mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Merges conflicts
This commit is contained in:
@@ -73,7 +73,7 @@
|
||||
temp = pick(graffiti)
|
||||
else
|
||||
temp = href_list["type"]
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
if((usr.restrained() || usr.stat || !usr.is_in_active_hand(src)))
|
||||
return
|
||||
drawtype = temp
|
||||
update_window(usr)
|
||||
@@ -147,6 +147,29 @@
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
|
||||
/obj/item/toy/crayon/random/New()
|
||||
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
|
||||
switch(icon_state)
|
||||
if("crayonred")
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
if("crayonorange")
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
if("crayonyellow")
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
if("crayongreen")
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
if("crayonblue")
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
if("crayonpurple")
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
colour = "#FFFFFF"
|
||||
@@ -167,7 +190,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/mime/Topic(href,href_list)
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
if(colour != "#FFFFFF")
|
||||
@@ -192,11 +215,10 @@
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow/Topic(href,href_list[])
|
||||
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
var/temp = input(usr, "Please select colour.", "Crayon colour") as color
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
return
|
||||
colour = temp
|
||||
update_window(usr)
|
||||
else
|
||||
@@ -214,7 +236,7 @@
|
||||
|
||||
/obj/item/toy/crayon/spraycan/New()
|
||||
..()
|
||||
name = "NanoTrasen-brand Rapid Paint Applicator"
|
||||
name = "Nanotrasen-brand Rapid Paint Applicator"
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/attack_self(mob/living/user as mob)
|
||||
|
||||
@@ -74,6 +74,21 @@
|
||||
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
|
||||
chemtraces += V
|
||||
|
||||
/obj/item/weapon/autopsy_scanner/attackby(obj/item/weapon/P, mob/user)
|
||||
if(istype(P, /obj/item/weapon/pen))
|
||||
var/dead_name = input("Insert name of deceased individual")
|
||||
var/dead_rank = input("Insert rank of deceased individual")
|
||||
var/dead_tod = input("Insert time of death")
|
||||
var/dead_cause = input("Insert cause of death")
|
||||
var/dead_chems = input("Insert any chemical traces")
|
||||
var/dead_notes = input("Insert any relevant notes")
|
||||
var/obj/item/weapon/paper/R = new(user.loc)
|
||||
R.name = "Official Coroner's Report - [dead_name]"
|
||||
R.info = "<b>NanoTrasen Science Station Cyberiad - Coroner's Report</b><br><br><b>Name of Deceased:</b> [dead_name]</br><br><b>Rank of Deceased:</b> [dead_rank]<br><br><b>Time of Death:</b> [dead_tod]<br><br><b>Cause of Death:</b> [dead_cause]<br><br><b>Trace Chemicals:</b> [dead_chems]<br><br><b>Additional Coroner's Notes:</b> [dead_notes]<br><br><b>Coroner's Signature:</b> <span class=\"paper_field\">"
|
||||
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
|
||||
sleep(10)
|
||||
user.put_in_hands(R)
|
||||
|
||||
/obj/item/weapon/autopsy_scanner/attack_self(mob/user)
|
||||
if(!wdata.len && !chemtraces.len)
|
||||
return
|
||||
@@ -181,4 +196,4 @@
|
||||
M.visible_message("<span class='warning'>[user] scans the wounds on [M]'s [S] with [src]</span>")
|
||||
|
||||
add_data(S)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -43,8 +43,7 @@
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
QDEL_NULL(active_dummy)
|
||||
to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
|
||||
@@ -39,6 +39,11 @@
|
||||
overcharged = 1
|
||||
overlays += "overcharge"
|
||||
|
||||
/obj/item/device/flash/random/New()
|
||||
..()
|
||||
if(prob(25))
|
||||
broken = 1
|
||||
icon_state = "[initial(icon_state)]burnt"
|
||||
|
||||
/obj/item/device/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
broken = 1
|
||||
@@ -196,4 +201,37 @@
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/internal/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/device/flash/armimplant/Destroy()
|
||||
I = null
|
||||
return ..()
|
||||
|
||||
/obj/item/device/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = FALSE
|
||||
addtimer(src, "cooldown", flashcd * 2)
|
||||
|
||||
/obj/item/device/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(src, "cooldown", flashcd)
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
|
||||
/obj/item/device/flash/synthetic //just a regular flash now
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
|
||||
/obj/item/device/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
force = 10
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 20
|
||||
var/datum/song/handheld/song
|
||||
hitsound = 'sound/effects/guitarsmash.ogg'
|
||||
|
||||
/obj/item/device/guitar/New()
|
||||
song = new("guitar", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/guitar/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/guitar/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/guitar/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/guitar/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/guitar/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
name = "Guitar"
|
||||
result = /obj/item/device/guitar
