mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 17:43:35 +01:00
Merge tgstation13 r4570 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/obj.dm code/defines/procs/helpers.dm code/defines/turf.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/machinery/telecomms/machine_interactions.dm code/game/master_controller.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/item.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/wires.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/modules/clothing/head/hardhat.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/unused/toilets.dm html/changelog.html icons/effects/alert.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -175,6 +175,7 @@
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icon_state = "weednode"
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name = "purple sac"
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desc = "Weird purple octopus-like thing."
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luminosity = NODERANGE
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/obj/effect/alien/weeds/New()
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..()
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@@ -187,11 +188,6 @@
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Life()
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return
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/obj/effect/alien/weeds/node/New()
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..()
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sd_SetLuminosity(NODERANGE)
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return
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/obj/effect/alien/weeds/proc/Life()
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set background = 1
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var/turf/U = get_turf(src)
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@@ -60,7 +60,5 @@
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New()
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..()
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sd_SetLuminosity(1)
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spawn(1200) // 2 minutes
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del(src)
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@@ -0,0 +1,35 @@
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/obj/effect/decal/cleanable/crayon
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name = "rune"
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desc = "A rune drawn in crayon."
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icon = 'icons/obj/rune.dmi'
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layer = 2.1
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anchored = 1
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examine()
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set src in view(2)
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..()
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return
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New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
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..()
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loc = location
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name = type
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desc = "A [type] drawn in crayon."
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switch(type)
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if("rune")
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type = "rune[rand(1,6)]"
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if("graffiti")
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type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
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var/icon/mainOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]",2.1)
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var/icon/shadeOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]s",2.1)
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mainOverlay.Blend(main,ICON_ADD)
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shadeOverlay.Blend(shade,ICON_ADD)
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overlays += mainOverlay
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overlays += shadeOverlay
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@@ -936,7 +936,7 @@ steam.start() -- spawns the effect
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icon = 'icons/effects/effects.dmi'
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icon_state = "metalfoam"
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density = 1
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opacity = 0 // changed in New()
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opacity = 1 // changed in New()
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anchored = 1
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name = "foamed metal"
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desc = "A lightweight foamed metal wall."
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@@ -945,11 +945,11 @@ steam.start() -- spawns the effect
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New()
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..()
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update_nearby_tiles(1)
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spawn(1)
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sd_NewOpacity(1)
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Del()
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sd_NewOpacity(0)
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density = 0
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update_nearby_tiles(1)
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..()
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@@ -62,41 +62,4 @@
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if(directions.len)
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gib.streak(directions)
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del(src)
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/obj/effect/gibspawner
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generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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del(src)
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@@ -21,7 +21,7 @@
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spreadChance = 0
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/obj/effect/glowshroom/New()
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set background = 1
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..()
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dir = CalcDir()
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@@ -40,11 +40,9 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "glowshroomf"
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spawn(2) //allows the luminosity and spread rate to be affected by potency at the moment of creation
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sd_SetLuminosity(potency/10)
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spawn(delay)
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if(src)
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Spread()
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spawn(delay)
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SetLuminosity(round(potency/10))
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Spread()
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/obj/effect/glowshroom/proc/Spread()
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set background = 1
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@@ -0,0 +1,17 @@
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/obj/effect/manifest/New()
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src.invisibility = 101
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return
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/obj/effect/manifest/proc/manifest()
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var/dat = "<B>Crew Manifest</B>:<BR>"
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for(var/mob/living/carbon/human/M in mob_list)
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dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
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P.info = dat
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P.name = "paper- 'Crew Manifest'"
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//SN src = null
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del(src)
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return
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@@ -33,4 +33,183 @@
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/obj/effect/sign/blob_act()
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del(src)
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return
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return
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/obj/effect/sign/map
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desc = "A framed picture of the station."
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name = "station map"
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icon = 'icons/obj/decals.dmi'
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/map/left
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icon_state = "map-left"
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/obj/effect/sign/map/right
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icon_state = "map-right"
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/obj/effect/sign/securearea
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desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
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name = "SECURE AREA"
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/biohazard
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desc = "A warning sign which reads 'BIOHAZARD'"
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name = "BIOHAZARD"
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icon = 'icons/obj/decals.dmi'
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icon_state = "bio"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/electricshock
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desc = "A warning sign which reads 'HIGH VOLTAGE'"
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name = "HIGH VOLTAGE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/examroom
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desc = "A guidance sign which reads 'EXAM ROOM'"
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name = "EXAM"
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icon = 'icons/obj/decals.dmi'
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icon_state = "examroom"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/vacuum
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
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name = "HARD VACUUM AHEAD"
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icon = 'icons/obj/decals.dmi'
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icon_state = "space"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/deathsposal
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desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
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name = "DISPOSAL LEADS TO SPACE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "deathsposal"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/pods
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desc = "A warning sign which reads 'ESCAPE PODS'"
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name = "ESCAPE PODS"
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icon = 'icons/obj/decals.dmi'
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icon_state = "pods"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/fire
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desc = "A warning sign which reads 'DANGER: FIRE'"
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name = "DANGER: FIRE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "fire"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/nosmoking_1
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'icons/obj/decals.dmi'
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icon_state = "nosmoking"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/nosmoking_2
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'icons/obj/decals.dmi'
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icon_state = "nosmoking2"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/redcross
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
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name = "Med-Bay"
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icon = 'icons/obj/decals.dmi'
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icon_state = "redcross"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/goldenplaque
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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name = "The Most Robust Men Award for Robustness"
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icon = 'icons/obj/decals.dmi'
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icon_state = "goldenplaque"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/atmosplaque
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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name = "FEA Atmospherics Division"
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icon = 'icons/obj/decals.dmi'
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icon_state = "atmosplaque"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
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desc = "The Maltese Falcon, Space Bar and Grill."
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name = "The Maltese Falcon"
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icon = 'icons/obj/decals.dmi'
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icon_state = "maltesefalcon1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/maltesefalcon2
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desc = "The Maltese Falcon, Space Bar and Grill."
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name = "The Maltese Falcon"
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icon = 'icons/obj/decals.dmi'
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icon_state = "maltesefalcon2"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/science//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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desc = "A warning sign which reads 'SCIENCE!'"
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name = "SCIENCE!"
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icon = 'icons/obj/decals.dmi'
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icon_state = "science1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/chemistry
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desc = "A warning sign which reads 'CHEMISTY'"
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name = "CHEMISTRY"
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icon = 'icons/obj/decals.dmi'
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icon_state = "chemistry1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/botany
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desc = "A warning sign which reads 'HYDROPONICS'"
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name = "HYDROPONICS"
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icon = 'icons/obj/decals.dmi'
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icon_state = "hydro1"
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anchored = 1.0
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opacity = 0
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density = 0
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@@ -0,0 +1,36 @@
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/obj/effect/gibspawner
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generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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