return ..() + //////////// // CIGARS // //////////// @@ -197,13 +203,13 @@ ZIPPO butt_count = 0 /obj/item/clothing/mask/cigarette/cigar/cohiba - name = "Cohiba Cigar" + name = "Cohiba Robusto Cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" -/obj/item/clothing/mask/cigarette/cigar/havanian +/obj/item/clothing/mask/cigarette/cigar/havana name = "Premium Havanian Cigar" desc = "A cigar fit for only the best for the best." icon_state = "cigar2off" @@ -212,20 +218,19 @@ ZIPPO smoketime = 7200 /obj/item/weapon/cigbutt - name = "Cigarette butt" + name = "cigarette butt" desc = "A manky old cigarette butt." - icon = 'cigarettes.dmi' + icon = 'masks.dmi' icon_state = "cigbutt" w_class = 1 throwforce = 1 -/obj/item/weapon/cigarbutt - name = "Cigar butt" +/obj/item/weapon/cigbutt/cigarbutt + name = "cigar butt" desc = "A manky old cigar butt." - icon = 'cigarettes.dmi' icon_state = "cigarbutt" - w_class = 1 - throwforce = 1 + + //////////// @@ -269,36 +274,68 @@ ZIPPO ///////// //ZIPPO// ///////// -/obj/item/weapon/zippo - name = "Zippo lighter" - desc = "The detective's zippo." + +/obj/item/weapon/lighter + name = "cheap lighter" + desc = "A cheap-as-free lighter." icon = 'items.dmi' - icon_state = "zippo" - item_state = "zippo" + icon_state = "lighter-g" + item_state = "lighter-g" + var/icon_on = "lighter-g-on" + var/icon_off = "lighter-g" w_class = 1 throwforce = 4 flags = ONBELT | TABLEPASS | CONDUCT - var - lit = 0 + var/lit = 0 +/obj/item/weapon/lighter/zippo + name = "Zippo lighter" + desc = "The zippo." + icon_state = "zippo" + item_state = "zippo" + icon_on = "zippoon" + icon_off = "zippo" + +/obj/item/weapon/lighter/random + New() + var/color = pick("r","c","y","g") + icon_on = "lighter-[color]-on" + icon_off = "lighter-[color]" + icon_state = icon_off + +/obj/item/weapon/lighter attack_self(mob/user) if(user.r_hand == src || user.l_hand == src) if(!src.lit) src.lit = 1 - src.icon_state = "zippoon" - src.item_state = "zippoon" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) + src.icon_state = icon_on + src.item_state = icon_on + if( istype(src,/obj/item/weapon/lighter/zippo) ) + for(var/mob/O in viewers(user, null)) + O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) + else + if(prob(75)) + for(var/mob/O in viewers(user, null)) + O.show_message("\red After a few attempts, [user] manages to light the [src].", 1) + else + user << "\red You burn yourself while lighting the lighter." + user.adjustFireLoss(5) + for(var/mob/O in viewers(user, null)) + O.show_message("\red After a few attempts, [user] manages to light the [src], they however burn their finger in the process.", 1) user.total_luminosity += 2 processing_objects.Add(src) else src.lit = 0 - src.icon_state = "zippo" - src.item_state = "zippo" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1) + src.icon_state = icon_off + src.item_state = icon_off + if( istype(src,/obj/item/weapon/lighter/zippo) ) + for(var/mob/O in viewers(user, null)) + O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1) + else + for(var/mob/O in viewers(user, null)) + O.show_message("\red [user] quietly shuts off the [src].", 1) user.total_luminosity -= 2 processing_objects.Remove(src) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 340dcc3925d..510d2c76be4 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -211,11 +211,8 @@ the implant may become unstable and either pre-maturely inject the subject or si if(!istype(M, /mob/living/carbon/human)) return var/mob/living/carbon/human/H = M if(H.mind in ticker.mode.head_revolutionaries) - visible_message("\red [M] seems to resist the implant.", 1) - for(var/mob/O in (viewers(M) - M)) - O.show_message("\red [M] seems to resist the implant.", 1) - M << "\red You resist the implant." - return + H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of NanoTrasen try to invade your mind!") + return else if(H.mind in ticker.mode:revolutionaries) ticker.mode:remove_revolutionary(H.mind) H << "\blue You feel a surge of loyalty towards NanoTrasen." diff --git a/code/game/objects/items/weapons/papers_bins.dm b/code/game/objects/items/weapons/papers_bins.dm index 3ac09bc13c1..2aec7878b7c 100644 --- a/code/game/objects/items/weapons/papers_bins.dm +++ b/code/game/objects/items/weapons/papers_bins.dm @@ -701,7 +701,7 @@ NOTEBOOK user.drop_item() P.loc = src else - user << "\blue Not enough space!!!" + user << "\blue Not enough space!" else if (istype(P, /obj/item/weapon/pen)) if (!src.pen) @@ -714,7 +714,7 @@ NOTEBOOK return /obj/item/weapon/clipboard/proc/update() - src.icon_state = text("clipboard[][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0")) + src.icon_state = text("[src.name][][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0")) return @@ -764,160 +764,3 @@ NOTEBOOK src.name = text("photo[]", (n_name ? text("- '[]'", n_name) : null)) src.add_fingerprint(user) return - -// notebook - -/obj/item/weapon/notebook/attack_self(mob/user as mob) - var/dat = "Notebook
    " - if (src.pen) - dat += text("Remove Pen

    ", src) - for(var/obj/item/weapon/paper/P in src) - dat += text("[] Write Remove
    ", src, P, P.name, src, P, src, P) - user << browse(dat, "window=notebook") - onclose(user, "notebook") - return - -/obj/item/weapon/notebook/Topic(href, href_list) - ..() - if ((usr.stat || usr.restrained())) - return - if (usr.contents.Find(src)) - usr.machine = src - if (href_list["pen"]) - if (src.pen) - if ((usr.hand && !( usr.l_hand ))) - usr.l_hand = src.pen - src.pen.loc = usr - src.pen.layer = 20 - src.pen = null - usr.update_clothing() - else - if (!( usr.r_hand )) - usr.r_hand = src.pen - src.pen.loc = usr - src.pen.layer = 20 - src.pen = null - usr.update_clothing() - if (src.pen) - src.pen.add_fingerprint(usr) - src.add_fingerprint(usr) - if (href_list["remove"]) - var/obj/item/P = locate(href_list["remove"]) - if ((P && P.loc == src)) - if ((usr.hand && !( usr.l_hand ))) - usr.l_hand = P - P.loc = usr - P.layer = 20 - usr.update_clothing() - else - if (!( usr.r_hand )) - usr.r_hand = P - P.loc = usr - P.layer = 20 - usr.update_clothing() - P.add_fingerprint(usr) - src.add_fingerprint(usr) - if (href_list["write"]) - var/obj/item/P = locate(href_list["write"]) - if ((P && P.loc == src)) - if (istype(usr.r_hand, /obj/item/weapon/pen)) - P.attackby(usr.r_hand, usr) - else - if (istype(usr.l_hand, /obj/item/weapon/pen)) - P.attackby(usr.l_hand, usr) - else - if (istype(src.pen, /obj/item/weapon/pen)) - P.attackby(src.pen, usr) - src.add_fingerprint(usr) - if (href_list["read"]) - var/obj/item/weapon/paper/P = locate(href_list["read"]) - if ((P && P.loc == src)) - if (!( istype(usr, /mob/living/carbon/human) )) - usr << browse(text("[][]", P.name, stars(P.info)), text("window=[]", P.name)) - onclose(usr, "[P.name]") - else - usr << browse(text("[][]", P.name, P.info), text("window=[]", P.name)) - onclose(usr, "[P.name]") - if (ismob(src.loc)) - var/mob/M = src.loc - if (M.machine == src) - spawn( 0 ) - src.attack_self(M) - return - return - -/obj/item/weapon/notebook/attack_paw(mob/user as mob) - return src.attack_hand(user) - -/obj/item/weapon/notebook/attack_hand(mob/user as mob) - - if ((locate(/obj/item/weapon/paper, src) && (!( user.equipped() ) && (user.l_hand == src || user.r_hand == src)))) - var/obj/item/weapon/paper/P - for(P in src) - break - if (P) - if (user.hand) - user.l_hand = P - else - user.r_hand = P - P.loc = user - P.layer = 20 - P.add_fingerprint(user) - user.update_clothing() - src.add_fingerprint(user) - else - return ..() - return - -/obj/item/weapon/notebook/attackby(obj/item/weapon/P as obj, mob/user as mob) - ..() - if (istype(P, /obj/item/weapon/paper)) - if (src.contents.len < 15) - user.drop_item() - P.loc = src - else - user << "\blue Not enough space!!!" - else - if (istype(P, /obj/item/weapon/pen)) - if (!src.pen) - user.drop_item() - P.loc = src - src.pen = P - else - return - src.update() - return - -/obj/item/weapon/notebook/proc/update() - src.icon_state = text("notebook[][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0")) - return - - -/obj/item/weapon/notebook/MouseDrop(obj/over_object as obj) //Quick notebook fix. -Agouri - if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~ - var/mob/M = usr - if (!( istype(over_object, /obj/screen) )) - return ..() - if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/)) - if (over_object.name == "r_hand") - if (!( M.r_hand )) - M.u_equip(src) - M.r_hand = src - else - if (over_object.name == "l_hand") - if (!( M.l_hand )) - M.u_equip(src) - M.l_hand = src - M.update_clothing() - src.add_fingerprint(usr) - return // - -/obj/item/weapon/notebook/New() - - ..() - for(var/i = 1, i <= 3, i++) - var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src) - P.loc = src - src.pen = new /obj/item/weapon/pen(src) - src.update() - return diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index d1e095b8f06..997ca128d7f 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -256,8 +256,8 @@ WELDINGTOOOL user.eye_blind = 5 user.eye_blurry = 5 user.disabilities |= 1 - spawn(100) - user.disabilities &= ~1 +// spawn(100) +// user.disabilities &= ~1 //Simpler to just leave them short sighted. return attack(mob/M as mob, mob/user as mob) diff --git a/code/game/objects/items/weapons/wrappingpaper.dm b/code/game/objects/items/weapons/wrappingpaper.dm new file mode 100644 index 00000000000..8d3bb9a8495 --- /dev/null +++ b/code/game/objects/items/weapons/wrappingpaper.dm @@ -0,0 +1,230 @@ +/* +CONTAINS: +WRAPPING PAPER +GIFTS +BEDSHEET BIN +PHOTOGRAPHS + +*/ +// WRAPPING PAPER + +/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if (!( locate(/obj/structure/table, src.loc) )) + user << "\blue You MUST put the paper on a table!" + if (W.w_class < 4) + if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters))) + var/a_used = 2 ** (src.w_class - 1) + if (src.amount < a_used) + user << "\blue You need more paper!" + return + else + src.amount -= a_used + user.drop_item() + var/obj/item/weapon/gift/G = new /obj/item/weapon/gift( src.loc ) + G.size = W.w_class + G.w_class = G.size + 1 + G.icon_state = text("gift[]", G.size) + G.gift = W + W.loc = G + G.add_fingerprint(user) + W.add_fingerprint(user) + src.add_fingerprint(user) + if (src.amount <= 0) + new /obj/item/weapon/c_tube( src.loc ) + //SN src = null + del(src) + return + else + user << "\blue You need scissors!" + else + user << "\blue The object is FAR too large!" + return + + +/obj/item/weapon/wrapping_paper/examine() + set src in oview(1) + + ..() + usr << text("There is about [] square units of paper left!", src.amount) + return + +/obj/item/weapon/wrapping_paper/attack(mob/target as mob, mob/user as mob) + if (!istype(target, /mob/living/carbon/human)) return + if (istype(target:wear_suit, /obj/item/clothing/suit/straight_jacket) || target:stat) + if (src.amount > 2) + var/obj/effect/spresent/present = new /obj/effect/spresent (target:loc) + src.amount -= 2 + + if (target:client) + target:client:perspective = EYE_PERSPECTIVE + target:client:eye = present + + target:loc = present + target.attack_log += text("\[[time_stamp()]\] Has been wrapped with [src.name] by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to wrap [target.name] ([target.ckey])") + + log_attack("[user.name] ([user.ckey]) used the [src.name] to wrap [target.name] ([target.ckey])") + + else + user << "/blue You need more paper." + else + user << "Theyre moving around too much. a Straitjacket would help." + + + + + +// GIFTS + +/obj/item/weapon/gift/attack_self(mob/user as mob) + if(!src.gift) + user << "\blue The gift was empty!" + del(src) + src.gift.loc = user + if (user.hand) + user.l_hand = src.gift + else + user.r_hand = src.gift + src.gift.layer = 20 + src.gift.add_fingerprint(user) + del(src) + return + +/obj/item/weapon/a_gift/ex_act() + del(src) + return + + +/obj/effect/spresent/relaymove(mob/user as mob) + if (user.stat) + return + user << "\blue You cant move." + +/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + + if (!istype(W, /obj/item/weapon/wirecutters)) + user << "/blue I need wirecutters for that." + return + + user << "\blue You cut open the present." + + for(var/mob/M in src) //Should only be one but whatever. + M.loc = src.loc + if (M.client) + M.client.eye = M.client.mob + M.client.perspective = MOB_PERSPECTIVE + + del(src) + + +/obj/item/weapon/a_gift/attack_self(mob/M as mob) + switch(pick("flash", "t_gun", "l_gun", "shield", "sword", "axe")) + if("flash") + var/obj/item/device/flash/W = new /obj/item/device/flash( M ) + if (M.hand) + M.l_hand = W + else + M.r_hand = W + W.layer = 20 + W.add_fingerprint(M) + //SN src = null + del(src) + return + if("l_gun") + var/obj/item/weapon/gun/energy/laser/W = new /obj/item/weapon/gun/energy/laser( M ) + if (M.hand) + M.l_hand = W + else + M.r_hand = W + W.layer = 20 + W.add_fingerprint(M) + //SN src = null + del(src) + return + if("t_gun") + var/obj/item/weapon/gun/energy/taser/W = new /obj/item/weapon/gun/energy/taser( M ) + if (M.hand) + M.l_hand = W + else + M.r_hand = W + W.layer = 20 + W.add_fingerprint(M) + //SN src = null + del(src) + return + if("sword") + var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M ) + if (M.hand) + M.l_hand = W + else + M.r_hand = W + W.layer = 20 + W.add_fingerprint(M) + //SN src = null + del(src) + return + if("axe") + var/obj/item/weapon/melee/energy/axe/W = new /obj/item/weapon/melee/energy/axe( M ) + if (M.hand) + M.l_hand = W + else + M.r_hand = W + W.layer = 20 + W.add_fingerprint(M) + //SN src = null + del(src) + return + else + return + +// BEDSHEET BIN + +/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/bedsheet)) + //W = null + del(W) + src.amount++ + return + +/obj/structure/bedsheetbin/attack_paw(mob/user as mob) + return src.attack_hand(user) + +/obj/structure/bedsheetbin/attack_hand(mob/user as mob) + if (src.amount >= 1) + src.amount-- + new /obj/item/weapon/bedsheet( src.loc ) + add_fingerprint(user) + +/obj/structure/bedsheetbin/examine() + set src in oview(1) + + src.amount = round(src.amount) + if (src.amount <= 0) + src.amount = 0 + usr << "There are no bed sheets in the bin." + else + if (src.amount == 1) + usr << "There is one bed sheet in the bin." + else + usr << text("There are [] bed sheets in the bin.", src.amount) + return + +// PHOTOGRAPH + +/obj/item/weapon/paper/photograph/New() + + ..() + src.pixel_y = 0 + src.pixel_x = 0 + return + +/obj/item/weapon/paper/photograph/attack_self(mob/user as mob) + + var/n_name = input(user, "What would you like to label the photo?", "Paper Labelling", null) as text + n_name = copytext(n_name, 1, 32) + if ((src.loc == user && user.stat == 0)) + src.name = text("photo[]", (n_name ? text("- '[]'", n_name) : null)) + src.add_fingerprint(user) + return diff --git a/code/game/objects/object_procs.dm b/code/game/objects/object_procs.dm index 92e48974f4a..7e230546fcf 100644 --- a/code/game/objects/object_procs.dm +++ b/code/game/objects/object_procs.dm @@ -8,12 +8,21 @@ if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh. src.attack_ai(usr) + // check for TK users + AutoUpdateTK(src) + if (istype(usr, /mob/living/carbon/human)) + if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/)) + if(!(usr in nearby)) + if(usr.client && usr.machine==src) + src.attack_hand(usr) + /obj/proc/updateDialog() var/list/nearby = viewers(1, src) for(var/mob/M in nearby) if ((M.client && M.machine == src)) src.attack_hand(M) AutoUpdateAI(src) + //AutoUpdateTK(src) /obj/proc/update_icon() return diff --git a/code/game/objects/radio/encryptionkey.dm b/code/game/objects/radio/encryptionkey.dm index 2758ddf9099..b7f6ff62e47 100644 --- a/code/game/objects/radio/encryptionkey.dm +++ b/code/game/objects/radio/encryptionkey.dm @@ -1,21 +1,125 @@ + /obj/item/device/encryptionkey/ name = "Standard Encrpytion Key" desc = "An encyption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN." icon = 'radio.dmi' icon_state = "cypherkey" item_state = "" - var/channels = list() - var/translate_hive = 0 var/translate_binary = 0 + var/translate_hive = 0 + var/list/channels = list() + /obj/item/device/encryptionkey/New() /obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/item/device/encryptionkey/traitor + icon_state = "cypherkey" channels = list("Syndicate" = 1) origin_tech = "syndicate=3" +/obj/item/device/encryptionkey/binary + icon_state = "cypherkey" + translate_binary = 1 + origin_tech = "syndicate=3" + +/obj/item/device/encryptionkey/headset_sec + name = "Security Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "sec_cypherkey" + channels = list("Security" = 1) + +/obj/item/device/encryptionkey/headset_eng + name = "Engineering Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "eng_cypherkey" + channels = list("Engineering" = 1) + +/obj/item/device/encryptionkey/headset_rob + name = "Robotics Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "rob_cypherkey" + channels = list("Engineering" = 1, "Science" = 1) + +/obj/item/device/encryptionkey/headset_med + name = "Medical Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "med_cypherkey" + channels = list("Medical" = 1) + +/obj/item/device/encryptionkey/headset_sci + name = "Science Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "sci_cypherkey" + channels = list("Science" = 1) + +/obj/item/device/encryptionkey/headset_medsci + name = "Medical Research Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "medsci_cypherkey" + channels = list("Medical" = 1, "Science" = 1) + +/obj/item/device/encryptionkey/headset_com + name = "Command Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "com_cypherkey" + channels = list("Command" = 1) + +/obj/item/device/encryptionkey/heads/captain + name = "Captain's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "cap_cypherkey" + channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0) + +/obj/item/device/encryptionkey/heads/rd + name = "Research Director's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "rd_cypherkey" + channels = list("Science" = 1, "Command" = 1) + +/obj/item/device/encryptionkey/heads/hos + name = "Head of Security's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "hos_cypherkey" + channels = list("Security" = 1, "Command" = 1) + +/obj/item/device/encryptionkey/heads/ce + name = "Chief Engineer's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "ce_cypherkey" + channels = list("Engineering" = 1, "Command" = 1) + +/obj/item/device/encryptionkey/heads/cmo + name = "Chief Medical Officer's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "cmo_cypherkey" + channels = list("Medical" = 1, "Command" = 1) + +/obj/item/device/encryptionkey/heads/hop + name = "Head of Personnel's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "hop_cypherkey" + channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0) + +/obj/item/device/encryptionkey/headset_mine + name = "Mining Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "mine_cypherkey" + channels = list("Mining" = 1) + +/obj/item/device/encryptionkey/heads/qm + name = "Quartermaster's Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "qm_cypherkey" + channels = list("Cargo" = 1, "Mining" = 1) + +/obj/item/device/encryptionkey/headset_cargo + name = "Cargo Radio Encryption Key" + desc = "An encyption key for a radio headset. Contains cypherkeys." + icon_state = "cargo_cypherkey" + channels = list("Cargo" = 1) + /obj/item/device/encryptionkey/nuclear channels = list("Nuclear" = 1) origin_tech = "syndicate=3" @@ -23,88 +127,4 @@ /obj/item/device/encryptionkey/ert name = "NanoTrasen ERT Radio Encryption Key" desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Mining" = 1, "Cargo" = 1,) - -/obj/item/device/encryptionkey/binary - translate_binary = 1 - origin_tech = "syndicate=3" - -/obj/item/device/encryptionkey/headset_sec - name = "Security Radio Encryption Key" - - channels = list("Security" = 1) - -/obj/item/device/encryptionkey/headset_eng - name = "Engineering Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Engineering" = 1) - -/obj/item/device/encryptionkey/headset_rob - name = "Robotics Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Engineering" = 1, "Science" = 1) - -/obj/item/device/encryptionkey/headset_med - name = "Medical Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Medical" = 1) - -/obj/item/device/encryptionkey/headset_sci - name = "Science Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Science" = 1) - -/obj/item/device/encryptionkey/headset_medsci - name = "Medical Research Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Medical" = 1, "Science" = 1) - -/obj/item/device/encryptionkey/headset_com - name = "Command Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Command" = 1) - -/obj/item/device/encryptionkey/heads/captain - name = "Captain's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0) - -/obj/item/device/encryptionkey/heads/rd - name = "Research Director's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Science" = 1, "Command" = 1) - -/obj/item/device/encryptionkey/heads/hos - name = "Head of Security's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Security" = 1, "Command" = 1) - -/obj/item/device/encryptionkey/heads/ce - name = "Chief Engineer's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Engineering" = 1, "Command" = 1) - -/obj/item/device/encryptionkey/heads/cmo - name = "Chief Medical Officer's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Medical" = 1, "Command" = 1) - -/obj/item/device/encryptionkey/heads/hop - name = "Head of Personnel's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0) - -/obj/item/device/encryptionkey/headset_mine - name = "Mining Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Mining" = 1) - -/obj/item/device/encryptionkey/heads/qm - name = "Quartermaster's Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Cargo" = 1, "Mining" = 1) - -/obj/item/device/encryptionkey/headset_cargo - name = "Cargo Radio Encryption Key" - desc = "An encyption key for a radio headset. Contains cypherkeys." - channels = list("Cargo" = 1) \ No newline at end of file + channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Mining" = 1, "Cargo" = 1,) \ No newline at end of file diff --git a/code/game/objects/radio/headset.dm b/code/game/objects/radio/headset.dm index e2aa76282e0..7e58b10f896 100644 --- a/code/game/objects/radio/headset.dm +++ b/code/game/objects/radio/headset.dm @@ -1,13 +1,13 @@ /obj/item/device/radio/headset - name = "Radio Headset" - desc = "An intercom that fits over the head." + name = "radio headset" + desc = "An updated, modular intercom that fits over the head. Takes encryption keys" icon_state = "headset" item_state = "headset" g_amt = 0 m_amt = 75 subspace_transmission = 1 protective_temperature = 0 - canhear_range = 1 + canhear_range = 1 // can't hear headsets from very far away var translate_binary = 0 translate_hive = 0 @@ -16,132 +16,139 @@ /obj/item/device/radio/headset/New() ..() - keyslot1 = new /obj/item/device/encryptionkey + keyslot1 = new /obj/item/device/encryptionkey/ recalculateChannels() /obj/item/device/radio/headset/traitor origin_tech = "syndicate=3" canhear_range = 0 - - New() - ..() - del(keyslot1) - keyslot1 = new /obj/item/device/encryptionkey/traitor +/obj/item/device/radio/headset/traitor/New() + ..() + del(keyslot1) + keyslot1 = new /obj/item/device/encryptionkey/traitor + recalculateChannels() /obj/item/device/radio/headset/binary origin_tech = "syndicate=3" canhear_range = 0 - - New() - ..() - del(keyslot1) - keyslot1 = new /obj/item/device/encryptionkey/binary +/obj/item/device/radio/headset/binary/New() + ..() + del(keyslot1) + keyslot1 = new /obj/item/device/encryptionkey/binary + recalculateChannels() /obj/item/device/radio/headset/headset_sec - name = "Security Radio Headset" + name = "security radio headset" desc = "This is used by your elite security force. To access the security channel, use :s." icon_state = "sec_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_sec /obj/item/device/radio/headset/headset_eng - name = "Engineering Radio Headset" + name = "engineering radio headset" desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. " icon_state = "eng_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_eng /obj/item/device/radio/headset/headset_rob - name = "Robotics Radio Headset" + name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_rob /obj/item/device/radio/headset/headset_med - name = "Medical Radio Headset" + name = "medical radio headset" desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m." icon_state = "med_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_med /obj/item/device/radio/headset/headset_sci - name = "Science Radio Headset" + name = "science radio headset" desc = "A sciency headset. Like usual. To access the science channel, use :n." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_sci /obj/item/device/radio/headset/headset_medsci - name = "Medical Research Radio Headset" + name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n." icon_state = "med_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_medsci /obj/item/device/radio/headset/headset_com - name = "Command Radio Headset" + name = "command radio headset" desc = "A headset with a commanding channel. To access the command channel, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_com /obj/item/device/radio/headset/heads/captain - name = "Captain's Headset" + name = "captain's headset" desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/rd - name = "Research Director's Headset" + name = "Research Director's headset" desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/rd /obj/item/device/radio/headset/heads/hos - name = "Head of Security's Headset" + name = "head of security's headset" desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hos /obj/item/device/radio/headset/heads/ce - name = "Chief Engineer's Headset" + name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/ce /obj/item/device/radio/headset/heads/cmo - name = "Chief Medical Officer's Headset" + name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/cmo /obj/item/device/radio/headset/heads/hop - name = "Head of Personnel's Headset" + name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hop /obj/item/device/radio/headset/headset_mine - name = "Mining Radio Headset" + name = "mining radio headset" desc = "Headset used by miners. How useless. To access the mining channel, use :d." icon_state = "mine_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_mine /obj/item/device/radio/headset/heads/qm - name = "Quartermaster's Headset" + name = "quartermaster's headset" desc = "The headset of the man who control your toiletpaper supply. To access the cargo channel, use :q. For mining, use :d." icon_state = "cargo_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/qm +/obj/item/device/radio/headset/headset_cargo + name = "cargo radio headset" + desc = "Headset used by the QM's slaves. To access the cargo channel, use :q." + icon_state = "cargo_headset" + item_state = "headset" + keyslot2 = new /obj/item/device/encryptionkey/headset_cargo + /obj/item/device/radio/headset/nuclear freerange = 1 listening = 0 @@ -155,22 +162,21 @@ freerange = 1 keyslot2 = new /obj/item/device/encryptionkey/ert -/obj/item/device/radio/headset/headset_cargo - name = "Cargo Radio Headset" - desc = "Headset used by the QM's slaves. To access the cargo channel, use :q." - icon_state = "cargo_headset" - item_state = "headset" - keyslot2 = new /obj/item/device/encryptionkey/headset_cargo - /obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob) // ..() user.machine = src - if (!istype(W, /obj/item/weapon/screwdriver) && !istype(W, /obj/item/device/encryptionkey/)) + if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ )))) return if(istype(W, /obj/item/weapon/screwdriver)) if(keyslot1 || keyslot2) + + for(var/ch_name in channels) + radio_controller.remove_object(src, radiochannels[ch_name]) + secure_radio_connections[ch_name] = null + + if(keyslot1) user.put_in_hands(keyslot1) keyslot1 = null @@ -200,7 +206,9 @@ W.loc = src keyslot2 = W + recalculateChannels() + return @@ -234,7 +242,7 @@ if(!radio_controller) sleep(30) // Waiting for the radio_controller to be created. if(!radio_controller) - src.name = "Broken Radio Headset" + src.name = "broken radio headset" return return \ No newline at end of file diff --git a/code/game/objects/radio/intercom.dm b/code/game/objects/radio/intercom.dm index 100e2c86e49..704b16bfe48 100644 --- a/code/game/objects/radio/intercom.dm +++ b/code/game/objects/radio/intercom.dm @@ -1,5 +1,5 @@ /obj/item/device/radio/intercom - name = "Station Intercom (Radio)" + name = "station intercom" desc = "Talk through this." icon_state = "intercom" anchored = 1 @@ -31,7 +31,8 @@ if (!src.listening) return -/* var/turf/T = get_turf(src) + /* + var/turf/T = get_turf(src) var/list/hear = hearers(7, T) var/list/V //find mobs in lockers, cryo and intellycards @@ -43,8 +44,11 @@ if (!V) //lasy initialisation V = view(7, T) if (get_turf(M) in V) //this slow, but I don't think we'd have a lot of wardrobewhores every round --rastaf0 - hear+=M */ - return get_mobs_in_view(4,src) + hear+=M + */ + //return hear + + return get_mobs_in_view(4, src) hear_talk(mob/M as mob, msg) diff --git a/code/game/objects/radio/radio.dm b/code/game/objects/radio/radio.dm index 9b9e1fb1710..0ab794a27a0 100644 --- a/code/game/objects/radio/radio.dm +++ b/code/game/objects/radio/radio.dm @@ -14,7 +14,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use last_transmission frequency = 1459 //common chat traitor_frequency = 0 //tune to frequency to unlock traitor supplies - canhear_range = 3 + canhear_range = 3 // the range which mobs can hear this radio from obj/item/device/radio/patch_link = null obj/item/device/uplink/radio/traitorradio = null wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT @@ -63,6 +63,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use checkpower() /obj/item/device/radio/initialize() + if(freerange) if(frequency < 1200 || frequency > 1600) frequency = sanitize_frequency(frequency) @@ -145,6 +146,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use //..() if (usr.stat || !on) return + if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) )))) usr << browse(null, "window=radio") return @@ -155,6 +157,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use if(A && target) A.ai_actual_track(target) return + else if (href_list["faketrack"]) var/mob/target = locate(href_list["track"]) var/mob/living/silicon/ai/A = locate(href_list["track2"]) @@ -169,7 +172,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use usr << "Target is not on or near any active cameras on the station. We'll check again in 5 seconds (unless you use the cancel-camera verb)." sleep(40) continue + return + else if (href_list["freq"]) var/new_frequency = (frequency + text2num(href_list["freq"])) if (!freerange || (frequency < 1200 || frequency > 1600)) @@ -248,6 +253,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use return /obj/item/device/radio/talk_into(mob/M as mob, message, channel) + if(!on) return // the device has to be on if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl @@ -424,7 +430,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use sleep(rand(10,25)) // wait a little... if(signal.data["done"]) - //we're done here. + // we're done here. return // Oh my god; the comms are down or something because the signal hasn't been broadcasted yet. @@ -615,6 +621,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use R.show_message(rendered, 2) /obj/item/device/radio/hear_talk(mob/M as mob, msg) + if (broadcasting) talk_into(M, msg) /* diff --git a/code/game/objects/secstorage/secstorage.dm b/code/game/objects/secstorage/secstorage.dm index 6e1b1d05f85..e2d6a2599f8 100644 --- a/code/game/objects/secstorage/secstorage.dm +++ b/code/game/objects/secstorage/secstorage.dm @@ -75,6 +75,7 @@ if (cx > mx) cx = tx cy-- + //Foreach goto(56) src.closer.screen_loc = text("[],[]", mx, my) return @@ -94,7 +95,7 @@ /obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if ((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (src.locked == 1) && (!src.emagged)) + if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (src.locked == 1) && (!src.emagged)) if(istype(W, /obj/item/weapon/card/emag)) var/obj/item/weapon/card/emag/E = W if(E.uses) @@ -127,7 +128,7 @@ if ((istype(W, /obj/item/device/multitool)) && (src.open == 1) && (src.locked ==1) && (!src.l_hacking)) user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1) src.l_hacking = 1 - spawn(100) + if (do_after(usr, 100)) if (prob(40)) src.l_setshort = 1 src.l_set = 0 @@ -138,6 +139,7 @@ else user.show_message(text("\red Unable to reset internal memory."), 1) src.l_hacking = 0 + else src.l_hacking = 0 return if (src.contents.len >= 7) return @@ -259,7 +261,3 @@ src.orient_objs(7, 8, 10, 7) return return - -/obj/screen/storage/attackby(W, mob/user as mob) - src.master.attackby(W, user) - return diff --git a/code/game/objects/shooting_range.dm b/code/game/objects/shooting_range.dm index 4af1363c874..d678e9d88c4 100644 --- a/code/game/objects/shooting_range.dm +++ b/code/game/objects/shooting_range.dm @@ -174,7 +174,7 @@ bmark.pixel_x-- bmark.pixel_y-- - if(Proj.damage >= 20) + if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/practice)) bmark.icon_state = "scorch" bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design diff --git a/code/game/objects/stacks/metal.dm b/code/game/objects/stacks/metal.dm index eb121e1195b..02d72c107fe 100644 --- a/code/game/objects/stacks/metal.dm +++ b/code/game/objects/stacks/metal.dm @@ -33,6 +33,9 @@ FLOOR TILES /obj/item/stack/rods/attack_self(mob/user as mob) src.add_fingerprint(user) + + if(!istype(user.loc,/turf)) return 0 + if (locate(/obj/structure/grille, usr.loc)) for(var/obj/structure/grille/G in usr.loc) if (G.destroyed) @@ -67,19 +70,19 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \ new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \ - new/datum/stack_recipe("closet", /obj/structure/closet, 2, one_per_turf = 1), \ + new/datum/stack_recipe("closet", /obj/structure/closet, 2, one_per_turf = 1, on_floor = 1), \ null, \ - new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \ + new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1, on_floor = 1), \ null, \ new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 10), \ new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \ null, \ - new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \ + new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \ - new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1), \ - new/datum/stack_recipe("wall machine frame", /obj/machinery/constructable_frame/wallmount_frame, 2, one_per_turf = 1), \ - new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1), \ + new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("wall machine frame", /obj/machinery/constructable_frame/wallmount_frame, 2, one_per_turf = 1, on_floor = 1), \ null, \ new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \ new/datum/stack_recipe("tube light frame", /obj/structure/light_frame), \ @@ -87,7 +90,8 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ new/datum/stack_recipe("table lamp frame", /obj/structure/light_frame/lamp), \ null, \ new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \ - new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20), \ + null, \ + new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/metal diff --git a/code/game/objects/stacks/minerals.dm b/code/game/objects/stacks/minerals.dm index 49a28193172..5993bfc8d9a 100644 --- a/code/game/objects/stacks/minerals.dm +++ b/code/game/objects/stacks/minerals.dm @@ -10,7 +10,7 @@ SILVER //Sandstone var/global/list/datum/stack_recipe/sandstone_recipes = list ( \ - new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10), \ + new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \ /* new/datum/stack_recipe("sandstone wall", ???), \ new/datum/stack_recipe("sandstone floor", ???),\*/ ) @@ -22,7 +22,7 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \ //Diamond var/global/list/datum/stack_recipe/diamond_recipes = list ( \ - new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10), \ + new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/diamond @@ -32,7 +32,7 @@ var/global/list/datum/stack_recipe/diamond_recipes = list ( \ //Uranium var/global/list/datum/stack_recipe/uranium_recipes = list ( \ - new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10), \ + new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/uranium @@ -42,7 +42,7 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \ //Plasma var/global/list/datum/stack_recipe/plasma_recipes = list ( \ - new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10), \ + new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/plasma @@ -52,7 +52,7 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \ //Gold var/global/list/datum/stack_recipe/gold_recipes = list ( \ - new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10), \ + new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/gold @@ -62,7 +62,7 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \ //Silver var/global/list/datum/stack_recipe/silver_recipes = list ( \ - new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10), \ + new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/sheet/silver diff --git a/code/game/objects/stool.dm b/code/game/objects/stool.dm index 3fb7bf794d3..1fffa4c72c0 100644 --- a/code/game/objects/stool.dm +++ b/code/game/objects/stool.dm @@ -19,6 +19,13 @@ del(src) /obj/structure/stool/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/screwdriver)) + if (src.anchored) + src.anchored = 0 + user << "\blue You unfasten [src] from the floor." + else + src.anchored = 1 + user << "\blue You fasten [src] to the floor." if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'Ratchet.ogg', 50, 1) new /obj/item/stack/sheet/metal(src.loc) @@ -111,7 +118,6 @@ return /obj/structure/stool/bed/chair/New() - src.verbs -= /atom/movable/verb/pull if(src.dir == NORTH) src.layer = FLY_LAYER ..() @@ -145,11 +151,20 @@ icon_state = "down" anchored = 0 -/obj/structure/stool/bed/roller/Move() +//obj/structure/stool/bed/roller/Move() +/obj/structure/stool/bed/Move() ..() if(buckled_mob) if(buckled_mob.buckled == src) buckled_mob.loc = src.loc + buckled_mob.dir = src.dir + +/obj/structure/stool/bed/chair/Move() + ..() + if(src.dir == NORTH) + src.layer = FLY_LAYER + else + src.layer = OBJ_LAYER /obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob) if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat || M.buckled || istype(usr, /mob/living/silicon/pai))) diff --git a/code/game/objects/storage/backpack.dm b/code/game/objects/storage/backpack.dm index e3075762152..46579882f06 100644 --- a/code/game/objects/storage/backpack.dm +++ b/code/game/objects/storage/backpack.dm @@ -49,6 +49,7 @@ if(crit_fail) user << "\red The Bluespace generator isn't working." return + /* Remove these comments to re-enable BoH BoH Singuloths.-Hawk. if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!" del(W) @@ -58,6 +59,7 @@ log_game("[key_name(user)] detonated a bag of holding") del(src) return + */ ..() proc/failcheck(mob/user as mob) diff --git a/code/game/objects/storage/belt.dm b/code/game/objects/storage/belt.dm index 912063f00a2..660729ec18d 100644 --- a/code/game/objects/storage/belt.dm +++ b/code/game/objects/storage/belt.dm @@ -50,7 +50,7 @@ /obj/item/weapon/storage/belt/utility - name = "utility belt" + name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing. desc = "Can hold various tools." icon_state = "utilitybelt" item_state = "utility" @@ -77,6 +77,16 @@ new /obj/item/weapon/wirecutters(src) new /obj/item/weapon/cable_coil(src,30,pick("red","yellow")) + +/obj/item/weapon/storage/belt/utility/atmostech/New() + ..() + new /obj/item/weapon/screwdriver(src) + new /obj/item/weapon/wrench(src) + new /obj/item/weapon/weldingtool(src) + new /obj/item/weapon/crowbar(src) + new /obj/item/weapon/wirecutters(src) + new /obj/item/device/analyzer(src) + /obj/item/weapon/storage/belt/security/full/New() ..() new /obj/item/weapon/melee/baton(src) @@ -102,7 +112,7 @@ "/obj/item/weapon/reagent_containers/syringe", "/obj/item/weapon/reagent_containers/glass/dispenser", "/obj/item/weapon/reagent_containers/hypospray", - "/obj/item/weapon/zippo", + "/obj/item/weapon/lighter/zippo", "/obj/item/weapon/cigpacket", "/obj/item/weapon/storage/pill_bottle", "/obj/item/stack/medical", diff --git a/code/game/objects/storage/bible.dm b/code/game/objects/storage/bible.dm index 38a22b00774..6d3a9c28dfb 100644 --- a/code/game/objects/storage/bible.dm +++ b/code/game/objects/storage/bible.dm @@ -16,6 +16,7 @@ new /obj/item/weapon/reagent_containers/pill/antitox/tajaran(src) new /obj/item/clothing/suit/monk(src) +/* // All cult functionality moved to Null Rod /obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob) if(ishuman(M)) var/mob/living/carbon/human/H = M @@ -83,12 +84,12 @@ O.show_message(text("\red [] smacks []'s lifeless corpse with [].", user, M, src), 1) playsound(src.loc, "punch", 25, 1, -1) return - +*/ /obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob) - if (istype(A, /turf/simulated/floor)) - user << "\blue You hit the floor with the bible." - if(user.mind && (user.mind.assigned_role == "Chaplain")) - call(/obj/effect/rune/proc/revealrunes)(src) +// if (istype(A, /turf/simulated/floor)) +// user << "\blue You hit the floor with the bible." +// if(user.mind && (user.mind.assigned_role == "Chaplain")) +// call(/obj/effect/rune/proc/revealrunes)(src) if(user.mind && (user.mind.assigned_role == "Chaplain")) if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder user << "\blue You bless [A]." @@ -99,3 +100,29 @@ /obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob) playsound(src.loc, "rustle", 50, 1, -5) ..() + +/obj/item/weapon/storage/bible/MouseDrop(obj/over_object as obj) + + if (ishuman(usr) || ismonkey(usr)) + var/mob/M = usr + if (!( istype(over_object, /obj/screen) )) + return ..() + if ((!( M.restrained() ) && !( M.stat ))) + if (over_object.name == "r_hand") + if (!( M.r_hand )) + M.u_equip(src) + M.r_hand = src + else + if (over_object.name == "l_hand") + if (!( M.l_hand )) + M.u_equip(src) + M.l_hand = src + M.update_clothing() + src.add_fingerprint(usr) + return + if(over_object == usr && in_range(src, usr) || usr.contents.Find(src)) + if (usr.s_active) + usr.s_active.close(usr) + src.show_to(usr) + return + return diff --git a/code/game/objects/storage/kit.dm b/code/game/objects/storage/kit.dm index 02cb92d93e4..b0fdf148a76 100644 --- a/code/game/objects/storage/kit.dm +++ b/code/game/objects/storage/kit.dm @@ -140,6 +140,17 @@ ..() return +/obj/item/weapon/storage/seccart_kit/New() + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + new /obj/item/weapon/cartridge/security(src) + ..() + return + /obj/item/weapon/storage/donkpocket_kit/New() new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src) diff --git a/code/game/objects/storage/storage.dm b/code/game/objects/storage/storage.dm index a43a1d6e6eb..b41a931346c 100644 --- a/code/game/objects/storage/storage.dm +++ b/code/game/objects/storage/storage.dm @@ -244,9 +244,6 @@ O.emp_act(severity) ..() -/obj/screen/storage/attackby(W, mob/user as mob) - src.master.attackby(W, user) - return // BubbleWrap - A box can be folded up to make card /obj/item/weapon/storage/attack_self(mob/user as mob) if ( contents.len ) @@ -291,7 +288,7 @@ ..() contents = list() sleep(1) - new /obj/item/clothing/mask/medical( src ) + new /obj/item/clothing/mask/breath/medical( src ) new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src ) new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src ) new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src ) diff --git a/code/game/objects/tables_racks.dm b/code/game/objects/tables_racks.dm index cd6de5cd13b..904f3bb8e10 100644 --- a/code/game/objects/tables_racks.dm +++ b/code/game/objects/tables_racks.dm @@ -78,6 +78,25 @@ TABLE AND RACK OBJECT INTERATIONS return +/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N + if(user.wall_smash) + usr << text("\red You destroy the table.") + for(var/mob/O in oviewers()) + if ((O.client && !( O.blinded ))) + O << text("\red [] smashes the table apart!", user) + if(istype(src, /obj/structure/table/reinforced)) + new /obj/item/weapon/table_parts/reinforced( src.loc ) + else if(istype(src, /obj/structure/table/woodentable)) + new/obj/item/weapon/table_parts/wood( src.loc ) + else + new /obj/item/weapon/table_parts( src.loc ) + src.density = 0 + del(src) + return + + + + /obj/structure/table/attack_hand(mob/user as mob) if (usr.mutations & HULK) usr << text("\blue You destroy the table.") diff --git a/code/game/objects/toys.dm b/code/game/objects/toys.dm index 499d0cb1540..1100fa13a1e 100644 --- a/code/game/objects/toys.dm +++ b/code/game/objects/toys.dm @@ -2,7 +2,7 @@ //CONTAINS CRAYONS --------*/ -/obj/item/toy/crayonbox/New() +/obj/item/weapon/storage/crayonbox/New() ..() new /obj/item/toy/crayon/red(src) new /obj/item/toy/crayon/orange(src) @@ -12,13 +12,13 @@ CRAYONS new /obj/item/toy/crayon/purple(src) updateIcon() -/obj/item/toy/crayonbox/proc/updateIcon() +/obj/item/weapon/storage/crayonbox/proc/updateIcon() overlays = list() //resets list overlays += image('crayons.dmi',"crayonbox") for(var/obj/item/toy/crayon/crayon in contents) overlays += image('crayons.dmi',crayon.colourName) -/obj/item/toy/crayonbox/attackby(obj/item/W as obj, mob/user as mob) +/obj/item/weapon/storage/crayonbox/attackby(obj/item/W as obj, mob/user as mob) if(istype(W,/obj/item/toy/crayon)) switch(W:colourName) if("mime") @@ -27,34 +27,37 @@ CRAYONS if("rainbow") usr << "This crayon is too powerful to be contained in this box." return - else - usr << "You add the crayon to the box." - user.drop_item() - W.loc = src - add_fingerprint(user) - updateIcon() - return - else - ..() + ..() + updateIcon() -/obj/item/toy/crayonbox/attack_hand(mob/user as mob) - if(user.r_hand == src || user.l_hand == src) - if(!contents.len) - user << "\red You're out of crayons!" +/obj/item/weapon/storage/crayonbox/attack_hand(mob/user as mob) + updateIcon() + ..() + +/obj/item/weapon/storage/crayonbox/MouseDrop(obj/over_object as obj) + + if (ishuman(usr) || ismonkey(usr)) + var/mob/M = usr + if (!( istype(over_object, /obj/screen) )) + return ..() + if ((!( M.restrained() ) && !( M.stat ))) + if (over_object.name == "r_hand") + if (!( M.r_hand )) + M.u_equip(src) + M.r_hand = src + else + if (over_object.name == "l_hand") + if (!( M.l_hand )) + M.u_equip(src) + M.l_hand = src + M.update_clothing() + src.add_fingerprint(usr) + return + if(over_object == usr && in_range(src, usr) || usr.contents.Find(src)) + if (usr.s_active) + usr.s_active.close(usr) + src.show_to(usr) return - else - var/list/crayons = new() - for(var/obj/item/toy/crayon/C in contents) - crayons[C:colourName] = C - var/choice = input(user, "Pick a color:", "Crayon Box") in crayons as text|null - if(choice) - var/obj/crayon = crayons[choice] - user.put_in_hand(crayon) - user << "You take the [crayon:colourName] crayon out of the box." - updateIcon() - else - return ..() - icon_state = "crayonbox[contents.len]" return /obj/item/toy/crayon/red @@ -157,6 +160,14 @@ CRAYONS else ..() +/obj/item/toy/crayon/attack_hand(mob/user as mob) + var/obj/item/weapon/storage/crayonbox/CB + if(istype(src.loc, /obj/item/weapon/storage/crayonbox)) + CB = src.loc + ..() + if(CB) + CB.updateIcon() + /obj/effect/decal/cleanable/crayon name = "rune" desc = "A rune drawn in crayon." diff --git a/code/game/objects/window.dm b/code/game/objects/window.dm index e2d53d0c6ae..34c42f24bb7 100644 --- a/code/game/objects/window.dm +++ b/code/game/objects/window.dm @@ -100,7 +100,14 @@ if(reinf) new /obj/item/stack/rods( src.loc) src.density = 0 del(src) - return + return + else + playsound(src.loc, 'Glassknock.ogg', 80, 1) + usr.visible_message("[usr.name] knocks on the [src.name].", \ + "You knock on the [src.name].", \ + "You hear a knocking sound.") + return + /obj/structure/window/attack_paw() if ((usr.mutations & HULK)) @@ -315,6 +322,8 @@ health = 40 if(opacity) icon_state = "twindow" + else + icon_state = "window" update_nearby_tiles(need_rebuild=1) relativewindow() diff --git a/code/game/specops_shuttle.dm b/code/game/specops_shuttle.dm index b2d73d36ac4..7a67f4c4cf6 100644 --- a/code/game/specops_shuttle.dm +++ b/code/game/specops_shuttle.dm @@ -82,6 +82,8 @@ var/specops_shuttle_timeleft = 0 var/mob/M = locate(/mob) in T M << "\red You have arrived at Central Command. Operation has ended!" + specops_shuttle_at_station = 0 + for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY diff --git a/code/game/turf.dm b/code/game/turf.dm index 7b0d2324573..effb872f879 100644 --- a/code/game/turf.dm +++ b/code/game/turf.dm @@ -80,7 +80,7 @@ /turf/Entered(atom/movable/M as mob|obj) -// var/loopsanity = 100 + var/loopsanity = 100 if(ismob(M)) if(!M:lastarea) M:lastarea = get_area(M.loc) @@ -97,12 +97,18 @@ else if(!istype(src, /turf/space)) M:inertia_dir = 0 ..() + var/objects = 0 for(var/atom/A as mob|obj|turf|area in src) + if(objects > loopsanity) break + objects++ spawn( 0 ) if ((A && M)) A.HasEntered(M, 1) return + objects = 0 for(var/atom/A as mob|obj|turf|area in range(1)) + if(objects > loopsanity) break + objects++ spawn( 0 ) if ((A && M)) A.HasProximity(M, 1) @@ -1241,6 +1247,9 @@ turf/simulated/floor/return_siding_icon_state() /turf/space/attackby(obj/item/C as obj, mob/user as mob) if (istype(C, /obj/item/stack/rods)) + var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) + if(L) + return var/obj/item/stack/rods/R = C user << "\blue Constructing support lattice ..." playsound(src.loc, 'Genhit.ogg', 50, 1) diff --git a/code/game/verbs/sound.dm b/code/game/verbs/sound.dm index 2e64eabf73b..0ba65de787d 100644 --- a/code/game/verbs/sound.dm +++ b/code/game/verbs/sound.dm @@ -15,6 +15,7 @@ return /* why is something that only is usable in the lobby a mob verb? + /mob/verb/toggletitlemusic() set category = "Special Verbs" set name = "Toggle Pregame Music" @@ -27,4 +28,4 @@ M << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz return -*/ +*/ \ No newline at end of file diff --git a/code/game/vials.dm b/code/game/vials.dm deleted file mode 100644 index 9e127e4baba..00000000000 --- a/code/game/vials.dm +++ /dev/null @@ -1,314 +0,0 @@ -//NOTE: -//This file contains the worst code ive ever written. -//I dont fucking care. It looks pretty awesome. - -////////////////////////////////////////////////////////// -/obj/effect/dummy/liquid - name = "water" - icon = 'effects.dmi' - icon_state = "nothing" - invisibility = 101 - var/canmove = 1 - density = 0 - anchored = 1 - -/obj/item/weapon/vial - name = "glass vial" - icon = 'chemical.dmi' - desc = "a glass vial filled with a strange liquid" - icon_state = "vialgreen" - item_state = "vialgreen" - throwforce = 3.0 - throw_speed = 1 - throw_range = 8 - force = 3.0 - w_class = 1.0 - -/obj/item/weapon/vial/green - name = "glass vial" - icon = 'chemical.dmi' - desc = "a glass vial filled with a strange green liquid" - icon_state = "vialgreen" - item_state = "vialgreen" - -/obj/item/weapon/vial/blue - name = "glass vial" - icon = 'chemical.dmi' - desc = "a glass vial filled with a shimmering blue liquid" - icon_state = "vialblue" - item_state = "vialblue" -////////////////////////////////////////////////////////// - -///////////////////////////////////////////////////////*** -/obj/item/weapon/vial/attack(target as mob, mob/user as mob) - if(target == user) return attack_self(user) - user << "\blue The vial shatters." - src.shatter() -/obj/item/weapon/vial/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - user << "\blue The vial shatters." - src.shatter() -/obj/item/weapon/vial/attack_self(mob/user as mob) - user << "\blue You uncork the vial and drink the liquid." - src.drink(user) -/obj/item/weapon/vial/proc/shatter() - return -/obj/item/weapon/vial/proc/drink(user) - return -///////////////////////////////////////////////////////*** - -/////////////////////////////////////////////////////green -/obj/item/weapon/vial/green/drink(mob/living/user as mob) - var/A = src - src = null - del(A) - switch(pick(1,2,3)) - if(1) - spawn(300) - user.gib() - if(2) - user.Weaken(5) - user.contract_disease(new /datum/disease/gbs,1) - if(3) - spawn(200) - user.contract_disease(new /datum/disease/gbs,1) - -/obj/item/weapon/vial/green/shatter() - var/A = src - var/atom/sourceloc = get_turf(src.loc) - src = null - del(A) - var/obj/effect/overlay/O = new /obj/effect/overlay( sourceloc ) - var/obj/effect/overlay/O2 = new /obj/effect/overlay( sourceloc ) - O.name = "green liquid" - O.density = 0 - O.anchored = 1 - O.icon = 'effects.dmi' - O.icon_state = "greenshatter" - O2.name = "broken bits of glass" - O2.density = 0 - O2.anchored = 1 - O2.icon = 'objects.dmi' - O2.icon_state = "shards" - for(var/mob/living/carbon/human/H in view(5, sourceloc)) - H.contract_disease(new /datum/disease/gbs,1) - var/i - for(i=0, i<5, i++) - for(var/mob/living/carbon/human/H in view(5, sourceloc)) - H.contract_disease(new /datum/disease/gbs,1) - sleep(20) - flick("greenshatter2",O) - O.icon_state = "nothing" - sleep(5) - del(O) -/////////////////////////////////////////////////////green - -/////////////////////////////////////////////////////blue -/obj/item/weapon/vial/blue/drink(user) - var/A = src - var/atom/sourceloc = get_turf(src.loc) - src = null - del(A) - - var/obj/effect/overlay/O = new /obj/effect/overlay( sourceloc ) - var/obj/effect/overlay/O2 = new /obj/effect/overlay( sourceloc ) - - O.name = "green liquid" - O.density = 0 - O.anchored = 1 - O.icon = 'effects.dmi' - O.icon_state = "blueshatter" - O2.name = "broken bits of glass" - O2.density = 0 - O2.anchored = 1 - O2.icon = 'objects.dmi' - O2.icon_state = "shards" - - liquify(user) - - sleep(20) - flick("blueshatter2",O) - O.icon_state = "nothing" - sleep(5) - del(O) - -/obj/item/weapon/vial/blue/shatter() - - var/A = src - var/atom/sourceloc = get_turf(src.loc) - src = null - del(A) - - var/obj/effect/overlay/O = new /obj/effect/overlay( sourceloc ) - var/obj/effect/overlay/O2 = new /obj/effect/overlay( sourceloc ) - - O.name = "green liquid" - O.density = 0 - O.anchored = 1 - O.icon = 'effects.dmi' - O.icon_state = "blueshatter" - O2.name = "broken bits of glass" - O2.density = 0 - O2.anchored = 1 - O2.icon = 'objects.dmi' - O2.icon_state = "shards" - - for(var/mob/living/carbon/human/H in view(1, sourceloc)) - liquify(H) - - sleep(20) - flick("blueshatter2",O) - O.icon_state = "nothing" - sleep(5) - - del(O) - -/proc/liquify(var/mob/H, time = 150) - - if(H.stat) return - spawn(0) - var/mobloc = get_turf(H.loc) - var/obj/effect/dummy/liquid/holder = new /obj/effect/dummy/liquid( mobloc ) - var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc ) - animation.name = "water" - animation.density = 0 - animation.anchored = 1 - animation.icon = 'mob.dmi' - animation.icon_state = "liquify" - animation.layer = 5 - animation.master = holder - flick("liquify",animation) - H.canmove = 0 - sleep(4) - H.loc = holder - H.canmove = 1 - H.client.eye = holder - spawn(0) - var/i - for(i=0, i<10, i++) - spawn(0) - var/obj/effect/effect/water/water1 = new /obj/effect/effect/water( mobloc ) - var/direction = pick(alldirs) - water1.name = "water" - water1.density = 0 - water1.icon = 'water.dmi' - water1.icon_state = "extinguish" - for(i=0, iWorld will reboot in 10 seconds
    " - feedback_set_details("end_error","mode vote - [winner]") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","mode vote - [winner]") + if(blackbox) blackbox.save_all_data_to_sql() @@ -108,8 +108,8 @@ world <<"\red World will reboot in 5 seconds" - feedback_set_details("end_error","restart vote") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","restart vote") + if(blackbox) blackbox.save_all_data_to_sql() diff --git a/code/modules/DetectiveWork/detective_work.dm b/code/modules/DetectiveWork/detective_work.dm index 7e5b2bcdfb7..70a7b60401d 100644 --- a/code/modules/DetectiveWork/detective_work.dm +++ b/code/modules/DetectiveWork/detective_work.dm @@ -219,7 +219,7 @@ obj/machinery/computer/forensic_scanning temp += "Consolidated data points:
    " for(var/i = 1, i <= files.len, i++) temp += "{Dossier [i]}
    " - temp += "
    {Insert Finger Print Card}