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
@@ -0,0 +1,103 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/device/instrument
|
||||
name = "generic instrument"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
burn_state = FLAMMABLE
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/instrument/New()
|
||||
song = new(instrumentId, src)
|
||||
song.instrumentExt = instrumentExt
|
||||
..()
|
||||
|
||||
/obj/item/device/instrument/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like \he's trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/device/instrument/initialize(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/item/device/instrument/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/instrument/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/obj/item/device/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/device/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
burn_state = LAVA_PROOF
|
||||
|
||||
/obj/item/device/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
force = 10
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/effects/guitarsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/device/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
|
||||
/datum/crafting_recipe/violin
|
||||
name = "Violin"
|
||||
result = /obj/item/device/instrument/violin
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
name = "Guitar"
|
||||
result = /obj/item/device/instrument/guitar
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
|
||||
/datum/crafting_recipe/eguitar
|
||||
name = "Electric Guitar"
|
||||
result = /obj/item/device/instrument/eguitar
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
@@ -81,7 +81,7 @@
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if((HULK in H.mutations) || (H.species.flags & NOGUNS))
|
||||
if((HULK in H.mutations) || (NOGUNS in H.species.species_traits))
|
||||
user << "<span class='warning'>Your fingers can't press the button!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ var/global/list/default_medbay_channels = list(
|
||||
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
|
||||
var/subspace_transmission = 0
|
||||
var/syndie = 0//Holder to see if it's a syndicate encrpyed radio
|
||||
var/disable_timer = 0 //How many times this is disabled by EMPs
|
||||
|
||||
var/is_special = 0 //For electropacks mostly, skips Topic() checks
|
||||
|
||||
@@ -246,6 +247,13 @@ var/global/list/default_medbay_channels = list(
|
||||
A.name = from
|
||||
A.role = role
|
||||
A.message = message
|
||||
var/jammed = FALSE
|
||||
for(var/obj/item/device/jammer/jammer in active_jammers)
|
||||
if(get_dist(get_turf(src), get_turf(jammer)) < jammer.range)
|
||||
jammed = TRUE
|
||||
break
|
||||
if(jammed)
|
||||
message = Gibberish(message, 100)
|
||||
Broadcast_Message(connection, A,
|
||||
0, "*garbled automated announcement*", src,
|
||||
message, from, "Automated Announcement", from, "synthesized voice",
|
||||
@@ -331,6 +339,12 @@ var/global/list/default_medbay_channels = list(
|
||||
var/datum/radio_frequency/connection = message_mode
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
var/jammed = FALSE
|
||||
for(var/obj/item/device/jammer/jammer in active_jammers)
|
||||
if(get_dist(position, get_turf(jammer)) < jammer.range)
|
||||
jammed = TRUE
|
||||
break
|
||||
|
||||
//#### Tagging the signal with all appropriate identity values ####//
|
||||
|
||||
// ||-- The mob's name identity --||
|
||||
@@ -344,6 +358,9 @@ var/global/list/default_medbay_channels = list(
|
||||
|
||||
var/jobname // the mob's "job"
|
||||
|
||||
if(jammed)
|
||||
message = Gibberish(message, 100)
|
||||
|
||||
// --- Human: use their actual job ---
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -599,12 +616,25 @@ var/global/list/default_medbay_channels = list(
|
||||
else return
|
||||
|
||||
/obj/item/device/radio/emp_act(severity)
|
||||
on = 0
|
||||
disable_timer++
|
||||
addtimer(src, "enable_radio", rand(100, 200))
|
||||
|
||||
if(listening)
|
||||
visible_message("<span class='warning'>[src] buzzes violently!</span>")
|
||||
|
||||
broadcasting = 0
|
||||
listening = 0
|
||||
for(var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
..()
|
||||
|
||||
/obj/item/device/radio/proc/enable_radio()
|
||||
if(disable_timer > 0)
|
||||
disable_timer--
|
||||
if(!disable_timer)
|
||||
on = 1
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
|
||||
@@ -14,6 +14,7 @@ REAGENT SCANNER
|
||||
icon_state = "t-ray0"
|
||||
var/on = 0
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
materials = list(MAT_METAL=150)
|
||||
@@ -164,15 +165,9 @@ REAGENT SCANNER
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("<span class='notice'>Localized Damage, Brute/Burn:</span>",1)
|
||||
if(length(damaged)>0)
|
||||
if(length(damaged) > 0)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("<span class='notice'>\t []: [][] - []</span>", \
|
||||
capitalize(org.name), \
|
||||
(org.brute_dam > 0) ? "<span class='warning'>[org.brute_dam]</span>" :0, \
|
||||
(org.status & ORGAN_BLEEDING)?"<span class='danger'>\[Bleeding\]</span>":"\t", \
|
||||
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
|
||||
else
|
||||
user.show_message("<span class='notice'>\t Limbs are OK.</span>",1)
|
||||
