Merge tgstation13 r4570 into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-28 19:57:11 +10:00
269 changed files with 14389 additions and 13349 deletions
+3 -11
View File
@@ -32,9 +32,6 @@
var/obj/screen/pressure = null
var/obj/screen/damageoverlay = null
var/total_luminosity = 0 //This controls luminosity for mobs, when you pick up lights and such this is edited. If you want the mob to use lights it must update its lum in its life proc or such. Note clamp this value around 7 or such to prevent massive light lag.
var/last_luminosity = 0
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
@@ -66,7 +63,7 @@
var/ear_deaf = null //Carbon
var/ear_damage = null //Carbon
var/stuttering = null //Carbon
var/slurring = null //Carbon
var/slurring = null
var/real_name = null
// var/original_name = null //Original name is only used in ghost chat! Depracated, now used bb
var/blinded = null
@@ -85,7 +82,6 @@
var/eye_stat = null//Living, potentially Carbon
var/lastpuke = 0
var/unacidable = 0
var/flavor_text = ""
var/name_archive //For admin things like possession
@@ -126,11 +122,6 @@
var/seer = 0 //for cult//Carbon, probably Human
//skills
var/used_skillpoints = 0
var/skill_specialization = null
var/list/skills = null
var/obj/hud/hud_used = null
//var/list/organs = list( ) //moved to human.
@@ -228,6 +219,7 @@
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
var/robot_talk_understand = 0
var/alien_talk_understand = 0
var/skrell_talk_understand = 0
var/tajaran_talk_understand = 0
var/soghun_talk_understand = 0
var/skrell_talk_understand = 0