    " + temp += "
    {Insert Finger Print Card (To complete a Dossier)}


    " else temp = "" if(misc && misc.len) @@ -491,7 +491,7 @@ obj/machinery/computer/forensic_scanning A.suit_fibers = tempsuit_fibers backup_DNA = A.blood_DNA A.blood_DNA = tempblood_DNA - if((!A.fingerprints)) //No prints + if(!A.fingerprints) //No prints var/merged = 0 if(!misc) misc = list() @@ -700,63 +700,90 @@ obj/machinery/computer/forensic_scanning obj/item/clothing/shoes/var track_blood = 0 mob/living/carbon/human/track_blood_mob + track_blood_type mob/var bloody_hands = 0 mob/living/carbon/human/bloody_hands_mob track_blood mob/living/carbon/human/track_blood_mob + track_blood_type obj/item/clothing/gloves/var transfer_blood = 0 mob/living/carbon/human/bloody_hands_mob -obj/effect/decal/cleanable/blood/var - track_amt = 2 +obj/effect/decal/cleanable/var + track_amt = 3 mob/blood_owner turf/Exited(mob/living/carbon/human/M) if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid)) if(!istype(src, /turf/space)) // Bloody tracks code starts here - if(M.track_blood > 0) - M.track_blood-- - src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M)) - else if(istype(M,/mob/living/carbon/human)) - if(M.shoes) - if(M.shoes.track_blood > 0) - M.shoes.track_blood-- - src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name) // And bloody tracks end here - . = ..() + var/dofoot = 1 + if(istype(M,/mob/living/simple_animal)) + if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith))) + dofoot = 0 + + if(dofoot) + + if(!istype(src, /turf/space)) // Bloody tracks code starts here + if(M.track_blood > 0) + M.track_blood-- + src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type) + else if(istype(M,/mob/living/carbon/human)) + if(M.shoes) + if(M.shoes.track_blood > 0) + M.shoes.track_blood-- + src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name,M.shoes.track_blood_type) // And bloody tracks end here + . = ..() turf/Entered(mob/living/carbon/human/M) if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid)) - if(M.track_blood > 0) - M.track_blood-- - src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M)) - else if(istype(M,/mob/living/carbon/human)) - if(M.shoes && !istype(src,/turf/space)) - if(M.shoes.track_blood > 0) - M.shoes.track_blood-- - src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name) + var/dofoot = 1 + if(istype(M,/mob/living/simple_animal)) + if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith))) + dofoot = 0 + + if(dofoot) + + if(M.track_blood > 0) + M.track_blood-- + src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type) + else if(istype(M,/mob/living/carbon/human)) + if(M.shoes && !istype(src,/turf/space)) + if(M.shoes.track_blood > 0) + M.shoes.track_blood-- + src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name,M.shoes.track_blood_type) - for(var/obj/effect/decal/cleanable/blood/B in src) - if(B.track_amt <= 0) continue - if(B.type != /obj/effect/decal/cleanable/blood/tracks) - if(istype(M,/mob/living/carbon/human)) - if(M.shoes) - M.shoes.add_blood(B.blood_owner) - M.shoes.track_blood_mob = B.blood_owner - M.shoes.track_blood = max(M.shoes.track_blood,8) - else - M.add_blood(B.blood_owner) - M.track_blood_mob = B.blood_owner - M.track_blood = max(M.track_blood,rand(4,8)) - B.track_amt-- - break + for(var/obj/effect/decal/cleanable/B in src) + if(B:track_amt <= 0) continue + if(B.type != /obj/effect/decal/cleanable/blood/tracks) + if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris)) + + var/track_type = "blood" + if(istype(B, /obj/effect/decal/cleanable/xenoblood)) + track_type = "xeno" + else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris)) + track_type = "oil" + + if(istype(M,/mob/living/carbon/human)) + if(M.shoes) + M.shoes.add_blood(B.blood_owner) + M.shoes.track_blood_mob = B.blood_owner + M.shoes.track_blood = max(M.shoes.track_blood,8) + M.shoes.track_blood_type = track_type + else + M.add_blood(B.blood_owner) + M.track_blood_mob = B.blood_owner + M.track_blood = max(M.track_blood,rand(4,8)) + M.track_blood_type = track_type + B.track_amt-- + break . = ..() -turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info) +turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor) for(var/obj/effect/decal/cleanable/blood/tracks/T in src) - if(T.dir == d) + if(T.dir == d && findtext(T.icon, bloodcolor)) if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1")) T.desc = "These bloody footprints appear to have been made by [info]." if(T.blood_DNA) @@ -770,12 +797,29 @@ turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info) return var/obj/effect/decal/cleanable/blood/tracks/this = new(src) this.icon = 'footprints.dmi' + + var/preiconstate = "" + + if(info == "animal paws") + preiconstate = "paw" + else if(info == "alien claws") + preiconstate = "claw" + else if(info == "small alien feet") + preiconstate = "paw" + if(leaving) - this.icon_state = "blood2" + this.icon_state = "[bloodcolor][preiconstate]2" else - this.icon_state = "blood1" + this.icon_state = "[bloodcolor][preiconstate]1" this.dir = d - this.desc = "These bloody footprints appear to have been made by [info]." + + if(bloodcolor == "blood") + this.desc = "These bloody footprints appear to have been made by [info]." + else if(bloodcolor == "xeno") + this.desc = "These acidic bloody footprints appear to have been made by [info]." + else if(bloodcolor == "oil") + this.desc = "These oil footprints appear to have been made by [info]." + if(istype(M,/mob/living/carbon/human)) if(this.blood_DNA.len) this.blood_DNA.len++ @@ -787,15 +831,18 @@ proc/get_tracks(mob/M) if(istype(M,/mob/living)) if(istype(M,/mob/living/carbon/human)) . = "human feet" - else if(istype(M,/mob/living/carbon/monkey)) - . = "monkey paws" + else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab)) + . = "animal paws" else if(istype(M,/mob/living/silicon/robot)) . = "robot feet" - else if(istype(M,/mob/living/carbon/alien)) + else if(istype(M,/mob/living/carbon/alien/humanoid)) . = "alien claws" + else if(istype(M,/mob/living/carbon/alien/larva)) + . = "small alien feet" else . = "an unknown creature" + proc/blood_incompatible(donor,receiver) var donor_antigen = copytext(donor,1,lentext(donor)) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 93483db048b..5bcfd466285 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -189,7 +189,7 @@ var/global/BSACooldown = 0 Banlist["minutes"] << (mins + CMinutes) Banlist["bannedby"] << usr.ckey Banlist.cd = "/base" - feedback_inc("ban_edit",1) + //feedback_inc("ban_edit",1) unbanpanel() /////////////////////////////////////new ban stuff @@ -253,7 +253,7 @@ var/global/BSACooldown = 0 log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]") ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]") M << "\redYou have been un-jobbanned by [usr.client.ckey] from [job]." - feedback_inc("ban_job_unban",1) + //feedback_inc("ban_job_unban",1) message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [job]", 1) jobban_unban(M, job) href_list["jobban2"] = 1 @@ -263,7 +263,7 @@ var/global/BSACooldown = 0 return ban_unban_log_save("[key_name(usr)] jobbanned [key_name(M)] from [job]. reason: [reason]") log_admin("[key_name(usr)] banned [key_name(M)] from [job]") - feedback_inc("ban_job",1) + //feedback_inc("ban_job",1) M << "\redYou have been jobbanned by [usr.client.ckey] from [job]." M << "\red The reason is: [reason]" M << "\red Jobban can be lifted only on demand." @@ -320,7 +320,8 @@ var/global/BSACooldown = 0 ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.") M << "\redYou have been banned by [usr.client.ckey].\nReason: [reason]." M << "\red This is a temporary ban, it will be removed in [mins] minutes." - feedback_inc("ban_tmp",1) + //feedback_inc("ban_tmp",1) + //feedback_inc("ban_tmp_mins",mins) if(config.appeal_address) M << "\red You may try to appeal this at [config.appeal_address]" else @@ -344,7 +345,7 @@ var/global/BSACooldown = 0 ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.") log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.") - feedback_inc("ban_perma",1) + //feedback_inc("ban_perma",1) del(M.client) //del(M) @@ -422,7 +423,8 @@ var/global/BSACooldown = 0 else M << "\red No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has jobbanned [M.ckey] from [job]. - Reason: [reason] - This will be removed in [mins] minutes.") - feedback_inc("ban_job",1) + //feedback_inc("ban_job",1) + //feedback_add_details("ban_job","- [job]") log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.") message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis will be removed in [mins] minutes.") @@ -440,7 +442,8 @@ var/global/BSACooldown = 0 else M << "\red No ban appeals URL has been set." ban_unban_log_save("[usr.client.ckey] has banned [M.ckey] from [job]. - Reason: [reason] - This is a permanent ban.") - feedback_inc("ban_job_tmp",1) + //feedback_inc("ban_job_tmp",1) + //feedback_add_details("ban_job_tmp","- [job]") log_admin("[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.") message_admins("\blue[usr.client.ckey] has banned [M.ckey] from [job].\nReason: [reason]\nThis is a permanent ban.") @@ -1263,14 +1266,20 @@ var/global/BSACooldown = 0 var/ok = 0 switch(href_list["secretsfun"]) if("sec_clothes") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","SC") for(var/obj/item/clothing/under/O in world) del(O) ok = 1 if("sec_all_clothes") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","SAC") for(var/obj/item/clothing/O in world) del(O) ok = 1 if("sec_classic1") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","SC1") for(var/obj/item/clothing/suit/fire/O in world) del(O) for(var/obj/structure/grille/O in world) @@ -1284,7 +1293,10 @@ var/global/BSACooldown = 0 del(O) ok = 1*/ if("toxic") - /* for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world) + /* + feedback_inc("admin_secrets_fun_used",1) + feedback_add_details("admin_secrets_fun_used","T") + for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world) O.t_status = 3 for(var/obj/machinery/atmoalter/siphs/scrubbers/O in world) O.t_status = 1 @@ -1298,26 +1310,34 @@ var/global/BSACooldown = 0 */ usr << "HEH" if("monkey") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","M") for(var/mob/living/carbon/human/H in world) spawn(0) H.monkeyize() ok = 1 if("corgi") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","M") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","M") for(var/mob/living/carbon/human/H in world) spawn(0) H.corgize() ok = 1 if("power") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","P") log_admin("[key_name(usr)] made all areas powered", 1) message_admins("\blue [key_name_admin(usr)] made all areas powered", 1) power_restore() if("unpower") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","UP") log_admin("[key_name(usr)] made all areas unpowered", 1) message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1) power_failure() if("activateprison") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","AP") world << "\blue Transit signature detected." world << "\blue Incoming shuttle." /* @@ -1329,6 +1349,8 @@ var/global/BSACooldown = 0 message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1) if("deactivateprison") /* + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","DP") var/A = locate(/area/shuttle_prison) for(var/atom/movable/AM as mob|obj in A) AM.z = 2 @@ -1336,6 +1358,8 @@ var/global/BSACooldown = 0 */ message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1) if("toggleprisonstatus") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","TPS") for(var/obj/machinery/computer/prison_shuttle/PS in world) PS.allowedtocall = !(PS.allowedtocall) message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1) @@ -1343,6 +1367,8 @@ var/global/BSACooldown = 0 if(!ticker) alert("The game hasn't started yet!", null, null, null, null, null) return + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","PW") message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1) for(var/mob/living/carbon/human/H in world) var/turf/loc = find_loc(H) @@ -1385,6 +1411,8 @@ var/global/BSACooldown = 0 var/objective = input("Enter an objective") if(!objective) return + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","TA([objective])") for(var/mob/living/carbon/human/H in world) if(H.stat == 2 || !H.client || !H.mind) continue if(is_special_character(H)) continue @@ -1415,6 +1443,8 @@ var/global/BSACooldown = 0 if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) if(mining_shuttle_moving) return + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","ShM") move_mining_shuttle() message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1) log_admin("[key_name(usr)] moved the mining shuttle") @@ -1422,6 +1452,8 @@ var/global/BSACooldown = 0 alert("You're not of a high enough rank to do this") if("moveadminshuttle") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","ShA") move_admin_shuttle() message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1) log_admin("[key_name(usr)] moved the centcom administration shuttle") @@ -1429,6 +1461,8 @@ var/global/BSACooldown = 0 alert("You're not of a high enough rank to do this") if("moveferry") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","ShF") move_ferry() message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1) log_admin("[key_name(usr)] moved the centcom ferry") @@ -1436,12 +1470,41 @@ var/global/BSACooldown = 0 alert("You're not of a high enough rank to do this") if("movealienship") if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","ShX") move_alien_ship() message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1) log_admin("[key_name(usr)] moved the alien dinghy") else alert("You're not of a high enough rank to do this") + if("togglebombcap") + if (src.rank in list( "Game Admin", "Game Master" )) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","BC") + switch(MAX_EXPLOSION_RANGE) + if(14) + MAX_EXPLOSION_RANGE = 16 + if(16) + MAX_EXPLOSION_RANGE = 20 + if(20) + MAX_EXPLOSION_RANGE = 28 + if(28) + MAX_EXPLOSION_RANGE = 56 + if(56) + MAX_EXPLOSION_RANGE = 128 + if(128) + MAX_EXPLOSION_RANGE = 14 + var/range_dev = MAX_EXPLOSION_RANGE *0.25 + var/range_high = MAX_EXPLOSION_RANGE *0.5 + var/range_low = MAX_EXPLOSION_RANGE + message_admins("\red [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]", 1) + log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]") + else + alert("No way. You're not of a high enough rank to do this.") + if("flicklights") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","FL") while(!usr.stat) //knock yourself out to stop the ghosts for(var/mob/M in world) @@ -1513,6 +1576,8 @@ var/global/BSACooldown = 0 sleep(rand(30,400)) Wall.ex_act(rand(2,1)) */ if("wave") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","MW") if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" ))) meteor_wave() message_admins("[key_name_admin(usr)] has spawned meteors", 1) @@ -1522,6 +1587,8 @@ var/global/BSACooldown = 0 alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return if("gravanomalies") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","GA") command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") world << sound('granomalies.ogg') var/turf/T = pick(blobstart) @@ -1551,41 +1618,61 @@ var/global/BSACooldown = 0 spawn(rand(300,600)) del(P) if("goblob") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","BL") mini_blob_event() message_admins("[key_name_admin(usr)] has spawned blob", 1) if("aliens") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","AL") if(aliens_allowed) Force_Event(/datum/event/alieninfestation) message_admins("[key_name_admin(usr)] has spawned aliens", 1) if("spaceninja") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","SN") if(toggle_space_ninja) if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors. message_admins("[key_name_admin(usr)] has sent in a space ninja", 1) if("carp") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","C") var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") if(choice == "Badmin") message_admins("[key_name_admin(usr)] has spawned carp.", 1) Force_Event(/datum/event/spacecarp) if("radiation") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","R") message_admins("[key_name_admin(usr)] has has irradiated the station", 1) Force_Event(/datum/event/radiation) if("immovable") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","IR") message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1) immovablerod() if("prison_break") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","PB") message_admins("[key_name_admin(usr)] has allowed a prison break", 1) Force_Event(/datum/event/prisonbreak) if("electric") message_admins("[key_name_admin(usr)] has triggered an electrical storm", 1) Force_Event(/datum/event/electricalstorm) if("lightsout") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","LO") message_admins("[key_name_admin(usr)] has broke a lot of lights", 1) lightsout(1,2) if("blackout") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","BO") message_admins("[key_name_admin(usr)] broke all lights", 1) SpawnEvent() lightsout(0,0) if("virus") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","V") var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Virus2","Random","Choose") if(answer=="Random") Force_Event(/datum/event/viralinfection) @@ -1608,6 +1695,8 @@ var/global/BSACooldown = 0 trigger_armed_response_team(1) if("retardify") if (src.rank in list("Badmin", "Game Admin", "Game Master")) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","RET") for(var/mob/living/carbon/human/H in world) if(H.client) H << "\red You suddenly feel stupid." @@ -1618,6 +1707,8 @@ var/global/BSACooldown = 0 return if("fakeguns") if (src.rank in list("Badmin", "Game Admin", "Game Master")) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","FG") for(var/obj/item/W in world) if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank)) continue @@ -1636,6 +1727,8 @@ var/global/BSACooldown = 0 return*/ if("dorf") if (src.rank in list("Badmin","Game Admin", "Game Master")) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","DF") for(var/mob/living/carbon/human/B in world) B.face_icon_state = "facial_wise" B.update_face() @@ -1645,6 +1738,8 @@ var/global/BSACooldown = 0 return if("ionstorm") if (src.rank in list("Badmin","Game Admin", "Game Master")) + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","I") Force_Event(/datum/event/ionstorm) message_admins("[key_name_admin(usr)] triggered an ion storm") var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No") @@ -1654,6 +1749,11 @@ var/global/BSACooldown = 0 else alert("You cannot perform this action. You must be of a higher administrative rank!") return + if("spacevines") + //feedback_inc("admin_secrets_fun_used",1) + //feedback_add_details("admin_secrets_fun_used","K") + spacevine_infestation() + message_admins("[key_name_admin(usr)] has spawned spacevines", 1) if (usr) log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]") if (ok) @@ -1922,7 +2022,7 @@ var/global/BSACooldown = 0 log_admin("[user.ckey] warned [M.ckey], resulting in a [AUTOBANTIME] minute autoban.") ban_unban_log_save("[user.ckey] warned [M.ckey], resulting in a [AUTOBANTIME] minute autoban.") message_admins("\blue [user.ckey] warned [M.ckey], resulting in a [AUTOBANTIME] minute autoban.") - feedback_inc("ban_warn",1) + //feedback_inc("ban_warn",1) del(M.client) @@ -1989,6 +2089,7 @@ var/global/BSACooldown = 0 foo += text("Jobban") dat += text("[foo]") usr << browse(dat, "window=adminplayeropts;size=480x150") + //feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /datum/player_info/var @@ -2189,6 +2290,7 @@ var/global/BSACooldown = 0 Spawn an Immovable Rod
    Toggle a "lights out" event
    Spawn an Ion Storm
    +Spawn Space-Vines

    Fun Secrets

    @@ -2212,9 +2314,16 @@ var/global/BSACooldown = 0 Move Alien Dinghy
    Move Mining Shuttle
    Break all lights
    -Trigger Electrical Storm