user.show_message("\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]")
|
||||
|
||||
OX = M.getOxyLoss() > 50 ? "<font color='blue'><b>Severe oxygen deprivation detected</b></font>" : "Subject bloodstream oxygen level normal"
|
||||
TX = M.getToxLoss() > 50 ? "<font color='green'><b>Dangerous amount of toxins detected</b></font>" : "Subject bloodstream toxin level minimal"
|
||||
@@ -184,9 +179,10 @@ REAGENT SCANNER
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(upgraded)
|
||||
chemscan(user, M)
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
for(var/thing in M.viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER))
|
||||
to_chat(user, "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
|
||||
user.show_message("<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
|
||||
if(M.getStaminaLoss())
|
||||
user.show_message("<span class='info'>Subject appears to be suffering from fatigue.</span>")
|
||||
if(M.getCloneLoss())
|
||||
@@ -223,20 +219,25 @@ REAGENT SCANNER
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
user.show_message(text("<span class='warning'>Internal bleeding detected. Advanced scanner required for location.</span>"), 1)
|
||||
break
|
||||
if(H.vessel)
|
||||
var/blood_type = H.get_blood_name()
|
||||
var/blood_volume = round(H.vessel.get_reagent_amount(blood_type))
|
||||
var/blood_percent = blood_volume / BLOOD_VOLUME_NORMAL
|
||||
blood_percent *= 100
|
||||
if(blood_volume <= 500)
|
||||
user.show_message("<span class='warning'><b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl</span>")
|
||||
else if(blood_volume <= 336)
|
||||
user.show_message("<span class='warning'><b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl</span>")
|
||||
var/blood_id = H.get_blood_id()
|
||||
if(blood_id)
|
||||
if(H.bleed_rate)
|
||||
user.show_message("<span class='danger'>Subject is bleeding!</span>")
|
||||
var/blood_percent = round((H.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_type = H.b_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
var/datum/reagent/R = chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(H.blood_volume <= BLOOD_VOLUME_SAFE && H.blood_volume > BLOOD_VOLUME_OKAY)
|
||||
user.show_message("<span class='danger'>LOW blood level [blood_percent] %, [H.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
else if(H.blood_volume <= BLOOD_VOLUME_OKAY)
|
||||
user.show_message("<span class='danger'>CRITICAL blood level [blood_percent] %, [H.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
else
|
||||
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl</span>")
|
||||
if(H.species.exotic_blood)
|
||||
user.show_message("<span class='warning'>Subject possesses exotic blood.</span>")
|
||||
user.show_message("<span class='warning'>Exotic blood type: [blood_type].</span>")
|
||||
user.show_message("<span class='info'>Blood level [blood_percent] %, [H.blood_volume] cl, type: [blood_type]</span>")
|
||||
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
user.show_message("<span class='userdanger'>Subject suffering from heart attack: Apply defibrillator immediately.</span>")
|
||||
user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")
|
||||
|
||||
@@ -146,3 +146,22 @@ effective or pretty fucking useless.
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/device/jammer
|
||||
name = "radio jammer"
|
||||
desc = "Device used to disrupt nearby radio communication."
|
||||
icon_state = "jammer"
|
||||
var/active = FALSE
|
||||
var/range = 12
|
||||
|
||||
/obj/item/device/jammer/Destroy()
|
||||
active_jammers -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/jammer/attack_self(mob/user)
|
||||
to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
|
||||
active = !active
|
||||
if(active)
|
||||
active_jammers |= src
|
||||
else
|
||||
active_jammers -= src
|
||||
@@ -1,41 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
|
||||
/obj/item/device/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
attack_verb = list("strung", "fiddled", "tuned", "pitched")
|
||||
force = 10
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 20
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/datum/song/handheld/song
|
||||
|
||||
/obj/item/device/violin/New()
|
||||
song = new("violin", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/violin/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/violin/initialize()
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/item/device/violin/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/violin/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/violin/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/violin/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
@@ -59,5 +59,5 @@
|
||||
var/obj/item/weapon/tank/T = W
|
||||
blow(T, user)
|
||||
return
|
||||
if(is_sharp(W) || is_hot(W) || can_puncture(W))
|
||||
if(is_sharp(W) || is_hot(W) || is_pointed(W))
|
||||
burst()
|
||||
|
||||
@@ -174,7 +174,7 @@ var/list/tape_roll_applications = list()
|
||||
breaktape(/obj/item/weapon/wirecutters,user)
|
||||
|
||||
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(user.a_intent == INTENT_HELP && ((!can_puncture(W) && src.allowed(user))))
|
||||
if(user.a_intent == INTENT_HELP && ((!is_pointed(W) && src.allowed(user))))
|
||||
to_chat(user, "You can't break the [src] with that!")