    "} +Trigger Electrical Storm
    "} //Station Shockwave
    + if(lvl >= 6) + dat += {" +Toggle bomb cap
    + "} + + dat += "
    " + if(lvl >= 5) dat += {" Security Level Elevated
    @@ -2345,6 +2454,7 @@ var/global/BSACooldown = 0 CM.client.vote = "none" else CM.client.vote = "default" + //feedback_add_details("admin_verb","SV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/votekill() set category = "Server" @@ -2365,6 +2475,7 @@ var/global/BSACooldown = 0 if(M.client) M << browse(null, "window=vote") M.client.showvote = 0 + //feedback_add_details("admin_verb","AV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/voteres() set category = "Server" @@ -2387,6 +2498,7 @@ var/global/BSACooldown = 0 if(config.allow_vote_mode) vote.nextvotetime = world.timeofday + //feedback_add_details("admin_verb","TV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/restart() set category = "Server" @@ -2401,8 +2513,9 @@ var/global/BSACooldown = 0 world << "\red Restarting world! \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated a reboot.") - feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") + //feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + if(blackbox) blackbox.save_all_data_to_sql() //send2irc(world.url,"Server Rebooting!") @@ -2419,6 +2532,7 @@ var/global/BSACooldown = 0 message = adminscrub(message,500) world << "\blue [usr.client.stealth ? "Administrator" : usr.key] Announces:\n \t [message]" log_admin("Announce: [key_name(usr)] : [message]") + //feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleooc() set category = "Server" @@ -2431,6 +2545,7 @@ var/global/BSACooldown = 0 world << "The OOC channel has been globally disabled!" log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled OOC.", 1) + //feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleoocdead() set category = "Server" @@ -2440,6 +2555,7 @@ var/global/BSACooldown = 0 log_admin("[key_name(usr)] toggled OOC.") message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1) + //feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggletraitorscaling() set category = "Server" @@ -2448,6 +2564,7 @@ var/global/BSACooldown = 0 traitor_scaling = !traitor_scaling log_admin("[key_name(usr)] toggled Traitor Scaling to [traitor_scaling].") message_admins("[key_name_admin(usr)] toggled Traitor Scaling [traitor_scaling ? "on" : "off"].", 1) + //feedback_add_details("admin_verb","TTS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/startnow() set category = "Server" @@ -2460,9 +2577,10 @@ var/global/BSACooldown = 0 ticker.current_state = GAME_STATE_SETTING_UP log_admin("[usr.key] has started the game.") message_admins("[usr.key] has started the game.") + //feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return 1 else - alert("Game has already started you fucking jerk, stop spamming up the chat :ARGH:") + usr << "Error: Start Now: Game has already started." return 0 /obj/admins/proc/toggleenter() @@ -2477,6 +2595,7 @@ var/global/BSACooldown = 0 log_admin("[key_name(usr)] toggled new player game entering.") message_admins("\blue [key_name_admin(usr)] toggled new player game entering.", 1) world.update_status() + //feedback_add_details("admin_verb","TE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleAI() set category = "Server" @@ -2489,6 +2608,7 @@ var/global/BSACooldown = 0 world << "The AI job is chooseable now." log_admin("[key_name(usr)] toggled AI allowed.") world.update_status() + //feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggleaban() set category = "Server" @@ -2502,6 +2622,7 @@ var/global/BSACooldown = 0 message_admins("\blue [key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].", 1) log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].") world.update_status() + //feedback_add_details("admin_verb","TR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggle_aliens() set category = "Server" @@ -2510,6 +2631,7 @@ var/global/BSACooldown = 0 aliens_allowed = !aliens_allowed log_admin("[key_name(usr)] toggled Aliens to [aliens_allowed].") message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1) + //feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggle_space_ninja() set category = "Server" @@ -2518,6 +2640,7 @@ var/global/BSACooldown = 0 toggle_space_ninja = !toggle_space_ninja log_admin("[key_name(usr)] toggled Space Ninjas to [toggle_space_ninja].") message_admins("[key_name_admin(usr)] toggled Space Ninjas [toggle_space_ninja ? "on" : "off"].", 1) + //feedback_add_details("admin_verb","TSN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/delay() set category = "Server" @@ -2538,6 +2661,7 @@ var/global/BSACooldown = 0 else world << "The game will start soon." log_admin("[key_name(usr)] removed the delay.") + //feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adjump() set category = "Server" @@ -2545,6 +2669,7 @@ var/global/BSACooldown = 0 set name="Toggle Jump" config.allow_admin_jump = !(config.allow_admin_jump) message_admins("\blue Toggled admin jumping to [config.allow_admin_jump].") + //feedback_add_details("admin_verb","TJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adspawn() set category = "Server" @@ -2552,6 +2677,7 @@ var/global/BSACooldown = 0 set name="Toggle Spawn" config.allow_admin_spawning = !(config.allow_admin_spawning) message_admins("\blue Toggled admin item spawning to [config.allow_admin_spawning].") + //feedback_add_details("admin_verb","TAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/adrev() set category = "Server" @@ -2559,6 +2685,7 @@ var/global/BSACooldown = 0 set name="Toggle Revive" config.allow_admin_rev = !(config.allow_admin_rev) message_admins("\blue Toggled reviving to [config.allow_admin_rev].") + //feedback_add_details("admin_verb","TAR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/immreboot() set category = "Server" @@ -2569,8 +2696,9 @@ var/global/BSACooldown = 0 world << "\red Rebooting world! \blue Initiated by [usr.client.stealth ? "Admin" : usr.key]!" log_admin("[key_name(usr)] initiated an immediate reboot.") - feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") - feedback_set_details("round_end","[time2text(world.realtime)]") + //feedback_set_details("end_error","immediate admin reboot - by [usr.key] [usr.client.stealth ? "(stealth)" : ""]") + //feedback_add_details("admin_verb","IR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + if(blackbox) blackbox.save_all_data_to_sql() @@ -2586,6 +2714,7 @@ var/global/BSACooldown = 0 else deadchat = 0 usr << "Deadchat turned off" + //feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggleprayers() set category = "Admin" @@ -2597,6 +2726,7 @@ var/global/BSACooldown = 0 else seeprayers = 0 usr << "Prayer visibility turned off" + //feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/unprison(var/mob/M in world) set category = "Admin" @@ -2610,6 +2740,7 @@ var/global/BSACooldown = 0 alert("Admin jumping disabled") else alert("[M.name] is not prisoned.") + //feedback_add_details("admin_verb","UP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! ////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS @@ -2704,10 +2835,10 @@ var/global/BSACooldown = 0 log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])") - else alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return + //feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/show_traitor_panel(var/mob/M in world) @@ -2719,6 +2850,7 @@ var/global/BSACooldown = 0 usr << "Sorry, this mob has no mind!" return M.mind.edit_memory() + //feedback_add_details("admin_verb","STP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /obj/admins/proc/toggletintedweldhelmets() @@ -2732,6 +2864,7 @@ var/global/BSACooldown = 0 world << "The tinted_weldhelh has been disabled!" log_admin("[key_name(usr)] toggled tinted_weldhelh.") message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.", 1) + //feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* /obj/admins/proc/toggleguests() @@ -2745,6 +2878,7 @@ var/global/BSACooldown = 0 world << "Guests may now enter the game." log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.") message_admins("\blue [key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.", 1) + //feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! */ @@ -2766,6 +2900,7 @@ var/global/BSACooldown = 0 "} usr << browse(output,"window=server_logfile") onclose(usr,"server_logfile") + //feedback_add_details("admin_verb","VTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /obj/admins/proc/view_atk_log() @@ -2793,6 +2928,7 @@ var/global/BSACooldown = 0 set category = "Admin" if (src.holder) src.holder.unjobbanpanel() + //feedback_add_details("admin_verb","UJBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return*/ diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 5d9aa9f5d9f..c330f574512 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -8,8 +8,7 @@ // verbs += /client/proc/radio_report //for radio debugging dont think its been used in a very long time // verbs += /client/proc/fix_next_move //has not been an issue in a very very long time - - // Mapping helpers added via enable_mapping_debug verb + // Mapping helpers added via enable_debug_verbs verb // verbs += /client/proc/do_not_use_these // verbs += /client/proc/camera_view // verbs += /client/proc/sec_camera_report @@ -40,38 +39,23 @@ switch (rank) if ("Game Master") - deadchat = 1 - seeprayers = 1 holder.level = 6 - if ("Game Admin") - deadchat = 1 - seeprayers = 1 holder.level = 5 - if ("Badmin") - deadchat = 1 - seeprayers = 1 holder.level = 4 - if ("Trial Admin") - deadchat = 1 - seeprayers = 1 holder.level = 3 - if(holder.state == 2) // if observing // Debug verbs += /client/proc/debug_variables - //verbs += /client/proc/cmd_modify_object_variables --Merged with view variables verbs += /client/proc/cmd_modify_ticker_variables verbs += /client/proc/toggleadminhelpsound - // Admin helpers verbs += /client/proc/toggle_view_range - // Admin game intrusion verbs += /client/proc/Getmob verbs += /client/proc/Getkey @@ -84,36 +68,32 @@ verbs += /client/proc/cmd_admin_add_freeform_ai_law verbs += /client/proc/cmd_admin_rejuvenate verbs += /client/proc/cmd_admin_drop_everything - + //verbs += /client/proc/cmd_modify_object_variables --Merged with view variables if ("Admin Candidate") holder.level = 2 if(holder.state == 2) // if observing deadchat = 1 // Settings - verbs += /obj/admins/proc/toggleaban //abandon mob - verbs += /client/proc/deadchat //toggles deadchat + verbs += /obj/admins/proc/toggleaban //abandon mob + verbs += /client/proc/deadchat //toggles deadchat // Admin helpers - //verbs += /client/proc/cmd_admin_attack_log //Use view variables verbs += /client/proc/cmd_admin_check_contents // Admin game intrusion verbs += /client/proc/Jump verbs += /client/proc/jumptokey verbs += /client/proc/jumptomob - + //verbs += /client/proc/cmd_admin_attack_log --Merged with view variables if ("Temporary Admin") holder.level = 1 - if ("Moderator") holder.level = 0 - if ("Admin Observer") holder.level = -1 - if ("Banned") holder.level = -2 del(src) @@ -126,141 +106,34 @@ del(holder) return - if (holder)//Slightly easier to edit way of granting powers + if (holder) //THE BELOW handles granting powers. The above is for special cases only! holder.owner = src - if (holder.level >= 6)//Game Master******************************************************************** - verbs += /client/proc/callproc - verbs += /obj/admins/proc/adjump - verbs += /client/proc/get_admin_state - verbs += /client/proc/reload_admins - verbs += /client/proc/kill_air - verbs += /client/proc/cmd_debug_make_powernets - verbs += /client/proc/enable_mapping_debug - verbs += /client/proc/everyone_random - verbs += /client/proc/only_one // Fateweaver suggested I do this - Doohl - verbs += /client/proc/callprocgen - verbs += /client/proc/callprocobj - verbs += /client/proc/rnd_check_designs - verbs += /client/proc/CarbonCopy - verbs += /client/proc/getruntimelog //used by coders to retrieve runtime logs - if (holder.level >= 5)//Game Admin******************************************************************** - verbs += /obj/admins/proc/view_txt_log - verbs += /obj/admins/proc/view_atk_log - //verbs += /client/proc/cmd_mass_modify_object_variables --Merged with view variables - verbs += /client/proc/cmd_admin_list_open_jobs - verbs += /client/proc/cmd_admin_direct_narrate - verbs += /client/proc/cmd_admin_world_narrate - verbs += /client/proc/cmd_debug_del_all - verbs += /client/proc/cmd_debug_tog_aliens - verbs += /client/proc/ticklag - verbs += /client/proc/mapload - verbs += /obj/admins/proc/spawn_atom - verbs += /client/proc/check_words - verbs += /client/proc/drop_bomb - //verbs += /client/proc/give_spell --moved to view variables - //verbs += /client/proc/cmd_admin_ninjafy --now in view vars - verbs += /client/proc/cmd_admin_grantfullaccess - //verbs += /client/proc/cmd_admin_explosion --now in view vars - //verbs += /client/proc/cmd_admin_emp --now in view vars - verbs += /client/proc/jump_to_dead_group - verbs += /client/proc/cmd_admin_drop_everything - verbs += /client/proc/make_sound - verbs += /client/proc/play_local_sound - verbs += /client/proc/send_space_ninja - verbs += /client/proc/restartcontroller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri - verbs += /client/proc/Blobize//I need to remember to move/remove this later - verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested) - verbs += /client/proc/toggle_gravity_on - verbs += /client/proc/toggle_gravity_off - verbs += /client/proc/toggle_random_events - // Moved over from tg's Game Master: - verbs += /client/proc/colorooc - verbs += /obj/admins/proc/toggle_aliens //toggle aliens - verbs += /obj/admins/proc/toggle_space_ninja //toggle ninjas - verbs += /client/proc/triple_ai - verbs += /client/proc/object_talk - verbs += /client/proc/strike_team - verbs += /client/proc/admin_invis - verbs += /client/proc/cmd_admin_godmode - verbs += /client/proc/delbook - verbs += /client/proc/Force_Event_admin - verbs += /client/proc/radioalert - verbs += /client/proc/make_tajaran - verbs += /client/proc/CarbonCopy + //Admin Observer + if (holder.level >= -1) + verbs += /client/proc/cmd_admin_say + verbs += /client/proc/cmd_admin_gib_self + verbs += /client/proc/deadmin_self + else if (holder.level == -3) // Retired Admin + verbs += /client/proc/cmd_admin_say + return + else return - if (holder.level >= 4)//Badmin******************************************************************** - verbs += /obj/admins/proc/adrev //toggle admin revives - verbs += /obj/admins/proc/adspawn //toggle admin item spawning - verbs += /client/proc/debug_variables - //verbs += /client/proc/cmd_modify_object_variables --Merged with view variables - verbs += /client/proc/cmd_modify_ticker_variables - verbs += /client/proc/Debug2 //debug toggle switch - verbs += /client/proc/toggle_view_range - verbs += /client/proc/Getmob - verbs += /client/proc/Getkey - verbs += /client/proc/sendmob - verbs += /client/proc/Jump - verbs += /client/proc/jumptokey - verbs += /client/proc/jumptomob - verbs += /client/proc/jumptoturf - verbs += /client/proc/cmd_admin_add_freeform_ai_law - verbs += /client/proc/cmd_admin_add_random_ai_law - //verbs += /client/proc/cmd_admin_godmode --now in view variables - verbs += /client/proc/cmd_admin_rejuvenate - //verbs += /client/proc/cmd_admin_gib --View vars menu - verbs += /client/proc/cmd_admin_delete - //verbs += /proc/togglebuildmode --now in view vars - verbs += /client/proc/toggleadminhelpsound - verbs += /client/proc/togglebuildmodeself - verbs += /client/proc/hide_most_verbs - verbs += /client/proc/tension_report - verbs += /client/proc/jumptocoord - - if (holder.level >= 3)//Trial Admin******************************************************************** - verbs += /obj/admins/proc/toggleaban //abandon mob - verbs += /client/proc/cmd_admin_remove_plasma - verbs += /client/proc/admin_call_shuttle - verbs += /client/proc/admin_cancel_shuttle - verbs += /client/proc/admin_deny_shuttle - verbs += /obj/admins/proc/show_traitor_panel - verbs += /client/proc/cmd_admin_dress - verbs += /client/proc/cmd_admin_christmas - verbs += /client/proc/respawn_character - verbs += /client/proc/spawn_xeno - verbs += /proc/possess - verbs += /proc/release - verbs += /client/proc/toggleprayers - verbs += /client/proc/editappear - - if (holder.level >= 2)//Admin Candidate******************************************************************** - verbs += /client/proc/cmd_admin_add_random_ai_law - verbs += /client/proc/secrets - verbs += /client/proc/play_sound - verbs += /client/proc/stealth - - - if (holder.level >= 1)//Temp Admin******************************************************************** - //verbs += /client/proc/cmd_admin_attack_log //use view variables - verbs += /client/proc/cmd_admin_check_contents - verbs += /obj/admins/proc/delay //game start delay - verbs += /obj/admins/proc/immreboot //immediate reboot - verbs += /obj/admins/proc/restart //restart - verbs += /client/proc/cmd_admin_create_centcom_report - verbs += /client/proc/toggle_hear_deadcast - verbs += /client/proc/toggle_hear_radio - verbs += /client/proc/cmd_admin_change_custom_event - - if (holder.level >= 0)//Mod******************************************************************** - verbs += /obj/admins/proc/toggleAI //Toggle the AI - verbs += /obj/admins/proc/toggleenter //Toggle enterting -// verbs += /obj/admins/proc/toggleguests //Toggle guests entering - verbs += /obj/admins/proc/toggleooc //toggle ooc - verbs += /obj/admins/proc/toggleoocdead //toggle ooc for dead/unc - verbs += /obj/admins/proc/voteres //toggle votes - verbs += /client/proc/deadchat //toggles deadchat + //Moderator + if (holder.level >= 0) + verbs += /obj/admins/proc/toggleAI //Toggle the AI + verbs += /obj/admins/proc/toggleenter //Toggle enterting +// verbs += /obj/admins/proc/toggleguests //Toggle guests entering + verbs += /obj/admins/proc/toggleooc //toggle ooc + verbs += /obj/admins/proc/toggleoocdead //toggle ooc for dead/unc + verbs += /obj/admins/proc/voteres //toggle votes + verbs += /obj/admins/proc/vmode + verbs += /obj/admins/proc/votekill + verbs += /obj/admins/proc/show_player_panel + verbs += /client/proc/deadchat //toggles deadchat verbs += /client/proc/cmd_admin_mute - verbs += /client/proc/cmd_admin_pm + verbs += /client/proc/cmd_admin_pm_context + verbs += /client/proc/cmd_admin_pm_panel verbs += /client/proc/cmd_admin_subtle_message verbs += /client/proc/warn verbs += /obj/admins/proc/announce @@ -274,36 +147,192 @@ verbs += /client/proc/unban_panel verbs += /client/proc/jobbans verbs += /client/proc/playernotes - verbs += /obj/admins/proc/show_skills - verbs += /obj/admins/proc/vmode - verbs += /obj/admins/proc/votekill verbs += /client/proc/voting - verbs += /obj/admins/proc/show_player_panel - //verbs += /client/proc/cmd_admin_prison --in player panel - //verbs += /obj/admins/proc/unprison --in player panel verbs += /client/proc/hide_verbs verbs += /client/proc/general_report verbs += /client/proc/air_report + verbs += /client/proc/deadmin_self + //verbs += /client/proc/cmd_admin_prison --Merged with player panel + //verbs += /obj/admins/proc/unprison --Merged with player panel + verbs += /obj/admins/proc/show_skills + else return + //Temporary Admin + if (holder.level >= 1) + verbs += /obj/admins/proc/delay //game start delay + verbs += /obj/admins/proc/immreboot //immediate reboot + verbs += /obj/admins/proc/restart //restart + verbs += /client/proc/cmd_admin_check_contents + verbs += /client/proc/cmd_admin_create_centcom_report + verbs += /client/proc/toggle_hear_deadcast + verbs += /client/proc/toggle_hear_radio + verbs += /client/proc/deadmin_self + //verbs += /client/proc/cmd_admin_attack_log --Merged with view variables + verbs += /client/proc/cmd_admin_change_custom_event + else return - if (holder.level >= -1)//Admin Observer - verbs += /client/proc/cmd_admin_say - verbs += /client/proc/cmd_admin_gib_self + //Admin Candidate + if (holder.level >= 2) + verbs += /client/proc/cmd_admin_add_random_ai_law + verbs += /client/proc/secrets + verbs += /client/proc/play_sound + verbs += /client/proc/stealth + verbs += /client/proc/deadmin_self + else return - if (holder.level == -3)//Retired Admin, skips banned - verbs += /client/proc/cmd_admin_say + //Trial Admin + if (holder.level >= 3) + deadchat = 1 + seeprayers = 1 + + verbs += /obj/admins/proc/toggleaban //abandon mob + verbs += /obj/admins/proc/show_traitor_panel + verbs += /client/proc/cmd_admin_remove_plasma + verbs += /client/proc/admin_call_shuttle + verbs += /client/proc/admin_cancel_shuttle + verbs += /client/proc/cmd_admin_dress + verbs += /client/proc/respawn_character + verbs += /client/proc/spawn_xeno + verbs += /client/proc/toggleprayers + verbs += /client/proc/deadmin_self + verbs += /proc/possess + verbs += /proc/release + verbs += /client/proc/admin_deny_shuttle + verbs += /client/proc/cmd_admin_christmas + verbs += /client/proc/editappear + else return + + //Badmin + if (holder.level >= 4) + verbs += /obj/admins/proc/adrev //toggle admin revives + verbs += /obj/admins/proc/adspawn //toggle admin item spawning + verbs += /client/proc/debug_variables + verbs += /client/proc/cmd_modify_ticker_variables + verbs += /client/proc/Debug2 //debug toggle switch + verbs += /client/proc/toggle_view_range + verbs += /client/proc/Getmob + verbs += /client/proc/Getkey + verbs += /client/proc/sendmob + verbs += /client/proc/Jump + verbs += /client/proc/jumptokey + verbs += /client/proc/jumptomob + verbs += /client/proc/jumptoturf + verbs += /client/proc/cmd_admin_delete + verbs += /client/proc/cmd_admin_add_freeform_ai_law + verbs += /client/proc/cmd_admin_add_random_ai_law + verbs += /client/proc/cmd_admin_rejuvenate + verbs += /client/proc/hide_most_verbs + verbs += /client/proc/jumptocoord + verbs += /client/proc/deadmin_self + //verbs += /client/proc/cmd_admin_godmode --Merged with view variables + //verbs += /client/proc/cmd_admin_gib --Merged with view variables + //verbs += /proc/togglebuildmode --Merged with view variables + //verbs += /client/proc/cmd_modify_object_variables --Merged with view variables + verbs += /client/proc/togglebuildmodeself + verbs += /client/proc/tension_report + verbs += /client/proc/toggleadminhelpsound + else return + + //Game Admin + if (holder.level >= 5) + verbs += /obj/admins/proc/spawn_atom + verbs += /obj/admins/proc/view_txt_log + verbs += /obj/admins/proc/view_atk_log + verbs += /client/proc/cmd_admin_list_open_jobs + verbs += /client/proc/cmd_admin_direct_narrate + verbs += /client/proc/colorooc + verbs += /client/proc/cmd_admin_world_narrate + verbs += /client/proc/cmd_debug_del_all + verbs += /client/proc/cmd_debug_tog_aliens + verbs += /client/proc/ticklag + verbs += /client/proc/mapload + verbs += /client/proc/check_words + verbs += /client/proc/drop_bomb + verbs += /client/proc/cmd_admin_grantfullaccess + verbs += /client/proc/cmd_admin_drop_everything + verbs += /client/proc/make_sound + verbs += /client/proc/play_local_sound + verbs += /client/proc/send_space_ninja + verbs += /client/proc/restartcontroller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri + verbs += /client/proc/Blobize //I need to remember to move/remove this later + verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the new clickproc is being tested) + verbs += /client/proc/toggle_gravity_on + verbs += /client/proc/toggle_gravity_off + verbs += /client/proc/toggle_random_events + verbs += /client/proc/deadmin_self + //verbs += /client/proc/cmd_mass_modify_object_variables --Merged with view variables + //verbs += /client/proc/cmd_admin_explosion --Merged with view variables + //verbs += /client/proc/cmd_admin_emp --Merged with view variables + //verbs += /client/proc/give_spell --Merged with view variables + //verbs += /client/proc/cmd_admin_ninjafy --Merged with view variables + // Moved over from tg's Game Master: + verbs += /obj/admins/proc/toggle_aliens //toggle aliens + verbs += /obj/admins/proc/toggle_space_ninja //toggle ninjas + verbs += /client/proc/triple_ai + verbs += /client/proc/object_talk + verbs += /client/proc/strike_team + verbs += /client/proc/admin_invis + verbs += /client/proc/cmd_admin_godmode + verbs += /client/proc/delbook + verbs += /client/proc/Force_Event_admin + verbs += /client/proc/radioalert + verbs += /client/proc/make_tajaran + verbs += /client/proc/CarbonCopy + verbs += /client/proc/jump_to_dead_group + else return + + //Game Master + if (holder.level >= 6) + verbs += /obj/admins/proc/adjump + verbs += /client/proc/callproc + verbs += /client/proc/get_admin_state + verbs += /client/proc/reload_admins + verbs += /client/proc/cmd_debug_make_powernets + verbs += /client/proc/everyone_random + verbs += /client/proc/only_one + verbs += /client/proc/deadmin_self + verbs += /client/proc/getruntimelog //used by coders to retrieve runtime logs + verbs += /client/proc/enable_mapping_debug + verbs += /client/proc/kill_air + verbs += /client/proc/callprocgen + verbs += /client/proc/callprocobj + verbs += /client/proc/rnd_check_designs + verbs += /client/proc/CarbonCopy + else return + return /client/proc/clear_admin_verbs() deadchat = 0 + verbs -= /obj/admins/proc/vmode + verbs -= /obj/admins/proc/votekill + verbs -= /obj/admins/proc/announce + verbs -= /obj/admins/proc/startnow + verbs -= /obj/admins/proc/toggleAI //Toggle the AI + verbs -= /obj/admins/proc/toggleenter //Toggle enterting +// verbs -= /obj/admins/proc/toggleguests //Toggle guests entering + verbs -= /obj/admins/proc/toggleooc //toggle ooc + verbs -= /obj/admins/proc/toggleoocdead //toggle ooc for dead/unc + verbs -= /obj/admins/proc/voteres //toggle votes + verbs -= /obj/admins/proc/delay //game start delay + verbs -= /obj/admins/proc/immreboot //immediate reboot + verbs -= /obj/admins/proc/restart //restart + verbs -= /obj/admins/proc/show_traitor_panel + verbs -= /obj/admins/proc/show_player_panel + verbs -= /obj/admins/proc/toggle_aliens //toggle aliens + verbs -= /obj/admins/proc/toggle_space_ninja //toggle ninjas + verbs -= /obj/admins/proc/adjump + verbs -= /obj/admins/proc/view_txt_log + verbs -= /obj/admins/proc/view_atk_log + verbs -= /obj/admins/proc/spawn_atom + verbs -= /obj/admins/proc/adrev //toggle admin revives + verbs -= /obj/admins/proc/adspawn //toggle admin item spawning + verbs -= /obj/admins/proc/toggleaban //abandon mob verbs -= /client/proc/hide_verbs verbs -= /client/proc/hide_most_verbs verbs -= /client/proc/show_verbs verbs -= /client/proc/colorooc - verbs -= /obj/admins/proc/toggle_aliens //toggle aliens - verbs -= /obj/admins/proc/toggle_space_ninja //toggle ninjas - verbs -= /obj/admins/proc/adjump verbs -= /client/proc/triple_ai verbs -= /client/proc/get_admin_state verbs -= /client/proc/reload_admins @@ -311,8 +340,6 @@ verbs -= /client/proc/cmd_debug_make_powernets verbs -= /client/proc/object_talk verbs -= /client/proc/strike_team - verbs -= /obj/admins/proc/view_txt_log - //verbs -= /client/proc/cmd_mass_modify_object_variables --Merged with view variables verbs -= /client/proc/cmd_admin_list_open_jobs verbs -= /client/proc/cmd_admin_direct_narrate verbs -= /client/proc/cmd_admin_world_narrate @@ -322,25 +349,16 @@ verbs -= /client/proc/cmd_debug_tog_aliens verbs -= /client/proc/ticklag verbs -= /client/proc/mapload - verbs -= /obj/admins/proc/spawn_atom verbs -= /client/proc/check_words verbs -= /client/proc/drop_bomb - //verbs -= /client/proc/give_spell --moved to view variables - //verbs -= /client/proc/cmd_admin_ninjafy --now in view vars verbs -= /client/proc/cmd_admin_grantfullaccess - //verbs -= /client/proc/cmd_admin_explosion --now in view vars - //verbs -= /client/proc/cmd_admin_emp --now in view vars verbs -= /client/proc/cmd_admin_drop_everything verbs -= /client/proc/make_sound verbs -= /client/proc/only_one verbs -= /client/proc/send_space_ninja - verbs -= /obj/admins/proc/adrev //toggle admin revives - verbs -= /obj/admins/proc/adspawn //toggle admin item spawning - verbs -= /obj/admins/proc/toggleaban //abandon mob verbs -= /client/proc/debug_variables - //verbs -= /client/proc/cmd_modify_object_variables --merged with view variables verbs -= /client/proc/cmd_modify_ticker_variables - verbs -= /client/proc/Debug2 //debug toggle switch + verbs -= /client/proc/Debug2 //debug toggle switch verbs -= /client/proc/toggle_view_range verbs -= /client/proc/Getmob verbs -= /client/proc/Getkey @@ -351,64 +369,35 @@ verbs -= /client/proc/jumptoturf verbs -= /client/proc/cmd_admin_add_freeform_ai_law verbs -= /client/proc/cmd_admin_add_random_ai_law - //verbs -= /client/proc/cmd_admin_godmode --now in view variables verbs -= /client/proc/cmd_admin_rejuvenate - //verbs -= /client/proc/cmd_admin_gib --view vars menu verbs -= /client/proc/cmd_admin_delete - //verbs -= /proc/togglebuildmode --now in view vars verbs -= /client/proc/toggleadminhelpsound - verbs -= /client/proc/togglebuildmodeself verbs -= /client/proc/cmd_admin_remove_plasma verbs -= /client/proc/admin_call_shuttle verbs -= /client/proc/admin_cancel_shuttle - verbs -= /client/proc/admin_deny_shuttle - verbs -= /obj/admins/proc/show_traitor_panel verbs -= /client/proc/cmd_admin_dress - verbs -= /client/proc/cmd_admin_christmas verbs -= /client/proc/respawn_character verbs -= /client/proc/spawn_xeno - verbs -= /proc/possess - verbs -= /proc/release verbs -= /client/proc/cmd_admin_add_random_ai_law verbs -= /client/proc/secrets verbs -= /client/proc/play_sound verbs -= /client/proc/stealth - //verbs -= /client/proc/cmd_admin_attack_log //use view variables verbs -= /client/proc/cmd_admin_check_contents - verbs -= /obj/admins/proc/delay //game start delay - verbs -= /obj/admins/proc/immreboot //immediate reboot - verbs -= /obj/admins/proc/restart //restart verbs -= /client/proc/cmd_admin_create_centcom_report - verbs -= /obj/admins/proc/toggleAI //Toggle the AI - verbs -= /obj/admins/proc/toggleenter //Toggle enterting -// verbs -= /obj/admins/proc/toggleguests //Toggle guests entering - verbs -= /obj/admins/proc/toggleooc //toggle ooc - verbs -= /obj/admins/proc/toggleoocdead //toggle ooc for dead/unc - verbs -= /obj/admins/proc/voteres //toggle votes - verbs -= /client/proc/deadchat //toggles deadchat + verbs -= /client/proc/deadchat //toggles deadchat verbs -= /client/proc/cmd_admin_mute verbs -= /client/proc/cmd_admin_pm verbs -= /client/proc/cmd_admin_say verbs -= /client/proc/cmd_admin_subtle_message verbs -= /client/proc/warn - verbs -= /obj/admins/proc/announce - verbs -= /obj/admins/proc/startnow verbs -= /client/proc/dsay verbs -= /client/proc/admin_play verbs -= /client/proc/admin_observe verbs -= /client/proc/game_panel // verbs -= /client/proc/player_panel - verbs -= /client/proc/player_panel_new verbs -= /client/proc/unban_panel verbs -= /client/proc/jobbans - verbs -= /client/proc/playernotes - verbs -= /obj/admins/proc/show_skills - verbs -= /obj/admins/proc/vmode - verbs -= /obj/admins/proc/votekill verbs -= /client/proc/voting - verbs -= /obj/admins/proc/show_player_panel - //verbs -= /client/proc/cmd_admin_prison --in player panel - //verbs -= /obj/admins/proc/unprison --in player panel verbs -= /client/proc/hide_verbs verbs -= /client/proc/general_report verbs -= /client/proc/air_report @@ -416,18 +405,19 @@ verbs -= /client/proc/cmd_admin_gib_self verbs -= /client/proc/restartcontroller verbs -= /client/proc/play_local_sound - verbs -= /client/proc/enable_mapping_debug verbs -= /client/proc/toggleprayers - verbs -= /client/proc/editappear - verbs -= /client/proc/jump_to_dead_group verbs -= /client/proc/Blobize - verbs -= /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested) + verbs -= /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested) verbs -= /client/proc/toggle_hear_deadcast verbs -= /client/proc/toggle_hear_radio verbs -= /client/proc/tension_report + verbs -= /client/proc/player_panel_new verbs -= /client/proc/toggle_gravity_on verbs -= /client/proc/toggle_gravity_off verbs -= /client/proc/toggle_random_events + verbs -= /client/proc/deadmin_self + verbs -= /client/proc/jumptocoord + verbs -= /client/proc/everyone_random verbs -= /client/proc/cmd_admin_change_custom_event verbs -= /client/proc/admin_invis verbs -= /client/proc/callprocgen @@ -440,6 +430,29 @@ verbs -= /client/proc/make_tajaran verbs -= /client/proc/CarbonCopy verbs -= /client/proc/getruntimelog //used by coders to retrieve runtime logs + verbs -= /proc/possess + verbs -= /proc/release + //verbs -= /client/proc/give_spell --Merged with view variables + //verbs -= /client/proc/cmd_admin_ninjafy --Merged with view variables + //verbs -= /client/proc/cmd_modify_object_variables --Merged with view variables + //verbs -= /client/proc/cmd_admin_explosion --Merged with view variables + //verbs -= /client/proc/cmd_admin_emp --Merged with view variables + //verbs -= /client/proc/cmd_admin_godmode --Merged with view variables + //verbs -= /client/proc/cmd_admin_gib --Merged with view variables + //verbs -= /client/proc/cmd_mass_modify_object_variables --Merged with view variables + //verbs -= /client/proc/cmd_admin_attack_log --Merged with view variables + //verbs -= /proc/togglebuildmode --Merged with view variables + //verbs -= /client/proc/cmd_admin_prison --Merged with player panel + //verbs -= /obj/admins/proc/unprison --Merged with player panel + //verbs -= /client/proc/cmd_switch_radio --removed because tcommsat is staying + verbs -= /client/proc/togglebuildmodeself + verbs -= /client/proc/admin_deny_shuttle + verbs -= /client/proc/cmd_admin_christmas + verbs -= /client/proc/editappear + verbs -= /client/proc/jump_to_dead_group + verbs -= /client/proc/playernotes + verbs -= /obj/admins/proc/show_skills + verbs -= /client/proc/enable_mapping_debug return @@ -461,6 +474,7 @@ mob.admin_observing = 1 mob.adminghostize(1) src << "\blue You are now observing" +// feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_play() set category = "Admin" @@ -478,6 +492,7 @@ if(istype(mob, /mob/dead/observer)) mob:reenter_corpse() src << "\blue You are now playing" +// feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/get_admin_state() set name = "Get Admin State" @@ -490,20 +505,24 @@ src << "[M.key] is observing - [M.client.holder.state]" else src << "[M.key] is undefined - [M.client.holder.state]" +// feedback_add_details("admin_verb","GAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -///client/proc/player_panel() -// set name = "Player Panel-Old" -// set category = "Admin" -// if(holder) -// holder.player_panel_old() -// return - +/* +/client/proc/player_panel() + set name = "Player Panel-Old" + set category = "Admin" + if(holder) + holder.player_panel_old() +// feedback_add_details("admin_verb","PP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + return +*/ /client/proc/player_panel_new() set name = "Player Panel" set category = "Admin" if(holder) holder.player_panel_new() +// feedback_add_details("admin_verb","PPN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/jobbans() @@ -511,27 +530,23 @@ set category = "Admin" if(holder) holder.Jobbans() - return - -/client/proc/playernotes() - set name = "Show Player Info" - set category = "Admin" - if(holder) - holder.PlayerNotes() +// feedback_add_details("admin_verb","VJB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/unban_panel() set name = "Unban Panel" set category = "Admin" - if (holder) + if(holder) holder.unbanpanel() +// feedback_add_details("admin_verb","UBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/game_panel() set name = "Game Panel" set category = "Admin" - if (holder) + if(holder) holder.Game() +// feedback_add_details("admin_verb","GP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/secrets() @@ -539,6 +554,7 @@ set category = "Admin" if (holder) holder.Secrets() +// feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/voting() @@ -546,11 +562,13 @@ set category = "Admin" if (holder) holder.Voting() +// feedback_add_details("admin_verb","VO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/colorooc() set category = "Fun" set name = "OOC Text Color" ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color +// feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/stealth() @@ -573,6 +591,14 @@ fakekey = null log_admin("[key_name(usr)] has turned stealth mode [stealth ? "ON" : "OFF"]") message_admins("[key_name_admin(usr)] has turned stealth mode [stealth ? "ON" : "OFF"]", 1) +// feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/proc/playernotes() + set name = "Show Player Info" + set category = "Admin" + if(holder) + holder.PlayerNotes() + return #define AUTOBANTIME 10 /client/proc/warn(var/mob/M in world) @@ -600,6 +626,7 @@ feedback_inc("ban_warn",1) del(M.client) +// feedback_add_details("admin_verb","WARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE @@ -626,6 +653,7 @@ var/flash_range = input("Flash range (in tiles):") as num explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range) message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].") +// feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/give_spell(mob/T as mob in world) // -- Urist set category = "Fun" @@ -634,6 +662,7 @@ var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells if(!S) return T.spell_list += new S +// feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/make_sound(var/obj/O in world) // -- TLE set category = "Special Verbs" @@ -645,12 +674,16 @@ return for (var/mob/V in hearers(O)) V.show_message(message, 2) +// feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + /client/proc/togglebuildmodeself() set name = "Toggle Build Mode Self" set category = "Special Verbs" if(src.mob) togglebuildmode(src.mob) +// feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + /client/proc/toggleadminhelpsound() set name = "Toggle Adminhelp Sound" @@ -660,6 +693,7 @@ usr << "You will now hear a sound when adminhelps arrive" else usr << "You will no longer hear a sound when adminhelps arrive" +// feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/object_talk(var/msg as text) // -- TLE set category = "Special Verbs" @@ -670,6 +704,7 @@ return for (var/mob/V in hearers(mob.control_object)) V.show_message("[mob.control_object.name] says: \"" + msg + "\"", 2) +// feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/kill_air() // -- TLE set category = "Debug" @@ -681,6 +716,7 @@ else kill_air = 1 usr << "Disabled air processing." +// feedback_add_details("admin_verb","KA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/show_verbs() set name = "Toggle admin verb visibility" @@ -691,14 +727,16 @@ clear_admin_verbs() update_admins(holder.rank) deadchat = temp +// feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_clickproc() //TODO ERRORAGE (This is a temporary verb here while I test the new clicking proc) set name = "Toggle NewClickProc" - set category = "Admin" + set category = "Debug" if(!holder) return using_new_click_proc = !using_new_click_proc world << "Testing of new click proc [using_new_click_proc ? "enabled" : "disabled"]" +// feedback_add_details("admin_verb","TNCP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_hear_deadcast() set name = "Toggle Hear Deadcast" @@ -706,7 +744,8 @@ if(!holder) return STFU_ghosts = !STFU_ghosts - usr << "You will now [STFU_ghosts ? "hear" : "not hear"] ghosts" + usr << "You will now [STFU_ghosts ? "not hear" : "hear"] ghosts" +// feedback_add_details("admin_verb","THDC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_hear_radio() set name = "Toggle Hear Radio" @@ -714,7 +753,24 @@ if(!holder) return STFU_radio = !STFU_radio - usr << "You will now [STFU_radio ? "hear" : "not hear"] radio chatter from nearby radios or speakers" + usr << "You will now [STFU_radio ? "not hear" : "hear"] radio chatter from nearby radios or speakers" +// feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/client/proc/deadmin_self() + set name = "De-admin self" + set category = "Admin" + + if(src.holder) + if(alert("Confirm self-deadmin for the round? You can't re-admin yourself without someont promoting you.",,"Yes","No") == "Yes") + del(holder) + log_admin("[src] deadmined themself.") + message_admins("[src] deadmined themself.", 1) + src.clear_admin_verbs() + src.update_admins(null) + admins.Remove(src.ckey) + usr << "You are now a normal player." +// feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + /client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs set name = "Toggle most admin verb visibility" @@ -728,7 +784,7 @@ verbs -= /client/proc/hide_most_verbs verbs += /client/proc/show_verbs - if(holder.level >= 6)//Game Master******************************************************************** + if(holder.level >= 5)//Game Admin******************************************************************** verbs += /client/proc/colorooc if(holder.level >= 4)//Badmin******************************************************************** @@ -744,7 +800,8 @@ verbs += /client/proc/game_panel // verbs += /client/proc/player_panel verbs += /client/proc/cmd_admin_subtle_message - verbs += /client/proc/cmd_admin_pm + verbs += /client/proc/cmd_admin_pm_context + verbs += /client/proc/cmd_admin_pm_panel verbs += /client/proc/cmd_admin_gib_self verbs += /client/proc/admin_invis @@ -752,6 +809,7 @@ verbs += /obj/admins/proc/toggleooc //toggle ooc verbs += /client/proc/cmd_admin_say//asay verbs += /client/proc/toggleadminhelpsound +// feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return @@ -770,6 +828,7 @@ verbs += /client/proc/deadchat //toggles deadchat verbs += /obj/admins/proc/toggleooc //toggle ooc verbs += /client/proc/cmd_admin_say//asay +// feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /client/proc/admin_invis() diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 04c7d769b33..896c9e81eaf 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -1,27 +1,36 @@ -/mob/verb/adminhelp(msg as text) +/client/verb/adminhelp(msg as text) set category = "Admin" set name = "Adminhelp" - - msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN) - - if (!msg) +/* + if (muted_complete) + src << "Error: Admin-PM: You are completely muted." return +*/ + if(!msg) return + msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN)) + if (!msg) return -// if (usr.client && usr.client.muted_complete) -// return + if(mob) + var/ref_mob = "\ref[src.mob]" + for (var/client/X) + if (X.holder) + if(X.sound_adminhelp) + X << 'adminhelp.ogg' + X << "\blue HELP: [key_name(src, X)] (PP) (VV) (SM) (JMP) (CA): [msg]" + else + var/ref_client = "\ref[src]" + for (var/client/X) + if (X.holder) + if(X.sound_adminhelp) + X << 'adminhelp.ogg' + X << "\blue HELP: [key_name(src, X)] (VV) (CA): [msg]" - for (var/mob/M in world) - if (M.client && M.client.holder && (M.client.holder.level != -3)) - if(M.client.sound_adminhelp) - M << 'adminhelp.ogg' - M << "\blue HELP: [key_name(src, M)] (PP) (VV) (SM) (JMP) (CA): [msg]" - - usr << "Your message has been broadcast to administrators." + src << "PM to-Admins: [msg]" log_admin("HELP: [key_name(src)]: [msg]") - var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "") msg = sanitize_simple(msg, replacechars) - send2adminirc("#bs12admin","HELP: \"[src.key]: [msg]\"") if(tension_master) tension_master.new_adminhelp() + send2adminirc("#bs12admin","HELP: \"[src.key]: [msg]\"") + //feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm new file mode 100644 index 00000000000..3d94e108b2f --- /dev/null +++ b/code/modules/admin/verbs/adminpm.dm @@ -0,0 +1,107 @@ +//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm +/client/proc/cmd_admin_pm_context(mob/M as mob in world) + set category = null + set name = "Admin PM Mob" + if(!holder) + src << "Error: Admin-PM-Context: Only administrators may use this command." + return + if( !ismob(M) || !M.client ) return + cmd_admin_pm(M.client,null) + feedback_add_details("admin_verb","APMM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +//shows a list of clients we could send PMs to, then forwards our choice to cmd_admin_pm +/client/proc/cmd_admin_pm_panel() + set category = "Admin" + set name = "Admin PM" + if(!holder) + src << "Error: Admin-PM-Panel: Only administrators may use this command." + return + var/list/client/targets[0] + for(var/client/T) + if(T.mob) + if(istype(T.mob, /mob/new_player)) + targets["(New Player) - [T]"] = T + else if(istype(T.mob, /mob/dead/observer)) + targets["[T.mob.name](Ghost) - [T]"] = T + else + targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T + else + targets["(No Mob) - [T]"] = T + var/list/sorted = sortList(targets) + var/target = input(src,"To whom shall we send a message?","Admin PM",null) in sorted|null + cmd_admin_pm(targets[target],null) + feedback_add_details("admin_verb","APM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + + +//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM. +//Fetching a message if needed. src is the sender and C is the target client +/client/proc/cmd_admin_pm(var/client/C, var/msg) + if(src.muted_complete) + src << "Error: Admin-PM: You are completely muted." + return + + if( !C || !istype(C,/client) ) + if(holder) src << "Error: Admin-PM: Client not found." + else adminhelp(msg) //admin we are replying to left. adminhelp instead + return + + //get message text, limit it's length.and clean/escape html + if(!msg) + msg = input(src,"Message:", "Private message to [C.key]") as text|null + if(!msg) return + if(!C) + if(holder) src << "Error: Admin-PM: Client not found." + else adminhelp(msg) //admin we are replying to has vanished, adminhelp instead + return + + //clean the message if it's not sent by a GA or GM + if( !holder || !(holder.rank in list("Game Admin", "Game Master")) ) + msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN)) + if(!msg) return + + if(C.holder) + if(holder) //both are admins + C << "Admin PM from-[key_name(src, C, 1)]: [msg]" + src << "Admin PM to-[key_name(C, src, 1)]: [msg]" + + else //recipient is an admin but sender is not + C << "Reply PM from-[key_name(src, C, 1)]: [msg]" + src << "PM to-Admins: [msg]" + + //play the recieving admin the adminhelp sound (if they have them enabled) + if(C.sound_adminhelp) + C << 'adminhelp.ogg' + + else + if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT +// C << "-- Administrator private message --" + C << "Admin PM from-[key_name(src, C, 0)]: [msg]" + C << "Click on the administrator's name to reply." + src << "Admin PM to-[key_name(C, src, 1)]: [msg]" + + //always play non-admin recipients the adminhelp sound + C << 'adminhelp.ogg' + + //AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn + if(config.popup_admin_pm) + spawn() //so we don't hold the caller proc up + var/sender = src + var/sendername = key + var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply + if(C && reply) + if(sender) + C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them + else + adminhelp(reply) //sender has left, adminhelp instead + return + + else //neither are admins + src << "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden." + return + + log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]") + + //we don't use message_admins here because the sender/receiver might get it too + for(var/client/X) //there are fewer clients than mobs + if(X.holder && X.key!=key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient + X << "PM: [key_name(src, X, 0)]->[key_name(C, X, 0)]: \blue [msg]" //inform X diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm index bd5946ff053..cff3f989427 100644 --- a/code/modules/admin/verbs/adminsay.dm +++ b/code/modules/admin/verbs/adminsay.dm @@ -19,11 +19,12 @@ if (!msg) return + //feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! for (var/mob/M in world) if (M.client && M.client.holder) if (src.holder.rank == "Admin Observer") M << "ADMIN: [key_name(usr, M)]: [msg]" else - M << "ADMIN: [key_name(usr, M)]X: [msg]" + M << "ADMIN: [key_name(usr, M)] (JMP): [msg]" diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 022ac20be9f..b8f1f19aa71 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -17,6 +17,7 @@ else alert("Coders only baby") return +// feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -553,7 +554,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_if_possible(new /obj/item/clothing/under/color/grey(M), M.slot_w_uniform) M.equip_if_possible(new /obj/item/clothing/suit/space(M), M.slot_wear_suit) M.equip_if_possible(new /obj/item/clothing/head/helmet/space(M), M.slot_head) - var /obj/item/weapon/tank/jetpack/oxygen/J = new /obj/item/weapon/tank/jetpack/oxygen(M) + var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M) M.equip_if_possible(J, M.slot_back) J.toggle() M.equip_if_possible(new /obj/item/clothing/mask/breath(M), M.slot_wear_mask) @@ -772,7 +773,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), M.slot_wear_mask) M.equip_if_possible(new /obj/item/clothing/head/centhat(M), M.slot_head) M.equip_if_possible(new /obj/item/weapon/gun/projectile/mateba(M), M.slot_s_store) - M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store) + M.equip_if_possible(new /obj/item/weapon/lighter/zippo(M), M.slot_r_store) M.equip_if_possible(new /obj/item/ammo_magazine/a357(M), M.slot_l_store) var/obj/item/weapon/card/id/W = new(M) @@ -792,10 +793,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_if_possible(new /obj/item/clothing/gloves/combat(M), M.slot_gloves) M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), M.slot_ears) M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses) - M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havanian(M), M.slot_wear_mask) + M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havana(M), M.slot_wear_mask) M.equip_if_possible(new /obj/item/clothing/head/deathsquad/beret(M), M.slot_head) M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), M.slot_belt) - M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store) + M.equip_if_possible(new /obj/item/weapon/lighter/zippo(M), M.slot_r_store) M.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(M), M.slot_back) var/obj/item/weapon/card/id/W = new(M) diff --git a/code/modules/admin/verbs/massmodvar.dm b/code/modules/admin/verbs/massmodvar.dm index bde0e19ee98..80f76fe9646 100644 --- a/code/modules/admin/verbs/massmodvar.dm +++ b/code/modules/admin/verbs/massmodvar.dm @@ -18,6 +18,7 @@ return src.massmodify_variables(A, var_name, method) + //feedback_add_details("admin_verb","MEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/massmodify_variables(var/atom/O, var/var_name = "", var/method = 0) @@ -27,6 +28,11 @@ src << "Only administrators may use this command." return + for(var/p in forbidden_varedit_object_types) + if( istype(O,p) ) + usr << "\red It is forbidden to edit this object's variables." + return + var/list/names = list() for (var/V in O.vars) names += V diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 5ec9e14b966..51242323fa4 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -1,8 +1,15 @@ +var/list/forbidden_varedit_object_types = list( + /obj/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea. + /obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering + /datum/feedback_variable //Prevents people messing with feedback gathering + ) + /client/proc/cmd_modify_object_variables(obj/O as obj|mob|turf|area in world) set category = "Debug" set name = "Edit Variables" set desc="(target) Edit a target item's variables" src.modify_variables(O) + //feedback_add_details("admin_verb","EDITV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_modify_ticker_variables() set category = "Debug" @@ -12,6 +19,7 @@ src << "Game hasn't started yet." else src.modify_variables(ticker) + // feedback_add_details("admin_verb","ETV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/mod_list_add_ass() //haha @@ -328,6 +336,11 @@ src << "Only administrators may use this command." return + for(var/p in forbidden_varedit_object_types) + if( istype(O,p) ) + usr << "\red It is forbidden to edit this object's variables." + return + var/class var/variable var/var_value diff --git a/code/modules/admin/verbs/possess.dm b/code/modules/admin/verbs/possess.dm new file mode 100644 index 00000000000..c76e1e84385 --- /dev/null +++ b/code/modules/admin/verbs/possess.dm @@ -0,0 +1,50 @@ +/proc/possess(obj/O as obj in world) + set name = "Possess Obj" + set category = "Object" + + if(istype(O,/obj/machinery/singularity)) + if(config.forbid_singulo_possession) + usr << "It is forbidden to possess singularities." + return + + var/turf/T = get_turf(O) + + if(T) + log_admin("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])") + message_admins("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])", 1) + else + log_admin("[key_name(usr)] has possessed [O] ([O.type]) at an unknown location") + message_admins("[key_name(usr)] has possessed [O] ([O.type]) at an unknown location", 1) + + if(!usr.control_object) //If you're not already possessing something... + usr.name_archive = usr.real_name + + usr.loc = O + usr.real_name = O.name + usr.name = O.name + usr.client.eye = O + usr.control_object = O + feedback_add_details("admin_verb","PO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/proc/release(obj/O as obj in world) + set name = "Release Obj" + set category = "Object" + //usr.loc = get_turf(usr) + + if(usr.control_object && usr.name_archive) //if you have a name archived and if you are actually relassing an object + usr.real_name = usr.name_archive + usr.name = usr.real_name + usr.update_clothing() //So the name is updated properly + + usr.loc = O.loc // Appear where the object you were controlling is -- TLE + usr.client.eye = usr + usr.control_object = null + feedback_add_details("admin_verb","RO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + +/proc/givetestverbs(mob/M as mob in world) + set desc = "Give this guy possess/release verbs" + set category = "Debug" + set name = "Give Possessing Verbs" + M.verbs += /proc/possess + M.verbs += /proc/release + feedback_add_details("admin_verb","GPV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! \ No newline at end of file diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 9a7afae039d..501a211db18 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -85,39 +85,6 @@ log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]") message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
    ", 1) -/client/proc/cmd_admin_pm(mob/M as mob in world) - set category = "Admin" - set name = "Admin PM" - if(!holder) - src << "Only administrators may use this command." - return - if(M) - if(src.muted_complete) - src << "You are muted have a nice day" - return - if (!( ismob(M) )) - return - var/t = input("Message:", text("Private message to [M.key]")) as text|null - if(holder.rank != "Game Admin" && holder.rank != "Game Master") - t = strip_html(t,500) - if (!( t )) - return - if (usr.client && usr.client.holder) - M << "\red Admin PM from-[key_name(usr, M, 0)]: [t]" - usr << "\blue Admin PM to-[key_name(M, usr, 1)]: [t]" - else - if (M.client && M.client.holder) - M << "\blue Reply PM from-[key_name(usr, M, 1)]: [t]" - else - M << "\red Reply PM from-[key_name(usr, M, 0)]: [t]" - usr << "\blue Reply PM to-[key_name(M, usr, 0)]: [t]" - - log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]") - - for(var/mob/K in world) //we don't use message_admins here because the sender/receiver might get it too - if(K && K.client && K.client.holder && K.key != usr.key && K.key != M.key) - K << "PM: [key_name(usr, K)]->[key_name(M, K)]: \blue [t]" - /client/proc/cmd_admin_mute(mob/M as mob in world) set category = "Special Verbs" set name = "Admin Mute" diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm index 405fc5bb814..d55c862962f 100644 --- a/code/modules/admin/verbs/striketeam.dm +++ b/code/modules/admin/verbs/striketeam.dm @@ -107,6 +107,7 @@ var/global/sent_strike_team = 0 message_admins("\blue [key_name_admin(usr)] has spawned a CentCom strike squad.", 1) log_admin("[key_name(usr)] used Spawn Death Squad.") + //feedback_add_details("admin_verb","DTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/create_death_commando(obj/spawn_location, leader_selected = 0) var/mob/living/carbon/human/new_commando = new(spawn_location.loc) @@ -177,6 +178,14 @@ var/global/sent_strike_team = 0 equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand) + + var/datum/organ/external/O = src.organs[pick(src.organs)] + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O) + O.implant += L + L.imp_in = src + L.implanted = 1 + + var/obj/item/weapon/card/id/W = new(src) W.name = "[real_name]'s ID Card" W.icon_state = "centcom" diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm index 6c0fac86662..dbe506380c2 100644 --- a/code/modules/chemical/Chemistry-Reagents.dm +++ b/code/modules/chemical/Chemistry-Reagents.dm @@ -500,7 +500,7 @@ datum holder.remove_reagent(src.id, 0.1) return - silicate +/* silicate name = "Silicate" id = "silicate" description = "A compound that can be used to reinforce glass." @@ -534,7 +534,7 @@ datum O.icon = I O:silicateIcon = I - return + return*/ oxygen name = "Oxygen" @@ -768,10 +768,10 @@ datum on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom - M:adjustToxLoss(0.2) - M.take_organ_damage(0, 1) + M:adjustToxLoss(1) ..() return + reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) if(!istype(M, /mob/living)) return //wooo more runtime fixin @@ -782,17 +782,21 @@ datum M << "\red Your mask melts away!" return if(M:head) - del (M:head) - M << "\red Your helmet melts into uselessness!" + if(prob(15)) + del(M:head) + M << "\red Your helmet melts from the acid!" + else + M << "\red Your helmet protects you from the acid!" return var/datum/organ/external/head/affecting = M:get_organ("head") - affecting.disfigured = 1 - affecting.take_damage(35, 0) + affecting.take_damage(15, 0) M:UpdateDamageIcon() M:emote("scream") - M << "\red Your face has become disfigured!" - M.real_name = "Unknown" - M.warn_flavor_changed() + if(prob(15)) + M << "\red Your face has become disfigured!" + M.real_name = "Unknown" + M.warn_flavor_changed() + affecting.disfigured = 1 else if(istype(M, /mob/living/carbon/monkey) && M:wear_mask) del (M:wear_mask) @@ -802,13 +806,14 @@ datum else if(istype(M, /mob/living/carbon/human)) var/datum/organ/external/head/affecting = M:get_organ("head") - affecting.disfigured = 1 - affecting.take_damage(30, 0) + affecting.take_damage(15, 0) M:UpdateDamageIcon() M:emote("scream") - M << "\red Your face has become disfigured!" - M.real_name = "Unknown" - M.warn_flavor_changed() + if(prob(15)) + M << "\red Your face has become disfigured!" + M.real_name = "Unknown" + M.warn_flavor_changed() + affecting.disfigured = 1 else M.take_organ_damage(min(15, volume * 4)) @@ -856,11 +861,11 @@ datum ..() return - reaction_turf(var/turf/T, var/volume) src = null if(!istype(T, /turf/space)) new /obj/effect/decal/cleanable/greenglow(T) + return ryetalyn @@ -1039,6 +1044,8 @@ datum reagent_state = LIQUID color = "#660000" // rgb: 102, 0, 0 +//Commenting this out as it's horribly broken. It's a neat effect though, so it might be worth making a new reagent (that is less common) with similar effects. -Pete +// Sort of fixed by creating plasma instead. reaction_obj(var/obj/O, var/volume) src = null var/turf/the_turf = get_turf(O) @@ -1061,6 +1068,7 @@ datum ..() return + space_cleaner name = "Space cleaner" id = "cleaner" @@ -1702,6 +1710,7 @@ datum ..() return + /////////////////////////////////////////////////////////////////////////////////////////////////////////////// nanites diff --git a/code/modules/chemical/Chemistry-Recipes.dm b/code/modules/chemical/Chemistry-Recipes.dm index d340576c8ea..b78486260f6 100644 --- a/code/modules/chemical/Chemistry-Recipes.dm +++ b/code/modules/chemical/Chemistry-Recipes.dm @@ -34,14 +34,14 @@ datum holder.clear_reagents() return - +/* silicate name = "Silicate" id = "silicate" result = "silicate" required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) result_amount = 3 - +*/ stoxin name = "Sleep Toxin" id = "stoxin" @@ -430,6 +430,7 @@ datum result = "LSD" required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1) result_amount = 5 + /////////////////////////////////////////////////////////////////////////////////// // foam and foam precursor @@ -471,7 +472,6 @@ datum holder.clear_reagents() return - metalfoam name = "Metal Foam" id = "metalfoam" @@ -488,7 +488,7 @@ datum M << "\red The solution spews out a metalic foam!" var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume/2, location, holder, 1) + s.set_up(created_volume, location, holder, 1) s.start() return @@ -508,7 +508,7 @@ datum M << "\red The solution spews out a metalic foam!" var/datum/effect/effect/system/foam_spread/s = new() - s.set_up(created_volume/2, location, holder, 2) + s.set_up(created_volume, location, holder, 2) s.start() return diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm index d742c765e2a..caff32179b4 100644 --- a/code/modules/chemical/Chemistry-Tools.dm +++ b/code/modules/chemical/Chemistry-Tools.dm @@ -368,8 +368,8 @@ var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src) var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src) - B1.reagents.add_reagent("fluorosurfactant", 30) - B2.reagents.add_reagent("water", 10) + B1.reagents.add_reagent("fluorosurfactant", 40) + B2.reagents.add_reagent("water", 40) B2.reagents.add_reagent("cleaner", 10) beaker_two = B1 @@ -598,6 +598,8 @@ var/turf/trg = get_turf(target) var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src)) var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] + if((!S) || (!S.reagents)) //ho boy! wot runtimes! + return S.reagents.trans_to(D, S.reagents.total_volume) syringes -= S del(S) @@ -972,13 +974,17 @@ if(istype(target, /mob/living/carbon))//maybe just add a blood reagent to all mobs. Then you can suck them dry...With hundreds of syringes. Jolly good idea. var/amount = src.reagents.maximum_volume - src.reagents.total_volume var/mob/living/carbon/T = target - var/datum/reagent/B = new /datum/reagent/blood if(!T.dna) usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)" return if(T.mutations2 & NOCLONE) //target done been et, no more blood in him user << "\red You are unable to locate any blood." return + if(ishuman(T)) + if(T:vessel.get_reagent_amount("blood") < amount) + return + + var/datum/reagent/B = new /datum/reagent/blood B.holder = src B.volume = amount //set reagent data @@ -1016,11 +1022,15 @@ //for(var/D in B.data) // world << "Data [D] = [B.data[D]]" //debug + if(ishuman(T)) + T:vessel.remove_reagent("blood",amount) // Removes blood if human src.reagents.reagent_list += B src.reagents.update_total() src.on_reagent_change() src.reagents.handle_reactions() +// T:vessel.trans_to(src, amount) // Virus2 and antibodies aren't in blood in the first place. + user << "\blue You take a blood sample from [target]" for(var/mob/O in viewers(4, user)) O.show_message("\red [user] takes a blood sample from [target].", 1) diff --git a/code/modules/clothing/costume.dm b/code/modules/clothing/costume.dm index 539aa2af730..f59854cb233 100644 --- a/code/modules/clothing/costume.dm +++ b/code/modules/clothing/costume.dm @@ -27,7 +27,7 @@ /obj/effect/landmark/costume/elpresidente/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) - new /obj/item/clothing/mask/cigarette/cigar/havanian(src.loc) + new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc) new /obj/item/clothing/shoes/jackboots(src.loc) del(src) diff --git a/code/modules/clothing/gimmick.dm b/code/modules/clothing/gimmick.dm index 756309a9bbb..27e5f8579de 100644 --- a/code/modules/clothing/gimmick.dm +++ b/code/modules/clothing/gimmick.dm @@ -1,11 +1,11 @@ /obj/item/clothing/head/rabbitears - name = "Rabbit Ears" + name = "rabbit ears" desc = "Wearing these makes you looks useless, and only good for your sex appeal." icon_state = "bunny" flags = FPRINT | TABLEPASS /obj/item/clothing/head/kitty - name = "Kitty Ears" + name = "kitty ears" desc = "A pair of kitty ears. Meow!" icon_state = "kitty" flags = FPRINT | TABLEPASS @@ -37,12 +37,12 @@ color = "rainbow" /obj/item/clothing/mask/owl_mask - name = "Owl mask" + name = "owl mask" desc = "Twoooo!" icon_state = "owl" /obj/item/clothing/under/owl - name = "Owl uniform" + name = "owl uniform" desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" icon_state = "owl" color = "owl" @@ -71,6 +71,7 @@ item_state = "death" flags = FPRINT | TABLEPASS | CONDUCT fire_resist = T0C+5200 + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /*/obj/item/clothing/under/nazi1 name = "Nazi uniform" @@ -80,24 +81,29 @@ /obj/item/clothing/suit/greatcoat name = "great coat" - desc = "A Nazi great coat." + desc = "A Nazi great coat" icon_state = "nazi" item_state = "nazi" flags = FPRINT | TABLEPASS /obj/item/clothing/under/johnny - name = "Johnny~~" + name = "johnny~~ jumpsuit" desc = "Johnny~~" icon_state = "johnny" color = "johnny" /obj/item/clothing/suit/johnny_coat - name = "Johnny~~" + name = "johnny~~ coat" desc = "Johnny~~" icon_state = "johnny" item_state = "johnny" flags = FPRINT | TABLEPASS +/obj/item/clothing/suit/ianshirt + name = "worn shirt" + desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." + icon_state = "ianshirt" + item_state = "ianshirt" /obj/item/clothing/under/rainbow name = "rainbow" @@ -215,42 +221,42 @@ item_state = "headset" // lol /obj/item/clothing/under/gimmick/rank/captain/suit - name = "Captain's Suit" + name = "captain's suit" desc = "A green suit and yellow necktie. Exemplifies authority." icon_state = "green_suit" item_state = "dg_suit" color = "green_suit" /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit - name = "Head of Personnel's Suit" + name = "head of personnel's suit" desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." icon_state = "teal_suit" item_state = "g_suit" color = "teal_suit" /obj/item/clothing/under/suit_jacket - name = "Black Suit" + name = "black suit" desc = "A black suit and red tie. Very formal." icon_state = "black_suit" item_state = "bl_suit" color = "black_suit" /obj/item/clothing/under/suit_jacket/really_black - name = "Executive Suit" + name = "executive suit" desc = "A formal black suit and red tie, intended for the station's finest." icon_state = "really_black_suit" item_state = "bl_suit" color = "black_suit" /obj/item/clothing/under/suit_jacket/red - name = "Red Suit" + name = "red suit" desc = "A red suit and blue tie. Somewhat formal." icon_state = "red_suit" item_state = "r_suit" color = "red_suit" /obj/item/clothing/under/blackskirt - name = "Black skirt" + name = "black skirt" desc = "A black skirt, very fancy!" icon_state = "blackskirt" color = "blackskirt" @@ -263,13 +269,13 @@ item_state = "schoolgirl" color = "schoolgirl" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - +/* /obj/item/clothing/under/gimmick/rank/police - name = "Police Uniform" + name = "police uniform" desc = "Move along, nothing to see here." icon_state = "police" item_state = "b_suit" - color = "police" + color = "police" */ //No Sprite - Shiftyeyesshady /obj/item/clothing/head/flatcap name = "flat cap" @@ -278,7 +284,7 @@ item_state = "detective" /obj/item/clothing/under/overalls - name = "Laborer's Overalls" + name = "laborer's overalls" desc = "A set of durable overalls for getting the job done." icon_state = "overalls" item_state = "lb_suit" @@ -294,7 +300,7 @@ force = 10 /obj/item/clothing/under/pirate - name = "Pirate Outfit" + name = "pirate outfit" desc = "Yarr." icon_state = "pirate" item_state = "pirate" @@ -326,6 +332,7 @@ icon_state = "hgpirate" item_state = "hgpirate" flags = FPRINT | TABLEPASS + flags_inv = HIDEJUMPSUIT /obj/item/clothing/glasses/eyepatch name = "eyepatch" @@ -358,119 +365,120 @@ desc = "Perfect for winter in Siberia, da?" icon_state = "ushankadown" item_state = "ushankadown" + flags_inv = HIDEEARS /obj/item/clothing/head/collectable //Hat Station 13 - name = "Collectable Hat" + name = "collectable hat" desc = "A rare collectable hat." /obj/item/clothing/head/collectable/petehat - name = "Ultra Rare! Pete's Hat!" + name = "ultra rare Pete's hat!" desc = "It smells faintly of plasma" icon_state = "petehat" /obj/item/clothing/head/collectable/metroid - name = "Collectable Metroid Cap!" + name = "collectable metroid cap!" desc = "It just latches right in place!" icon_state = "metroid" /obj/item/clothing/head/collectable/xenom - name = "Collectable Xenomorph Helmet!" + name = "collectable xenomorph helmet!" desc = "Hiss hiss hiss!" icon_state = "xenom" /obj/item/clothing/head/collectable/chef - name = "Collectable Chef's Hat" + name = "collectable chef's hat" desc = "A rare Chef's Hat meant for hat collectors!" icon_state = "chef" item_state = "chef" /obj/item/clothing/head/collectable/paper - name = "Collectable Paper Hat" + name = "collectable paper hat" desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians." icon_state = "paper" /obj/item/clothing/head/collectable/tophat - name = "Collectable Top Hat" + name = "collectable top hat" desc = "A top hat worn by only the most prestigious hat collectors." icon_state = "tophat" item_state = "that" /obj/item/clothing/head/collectable/captain - name = "Collectable Captain's Hat" + name = "collectable captain's hat" desc = "A Collectable Hat that'll make you look just like a real comdom!" icon_state = "captain" item_state = "caphat" /obj/item/clothing/head/collectable/police - name = "Collectable Police Officer's Hat" + name = "collectable police officer's hat" desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW." icon_state = "policehelm" /obj/item/clothing/head/collectable/beret - name = "Collectable Beret" - desc = "A Collectable red beret. It smells faintly of garlic." + name = "collectable beret" + desc = "A Collectable red Beret. It smells faintly of Garlic." icon_state = "beret" /obj/item/clothing/head/collectable/welding - name = "Collectable Welding Helmet" + name = "collectable welding helmet" desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!" icon_state = "welding" item_state = "welding" /obj/item/clothing/head/collectable/slime - name = "Collectable Slime Hat" + name = "collectable slime hat" desc = "Just like a real Brain Slug!" icon_state = "headslime" item_state = "headslime" /obj/item/clothing/head/collectable/flatcap - name = "Collectable Flat Cap" + name = "collectable flat cap" desc = "A Collectible farmer's Flat Cap!" icon_state = "flat_cap" item_state = "detective" /obj/item/clothing/head/collectable/pirate - name = "Collectable Pirate Hat" + name = "collectable pirate hat" desc = "You'd make a great Dread Syndie Roberts!" icon_state = "pirate" item_state = "pirate" /obj/item/clothing/head/collectable/kitty - name = "Collectable Kitty Ears" + name = "collectable kitty ears" desc = "The fur feels.....a bit too realistic." icon_state = "kitty" item_state = "kitty" /obj/item/clothing/head/collectable/rabbitears - name = "Collectable Rabbit Ears" + name = "collectable rabbit ears" desc = "Not as lucky as the feet!" icon_state = "bunny" item_state = "bunny" /obj/item/clothing/head/collectable/wizard - name = "Collectable Wizard's Hat" + name = "collectable wizard's hat" desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental." icon_state = "wizard" /obj/item/clothing/head/collectable/hardhat - name = "Collectable Hard Hat" + name = "collectable hard hat" desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!" icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" /obj/item/clothing/head/collectable/HoS - name = "Collectable HoS Hat" + name = "collectable HoS hat" desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!" icon_state = "hoscap" /obj/item/clothing/head/collectable/thunderdome - name = "Collectable Thunderdome helmet" + name = "collectable Thunderdome helmet" desc = "Go Red! I mean Green! I mean Red! No Green!" icon_state = "thunderdome" item_state = "thunderdome" /obj/item/clothing/head/collectable/swat - name = "Collectable SWAT Helmet" + name = "collectable SWAT helmet" desc = "Now you can be in the Deathsquad too!" icon_state = "swat" item_state = "swat" @@ -504,7 +512,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET /obj/item/clothing/under/sexymime - name = "Sexy mime outfit" + name = "sexy mime outfit" desc = "The only time when you DON'T enjoy looking at someone's rack." icon_state = "sexymime" item_state = "sexymime" @@ -519,7 +527,7 @@ flags = FPRINT | TABLEPASS /obj/item/clothing/head/justice - name = "Justice Hat" + name = "justice hat" desc = "Fight for what's righteous!" icon_state = "justicered" item_state = "justicered" @@ -542,11 +550,12 @@ item_state = "justicepink" obj/item/clothing/suit/justice - name = "Justice Suit" + name = "justice suit" desc = "This pretty much looks ridiculous." icon_state = "justice" item_state = "justice" flags = FPRINT | TABLEPASS + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/under/gladiator name = "gladiator uniform" @@ -561,26 +570,27 @@ obj/item/clothing/suit/justice desc = "Ave, Imperator, morituri te salutant." icon_state = "gladiator" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR - item_state="gladiator" + item_state = "gladiator" + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES //stylish new hats /obj/item/clothing/head/bowlerhat - name = "\improper Bowler hat" + name = "bowler hat" icon_state = "bowler_hat" item_state = "bowler_hat" desc = "For the gentleman of distinction." flags = FPRINT|TABLEPASS /obj/item/clothing/head/beaverhat - name = "\improper Beaver hat" + name = "beaver hat" icon_state = "beaver_hat" item_state = "beaver_hat" desc = "Soft felt make this hat both comfortable and elegant." flags = FPRINT|TABLEPASS /obj/item/clothing/head/boaterhat - name = "\improper Boater hat" + name = "boater hat" icon_state = "boater_hat" item_state = "boater_hat" desc = "The ultimate in summer fashion." diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index b3cf54941f2..de432d45629 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -97,7 +97,7 @@ //item_state = "glasses" icon_state = "sun" item_state = "sunglasses" - origin_tech = "magnets=3" + origin_tech = "magnets=3;syndicate=4" vision_flags = SEE_MOBS invisa_view = 2 diff --git a/code/modules/clothing/gloves.dm b/code/modules/clothing/gloves.dm index 0faf49808be..2d9b02cbee9 100644 --- a/code/modules/clothing/gloves.dm +++ b/code/modules/clothing/gloves.dm @@ -2,6 +2,7 @@ /obj/item/clothing/gloves name = "gloves" + gender = PLURAL //Carn: for grammarically correct text-parsing w_class = 2.0 icon = 'gloves.dmi' protective_temperature = 400 @@ -32,7 +33,7 @@ item_state = "boxingyellow" /obj/item/clothing/gloves/white - name = "White Gloves" + name = "white gloves" desc = "These look pretty fancy." icon_state = "latex" item_state = "lgloves" @@ -43,7 +44,7 @@ /obj/item/clothing/gloves/black desc = "These gloves are fire-resistant." - name = "Black Gloves" + name = "black gloves" icon_state = "black" item_state = "bgloves" color="brown" @@ -58,7 +59,7 @@ /obj/item/clothing/gloves/detective desc = "Made of well worn leather. These gloves are comfortable, useful, and stylish!" - name = "The Detective's Gloves" + name = "detective's gloves" icon_state = "black" item_state = "bgloves" color="brown" @@ -67,7 +68,7 @@ /obj/item/clothing/gloves/hos desc = "These gloves belong to the man in charge of the guns." - name = "Head of Security's Gloves" + name = "head of security's gloves" icon_state = "black" item_state = "bgloves" color="brown" @@ -82,7 +83,7 @@ siemens_coefficient = 1.0 /obj/item/clothing/gloves/latex - name = "Latex Gloves" + name = "latex gloves" desc = "Sterile latex gloves." icon_state = "latex" item_state = "lgloves" @@ -97,7 +98,7 @@ /obj/item/clothing/gloves/swat desc = "These tactical gloves are somewhat fire and impact-resistant." - name = "SWAT Gloves" + name = "\improper SWAT Gloves" icon_state = "black" item_state = "swat_gl" siemens_coefficient = 0 @@ -153,14 +154,14 @@ /obj/item/clothing/gloves/captain desc = "Regal blue gloves, with a nice gold trim. Swanky." - name = "Captain Gloves" + name = "captain's gloves" icon_state = "captain" item_state = "egloves" color = "captain" /obj/item/clothing/gloves/botanic_leather desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin." - name = "botanic leather gloves" + name = "botanist's leather gloves" icon_state = "leather" item_state = "ggloves" siemens_coefficient = 0.50 @@ -169,23 +170,24 @@ heat_transfer_coefficient = 0.70 /obj/item/clothing/gloves/orange - name = "Orange Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "orange gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "orange" item_state = "orangegloves" color="orange" /obj/item/clothing/gloves/red - desc = "Heavily padded heavy-duty red gloves." name = "red gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "red" item_state = "redgloves" + color = "red" siemens_coefficient = 0.30 protective_temperature = 1100 /obj/item/clothing/gloves/rainbow - name = "Rainbow Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "rainbow gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "rainbow" item_state = "rainbowgloves" color = "rainbow" @@ -194,29 +196,29 @@ color = "clown" /obj/item/clothing/gloves/blue - name = "Blue Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "blue gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "blue" item_state = "bluegloves" color="blue" /obj/item/clothing/gloves/purple - name = "Purple Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "purple gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "purple" item_state = "purplegloves" color="purple" /obj/item/clothing/gloves/green - name = "Green Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "green gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "green" item_state = "greengloves" color="green" /obj/item/clothing/gloves/grey - name = "Grey Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "grey gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "gray" item_state = "graygloves" color="grey" @@ -228,18 +230,33 @@ color = "hop" //Exists for washing machines. Is not different from gray gloves in any way. /obj/item/clothing/gloves/light_brown - name = "Light Brown Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "light brown gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "lightbrown" item_state = "lightbrowngloves" color="light brown" /obj/item/clothing/gloves/brown - name = "Brown Gloves" - desc = "A pair of gloves. They don't look special in any way." + name = "brown gloves" + desc = "A pair of gloves, they don't look special in any way." icon_state = "brown" item_state = "browngloves" color="brown" cargo - color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way. \ No newline at end of file + color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way. + +//Fingerless gloves + +/obj/item/clothing/gloves/fingerless + name = "fingerless gloves" + desc = "A pair of gloves. They don't seem to have fingers." + icon_state = "fingerless_black" + item_state = "fingerless_black" + +/obj/item/clothing/gloves/fingerless/black + name = "black fingerless gloves" + desc = "A pair of black gloves. They don't seem to have fingers." + icon_state = "fingerless_black" + item_state = "fingerless_black" + color="black" \ No newline at end of file diff --git a/code/modules/clothing/head/helmets.dm b/code/modules/clothing/head/helmets.dm index f8fc311472e..4be85149b23 100644 --- a/code/modules/clothing/head/helmets.dm +++ b/code/modules/clothing/head/helmets.dm @@ -10,27 +10,30 @@ flags_inv = HIDEEARS|HIDEEYES /obj/item/clothing/head/helmet/warden - name = "Warden Hat" - desc = "A special helmet issued to the Warden of a security force. Protects the head from impacts." + name = "warden's hat" + desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts." icon_state = "wardencap" flags_inv = 0 /obj/item/clothing/head/helmet/swat - name = "swat helmet" - desc = "Used by highly trained Swat Members." + name = "\improper SWAT helmet" + desc = "They're often used by highly trained Swat Members." icon_state = "swat" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR item_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) + flags_inv = HIDEEARS|HIDEEYES /obj/item/clothing/head/helmet/thunderdome - name = "Thunderdome helmet" - desc = "Let the battle commence!" + name = "\improper Thunderdome helmet" + desc = "'Let the battle commence!'" icon_state = "thunderdome" flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR item_state = "thunderdome" armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) + + /obj/item/clothing/head/helmet/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." @@ -46,8 +49,8 @@ flags_inv = HIDEMASK|HIDEEARS|HIDEEYES /obj/item/clothing/head/helmet/that - name = "Sturdy Top hat" - desc = "An amish looking, armored top hat." + name = "sturdy top-hat" + desc = "It's an amish looking armored top hat." icon_state = "tophat" item_state = "that" flags = FPRINT|TABLEPASS @@ -55,8 +58,8 @@ flags_inv = 0 /obj/item/clothing/head/helmet/greenbandana - name = "Green Bandana" - desc = "A green bandana with some fine nanotech lining." + name = "green bandana" + desc = "It's a green bandana with some fine nanotech lining." icon_state = "greenbandana" item_state = "greenbandana" flags = FPRINT|TABLEPASS @@ -64,8 +67,8 @@ flags_inv = 0 /obj/item/clothing/head/helmet/riot - name = "Riot Helmet" - desc = "A helmet specifically designed to protect against close range attacks." + name = "riot helmet" + desc = "It's a helmet specifically designed to protect against close range attacks." icon_state = "riot" item_state = "helmet" flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES @@ -73,8 +76,8 @@ flags_inv = HIDEEARS /obj/item/clothing/head/helmet/cap - name = "Captain's cap" - desc = "For irresponsible Captains." + name = "captain's cap" + desc = "You fear to wear it for the negligence it brings." icon_state = "capcap" flags = FPRINT|TABLEPASS|SUITSPACE armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0) diff --git a/code/modules/clothing/jumpsuit.dm b/code/modules/clothing/jumpsuit.dm index e8a380e4568..8ce85fca2f3 100644 --- a/code/modules/clothing/jumpsuit.dm +++ b/code/modules/clothing/jumpsuit.dm @@ -22,11 +22,11 @@ /obj/item/clothing/under/chameleon //starts off as black - name = "Black Jumpsuit" + name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" - desc = "A plain jumpsuit. It seems to have a small dial on the wrist." + desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" var/list/clothing_choices = list() armor = list(melee = 10, bullet = 0, laser = 50,energy = 0, bomb = 0, bio = 0, rad = 0) @@ -41,39 +41,39 @@ /obj/item/clothing/under/chameleon/all /obj/item/clothing/under/color/black - name = "Black Jumpsuit" + name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" /obj/item/clothing/under/color/blackf - name = "Female Black Jumpsuit" - desc = "This one is a lady-size!" + name = "feminine black jumpsuit" + desc = "It's very smart and in a ladies-size!" icon_state = "black" item_state = "bl_suit" color = "blackf" /obj/item/clothing/under/color/blue - name = "Blue Jumpsuit" + name = "blue jumpsuit" icon_state = "blue" item_state = "b_suit" color = "blue" /obj/item/clothing/under/color/green - name = "Green Jumpsuit" + name = "green jumpsuit" icon_state = "green" item_state = "g_suit" color = "green" /obj/item/clothing/under/color/grey - name = "Grey Jumpsuit" + name = "grey jumpsuit" icon_state = "grey" item_state = "gy_suit" color = "grey" /obj/item/clothing/under/color/orange - name = "Orange Jumpsuit" - desc = "Standard Nanotrasen prisoner wear. Its suit sensors are stuck in the \"Fully On\" position." + name = "orange jumpsuit" + desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "orange" item_state = "o_suit" color = "orange" @@ -81,20 +81,20 @@ sensor_mode = 3 /obj/item/clothing/under/color/pink - name = "Pink Jumpsuit" + name = "pink jumpsuit" icon_state = "pink" item_state = "p_suit" color = "pink" /obj/item/clothing/under/color/red - name = "Red Jumpsuit" + name = "red jumpsuit" icon_state = "red" item_state = "r_suit" color = "red" /obj/item/clothing/under/color/white - desc = "Made of a special fiber that gives protection against biohazards." - name = "White Jumpsuit" + desc = "It's made of a special fiber which gives special protection against biohazards." + name = "white jumpsuit" icon_state = "white" item_state = "w_suit" color = "white" @@ -102,7 +102,7 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/color/yellow - name = "Yellow Jumpsuit" + name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" color = "yellow" @@ -111,29 +111,29 @@ /obj/item/clothing/under/rank /obj/item/clothing/under/rank/atmospheric_technician - desc = "A jumpsuit used by atmospheric technicians." - name = "Atmospherics Jumpsuit" + desc = "It's a jumpsuit worn by atmospheric technicians." + name = "atmospheric technician's jumpsuit" icon_state = "atmos" item_state = "atmos_suit" color = "atmos" /obj/item/clothing/under/rank/captain - desc = "A blue jumpsuit with gold marking denoting the rank of \"Captain\"." - name = "Captain Jumpsuit" + desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." + name = "captain's jumpsuit" icon_state = "captain" item_state = "caparmor" color = "captain" /obj/item/clothing/under/rank/chaplain - desc = "A black jumpsuit, worn by religious folk." - name = "Chaplain Jumpsuit" + desc = "It's a black jumpsuit, often worn by religious folk." + name = "chaplain's jumpsuit" icon_state = "chaplain" item_state = "bl_suit" color = "chapblack" /obj/item/clothing/under/rank/engineer - desc = "An orange high visibility jumpsuit. Used by Nanotrasen Engineers, has minor radiation shielding." - name = "Engineering Jumpsuit" + desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." + name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" color = "engine" @@ -141,38 +141,38 @@ /obj/item/clothing/under/rank/forensic_technician desc = "It has a Forensics rank stripe on it." - name = "Forensics Jumpsuit" + name = "forensic technician's jumpsuit" icon_state = "darkred" item_state = "r_suit" color = "forensicsred" /obj/item/clothing/under/rank/warden - desc = "Made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. This one has the word \"Warden\" written on the shoulders." - name = "Warden Jumpsuit" - icon_state = "darkred" + desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." + name = "warden's jumpsuit" + icon_state = "warden" item_state = "r_suit" - color = "darkred" + color = "warden" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/security - name = "Security Jumpsuit" - desc = "Made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection." - icon_state = "red" + name = "security officer's jumpsuit" + desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." + icon_state = "security" item_state = "r_suit" - color = "red" + color = "secred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/vice - name = "Vice officer Jumpsuit" - desc = "Your standard issue pretty-boy outfit, as seen on TV." + name = "vice officer's jumpsuit" + desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" color = "vice" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/geneticist - desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it." - name = "Genetics Jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." + name = "geneticist's jumpsuit" icon_state = "genetics" item_state = "w_suit" color = "geneticswhite" @@ -180,8 +180,8 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/chemist - desc = "Made of a special fiber that gives special protection against biohazards. Has a chemist rank stripe on it." - name = "Chemist Jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." + name = "chemist's jumpsuit" icon_state = "chemistry" item_state = "w_suit" color = "chemistrywhite" @@ -189,8 +189,8 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/virologist - desc = "Made of a special fiber that gives special protection against biohazards. Has a virologist rank stripe on it." - name = "Virology Jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." + name = "virologist's jumpsuit" icon_state = "virology" item_state = "w_suit" color = "virologywhite" @@ -198,74 +198,74 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/head_of_personnel - desc = "A jumpsuit worn by someone who works in the position of \"Head of Personnel\"." - name = "Head of Personnel Jumpsuit" + desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." + name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" color = "hop" /obj/item/clothing/under/rank/centcom_officer - desc = "A jumpsuit worn by Centcom Officers." - name = "CentCom Officer Jumpsuit" + desc = "It's a jumpsuit worn by CentCom Officers." + name = "\improper CentCom officer's jumpsuit" icon_state = "centcom" - item_state = "g_suit" + item_state = "dg_suit" color = "centcom" /obj/item/clothing/under/rank/centcom_commander - desc = "A jumpsuit worn by Centcom's highest level Commanders." - name = "CentCom Officer Jumpsuit" + desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders." + name = "\improper CentCom officer's jumpsuit" icon_state = "officer" - item_state = "dg_suit" + item_state = "g_suit" color = "officer" /obj/item/clothing/under/rank/miner - desc = "A snappy jumpsuit with a sturdy set of overalls. It is very dirty." - name = "Shaft Miner Jumpsuit" + desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." + name = "shaft miner's jumpsuit" icon_state = "miner" item_state = "miner" color = "miner" /obj/item/clothing/under/rank/roboticist - desc = "A slimming black with reinforced seams. Great for industrial work." - name = "Roboticist Jumpsuit" + desc = "It's a slimming black with reinforced seams; great for industrial work." + name = "roboticist's jumpsuit" icon_state = "robotics" item_state = "robotics" color = "robotics" /obj/item/clothing/under/rank/head_of_security - desc = "A jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". Has slight armor to protect the wearer." - name = "Head of Security Jumpsuit" + desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." + name = "head of security's jumpsuit" icon_state = "hos" item_state = "r_suit" color = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/chief_engineer - desc = "A high visibility jumpsuit given to those engineers committed enough to their jobs to achieve the rank of \"Chief engineer\". Has minor radiation shielding." - name = "Chief Engineer Jumpsuit" + desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." + name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "g_suit" color = "chief" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/research_director - desc = "A jumpsuit worn by those dedicated to all that is science and have achieved the position of \"Research Director\". Has minor biological anomaly protection." - name = "Research Director Jumpsuit" + desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." + name = "research director's jumpsuit" icon_state = "director" item_state = "g_suit" color = "director" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/janitor - desc = "Official clothing of the station's janitor. Has minor protection from biohazards." - name = "Janitor's Jumpsuit" + desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." + name = "janitor's jumpsuit" icon_state = "janitor" color = "janitor" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/scientist - desc = "Made of a special fiber that gives special protection against biohazards. Has markings denoting the wearer as a scientist." - name = "Scientist's Jumpsuit" + desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." + name = "scientist's jumpsuit" icon_state = "toxins" item_state = "w_suit" color = "toxinswhite" @@ -273,8 +273,8 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/under/rank/medical - desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel." - name = "Medical Doctor's Jumpsuit" + desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel." + name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" color = "medical" @@ -282,8 +282,8 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/chief_medical_officer - desc = "A jumpsuit worn by those with the dedication to the medical profession who have achieved the position of \"Chief Medical Officer\". Has minor biological protection." - name = "Chief Medical Officer's Jumpsuit" + desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." + name = "chief medical officer's jumpsuit" icon_state = "medical" item_state = "w_suit" color = "medical" @@ -291,8 +291,8 @@ armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/hydroponics - desc = "A jumpsuit designed to protect against minor plant-related hazards." - name = "Hydroponics Jumpsuit" + desc = "It's a jumpsuit designed to protect against minor plant-related hazards." + name = "botanist's jumpsuit" icon_state = "hydroponics" item_state = "g_suit" color = "hydroponics" @@ -300,56 +300,56 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/cargo - name = "Quartermaster's Jumpsuit" - desc = "What can brown do for you?" + name = "quartermaster's jumpsuit" + desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting." icon_state = "lightbrown" item_state = "lb_suit" color = "cargo" /obj/item/clothing/under/rank/cargotech - name = "Cargotech's Jumpsuit" - desc = "Shooooorts! They're comfy and easy to wear!" + name = "cargotech's jumpsuit" + desc = "'Shooooorts! They're comfy and easy to wear!'" icon_state = "cargotech" item_state = "cargotech" color = "cargotech" /obj/item/clothing/under/rank/mailman - name = "Mailman Jumpsuit" - desc = "Special delivery!" + name = "mailman's jumpsuit" + desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" color = "mailman" /obj/item/clothing/under/sexyclown - name = "Sexyclown suit" - desc = "What can I do for you?" + name = "sexy-clown suit" + desc = "It makes you look HONKable!" icon_state = "sexyclown" item_state = "sexyclown" color = "sexyclown" /obj/item/clothing/under/rank/bartender - desc = "It looks like it could use more flair." - name = "Bartender's Uniform" + desc = "It looks like it could use some more flair." + name = "bartender's uniform" icon_state = "ba_suit" item_state = "ba_suit" color = "ba_suit" /obj/item/clothing/under/rank/clown name = "clown suit" - desc = "Wearing this, all the children love you, for all the wrong reasons." + desc = "'HONK!'" icon_state = "clown" item_state = "clown" color = "clown" /obj/item/clothing/under/rank/chef - desc = "Issued only to the most hardcore chefs in space." - name = "Chef's Uniform" + desc = "It's an apron which is given only to the most hardcore chefs in space." + name = "chef's uniform" icon_state = "chef" color = "chef" /obj/item/clothing/under/rank/geneticist_new - desc = "Made of a special fiber that gives special protection against biohazards." - name = "Genetics Jumpsuit" + desc = "It's made of a special fiber which provides minor protection against biohazards." + name = "geneticist's jumpsuit" icon_state = "genetics_new" item_state = "w_suit" color = "genetics_new" @@ -357,8 +357,8 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/chemist_new - desc = "Made of a special fiber that gives special protection against biohazards." - name = "Chemist Jumpsuit" + desc = "It's made of a special fiber which provides minor protection against biohazards." + name = "chemist's jumpsuit" icon_state = "chemist_new" item_state = "w_suit" color = "chemist_new" @@ -367,7 +367,7 @@ /obj/item/clothing/under/rank/scientist_new desc = "Made of a special fiber that gives special protection against biohazards and small explosions." - name = "Scientist Jumpsuit" + name = "scientist's jumpsuit" icon_state = "scientist_new" item_state = "w_suit" color = "scientist_new" @@ -376,7 +376,7 @@ /obj/item/clothing/under/rank/virologist_new desc = "Made of a special fiber that gives increased protection against biohazards." - name = "Virologist Jumpsuit" + name = "virologist's jumpsuit" icon_state = "virologist_new" item_state = "w_suit" color = "virologist_new" @@ -386,7 +386,7 @@ // OTHER NONRANKED STATION JOBS /obj/item/clothing/under/det - name = "Hard worn suit" + name = "hard-worn suit" desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" @@ -395,30 +395,31 @@ var/obj/item/weapon/gun /obj/item/clothing/under/scratch - name = "White Suit" + name = "white suit" desc = "A white suit, suitable for an excellent host" flags = FPRINT | TABLEPASS icon_state = "scratch" item_state = "scratch" color = "scratch" + /obj/item/clothing/under/jensen - desc = "You never asked for anything this stylish." - name = "Head of Security Jumpsuit" + desc = "You never asked for anything that stylish." + name = "head of security's jumpsuit" icon_state = "jensen" item_state = "jensen" color = "jensen" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/sl_suit - desc = "A very amish looking suit." - name = "Amish Suit" + desc = "It's a very amish looking suit." + name = "amish suit" icon_state = "sl_suit" color = "sl_suit" /obj/item/clothing/under/syndicate - name = "Tactical Turtleneck" - desc = "Non-descript, slightly suspicious civilian clothing." + name = "tactical turtleneck" + desc = "It's some non-descript, slightly suspicious looking, civilian clothing." icon_state = "syndicate" item_state = "bl_suit" color = "syndicate" @@ -426,33 +427,33 @@ armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/syndicate/tacticool - name = "Tacticool Turtleneck" - desc = "Wearing this makes you feel like buying an SKS, going into the woods, and operating." + name = "\improper Tacticool turtleneck" + desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" color = "tactifool" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/syndicate/combat - name = "Combat Turtleneck" + name = "combat turtleneck" /obj/item/clothing/under/librarian - name = "Sensible Suit" + name = "sensible suit" desc = "It's very... sensible." icon_state = "red_suit" item_state = "red_suit" color = "red_suit" /obj/item/clothing/under/mime - name = "Mime Outfit" + name = "mime's outfit" desc = "It's not very colourful." icon_state = "mime" item_state = "mime" color = "mime" /obj/item/clothing/under/waiter - name = "Waiter Outfit" - desc = "There is a special pocket for tip." + name = "waiter's outfit" + desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" color = "waiter" @@ -462,6 +463,7 @@ /obj/item/clothing/under/shorts name = "athletic shorts" desc = "95% Polyester, 5% Spandex!" + gender = PLURAL flags = FPRINT | TABLEPASS body_parts_covered = LOWER_TORSO @@ -486,11 +488,11 @@ color = "greyshorts" /obj/item/clothing/under/space - name = "NASA Jumpsuit" + name = "\improper NASA jumpsuit" + desc = "It has a NASA logo on it and is made of space-proofed materials." icon_state = "black" item_state = "bl_suit" color = "black" - desc = "Has a NASA logo on it, made of space proofed materials." w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 @@ -500,15 +502,15 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/under/spiderman - name = "Deadpool Suit" - desc = "A suit of Deadpool!" + name = "\improper Deadpool suit" + desc = "It's the suit of Deadpool!" icon_state = "spiderman" item_state = "spiderman" color = "spiderman" /obj/item/clothing/under/rank/nursesuit - desc = "Made of a special fiber that gives special protection against biohazards. A jumpsuit commonly worn by nursing staff in the medical department." - name = "Nurse Suit" + desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." + name = "nurse's suit" icon_state = "nursesuit" item_state = "nursesuit" color = "nursesuit" @@ -516,11 +518,11 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/acj - name = "Administrative Cybernetic Jumpsuit" + name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" color = "syndicate" - desc = "A cybernetically enhanced jumpsuit used in administrative duties." + desc = "it's a cybernetically enhanced jumpsuit used for administrative duties." gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 heat_transfer_coefficient = 0.01 @@ -530,8 +532,8 @@ armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) /obj/item/clothing/under/rank/medical_sleeve - desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personneland short sleeves." - name = "Short Sleeve Medical Jumpsuit" + desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel." + name = "short sleeve medical jumpsuit" icon_state = "medical_sleeve" item_state = "w_suit" color = "medical_sleeve" @@ -540,7 +542,7 @@ /obj/item/clothing/under/jumpsuitdown desc = "A rolled down jumpsuit. Great for mechanics." - name = "Rolled Down Jumpsuit" + name = "rolled down jumpsuit" icon_state = "jumpsuitdown" item_state = "jumpsuitdown" color = "jumpsuitdown" @@ -569,7 +571,7 @@ //End of cheerleaders /obj/item/clothing/under/captainmal - name = "Red Captain's Jumpsuit" + name = "red captain's jumpsuit" desc = "We have done the impossible, and that makes us mighty." icon_state = "captainmal" item_state = "captainmal" diff --git a/code/modules/clothing/mask.dm b/code/modules/clothing/mask.dm index 5873d125701..deed7760c99 100644 --- a/code/modules/clothing/mask.dm +++ b/code/modules/clothing/mask.dm @@ -1,4 +1,6 @@ // MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK. +//why is this up here -Pete +//also: please someone make this less terrible, why are things that work with internals not all under one parent, why why why why why whyyyyyyyyyyyyyyy /obj/item/clothing/mask name = "mask" @@ -9,30 +11,26 @@ /obj/item/clothing/mask/breath desc = "A close-fitting mask that can be connected to an air supply." - name = "Breath Mask" + name = "breath mask" icon_state = "breath" item_state = "breath" - flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH | HALFMASK + flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH w_class = 2 protective_temperature = 420 heat_transfer_coefficient = 0.90 gas_transfer_coefficient = 0.10 permeability_coefficient = 0.50 -/obj/item/clothing/mask/medical +/obj/item/clothing/mask/breath/medical desc = "A close-fitting sterile mask that can be connected to an air supply." - name = "Medical Mask" + name = "medical mask" icon_state = "medical" item_state = "medical" - flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH - w_class = 3 - protective_temperature = 420 - gas_transfer_coefficient = 0.10 - permeability_coefficient = 0.10 +//WHY DOES THIS EXIST /obj/item/clothing/mask/spiderman desc = "A mask of Deadpool!" - name = "Deadpool mask" + name = "\improper Deadpool mask" icon_state = "spiderman" item_state = "spiderman" flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH|BLOCKHAIR @@ -51,7 +49,7 @@ gas_transfer_coefficient = 0.90 /obj/item/clothing/mask/surgical - name = "Sterile Mask" + name = "sterile mask" desc = "A sterile mask designed to help prevent the spread of diseases." icon_state = "sterile" item_state = "sterile" @@ -61,34 +59,35 @@ permeability_coefficient = 0.05 armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0) +//This now uses the alt sprites, like the emergency gasmask. -Pete /obj/item/clothing/mask/gas name = "gas mask" desc = "A face-covering mask that can be connected to an air supply." - icon_state = "gas_mask" + icon_state = "gas_alt" flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES w_class = 3.0 see_face = 0.0 - item_state = "gas_mask" + item_state = "gas_alt" protective_temperature = 500 heat_transfer_coefficient = 0.01 gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 /obj/item/clothing/mask/gas/plaguedoctor - name = "Plague doctor mask" + name = "plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." icon_state = "plaguedoctor" item_state = "gas_mask" armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0) - +/* /obj/item/clothing/mask/gas/emergency name = "emergency gas mask" desc = "A face-covering mask that can be connected to an air supply. For use in emergencies." icon_state = "gas_alt" item_state = "gas_alt" - +*/ /obj/item/clothing/mask/gas/swat - name = "SWAT Mask" + name = "\improper SWAT mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "swat" @@ -100,7 +99,6 @@ /obj/item/clothing/mask/gas/voice name = "gas mask" //desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics." - icon_state = "gas_mask" var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson var/voice = "Unknown" var/vchange = 0//This didn't do anything before. It now checks if the mask has special functions/N @@ -120,7 +118,7 @@ item_state = "clown_hat" /obj/item/clothing/mask/gas/sexyclown - name = "sexy clown mask" + name = "sexy-clown wig and mask" desc = "A feminine clown mask for the dabbling crossdressers or female entertainers." icon_state = "sexyclown" item_state = "sexyclown" @@ -143,6 +141,7 @@ icon_state = "sexymime" item_state = "sexymime" +//WHY IS THIS A GASMASK /obj/item/clothing/mask/gas/fakemoustache name = "fake moustache" desc = "Warning: moustache is fake." diff --git a/code/modules/clothing/shoes.dm b/code/modules/clothing/shoes.dm index 91b0fe5ef44..6e0a4a8d683 100644 --- a/code/modules/clothing/shoes.dm +++ b/code/modules/clothing/shoes.dm @@ -1,9 +1,8 @@ -// OMG SHOES - /obj/item/clothing/shoes name = "shoes" icon = 'shoes.dmi' desc = "Comfortable-looking shoes." + gender = PLURAL //Carn: for grammarically correct text-parsing body_parts_covered = FEET @@ -16,7 +15,7 @@ /obj/item/clothing/shoes/syndigaloshes desc = "A pair of brown shoes. They seem to have extra grip." - name = "Brown Shoes" + name = "brown shoes" icon_state = "brown" item_state = "brown" permeability_coefficient = 0.05 @@ -27,7 +26,7 @@ /obj/item/clothing/shoes/syndigaloshes/all /obj/item/clothing/shoes/black - name = "Black Shoes" + name = "black shoes" icon_state = "black" color = "black" desc = "A pair of black shoes." @@ -36,7 +35,7 @@ color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. /obj/item/clothing/shoes/brown - name = "Brown Shoes" + name = "brown shoes" desc = "A pair of brown shoes." icon_state = "brown" color = "brown" @@ -55,43 +54,43 @@ color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. /obj/item/clothing/shoes/blue - name = "Blue Shoes" + name = "blue shoes" icon_state = "blue" color = "blue" /obj/item/clothing/shoes/green - name = "Green Shoes" + name = "green shoes" icon_state = "green" color = "green" /obj/item/clothing/shoes/yellow - name = "Yellow Shoes" + name = "yellow shoes" icon_state = "yellow" color = "yellow" /obj/item/clothing/shoes/mime - name = "Mime Shoes" + name = "mime shoes" icon_state = "mime" color = "mime" /obj/item/clothing/shoes/purple - name = "Purple Shoes" + name = "purple shoes" icon_state = "purple" color = "purple" /obj/item/clothing/shoes/brown - name = "Brown Shoes" + name = "brown shoes" icon_state = "brown" color = "brown" /obj/item/clothing/shoes/orange - name = "Orange Shoes" + name = "orange shoes" icon_state = "orange" var/chained = 0 color = "orange" /obj/item/clothing/shoes/swat - name = "SWAT shoes" + name = "\improper SWAT shoes" desc = "When you want to turn up the heat." icon_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) @@ -114,7 +113,7 @@ armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/shoes/white - name = "White Shoes" + name = "white shoes" icon_state = "white" permeability_coefficient = 0.25 color = "white" @@ -126,7 +125,7 @@ /obj/item/clothing/shoes/sandal/marisa desc = "A pair of magic, black shoes." - name = "Magic Shoes" + name = "magic shoes" icon_state = "black" /obj/item/clothing/shoes/galoshes @@ -155,31 +154,31 @@ color = "clown" /obj/item/clothing/shoes/jackboots - name = "Jackboots" - desc = "NanoTrasen standard issue Security combat boots for combat scenarios or combat situations. All combat, all the time." + name = "jackboots" + desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time." icon_state = "jackboots" item_state = "jackboots" color = "hosred" /obj/item/clothing/shoes/purpleboots - name = "Purple boots" + name = "purple boots" desc = "A pair of flashy purple boots." icon_state = "purpleboots" item_state = "purpleboots" /obj/item/clothing/shoes/yellowboots - name = "Yellow boots" + name = "yellow boots" desc = "A pair of flashy yellow boots." icon_state = "yellowboots" item_state = "yellowboots" /obj/item/clothing/shoes/whiteboots - name = "White boots" + name = "white boots" desc = "A pair of flashy white boots." icon_state = "whiteboots" item_state = "whiteboots" /obj/item/clothing/shoes/fullbrown - name = "Full Brown Shoes" + name = "full brown shoes" icon_state = "fullbrown" color = "fullbrown" \ No newline at end of file diff --git a/code/modules/clothing/suits/detective.dm b/code/modules/clothing/suits/detective.dm index 8ea2d259d66..1f6248348ab 100644 --- a/code/modules/clothing/suits/detective.dm +++ b/code/modules/clothing/suits/detective.dm @@ -12,7 +12,7 @@ icon_state = "detective" item_state = "det_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/zippo,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/policetaperoll) + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/policetaperoll) armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) diff --git a/code/modules/critters/critter_AI.dm b/code/modules/critters/critter_AI.dm index ae11c6e6d6d..fef43caa27a 100644 --- a/code/modules/critters/critter_AI.dm +++ b/code/modules/critters/critter_AI.dm @@ -1,4 +1,3 @@ - /obj/effect/critter New() @@ -63,7 +62,7 @@ else if(M!=null) if(ismob(src.target)) - if(M.health < 0) + if(M.health < config.health_threshold_crit) src.task = "thinking" src.target = null src.anchored = 0 @@ -134,7 +133,7 @@ if(istype(C, /mob/living/silicon/) && !src.atksilicon) continue if(atkreq) if(src.allowed(C)) continue - if(C.health < 0) continue + if(C.health < config.health_threshold_crit) continue if(istype(C, /mob/living/carbon/) && src.atkcarbon) src.attack = 1 if(istype(C, /mob/living/silicon/) && src.atksilicon) src.attack = 1 if(atkreq) @@ -146,7 +145,7 @@ if(!src.attack) for(var/obj/effect/critter/C in view(src.seekrange,src)) if(!src.atkcritter) continue - if(C.health <= 0) continue + if(C.health <= config.health_threshold_crit) continue if(src.atkcritter) if((istype(C, src.type) && !src.atksame) || (C == src)) continue src.attack = 1 @@ -168,7 +167,7 @@ continue if(!src.atkmech) continue - if(C.health <= 0) continue + if(C.health <= config.health_threshold_crit) continue if(src.atkmech) src.attack = 1 if(src.attack) T = C diff --git a/code/modules/critters/critter_defenses.dm b/code/modules/critters/critter_defenses.dm index fde45ab5d3f..6033748bb33 100644 --- a/code/modules/critters/critter_defenses.dm +++ b/code/modules/critters/critter_defenses.dm @@ -121,3 +121,13 @@ Contains the procs that control attacking critters if(prob(25)) src.Die() return + + attack_animal(mob/living/simple_animal/M as mob) + if(M.melee_damage_upper == 0) + M.emote("[M.friendly] [src]") + else + for(var/mob/O in viewers(src, null)) + O.show_message("\red [M] [M.attacktext] [src]!", 1) + var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) + TakeDamage(damage) + return \ No newline at end of file diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 5b622357884..880935c27b5 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -20,7 +20,7 @@ /obj/item/fluff/sarah_calvera_1 name = "Old Photo" - desc = "Looks like it was made on a really old, cheap camera. Low quality. The camera shows a young hispanic looking girl with red hair wearing a white dress is standing in front of an old looking wall. On the back there is a note in black marker that reads \"Sara, Siempre pensé que eras tan linda con ese vestido. Tu hermano, Carlos.\"" + desc = "Looks like it was made on a really old, cheap camera. Low quality. The camera shows a young hispanic looking girl with red hair wearing a white dress is standing in front of an old looking wall. On the back there is a note in black marker that reads \"Sara, Siempre pensé que eras tan linda con ese vestido. Tu hermano, Carlos.\"" icon_state = "sarah_calvera_1" /obj/item/fluff/angelo_wilkerson_1 @@ -43,3 +43,20 @@ name = "Extranet HUD" desc = "A heads-up display with limited connectivity to the NanoTrasen Extranet, capable of displaying information from official NanoTrasen records." icon_state = "serithi_artalis_1" + +/obj/item/clothing/head/fluff/greg_anderson_1 + name = "old hard hat" + desc = "An old dented hard hat with the nametag \"Anderson\". It seems to be backwards." + icon_state = "hardhat0_red" + flags = FPRINT | TABLEPASS | SUITSPACE + item_state = "hardhat0_red" + color = "red" + armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) + flags_inv = 0 + +/obj/item/fluff/ethan_way_1 + name = "Old ID" + desc = "A scratched and worn identification card; it appears too damaged to inferface with any technology. You can almost make out \"Tom Cabinet\" in the smeared ink." + icon = 'custom_items.dmi' + icon_state = "ethan_way_1" + flags = FPRINT | TABLEPASS \ No newline at end of file diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 4efa6b602b1..8750adbc0c0 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -144,25 +144,26 @@ mob/living/carbon/proc/handle_hallucinations() //Flashes of danger //src << "Danger Flash" if(!halbody) - var/possible_points = list() + var/list/possible_points = list() for(var/turf/simulated/floor/F in view(src,world.view)) possible_points += F - var/turf/simulated/floor/target = pick(possible_points) - switch(rand(1,5)) - if(1) - halbody = image('human.dmi',target,"husk_l",TURF_LAYER) - if(2,3) - halbody = image('human.dmi',target,"husk_s",TURF_LAYER) - if(4) - halbody = image('alien.dmi',target,"alienother",TURF_LAYER) - if(5) - halbody = image('xcomalien.dmi',target,"chryssalid",TURF_LAYER) + if(possible_points.len) + var/turf/simulated/floor/target = pick(possible_points) + switch(rand(1,4)) + if(1) + halbody = image('human.dmi',target,"husk_l",TURF_LAYER) + if(2,3) + halbody = image('human.dmi',target,"husk_s",TURF_LAYER) + if(4) + halbody = image('alien.dmi',target,"alienother",TURF_LAYER) + if(5) + halbody = image('xcomalien.dmi',target,"chryssalid",TURF_LAYER) - if(client) client.images += halbody - spawn(rand(50,80)) //Only seen for a brief moment. - if(client) client.images -= halbody - halbody = null - if(71 to 75) + if(client) client.images += halbody + spawn(rand(50,80)) //Only seen for a brief moment. + if(client) client.images -= halbody + halbody = null + if(71 to 72) //Fake death src.sleeping_willingly = 1 src.sleeping = 1 @@ -212,9 +213,9 @@ proc/check_panel(mob/M) if (istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai)) if(M.hallucination < 15) return 1 - return 0 */ + return 0*/ -/obj/effect/fake_attacker +/obj/fake_attacker icon = null icon_state = null name = "" @@ -358,7 +359,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite if(!possible_clones.len) return clone = pick(possible_clones) //var/obj/fake_attacker/F = new/obj/fake_attacker(outside_range(target)) - var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(target.loc) + var/obj/fake_attacker/F = new/obj/fake_attacker(target.loc) if(clone.l_hand) if(!(locate(clone.l_hand) in non_fakeattack_weapons)) clone_weapon = clone.l_hand.name diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index 03bda28715b..aaa6aaf8b44 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -103,16 +103,6 @@ else machine.selected_clown = 0 - //adamantine - if(machine.ore_adamantine) - if (machine.selected_adamantine==1) - dat += text("Smelting ") - else - dat += text("Not smelting ") - dat += text("Adamantine: [machine.ore_adamantine]
    ") - else - machine.selected_adamantine = 0 - //On or off dat += text("Machine is currently ") @@ -173,11 +163,6 @@ machine.selected_clown = 1 else machine.selected_clown = 0 - if(href_list["sel_adamantine"]) - if (href_list["sel_adamantine"] == "yes") - machine.selected_adamantine = 1 - else - machine.selected_adamantine =0 if(href_list["set_on"]) if (href_list["set_on"] == "on") machine.on = 1 @@ -190,7 +175,7 @@ /obj/machinery/mineral/processing_unit - name = "Furnace" + name = "furnace" icon = 'mining_machines.dmi' icon_state = "furnace" density = 1 @@ -216,7 +201,6 @@ var/selected_uranium = 0 var/selected_iron = 0 var/selected_clown = 0 - var/selected_adamantine = 0 var/on = 0 //0 = off, 1 =... oh you know! /obj/machinery/mineral/processing_unit/New() @@ -237,14 +221,14 @@ var/i for (i = 0; i < 10; i++) if (on) - if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_glass > 0) ore_glass--; new /obj/item/stack/sheet/glass(output.loc) else on = 0 continue - if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0) if (ore_glass > 0 && ore_iron > 0) ore_glass--; ore_iron--; @@ -252,49 +236,49 @@ else on = 0 continue - if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_gold > 0) ore_gold--; new /obj/item/stack/sheet/gold(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_silver > 0) ore_silver--; new /obj/item/stack/sheet/silver(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_diamond > 0) ore_diamond--; new /obj/item/stack/sheet/diamond(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_plasma > 0) ore_plasma--; new /obj/item/stack/sheet/plasma(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0) if (ore_uranium > 0) ore_uranium--; new /obj/item/stack/sheet/uranium(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0) if (ore_iron > 0) ore_iron--; new /obj/item/stack/sheet/metal(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0) if (ore_iron > 0 && ore_plasma > 0) ore_iron--; ore_plasma--; @@ -302,20 +286,32 @@ else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_adamantine == 0) + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1) if (ore_clown > 0) ore_clown--; new /obj/item/stack/sheet/clown(output.loc) else on = 0 continue - if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 1) - if (ore_adamantine > 0) - ore_adamantine--; + //THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT. + //They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage + /*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0) + if (ore_uranium >= 2 && ore_diamond >= 1) + ore_uranium -= 2 + ore_diamond -= 1 new /obj/item/stack/sheet/adamantine(output.loc) else on = 0 continue + if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) + if (ore_silver >= 1 && ore_plasma >= 3) + ore_silver -= 1 + ore_plasma -= 3 + new /obj/item/stack/sheet/mythril(output.loc) + else + on = 0 + continue*/ + //if a non valid combination is selected @@ -348,9 +344,6 @@ if (selected_clown == 1) if (ore_clown <= 0) b = 0 - if (selected_adamantine == 1) - if (ore_adamantine <= 0) - b = 0 if (b) //if they are, deduct one from each, produce slag and shut the machine off if (selected_gold == 1) @@ -367,8 +360,6 @@ ore_iron-- if (selected_clown == 1) ore_clown-- - if (selected_adamantine == 1) - ore_adamantine-- new /obj/item/weapon/ore/slag(output.loc) on = 0 else @@ -413,10 +404,6 @@ ore_clown++ del(O) continue - if (istype(O,/obj/item/weapon/ore/adamantine)) - ore_adamantine++ - del(O) - continue O.loc = src.output.loc else break diff --git a/code/modules/mining/machine_stacking.dm b/code/modules/mining/machine_stacking.dm index a6522dc2a14..30a03fe70eb 100644 --- a/code/modules/mining/machine_stacking.dm +++ b/code/modules/mining/machine_stacking.dm @@ -44,11 +44,13 @@ if(machine.ore_diamond) dat += text("Diamond: [machine.ore_diamond] Release
    ") if(machine.ore_clown) - dat += text("Bananium: [machine.ore_clown] Release

    ") + dat += text("Bananium: [machine.ore_clown] Release
    ") if(machine.ore_adamantine) - dat += text ("Adamantine: [machine.ore_adamantine] Release

    ") + dat += text ("Adamantine: [machine.ore_adamantine] Release
    ") + if(machine.ore_mythril) + dat += text ("Mythril: [machine.ore_mythril] Release
    ") - dat += text("Stacking: [machine.stack_amt]

    ") + dat += text("
    Stacking: [machine.stack_amt]

    ") user << browse("[dat]", "window=console_stacking_machine") @@ -125,6 +127,12 @@ G.amount = machine.ore_adamantine G.loc = machine.output.loc machine.ore_adamantine = 0 + if ("mythril") + if (machine.ore_mythril > 0) + var/obj/item/stack/sheet/mythril/G = new /obj/item/stack/sheet/mythril + G.amount = machine.ore_mythril + G.loc = machine.output.loc + machine.ore_mythril = 0 src.updateUsrDialog() return @@ -133,7 +141,7 @@ /obj/machinery/mineral/stacking_machine - name = "Stacking machine" + name = "stacking machine" icon = 'mining_machines.dmi' icon_state = "stacker" density = 1 @@ -155,6 +163,7 @@ var/ore_rglass = 0; var/ore_plasteel = 0; var/ore_adamantine = 0; + var/ore_mythril = 0; var/stack_amt = 50; //ammount to stack before releassing /obj/machinery/mineral/stacking_machine/New() @@ -219,6 +228,10 @@ ore_adamantine+= O:amount del(O) continue + if (istype(O,/obj/item/stack/sheet/mythril)) + ore_mythril+= O:amount + del(O) + continue if (istype(O,/obj/item/weapon/ore/slag)) del(O) continue @@ -289,4 +302,10 @@ G.loc = output.loc ore_adamantine -= stack_amt return + if (ore_mythril >= stack_amt) + var/obj/item/stack/sheet/mythril/G = new /obj/item/stack/sheet/mythril + G.amount = stack_amt + G.loc = output.loc + ore_mythril -= stack_amt + return return diff --git a/code/modules/mining/machine_unloading.dm b/code/modules/mining/machine_unloading.dm index 6efbd7c08ef..2636806ca78 100644 --- a/code/modules/mining/machine_unloading.dm +++ b/code/modules/mining/machine_unloading.dm @@ -2,7 +2,7 @@ /obj/machinery/mineral/unloading_machine - name = "Unloading machine" + name = "unloading machine" icon = 'mining_machines.dmi' icon_state = "unloader" density = 1 @@ -20,7 +20,6 @@ for (var/dir in cardinal) src.output = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(src.output) break - processing_objects.Add(src) return return diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index 3b4360eda1f..28cde78ffcf 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -99,10 +99,11 @@ proc/move_mining_shuttle() /obj/item/device/flashlight/lantern name = "Mining Lantern" - icon = 'lighting.dmi' icon_state = "lantern-off" desc = "A miner's lantern" anchored = 0 + icon_on = "lantern-on" + icon_off = "lantern-off" var/brightness = 12 // luminosity when on /obj/item/device/flashlight/lantern/New() @@ -111,12 +112,10 @@ proc/move_mining_shuttle() return /obj/item/device/flashlight/lantern/attack_self(mob/user) - ..() - if (on == 1) - icon_state = "lantern-on" - else - icon_state = "lantern-off" - + src.add_fingerprint(user) + on = !on + update_brightness(user) + return /*****************************Pickaxe********************************/ diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index d44cded8637..08755336fd5 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -162,15 +162,6 @@ spread = 1 -/turf/simulated/mineral/adamantine - name = "Adamantine deposit" - icon_state = "rock_Adamantine" - mineralName = "Adamantine" - mineralAmt = 3 - spreadChance = 0 - spread = 0 //It shouldn't spawn yet; will change these to match diamond once it's fully implemented. -Durandan - - /turf/simulated/mineral/clown name = "Bananium deposit" icon_state = "rock_Clown" @@ -255,8 +246,6 @@ new /obj/item/weapon/ore/diamond(src) if (src.mineralName == "Clown") new /obj/item/weapon/ore/clown(src) - if (src.mineralName == "Adamantine") - new /obj/item/weapon/ore/adamantine(src) ReplaceWithFloor() return diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index 7d05e8bbbce..b301fbe532a 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -17,6 +17,7 @@ var/amt_uranium = 0 var/amt_clown = 0 var/amt_adamantine = 0 + var/amt_mythril = 0 var/newCoins = 0 //how many coins the machine made in it's last load var/processing = 0 var/chosen = "metal" //which material will be used to make coins @@ -249,6 +250,18 @@ newCoins++ src.updateUsrDialog() sleep(5); + if("mythril") + while(amt_adamantine > 0 && coinsToProduce > 0) + if (locate(/obj/item/weapon/moneybag,output.loc)) + M = locate(/obj/item/weapon/moneybag,output.loc) + else + M = new/obj/item/weapon/moneybag(output.loc) + new /obj/item/weapon/coin/mythril(M) + amt_mythril -= 20 + coinsToProduce-- + newCoins++ + src.updateUsrDialog() + sleep(5); icon_state = "coinpress0" processing = 0; coinsToProduce = temp_coins diff --git a/code/modules/mining/ores_materials_coins.dm b/code/modules/mining/ores_materials_coins.dm index 02eca2ef5ca..573dc34714c 100644 --- a/code/modules/mining/ores_materials_coins.dm +++ b/code/modules/mining/ores_materials_coins.dm @@ -73,11 +73,6 @@ icon_state = "Clown ore" origin_tech = "materials=4" -/obj/item/weapon/ore/adamantine - name = "Adamantine ore" - icon_state = "Adamantine ore" - origin_tech = "materials=5" - /obj/item/weapon/ore/slag name = "Slag" desc = "Completely useless" @@ -136,6 +131,10 @@ name = "Adamantine coin" icon_state = "coin_adamantine" +/obj/item/weapon/coin/mythril + name = "Mythril coin" + icon_state = "coin_mythril" + /obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/cable_coil) ) var/obj/item/weapon/cable_coil/CC = W @@ -257,6 +256,16 @@ throw_range = 3 origin_tech = "materials=4" +/obj/item/stack/sheet/mythril + name = "mythril" + icon_state = "sheet-mythril" + force = 5.0 + throwforce = 5 + w_class = 3.0 + throw_speed = 3 + throw_range = 3 + origin_tech = "materials=4" + /obj/item/stack/sheet/clown name = "bananium" icon_state = "sheet-clown" diff --git a/code/modules/mining/satchel_ore_box.dm b/code/modules/mining/satchel_ore_box.dm index c49cb19258d..e905570fc8f 100644 --- a/code/modules/mining/satchel_ore_box.dm +++ b/code/modules/mining/satchel_ore_box.dm @@ -65,7 +65,6 @@ var/amt_plasma = 0 var/amt_uranium = 0 var/amt_clown = 0 - var/amt_adamantine = 0 for (var/obj/item/weapon/ore/C in contents) if (istype(C,/obj/item/weapon/ore/diamond)) @@ -84,8 +83,6 @@ amt_uranium++; if (istype(C,/obj/item/weapon/ore/clown)) amt_clown++; - if (istype(C,/obj/item/weapon/ore/adamantine)) - amt_adamantine++; var/dat = text("The contents of the ore box reveal...
    ") if (amt_gold) @@ -104,8 +101,6 @@ dat += text("Uranium ore: [amt_uranium]
    ") if (amt_clown) dat += text("Bananium ore: [amt_clown]
    ") - if (amt_adamantine) - dat += text("Adamantine ore: [amt_adamantine]
    ") dat += text("