|
||||
return
|
||||
user.visible_message("<span class=warning>[user] breaks the [src]!</span>", "<span class=warning>You break the [src]!</span>")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/part = null
|
||||
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
|
||||
var/model_info
|
||||
var/model_info = "Unbranded"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/item/robot_parts/New(newloc, model)
|
||||
@@ -23,33 +23,38 @@
|
||||
else
|
||||
name = "robot [initial(name)]"
|
||||
|
||||
/obj/item/robot_parts/attack_self(mob/user)
|
||||
var/choice = input(user, "Select the company appearance for this limb.", "Limb Company Selection") as null|anything in selectable_robolimbs
|
||||
if(!choice)
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
model_info = choice
|
||||
to_chat(usr, "<span class='notice'>You change the company limb model to [choice].</span>")
|
||||
|
||||
/obj/item/robot_parts/l_arm
|
||||
name = "left arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_arm"
|
||||
part = list("l_arm","l_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_arm
|
||||
name = "right arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_arm"
|
||||
part = list("r_arm","r_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/l_leg
|
||||
name = "left leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_leg"
|
||||
part = list("l_leg","l_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_leg
|
||||
name = "right leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_leg"
|
||||
part = list("r_leg","r_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/chest
|
||||
name = "torso"
|
||||
@@ -80,6 +85,7 @@
|
||||
name = "endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon_state = "robo_suit"
|
||||
model_info = null
|
||||
var/obj/item/robot_parts/l_arm/l_arm = null
|
||||
var/obj/item/robot_parts/r_arm/r_arm = null
|
||||
var/obj/item/robot_parts/l_leg/l_leg = null
|
||||
@@ -108,6 +114,9 @@
|
||||
forced_ai = null
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_parts/robot_suit/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/robot_suit/proc/updateicon()
|
||||
overlays.Cut()
|
||||
if(l_arm)
|
||||
|
||||
@@ -37,8 +37,7 @@
|
||||
R.hands.icon_state = "nomod"
|
||||
R.icon_state = "robot"
|
||||
R.module.remove_subsystems_and_actions(R)
|
||||
qdel(R.module)
|
||||
R.module = null
|
||||
QDEL_NULL(R.module)
|
||||
|
||||
R.camera.network.Remove(list("Engineering", "Medical", "Mining Outpost"))
|
||||
R.rename_character(R.real_name, R.get_default_name("Default"))
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/heal_burn = 0
|
||||
var/self_delay = 20
|
||||
var/unique_handling = 0 //some things give a special prompt, do we want to bypass some checks in parent?
|
||||
var/stop_bleeding = 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
@@ -37,6 +38,14 @@
|
||||
to_chat(user, "<span class='danger'>This can't be used on a robotic limb.</span>")
|
||||
return 1
|
||||
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
|
||||
return 1
|
||||
else if(!H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
|
||||
return 1
|
||||
|
||||
if(M == user && !unique_handling)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [H]...</span>")
|
||||
if(!do_mob(user, H, self_delay))
|
||||
@@ -76,6 +85,7 @@
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=2"
|
||||
stop_bleeding = 1800
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
@@ -86,19 +96,18 @@
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
affecting.bandage()
|
||||
affecting.disinfect()
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
to_chat(user, "<span class='warning'>The wounds on [H]'s [affecting.name] have already been bandaged.</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='green'>[user] bandages the wounds on [H]'s [affecting.name].", \
|
||||
"<span class='green'>You bandage the wounds on [H]'s [affecting.name].</span>" )
|
||||
user.visible_message("<span class='green'>[user] bandages the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You bandage the wounds on [H]'s [affecting.name].</span>" )
|
||||
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
@@ -109,6 +118,7 @@
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 25
|
||||
stop_bleeding = 0
|
||||
|
||||
|
||||
|
||||
@@ -132,15 +142,13 @@
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
to_chat(user, "<span class='warning'>The wounds on [H]'s [affecting.name] have already been salved.</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [affecting.name].", \
|
||||
"<span class='green'>You salve the wounds on [H]'s [affecting.name].</span>" )
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
affecting.salve()
|
||||
|
||||