    Empty box") user << browse("[dat]", "window=orebox") diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 7d358a5eed4..169b75719ce 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -17,6 +17,9 @@ body.original_name = real_name original_name = body.original_name name = body.original_name + if(!name) + name = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) + real_name = name if(!safety) corpse = body verbs += /mob/dead/observer/proc/reenter_corpse @@ -82,6 +85,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(NewLoc) loc = NewLoc return + loc = get_turf(src) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) y++ if((direct & SOUTH) && y > 1) @@ -144,7 +148,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp /mob/dead/observer/proc/dead_tele() set category = "Ghost" set name = "Teleport" - set desc= "Teleport" + set desc= "Teleport to a location" if((usr.stat != 2) || !istype(usr, /mob/dead/observer)) usr << "Not when you're not dead!" return @@ -160,6 +164,33 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp L+=T usr.loc = pick(L) +/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak + set category = "Ghost" + set name = "Jump to Mob" + set desc = "Teleport to a mob" + + if(istype(usr, /mob/dead/observer)) //Make sure they're an observer! + + + var/list/dest = list() //List of possible destinations (mobs) + var/target = null //Chosen target. + + dest += getmobs() //Fill list, prompt user with list + target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest + + if (!target)//Make sure we actually have a target + return + else + var/mob/M = dest[target] //Destination mob + var/mob/A = src //Source mob + var/turf/T = get_turf(M) //Turf of the destination mob + + if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. + A.loc = T + else + A << "This mob is not located in the game world." + + /mob/dead/observer/verb/toggle_alien_candidate() set name = "Toggle Be Alien Candidate" set category = "Ghost" diff --git a/code/modules/mob/living/carbon/alien/humanoid/life.dm b/code/modules/mob/living/carbon/alien/humanoid/life.dm index e843086d29f..a0ca95b0413 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/life.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/life.dm @@ -565,15 +565,6 @@ D.cure() return - check_if_buckled() - if (src.buckled) - src.lying = (istype(src.buckled, /obj/structure/stool/bed) ? 1 : 0) - if(src.lying) - src.drop_item() - src.density = 1 - else - src.density = !src.lying - handle_stomach() spawn(0) for(var/mob/M in stomach_contents) diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index 434d7d01bfd..252dc6349e7 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -29,12 +29,12 @@ if(ismob(AM)) var/mob/tmob = AM if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT) - /*if(prob(70)) - for(var/mob/M in viewers(src, null)) - if(M.client) - M << "\red [src] fails to push [tmob]'s fat ass out of the way." +/* + if(prob(70)) + src << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 - return*/ + return +*/ if(tmob.nopush) now_pushing = 0 return diff --git a/code/modules/mob/living/carbon/alien/larva/life.dm b/code/modules/mob/living/carbon/alien/larva/life.dm index 68708360cfa..ae61bbfa032 100644 --- a/code/modules/mob/living/carbon/alien/larva/life.dm +++ b/code/modules/mob/living/carbon/alien/larva/life.dm @@ -494,15 +494,6 @@ D.cure() return - check_if_buckled() - if (buckled) - lying = (istype(buckled, /obj/structure/stool/bed) ? 1 : 0) - if(lying) - drop_item() - density = 1 - else - density = !lying - handle_stomach() spawn(0) for(var/mob/M in stomach_contents) diff --git a/code/modules/mob/living/carbon/alien/larva/powers.dm b/code/modules/mob/living/carbon/alien/larva/powers.dm index f1b1453f293..0f632a380be 100644 --- a/code/modules/mob/living/carbon/alien/larva/powers.dm +++ b/code/modules/mob/living/carbon/alien/larva/powers.dm @@ -31,7 +31,7 @@ if(loc==startloc) var/obj/target_vent = vents[selection_position] if(target_vent) - for(var/mob/O in oviewers()) + for(var/mob/O in oviewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("[src] scrambles into the ventillation ducts!"), 1) loc = target_vent.loc @@ -48,15 +48,15 @@ set desc = "Allows to hide beneath tables or certain items. Toggled on or off." set category = "Alien" - if (layer != TURF_LAYER) - layer = TURF_LAYER + if (layer != TURF_LAYER+0.2) + layer = TURF_LAYER+0.2 src << text("\green You are now hiding.") - for(var/mob/O in oviewers()) + for(var/mob/O in oviewers(src, null)) if ((O.client && !( O.blinded ))) O << text("[] scurries to the ground!", src) else layer = MOB_LAYER src << text("\green You have stopped hiding.") - for(var/mob/O in oviewers()) + for(var/mob/O in oviewers(src, null)) if ((O.client && !( O.blinded ))) O << text("[] slowly peaks up from the ground...", src) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/brain/death.dm b/code/modules/mob/living/carbon/brain/death.dm index 71581811e88..24e868aaf73 100644 --- a/code/modules/mob/living/carbon/brain/death.dm +++ b/code/modules/mob/living/carbon/brain/death.dm @@ -20,6 +20,5 @@ if (key) spawn(50) if(key && stat == 2) - src << "You are now dead. If you cannot ghost at this point, relog into the game." - verbs += /mob/proc/ghost + ghost() return ..(gibbed) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index ae9f4237584..39ba8fc0b17 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1471,8 +1471,8 @@ stand_icon.Blend(rgb(100,100,100)) lying_icon.Blend(rgb(100,100,100)) - if (underwear > 0) - //if(!obese) + if (underwear < 6 && underwear > 0) +// if(!obese) stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY) lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY) @@ -1860,8 +1860,9 @@ It can still be worn/put on as normal. if (W) W.loc = target.loc W.dropped(target) - W.layer = initial(W.layer) - W.add_fingerprint(source) + if (W) + W.layer = initial(W.layer) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/mask)) @@ -1899,7 +1900,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/gloves)) @@ -1920,7 +1921,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/glasses)) @@ -1939,7 +1940,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if ((istype(item, /obj) && item.flags & 128 && target.w_uniform)) @@ -1958,7 +1959,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj) && target.wear_suit) @@ -1987,7 +1988,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/head)) @@ -2015,7 +2016,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/ears) || istype(item, /obj/item/device/radio/headset) || item.w_class == 1) @@ -2050,7 +2051,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/ears) || istype(item, /obj/item/device/radio/headset) || item.w_class == 1) @@ -2078,7 +2079,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/shoes)) @@ -2099,9 +2100,9 @@ It can still be worn/put on as normal. target.client.screen -= W if (W) W.loc = target.loc - W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) + W.dropped(target) //dropped sometimes deletes src so put it last else if(!item) return if(istype(item, /obj/item)) @@ -2124,9 +2125,9 @@ It can still be worn/put on as normal. target.client.screen -= W if (W) W.loc = target.loc - W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) + W.dropped(target) //dropped sometimes deletes src so put it last else if(!item) return if (istype(item, /obj/item)) @@ -2195,7 +2196,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/clothing/suit)) @@ -2214,7 +2215,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (((istype(item, /obj/item/weapon/card/id)||istype(item, /obj/item/device/pda)) && target.w_uniform)) @@ -2233,7 +2234,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if ((istype(item, /obj/item) && item.flags & 1)) @@ -2263,7 +2264,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) else if(!item) return if (istype(item, /obj/item/weapon/handcuffs)) @@ -2328,7 +2329,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) if (target.r_store) var/obj/item/W = target.r_store target.u_equip(W) @@ -2338,7 +2339,7 @@ It can still be worn/put on as normal. W.loc = target.loc W.dropped(target) W.layer = initial(W.layer) - W.add_fingerprint(source) + W.add_fingerprint(source) if("internal") if (target.internal) target.internal.add_fingerprint(source) @@ -2781,7 +2782,6 @@ It can still be worn/put on as normal. target.show_message("\blue You hear [src.real_name]'s voice: [say]") else target.show_message("\blue You hear a voice that seems to echo around the room: [say]") - target << "\red This ain't an admin message, this is IC. Act like it. If someone's abusing it, pretending to be us, adminhelp it." usr.show_message("\blue You project your mind into [target.real_name]: [say]") for(var/mob/dead/observer/G in world) G.show_message("Telepathic message from [src] to [target]: [say]") diff --git a/code/modules/mob/living/carbon/human/human_attackalien.dm b/code/modules/mob/living/carbon/human/human_attackalien.dm index 0f64a904681..1f82eb28591 100644 --- a/code/modules/mob/living/carbon/human/human_attackalien.dm +++ b/code/modules/mob/living/carbon/human/human_attackalien.dm @@ -54,7 +54,7 @@ var/randn = rand(1, 100) if (randn <= 90) playsound(loc, 'pierce.ogg', 25, 1, -1) - Weaken(rand(15,20)) + Weaken(rand(10,15)) for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("\red [] has tackled down []!", M, src), 1) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index b681d2f3aad..4279085a460 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1235,8 +1235,8 @@ if (toxin || hal_screwyhud == 4) toxin.icon_state = "tox[toxins_alert ? 1 : 0]" - if (oxygen || hal_screwyhud == 3) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]" - if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]" + if (oxygen || hal_screwyhud == 3) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]" + if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]" //NOTE: INVESTIGATE NUKE BURNINGS //NOTE: the alerts dont reset when youre out of danger. dont blame me, //blame the person who coded them. Temporary fix added. @@ -1361,21 +1361,6 @@ return - - check_if_buckled() - if(buckle_check != (buckled ? 1 : 0)) - buckle_check = (buckled ? 1 : 0) - if (buckled) - lying = istype(buckled, /obj/structure/stool/bed) || istype(buckled, /obj/machinery/conveyor) - if(lying) - drop_item() - density = 1 - else - density = !lying - if(buckle_check) - if(istype(buckled, /obj/structure/stool/bed) || istype(buckled, /obj/machinery/conveyor)) - drop_item() - handle_stomach() spawn(0) for(var/mob/M in stomach_contents) diff --git a/code/modules/mob/living/carbon/metroid/examine.dm b/code/modules/mob/living/carbon/metroid/examine.dm index fee374c503a..a43cf72e586 100644 --- a/code/modules/mob/living/carbon/metroid/examine.dm +++ b/code/modules/mob/living/carbon/metroid/examine.dm @@ -1,31 +1,37 @@ /mob/living/carbon/metroid/examine() set src in oview() - usr << "\blue *---------*" - usr << text("\blue This is \icon[] []!", src, src.name) - if (src.stat == 2) - usr << text("\red [] is limp and unresponsive.", src.name) + if(!usr || !src) return + if(((usr.disabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/))) + usr << "Something is there but you can't see it." + return + + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" + if (src.stat == DEAD) + msg += "It is limp and unresponsive.\n" else if (src.getBruteLoss()) + msg += "" if (src.getBruteLoss() < 40) - usr << text("\red [] has some punctures in its flesh!", src.name) + msg += "It has some punctures in its flesh!" else - usr << text("\red [] has a lot of punctures and tears in its flesh!", src.name) + msg += "It has severe punctures and tears in its flesh!" + msg += "\n" switch(powerlevel) if(2 to 3) - usr << text("\blue [] seems to have little bit of electrical activity inside it.", src.name) + msg += "It is flickering gently with a little electrical activity.\n" if(4 to 5) - usr << text("\blue [] seems to some electricity inside of it.", src.name) + msg += "It is glowing gently with moderate levels of electrical activity.\n" if(6 to 9) - usr << text("\blue [] seems to have a lot of electricity inside of it.", src.name) + msg += "It is glowing brightly with high levels of electrical activity.\n" if(10) - usr << text("\blue [] seems to have extreme electrical activity inside it!", src.name) - - usr << "[print_flavor_text()]\n" + msg += "It is radiating with massive levels of electrical activity!\n" + msg += "*---------*" + usr << msg return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/monkey/examine.dm b/code/modules/mob/living/carbon/monkey/examine.dm index 764c5057e54..43715c4e54a 100644 --- a/code/modules/mob/living/carbon/monkey/examine.dm +++ b/code/modules/mob/living/carbon/monkey/examine.dm @@ -2,7 +2,7 @@ set src in oview() if(!usr || !src) return - if(((usr.sdisabilities & 1) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/))) + if(((usr.disabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/))) usr << "Something is there but you can't see it." return @@ -20,7 +20,8 @@ msg += "It has \icon[src.back] \a [src.back] on its back.\n" if (src.stat == DEAD) msg += "It is limp and unresponsive, with no signs of life.\n" - + else + msg += "" var/list/wound_descriptions = list() var/list/wound_flavor_text = list() for(var/named in organs) @@ -238,8 +239,13 @@ if(wound_flavor_text["right foot"]) msg += wound_flavor_text["right foot"] + if (src.stat == UNCONSCIOUS) + msg += "It isn't responding to anything around it; it seems to be asleep.\n" + msg += "" - msg += "[print_flavor_text()]\n" + if (src.digitalcamo) + msg += "It is repulsively uncanny!\n" + if(print_flavor_text()) msg += "[print_flavor_text()]\n" msg += "*---------*" diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 7fc7c7f34d4..f5780ed9c83 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -661,16 +661,6 @@ else virus2.activate(src) - - check_if_buckled() - if (src.buckled) - src.lying = istype(src.buckled, /obj/structure/stool/bed) || istype(src.buckled, /obj/machinery/conveyor) - if(src.lying) - src.drop_item() - src.density = 1 - else - src.density = !src.lying - handle_changeling() if (mind) if (mind.special_role == "Changeling" && changeling) diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 7e0e99380d5..c3356f4d644 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -97,13 +97,16 @@ now_pushing = 1 if(ismob(AM)) var/mob/tmob = AM - /*if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT) +/* + if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT) if(prob(70)) - for(var/mob/M in viewers(src, null)) - if(M.client) - M << "\red [src] fails to push [tmob]'s fat ass out of the way." + usr << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 - return*/ + return +*/ + if(tmob.nopush) + now_pushing = 0 + return tmob.LAssailant = src now_pushing = 0 diff --git a/code/modules/mob/living/carbon/monkey/powers.dm b/code/modules/mob/living/carbon/monkey/powers.dm index de860667e9c..e05cb05de20 100644 --- a/code/modules/mob/living/carbon/monkey/powers.dm +++ b/code/modules/mob/living/carbon/monkey/powers.dm @@ -35,7 +35,7 @@ if(loc==startloc) var/obj/target_vent = vents[selection_position] if(target_vent) - for(var/mob/O in oviewers()) + for(var/mob/O in oviewers(src, null)) if ((O.client && !( O.blinded ))) O.show_message(text("[src] scrambles into the ventillation ducts!"), 1) loc = target_vent.loc diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index bb992f87055..28b98787c1d 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -210,7 +210,22 @@ return /mob/living/proc/UpdateDamageIcon() - return + return + +/mob/living/proc/check_if_buckled() + if (buckled) + if(buckled == /obj/structure/stool/bed || istype(buckled, /obj/machinery/conveyor)) + lying = 1 + if(lying) + var/h = hand + hand = 0 + drop_item() + hand = 1 + drop_item() + hand = h + density = 1 + else + density = !lying /mob/living/attack_animal(mob/M) attack_paw(M) // treat it like a normal non-human attack diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 95de6528c0e..096a517213e 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -32,8 +32,6 @@ if (!message) return - log_say("[name]/[key] : [message]") - if (length(message) >= 1) if (miming && copytext(message, 1, 2) != "*") return @@ -315,11 +313,13 @@ listening += src */ +/* Handing this section over to get_mobs_in_view which was written with radiocode update var/turf/T = get_turf(src) listening = hearers(message_range, T) + for (var/O in listening) + world << O var/list/V = view(message_range, T) var/list/W = V - //find mobs in lockers, cryo, intellicards, brains, MMIs, and so on. for (var/mob/M in world) if (!M.client) @@ -335,6 +335,21 @@ if (M.client && M.client.ghost_ears) listening|=M +*/ + + listening = get_mobs_in_view(message_range, src) + for(var/mob/M in world) + if (!M.client) + continue //skip monkeys and leavers + if (istype(M, /mob/new_player)) + continue + if(M.stat == 2 && M.client.ghost_ears) + listening|=M + + var/turf/T = get_turf(src) + var/list/V = view(message_range, T) + var/list/W = V + var/list/eavesdroppers = get_mobs_in_view(7, src) for(var/mob/M in listening) eavesdroppers.Remove(M) @@ -362,12 +377,21 @@ if(O && !istype(O.loc, /obj/item/weapon/storage)) O.hear_talk(src, message) + +/* Commented out as replaced by code above from BS12 + for (var/obj/O in ((V | contents)-used_radios)) //radio in pocket could work, radio in backpack wouldn't --rastaf0 + spawn (0) + if (O) + O.hear_talk(src, message) +*/ if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess. for(var/obj/O in loc)//Kinda ugly but whatever. if(O) spawn(0) O.hear_talk(src, message) + + var/list/heard_a = list() // understood us var/list/heard_b = list() // didn't understand us @@ -520,6 +544,8 @@ M << speech_bubble spawn(30) del(speech_bubble) + log_say("[name]/[key] : [message]") + /obj/effect/speech_bubble diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index 899fa25eb31..4cb65f72ebb 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -1,24 +1,31 @@ /mob/living/silicon/ai/examine() set src in oview() - usr << "\blue *---------*" - usr << text("\blue This is \icon[] []!", src, src.name) - if (src.stat == 2) - usr << text("\red [] is powered-down.", src.name) + if(!usr || !src) return + if(((usr.disabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/))) + usr << "Something is there but you can't see it." + return + + var/msg = "*---------*\nThis is \icon[src] [src]!\n" + if (src.stat == DEAD) + msg += "It appears to be powered-down.\n" else + msg += "" if (src.getBruteLoss()) if (src.getBruteLoss() < 30) - usr << text("\red [] looks slightly dented", src.name) + msg += "It looks slightly dented.\n" else - usr << text("\red [] looks severely dented!", src.name) - if (src.getFireLoss()) - if (src.getFireLoss() < 30) - usr << text("\red [] looks slightly burnt!", src.name) - else - usr << text("\red [] looks severely burnt!", src.name) - if (src.stat == 1) - usr << text("\red [] doesn't seem to be responding.", src.name) + msg += "It looks severely dented!\n" + if (src.getFireLoss()) + if (src.getFireLoss() < 30) + msg += "It looks slightly charred.\n" + else + msg += "Its casing is melted and heat-warped!\n" - usr << print_flavor_text() + if (src.stat == UNCONSCIOUS) + msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n" + msg += "" + msg += "*---------*" + usr << msg return \ No newline at end of file diff --git a/code/modules/mob/living/silicon/pai/examine.dm b/code/modules/mob/living/silicon/pai/examine.dm index 26d6bb4bb4e..26010d63535 100644 --- a/code/modules/mob/living/silicon/pai/examine.dm +++ b/code/modules/mob/living/silicon/pai/examine.dm @@ -1,24 +1,27 @@ -/mob/living/silicon/pai/examine() +/mob/living/silicon/pai/examine() //removed as it was pointless...moved to the pai-card instead. + /* This is totaly pointless because this mob is contained inside a card! set src in oview() - usr << "\blue *---------*" - usr << text("\blue This is \icon[] []!", src, src.name) - if (src.stat == 2) - usr << text("\red [] appears disabled.", src.name) + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" + if (src.stat == DEAD) + msg += "It appears to be offline.\n" else + msg += "" if (src.getBruteLoss()) if (src.getBruteLoss() < 30) - usr << text("\red [] looks slightly dented", src.name) + msg += "It looks slightly dented.\n" else - usr << text("\red []'s casing appears cracked and broken!", src.name) - if (src.getFireLoss()) - if (src.getFireLoss() < 30) - usr << text("\red [] looks slightly charred!", src.name) - else - usr << text("\red []'s casing is melted and heat-warped!", src.name) - if (src.stat == 1) - usr << text("\red [] doesn't seem to be responding.", src.name) - - usr << print_flavor_text() + msg += "Its casing appears cracked and broken!\n" + if (src.getFireLoss()) + if (src.getFireLoss() < 30) + msg += "It looks slightly charred!\n" + else + msg += "Its casing is melted and heat-warped!\n" + if (src.stat == UNCONSCIOUS) + msg += "It doesn't seem to be responding and its text-output is lagging.\n" + msg += "" + msg += "*---------*" + usr << msg + */ return \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/examine.dm b/code/modules/mob/living/silicon/robot/examine.dm index e8b3a2fa807..c394e3390ad 100644 --- a/code/modules/mob/living/silicon/robot/examine.dm +++ b/code/modules/mob/living/silicon/robot/examine.dm @@ -1,27 +1,39 @@ /mob/living/silicon/robot/examine() set src in oview() - usr << "\blue *---------*" - usr << text("\blue This is \icon[src] [src.name]!") - if (src.stat == 2) - usr << text("\red [src.name] is powered-down.") + if(!usr || !src) return + if(((usr.disabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/))) + usr << "Something is there but you can't see it." + return + + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" + msg += "" if (src.getBruteLoss()) if (src.getBruteLoss() < 75) - usr << text("\red [src.name] looks slightly dented") + msg += "It looks slightly dented.\n" else - usr << text("\red [src.name] looks severely dented!") + msg += "It looks severely dented!\n" if (src.getFireLoss()) if (src.getFireLoss() < 75) - usr << text("\red [src.name] looks slightly burnt!") + msg += "It looks slightly charred.\n" else - usr << text("\red [src.name] looks severely burnt!") - if (src.stat == 1) - usr << text("\red [src.name] doesn't seem to be responding.") + msg += "It looks severely burnt and heat-warped!\n" + msg += "" + if(opened) - usr << "The cover is open and the power cell is [ cell ? "installed" : "missing"]." + msg += "Its cover is open and the power cell is [cell ? "installed" : "missing"].\n" else - usr << "The cover is closed." + msg += "Its cover is closed.\n" - usr << print_flavor_text() + switch(src.stat) + if(CONSCIOUS) + if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk + if(UNCONSCIOUS) msg += "It doesn't seem to be responding.\n" + if(DEAD) msg += "It looks completely unsalvageable.\n" - return \ No newline at end of file + if(print_flavor_text()) msg += "[print_flavor_text()]\n" + + msg += "*---------*" + + usr << msg + return diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index e8221c8c815..d07b212196f 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -310,7 +310,7 @@ src << "\red Killswitch Activated" killswitch = 0 spawn(5) - gib(src) + gib() process_locks() if(weapon_lock) diff --git a/code/modules/mob/living/silicon/robot/login.dm b/code/modules/mob/living/silicon/robot/login.dm index 428e78d6c27..9e2b24457df 100644 --- a/code/modules/mob/living/silicon/robot/login.dm +++ b/code/modules/mob/living/silicon/robot/login.dm @@ -9,8 +9,9 @@ if (src.stat == 2) src.verbs += /mob/proc/ghost if(src.real_name == "Cyborg") + src.ident = rand(1, 999) src.real_name += " " - src.real_name += "-[rand(1, 999)]" + src.real_name += "-[ident]" src.name = src.real_name if(!src.connected_ai) for(var/mob/living/silicon/ai/A in world) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index cabe34ec5d6..4009499c826 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -10,8 +10,10 @@ updateicon() // syndicate = syndie if(real_name == "Cyborg") - real_name += " [pick(rand(1, 999))]" + ident = rand(1, 999) + real_name += "-[ident]" name = real_name + spawn (4) if (client) connected_ai = activeais() @@ -56,6 +58,7 @@ mmi.brainmob.key = key else//If the brain does have a mind. Also shouldn't happen but who knows. mmi.brainmob.key = key + mmi = null ..() @@ -67,13 +70,16 @@ return switch(mod) if("Standard") + updatename() module = new /obj/item/weapon/robot_module/standard(src) hands.icon_state = "standard" icon_state = "robot" modtype = "Stand" + //feedback_inc("cyborg_standard",1) channels = list() if("Service") + updatename(mod) module = new /obj/item/weapon/robot_module/butler(src) hands.icon_state = "service" var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich") @@ -88,17 +94,21 @@ else icon_state = "Service2" modtype = "Butler" + //feedback_inc("cyborg_service",1) channels = list() if("Miner") + updatename(mod) module = new /obj/item/weapon/robot_module/miner(src) hands.icon_state = "miner" icon_state = "Miner" modtype = "Miner" + //feedback_inc("cyborg_miner",1) channels = list("Mining" = 1) if("Medical") var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid") + updatename(mod) module = new /obj/item/weapon/robot_module/medical(src) hands.icon_state = "medical" if (sprite == "Humanoid") @@ -106,10 +116,13 @@ if (sprite == "Non-Humanoid") src.icon_state = "surgeon" modtype = "Med" + nopush = 1 + //feedback_inc("cyborg_medical",1) channels = list("Medical" = 1) if("Security") var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid") + updatename(mod) module = new /obj/item/weapon/robot_module/security(src) hands.icon_state = "security" if (sprite == "Humanoid") @@ -118,8 +131,10 @@ src.icon_state = "bloodhound" modtype = "Sec" channels = list("Security" = 1) + //feedback_inc("cyborg_security",1) if("Engineering") + updatename(mod) var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid") module = new /obj/item/weapon/robot_module/engineering(src) hands.icon_state = "engineer" @@ -128,9 +143,11 @@ if (sprite == "Non-Humanoid") src.icon_state = "landmate" modtype = "Eng" + //feedback_inc("cyborg_engineering",1) channels = list("Engineering" = 1) if("Janitor") + updatename(mod) var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid") module = new /obj/item/weapon/robot_module/janitor(src) hands.icon_state = "janitor" @@ -139,12 +156,22 @@ if (sprite == "Non-Humanoid") src.icon_state = "mopgearrex" modtype = "Jan" + //feedback_inc("cyborg_janitor",1) channels = list() overlays -= "eyes" //Takes off the eyes that it started with radio.config(channels) updateicon() +/mob/living/silicon/robot/proc/updatename(var/prefix as text) + if( length(real_name) < 7 || !prefix ) return + //not really necessary but just to avoid annoying people with + //unique names seeming as nobody could give me a straight answer as + //to whether to remove custom borg names completely. + if(copytext(real_name, 1, 7) == "Cyborg") + real_name = "[prefix] [real_name]" + name = real_name + /mob/living/silicon/robot/verb/cmd_robot_alerts() set category = "Robot Commands" set name = "Show Alerts" @@ -213,7 +240,7 @@ flick("flash", flash) /* if (stat == 2 && client) - gib(1) + gib() return else if (stat == 2 && !client) @@ -225,7 +252,7 @@ if (stat != 2) adjustBruteLoss(100) adjustFireLoss(100) - gib(1) + gib() return if(2.0) if (stat != 2) @@ -262,16 +289,18 @@ if ((!( yes ) || now_pushing)) return now_pushing = 1 - /*if(ismob(AM)) + if(ismob(AM)) var/mob/tmob = AM +/* if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT) if(prob(20)) - for(var/mob/M in viewers(src, null)) - if(M.client) - M << M << "\red [src] fails to push [tmob]'s fat ass out of the way." + usr << "\red You fail to push [tmob]'s fat ass out of the way." now_pushing = 0 - //unlock_medal("That's No Moon, That's A Gourmand!", 1) - return*/ + return +*/ + if(tmob.nopush) + now_pushing = 0 + return now_pushing = 0 ..() if (istype(AM, /obj/machinery/recharge_station)) @@ -349,6 +378,9 @@ /mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do + return + if (istype(W, /obj/item/weapon/weldingtool) && W:welding) if(getBruteLoss() == 0) user << "There are no dents to fix here!" @@ -489,6 +521,41 @@ spark_system.start() return ..() + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + /mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M as mob) if (!ticker) M << "You cannot attack people before the game has started." @@ -794,8 +861,8 @@ contents += O if(istype(module_state_1,/obj/item/borg/sight)) sight_mode |= module_state_1:sight_mode - else if(istype(module_state_1,/obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_1 + else if(istype(module_state_1,/obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_1 Z.lit = 1 Z.icon_state = "zippoon" Z.item_state = "zippoon" @@ -806,8 +873,8 @@ contents += O if(istype(module_state_2,/obj/item/borg/sight)) sight_mode |= module_state_2:sight_mode - else if(istype(module_state_2,/obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_2 + else if(istype(module_state_2,/obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_2 Z.lit = 1 Z.icon_state = "zippoon" Z.item_state = "zippoon" @@ -818,8 +885,8 @@ contents += O if(istype(module_state_3,/obj/item/borg/sight)) sight_mode |= module_state_3:sight_mode - else if(istype(module_state_3,/obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_3 + else if(istype(module_state_3,/obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_3 Z.lit = 1 Z.icon_state = "zippoon" Z.item_state = "zippoon" @@ -832,8 +899,8 @@ var/obj/item/O = locate(href_list["deact"]) if(activated(O)) if(module_state_1 == O) - if(istype(module_state_1, /obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_1 + if(istype(module_state_1, /obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_1 Z.lit = 0 Z.icon_state = "zippo" Z.item_state = "zippo" @@ -841,8 +908,8 @@ module_state_1 = null contents -= O else if(module_state_2 == O) - if(istype(module_state_2, /obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_2 + if(istype(module_state_2, /obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_2 Z.lit = 0 Z.icon_state = "zippo" Z.item_state = "zippo" @@ -850,8 +917,8 @@ module_state_2= null contents -= O else if(module_state_3 == O) - if(istype(module_state_3, /obj/item/weapon/zippo)) - var/obj/item/weapon/zippo/Z = module_state_3 + if(istype(module_state_3, /obj/item/weapon/lighter/zippo)) + var/obj/item/weapon/lighter/zippo/Z = module_state_3 Z.lit = 0 Z.icon_state = "zippo" Z.item_state = "zippo" @@ -1041,5 +1108,6 @@ Frequency: del(module) /mob/living/silicon/robot/proc/self_destruct() - gib(1) + gib() + return diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 969042828e4..ffe76a3b76c 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -193,7 +193,10 @@ src.modules += M src.modules += new /obj/item/weapon/reagent_containers/robodropper(src) - src.modules += new /obj/item/weapon/zippo(src) + + var/obj/item/weapon/lighter/zippo/L = new /obj/item/weapon/lighter/zippo(src) + L.lit = 1 + src.modules += L src.modules += new /obj/item/weapon/tray(src) src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index e6f331a80a2..fa15f854fdf 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -122,7 +122,7 @@ world << "Aborting world restart!" return - feedback_set_details("end_error","no live players") + //feedback_set_details("end_error","no live players") if(blackbox) blackbox.save_all_data_to_sql() @@ -631,7 +631,21 @@ src:cameraFollow = null +/client/Topic(href, href_list) + if(href_list["priv_msg"]) + var/client/C = locate(href_list["priv_msg"]) + if(ismob(C)) //Old stuff can pass in mobs instead of clients + var/mob/M = C + C = M.client + cmd_admin_pm(C,null) + else + ..() + /mob/Topic(href, href_list) + if(href_list["priv_msg"]) //for priv_msg references that have yet to be updated to target clients. Forwards it to client/Topic() + if(client) + client.Topic(href, href_list) + if(href_list["mach_close"]) var/t1 = text("window=[href_list["mach_close"]]") machine = null @@ -725,7 +739,7 @@ if (!( usr )) return - usr << "This is \an [name]." + usr << "That's \a [src]." //changed to "That's" from "This is" because "This is some metal sheets" sounds dumb compared to "That's some metal sheets" ~Carn usr << desc // *****RM //usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]" @@ -787,7 +801,7 @@ /mob/proc/can_use_hands() if(handcuffed) return 0 - if(buckled && istype(buckled, /obj/structure/stool/bed)) // buckling does not restrict hands + if(buckled && ! istype(buckled, /obj/structure/stool/bed/chair)) // buckling does not restrict hands return 0 return ..() diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index b7dac4247e2..1da6a25f4f3 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -29,6 +29,7 @@ var/maxHealth = 100 //Living //Vars that should only be accessed via procs ++END + // var/uses_hud = 0 var/obj/screen/pain = null var/obj/screen/flash = null @@ -127,6 +128,7 @@ var/jitteriness = 0//Carbon var/charges = 0.0 var/nutrition = 400.0//Carbon + var/overeatduration = 0 // How long this guy is overeating //Carbon var/paralysis = 0.0 var/stunned = 0.0 @@ -252,6 +254,7 @@ var/robot_talk_understand = 0 var/alien_talk_understand = 0 var/taj_talk_understand = 0 + //You can guess what these are for. --SkyMarshal var/list/atom/hallucinations = list() var/halloss = 0 diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 4b45709359b..2d4dcd96cb1 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -160,6 +160,7 @@ return if(Process_Grab()) return + if(!mob.canmove) return //Making mob movememnt changes instant. if(mob.paralysis || mob.stunned || mob.resting || mob.weakened || mob.buckled || (mob.changeling && mob.changeling.changeling_fakedeath)) @@ -249,6 +250,7 @@ for(var/obj/effect/speech_bubble/S in range(1, mob)) if(S.parent == mob) S.loc = mob.loc + moving = 0 return . @@ -363,6 +365,8 @@ if((istype(turf,/turf/simulated/floor)) && (src.lastarea.has_gravity == 0)) // No one else gets a chance. continue + + /* if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV)) continue diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index f4ddf4d83bb..cbbb5505e8d 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -214,6 +214,8 @@ observer.real_name = observer.name observer.original_name = observer.name //Original name is only used in ghost chat! It is not to be edited by anything! + preferences.copy_to_observer(observer) + del(src) return 1 diff --git a/code/modules/mob/new_player/preferences.dm b/code/modules/mob/new_player/preferences.dm index 1be2e8cca9d..8e23153041e 100644 --- a/code/modules/mob/new_player/preferences.dm +++ b/code/modules/mob/new_player/preferences.dm @@ -41,6 +41,9 @@ var/const BE_PAI =(1<<9) + + + datum/preferences var real_name @@ -53,6 +56,9 @@ datum/preferences be_special = 0 //Play admin midis midis = 1 + //Toggle ghost ears + ghost_ears = 1 + ghost_sight = 1 //Play pregame music pregame_music = 1 //Saved changlog filesize to detect if there was a change @@ -61,6 +67,10 @@ datum/preferences //Just like it sounds ooccolor = "#b82e00" underwear = 1 + list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "None") //Curse whoever made male/female underwear diffrent colours + list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "None") + backbag = 2 + list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt") //Hair type h_style = "Short Hair" @@ -162,7 +172,7 @@ datum/preferences switch(points) if(0) return "Unconfigured" - if(1 to 2) + if(1 to 3) return "Terrifying" if(4 to 6) return "Below Average" @@ -232,6 +242,7 @@ datum/preferences dat += "
    " dat += "UI Style: [UI == UI_NEW ? "New" : "Old"]
    " dat += "Play admin midis: [midis == 1 ? "Yes" : "No"]
    " + dat += "Ghost ears: [ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]
    " if((user.client) && (user.client.holder) && (user.client.holder.rank) && (user.client.holder.rank == "Game Master")) dat += "
    OOC
    " @@ -245,13 +256,18 @@ datum/preferences dat += "\tSet Skills
    " dat += "
    Body " - dat += "(®)" // Random look + dat += "(®)" // Random look dat += "
    " dat += "Blood Type: [b_type]
    " dat += "Skin Tone: [-s_tone + 35]/220
    " - if(!IsGuestKey(user.key)) - dat += "Underwear: [underwear == 1 ? "Yes" : "No"]
    " + // if(!IsGuestKey(user.key))//Seeing as it doesn't do anything, it may as well not show up. + if(gender == MALE) + dat += "Underwear: [underwear_m[underwear]]
    " + else + dat += "Underwear: [underwear_f[underwear]]
    " + + dat += "Backpack Type:
    [backbaglist[backbag]]
    " dat += "
    Preview
    " dat += "<" @@ -284,15 +300,21 @@ datum/preferences dat += "[copytext(flavor_text, 1, 37)]..." dat += "
    " - if(!jobban_isbanned(user, "Syndicate")) + if(jobban_isbanned(user, "Syndicate")) + dat += "You are banned from antagonist roles." + src.be_special = 0 + else var/n = 0 for (var/i in special_roles) if(special_roles[i]) //if mode is available on the server - dat += "Be [i]: [src.be_special&(1<
    " + if(jobban_isbanned(user, i)) + dat += "Be [i]: \[BANNED]
    " + else if(i == "pai candidate") + if(jobban_isbanned(user, "pAI")) + dat += "Be [i]: \[BANNED]
    " + else + dat += "Be [i]: [src.be_special&(1<
    " n++ - else - dat += "You are banned from being Syndicate." - src.be_special = 0 dat += "
    " // slot options @@ -359,46 +381,52 @@ datum/preferences var/HTML = "" HTML += "
    " HTML += "Choose occupation chances
    Unavailable occupations are in red.
    " + HTML += "" for(var/datum/job/job in job_master.occupations) + HTML += "" continue if((job_civilian_low & ASSISTANT) && (rank != "Assistant")) - HTML += "[rank]
    " + HTML += "[rank]" continue if((rank in command_positions) || (rank == "AI"))//Bold head jobs - HTML += "[rank]" + HTML += "[rank]" else - HTML += "[rank]" + HTML += "[rank]" + + HTML += "" continue if(GetJobDepartment(job, 1) & job.flag) - HTML += "\[High]" + HTML += " \[High]" else if(GetJobDepartment(job, 2) & job.flag) - HTML += "\[Medium]" + HTML += " \[Medium]" else if(GetJobDepartment(job, 3) & job.flag) - HTML += "\[Low]" + HTML += " \[Low]" else - HTML += "\[NEVER]" + HTML += " \[NEVER]" if(job.alt_titles) - HTML += "\[[GetAltTitle(job)]\]
    " + HTML += "\[[GetAltTitle(job)]\]" else - HTML += "
    " + HTML += "" - HTML += "
    " + HTML += "
    " var/rank = job.title if(jobban_isbanned(user, rank)) - HTML += "[rank]
    " + HTML += "[rank]
    \[BANNED]
    " + + HTML += "" if(rank == "Assistant")//Assistant is special if(job_civilian_low & ASSISTANT) - HTML += "\[Yes]" + HTML += " \[Yes]" else - HTML += "\[No]" - HTML += "
    " + HTML += " \[No]" + HTML += "

    " HTML += "\[Done\]" HTML += "
    " user << browse(null, "window=preferences") - user << browse(HTML, "window=mob_occupation;size=350x600") + user << browse(HTML, "window=mob_occupation;size=320x600") return @@ -577,12 +605,23 @@ datum/preferences switch(link_tags["real_name"]) if("input") new_name = input(user, "Please select a name:", "Character Generation") as text - var/list/bad_characters = list("_", "'", "\"", "<", ">", ";", "[", "]", "{", "}", "|", "\\") + var/list/bad_characters = list("_", "'", "\"", "<", ">", ";", "\[", "\]", "{", "}", "|", "\\","0","1","2","3","4","5","6","7","8","9") for(var/c in bad_characters) new_name = dd_replacetext(new_name, c, "") if(!new_name || (new_name == "Unknown") || (new_name == "floor") || (new_name == "wall") || (new_name == "r-wall")) - alert("Don't do this") + alert("Invalid name. Don't do that!") return + if(length(new_name) >= 26) + alert("That name is too long.") + return + + //Carn: To fix BYOND text-parsing errors caused by people using dumb capitalisation in their names. + var/tempname + for(var/N in dd_text2list(new_name, " ")) + if(N && tempname) //if both aren't null strings + tempname += " " + tempname += capitalize(lowertext(N)) + new_name = tempname if("random") randomize_name() @@ -595,9 +634,9 @@ datum/preferences if(link_tags["age"]) switch(link_tags["age"]) if("input") - var/new_age = input(user, "Please select type in age: 20-45", "Character Generation") as num + var/new_age = input(user, "Please select type in age: 15-45", "Character Generation") as num if(new_age) - age = max(min(round(text2num(new_age)), 45), 20) + age = max(min(round(text2num(new_age)), 45), 15) if("random") age = rand (20, 45) @@ -739,22 +778,36 @@ datum/preferences UI = UI_OLD if(link_tags["midis"]) - midis = (midis+1)%2 + midis = !midis + + if(link_tags["ghost_ears"]) + ghost_ears = !ghost_ears if(link_tags["underwear"]) - if(!IsGuestKey(user.key)) - /*switch(link_tags["underwear"]) - if("random") - if(prob (75)) - underwear = 1 - else - underwear = 0 - if("input") - if(underwear == 1) - underwear = 0 - else - underwear = 1*/ - underwear = !underwear + switch(link_tags["underwear"]) + if("inputmale") + var/tempUnderwear = input(user, "Please select your underwear colour:", "Character Generation") as null|anything in underwear_m + if(tempUnderwear) + underwear = underwear_m.Find(tempUnderwear) + if("inputfemale") + var/tempUnderwear = input(user, "Please select your underwear colour:", "Character Generation") as null|anything in underwear_f + if(tempUnderwear) + underwear = underwear_f.Find(tempUnderwear) + if("random") + if(prob (75)) + underwear = pick(1,2,3,4,5) + else + underwear = 6 + + if(link_tags["backbag_type"]) + switch(link_tags["backbag_type"]) + if("input") + var/tempBag = input(user, "Please pick a backpack type:", "Character Generation") as null|anything in backbaglist + if(tempBag) + backbag = backbaglist.Find(tempBag) + if("random") + backbag = pick(1,2,3) + if(link_tags["be_special"]) src.be_special^=(1<= -1) @@ -902,7 +957,13 @@ datum/preferences character.hair_style = hair_style character.facial_hair_style = facial_hair_style - character.underwear = underwear == 1 ? pick(1,2,3,4,5) : 0 + if(underwear > 6 || underwear < 1) + underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. + character.underwear = underwear + + if(backbag > 4 || backbag < 1) + backbag = 1 //Same as above + character.backbag = backbag character.used_skillpoints = used_skillpoints character.skill_specialization = skill_specialization @@ -914,11 +975,22 @@ datum/preferences if(!safety)//To prevent run-time errors due to null datum when using randomize_appearance_for() spawn(10) if(character&&character.client) - character.client.midis = midis - character.client.ooccolor = ooccolor - character.client.be_alien = be_special&BE_ALIEN - character.client.be_pai = be_special&BE_PAI - character.client.be_syndicate = be_special + setup_client(character.client) + + proc/copy_to_observer(mob/dead/observer/character) + spawn(10) + if(character && character.client) + setup_client(character.client) + + proc/setup_client(var/client/C) + if(C) + C.midis = src.midis + C.ooccolor = src.ooccolor + C.be_alien = be_special & BE_ALIEN + C.be_pai = be_special & BE_PAI + C.be_syndicate = be_special + if(isnull(src.ghost_ears)) src.ghost_ears = 1 //There were problems where the default was null before someone saved their profile. + C.ghost_ears = src.ghost_ears proc/copydisabilities(mob/living/carbon/human/character) if(disabilities & 1) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 793acfc5f74..b75fef33f1d 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -13,6 +13,7 @@ datum/preferences randomize_hair_color("facial") randomize_eyes_color() underwear = 1 + backbag = 2 b_type = pick("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-") age = rand(19,35) copy_to(H,1) @@ -216,7 +217,7 @@ datum/preferences else preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT) - if (underwear > 0) + if (underwear < 6) preview_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s", "dir" = preview_dir), ICON_OVERLAY) var/icon/eyes_s = new/icon("icon" = 'human_face.dmi', "icon_state" = "eyes_s", "dir" = preview_dir) diff --git a/code/modules/mob/new_player/savefile.dm b/code/modules/mob/new_player/savefile.dm index f5656d8fba2..39f01512710 100644 --- a/code/modules/mob/new_player/savefile.dm +++ b/code/modules/mob/new_player/savefile.dm @@ -132,10 +132,15 @@ datum/preferences/proc/savefile_save(mob/user, slot) F["eyes_blue"] << src.b_eyes F["blood_type"] << src.b_type F["underwear"] << src.underwear + F["backbag"] << src.backbag + F["backbag"] << src.backbag + + F["be_special"] << src.be_special F["UI"] << src.UI F["midis"] << src.midis + F["ghost_ears"] << src.ghost_ears F["pregame_music"] << src.pregame_music F["ooccolor"] << src.ooccolor F["lastchangelog"] << src.lastchangelog @@ -199,8 +204,13 @@ datum/preferences/proc/savefile_load(mob/user, slot) F["eyes_blue"] >> src.b_eyes F["blood_type"] >> src.b_type F["underwear"] >> src.underwear + if(underwear == 0) underwear = 6 //For old players who have 0 in their savefile + F["backbag"] >> src.backbag + if(isnull(backbag)) backbag = 2 F["name_is_always_random"] >> src.be_random_name F["midis"] >> src.midis + F["ghost_ears"] >> src.ghost_ears + if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix F["pregame_music"] >> src.pregame_music F["ooccolor"] >> src.ooccolor F["lastchangelog"] >> src.lastchangelog diff --git a/code/modules/mob/new_player/skill.dm b/code/modules/mob/new_player/skill.dm index 14cff71aa6e..61698212088 100644 --- a/code/modules/mob/new_player/skill.dm +++ b/code/modules/mob/new_player/skill.dm @@ -177,7 +177,7 @@ mob/living/carbon/human/proc/GetSkillClass(points) switch(points) if(0) return "Unconfigured" - if(1 to 2) + if(1 to 3) return "Terrifying" if(4 to 6) return "Below Average" diff --git a/code/modules/mob/screen.dm b/code/modules/mob/screen.dm index a2703504458..bdc63af18e5 100644 --- a/code/modules/mob/screen.dm +++ b/code/modules/mob/screen.dm @@ -11,6 +11,11 @@ name = "close" master = null +/obj/screen/close/DblClick() + if (src.master) + src.master:close(usr) + return + /obj/screen/grab name = "grab" master = null @@ -19,6 +24,10 @@ name = "storage" master = null +/obj/screen/storage/attackby(W, mob/user as mob) + src.master.attackby(W, user) + return + /obj/screen/zone_sel name = "Damage Zone" icon = 'zone_sel.dmi' diff --git a/code/modules/mob/simple_animal/cat.dm b/code/modules/mob/simple_animal/cat.dm index c8edcb14d7b..18c06a62a2b 100644 --- a/code/modules/mob/simple_animal/cat.dm +++ b/code/modules/mob/simple_animal/cat.dm @@ -3,9 +3,9 @@ name = "cat" desc = "Kitty!!" icon = 'mob.dmi' - icon_state = "tempcat" - icon_living = "tempcat" - icon_dead = "catdeath" + icon_state = "cat" + icon_living = "cat" + icon_dead = "cat_dead" speak = list("Meow!","Esp!","Purr!","HSSSSS") speak_emote = list("purrs", "meows") emote_hear = list("meows","mews") @@ -17,7 +17,7 @@ response_disarm = "gently pushes aside the" response_harm = "kicks the" -//RUNTIME! SQUEEEEEEEE~ +//RUNTIME IS ALIVE! SQUEEEEEEEE~ /mob/living/simple_animal/cat/Runtime name = "Runtime" desc = "" diff --git a/code/modules/mob/simple_animal/crab.dm b/code/modules/mob/simple_animal/crab.dm index 88ad55f0ac3..d5f6380bdac 100644 --- a/code/modules/mob/simple_animal/crab.dm +++ b/code/modules/mob/simple_animal/crab.dm @@ -6,6 +6,7 @@ icon_state = "crab" icon_living = "crab" icon_dead = "crab_dead" + speak_emote = list("clicks") emote_hear = list("clicks") emote_see = list("clacks") speak_chance = 1 diff --git a/code/modules/mob/simple_animal/life.dm b/code/modules/mob/simple_animal/life.dm index 7c780a9d0f1..fea5278ddbc 100644 --- a/code/modules/mob/simple_animal/life.dm +++ b/code/modules/mob/simple_animal/life.dm @@ -68,7 +68,7 @@ if(health > 0) icon_state = icon_living alive = 1 - stat = 0 //Alive - conscious + stat = CONSCIOUS density = 1 return @@ -128,35 +128,37 @@ //Speaking if(speak_chance) if(prob(speak_chance)) - if(speak && (emote_hear || emote_see) ) - var/length = speak.len - if(emote_hear) - length += emote_hear.len - if(emote_see) - length += emote_see.len - var/pick = rand(1,length) - if(pick <= speak.len) - say(pick(speak)) - else - pick -= speak.len - if(emote_see && pick <= emote_see.len) - emote(pick(emote_see),1) + if(speak && speak.len) + if((emote_hear && emote_hear.len) || (emote_see && emote_see.len)) + var/length = speak.len + if(emote_hear && emote_hear.len) + length += emote_hear.len + if(emote_see && emote_see.len) + length += emote_see.len + var/randomValue = rand(1,length) + if(randomValue <= speak.len) + say(pick(speak)) else - emote(pick(emote_hear),2) - if(!speak) - if(!emote_hear && emote_see) + randomValue -= speak.len + if(emote_see && randomValue <= emote_see.len) + emote(pick(emote_see),1) + else + emote(pick(emote_hear),2) + else + say(pick(speak)) + else + if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len)) emote(pick(emote_see),1) - if(emote_hear && !emote_see) + if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len)) emote(pick(emote_hear),2) - if(emote_hear && emote_see) + if((emote_hear && emote_hear.len) && (emote_see && emote_see.len)) var/length = emote_hear.len + emote_see.len var/pick = rand(1,length) if(pick <= emote_see.len) emote(pick(emote_see),1) else emote(pick(emote_hear),2) - if(speak && !(emote_see || emote_hear)) - say(pick(speak)) + //Atmos var/atmos_suitable = 1 @@ -230,7 +232,7 @@ ..() /mob/living/simple_animal/say_quote(var/text) - if(speak_emote) + if(speak_emote && speak_emote.len) var/emote = pick(speak_emote) if(emote) return "[emote], \"[text]\"" @@ -271,6 +273,8 @@ if ("grab") if (M == src) return + if (nopush) + return var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M ) G.assailant = M if (M.hand) diff --git a/code/modules/mob/simple_animal/shade.dm b/code/modules/mob/simple_animal/shade.dm index 480d7bc8c0a..34034a63df6 100644 --- a/code/modules/mob/simple_animal/shade.dm +++ b/code/modules/mob/simple_animal/shade.dm @@ -21,6 +21,7 @@ max_co2 = 0 max_tox = 0 speed = -1 + stop_automated_movement = 1 Life() diff --git a/code/modules/mob/simple_animal/worm.dm b/code/modules/mob/simple_animal/worm.dm new file mode 100644 index 00000000000..18b66178e64 --- /dev/null +++ b/code/modules/mob/simple_animal/worm.dm @@ -0,0 +1,199 @@ +/mob/living/simple_animal/space_worm + name = "space worm segment" + desc = "A part of a space worm." + icon = 'critter.dmi' + icon_state = "spaceworm" + icon_living = "spaceworm" + icon_dead = "spacewormdead" + + speak_emote = list("transmits") //not supposed to be used under AI control + emote_hear = list("transmits") //I'm just adding it so it doesn't runtime if controlled by player who speaks + + response_help = "touches" + response_disarm = "flails at" + response_harm = "punches the" + + harm_intent_damage = 2 + + maxHealth = 30 + health = 30 + + stop_automated_movement = 1 + animate_movement = SYNC_STEPS + + minbodytemp = 0 + maxbodytemp = 350 + min_oxy = 0 + max_co2 = 0 + max_tox = 0 + + a_intent = "harm" //so they don't get pushed around + + nopush = 1 + wall_smash = 1 + + speed = -1 + + var/mob/living/simple_animal/space_worm/previous //next/previous segments, correspondingly + var/mob/living/simple_animal/space_worm/next //head is the nextest segment + + var/stomachProcessProbability = 50 + var/digestionProbability = 20 + var/flatPlasmaValue = 5 //flat plasma amount given for non-items + + var/atom/currentlyEating //what the worm is currently eating + var/eatingDuration = 0 //how long he's been eating it for + + head + name = "space worm head" + icon_state = "spacewormhead" + icon_living = "spacewormhead" + icon_dead = "spacewormdead" + + maxHealth = 20 + health = 20 + + melee_damage_lower = 10 + melee_damage_upper = 15 + attacktext = "bites" + + animate_movement = SLIDE_STEPS + + New(var/location, var/segments = 6) + ..() + + var/mob/living/simple_animal/space_worm/current = src + + for(var/i = 1 to segments) + var/mob/living/simple_animal/space_worm/newSegment = new /mob/living/simple_animal/space_worm(loc) + current.Attach(newSegment) + current = newSegment + + update_icon() + if(stat == CONSCIOUS || stat == UNCONSCIOUS) + icon_state = "spacewormhead[previous?1:0]" + if(previous) + dir = get_dir(previous,src) + else + icon_state = "spacewormheaddead" + + Life() + ..() + + if(next && !(next in view(src,1))) + Detach() + + if(stat == DEAD) //dead chunks fall off and die immediately + if(previous) + previous.Detach() + if(next) + Detach(1) + + if(prob(stomachProcessProbability)) + ProcessStomach() + + update_icon() + + return + + Del() //if a chunk a destroyed, make a new worm out of the split halves + if(previous) + previous.Detach() + ..() + + Move() + var/attachementNextPosition = loc + if(..()) + if(previous) + previous.Move(attachementNextPosition) + update_icon() + + Bump(atom/obstacle) + if(currentlyEating != obstacle) + currentlyEating = obstacle + eatingDuration = 0 + + if(!AttemptToEat(obstacle)) + eatingDuration++ + else + currentlyEating = null + eatingDuration = 0 + + return + + proc/update_icon() //only for the sake of consistency with the other update icon procs + if(stat == CONSCIOUS || stat == UNCONSCIOUS) + if(previous) //midsection + icon_state = "spaceworm[get_dir(src,previous) | get_dir(src,next)]" //see 3 lines below + else //tail + icon_state = "spacewormtail" + dir = get_dir(src,next) //next will always be present since it's not a head and if it's dead, it goes in the other if branch + else + icon_state = "spacewormdead" + + return + + proc/AttemptToEat(var/atom/target) + if(istype(target,/turf/simulated/wall)) + if((!istype(target,/turf/simulated/wall/r_wall) && eatingDuration >= 100) || eatingDuration >= 200) //need 20 ticks to eat an rwall, 10 for a regular one + var/turf/simulated/wall/wall = target + wall.ReplaceWithFloor() + new /obj/item/stack/sheet/metal(src, flatPlasmaValue) + return 1 + else if(istype(target,/atom/movable)) + if(istype(target,/mob) || eatingDuration >= 50) //5 ticks to eat stuff like airlocks + var/atom/movable/objectOrMob = target + contents += objectOrMob + return 1 + + return 0 + + proc/Attach(var/mob/living/simple_animal/space_worm/attachement) + if(!attachement) + return + + previous = attachement + attachement.next = src + + return + + proc/Detach(die = 0) + var/mob/living/simple_animal/space_worm/newHead = new /mob/living/simple_animal/space_worm/head(loc,0) + var/mob/living/simple_animal/space_worm/newHeadPrevious = previous + + previous = null //so that no extra heads are spawned + + newHead.Attach(newHeadPrevious) + + if(die) + newHead.Die() + + del(src) + + proc/ProcessStomach() + for(var/atom/movable/stomachContent in contents) + if(prob(digestionProbability)) + if(istype(stomachContent,/obj/item/stack)) //converts to plasma, keeping the stack value + if(!istype(stomachContent,/obj/item/stack/sheet/plasma)) + var/obj/item/stack/oldStack = stomachContent + new /obj/item/stack/sheet/plasma(src, oldStack.amount) + del(oldStack) + continue + else if(istype(stomachContent,/obj/item)) //converts to plasma, keeping the w_class + var/obj/item/oldItem = stomachContent + new /obj/item/stack/sheet/plasma(src, oldItem.w_class) + del(oldItem) + continue + else + new /obj/item/stack/sheet/plasma(src, flatPlasmaValue) //just flat amount + del(stomachContent) + continue + + if(previous) + for(var/atom/movable/stomachContent in contents) //transfer it along the digestive tract + previous.contents += stomachContent + else + for(var/atom/movable/stomachContent in contents) //or poop it out + loc.contents += stomachContent + + return \ No newline at end of file diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 3a6ee96ea11..8b20858d693 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -8,6 +8,7 @@ update_clothing() monkeyizing = 1 canmove = 0 + stunned = 1 icon = null invisibility = 101 var/atom/movable/overlay/animation = new /atom/movable/overlay( loc ) diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm new file mode 100644 index 00000000000..413171387ed --- /dev/null +++ b/code/modules/paperwork/clipboard.dm @@ -0,0 +1,144 @@ +/obj/item/weapon/clipboard + name = "clipboard" + icon = 'bureaucracy.dmi' + icon_state = "clipboard" + item_state = "clipboard" + throwforce = 0 + w_class = 2.0 + throw_speed = 3 + throw_range = 10 + var/obj/item/weapon/pen/haspen //The stored pen. + var/obj/item/weapon/paper/toppaper //The topmost piece of paper. + flags = FPRINT | TABLEPASS | ONBELT + +/obj/item/weapon/clipboard/New() + update_icon() + +/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri + if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~ + var/mob/M = usr + if (!(istype(over_object, /obj/screen) )) + return ..() + if((!(M.restrained()) && !(M.stat))) + if(over_object.name == "r_hand") + if(!(M.r_hand)) + M.u_equip(src) + M.r_hand = src + else + if(over_object.name == "l_hand") + if(!(M.l_hand)) + M.u_equip(src) + M.l_hand = src + M.update_clothing() + src.add_fingerprint(usr) + return + +/obj/item/weapon/clipboard/update_icon() + overlays = null + if(toppaper) + overlays += toppaper.icon_state + overlays += toppaper.overlays + if(haspen) + overlays += "clipboard_pen" + overlays += "clipboard_over" + return + +/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/paper)) + user.drop_item() + W.loc = src + toppaper = W + user << "\blue You clip the paper onto the clipboard." + update_icon() + else if(toppaper) + toppaper.attackby(usr.get_active_hand(), usr) + update_icon() + return + +/obj/item/weapon/clipboard/attack_self(mob/user as mob) + var/dat = "Clipboard" + if (haspen) + dat += "Remove Pen

    " + else + dat += "Add Pen

    " + + //The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete + if(toppaper) + var/obj/item/weapon/paper/P = toppaper + dat += "Write Remove - [P.name]

    " + + for(P in src) + if(P == toppaper) + continue + dat += "Write Remove Move to top - [P.name]
    " + user << browse(dat, "window=clipboard") + onclose(user, "clipboard") + add_fingerprint(usr) + return + +/obj/item/weapon/clipboard/Topic(href, href_list) + ..() + if ((usr.stat || usr.restrained())) + return + + if (usr.contents.Find(src)) + + if(href_list["pen"]) + if(haspen) + haspen.loc = usr.loc + if(ishuman(usr)) + if(!usr.get_active_hand()) + usr.put_in_hand(haspen) + haspen = null + + if(href_list["addpen"]) + if(!haspen) + if(istype(usr.get_active_hand(), /obj/item/weapon/pen)) + var/obj/item/weapon/pen/W = usr.get_active_hand() + usr.drop_item() + W.loc = src + haspen = W + usr << "\blue You slot the pen into the clipboard." + + if(href_list["write"]) + var/obj/item/P = locate(href_list["write"]) + if(P) + if(usr.get_active_hand()) + P.attackby(usr.get_active_hand(), usr) + + if(href_list["remove"]) + var/obj/item/P = locate(href_list["remove"]) + if(P) + P.loc = usr.loc + if(ishuman(usr)) + if(!usr.get_active_hand()) + usr.put_in_hand(P) + else + P.loc = get_turf(usr) + if(P == toppaper) + var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper in src) + if(newtop && (newtop != toppaper)) + toppaper = newtop + else + toppaper = null + + if(href_list["read"]) + var/obj/item/weapon/paper/P = locate(href_list["read"]) + if(P) + if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) + usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") + onclose(usr, "[P.name]") + else + usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") + onclose(usr, "[P.name]") + + if(href_list["top"]) + var/obj/item/P = locate(href_list["top"]) + if(P) + toppaper = P + usr << "You move [P.name] to the top." + + //Update everything + attack_self(usr) + update_icon() + return \ No newline at end of file diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm new file mode 100644 index 00000000000..a22754c29d9 --- /dev/null +++ b/code/modules/paperwork/filingcabinet.dm @@ -0,0 +1,37 @@ +/obj/structure/filingcabinet + name = "filing cabinet" + desc = "A large cabinet with drawers." + icon = 'bureaucracy.dmi' + icon_state = "filing_cabinet0" + density = 1 + anchored = 1 + +/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob) + if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder)) + user << "You put the [P] in the [src]." + user.drop_item() + P.loc = src + spawn() + icon_state = "filing_cabinet1" + sleep(5) + icon_state = "filing_cabinet0" + else if(istype(P, /obj/item/weapon/wrench)) + playsound(loc, 'Ratchet.ogg', 50, 1) + anchored = !anchored + user << "You [anchored ? "wrench" : "unwrench"] the [src]." + else + user << "You can't put a [P] in the [src]!" + +/obj/structure/filingcabinet/attack_hand(mob/user as mob) + if(src.contents.len <= 0) + user << "The [src] is empty." + return + icon_state = "filing_cabinet1" //make it look open for kicks + var/obj/item/P = input(user,"Choose a file or folder to take out.","[src]", "Cancel") as null|obj in contents + if(!isnull(P) && in_range(src,user)) + if(!user.get_active_hand()) + user.put_in_hand(P) + else + P.loc = get_turf_loc(src) + icon_state = "filing_cabinet0" + return \ No newline at end of file diff --git a/code/modules/paperwork/folders.dm b/code/modules/paperwork/folders.dm new file mode 100644 index 00000000000..00b4c61cbf4 --- /dev/null +++ b/code/modules/paperwork/folders.dm @@ -0,0 +1,86 @@ +//THIS IS OBVIOUSLY WIP, SORRY -PETE +/obj/item/weapon/folder + name = "folder" + desc = "A folder." + icon = 'bureaucracy.dmi' + icon_state = "folder" + w_class = 2 + +/obj/item/weapon/folder/blue + desc = "A blue folder." + icon_state = "folder_blue" + +/obj/item/weapon/folder/red + desc = "A red folder." + icon_state = "folder_red" + +/obj/item/weapon/folder/yellow + desc = "A yellow folder." + icon_state = "folder_yellow" + +/obj/item/weapon/folder/white + desc = "A white folder." + icon_state = "folder_white" + +/obj/item/weapon/folder/update_icon() + overlays = null + if(contents.len) + overlays += "folder_paper" + return + +/obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo)) + user.drop_item() + W.loc = src + user << "\blue You put the [W] into the folder." + update_icon() + else if(istype(W, /obj/item/weapon/pen)) + var/n_name = input(usr, "What would you like to label the folder?", "Folder Labelling", null) as text + n_name = copytext(n_name, 1, 32) + if ((loc == usr && usr.stat == 0)) + name = "folder[(n_name ? text("- '[n_name]'") : null)]" + return + +/obj/item/weapon/folder/attack_self(mob/user as mob) + var/dat = "[name]" + + for(var/obj/item/weapon/paper/P in src) + dat += "Remove - [P.name]
    " + for(var/obj/item/weapon/photo/Ph in src) + dat += "Remove - [Ph.name]
    " + user << browse(dat, "window=folder") + onclose(user, "folder") + add_fingerprint(usr) + return + +/obj/item/weapon/folder/Topic(href, href_list) + ..() + if ((usr.stat || usr.restrained())) + return + + if (usr.contents.Find(src)) + + if(href_list["remove"]) + var/obj/item/P = locate(href_list["remove"]) + if(P) + P.loc = usr.loc + if(ishuman(usr)) + if(!usr.get_active_hand()) + usr.put_in_hand(P) + else + P.loc = get_turf(usr) + + if(href_list["read"]) + var/obj/item/weapon/paper/P = locate(href_list["read"]) + if(P) + if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) + usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") + onclose(usr, "[P.name]") + else + usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") + onclose(usr, "[P.name]") + + //Update everything + attack_self(usr) + update_icon() + return \ No newline at end of file diff --git a/code/modules/paperwork/handlabeler.dm b/code/modules/paperwork/handlabeler.dm new file mode 100644 index 00000000000..41b4242c5d1 --- /dev/null +++ b/code/modules/paperwork/handlabeler.dm @@ -0,0 +1,53 @@ +/obj/item/weapon/hand_labeler + name = "Hand labeler" + icon = 'bureaucracy.dmi' + icon_state = "labeler0" + item_state = "flight" + var/label = null + var/labels_left = 30 + var/mode = 0 //off or on. + +/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob) + if(!mode) //if it's off, give up. + return + if(A==loc) // if placing the labeller into something (e.g. backpack) + return // don't set a label + + if(!labels_left) + user << "\blue No labels left." + return + if(!label || !length(label)) + user << "\blue No text set." + return + if(length(A.name) + length(label) > 64) + user << "\blue Label too big." + return + if(ishuman(A)) + user << "\blue You can't label humans." + return + if(issilicon(A)) + user << "\blue You can't label cyborgs." + return + + for(var/mob/M in viewers()) + if ((M.client && !( M.blinded ))) + M << "\blue [user] labels [A] as [label]." + A.name = "[A.name] ([label])" + +/obj/item/weapon/hand_labeler/attack_self() + mode = !mode + icon_state = "labeler[mode]" + if(mode) + usr << "\blue You turn on the hand labeler." + //Now let them chose the text. + var/str = input(usr,"Label text?","Set label","") + if(!str || !length(str)) + usr << "\red Invalid text." + return + if(length(str) > 64) + usr << "\red Text too long." + return + label = str + usr << "\blue You set the text to '[str]'." + else + usr << "\blue You turn off the hand labeler." \ No newline at end of file diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm new file mode 100644 index 00000000000..ae382a555c3 --- /dev/null +++ b/code/modules/paperwork/paper.dm @@ -0,0 +1,287 @@ +/obj/item/weapon/paper + name = "paper" + gender = PLURAL + icon = 'bureaucracy.dmi' + icon_state = "paper" + throwforce = 0 + w_class = 1.0 + throw_speed = 3 + throw_range = 15 + layer = 4 + + var + info //What's actually written on the paper. + info_links //A different version of the paper which includes html links at fields and EOF + stamps //The (text for the) stamps on the paper. + fields //Amount of user created fields + list/stamped + see_face = 1 + body_parts_covered = HEAD + protective_temperature = 0 + rigged = 0 + spam_flag = 0 + + const + deffont = "Verdana" + signfont = "Times New Roman" + crayonfont = "Comic Sans MS" + + New() + ..() + src.pixel_y = rand(-8, 8) + src.pixel_x = rand(-9, 9) + spawn(2) + if(src.info) + src.overlays += "paper_words" + updateinfolinks() + return + + update_icon() + if(src.info) + src.overlays += "paper_words" + return + + examine() + set src in oview(1) + + // ..() //We don't want them to see the dumb "this is a paper" thing every time. + if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon))) + usr << browse("[name][stars(info)][stamps]", "window=[name]") + onclose(usr, "[name]") + else + usr << browse("[name][info][stamps]", "window=[name]") + onclose(usr, "[name]") + return + + verb/rename() + set name = "Rename paper" + set category = "Object" + set src in usr + + if ((usr.mutations & CLUMSY) && prob(50)) + usr << "\red You cut yourself on the paper." + return + var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text + n_name = copytext(n_name, 1, 32) + if ((loc == usr && usr.stat == 0)) + name = "paper[(n_name ? text("- '[n_name]'") : null)]" + add_fingerprint(usr) + return + + attack_self(mob/living/user as mob) + examine() + if(rigged && (Holiday == "April Fool's Day")) + if(spam_flag == 0) + spam_flag = 1 + playsound(src.loc, 'bikehorn.ogg', 50, 1) + spawn(20) + spam_flag = 0 + return + + attack_ai(var/mob/living/silicon/ai/user as mob) + var/dist + if (istype(user) && user.current) //is AI + dist = get_dist(src, user.current) + else //cyborg or AI not seeing through a camera + dist = get_dist(src, user) + if (dist < 2) + usr << browse("[name][info][stamps]", "window=[name]") + onclose(usr, "[name]") + else + usr << browse("[name][stars(info)][stamps]", "window=[name]") + onclose(usr, "[name]") + return + + proc + addtofield(var/id, var/text, var/links = 0) + var/locid = 0 + var/laststart = 1 + var/textindex = 1 + while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck + var/istart = 0 + if(links) + istart = findtext(info_links, "", laststart) + else + istart = findtext(info, "", laststart) + + if(istart==0) + return // No field found with matching id + + laststart = istart+1 + locid++ + if(locid == id) + var/iend = 1 + if(links) + iend = findtext(info_links, "", istart) + else + iend = findtext(info, "", istart) + + //textindex = istart+26 + textindex = iend + break + + if(links) + var/before = copytext(info_links, 1, textindex) + var/after = copytext(info_links, textindex) + info_links = before + text + after + else + var/before = copytext(info, 1, textindex) + var/after = copytext(info, textindex) + info = before + text + after + updateinfolinks() + + updateinfolinks() + info_links = info + var/i = 0 + for(i=1,i<=fields,i++) + addtofield(i, "write", 1) + info_links = info_links + "write" + + parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0) + t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) + + t = dd_replacetext(t, "\[center\]", "
    ") + t = dd_replacetext(t, "\[/center\]", "
    ") + t = dd_replacetext(t, "\[br\]", "
    ") + t = dd_replacetext(t, "\[b\]", "") + t = dd_replacetext(t, "\[/b\]", "") + t = dd_replacetext(t, "\[i\]", "") + t = dd_replacetext(t, "\[/i\]", "") + t = dd_replacetext(t, "\[u\]", "") + t = dd_replacetext(t, "\[/u\]", "") + t = dd_replacetext(t, "\[large\]", "") + t = dd_replacetext(t, "\[/large\]", "") + t = dd_replacetext(t, "\[sign\]", "[user.real_name]") + t = dd_replacetext(t, "\[field\]", "") + + if(!iscrayon) + t = dd_replacetext(t, "\[*\]", "
  • ") + t = dd_replacetext(t, "\[hr\]", "
    ") + t = dd_replacetext(t, "\[small\]", "") + t = dd_replacetext(t, "\[/small\]", "") + t = dd_replacetext(t, "\[list\]", "
      ") + t = dd_replacetext(t, "\[/list\]", "
    ") + + t = "[t]" + else // If it is a crayon, and he still tries to use these, make them empty! + t = dd_replacetext(t, "\[*\]", "") + t = dd_replacetext(t, "\[hr\]", "") + t = dd_replacetext(t, "\[small\]", "") + t = dd_replacetext(t, "\[/small\]", "") + t = dd_replacetext(t, "\[list\]", "") + t = dd_replacetext(t, "\[/list\]", "") + + t = "[t]" + + //Count the fields + var/laststart = 1 + while(1) + var/i = findtext(t, "", laststart) + if(i==0) + break + laststart = i+1 + fields++ + + return t + + openhelp(mob/user as mob) + user << browse({"Pen Help + +
    Crayon&Pen commands

    +
    + \[br\] : Creates a linebreak.
    + \[center\] - \[/center\] : Centers the text.
    + \[b\] - \[/b\] : Makes the text bold.
    + \[i\] - \[/i\] : Makes the text italic.
    + \[u\] - \[/u\] : Makes the text underlined.
    + \[large\] - \[/large\] : Increases the size of the text.
    + \[sign\] : Inserts a signature of your name in a foolproof way.
    + \[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.
    +
    +
    Pen exclusive commands

    + \[small\] - \[/small\] : Decreases the size of the text.
    + \[list\] - \[/list\] : A list.
    + \[*\] : A dot used for lists.
    + \[hr\] : Adds a horizontal rule. + "}, "window=paper_help") + + + Topic(href, href_list) + ..() + if ((usr.stat || usr.restrained())) + return + + if(href_list["write"]) + var/id = href_list["write"] + var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as text + + var/obj/item/i = usr.equipped() // Check to see if he still got that darn pen, also check if he's using a crayon or pen. + var/iscrayon = 0 + if(!istype(i, /obj/item/weapon/pen)) + if(!istype(i, /obj/item/toy/crayon)) + return + iscrayon = 1 + + + if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.equipped() != i)) // Some check to see if he's allowed to write + return + + t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html + + if(id!="end") + addtofield(text2num(id), t) // He wants to edit a field, let him. + else + info += t // Oh, he wants to edit to the end of the file, let him. + updateinfolinks() + + usr << browse("[name][info_links][stamps]", "window=[name]") // Update the window + + if(!overlays.Find("paper_words")) + overlays += "paper_words" + + attackby(obj/item/weapon/P as obj, mob/user as mob) + ..() + var/clown = 0 + if(user.mind && (user.mind.assigned_role == "Clown")) + clown = 1 + + if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon)) + usr << browse("[name][info_links][stamps]", "window=[name]") + //openhelp(user) + return + else if(istype(P, /obj/item/weapon/stamp)) + if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P)) + return + + stamps += (stamps=="" ? "
    " : "
    ") + "This paper has been stamped with the [P.name]." + + switch(P.type) + if(/obj/item/weapon/stamp/captain) + overlays += "paper_stamped_cap" + if(/obj/item/weapon/stamp/hop) + overlays += "paper_stamped_hop" + if(/obj/item/weapon/stamp/hos) + overlays += "paper_stamped_hos" + if(/obj/item/weapon/stamp/ce) + overlays += "paper_stamped_ce" + if(/obj/item/weapon/stamp/rd) + overlays += "paper_stamped_rd" + if(/obj/item/weapon/stamp/cmo) + overlays += "paper_stamped_cmo" + if(/obj/item/weapon/stamp/denied) + overlays += "paper_stamped_denied" + if(/obj/item/weapon/stamp/clown) + if (!clown) + usr << "\red You are totally unable to use the stamp. HONK!" + return + else + overlays += "paper_stamped_clown" + else + overlays += "paper_stamped" + if(!stamped) + stamped = new + stamped += P.type + + user << "\blue You stamp the paper with your rubber stamp." + add_fingerprint(user) + return \ No newline at end of file diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm new file mode 100644 index 00000000000..931ae4597b7 --- /dev/null +++ b/code/modules/paperwork/paperbin.dm @@ -0,0 +1,88 @@ +/obj/item/weapon/paper_bin + name = "paper bin" + icon = 'bureaucracy.dmi' + icon_state = "paper_bin1" + item_state = "sheet-metal" + throwforce = 1 + w_class = 3 + throw_speed = 3 + throw_range = 7 + var + amount = 30 //How much paper is in the bin. + list/papers = new/list() //List of papers put in the bin for reference. + sealed = 1 //If it's brandnew and unopened, it's sealed. + + MouseDrop(mob/user as mob) + if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) + if (usr.hand) + if (!( usr.l_hand )) + spawn( 0 ) + src.attack_hand(usr, 1, 1) + return + else + if (!( usr.r_hand )) + spawn( 0 ) + src.attack_hand(usr, 0, 1) + return + return + + + attack_paw(mob/user as mob) + return src.attack_hand(user) + + attack_hand(mob/user as mob) + if (amount >= 1) + amount-- + if(amount==0) + update_icon() + + var/obj/item/weapon/paper/P + if (papers.len > 0) // If there's any custom paper on the stack, use that instead of creating a new paper. + P = papers[papers.len] + papers.Remove(P) + else + P = new /obj/item/weapon/paper + if(Holiday == "April Fool's Day") + if(prob(30)) + P.info = "HONK HONK HONK HONK HONK HONK HONK
    HOOOOOOOOOOOOOOOOOOOOOONK
    APRIL FOOLS
    " + P.rigged = 1 + P.updateinfolinks() + + P.loc = user.loc + if(ishuman(user)) + if(!user.get_active_hand()) + user.put_in_hand(P) + user << "You take a paper out of the bin." + else + P.loc = get_turf_loc(src) + user << "You take a paper out of the bin." + else + user << "The paper bin is empty!" + + add_fingerprint(user) + return + + attackby(obj/item/weapon/paper/i as obj, mob/user as mob) + if(!istype(i)) + return + + user.drop_item() + i.loc = src + usr << "You put the paper on the top of the paper bin." + papers.Add(i) + amount++ + + examine() + set src in oview(1) + + if(amount) + usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin." + else + usr << "There are no papers in the bin." + return + + update_icon() + if(amount < 1) + icon_state = "paper_bin0" + else + icon_state = "paper_bin1" \ No newline at end of file diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm new file mode 100644 index 00000000000..471c4389e61 --- /dev/null +++ b/code/modules/paperwork/pen.dm @@ -0,0 +1,22 @@ +/obj/item/weapon/pen + desc = "It's a normal black ink pen." + name = "pen" + icon = 'bureaucracy.dmi' + icon_state = "pen" + flags = FPRINT | ONBELT | TABLEPASS + throwforce = 0 + w_class = 1.0 + throw_speed = 7 + throw_range = 15 + m_amt = 10 + var/colour = "black" //what colour the ink is! + +/obj/item/weapon/pen/blue + desc = "It's a normal blue ink pen." + icon_state = "pen_blue" + colour = "blue" + +/obj/item/weapon/pen/red + desc = "It's a normal red ink pen." + icon_state = "pen_red" + colour = "red" \ No newline at end of file diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm new file mode 100644 index 00000000000..dfbf6b8dd32 --- /dev/null +++ b/code/modules/paperwork/photocopier.dm @@ -0,0 +1,135 @@ +/obj/machinery/photocopier + name = "Photocopier" + icon = 'library.dmi' + icon_state = "bigscanner" + anchored = 1 + density = 1 + use_power = 1 + idle_power_usage = 30 + active_power_usage = 200 + power_channel = EQUIP + var + obj/item/weapon/paper/copy = null //what's in the copier! + copies = 1 //how many copies to print! + toner = 30 //how much toner is left! woooooo~ + maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier! + + attack_ai(mob/user as mob) + return src.attack_hand(user) + + attack_paw(mob/user as mob) + return src.attack_hand(user) + + attack_hand(mob/user as mob) + user.machine = src + + var/dat = "Photocopier

    " + if(copy) + dat += "Remove Paper
    " + if(toner) + dat += "Copy
    " + dat += "Printing: [copies] copies." + dat += "- " + dat += "+

    " + else if(toner) + dat += "Please insert paper to copy.