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You salve the wounds on [H]'s [affecting.name].</span>" )
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
|
||||
var/replace = user.get_inactive_hand() == src
|
||||
var/replace = user.is_in_inactive_hand(src)
|
||||
use(2)
|
||||
if(get_amount() <= 0 && replace)
|
||||
user.unEquip(src, 1)
|
||||
|
||||
@@ -123,6 +123,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list(
|
||||
new /datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1),
|
||||
new /datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50),
|
||||
new /datum/stack_recipe("Surgery Table", /obj/machinery/optable, 5, time = 50, one_per_turf = 1, on_floor = 1),
|
||||
new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1),
|
||||
new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1)
|
||||
|
||||
@@ -36,6 +36,23 @@
|
||||
/obj/item/stack/attack_self(mob/user)
|
||||
list_recipes(user)
|
||||
|
||||
/obj/item/stack/attack_self_tk(mob/user)
|
||||
list_recipes(user)
|
||||
|
||||
/obj/item/stack/attack_tk(mob/user)
|
||||
if(user.stat || !isturf(loc)) return
|
||||
// Allow remote stack splitting, because telekinetic inventory managing
|
||||
// is really cool
|
||||
if(src in user.tkgrabbed_objects)
|
||||
var/obj/item/stack/F = split(user, 1)
|
||||
F.attack_tk(user)
|
||||
if(src && user.machine == src)
|
||||
spawn(0)
|
||||
interact(user)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/stack/proc/list_recipes(mob/user, recipes_sublist)
|
||||
if(!recipes)
|
||||
return
|
||||
@@ -107,7 +124,7 @@
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || usr.get_active_hand() != src)
|
||||
if(usr.incapacitated() || !usr.is_in_active_hand(src))
|
||||
return 0
|
||||
|
||||
if(href_list["sublist"] && !href_list["make"])
|
||||
@@ -124,6 +141,7 @@
|
||||
|
||||
var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
var/atom/creation_loc = (loc == usr) ? usr.loc : loc
|
||||
if(!multiplier)
|
||||
multiplier = 1
|
||||
|
||||
@@ -134,11 +152,11 @@
|
||||
to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
|
||||
return 0
|
||||
|
||||
if(R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
if(R.one_per_turf && (locate(R.result_type) in creation_loc))
|
||||
to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
|
||||
return 0
|
||||
|
||||
if(R.on_floor && !istype(usr.loc, /turf/simulated))
|
||||
if(R.on_floor && !istype(creation_loc, /turf/simulated))
|
||||
to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
|
||||
return 0
|
||||
|
||||
@@ -150,7 +168,7 @@
|
||||
if(amount < R.req_amount * multiplier)
|
||||
return
|
||||
|
||||
var/atom/O = new R.result_type(usr.loc)
|
||||
var/atom/O = new R.result_type(creation_loc)
|
||||
O.dir = usr.dir
|
||||
if(R.max_res_amount > 1)
|
||||
var/obj/item/stack/new_item = O
|
||||
@@ -215,7 +233,7 @@
|
||||
return max_amount
|
||||
|
||||
/obj/item/stack/proc/split(mob/user, amt)
|
||||
var/obj/item/stack/F = new type(user, amt)
|
||||
var/obj/item/stack/F = new type(loc, amt)
|
||||
F.copy_evidences(src)
|
||||
if(isliving(user))
|
||||
add_fingerprint(user)
|
||||
@@ -224,7 +242,7 @@
|
||||
return F
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
var/obj/item/stack/F = split(user, 1)
|
||||
user.put_in_hands(F)
|
||||
if(src && usr.machine == src)
|
||||
@@ -241,7 +259,7 @@
|
||||
return 1
|
||||
|
||||
var/to_transfer
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
var/desired = input("How much would you like to transfer from this stack?", "How much?", 1) as null|num
|
||||
if(!desired)
|
||||
return
|
||||
@@ -267,4 +285,4 @@
|
||||
fingerprints = from.fingerprints
|
||||
fingerprintshidden = from.fingerprintshidden
|
||||
fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
//TODO bloody overlay
|
||||
|
||||
@@ -1276,7 +1276,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
/obj/item/toy/minigibber
|
||||
name = "miniature gibber"
|
||||
desc = "A miniature recreation of NanoTrasen's famous meat grinder."
|
||||
desc = "A miniature recreation of Nanotrasen's famous meat grinder."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "minigibber"
|
||||
attack_verb = list("grinded", "gibbed")
|
||||
@@ -1288,8 +1288,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
if(stored_minature)
|
||||
to_chat(user, "<span class='danger'>\The [src] makes a violent grinding noise as it tears apart the miniature figure inside!</span>")
|
||||
qdel(stored_minature)
|
||||
stored_minature = null
|
||||
QDEL_NULL(stored_minature)
|
||||
playsound(user, 'sound/goonstation/effects/gib.ogg', 20, 1)
|
||||
cooldown = world.time
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ RCD
|
||||
*/
|
||||
/obj/item/weapon/rcd
|
||||
name = "rapid-construction-device (RCD)"
|
||||
desc = "A device used to rapidly build and deconstruct walls and floors."