    " + dat += "Current toner level: [toner]" + if(!toner) + dat +="
    Please insert a new toner cartridge!" + user << browse(dat, "window=copier") + onclose(user, "copier") + return + + Topic(href, href_list) + if(href_list["copy"]) + if(copy) + for(var/i = 0, i < copies, i++) + if(toner > 0) + var/obj/item/weapon/paper/c = new /obj/item/weapon/paper (src.loc) + if(toner > 10) //lots of toner, make it dark + c.info = "" + else //no toner? shitty copies for you! + c.info = "" + var/copied = html_decode(copy.info) + copied = dd_replacetext(copied, "" + c.name = copy.name // -- Doohl + c.fields = copy.fields + c.updateinfolinks() + toner-- + sleep(15) + else + break + updateUsrDialog() + else if(href_list["remove"]) + if(copy) + if(ishuman(usr)) + if(!usr.get_active_hand()) + copy.loc = usr.loc + usr.put_in_hand(copy) + usr << "You take the paper out of the photocopier." + copy = null + updateUsrDialog() + else if(href_list["min"]) + if(copies > 1) + copies-- + updateUsrDialog() + else if(href_list["add"]) + if(copies < maxcopies) + copies++ + updateUsrDialog() + + attackby(obj/item/O as obj, mob/user as mob) + if(istype(O, /obj/item/weapon/paper)) + if(!copy) + user.drop_item() + copy = O + O.loc = src + user << "You insert the paper into the photocopier." + flick("bigscanner1", src) + updateUsrDialog() + else + user << "There is already paper in the photocopier." + else if(istype(O, /obj/item/device/toner)) + if(toner == 0) + user.drop_item() + del(O) + toner = 30 + user << "You insert the toner cartridge into the photocopier." + updateUsrDialog() + else + user << "This cartridge is not yet ready for replacement! Use up the rest of the toner." + return + + ex_act(severity) + switch(severity) + if(1.0) + del(src) + if(2.0) + if(prob(50)) + del(src) + else + if(toner > 0) + new /obj/effect/decal/cleanable/oil(get_turf(src)) + toner = 0 + else + if(prob(50)) + if(toner > 0) + new /obj/effect/decal/cleanable/oil(get_turf(src)) + toner = 0 + return + + blob_act() + if(prob(50)) + del(src) + else + if(toner > 0) + new /obj/effect/decal/cleanable/oil(get_turf(src)) + toner = 0 + return + +/obj/item/device/toner + name = "toner cartridge" + icon_state = "tonercartridge" \ No newline at end of file diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm new file mode 100644 index 00000000000..92d9afd3267 --- /dev/null +++ b/code/modules/paperwork/stamps.dm @@ -0,0 +1,53 @@ +/obj/item/weapon/stamp + desc = "A rubber stamp for stamping important documents." + name = "rubber stamp" + icon = 'bureaucracy.dmi' + icon_state = "stamp-qm" + item_state = "stamp" + flags = FPRINT | TABLEPASS + throwforce = 0 + w_class = 1.0 + throw_speed = 7 + throw_range = 15 + m_amt = 60 + var/color = "cargo" + +/obj/item/weapon/stamp/captain + name = "captain's rubber stamp" + icon_state = "stamp-cap" + color = "captain" + +/obj/item/weapon/stamp/hop + name = "head of personnel's rubber stamp" + icon_state = "stamp-hop" + color = "hop" + +/obj/item/weapon/stamp/hos + name = "head of security's rubber stamp" + icon_state = "stamp-hos" + color = "hosred" + +/obj/item/weapon/stamp/ce + name = "chief engineer's rubber stamp" + icon_state = "stamp-ce" + color = "chief" + +/obj/item/weapon/stamp/rd + name = "research director's rubber stamp" + icon_state = "stamp-rd" + color = "director" + +/obj/item/weapon/stamp/cmo + name = "chief medical officer's rubber stamp" + icon_state = "stamp-cmo" + color = "medical" + +/obj/item/weapon/stamp/denied + name = "\improper DENIED rubber stamp" + icon_state = "stamp-qm" + color = "redcoat" + +/obj/item/weapon/stamp/clown + name = "clown's rubber stamp" + icon_state = "stamp-clown" + color = "clown" \ No newline at end of file diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index e5365fe3408..4ab442a2713 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -126,6 +126,10 @@ if(istype(W, /obj/item/weapon/wirecutters)) + if(power_switch) + user << "\red This piece of cable is tied to a power switch. Flip the switch to remove it." + return + if (shock(user, 50)) return @@ -217,7 +221,7 @@ /obj/item/weapon/cable_coil/proc/updateicon() if (!color) - color = pick("red", "yellow", "blue", "green") + color = pick("red", "yellow", "blue", "green", "pink") if(amount == 1) icon_state = "coil_[color]1" name = "cable piece" diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 91bdf826277..a94f99506de 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -172,7 +172,6 @@ /obj/machinery/light/attackby(obj/item/W, mob/user) - // attempt to insert light if(istype(W, /obj/item/weapon/light)) if(status != LIGHT_EMPTY) @@ -457,7 +456,7 @@ flags = FPRINT | TABLEPASS force = 2 throwforce = 5 - w_class = 2 + w_class = 1 var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN var/base_state var/switchcount = 0 // number of times switched @@ -476,6 +475,7 @@ brightness = 8 large + w_class = 2 name = "large light tube" brightness = 15 @@ -524,6 +524,7 @@ // also repairing them with wire and screwdriver // and glass if it's broken /obj/item/weapon/light/attackby(var/obj/item/I, var/mob/user) + if(istype(I, /obj/item/weapon/reagent_containers/syringe)) var/obj/item/weapon/reagent_containers/syringe/S = I @@ -600,13 +601,8 @@ /obj/item/weapon/storage/lightbox/bulbs/New() ..() - new /obj/item/weapon/light/bulb(src) - new /obj/item/weapon/light/bulb(src) - new /obj/item/weapon/light/bulb(src) - - new /obj/item/weapon/light/bulb(src) - new /obj/item/weapon/light/bulb(src) - new /obj/item/weapon/light/bulb(src) + for(var/i = 0; i < 21; i++) + new /obj/item/weapon/light/bulb(src) /obj/item/weapon/storage/lightbox/tubes name = "replacement tubes" @@ -614,13 +610,19 @@ /obj/item/weapon/storage/lightbox/tubes/New() ..() - new /obj/item/weapon/light/tube(src) - new /obj/item/weapon/light/tube(src) - new /obj/item/weapon/light/tube(src) + for(var/i = 0; i < 21; i++) + new /obj/item/weapon/light/tube(src) - new /obj/item/weapon/light/tube(src) - new /obj/item/weapon/light/tube(src) - new /obj/item/weapon/light/tube(src) +/obj/item/weapon/storage/lightbox/mixed + name = "replacement lights" + icon_state = "lightmixed" + +/obj/item/weapon/storage/lightbox/mixed/New() + ..() + for(var/i = 0; i < 14; i++) + new /obj/item/weapon/light/tube(src) + for(var/i = 0; i < 7; i++) + new /obj/item/weapon/light/bulb(src) /obj/structure/light_frame name = "Light Fixture Frame" diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 1c07a192929..17c0d52e850 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -99,12 +99,12 @@ display round(lastgen) and plasmatank amount /obj/machinery/power/port_gen/pacman name = "P.A.C.M.A.N.-type Portable Generator" var - coins = 0 - max_coins = 1000 - coin_path = "/obj/item/weapon/coin/plasma" + sheets = 0 + max_sheets = 100 + sheet_path = /obj/item/stack/sheet/plasma board_path = "/obj/item/weapon/circuitboard/pacman" - coin_left = 0 // How much is left of the coin - time_per_coin = 1 + sheet_left = 0 // How much is left of the sheet + time_per_sheet = 10 heat = 0 New() @@ -123,7 +123,7 @@ display round(lastgen) and plasmatank amount var/temp_reliability = 0 for(var/obj/item/weapon/stock_parts/SP in component_parts) if(istype(SP, /obj/item/weapon/stock_parts/matter_bin)) - max_coins = SP.rating * SP.rating * 1000 + max_sheets = SP.rating * SP.rating * 50 else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor)) temp_rating += SP.rating for(var/obj/item/weapon/CP in component_parts) @@ -133,24 +133,24 @@ display round(lastgen) and plasmatank amount examine() ..() - usr << "\blue The generator has [coins] units of fuel left, producing [power_gen] per cycle." + usr << "\blue The generator has [sheets] units of fuel left, producing [power_gen] per cycle." if(crit_fail) usr << "\red The generator seems to have broken down." HasFuel() - if(coins >= 1 / (time_per_coin / power_output) - coin_left) + if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left) return 1 return 0 UseFuel() - var/needed_coins = 1 / (time_per_coin / power_output) - var/temp = min(needed_coins, coin_left) - needed_coins -= temp - coin_left -= temp - coins -= round(needed_coins) - needed_coins -= round(needed_coins) - if (coin_left <= 0 && coins > 0) - coin_left = 1 - needed_coins - coins-- + var/needed_sheets = 1 / (time_per_sheet / power_output) + var/temp = min(needed_sheets, sheet_left) + needed_sheets -= temp + sheet_left -= temp + sheets -= round(needed_sheets) + needed_sheets -= round(needed_sheets) + if (sheet_left <= 0 && sheets > 0) + sheet_left = 1 - needed_sheets + sheets-- var/lower_limit = 56 + power_output * 10 var/upper_limit = 76 + power_output * 10 @@ -186,14 +186,16 @@ display round(lastgen) and plasmatank amount explosion(src.loc, 2, 5, 2, -1) attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, text2path(coin_path))) - if(coins >= max_coins) - user << "\red The generator already has its maximum amount of fuel!" + if(istype(O, sheet_path)) + var/obj/item/stack/addstack = O + var/amount = min((max_sheets - sheets), addstack.amount) + if(amount < 1) + user << "\blue The [src.name] is full!" return - coins++ - user.drop_item() - del(O) - user << "\blue You add a coin to the generator." + user << "\blue You add [amount] sheets to the [src.name]." + sheets += amount + addstack.use(amount) + return else if (istype(O, /obj/item/weapon/card/emag)) var/obj/item/weapon/card/emag/E = O if(E.uses) @@ -230,27 +232,6 @@ display round(lastgen) and plasmatank amount attack_hand(mob/user as mob) ..() - - if (istype(user.pulling,/obj/item/weapon/moneybag)) - var/new_coins = 0 - var/target_coins = text2num(input("How many coins do you wish to transfer?", "Generator", "0")) - for (var/obj/item/weapon/coin/C in user.pulling.contents) - if(istype(C, text2path(coin_path))) - if (coins >= max_coins) - user << "\blue The generator is full!" - break - if (new_coins >= target_coins) - break - coins++ - new_coins++ - del(C) - if (user.pulling.contents.len < 1) - del(user.pulling) - - user << "\blue You move [new_coins] coins from the money bag to the generator." - src.add_fingerprint(usr) - return - if (!anchored) return @@ -277,9 +258,9 @@ display round(lastgen) and plasmatank amount dat += text("Generator: On
    ") else dat += text("Generator: Off
    ") - dat += text("Coins: [coins]
    ") - var/coin_percent = round(coin_left * 100, 1) - dat += text("Current coin: [coin_percent]%
    ") + dat += text("sheets: [sheets]
    ") + var/stack_percent = round(sheet_left * 100, 1) + dat += text("Current stack: [stack_percent]%
    ") dat += text("Power output: - [power_gen * power_output] +
    ") dat += text("Heat: [heat]
    ") dat += "
    Close" @@ -316,9 +297,9 @@ display round(lastgen) and plasmatank amount /obj/machinery/power/port_gen/pacman/super name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator" icon_state = "portgen1" - coin_path = "/obj/item/weapon/coin/uranium" + sheet_path = /obj/item/stack/sheet/uranium power_gen = 15000 - time_per_coin = 5 + time_per_sheet = 25 board_path = "/obj/item/weapon/circuitboard/pacman/super" overheat() explosion(src.loc, 3, 3, 3, -1) @@ -326,10 +307,9 @@ display round(lastgen) and plasmatank amount /obj/machinery/power/port_gen/pacman/mrs name = "M.R.S.P.A.C.M.A.N.-type Portable Generator" icon_state = "portgen2" - coin_path = "/obj/item/weapon/coin/diamond" + sheet_path = /obj/item/stack/sheet/diamond power_gen = 40000 - time_per_coin = 60 + time_per_sheet = 30 board_path = "/obj/item/weapon/circuitboard/pacman/mrs" overheat() - explosion(src.loc, 4, 4, 4, -1) - + explosion(src.loc, 4, 4, 4, -1) \ No newline at end of file diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index b729ec0e374..94b761882b4 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -7,6 +7,7 @@ anchored = 0 density = 1 directwired = 1 + req_access = list(access_engine) // use_power = 0 var obj/item/weapon/tank/plasma/P = null @@ -26,15 +27,14 @@ attack_hand(mob/user as mob) if(anchored) - if(!src.locked || istype(user, /mob/living/silicon)) + if(!src.locked) toggle_power() user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \ "You turn the [src.name] [active? "on":"off"].") return else - if(src.locked) - user << "\red The controls are locked." - return + user << "\red The controls are locked!" + return ..() @@ -44,10 +44,10 @@ return 1 else if(istype(W, /obj/item/weapon/tank/plasma)) if(!src.anchored) - user << "The [src] needs to be secured to the floor first." + user << "\red The [src] needs to be secured to the floor first." return 1 if(src.P) - user << "\red There appears to already be a plasma tank loaded!" + user << "\red There's already a plasma tank loaded." return 1 src.P = W W.loc = src @@ -56,28 +56,32 @@ user.u_equip(W) updateicon() else if(istype(W, /obj/item/weapon/crowbar)) - if(P) + if(P && !src.locked) eject() return 1 else if(istype(W, /obj/item/weapon/wrench)) if(P) - user << "\red Remove the plasma tank first." + user << "\blue Remove the plasma tank first." return 1 playsound(src.loc, 'Ratchet.ogg', 75, 1) src.anchored = !src.anchored user.visible_message("[user.name] [anchored? "secures":"unsecures"] the [src.name].", \ "You [anchored? "secure":"undo"] the external bolts.", \ - "You hear ratchet") + "You hear a ratchet") if(anchored) connect_to_network() else disconnect_from_network() else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) if (src.allowed(user)) - src.locked = !src.locked - user << "Controls are now [src.locked ? "locked." : "unlocked."]" + if(active) + src.locked = !src.locked + user << "The controls are now [src.locked ? "locked." : "unlocked."]" + else + src.locked = 0 //just in case it somehow gets locked + user << "\red The controls can only be locked when the [src] is active" else - user << "\red Access denied." + user << "\red Access denied!" return 1 else ..() diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index e358be33532..af29baf48f3 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -47,7 +47,7 @@ attack_hand(mob/user as mob) src.add_fingerprint(user) if(state == 2) - if(!src.locked || istype(user, /mob/living/silicon)) + if(!src.locked) if(src.active==1) src.active = 0 user << "You turn off the [src]." @@ -90,8 +90,7 @@ src.fire_delay = rand(20,100) src.shot_number = 0 use_power(1000) - var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc ) - A.icon_state = "emitter" + var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) playsound(src.loc, 'emitter.ogg', 25, 1) if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index fa68830205f..c6acb29eb54 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -191,7 +191,6 @@ field_generator power level display src.cleanup() update_icon() - turn_on() active = 1 warming_up = 1 @@ -351,3 +350,15 @@ field_generator power level display connected_gens.Remove(FG) connected_gens = list() clean_up = 0 + + //This is here to help fight the "hurr durr, release singulo cos nobody will notice before the + //singulo eats the evidence". It's not fool-proof but better than nothing. + //I want to avoid using global variables. + spawn(1) + var/temp = 1 //stops spam + for(var/obj/machinery/singularity/O in world) + if(O.last_warning && temp) + if((world.time - O.last_warning) > 50) //to stop message-spam + temp = 0 + message_admins("A singulo exists and a containment field has failed.",1) + O.last_warning = world.time diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index a152c32e18c..c39941c8aaa 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -36,7 +36,7 @@ toxmob(A) if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/machinery/singularity/))) A:energy += energy - energy = 0 +// energy = 0 //This breaks the current singularity if( istype(A,/obj/machinery/rust/particle_catcher) ) var/obj/machinery/rust/particle_catcher/collided_catcher = A if(particle_type && particle_type != "neutron") diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index c657ec114c0..668b969d3f2 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -1,7 +1,8 @@ var/global/list/uneatable = list( /turf/space, /obj/effect/overlay, - /mob/aiEye + /mob/aiEye, + /mob/dead/observer // Stop ghosts being ate and not being able to get back to their bodies ) /obj/machinery/singularity/ @@ -30,8 +31,17 @@ var/global/list/uneatable = list( target = null //its target. moves towards the target if it has one last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing teleport_del = 0 + last_warning New(loc, var/starting_energy = 50, var/temp = 0) + //CARN: admin-alert for chuckle-fuckery. + last_warning = world.time + var/count = 0 + for(var/obj/machinery/containment_field/CF in world) + count = 1 + break + if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1) + src.energy = starting_energy if(temp) spawn(temp) @@ -527,3 +537,19 @@ var/global/list/uneatable = list( target << "\red NAR-SIE HUNGERS FOR YOUR SOUL" else target << "\red NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL" + + + +/obj/machinery/singularity/narsie/wizard + grav_pull = 0 + eat() + set background = 1 + if(defer_powernet_rebuild != 2) + defer_powernet_rebuild = 1 + for(var/atom/movable/X in orange(consume_range,src)) + consume(X) + for(var/turf/X in orange(consume_range,src)) + consume(X) + if(defer_powernet_rebuild != 2) + defer_powernet_rebuild = 0 + return \ No newline at end of file diff --git a/code/modules/power/switch.dm b/code/modules/power/switch.dm new file mode 100644 index 00000000000..9b94838dbe8 --- /dev/null +++ b/code/modules/power/switch.dm @@ -0,0 +1,84 @@ +//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it. +//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed +//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on. +//The switch uses a 5s delay to prevent powernet change spamming. + +/obj/structure/powerswitch + name = "power switch" + desc = "A switch that controls power." + icon = 'power.dmi' + icon_state = "switch-dbl-up" + var/icon_state_on = "switch-dbl-down" + var/icon_state_off = "switch-dbl-up" + flags = FPRINT + density = 0 + anchored = 1 + var/on = 0 //up is off, down is on + var/busy = 0 //set to 1 when you start pulling + + simple + icon_state = "switch-up" + icon_state_on = "switch-down" + icon_state_off = "switch-up" + + + examine() + ..() + if(on) + usr << "The switch is in the on position" + else + usr << "The switch is in the off position" + + attack_ai(mob/user) + user << "\red You're an AI. This is a manual switch. It's not going to work." + return + + attack_hand(mob/user) + + if(busy) + user << "\red This switch is already being toggled." + return + + ..() + + busy = 1 + for(var/mob/O in viewers(user)) + O.show_message(text("\red [user] started pulling the [src]."), 1) + + if(do_after(user, 50)) + set_state(!on) + for(var/mob/O in viewers(user)) + O.show_message(text("\red [user] flipped the [src] into the [on ? "on": "off"] position."), 1) + busy = 0 + + proc/set_state(var/state) + on = state + if(on) + icon_state = icon_state_on + var/list/connection_dirs = list() + for(var/direction in list(1,2,4,8,5,6,9,10)) + for(var/obj/structure/cable/C in get_step(src,direction)) + if(C.d1 == turn(direction, 180) || C.d2 == turn(direction, 180)) + connection_dirs += direction + break + + for(var/direction in connection_dirs) + var/obj/structure/cable/C = new/obj/structure/cable(src.loc) + C.d1 = 0 + C.d2 = direction + C.icon_state = "[C.d1]-[C.d2]" + C.power_switch = src + + var/datum/powernet/PN = new() + PN.number = powernets.len + 1 + powernets += PN + C.netnum = PN.number + PN.cables += C + + C.mergeConnectedNetworks(C.d2) + C.mergeConnectedNetworksOnTurf() + + else + icon_state = icon_state_off + for(var/obj/structure/cable/C in src.loc) + del(C) \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index 8012ccad7e2..7772b5b246b 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -70,9 +70,22 @@ multiple_sprites = 1 - /obj/item/ammo_magazine/a12mm/empty name = "magazine (12mm)" icon_state = "12mm" ammo_type = "/obj/item/ammo_casing/12mm" - max_ammo = 0 \ No newline at end of file + max_ammo = 0 + +/obj/item/ammo_magazine/a50 + name = "magazine (.50)" + icon_state = "50ae" + origin_tech = "combat=2" + ammo_type = "/obj/item/ammo_casing/a50" + max_ammo = 7 + multiple_sprites = 1 + +/obj/item/ammo_magazine/a50/empty + name = "magazine (.50)" + icon_state = "50ae" + ammo_type = "/obj/item/ammo_casing/a50" + max_ammo = 0 diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 5febb27e4fc..c9b4cbce067 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -3,6 +3,10 @@ caliber = "357" projectile_type = "/obj/item/projectile/bullet" +/obj/item/ammo_casing/a50 + desc = "A .50AE bullet casing." + caliber = ".50" + projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 9d58d3d39ab..5e70bb37411 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -1,7 +1,7 @@ /obj/item/weapon/gun/energy icon_state = "energy" - name = "\improper Energy gun" - desc = "A basic energy-based gun with two settings: Stun and kill." + name = "energy gun" + desc = "A basic energy-based gun." fire_sound = 'Taser.ogg' var @@ -9,6 +9,7 @@ charge_cost = 100 //How much energy is needed to fire. cell_type = "/obj/item/weapon/cell" projectile_type = "/obj/item/projectile/energy" + modifystate emp_act(severity) power_supply.use(round(power_supply.maxcharge / severity)) @@ -42,7 +43,10 @@ update_icon() var/ratio = power_supply.charge / power_supply.maxcharge ratio = round(ratio, 0.25) * 100 - icon_state = text("[][]", initial(icon_state), ratio) + if(modifystate) + icon_state = text("[][]", modifystate, ratio) + else + icon_state = text("[][]", initial(icon_state), ratio) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index a9462687a9f..2e86e4fea35 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -13,7 +13,7 @@ /obj/item/weapon/gun/energy/laser/practice name = "practice laser gun" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." - projectile_type = "/obj/item/projectile/beam/practice" + projectile_type = "/obj/item/projectile/practice" obj/item/weapon/gun/energy/laser/retro diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index ba8e3acc6e6..60ce612f9dc 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -1,12 +1,13 @@ /obj/item/weapon/gun/energy/gun - icon_state = "energy" - name = "\improper Energy Gun" + icon_state = "energystun100" + name = "energy gun" desc = "A basic energy-based gun with two settings: Stun and kill." fire_sound = 'Taser.ogg' charge_cost = 100 //How much energy is needed to fire. projectile_type = "/obj/item/projectile/energy/electrode" origin_tech = "combat=3;magnets=2" + modifystate = "energystun" var mode = 0 //0 = stun, 1 = kill @@ -19,14 +20,16 @@ mode = 1 charge_cost = 100 fire_sound = 'Laser.ogg' - user << "\red [src] is now set to kill." + user << "\red [src.name] is now set to kill." projectile_type = "/obj/item/projectile/beam" + modifystate = "energykill" if(1) mode = 0 charge_cost = 100 fire_sound = 'Taser.ogg' - user << "\red [src] is now set to stun." + user << "\red [src.name] is now set to stun." projectile_type = "/obj/item/projectile/energy/electrode" + modifystate = "energystun" update_icon() return diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 060c17718b4..c10c0e65312 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -67,5 +67,3 @@ - - diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index f02112fecfe..8533ef3b33f 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -13,16 +13,35 @@ /obj/item/weapon/gun/projectile/deagle name = "\improper Desert Eagle" - desc = "A robust handgun that uses 357 magnum ammo" + desc = "A robust handgun that uses .50 AE ammo" icon_state = "deagle" force = 14.0 - max_shells = 9 + max_shells = 7 + caliber = ".50" + ammo_type ="/obj/item/ammo_casing/a50" + load_method = 2 + New() + ..() + empty_mag = new /obj/item/ammo_magazine/a50/empty(src) + update_icon() + return + afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) + ..() + if(!loaded.len && empty_mag) + empty_mag.loc = get_turf(src.loc) + empty_mag = null + playsound(user, 'smg_empty_alarm.ogg', 40, 1) + update_icon() + return + update_icon() + ..() + return /obj/item/weapon/gun/projectile/deagle/gold name = "\improper Desert Eagle" - desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses 357 ammo." + desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo." icon_state = "deagleg" item_state = "deagleg" @@ -30,7 +49,7 @@ /obj/item/weapon/gun/projectile/deagle/camo name = "\improper Desert Eagle" - desc = "A Deagle brand Deagle for operators operating operationally. Uses 357 ammo." + desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo." icon_state = "deaglecamo" item_state = "deagleg" diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index a431b6ffc05..d9606bcd987 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -47,7 +47,7 @@ spawn(0) del(src) -/obj/item/projectile/beam/practice +/obj/item/projectile/practice name = "laser" icon_state = "laser" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE @@ -73,6 +73,10 @@ icon_state = "heavylaser" damage = 60 +/obj/item/projectile/beam/emitter + name = "emitter beam" + icon_state = "emitter" + diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index 36334802e8f..bed4696b342 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -126,6 +126,7 @@ // attack with item, place item on conveyor /obj/machinery/conveyor/attackby(var/obj/item/I, mob/user) + if(isrobot(user)) return //Carn: fix for borgs dropping their modules on conveyor belts user.drop_item() if(I && I.loc) I.loc = src.loc return @@ -263,6 +264,26 @@ S.position = position S.update() +/obj/machinery/conveyor_switch/oneway + var/convdir = 1 //Set to 1 or -1 depending on which way you want the convayor to go. (In other words keep at 1 and set the proper dir on the belts.) + desc = "A conveyor control switch. It appears to only go in one direction." + +// attack with hand, switch position +/obj/machinery/conveyor_switch/oneway/attack_hand(mob/user) + if(position == 0) + position = convdir + else + position = 0 + + operated = 1 + update() + + // find any switches with same id as this one, and set their positions to match us + for(var/obj/machinery/conveyor_switch/S in world) + if(S.id == src.id) + S.position = position + S.update() + // converyor diverter // extendable arm that can be switched so items on the conveyer are diverted sideways // situate in same turf as conveyor diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index c190f64b6fe..027e9afecab 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -45,6 +45,9 @@ if(stat & BROKEN || !I || !user) return + if(isrobot(user) && !istype(I, /obj/item/weapon/trashbag)) + return + if(istype(I, /obj/item/weapon/melee/energy/blade)) user << "You can't place that item inside the disposal unit." return @@ -58,10 +61,6 @@ update() return - //robots shouldn't be able to grab/carry stuff anyway - if(isrobot(user)) - return - if(istype(I, /obj/item/ashtray) && (I.health > 0)) user << "\blue You empty the ashtray into [src]." for(var/obj/item/O in I.contents) @@ -103,6 +102,11 @@ GM.client.eye = src GM.loc = src for (var/mob/C in viewers(src)) + + log_attack("[usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.") + log_admin("ATTACK: [usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.") + // message_admins("ATTACK: [usr] ([usr.ckey]) placed [GM] ([GM.ckey]) in a disposals unit.") + C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3) del(G) else @@ -144,9 +148,19 @@ if(!do_after(usr, 20)) return if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in // must be awake, not stunned or whatever + + log_attack("[user] ([user.ckey]) climbed into a disposals unit.") + log_admin("ATTACK: [user] ([user.ckey]) climbed into in a disposals unit.") + //message_admins("ATTACK: [user] ([user.ckey]) climbed into in a disposals unit.") + msg = "[user.name] climbs into the [src]." user << "You climb into the [src]." else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis) + + log_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.") + log_admin("ATTACK: [user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.") + //message_admins("ATTACK: [user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit.") + msg = "[user.name] stuffs [target.name] into the [src]!" user << "You stuff [target.name] into the [src]!" else @@ -239,10 +253,14 @@ // human interact with machine attack_hand(mob/user as mob) + if(user && user.loc == src) + usr << "\red You cannot reach the controls from inside." + return interact(user, 0) // user interaction proc/interact(mob/user, var/ai=0) + src.add_fingerprint(user) if(stat & BROKEN) user.machine = null @@ -277,6 +295,9 @@ // handle machine interaction Topic(href, href_list) + if(usr.loc == src) + usr << "\red You cannot reach the controls from inside." + return ..() src.add_fingerprint(usr) if(stat & BROKEN) @@ -400,7 +421,7 @@ proc/flush() flushing = 1 - flick("disposal-flush", src) + flick("[icon_state]-flush", src) var/obj/structure/disposalholder/H = new() // virtual holder object which actually // travels through the pipes. @@ -442,23 +463,24 @@ playsound(src, 'hiss.ogg', 50, 0, 0) spawn(20) playing_sound = 0 - for(var/atom/movable/AM in H) - target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5)) + if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it + for(var/atom/movable/AM in H) + target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5)) - AM.loc = src.loc - AM.pipe_eject(0) - spawn(1) - if(AM) - AM.throw_at(target, 5, 1) + AM.loc = src.loc + AM.pipe_eject(0) + spawn(1) + if(AM) + AM.throw_at(target, 5, 1) - H.vent_gas(loc) - del(H) + H.vent_gas(loc) + del(H) CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if (istype(mover,/obj/item)) + if (istype(mover,/obj/item) && mover.throwing) var/obj/item/I = mover - if(!mover.throwing) - return ..() + if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile)) + return if(prob(75)) I.loc = src for(var/mob/M in viewers(src)) @@ -720,7 +742,8 @@ return // otherwise, do normal expel from turf - expel(H, T, 0) + if(H) + expel(H, T, 0) ..() // returns the direction of the next pipe object, given the entrance dir @@ -836,14 +859,15 @@ playsound(src, 'hiss.ogg', 50, 0, 0) spawn(20) playing_sound = 0 - for(var/atom/movable/AM in H) - AM.loc = T - AM.pipe_eject(direction) - spawn(1) - if(AM) - AM.throw_at(target, 100, 1) - H.vent_gas(T) - del(H) + if(H) + for(var/atom/movable/AM in H) + AM.loc = T + AM.pipe_eject(direction) + spawn(1) + if(AM) + AM.throw_at(target, 100, 1) + H.vent_gas(T) + del(H) else // no specified direction, so throw in random direction @@ -852,17 +876,18 @@ playsound(src, 'hiss.ogg', 50, 0, 0) spawn(20) playing_sound = 0 - for(var/atom/movable/AM in H) - target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5)) + if(H) + for(var/atom/movable/AM in H) + target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5)) - AM.loc = T - AM.pipe_eject(0) - spawn(1) - if(AM) - AM.throw_at(target, 5, 1) + AM.loc = T + AM.pipe_eject(0) + spawn(1) + if(AM) + AM.throw_at(target, 5, 1) - H.vent_gas(T) // all gas vent to turf - del(H) + H.vent_gas(T) // all gas vent to turf + del(H) return @@ -894,7 +919,8 @@ return // otherwise, do normal expel from turf - expel(H, T, 0) + if(H) + expel(H, T, 0) spawn(2) // delete pipe after 2 ticks to ensure expel proc finished del(src) @@ -1239,13 +1265,15 @@ // otherwise, go to the linked object if(linked) var/obj/structure/disposaloutlet/O = linked - if(istype(O)) + if(istype(O) && (H)) O.expel(H) // expel at outlet else var/obj/machinery/disposal/D = linked - D.expel(H) // expel at disposal + if(H) + D.expel(H) // expel at disposal else - src.expel(H, src.loc, 0) // expel at turf + if(H) + src.expel(H, src.loc, 0) // expel at turf return null // nextdir @@ -1315,13 +1343,14 @@ playing_sound = 0 - for(var/atom/movable/AM in H) - AM.loc = src.loc - AM.pipe_eject(dir) - spawn(1) - AM.throw_at(target, 3, 1) - H.vent_gas(src.loc) - del(H) + if(H) + for(var/atom/movable/AM in H) + AM.loc = src.loc + AM.pipe_eject(dir) + spawn(1) + AM.throw_at(target, 3, 1) + H.vent_gas(src.loc) + del(H) return diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index f073f1f1e8c..383a2806c23 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -525,6 +525,7 @@ datum build_path = "/obj/item/weapon/aiModule/tyrant" + /////////////////////////////////// /////Subspace Telecomms//////////// /////////////////////////////////// @@ -794,13 +795,13 @@ datum req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3) build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid" - mech_generator + mech_plasma_generator name = "Exosuit Module Design (Plasma Converter Module)" desc = "Exosuit-mounted plasma converter." id = "mech_plasma_generator" build_type = MECHFAB req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2) - build_path = "/obj/item/mecha_parts/mecha_equipment/generator" + build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator" mech_energy_relay name = "Exosuit Module Design (Tesla Energy Relay)" @@ -1332,8 +1333,8 @@ datum req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) - build_path = "/obj/item/weapon/gun/rapidsyringe" - + build_path = "/obj/item/weapon/gun/syringe/rapidsyringe" +/* largecrossbow name = "Energy Crossbow" desc = "A weapon favoured by syndicate infiltration teams." @@ -1342,7 +1343,7 @@ datum build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000) build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow" - +*/ temp_gun name = "Temperature Gun" desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index be24897cf11..721c5f00f70 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -132,19 +132,19 @@ var/obj/machinery/blackbox_recorder/blackbox use_power = 1 idle_power_usage = 10 active_power_usage = 100 - var/messages = list() - var/messages_admin = list() + var/list/messages = list() //Stores messages of non-standard frequencies + var/list/messages_admin = list() - var/msg_common = list() - var/msg_science = list() - var/msg_command = list() - var/msg_medical = list() - var/msg_engineering = list() - var/msg_security = list() - var/msg_deathsquad = list() - var/msg_syndicate = list() - var/msg_mining = list() - var/msg_cargo = list() + var/list/msg_common = list() + var/list/msg_science = list() + var/list/msg_command = list() + var/list/msg_medical = list() + var/list/msg_engineering = list() + var/list/msg_security = list() + var/list/msg_deathsquad = list() + var/list/msg_syndicate = list() + var/list/msg_mining = list() + var/list/msg_cargo = list() var/list/datum/feedback_variable/feedback = new() @@ -155,6 +155,28 @@ var/obj/machinery/blackbox_recorder/blackbox del(src) blackbox = src + Del() + var/turf/T = locate(1,1,2) + if(T) + blackbox = null + var/obj/machinery/blackbox_recorder/BR = new/obj/machinery/blackbox_recorder(T) + BR.msg_common = msg_common + BR.msg_science = msg_science + BR.msg_command = msg_command + BR.msg_medical = msg_medical + BR.msg_engineering = msg_engineering + BR.msg_security = msg_security + BR.msg_deathsquad = msg_deathsquad + BR.msg_syndicate = msg_syndicate + BR.msg_mining = msg_mining + BR.msg_cargo = msg_cargo + BR.feedback = feedback + BR.messages = messages + BR.messages_admin = messages_admin + if(blackbox != BR) + blackbox = BR + ..() + proc/find_feedback_datum(var/variable) for(var/datum/feedback_variable/FV in feedback) if(FV.get_variable() == variable) @@ -166,10 +188,43 @@ var/obj/machinery/blackbox_recorder/blackbox proc/get_round_feedback() return feedback + proc/round_end_data_gathering() + + var/pda_msg_amt = 0 + var/rc_msg_amt = 0 + + for(var/obj/machinery/message_server/MS in world) + if(MS.pda_msgs.len > pda_msg_amt) + pda_msg_amt = MS.pda_msgs.len + if(MS.rc_msgs.len > rc_msg_amt) + rc_msg_amt = MS.rc_msgs.len +/* + feedback_set_details("radio_usage","") + + feedback_add_details("radio_usage","COM-[msg_common.len]") + feedback_add_details("radio_usage","SCI-[msg_science.len]") + feedback_add_details("radio_usage","HEA-[msg_command.len]") + feedback_add_details("radio_usage","MED-[msg_medical.len]") + feedback_add_details("radio_usage","ENG-[msg_engineering.len]") + feedback_add_details("radio_usage","SEC-[msg_security.len]") + feedback_add_details("radio_usage","DTH-[msg_deathsquad.len]") + feedback_add_details("radio_usage","SYN-[msg_syndicate.len]") + feedback_add_details("radio_usage","MIN-[msg_mining.len]") + feedback_add_details("radio_usage","CAR-[msg_cargo.len]") + feedback_add_details("radio_usage","OTH-[messages.len]") + feedback_add_details("radio_usage","PDA-[pda_msg_amt]") + feedback_add_details("radio_usage","RC-[rc_msg_amt]") + + + feedback_set_details("round_end","[time2text(world.realtime)]") //This one MUST be the last one that gets set. +*/ + //This proc is only to be called at round end. proc/save_all_data_to_sql() if(!feedback) return + round_end_data_gathering() //round_end time logging and some other data processing + var/user = sqlfdbklogin var/pass = sqlfdbkpass var/db = sqlfdbkdb diff --git a/code/modules/scripting/Errors.dm b/code/modules/scripting/Errors.dm index 361d762048f..5b722d007c5 100644 --- a/code/modules/scripting/Errors.dm +++ b/code/modules/scripting/Errors.dm @@ -52,6 +52,10 @@ message+="[id]'. " if(T)message+="Found '[T.value]'." + + UnterminatedComment + message="Unterminated multi-line comment statement: expected */" + DuplicateFunction New(name, token/t) message="Function '[name]' defined twice." @@ -121,4 +125,8 @@ DivisionByZero name="DivideByZeroError" - message="Division by zero attempted." \ No newline at end of file + message="Division by zero attempted." + + MaxCPU + name="MaxComputationalUse" + message="Maximum amount of computational cycles reached (>= 1000)." \ No newline at end of file diff --git a/code/modules/scripting/IDE.dm b/code/modules/scripting/IDE.dm index f45ad8d400c..f935bf9257d 100644 --- a/code/modules/scripting/IDE.dm +++ b/code/modules/scripting/IDE.dm @@ -1,7 +1,7 @@ client/verb/tcssave() set hidden = 1 - if(mob.machine) - if(istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) + if(mob.machine || issilicon(mob)) + if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || issilicon(mob)) var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine if(Machine.editingcode != mob) return @@ -23,8 +23,8 @@ client/verb/tcssave() client/verb/tcscompile() set hidden = 1 - if(mob.machine) - if(istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) + if(mob.machine || issilicon(mob)) + if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) )) var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine if(Machine.editingcode != mob) return @@ -74,8 +74,8 @@ client/verb/tcscompile() client/verb/tcsrun() set hidden = 1 - if(mob.machine) - if(istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) + if(mob.machine || issilicon(mob)) + if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) )) var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine if(Machine.editingcode != mob) return @@ -140,8 +140,8 @@ client/verb/tcsrun() client/verb/exittcs() set hidden = 1 - if(mob.machine) - if(istype(mob.machine, /obj/machinery/computer/telecomms/traffic)) + if(mob.machine || issilicon(mob)) + if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) )) var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine if(Machine.editingcode == mob) Machine.storedcode = "[winget(mob, "tcscode", "text")]" @@ -152,8 +152,8 @@ client/verb/exittcs() client/verb/tcsrevert() set hidden = 1 - if(mob.machine) - if(istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) + if(mob.machine || issilicon(mob)) + if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) )) var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine if(Machine.editingcode != mob) return diff --git a/code/modules/scripting/Implementations/Telecomms.dm b/code/modules/scripting/Implementations/Telecomms.dm index 99cf87d8e28..04e67974816 100644 --- a/code/modules/scripting/Implementations/Telecomms.dm +++ b/code/modules/scripting/Implementations/Telecomms.dm @@ -47,6 +47,8 @@ if(!interpreter) return + interpreter.container = src + interpreter.SetVar("PI" , 3.141592653) // value of pi interpreter.SetVar("E" , 2.718281828) // value of e interpreter.SetVar("SQURT2" , 1.414213562) // value of the square root of 2 @@ -155,6 +157,25 @@ interpreter.SetProc("prob", /proc/prob_chance) interpreter.SetProc("substr", /proc/docopytext) + // Donkie~ + // Strings + interpreter.SetProc("lower", /proc/n_lower) + interpreter.SetProc("upper", /proc/n_upper) + interpreter.SetProc("explode", /proc/string_explode) + interpreter.SetProc("repeat", /proc/n_repeat) + interpreter.SetProc("reverse", /proc/n_reverse) + interpreter.SetProc("tonum", /proc/n_str2num) + + // Numbers + interpreter.SetProc("tostring", /proc/n_num2str) + interpreter.SetProc("sqrt", /proc/n_sqrt) + interpreter.SetProc("abs", /proc/n_abs) + interpreter.SetProc("floor", /proc/n_floor) + interpreter.SetProc("ceil", /proc/n_ceil) + interpreter.SetProc("round", /proc/n_round) + interpreter.SetProc("clamp", /proc/n_clamp) + interpreter.SetProc("inrange", /proc/n_inrange) + // End of Donkie~ // Run the compiled code @@ -163,7 +184,7 @@ // Backwards-apply variables onto signal data /* sanitize EVERYTHING. fucking players can't be trusted with SHIT */ - signal.data["message"] = trim(copytext(sanitize(interpreter.GetVar("$content")), 1, MAX_MESSAGE_LEN)) + signal.data["message"] = interpreter.GetVar("$content") signal.frequency = interpreter.GetVar("$freq") var/setname = "" @@ -171,14 +192,18 @@ if(interpreter.GetVar("$source") in S.stored_names) setname = interpreter.GetVar("$source") else - setname = "[trim(copytext(sanitize(interpreter.GetVar("$source")), 1, MAX_MESSAGE_LEN))]" + setname = "[interpreter.GetVar("$source")]" if(signal.data["name"] != setname) signal.data["realname"] = setname signal.data["name"] = setname - signal.data["job"] = trim(copytext(sanitize(interpreter.GetVar("$job")), 1, MAX_MESSAGE_LEN)) + signal.data["job"] = interpreter.GetVar("$job") signal.data["reject"] = !(interpreter.GetVar("$pass")) // set reject to the opposite of $pass + // If the message is invalid, just don't broadcast it! + if(signal.data["message"] == "" || !signal.data["message"]) + signal.data["reject"] = 1 + /* -- Actual language proc code -- */ datum/signal @@ -188,7 +213,7 @@ datum/signal if(istext(address)) var/obj/machinery/telecomms/server/S = data["server"] - if(!value) + if(!value && value != 0) return S.memory[address] else @@ -202,7 +227,7 @@ datum/signal var/obj/machinery/telecomms/server/S = data["server"] var/obj/item/device/radio/hradio - if(!message) + if((!message || message == "") && message != 0) message = "*beep*" if(!source) source = "[html_encode(uppertext(S.id))]" @@ -213,7 +238,7 @@ datum/signal freq *= 10 // shift the decimal one place if(!job) - job = "None" + job = "?" newsign.data["mob"] = H newsign.data["mobtype"] = H.type @@ -222,9 +247,9 @@ datum/signal else newsign.data["name"] = "[html_encode(uppertext(source))]" newsign.data["realname"] = newsign.data["name"] - newsign.data["job"] = html_encode(job) + newsign.data["job"] = job newsign.data["compression"] = 0 - newsign.data["message"] = html_encode(message) + newsign.data["message"] = message newsign.data["type"] = 2 // artificial broadcast if(!isnum(freq)) freq = text2num(freq) @@ -242,4 +267,4 @@ datum/signal newsign.data["vmessage"] = H.voice_message newsign.data["vname"] = H.voice_name newsign.data["vmask"] = 0 - S.relay_information(newsign, "/obj/machinery/telecomms/broadcaster") // send this simple message to broadcasters + S.relay_information(newsign, "/obj/machinery/telecomms/broadcaster") // send this simple message to broadcasters diff --git a/code/modules/scripting/Implementations/_Logic.dm b/code/modules/scripting/Implementations/_Logic.dm index a76f4006e11..bb87dc9af33 100644 --- a/code/modules/scripting/Implementations/_Logic.dm +++ b/code/modules/scripting/Implementations/_Logic.dm @@ -53,6 +53,7 @@ if(isobject(e)) if(istype(e, /list)) chosenlist = e + i = 2 else if(chosenlist) chosenlist.Add(e) @@ -66,6 +67,7 @@ if(isobject(e)) if(istype(e, /list)) chosenlist = e + i = 2 else if(chosenlist) chosenlist.Remove(e) @@ -101,23 +103,142 @@ if(haystack && needle) if(isobject(haystack)) if(istype(haystack, /list)) - if(length(haystack) + 1 >= end && start > 0) + if(length(haystack) >= end && start > 0) var/list/listhaystack = haystack return listhaystack.Find(needle, start, end) else if(istext(haystack)) - if(length(haystack) + 1 >= end && start > 0) + if(length(haystack) >= end && start > 0) return findtext(haystack, needle, start, end) // Clone of copytext() /proc/docopytext(var/string, var/start = 1, var/end = 0) if(istext(string) && isnum(start) && isnum(end)) - if(length(string) >= end && start > 0) + if(start > 0) return copytext(string, start, end) // Clone of length() /proc/smartlength(var/container) if(container) if(istype(container, /list) || istext(container)) - return length(container) \ No newline at end of file + return length(container) + +// BY DONKIE~ +// String stuff +/proc/n_lower(var/string) + if(istext(string)) + return lowertext(string) + +/proc/n_upper(var/string) + if(istext(string)) + return uppertext(string) + +/* +//Makes a list where all indicies in a string is a seperate index in the list +// JUST A HELPER DON'T ADD TO NTSCRIPT +proc/string_tolist(var/string) + var/list/L = new/list() + + var/i + for(i=1, i<=lentext(string), i++) + L.Add(copytext(string, i, i)) + + return L + +proc/string_explode(var/string, var/separator) + if(istext(string)) + if(istext(separator) && separator == "") + return string_tolist(string) + var/i + var/lasti = 1 + var/list/L = new/list() + + for(i=1, i<=lentext(string)+1, i++) + if(copytext(string, i, i+1) == separator) // We found a separator + L.Add(copytext(string, lasti, i)) + lasti = i+1 + + L.Add(copytext(string, lasti, lentext(string)+1)) // Adds the last segment + + return L + +Just found out there was already a string explode function, did some benchmarking, and that function were a bit faster, sticking to that. +*/ +proc/string_explode(var/string, var/separator) + if(istext(string) && istext(separator)) + return dd_text2list(string, separator) + +proc/n_repeat(var/string, var/amount) + if(istext(string) && isnum(amount)) + var/i + var/newstring = "" + for(i=0, i<=amount, i++) + if(i>=1000) + break + newstring = newstring + string + + return newstring + +proc/n_reverse(var/string) + if(istext(string)) + var/newstring = "" + var/i + for(i=lentext(string), i>0, i--) + if(i>=1000) + break + newstring = newstring + copytext(string, i, i+1) + + return newstring + +// I don't know if it's neccesary to make my own proc, but I think I have to to be able to check for istext. +proc/n_str2num(var/string) + if(istext(string)) + return text2num(string) + +// Number shit +proc/n_num2str(var/num) + if(isnum(num)) + return num2text(num) + +// Squareroot +proc/n_sqrt(var/num) + if(isnum(num)) + return sqrt(num) + +// Magnitude of num +proc/n_abs(var/num) + if(isnum(num)) + return abs(num) + +// Round down +proc/n_floor(var/num) + if(isnum(num)) + return round(num) + +// Round up +proc/n_ceil(var/num) + if(isnum(num)) + return round(num)+1 + +// Round to nearest integer +proc/n_round(var/num) + if(isnum(num)) + if(num-round(num)<0.5) + return round(num) + return n_ceil(num) + +// Clamps N between min and max +proc/n_clamp(var/num, var/min=-1, var/max=1) + if(isnum(num)&&isnum(min)&&isnum(max)) + if(num<=min) + return min + if(num>=max) + return max + return num + +// Returns 1 if N is inbetween Min and Max +proc/n_inrange(var/num, var/min=-1, var/max=1) + if(isnum(num)&&isnum(min)&&isnum(max)) + return ((min <= num) && (num <= max)) +// END OF BY DONKIE :( diff --git a/code/modules/scripting/Interpreter/Interaction.dm b/code/modules/scripting/Interpreter/Interaction.dm index 0dda1656d6c..f0b7c988d2a 100644 --- a/code/modules/scripting/Interpreter/Interaction.dm +++ b/code/modules/scripting/Interpreter/Interaction.dm @@ -28,6 +28,8 @@ */ Run() cur_recursion = 0 // reset recursion + cur_statements = 0 // reset CPU tracking + alertadmins = 0 ASSERT(src.program) RunBlock(src.program) diff --git a/code/modules/scripting/Interpreter/Interpreter.dm b/code/modules/scripting/Interpreter/Interpreter.dm index ec13bd950d4..70849ffa157 100644 --- a/code/modules/scripting/Interpreter/Interpreter.dm +++ b/code/modules/scripting/Interpreter/Interpreter.dm @@ -24,6 +24,8 @@ stack scopes = new() functions = new() + + datum/container // associated container for interpeter /* Var: status A variable indicating that the rest of the current block should be skipped. This may be set to any combination of . @@ -31,10 +33,12 @@ status=0 returnVal - max_iterations=100 // max iterations without any kind of delay - cur_iterations=0 // current iteration - max_recursion=50 // max recursions without returning anything (or completing the code block) - cur_recursion=0 // current amount of recursion + max_statements=1000 // maximum amount of statements that can be called in one execution. this is to prevent massive crashes and exploitation + cur_statements=0 // current amount of statements called + alertadmins=0 // set to 1 if the admins shouldn't be notified of anymore issues + max_iterations=100 // max number of uninterrupted loops possible + max_recursion=50 // max recursions without returning anything (or completing the code block) + cur_recursion=0 // current amount of recursion /* Var: persist If 0, global variables will be reset after Run() finishes. @@ -88,56 +92,74 @@ CreateGlobalScope() curScope = globalScope - for(var/node/statement/S in Block.statements) - while(paused) sleep(10) - if(istype(S, /node/statement/VariableAssignment)) - var/node/statement/VariableAssignment/stmt = S - var/name = stmt.var_name.id_name - if(!stmt.object) - // Below we assign the variable first to null if it doesn't already exist. - // This is necessary for assignments like +=, and when the variable is used in a function - // If the variable already exists in a different block, then AssignVariable will automatically use that one. - if(!IsVariableAccessible(name)) - AssignVariable(name, null) - AssignVariable(name, Eval(stmt.value)) + if(cur_statements < max_statements) + + for(var/node/statement/S in Block.statements) + while(paused) sleep(10) + + cur_statements++ + if(cur_statements >= max_statements) + RaiseError(new/runtimeError/MaxCPU()) + + if(container && !alertadmins) + if(istype(container, /datum/TCS_Compiler)) + var/datum/TCS_Compiler/Compiler = container + var/obj/machinery/telecomms/server/Holder = Compiler.Holder + var/message = "Potential crash-inducing NTSL script detected at telecommunications server [Compiler.Holder] ([Holder.x], [Holder.y], [Holder.z])." + + alertadmins = 1 + message_admins(message, 1) + break + + if(istype(S, /node/statement/VariableAssignment)) + var/node/statement/VariableAssignment/stmt = S + var/name = stmt.var_name.id_name + if(!stmt.object) + // Below we assign the variable first to null if it doesn't already exist. + // This is necessary for assignments like +=, and when the variable is used in a function + // If the variable already exists in a different block, then AssignVariable will automatically use that one. + if(!IsVariableAccessible(name)) + AssignVariable(name, null) + AssignVariable(name, Eval(stmt.value)) + else + var/datum/D = Eval(GetVariable(stmt.object.id_name)) + if(!D) return + D.vars[stmt.var_name.id_name] = Eval(stmt.value) + else if(istype(S, /node/statement/VariableDeclaration)) + //VariableDeclaration nodes are used to forcibly declare a local variable so that one in a higher scope isn't used by default. + var/node/statement/VariableDeclaration/dec=S + if(!dec.object) + AssignVariable(dec.var_name.id_name, null, curScope) + else + var/datum/D = Eval(GetVariable(dec.object.id_name)) + if(!D) return + D.vars[dec.var_name.id_name] = null + else if(istype(S, /node/statement/FunctionCall)) + RunFunction(S) + else if(istype(S, /node/statement/FunctionDefinition)) + //do nothing + else if(istype(S, /node/statement/WhileLoop)) + RunWhile(S) + else if(istype(S, /node/statement/IfStatement)) + RunIf(S) + else if(istype(S, /node/statement/ReturnStatement)) + if(!curFunction) + RaiseError(new/runtimeError/UnexpectedReturn()) + continue + status |= RETURNING + returnVal=Eval(S:value) + break + else if(istype(S, /node/statement/BreakStatement)) + status |= BREAKING + break + else if(istype(S, /node/statement/ContinueStatement)) + status |= CONTINUING + break else - var/datum/D = Eval(GetVariable(stmt.object.id_name)) - if(!D) return - D.vars[stmt.var_name.id_name] = Eval(stmt.value) - else if(istype(S, /node/statement/VariableDeclaration)) - //VariableDeclaration nodes are used to forcibly declare a local variable so that one in a higher scope isn't used by default. - var/node/statement/VariableDeclaration/dec=S - if(!dec.object) - AssignVariable(dec.var_name.id_name, null, curScope) - else - var/datum/D = Eval(GetVariable(dec.object.id_name)) - if(!D) return - D.vars[dec.var_name.id_name] = null - else if(istype(S, /node/statement/FunctionCall)) - RunFunction(S) - else if(istype(S, /node/statement/FunctionDefinition)) - //do nothing - else if(istype(S, /node/statement/WhileLoop)) - RunWhile(S) - else if(istype(S, /node/statement/IfStatement)) - RunIf(S) - else if(istype(S, /node/statement/ReturnStatement)) - if(!curFunction) - RaiseError(new/runtimeError/UnexpectedReturn()) - continue - status |= RETURNING - returnVal=Eval(S:value) - break - else if(istype(S, /node/statement/BreakStatement)) - status |= BREAKING - break - else if(istype(S, /node/statement/ContinueStatement)) - status |= CONTINUING - break - else - RaiseError(new/runtimeError/UnknownInstruction()) - if(status) - break + RaiseError(new/runtimeError/UnknownInstruction()) + if(status) + break + curScope = scopes.Pop() /* @@ -212,14 +234,9 @@ */ RunWhile(node/statement/WhileLoop/stmt) var/i=1 - if(!cur_iterations) - cur_iterations = 1 while(Eval(stmt.cond) && Iterate(stmt.block, i++)) - cur_iterations++ continue status &= ~BREAKING - cur_iterations -= i - if(cur_iterations <= 0) cur_iterations = 0 /* Proc:Iterate @@ -227,7 +244,7 @@ */ Iterate(node/BlockDefinition/block, count) RunBlock(block) - if(max_iterations > 0 && (count >= max_iterations || cur_iterations + 1 >= max_iterations)) + if(max_iterations > 0 && count >= max_iterations) RaiseError(new/runtimeError/IterationLimitReached()) return 0 if(status & (BREAKING|RETURNING)) @@ -294,3 +311,4 @@ else if(!istype(value) && isobject(value)) value = new/node/expression/value/reference(value) //TODO: check for invalid name S.variables["[name]"] = value + diff --git a/code/modules/scripting/Parser/Expressions.dm b/code/modules/scripting/Parser/Expressions.dm index 3245a4a28f8..f27a30d3ad3 100644 --- a/code/modules/scripting/Parser/Expressions.dm +++ b/code/modules/scripting/Parser/Expressions.dm @@ -276,7 +276,13 @@ exp.func_name=curToken.value NextToken() //skip function name NextToken() //skip open parenthesis, already found + var/loops = 0 + for() + loops++ + if(loops>=1000) + CRASH("Something TERRIBLE has gone wrong in ParseFunctionExpression ;__;") + if(istype(curToken, /token/symbol) && curToken.value==")") return exp exp.parameters+=ParseParamExpression() diff --git a/code/modules/scripting/Parser/Parser.dm b/code/modules/scripting/Parser/Parser.dm index 9f88fd2227e..ad961c755f0 100644 --- a/code/modules/scripting/Parser/Parser.dm +++ b/code/modules/scripting/Parser/Parser.dm @@ -171,7 +171,12 @@ NextToken() //skip function name if(!CheckToken("(", /token/symbol)) //Check for and skip open parenthesis return + var/loops = 0 for() + loops++ + if(loops>=6000) + CRASH("Something TERRIBLE has gone wrong in ParseFunctionStatement ;__;") + if(!curToken) errors+=new/scriptError/EndOfFile() return diff --git a/code/modules/scripting/Scanner/Scanner.dm b/code/modules/scripting/Scanner/Scanner.dm index 173b50b4535..35f21b39fd0 100644 --- a/code/modules/scripting/Scanner/Scanner.dm +++ b/code/modules/scripting/Scanner/Scanner.dm @@ -59,6 +59,10 @@ line = 1 linepos = 0 //column=codepos-linepos n_scriptOptions/nS_Options/options + + commenting = 0 + // 1: single-line + // 2: multi-line list /* Variable: ignore @@ -112,12 +116,16 @@ Scan() //Creates a list of tokens from source code var/list/tokens=new for(, src.codepos<=lentext(code), src.codepos++) + var/char=copytext(code, codepos, codepos+1) if(char=="\n") line++ linepos=codepos + if(ignore.Find(char)) continue + else if(char == "/") + ReadComment() else if(end_stmt.Find(char)) tokens+=new /token/end(char, line, COL) else if(string_delim.Find(char)) @@ -129,6 +137,8 @@ tokens+=ReadNumber() else if(options.symbols.Find(char)) tokens+=ReadSymbol() + + codepos=initial(codepos) line=initial(line) linepos=initial(linepos) @@ -228,4 +238,50 @@ errors+=new/scriptError("Bad number: ", T) T.value=0 codepos-- //allow main Scan() proc to read the next character - return T \ No newline at end of file + return T + +/* + Proc: ReadComment + Reads a comment and outputs the type of comment +*/ + + ReadComment() + var + char=copytext(code, codepos, codepos+1) + nextchar=copytext(code, codepos+1, codepos+2) + charstring = char+nextchar + comm = 1 + // 1: single-line comment + // 2: multi-line comment + expectedend = 0 + + if(charstring == "//" || charstring == "/*") + if(charstring == "/*") + comm = 2 // starts a multi-line comment + + while(comm) + if(++codepos>lentext(code)) break + + if(expectedend) // ending statement expected... + char = copytext(code, codepos, codepos+1) + if(char == "/") // ending statement found - beak the comment + comm = 0 + break + + if(comm == 2) + // multi-line comments are broken by ending statements + char = copytext(code, codepos, codepos+1) + if(char == "*") + expectedend = 1 + continue + else + char = copytext(code, codepos, codepos+1) + if(char == "\n") + comm = 0 + break + + if(expectedend) expectedend = 0 + + if(comm == 2) + errors+=new/scriptError/UnterminatedComment() + diff --git a/code/setup.dm b/code/setup.dm index 3ceb36a43a0..3d174db55fd 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -100,7 +100,12 @@ var/MAX_EXPLOSION_RANGE = 14 //FLAGS BITMASK #define ONBACK 1 // can be put in back slot #define TABLEPASS 2 // can pass by a table or rack -#define HALFMASK 4 // mask only gets 1/2 of air supply from internals + +/******************************************************************************** +* WOO WOO WOO THIS IS UNUSED WOO WOO WOO * +* #define HALFMASK 4 // mask only gets 1/2 of air supply from internals * +* WOO WOO WOO THIS IS UNUSED WOO WOO WOO * +********************************************************************************/ #define HEADSPACE 4 // head wear protects against space diff --git a/code/stylesheet.dm b/code/stylesheet.dm index 66a2bbb36ec..1d20406bafd 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -1,127 +1,37 @@ client/script = {""} diff --git a/code/unused/computer2/peripherals.dm b/code/unused/computer2/peripherals.dm index b5d2310d5fd..4f4184bd4b1 100644 --- a/code/unused/computer2/peripherals.dm +++ b/code/unused/computer2/peripherals.dm @@ -162,7 +162,7 @@ prize.name = "electronic blink toy game" prize.desc = "Blink. Blink. Blink." if(3) - prize = new /obj/item/weapon/zippo( prize_location ) + prize = new /obj/item/weapon/lighter/zippo( prize_location ) prize.name = "Burno Lighter" prize.desc = "Almost like a decent lighter!" if(4) diff --git a/code/modules/mining/datum_processing_recipe.dm b/code/unused/mining/datum_processing_recipe.dm similarity index 90% rename from code/modules/mining/datum_processing_recipe.dm rename to code/unused/mining/datum_processing_recipe.dm index 8aef5a78d28..b06915a6392 100644 --- a/code/modules/mining/datum_processing_recipe.dm +++ b/code/unused/mining/datum_processing_recipe.dm @@ -20,5 +20,4 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list( new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/diamond), new/datum/material_recipe("Plasma",list(/obj/item/weapon/ore/plasma),/obj/item/stack/sheet/plasma), new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/clown), - new/datum/material_recipe("Adamantine",list(/obj/item/weapon/ore/adamantine),/obj/item/stack/sheet/adamantine) ) \ No newline at end of file diff --git a/config/config.txt b/config/config.txt index 69f288319ee..94468b193eb 100644 --- a/config/config.txt +++ b/config/config.txt @@ -75,6 +75,9 @@ ALLOW_RANDOM_EVENTS ## if amount of traitors scales or not TRAITOR_SCALING +## If security is prohibited from being most antagonists +#PROTECT_ROLES_FROM_ANTAGONIST + ## allow players to initiate a restart vote ALLOW_VOTE_RESTART @@ -96,8 +99,6 @@ DEFAULT_NO_VOTE ## allow AI job ALLOW_AI -## goon authentication -#AUTHENTICATION ## disable abandon mob NORESPAWN @@ -129,5 +130,12 @@ GUEST_JOBBAN 1 ##Toggle for having jobs load up from the .txt # LOAD_JOBS_FROM_TXT +##Remove the # mark infront of this to forbid admins from posssessing the singularity. +#FORBID_SINGULO_POSSESSION + +## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM. +## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off) +#POPUP_ADMIN_PM + ##What address should banned people appeal ther ban at? Remember to escape the characters, if needed! # APPEAL_ADDRESS -->APPEAL ADDRESS HERE<-- \ No newline at end of file diff --git a/config/custom_items.txt b/config/custom_items.txt index 8d42197bf41..1b79e2ee93d 100644 --- a/config/custom_items.txt +++ b/config/custom_items.txt @@ -1,4 +1,3 @@ -skymarshal: Phillip Oswald: /obj/item/weapon/coin/silver spaceman96: Trenna Seber: /obj/item/weapon/pen/multi, /obj/item/clothing/suit/storage/labcoat/pink asanadas: Book Berner: /obj/item/clothing/under/chameleon/psyche, /obj/item/clothing/glasses/meson/fluff/book_berner_1 tastyfish: Cindy Robertson: /obj/item/weapon/wrapping_paper @@ -8,4 +7,10 @@ erthilo: Farah Lants: /obj/item/clothing/under/rank/medical_sleeve, /obj/item/cl compactninja: Ysyr Rylias: /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen tzefa: Wes Solari: /obj/item/fluff/wes_solari_1 misterfox: Rashid Siraj: /obj/item/weapon/storage/bible/tajaran -chinsky: Victor Kaminski: /obj/item/fluff/victor_kaminsky_1 \ No newline at end of file +chinsky: Victor Kaminski: /obj/item/fluff/victor_kaminsky_1 +fniff: Sarah Calvera: /obj/item/fluff/sarah_calvera_1 +fniff: Angleo Wilkerson: /obj/item/fluff/angelo_wilkerson_1 +gvazdas: Sarah Carbrokes: /obj/item/fluff/sarah_carbrokes_1 +serithi: Serithi Artalis: /obj/item/clothing/glasses/fluff/serithi_artalis_1 +deusdactyl: Greg Anderson: /obj/item/clothing/head/fluff/greg_anderson_1 +whitellama: Ethan Way: /obj/item/fluff/ethan_way_1 \ No newline at end of file diff --git a/html/add-to-changelog.html b/html/add-to-changelog.html new file mode 100644 index 00000000000..feefa633dc5 --- /dev/null +++ b/html/add-to-changelog.html @@ -0,0 +1,77 @@ + + + + + New commit + + + + + + +
    + + + + +
    Date:
    Author:
    Add list item + + +
    + +
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a/icons/obj/doors/doormedglass.dmi b/icons/obj/doors/doormedglass.dmi index 61387b96135..250a82be855 100644 Binary files a/icons/obj/doors/doormedglass.dmi and b/icons/obj/doors/doormedglass.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index fdaaa510399..092741f0ca7 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/icons/obj/janitor.dmi b/icons/obj/janitor.dmi index c05f6f7b73e..cc38ead24c8 100644 Binary files a/icons/obj/janitor.dmi and b/icons/obj/janitor.dmi differ diff --git a/icons/obj/library.dmi b/icons/obj/library.dmi index efe04808b5e..98f9c04bd4d 100644 Binary files a/icons/obj/library.dmi and b/icons/obj/library.dmi differ diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi index 26ac8ac4ec5..8fec430acd7 100644 Binary files a/icons/obj/mining.dmi and b/icons/obj/mining.dmi differ diff --git a/icons/obj/pipes/disposal.dmi b/icons/obj/pipes/disposal.dmi index 05eb2e91bfc..3005ebf7ef0 100644 Binary files a/icons/obj/pipes/disposal.dmi and b/icons/obj/pipes/disposal.dmi differ diff --git a/icons/obj/plants.dmi b/icons/obj/plants.dmi new file mode 100644 index 00000000000..ea82f747fa7 Binary files /dev/null and b/icons/obj/plants.dmi differ diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi index 23a90c3c21d..3367e6ec454 100644 Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ diff --git a/icons/obj/power_cond_pink.dmi b/icons/obj/power_cond_pink.dmi new file mode 100644 index 00000000000..931d486e1e2 Binary files /dev/null and b/icons/obj/power_cond_pink.dmi differ diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi index 857fe21d010..43d039f98ff 100644 Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ diff --git a/icons/obj/radio.dmi b/icons/obj/radio.dmi index 69180436a7c..e2d376d604c 100644 Binary files a/icons/obj/radio.dmi and b/icons/obj/radio.dmi differ diff --git a/icons/obj/stationobjs.dmi b/icons/obj/stationobjs.dmi index 3ad2e5afbc9..9a133457ade 100755 Binary files a/icons/obj/stationobjs.dmi and b/icons/obj/stationobjs.dmi differ diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index 5cbde384d47..6d846b839c9 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ diff --git a/icons/obj/syndieweapons.dmi b/icons/obj/syndieweapons.dmi index 15a006ecb22..36aa13a90f0 100644 Binary files a/icons/obj/syndieweapons.dmi and b/icons/obj/syndieweapons.dmi differ diff --git a/icons/obj/tank.dmi b/icons/obj/tank.dmi index 97b7d2f26f3..88ba5a23485 100644 Binary files a/icons/obj/tank.dmi and b/icons/obj/tank.dmi differ diff --git a/icons/obj/toy.dmi b/icons/obj/toy.dmi index 907789f99ca..8650435b56e 100644 Binary files a/icons/obj/toy.dmi and b/icons/obj/toy.dmi differ diff --git a/interface/skin.dmf b/interface/skin.dmf index fcdde69d00c..4cc3f89132e 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -331,7 +331,7 @@ menu "menu" window "Telecomms IDE" elem "Telecomms IDE" type = MAIN - pos = 281,0 + pos = 303,13 size = 652x582 anchor1 = none anchor2 = none @@ -372,8 +372,8 @@ window "Telecomms IDE" type = BUTTON pos = 180,464 size = 60x20 - anchor1 = none - anchor2 = none + anchor1 = 28,80 + anchor2 = 37,83 font-family = "" font-size = 0 font-style = "" @@ -400,8 +400,8 @@ window "Telecomms IDE" type = BUTTON pos = 120,464 size = 60x20 - anchor1 = none - anchor2 = none + anchor1 = 18,80 + anchor2 = 28,83 font-family = "" font-size = 0 font-style = "" @@ -428,8 +428,8 @@ window "Telecomms IDE" type = OUTPUT pos = 0,488 size = 648x94 - anchor1 = none - anchor2 = none + anchor1 = 0,84 + anchor2 = 99,100 font-family = "sans-serif" font-size = 9 font-style = "" @@ -454,8 +454,8 @@ window "Telecomms IDE" type = BUTTON pos = 60,464 size = 60x20 - anchor1 = none - anchor2 = none + anchor1 = 9,80 + anchor2 = 18,83 font-family = "" font-size = 0 font-style = "" @@ -482,8 +482,8 @@ window "Telecomms IDE" type = BUTTON pos = 0,464 size = 60x20 - anchor1 = none - anchor2 = none + anchor1 = 0,80 + anchor2 = 9,83 font-family = "" font-size = 0 font-style = "" @@ -510,8 +510,8 @@ window "Telecomms IDE" type = INPUT pos = 0,0 size = 652x464 - anchor1 = none - anchor2 = none + anchor1 = 0,0 + anchor2 = 100,80 font-family = "Courier" font-size = 10 font-style = "" diff --git a/maps/Antiqua.dmm b/maps/Antiqua.dmm index e6278c49dd1..28db4a40d08 100644 --- a/maps/Antiqua.dmm +++ b/maps/Antiqua.dmm @@ -2582,7 +2582,7 @@ "aXH" = (/obj/item/weapon/cigpacket,/obj/structure/table,/obj/item/weapon/matchbox,/turf/simulated/floor,/area/crew_quarters) "aXI" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/turf/simulated/floor,/area/crew_quarters) "aXJ" = (/obj/structure/table,/obj/item/smallDelivery,/obj/item/weapon/c_tube{pixel_x = 2; pixel_y = -2},/turf/simulated/floor,/area/crew_quarters) -"aXK" = (/obj/structure/table,/obj/item/toy/crayonbox,/turf/simulated/floor,/area/crew_quarters) +"aXK" = (/obj/structure/table,/obj/item/weapon/storage/crayonbox,/turf/simulated/floor,/area/crew_quarters) "aXL" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/crew_quarters) "aXM" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/floor,/area/crew_quarters) "aXN" = (/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_on"; name = "Gas pump"; on = 1},/turf/simulated/floor,/area) diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm index 1874c310cfc..25f71b8ae31 100755 --- a/maps/tgstation.2.0.8.dmm +++ b/maps/tgstation.2.0.8.dmm @@ -42,7 +42,7 @@ "aaP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/floor,/area/security/warden{name = "Armory"}) "aaQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/security/warden{name = "Armory"}) "aaR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/security/warden{name = "Armory"}) -"aaS" = (/obj/structure/rack,/obj/item/clothing/mask/gas/emergency{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas/emergency,/obj/item/clothing/mask/gas/emergency{pixel_x = -3; pixel_y = -3},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden{name = "Armory"}) +"aaS" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden{name = "Armory"}) "aaT" = (/obj/machinery/light,/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/item/weapon/storage/trackimp_kit,/obj/item/weapon/storage/chemimp_kit,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor,/area/security/warden{name = "Armory"}) "aaU" = (/obj/structure/table,/obj/item/weapon/storage/lockbox,/turf/simulated/floor,/area/security/warden{name = "Armory"}) "aaV" = (/obj/machinery/power/apc{dir = 4; name = "Armoury APC"; pixel_x = 27; pixel_y = 2},/obj/structure/rack,/obj/item/weapon/storage/flashbang_kit,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/security/warden{name = "Armory"}) @@ -255,7 +255,7 @@ "aeU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall,/area/crew_quarters/courtroom) "aeV" = (/obj/item/weapon/cigbutt,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aeW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"aeX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/warden) +"aeX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/warden) "aeY" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aeZ" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "afa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -275,7 +275,7 @@ "afo" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/crew_quarters/courtroom) "afp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall,/area/crew_quarters/courtroom) "afq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"afr" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) +"afr" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) "afs" = (/obj/structure/table,/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "aft" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "afu" = (/obj/structure/stool/bed,/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -301,7 +301,7 @@ "afO" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/crew_quarters/courtroom) "afP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "afQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"afR" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/warden) +"afR" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/warden) "afS" = (/obj/structure/table,/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 10},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 6},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 2},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "afT" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/machinery/camera{c_tag = "Execution Chamber"; dir = 1; network = "Security"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) "afU" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) @@ -826,7 +826,7 @@ "apT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/wall,/area/lawoffice) "apU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/lawoffice) "apV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/lawoffice) -"apW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/lawoffice) +"apW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/turf/simulated/floor/plating,/area/lawoffice) "apX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area/lawoffice) "apY" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "apZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -873,7 +873,7 @@ "aqO" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "carpet"},/area/crew_quarters) "aqP" = (/turf/simulated/floor,/area/crew_quarters) "aqQ" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters) -"aqR" = (/obj/structure/table/woodentable,/obj/item/toy/crayonbox,/turf/simulated/floor,/area/crew_quarters) +"aqR" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/crayonbox,/turf/simulated/floor,/area/crew_quarters) "aqS" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/crew_quarters) "aqT" = (/obj/structure/table/woodentable,/obj/item/weapon/rag,/turf/simulated/floor,/area/crew_quarters) "aqU" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 8},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -977,2320 +977,2320 @@ "asO" = (/obj/machinery/atmospherics/pipe/tank/air,/turf/simulated/floor/plating,/area/maintenance/fpmaint) "asP" = (/turf/simulated/floor/plating,/area) "asQ" = (/obj/machinery/door/airlock/external{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"asR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"asS" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/door/airlock/secure{name = "E.V.A."; req_access_txt = "18"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asT" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asU" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asV" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asY" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/ai_monitored/storage/eva) -"asZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = 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    There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

    You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

    HONK!

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    There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

    Bruce Stachie the First

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    There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

    You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

    HONK!

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    There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

    Bruce Stachie the First

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icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/port) +"bcu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) +"bcv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/junction{dir = 8; dpdir = 2},/turf/simulated/floor/plating,/area/maintenance/port) +"bcw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) +"bcx" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; 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name = "Delivery Sorting APC"; pixel_x = -24; pixel_y = -1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/quartermaster/sorting) +"bcS" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/sorting) +"bcT" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/sorting) +"bcU" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/conveyor_switch{id = "packageExternal"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/sorting) +"bcV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/quartermaster/sorting) +"bcW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/door/window/eastright{name = "Mail Office"},/turf/simulated/floor,/area/hallway/primary/central) +"bcX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"bcY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central) +"bcZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/captain) +"bda" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/captain) +"bdb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 1; 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pixel_x = -24; pixel_y = -7},/obj/machinery/turretid{id = "aicore"; pixel_x = -24; pixel_y = 7},/obj/effect/decal/warning_stripes{tag = "icon-E-corner"; icon_state = "E-corner"},/obj/effect/decal/warning_stripes{tag = "icon-W-corner"; icon_state = "W-corner"},/obj/machinery/camera{c_tag = "AI Core Tunnel"; dir = 8; network = "Command"},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) +"bdj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/heads) +"bdk" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/sortjunction{backsort = 1; backType = list("Captain"); dir = 4; icon_state = "pipe-j2s"; sortType = list("HoP Office")},/turf/simulated/wall/r_wall,/area/crew_quarters/heads) +"bdl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/command{name = "Conference Room"; 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icon = 'status_display.dmi'; icon_state = "entertainment"; name = "Entertainment monitor"; pixel_y = 30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"bdD" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"bdE" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"bdF" = (/obj/machinery/vending/cigarette{pixel_x = -3; pixel_y = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"bdG" = (/turf/simulated/wall,/area/crew_quarters/cafeteria) +"bdH" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"bdI" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"bdJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/medical/medbay) +"bdK" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; frequency = 1439; icon_state = "off"; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bdL" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/sign/securearea{desc = "A warning sign which reads 'NO SMOKING'"; icon_state = "nosmoking2"; name = "NO SMOKING"; pixel_x = 29; pixel_y = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bdM" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"bdN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/medical/chemistry) +"bdO" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bdP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/stack/sheet/plasma,/obj/item/stack/sheet/plasma,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bdQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/chem_dispenser,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bdR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bdS" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; 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Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 28; pixel_y = 4},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"bll" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria) +"blm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/cafeteria) +"bln" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"blo" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/simulated/floor/plating,/area/medical/medbay) +"blp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Medbay"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"blq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay) "blr" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{id_tag = "MedbayFoyer"; name = "Medbay"; req_access_txt = "5"; req_one_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "bls" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{id_tag = "MedbayFoyer"; name = "Medbay"; req_access_txt = "5"; req_one_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "blt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) @@ -4068,7 +4068,7 @@ "bAl" = (/obj/machinery/light{dir = 1},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) "bAm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hor) "bAn" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) -"bAo" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Toxins Lab"; req_access_txt = "7"},/turf/simulated/floor{icon_state = "white"},/area/toxins/toxinslab) +"bAo" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Toxins Lab"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/toxinslab) "bAp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/toxinslab) "bAq" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/toxinslab) "bAr" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Toxins Lab"; req_access_txt = "7"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/toxins/toxinslab) @@ -4821,7 +4821,7 @@ "bOK" = (/obj/machinery/light,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/atmos) "bOL" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Air to Tank"; on = 0},/turf/simulated/floor,/area/atmos) "bOM" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Mix to Tank"; on = 0},/turf/simulated/floor,/area/atmos) -"bON" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_on"; name = "Pure to Tank"; on = 1},/turf/simulated/floor,/area/atmos) +"bON" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Pure to Tank"; on = 0},/turf/simulated/floor,/area/atmos) "bOO" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) "bOP" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) "bOQ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor{icon_state = "escape"; dir = 4},/area/atmos) @@ -4964,97 +4964,97 @@ "bRx" = (/obj/structure/disposalpipe/segment{dir = 1},/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 23; pixel_y = 8; req_access_txt = "39"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bRy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/light,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bRz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/access_button{command = "cycle_interior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -8; pixel_y = -19; req_access_txt = "39"},/obj/machinery/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 20},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bRA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bRB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bRC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bRD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/effect/sign/securearea,/turf/simulated/floor/plating/airless,/area/toxins/test_area) -"bRE" = (/obj/item/clothing/mask/cigarette,/turf/simulated/floor/plating/airless,/area/toxins/test_area) -"bRF" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless,/area/toxins/test_area) -"bRG" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/toxins/test_area) -"bRH" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bRI" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"bRJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"bRK" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/assembly/assembly_line) -"bRL" = (/turf/simulated/wall,/area/assembly/assembly_line) -"bRM" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Assembly Line"; req_access_txt = "29"},/turf/simulated/floor,/area/assembly/assembly_line) -"bRN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/assembly/assembly_line) -"bRO" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor,/area/hallway/primary/aft) -"bRP" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/aft) -"bRQ" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "cautioncorner"; dir = 4},/area/hallway/primary/aft) -"bRR" = (/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/hallway/primary/aft) -"bRS" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Airlock Window Shield"; opacity = 0},/obj/machinery/door/airlock/maintenance{name = "Atmospherics"; req_access = null; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) -"bRT" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/atmos) -"bRU" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/atmos) -"bRV" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor,/area/atmos) -"bRW" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/camera{c_tag = "Central"; dir = 4; network = "Atmospherics"},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos) -"bRX" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "tox_in"; name = "Toxin Supply Control"; output_tag = "tox_out"; sensors = list("tox_sensor" = "Tank")},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/atmos) -"bRY" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "tox_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) -"bRZ" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) -"bSa" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) -"bSb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bSc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bSd" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bSe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bSf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bSg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/door/airlock/maintenance{name = "Medical Maintenance"; req_access_txt = "5"; req_one_access_txt = "1"},/obj/structure/disposalpipe/segment{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/medical/medbay) -"bSh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall,/area/medical/medbay) -"bSi" = (/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSj" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSk" = (/obj/effect/sign/biohazard,/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1449; holdopen = 0; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Access"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bSm" = (/obj/effect/sign/biohazard,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) -"bSp" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bSq" = (/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bSr" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) -"bSs" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bSt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall/r_wall,/area/medical/virology) -"bSu" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/structure/closet/crate,/obj/item/device/multitool,/obj/item/device/assembly/prox_sensor,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bSv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bSw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/light/small{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bSx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bSy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bSz" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/toxins/test_area) -"bSA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bSB" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Assembly Line Maintenance"; req_access_txt = "12;29"},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"bSC" = (/obj/structure/table,/obj/structure/disposalpipe/segment,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/turf/simulated/floor,/area/assembly/assembly_line) -"bSD" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor,/area/assembly/assembly_line) -"bSE" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/device/healthanalyzer,/obj/item/weapon/reagent_containers/glass/beaker/tricordrazine,/obj/item/weapon/reagent_containers/glass/beaker/tricordrazine,/obj/item/weapon/reagent_containers/glass/beaker/tricordrazine,/turf/simulated/floor,/area/assembly/assembly_line) -"bSF" = (/obj/structure/table,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_y = 5},/turf/simulated/floor,/area/assembly/assembly_line) -"bSG" = (/obj/machinery/computer/rdconsole{id = 2; 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dir = 2},/area/hallway/primary/aft) +"bSS" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "cautioncorner"; dir = 2},/area/hallway/primary/aft) +"bST" = (/obj/effect/landmark{name = "emcloset"},/turf/simulated/floor{icon_state = "caution"; dir = 6},/area/hallway/primary/aft) +"bSU" = (/obj/effect/sign/securearea,/turf/simulated/wall/r_wall,/area/atmos) +"bSV" = (/obj/structure/closet/wardrobe/atmospherics_yellow,/obj/machinery/light{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor,/area/atmos) +"bSW" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; initialize_directions = 6; level = 2},/obj/structure/closet/firecloset,/turf/simulated/floor,/area/atmos) +"bSX" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_off"; name = "Tank to Waste"; on = 1},/turf/simulated/floor,/area/atmos) +"bSY" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) +"bSZ" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/atmos) +"bTa" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_off"; name = "Plasma to Pure"; on = 0},/turf/simulated/floor,/area/atmos) +"bTb" = (/obj/machinery/atmospherics/valve/digital{color = "yellow"; dir = 4; name = "Plasma Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/atmos) +"bTc" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) +"bTd" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bTe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bTf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bTg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area/medical/virology) +"bTh" = (/obj/structure/table,/obj/item/weapon/storage/beakerbox{pixel_x = 2; pixel_y = 2},/obj/item/weapon/storage/syringes,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bTi" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Virologist"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/embedded_controller/radio/access_controller{exterior_door_tag = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; interior_door_tag = "virology_airlock_interior"; name = "Virology Access Console"; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bTj" = (/obj/machinery/computer/diseasesplicer,/obj/machinery/camera{c_tag = "Virology North"; network = "Medbay"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bTk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"bTl" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bTm" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/bedsheet,/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bTn" = (/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bTo" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bTp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/assembly/assembly_line) @@ -5114,115 +5114,115 @@ "bUr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/chiefs_office) "bUs" = (/obj/machinery/door_control{icon_state = "doorctrl0"; id = "Engineering"; name = "Engine Security Doors"; pixel_x = 25; pixel_y = -6; req_access_txt = "11"},/obj/machinery/door_control{id = "Secure Storage"; name = "Engineering Secure Storage"; pixel_x = 25; pixel_y = 6; req_access_txt = "11"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor,/area/engine/chiefs_office) "bUt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/atmos) -"bUu" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{tag = "icon-manifold-r (WEST)"; icon_state = "manifold-r"; dir = 8},/turf/simulated/floor,/area/atmos) -"bUv" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_off"; name = "N2 to Pure"; on = 0},/turf/simulated/floor,/area/atmos) -"bUw" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r"; level = 2},/obj/item/weapon/cigbutt,/turf/simulated/floor,/area/atmos) -"bUx" = (/obj/machinery/atmospherics/trinary/filter{dir = 1; filter_type = 3; icon_state = "intact_on"; name = "Gas filter (CO2 tank)"; on = 1},/turf/simulated/floor,/area/atmos) -"bUy" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; dir = 4; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor{dir = 5; icon_state = "yellow"},/area/atmos) -"bUz" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "co2_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) -"bUA" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) -"bUB" = (/obj/structure/rack{dir = 1},/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bUC" = (/obj/structure/rack{dir = 1},/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bUD" = (/obj/machinery/atmospherics/pipe/tank/toxins{volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bUE" = (/obj/machinery/atmospherics/pipe/tank/oxygen{volume = 3200},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bUF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bUG" = (/obj/machinery/atmospherics/portables_connector{dir = 2; name = "Gas Input"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bUH" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bUI" = (/obj/structure/table,/obj/item/device/radio/intercom{pixel_x = -25},/obj/item/weapon/virusdish/random{pixel_x = -6; pixel_y = 5},/obj/item/weapon/virusdish/random{pixel_x = 3; pixel_y = 2},/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUJ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUL" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUM" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/medical/virology) -"bUN" = (/obj/machinery/door/window{dir = 1; name = "Isolation A"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUO" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) -"bUP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/medical/virology) -"bUQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/virology) -"bUR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/window{dir = 1; name = "Isolation B"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bUS" = (/obj/item/weapon/cigbutt,/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bUT" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/port) -"bUU" = (/obj/machinery/light{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/assembly/assembly_line) -"bUV" = (/obj/machinery/camera{c_tag = "Robotics Assembly"; dir = 1},/obj/machinery/conveyor_switch{id = "Skynet_heavy"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/assembly/assembly_line) -"bUW" = (/obj/machinery/mecha_part_fabricator,/turf/simulated/floor,/area/assembly/assembly_line) -"bUX" = (/obj/structure/stool,/turf/simulated/floor,/area/assembly/assembly_line) -"bUY" = (/obj/structure/stool,/obj/machinery/r_n_d/circuit_imprinter{pixel_y = 1},/turf/simulated/floor,/area/assembly/assembly_line) -"bUZ" = (/obj/machinery/requests_console{department = "Assembly Line (Robotics)"; departmentType = 2; name = "assembly line RC"; pixel_y = -30},/turf/simulated/floor,/area/assembly/assembly_line) -"bVa" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/assembly/assembly_line) -"bVb" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Assembly Line Delivery"; req_access_txt = "29"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/light,/turf/simulated/floor{icon_state = "delivery"},/area/assembly/assembly_line) -"bVc" = (/obj/machinery/door/window/eastright{name = "Assembly Line Delivery"; req_access_txt = "34"},/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Assembly Line"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bot"},/area/assembly/assembly_line) -"bVd" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hallway/primary/aft) -"bVe" = (/obj/machinery/light{dir = 8},/obj/machinery/keycard_auth{pixel_x = -25},/turf/simulated/floor,/area/engine/chiefs_office) -"bVf" = (/turf/simulated/floor,/area/engine/chiefs_office) -"bVg" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/chiefs_office) -"bVh" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/engine/chiefs_office) -"bVi" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/structure/stool,/turf/simulated/floor,/area/engine/chiefs_office) -"bVj" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor,/area/engine/chiefs_office) -"bVk" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/engine/chiefs_office) -"bVl" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/atmos) -"bVm" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 6; icon_state = "intact-c"; initialize_directions = 6; level = 2},/turf/simulated/floor,/area/atmos) -"bVn" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) -"bVo" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_off"; name = "O2 to Pure"; on = 0},/turf/simulated/floor,/area/atmos) -"bVp" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "N2 to Air"; on = 1},/turf/simulated/floor,/area/atmos) -"bVq" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 10; icon_state = "intact-c"; initialize_directions = 10; level = 2},/turf/simulated/floor,/area/atmos) -"bVr" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/turf/simulated/floor{dir = 4; icon_state = "yellow"},/area/atmos) -"bVs" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) -"bVt" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) -"bVu" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) -"bVv" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bVw" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bVx" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/medical/virology) -"bVy" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; 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dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bVp" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_off"; name = "O2 to Pure"; on = 0},/turf/simulated/floor,/area/atmos) +"bVq" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "N2 to Air"; on = 1},/turf/simulated/floor,/area/atmos) +"bVr" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 10; icon_state = "intact-c"; initialize_directions = 10; level = 2},/turf/simulated/floor,/area/atmos) +"bVs" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/turf/simulated/floor{dir = 4; icon_state = "yellow"},/area/atmos) +"bVt" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "co2_sensor"},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"bVu" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"bVv" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"bVw" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bVx" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bVy" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/medical/virology) +"bVz" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; frequency = 1439; icon_state = "off"; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table,/obj/item/weapon/cleaner,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bVA" = (/obj/machinery/door/window{dir = 8; icon = 'windoor.dmi'; name = "Virology Holding Rooms"; req_access_txt = "39"},/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bVB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "Virology East"; dir = 8; network = "Medbay"},/turf/simulated/floor{icon_state = "white"},/area) +"bVC" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/item/weapon/cell{pixel_x = 5; pixel_y = -5; charge = 100; maxcharge = 15000},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/turf/simulated/floor,/area/assembly/assembly_line) +"bVD" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 20},/obj/structure/disposalpipe/segment,/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line) +"bVE" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) +"bVF" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) +"bVG" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) +"bVH" = (/obj/machinery/copier,/turf/simulated/floor,/area/assembly/assembly_line) +"bVI" = (/obj/structure/filingcabinet,/turf/simulated/floor,/area/assembly/assembly_line) +"bVJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-2"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/assembly/assembly_line) +"bVK" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft) +"bVL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/maintenance/aft) +"bVM" = (/obj/machinery/camera{c_tag = "Aft Primary Hallway South"; dir = 4; network = "SS13"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bVN" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bVO" = (/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/item/clothing/glasses/meson,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engine/chiefs_office) +"bVP" = (/obj/item/weapon/storage/belt/utility,/obj/item/weapon/weldingtool,/obj/item/weapon/wrench,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/structure/table/reinforced,/turf/simulated/floor,/area/engine/chiefs_office) +"bVQ" = (/obj/item/weapon/lighter/zippo,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/structure/table/reinforced,/obj/structure/disposalpipe/segment,/obj/item/device/hacktool/engineer,/turf/simulated/floor,/area/engine/chiefs_office) +"bVR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/engine/chiefs_office) +"bVS" = (/obj/item/weapon/cartridge/engineering{pixel_x = 4; pixel_y = 5},/obj/item/weapon/cartridge/engineering{pixel_x = -3; pixel_y = 2},/obj/item/weapon/cartridge/engineering{pixel_x = 3},/obj/item/stack/medical/bruise_pack{pixel_x = -3; pixel_y = 2},/obj/structure/table/reinforced,/obj/item/stack/medical/ointment{pixel_y = 4},/turf/simulated/floor,/area/engine/chiefs_office) +"bVT" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/reinforced,/turf/simulated/floor,/area/engine/chiefs_office) +"bVU" = (/obj/machinery/camera{c_tag = "CE's Office"; dir = 1; network = "Engineering"; pixel_x = 23},/obj/structure/table/reinforced,/obj/effect/deskclutter,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/chiefs_office) +"bVV" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/atmos) +"bVW" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 5; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bVX" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bVY" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) +"bVZ" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bWa" = (/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; dir = 8; icon_state = "manifold-c"; initialize_directions = 11; level = 2},/turf/simulated/floor,/area/atmos) +"bWb" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "O2 to Air"; on = 1},/turf/simulated/floor,/area/atmos) +"bWc" = (/obj/machinery/atmospherics/trinary/mixer{icon_state = "intact_on"; name = "Gas mixer (N2/O2)"; node1_concentration = 0.8; node2_concentration = 0.2; on = 1; pixel_x = 0; pixel_y = 1; target_pressure = 4500},/turf/simulated/floor,/area/atmos) +"bWd" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 5; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bWe" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_off"; name = "CO2 to Pure"; on = 0},/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) +"bWf" = (/obj/machinery/atmospherics/valve/digital{color = "yellow"; dir = 4; name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/atmos) +"bWg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos) +"bWh" = (/obj/machinery/door/poddoor{id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"bWi" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"bWj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/effect/sign/securearea{desc = "A warning sign which reads 'DANGER: FIRE'"; icon_state = "fire"; name = "DANGER: FIRE"},/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"bWk" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 22; pixel_y = -10},/obj/machinery/light{dir = 1},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"bWl" = (/obj/machinery/door_control{id = "disvent"; name = "Incinerator Vent Control"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"bWm" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWn" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWo" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWp" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/atmospherics/valve{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWq" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWr" = (/obj/machinery/disease2/incubator,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWs" = (/obj/machinery/computer/curer,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWt" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/medical/virology) +"bWu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) +"bWv" = (/obj/machinery/door/window{name = "Monkey Pen"; req_access_txt = "39"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) +"bWx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) +"bWy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/medical/virology) "bWz" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bWA" = (/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"},/turf/simulated/floor/plating/airless,/area/maintenance/asmaint2) "bWB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -5271,3002 +5271,3001 @@ "bXs" = (/obj/structure/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXt" = (/obj/machinery/power/apc{cell_type = 5000; dir = 2; name = "Virology APC"; pixel_x = 0; pixel_y = -23},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bXu" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/light,/obj/machinery/requests_console{department = "Virology"; name = "Virology Requests Console"; pixel_x = 32},/obj/machinery/disease2/diseaseanalyser,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bXv" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bXw" = (/obj/structure/rack,/obj/item/weapon/extinguisher,/obj/item/clothing/mask/gas,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bXx" = (/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bXy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"bXz" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) -"bXA" = (/turf/simulated/wall,/area/maintenance/portsolar) -"bXB" = (/obj/machinery/optable{id = "robotics"; name = "Robotics Operating Table"},/turf/simulated/floor,/area/assembly/assembly_line) -"bXC" = (/obj/structure/table,/obj/item/device/mmi,/obj/item/device/mmi,/obj/item/device/mmi,/turf/simulated/floor,/area/assembly/assembly_line) -"bXD" = (/obj/structure/cable{tag = "Streight"; 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icon_state = "panelscorched"},/area/prison/solitary) -"clK" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/wall,/area/prison/solitary) -"clL" = (/turf/unsimulated/floor{tag = "icon-platingdmg3"; icon_state = "platingdmg3"},/area/prison/solitary) -"clM" = (/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) -"clN" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) -"clO" = (/obj/structure/stool/bed,/turf/unsimulated/floor{tag = "icon-floorscorched2"; icon_state = "floorscorched2"},/area/prison/solitary) -"clP" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) -"clQ" = (/turf/space,/area/centcom/control) -"clR" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/control) -"clS" = (/turf/unsimulated/floor{icon_state = "green"; dir = 1},/area/centcom/control) -"clT" = (/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/control) -"clU" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) -"clV" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) -"clW" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) -"clX" = (/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) -"clY" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) -"clZ" = (/turf/unsimulated/floor{tag = "icon-floorgrime"; icon_state = "floorgrime"},/area/prison/solitary) -"cma" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control) -"cmb" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"cmc" = (/turf/unsimulated/wall,/area/centcom/test) -"cmd" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cme" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmf" = (/obj/structure/closet/secure_closet/security,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmg" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"cmh" = (/obj/structure/stool/bed,/turf/unsimulated/floor{tag = "icon-platingdmg3"; icon_state = "platingdmg3"},/area/prison/solitary) -"cmi" = (/turf/unsimulated/floor{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/prison/solitary) -"cmj" = (/obj/structure/stool/bed,/turf/unsimulated/floor{tag = "icon-panelscorched"; icon_state = "panelscorched"},/area/prison/solitary) -"cmk" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary) -"cml" = (/turf/unsimulated/floor{icon_state = "green"; dir = 10},/area/centcom/control) -"cmm" = (/turf/unsimulated/floor{icon_state = "green"},/area/centcom/control) -"cmn" = (/obj/machinery/computer/rdservercontrol{badmin = 1; name = "Master R&D Server Controller"},/turf/unsimulated/floor{icon_state = "green"},/area/centcom/control) -"cmo" = (/obj/machinery/r_n_d/server/centcom,/turf/unsimulated/floor{icon_state = "green"; dir = 6},/area/centcom/control) -"cmp" = (/turf/unsimulated/floor{tag = "icon-warning (NORTH)"; icon_state = "warning"; dir = 1; heat_capacity = 1},/area/centcom/control) -"cmq" = (/obj/machinery/dna_scannernew,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cmr" = (/obj/machinery/scan_consolenew,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cms" = (/obj/machinery/computer/cloning,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cmt" = (/obj/machinery/clonepod,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cmu" = (/turf/unsimulated/floor{icon_state = "carpet"; 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dir = 2},/area/centcom/control) -"cmB" = (/turf/unsimulated/floor{tag = "icon-floorscorched1"; icon_state = "floorscorched1"},/area/prison/solitary) -"cmC" = (/turf/unsimulated/floor{tag = "icon-floorscorched2"; icon_state = "floorscorched2"},/area/prison/solitary) -"cmD" = (/obj/machinery/door/airlock/centcom{name = "Maintenance Access"; opacity = 1; req_access_txt = "106"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) -"cmE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cmF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cmG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cmH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cmI" = (/obj/machinery/door/airlock/centcom{name = "Teleporter Bay"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) -"cmJ" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cmK" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cmL" = (/obj/structure/stool/bed/chair{name = "Bailiff"},/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"cmM" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"cmN" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"cmO" = (/obj/structure/stool/bed/chair{name = "Witness"},/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) -"cmP" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmQ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmR" = (/turf/unsimulated/wall,/area/centcom/specops) -"cmS" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/centcom/control) -"cmT" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/control) -"cmU" = (/obj/machinery/door/airlock/centcom{name = "Research Facility"; opacity = 1; req_access_txt = "104"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/test) -"cmV" = (/obj/structure/closet/secure_closet/courtroom,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/obj/machinery/camera{c_tag = "Court"; invisibility = 1; network = "thunder"; pixel_x = 10},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cmY" = (/obj/structure/rack,/obj/item/clothing/glasses/thermal,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/storage/belt/security/full,/obj/item/weapon/plastique,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/head/helmet/space/syndicate/black/red,/obj/item/weapon/paper{info = "Each Security ERT Member has been given: One Advanced Energy Gun, One Ion Rifle, One block of C4 and a Security belt with a baton, flashbang, pepper spray and handcuffs. "; name = "Security ERT Information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cmZ" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cna" = (/obj/structure/rack,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/backpack/medic/full,/obj/item/weapon/gun/energy/taser,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/obj/item/weapon/paper{info = "Each Medical ERT Memeber has: One Taser, OPne Medic pack with Anasthetic, a hypo-injector and an assortment of meds: Combat, QuikHeal and Cryo-in-a-syringe. Only Cryo heals without side effects, but it will put you to sleep. Combat will make you faster and temp resistant but mutate you, and the QuikHeal is very disoreintating."; name = "Medical ERT information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnb" = (/obj/structure/rack,/obj/item/clothing/glasses/meson,/obj/item/device/t_scanner,/obj/item/weapon/storage/backpack/industrial/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/gun/energy/taser,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/item/weapon/paper{info = "Enginggering have been provided with: Boxes of Cells, Cable, APC and airlock boards. As well as lots of metal and glass, and two super-cap RCDs."; name = "Engineering ERT Information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnc" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnd" = (/obj/effect/landmark{name = "Commando"; tag = "Commando"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cne" = (/obj/structure/closet/secure_closet/personal,/turf/unsimulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/centcom/specops) -"cnf" = (/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops) -"cng" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"cni" = (/turf/unsimulated/floor{icon_state = "asteroid6"; name = "sand"; tag = "icon-asteroid6"},/area/centcom/specops) -"cnj" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) -"cnk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cnl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cnm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cnn" = (/obj/structure/closet/secure_closet/chemist_personal{pixel_x = -5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cno" = (/obj/structure/closet/secure_closet/medicine{pixel_x = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cnp" = (/obj/structure/closet/secure_closet/anaesthetic{pixel_x = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cnq" = (/obj/machinery/sleeper,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cnr" = (/obj/machinery/sleep_console,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) -"cns" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cnt" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cnu" = (/obj/structure/rack,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/gun/energy/taser,/obj/item/weapon/storage/backpack/medic/full,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/obj/item/weapon/paper{info = "Each Medical ERT Memeber has: One Taser, OPne Medic pack with Anasthetic, a hypo-injector and an assortment of meds: Combat, QuikHeal and Cryo-in-a-syringe. Only Cryo heals without side effects, but it will put you to sleep. Combat will make you faster and temp resistant but mutate you, and the QuikHeal is very disoreintating."; name = "Medical ERT information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnv" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"cnx" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) -"cny" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "circuit"},/area/centcom/control) -"cnz" = (/mob/living/silicon/decoy{name = "A.L.I.C.E."},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/centcom/control) -"cnA" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/centcom/control) -"cnB" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) -"cnC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"cnD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"cnE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) -"cnF" = (/obj/machinery/door/airlock/centcom{name = "Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/specops) -"cnG" = (/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"cnH" = (/turf/unsimulated/floor{icon_state = "greencorner"; 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icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cuX" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cuY" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cuZ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cva" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvb" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvc" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvd" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cve" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvf" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvg" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvh" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvi" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvj" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvk" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvl" = (/obj/structure/table,/obj/item/weapon/storage/handcuff_kit,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvm" = (/obj/structure/table,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvn" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cvo" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; 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icon_state = "wood"},/area/wizard_station) -"cvy" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvz" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvA" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvB" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvC" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvD" = (/obj/structure/bookcase/manuals/engineering,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvE" = (/obj/structure/bookcase{category = "Fiction"; name = "bookcase (Fiction)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvF" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvG" = (/obj/machinery/door/window/eastleft,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvH" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvI" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvJ" = (/obj/structure/bookcase/manuals/research_and_development,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvK" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cvL" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

    LIST OF SPELLS AVAILABLE

    Magic Missile:
    This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

    Fireball:
    This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

    Disintegrate:
    This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

    Disable Technology:
    This spell disables all weapons, cameras and most other technology in range.

    Smoke:
    This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

    Blind:
    This spell temporarly blinds a single person and does not require wizard garb.

    Forcewall:
    This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

    Blink:
    This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

    Teleport:
    This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

    Mutate:
    This spell causes you to turn into a hulk, and gain telekinesis for a short while.

    Ethereal Jaunt:
    This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

    Knock:
    This spell opens nearby doors and does not require wizard garb.

    "; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvM" = (/obj/structure/bookcase{category = "Adult"; name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cvN" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cvO" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cvP" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) -"cvQ" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) -"cvR" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"cvS" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cvT" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cvU" = (/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cvV" = (/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"cvW" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cvX" = (/turf/simulated/mineral,/area/planet/clown) -"cvY" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cvZ" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cwa" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cwb" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cwc" = (/obj/structure/rack,/obj/item/weapon/kitchenknife,/turf/unsimulated/floor{dir = 8; 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dir = 2},/area/centcom/control) +"cmu" = (/obj/machinery/door/airlock/centcom{name = "Courthouse"; opacity = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cmv" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmw" = (/obj/structure/stool/bed/chair{name = "Judge"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmx" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cmy" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cmz" = (/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cmA" = (/turf/unsimulated/floor{tag = "icon-floorscorched1"; icon_state = "floorscorched1"},/area/prison/solitary) +"cmB" = (/turf/unsimulated/floor{tag = "icon-floorscorched2"; icon_state = "floorscorched2"},/area/prison/solitary) +"cmC" = (/obj/machinery/door/airlock/centcom{name = "Maintenance Access"; opacity = 1; req_access_txt = "106"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) +"cmD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cmE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cmF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cmG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cmH" = (/obj/machinery/door/airlock/centcom{name = "Teleporter Bay"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control) +"cmI" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cmJ" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cmK" = (/obj/structure/stool/bed/chair{name = "Bailiff"},/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmL" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmM" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmN" = (/obj/structure/stool/bed/chair{name = "Witness"},/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control) +"cmO" = (/obj/structure/table/woodentable,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; 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invisibility = 1; network = "thunder"; pixel_x = 10},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cmX" = (/obj/structure/rack,/obj/item/clothing/glasses/thermal,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/storage/belt/security/full,/obj/item/weapon/plastique,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/head/helmet/space/syndicate/black/red,/obj/item/weapon/paper{info = "Each Security ERT Member has been given: One Advanced Energy Gun, One Ion Rifle, One block of C4 and a Security belt with a baton, flashbang, pepper spray and handcuffs. "; name = "Security ERT Information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cmY" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cmZ" = (/obj/structure/rack,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/storage/backpack/medic/full,/obj/item/weapon/gun/energy/taser,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/obj/item/weapon/paper{info = "Each Medical ERT Memeber has: One Taser, OPne Medic pack with Anasthetic, a hypo-injector and an assortment of meds: Combat, QuikHeal and Cryo-in-a-syringe. Only Cryo heals without side effects, but it will put you to sleep. Combat will make you faster and temp resistant but mutate you, and the QuikHeal is very disoreintating."; name = "Medical ERT information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cna" = (/obj/structure/rack,/obj/item/clothing/glasses/meson,/obj/item/device/t_scanner,/obj/item/weapon/storage/backpack/industrial/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/gun/energy/taser,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/item/weapon/paper{info = "Enginggering have been provided with: Boxes of Cells, Cable, APC and airlock boards. As well as lots of metal and glass, and two super-cap RCDs."; name = "Engineering ERT Information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cnb" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cnc" = (/obj/effect/landmark{name = "Commando"; tag = "Commando"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cnd" = (/obj/structure/closet/secure_closet/personal,/turf/unsimulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/centcom/specops) +"cne" = (/turf/unsimulated/floor{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/centcom/specops) +"cnf" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cng" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) +"cnh" = (/turf/unsimulated/floor{icon_state = "asteroid6"; name = "sand"; tag = "icon-asteroid6"},/area/centcom/specops) +"cni" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control) +"cnj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cnk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cnl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cnm" = (/obj/structure/closet/secure_closet/chemist_personal{pixel_x = -5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cnn" = (/obj/structure/closet/secure_closet/medicine{pixel_x = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cno" = (/obj/structure/closet/secure_closet/anaesthetic{pixel_x = 5},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cnp" = (/obj/machinery/sleeper,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cnq" = (/obj/machinery/sleep_console,/turf/unsimulated/floor{icon_state = "white"},/area/centcom/test) +"cnr" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cns" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control) +"cnt" = (/obj/structure/rack,/obj/item/clothing/glasses/hud/health,/obj/item/weapon/gun/energy/taser,/obj/item/weapon/storage/backpack/medic/full,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/obj/item/weapon/paper{info = "Each Medical ERT Memeber has: One Taser, OPne Medic pack with Anasthetic, a hypo-injector and an assortment of meds: Combat, QuikHeal and Cryo-in-a-syringe. Only Cryo heals without side effects, but it will put you to sleep. Combat will make you faster and temp resistant but mutate you, and the QuikHeal is very disoreintating."; name = "Medical ERT information"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cnu" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) +"cnv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cnw" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnx" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "circuit"},/area/centcom/control) +"cny" = (/mob/living/silicon/decoy{name = "A.L.I.C.E."},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/centcom/control) +"cnz" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/centcom/control) +"cnA" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; 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dir = 4},/area/centcom/control) +"cnH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) +"cnI" = (/obj/machinery/computer/ordercomp,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnJ" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnL" = (/obj/machinery/door/window{name = "AI Core Door"; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "circuit"},/area/centcom/control) +"cnM" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnN" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnO" = (/obj/machinery/computer/crew,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control) +"cnP" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 1},/area/centcom/control) +"cnQ" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/control) +"cnR" = (/obj/structure/closet/bombcloset,/turf/unsimulated/floor{tag = "icon-redyellowfull"; icon_state = "redyellowfull"},/area/centcom/specops) +"cnS" = (/turf/unsimulated/floor{tag = "icon-redyellowfull"; icon_state = "redyellowfull"},/area/centcom/specops) +"cnT" = (/obj/machinery/optable/portable,/obj/machinery/camera{c_tag = "ERT Armoury Left"; dir = 4; network = "CREED"},/obj/item/weapon/storage/briefcase/surgery,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/centcom/specops) +"cnU" = (/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/centcom/specops) +"cnV" = (/obj/machinery/optable/portable,/obj/item/weapon/storage/briefcase/surgery,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/centcom/specops) +"cnW" = (/obj/structure/table/reinforced,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/rcd/industrial,/obj/item/weapon/rcd_ammo/large,/turf/unsimulated/floor{tag = "icon-redgreenfull"; icon_state = "redgreenfull"},/area/centcom/specops) +"cnX" = (/turf/unsimulated/floor{tag = "icon-redgreenfull"; icon_state = "redgreenfull"},/area/centcom/specops) +"cnY" = (/obj/machinery/camera{c_tag = "ERT Armoury Right"; dir = 4; network = "CREED"},/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/specops) +"cnZ" = (/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/specops) +"coa" = (/turf/unsimulated/floor{tag = "icon-vault (NORTHWEST)"; icon_state = "vault"; dir = 9},/area/centcom/specops) +"cob" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "CREED"; name = "Ready Room"; p_open = 0},/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/specops) +"coc" = (/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops) +"cod" = (/obj/machinery/door/airlock/secure/centcom{name = "Special Operations"; req_access_txt = "108"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/specops) +"coe" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; 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Heh."; layer = 1; name = "Blocker"},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor,/area/tdome) +"cuQ" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"cuR" = (/turf/unsimulated/floor{icon_state = "greencorner"},/area/tdome) +"cuS" = (/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuT" = (/obj/structure/stool/bed/chair{dir = 1},/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuU" = (/obj/item/weapon/extinguisher,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuV" = (/obj/machinery/atmospherics/valve,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuX" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuY" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuZ" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cva" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvb" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvc" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvd" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cve" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvf" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvg" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvh" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvi" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvj" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvk" = (/obj/structure/table,/obj/item/weapon/storage/handcuff_kit,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvl" = (/obj/structure/table,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvm" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvn" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cvo" = (/turf/unsimulated/wall,/area/wizard_station) +"cvp" = (/obj/structure/bookcase/manuals/medical,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvq" = (/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvr" = (/obj/structure/bookcase{category = "Adult"; name = "bookcase (Adult)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvs" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvt" = (/obj/structure/bookcase{name = "bookcase (Reports)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvu" = (/obj/structure/table/woodentable,/obj/machinery/librarycomp,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvv" = (/obj/structure/table/woodentable,/obj/effect/deskclutter,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvw" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvx" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvy" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvz" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvA" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvB" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvC" = (/obj/structure/bookcase/manuals/engineering,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvD" = (/obj/structure/bookcase{category = "Fiction"; name = "bookcase (Fiction)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvE" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvF" = (/obj/machinery/door/window/eastleft,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvG" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvH" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvI" = (/obj/structure/bookcase/manuals/research_and_development,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvJ" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvK" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

    LIST OF SPELLS AVAILABLE

    Magic Missile:
    This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

    Fireball:
    This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

    Disintegrate:
    This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

    Disable Technology:
    This spell disables all weapons, cameras and most other technology in range.

    Smoke:
    This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

    Blind:
    This spell temporarly blinds a single person and does not require wizard garb.

    Forcewall:
    This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

    Blink:
    This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

    Teleport:
    This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

    Mutate:
    This spell causes you to turn into a hulk, and gain telekinesis for a short while.

    Ethereal Jaunt:
    This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

    Knock:
    This spell opens nearby doors and does not require wizard garb.

    "; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvL" = (/obj/structure/bookcase{category = "Adult"; name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cvM" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"cvN" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cvO" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) +"cvP" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) +"cvQ" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"cvR" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvS" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cvT" = (/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cvU" = (/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"cvV" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cvW" = (/turf/simulated/mineral,/area/planet/clown) +"cvX" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvY" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvZ" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cwa" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cwb" = (/obj/structure/rack,/obj/item/weapon/kitchenknife,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) +"cwc" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"cwd" = (/obj/structure/table/woodentable,/obj/effect/decal/ash,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cwe" = (/obj/structure/table/woodentable,/obj/structure/kitchenspike,/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cwf" = (/obj/structure/table/woodentable,/obj/effect/decal/remains/human,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cwg" = (/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) +"cwh" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) +"cwi" = (/turf/simulated/mineral/clown,/area/planet/clown) +"cwj" = (/turf/unsimulated/floor{icon_state = "asteroid"; name = "dust"},/area/planet/clown) +"cwk" = (/obj/item/weapon/bananapeel,/turf/unsimulated/floor{icon_state = "grass1"; 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachFaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/sound/AI/aimalf.ogg b/sound/AI/aimalf.ogg new file mode 100644 index 00000000000..50b7688d5ae Binary files /dev/null and b/sound/AI/aimalf.ogg differ diff --git a/sound/effects/adminhelp.ogg b/sound/effects/adminhelp.ogg index 7386395858a..fef3117700c 100644 Binary files a/sound/effects/adminhelp.ogg and b/sound/effects/adminhelp.ogg differ diff --git a/sound/misc/clownstep1.ogg b/sound/effects/clownstep1.ogg similarity index 100% rename from sound/misc/clownstep1.ogg rename to sound/effects/clownstep1.ogg diff --git a/sound/misc/clownstep2.ogg b/sound/effects/clownstep2.ogg similarity index 100% rename from sound/misc/clownstep2.ogg rename to sound/effects/clownstep2.ogg diff --git a/sound/misc/glass_step.ogg b/sound/effects/glass_step.ogg similarity index 100% rename from sound/misc/glass_step.ogg rename to sound/effects/glass_step.ogg diff --git a/sound/effects/glassknock.ogg b/sound/effects/glassknock.ogg new file mode 100644 index 00000000000..efdb198fd39 Binary files /dev/null and b/sound/effects/glassknock.ogg differ diff --git a/sound/misc/meteorimpact.ogg b/sound/effects/meteorimpact.ogg similarity index 100% rename from sound/misc/meteorimpact.ogg rename to sound/effects/meteorimpact.ogg diff --git a/sound/misc/rustle1.ogg b/sound/effects/rustle1.ogg similarity index 100% rename from sound/misc/rustle1.ogg rename to sound/effects/rustle1.ogg diff --git a/sound/misc/rustle2.ogg b/sound/effects/rustle2.ogg similarity index 100% rename from sound/misc/rustle2.ogg rename to sound/effects/rustle2.ogg diff --git a/sound/misc/rustle3.ogg b/sound/effects/rustle3.ogg similarity index 100% rename from sound/misc/rustle3.ogg rename to sound/effects/rustle3.ogg diff --git a/sound/misc/rustle4.ogg b/sound/effects/rustle4.ogg similarity index 100% rename from sound/misc/rustle4.ogg rename to sound/effects/rustle4.ogg diff --git a/sound/misc/rustle5.ogg b/sound/effects/rustle5.ogg similarity index 100% rename from sound/misc/rustle5.ogg rename to sound/effects/rustle5.ogg diff --git a/sound/scary/behind_you1.ogg b/sound/hallucinations/behind_you1.ogg similarity index 100% rename from sound/scary/behind_you1.ogg rename to sound/hallucinations/behind_you1.ogg diff --git a/sound/scary/behind_you2.ogg b/sound/hallucinations/behind_you2.ogg similarity index 100% rename from sound/scary/behind_you2.ogg rename to sound/hallucinations/behind_you2.ogg diff --git a/sound/scary/far_noise.ogg b/sound/hallucinations/far_noise.ogg similarity index 100% rename from sound/scary/far_noise.ogg rename to sound/hallucinations/far_noise.ogg diff --git a/sound/scary/growl1.ogg b/sound/hallucinations/growl1.ogg similarity index 100% rename from sound/scary/growl1.ogg rename to sound/hallucinations/growl1.ogg diff --git a/sound/scary/growl2.ogg b/sound/hallucinations/growl2.ogg similarity index 100% rename from sound/scary/growl2.ogg rename to sound/hallucinations/growl2.ogg diff --git a/sound/scary/growl3.ogg b/sound/hallucinations/growl3.ogg similarity index 100% rename from sound/scary/growl3.ogg rename to sound/hallucinations/growl3.ogg diff --git a/sound/scary/i_see_you1.ogg b/sound/hallucinations/i_see_you1.ogg similarity index 100% rename from sound/scary/i_see_you1.ogg rename to sound/hallucinations/i_see_you1.ogg diff --git a/sound/scary/i_see_you2.ogg b/sound/hallucinations/i_see_you2.ogg similarity index 100% rename from sound/scary/i_see_you2.ogg rename to sound/hallucinations/i_see_you2.ogg diff --git a/sound/scary/im_here1.ogg b/sound/hallucinations/im_here1.ogg similarity index 100% rename from sound/scary/im_here1.ogg rename to sound/hallucinations/im_here1.ogg diff --git a/sound/scary/im_here2.ogg b/sound/hallucinations/im_here2.ogg similarity index 100% rename from sound/scary/im_here2.ogg rename to sound/hallucinations/im_here2.ogg diff --git a/sound/scary/look_up1.ogg b/sound/hallucinations/look_up1.ogg similarity index 100% rename from sound/scary/look_up1.ogg rename to sound/hallucinations/look_up1.ogg diff --git a/sound/scary/look_up2.ogg b/sound/hallucinations/look_up2.ogg similarity index 100% rename from sound/scary/look_up2.ogg rename to sound/hallucinations/look_up2.ogg diff --git a/sound/scary/over_here1.ogg b/sound/hallucinations/over_here1.ogg similarity index 100% rename from sound/scary/over_here1.ogg rename to sound/hallucinations/over_here1.ogg diff --git a/sound/scary/over_here2.ogg b/sound/hallucinations/over_here2.ogg similarity index 100% rename from sound/scary/over_here2.ogg rename to sound/hallucinations/over_here2.ogg diff --git a/sound/scary/over_here3.ogg b/sound/hallucinations/over_here3.ogg similarity index 100% rename from sound/scary/over_here3.ogg rename to sound/hallucinations/over_here3.ogg diff --git a/sound/scary/turn_around1.ogg b/sound/hallucinations/turn_around1.ogg similarity index 100% rename from sound/scary/turn_around1.ogg rename to sound/hallucinations/turn_around1.ogg diff --git a/sound/scary/turn_around2.ogg b/sound/hallucinations/turn_around2.ogg similarity index 100% rename from sound/scary/turn_around2.ogg rename to sound/hallucinations/turn_around2.ogg diff --git a/sound/scary/veryfar_noise.ogg b/sound/hallucinations/veryfar_noise.ogg similarity index 100% rename from sound/scary/veryfar_noise.ogg rename to sound/hallucinations/veryfar_noise.ogg diff --git a/sound/scary/wail.ogg b/sound/hallucinations/wail.ogg similarity index 100% rename from sound/scary/wail.ogg rename to sound/hallucinations/wail.ogg diff --git a/sound/items/bubblewrap.ogg b/sound/items/bubblewrap.ogg new file mode 100644 index 00000000000..5ea4726ecc4 Binary files /dev/null and b/sound/items/bubblewrap.ogg differ diff --git a/sound/effects/syringeproj.ogg b/sound/items/syringeproj.ogg similarity index 100% rename from sound/effects/syringeproj.ogg rename to sound/items/syringeproj.ogg diff --git a/sound/misc/lockenable.ogg b/sound/machines/lockenable.ogg similarity index 100% rename from sound/misc/lockenable.ogg rename to sound/machines/lockenable.ogg diff --git a/sound/misc/lockreset.ogg b/sound/machines/lockreset.ogg similarity index 100% rename from sound/misc/lockreset.ogg rename to sound/machines/lockreset.ogg diff --git a/sound/bots/EDPlaceholder.ogg b/sound/voice/EDPlaceholder.ogg similarity index 100% rename from sound/bots/EDPlaceholder.ogg rename to sound/voice/EDPlaceholder.ogg diff --git a/sound/bots/ed209_20sec.ogg b/sound/voice/ed209_20sec.ogg similarity index 100% rename from sound/bots/ed209_20sec.ogg rename to sound/voice/ed209_20sec.ogg diff --git a/sound/misc/liveagain.ogg b/sound/voice/liveagain.ogg similarity index 100% rename from sound/misc/liveagain.ogg rename to sound/voice/liveagain.ogg diff --git a/tools/DM Line counter.exe b/tools/DM Line counter.exe new file mode 100644 index 00000000000..d6b075d6313 Binary files /dev/null and b/tools/DM Line counter.exe differ