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
opacity = 0
|
||||
@@ -68,7 +68,7 @@ RCD
|
||||
if(istype(W, /obj/item/weapon/rcd_ammo))
|
||||
var/obj/item/weapon/rcd_ammo/R = W
|
||||
if((matter + R.ammoamt) > max_matter)
|
||||
to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
|
||||
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
|
||||
return
|
||||
matter += R.ammoamt
|
||||
user.drop_item()
|
||||
@@ -84,6 +84,9 @@ RCD
|
||||
//Change the mode
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rcd/attack_self_tk(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -199,7 +202,8 @@ RCD
|
||||
to_chat(user, "Building Wall ...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user)) return 0
|
||||
if(!useResource(3, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/wall)
|
||||
@@ -212,7 +216,10 @@ RCD
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(10, user)) return 0
|
||||
for(var/obj/machinery/door/airlock/D in A.contents)
|
||||
return 0
|
||||
if(!useResource(10, user))
|
||||
return 0
|
||||
activate()
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
T.name = door_name
|
||||
@@ -233,7 +240,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
@@ -245,7 +253,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/space)
|
||||
@@ -257,7 +266,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user)) return 0
|
||||
if(!useResource(20, user))
|
||||
return 0
|
||||
activate()
|
||||
qdel(A)
|
||||
return 1
|
||||
@@ -361,7 +371,7 @@ RCD
|
||||
|
||||
/obj/item/weapon/rcd/borg/New()
|
||||
..()
|
||||
desc = "A device used to rapidly build and deconstruct walls and floors."
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
canRwall = 1
|
||||
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(!get_location_accessible(H, "mouth"))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
|
||||
return
|
||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
|
||||
return
|
||||
if(C.f_style == "Shaved")
|
||||
@@ -130,7 +130,7 @@
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
return
|
||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
|
||||
return
|
||||
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
|
||||
|
||||
@@ -337,105 +337,100 @@
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(user.zone_sel && user.zone_sel.selecting == "chest")
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
|
||||
|
||||
qdel(ghost)
|
||||
ghost = null
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if(!defib.combat)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
if(H.undergoing_cardiac_arrest())
|
||||
if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
|
||||
QDEL_NULL(ghost)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if(!defib.combat)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
busy = 0
|
||||
cooldown = 1
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
defib.deductcharge(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
defib.cooldowncheck(user)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
if(H.undergoing_cardiac_arrest())
|
||||
if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
|
||||
return
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
busy = 0
|
||||
cooldown = 1
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
defib.deductcharge(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
defib.cooldowncheck(user)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/borg_defib
|
||||
name = "defibrillator paddles"
|
||||
@@ -487,80 +482,75 @@
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
return
|
||||
if(user.zone_sel && user.zone_sel.selecting == "chest")
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
|
||||
|
||||
qdel(ghost)
|
||||
ghost = null
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
QDEL_NULL(ghost)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
H = M
|
||||
|
||||
spawn(0) //Some mutations have sleeps in them, like monkey
|
||||
if(!(NOCLONE in M.mutations) && !(H && (H.species.flags & NO_DNA))) // prevents drained people from having their DNA changed
|
||||
if(!(NOCLONE in M.mutations) && !(H && (NO_DNA in H.species.species_traits))) // prevents drained people from having their DNA changed
|
||||
var/prev_ue = M.dna.unique_enzymes
|
||||
var/mutflags = 0
|
||||
// UI in syringe.
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.flags & NO_DNA)
|
||||
if(NO_DNA in H.species.species_traits)
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
|
||||
@@ -19,40 +19,41 @@
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(src.used)
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.flags & NO_DNA)
|
||||
if(NO_DNA in H.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects \himself with [src]!</span>")
|
||||
src.injected(user,user)
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
src.injected(M, user)
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
proc/injected(var/mob/living/carbon/target, var/mob/living/carbon/user)
|
||||
scramble(1, target, 100)
|
||||
target.generate_name()
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() // No more winding up with hairstyles you're not supposed to have, and blowing your cover
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
log_attack("[key_name(user)] injected [key_name(target)] with the [name]")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(target)] with the [name]")
|
||||
|
||||
src.used = 1
|
||||
src.update_icon()
|
||||
src.name = "used " + src.name
|
||||
used = 1
|
||||
update_icon()
|
||||
name = "used " + name
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
nadeassembly.attack_self(user)
|
||||
return
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
||||
if(user.get_active_hand() == src)
|
||||
if(user.is_in_active_hand(src))
|
||||
newtime = Clamp(newtime, 10, 60000)
|
||||
det_time = newtime
|
||||
to_chat(user, "Timer set for [det_time] seconds.")
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
if(flag) return // too close
|
||||
// Make sure our user is still holding us
|
||||
if(user && user.get_active_hand() == src)
|
||||
if(user && user.is_in_active_hand(src))
|
||||
var/turf/target_turf = get_turf(target)
|
||||
if(target_turf)
|
||||
var/turflist = getline(user, target_turf)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
/obj/item/weapon/lipstick/random,
|
||||
/obj/item/weapon/grenade/smokebomb,
|
||||
/obj/item/weapon/grown/corncob,
|
||||
/obj/item/weapon/contraband/poster,
|
||||
/obj/item/weapon/poster/random_contraband,
|
||||
/obj/item/weapon/bikehorn,
|
||||
/obj/item/weapon/beach_ball,
|
||||
/obj/item/weapon/beach_ball/holoball,
|
||||
@@ -88,8 +88,8 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/device/violin,
|
||||
/obj/item/device/guitar,
|
||||
/obj/item/device/instrument/violin,
|
||||
/obj/item/device/instrument/guitar,
|
||||
/obj/item/weapon/storage/belt/utility/full,
|
||||
/obj/item/clothing/accessory/horrible,
|
||||
/obj/random/carp_plushie,
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
var/obj/item/device/assembly_holder/nadeassembly = null
|
||||
var/label = null
|
||||
var/assemblyattacher
|
||||
var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
|
||||
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
|
||||
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/New()
|
||||
create_reagents(1000)
|
||||
@@ -99,6 +102,7 @@
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
|
||||
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = 1
|
||||
update_icon()
|
||||
if(iscarbon(user))
|
||||
@@ -264,13 +268,18 @@
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/has_reagents = 0
|
||||
var/list/datum/reagents/reactants = list()
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(G.reagents.total_volume)
|
||||
has_reagents = 1
|
||||
reactants += G.reagents
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, usesound, 50, 1)
|
||||
if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
|
||||
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.forceMove(get_turf(src))
|
||||
beakers = list()
|
||||
stage = EMPTY
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(nadeassembly)
|
||||
@@ -281,31 +290,9 @@
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //kaboom
|
||||
qdel(nadeassembly) // do this now to stop infrared beams
|
||||
var/end_temp = 0
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
end_temp += G.reagents.chem_temp
|
||||
reagents.chem_temp = end_temp
|
||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if(A == src)
|
||||
continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
|
||||
spawn(15) //Making sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/proc/CreateDefaultTrigger(var/typekey)
|
||||
if(ispath(typekey,/obj/item/device/assembly))
|
||||
@@ -327,64 +314,37 @@
|
||||
//Large chem grenades accept slime cores and use the appropriately.
|
||||
/obj/item/weapon/grenade/chem_grenade/large
|
||||
name = "large grenade casing"
|
||||
desc = "For oversized grenades; fits additional contents and affects a greater area."
|
||||
desc = "A custom made large grenade. It affects a larger area."
|
||||
icon_state = "large_grenade"
|
||||
bomb_state = "largebomb"
|
||||
allowed_containers = list(/obj/item/weapon/reagent_containers/glass,/obj/item/weapon/reagent_containers/food/condiment,
|
||||
/obj/item/weapon/reagent_containers/food/drinks)
|
||||
origin_tech = "combat=3;engineering=3"
|
||||
affected_area = 4
|
||||
|
||||
affected_area = 5
|
||||
ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
|
||||
threatscale = 1.1 // 10% more effective.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/large/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/has_reagents = 0
|
||||
var/obj/item/slime_extract/valid_core = null
|
||||
for(var/obj/item/slime_extract/S in beakers)
|
||||
if(S.Uses)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(S, G.reagents.total_volume)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(!istype(G)) continue
|
||||
if(G.reagents.total_volume) has_reagents = 1
|
||||
for(var/obj/item/slime_extract/E in beakers)
|
||||
if(!istype(E)) continue
|
||||
if(E.Uses) valid_core = E
|
||||
if(E.reagents.total_volume) has_reagents = 1
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally,
|
||||
//otherwise drop it on the ground for timed reactions like gold.
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, prime_sound, 50, 1)
|
||||
return
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
if(valid_core)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(valid_core, G.reagents.total_volume)
|
||||
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally
|
||||
|
||||
if(valid_core && valid_core.reagents && valid_core.reagents.total_volume)
|
||||
valid_core.reagents.trans_to(src,valid_core.reagents.total_volume)
|
||||
else
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
|
||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if( A == src ) continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
|
||||
spawn(50) //To make sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
if(S)
|
||||
if(S.reagents && S.reagents.total_volume)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
S.reagents.trans_to(G, S.reagents.total_volume)
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
no_splash = TRUE
|
||||
..()
|
||||
|
||||
|
||||
//I tried to just put it in the allowed_containers list but
|
||||
@@ -399,6 +359,71 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/cryo // Intended for rare cryogenic mixes. Cools the area moderately upon detonation.
|
||||
name = "cryo grenade"
|
||||
desc = "A custom made cryogenic grenade. It rapidly cools its contents upon detonation."
|
||||
icon_state = "cryog"
|
||||
affected_area = 2
|
||||
ignition_temp = -100
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/pyro // Intended for pyrotechnical mixes. Produces a small fire upon detonation, igniting potentially flammable mixtures.
|
||||
name = "pyro grenade"
|
||||
desc = "A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation."
|
||||
icon_state = "pyrog"
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
affected_area = 3
|
||||
ignition_temp = 500 // This is enough to expose a hotspot.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release // Intended for weaker, but longer lasting effects. Could have some interesting uses.
|
||||
name = "advanced release grenade"
|
||||
desc = "A custom made advanced release grenade. It is able to be detonated more than once. Can be configured using a multitool."
|
||||
icon_state = "timeg"
|
||||
origin_tech = "combat=3;engineering=4"
|
||||
var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params)
|
||||
if(ismultitool(I))
|
||||
switch(unit_spread)
|
||||
if(0 to 24)
|
||||
unit_spread += 5
|
||||
if(25 to 99)
|
||||
unit_spread += 25
|
||||
else
|
||||
unit_spread = 5
|
||||
to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/total_volume = 0
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
total_volume += RC.reagents.total_volume
|
||||
if(!total_volume)
|
||||
qdel(src)
|
||||
qdel(nadeassembly)
|
||||
return
|
||||
var/fraction = unit_spread/total_volume
|
||||
var/datum/reagents/reactants = new(unit_spread)
|
||||
reactants.my_atom = src
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
RC.reagents.trans_to(reactants, RC.reagents.total_volume*fraction, threatscale, 1, 1)
|
||||
chem_splash(get_turf(src), affected_area, list(reactants), ignition_temp, threatscale)
|
||||
|
||||
if(nadeassembly)
|
||||
var/mob/M = get_mob_by_ckey(assemblyattacher)
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[last]'>FLW</A>) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
else
|
||||
addtimer(src, "prime", det_time)
|
||||
var/turf/DT = get_turf(src)
|
||||
var/area/DA = get_area(DT)
|
||||
log_game("A grenade detonated at [DA.name] ([DT.x], [DT.y], [DT.z])")
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/metalfoam
|
||||
payload_name = "metal foam"
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/mob/living/carbon/M = AM
|
||||
if(ishuman(M))
|
||||
if(isobj(M:shoes))
|
||||
if((M:shoes.flags&NOSLIP) || (M:species.bodyflags & FEET_NOSLIP))
|
||||
if(M:shoes.flags & NOSLIP)
|
||||
return
|
||||
else
|
||||
to_chat(M, "<span class='warning'>Your feet feel like they're on fire!</span>")
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
|
||||
if(istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
|
||||
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
|
||||
@@ -104,6 +104,10 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/random/New()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
|
||||
@@ -100,7 +100,6 @@
|
||||
slot_flags = SLOT_BACK|SLOT_BELT
|
||||
block_chance = 30
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
@@ -187,7 +186,6 @@
|
||||
armour_penetration = 35
|
||||
slot_flags = SLOT_BACK
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
|
||||
@@ -266,7 +264,6 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = NODROP | ABSTRACT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsaw.ogg'
|
||||
|
||||
@@ -278,7 +275,6 @@
|
||||
desc = "Used for absolutely hilarious sacrifices."
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut", "honked")
|
||||
|
||||
/obj/item/weapon/nullrod/whip
|
||||
@@ -324,7 +320,6 @@
|
||||
flags = ABSTRACT | NODROP
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/nullrod/carp
|
||||
name = "carp-sie plushie"
|
||||
@@ -354,7 +349,6 @@
|
||||
block_chance = 40
|
||||
slot_flags = SLOT_BACK
|
||||
sharp = 0
|
||||
edge = 0
|
||||
hitsound = "swing_hit"
|
||||
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
@@ -368,7 +362,6 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
|
||||
sharp = 1
|
||||
edge = 1
|
||||
slot_flags = null
|
||||
flags = HANDSLOW
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -394,7 +387,6 @@
|
||||
attack_verb = list("poked", "impaled", "pierced", "jabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/nullrod/rosary
|
||||
name = "prayer beads"
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/mob/M = imp_in
|
||||
var/area/t = get_area(M)
|
||||
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(src)
|
||||
a.follow_target = M
|
||||
|
||||
switch(cause)
|
||||
@@ -52,7 +52,7 @@
|
||||
else
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
qdel(src)
|
||||
|
||||
|
||||
qdel(a)
|
||||
|
||||
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
|
||||
@@ -159,6 +159,11 @@
|
||||
return 0
|
||||
to_chat(imp_in, "<span class='notice'>Your dusting implant activates!</span>")
|
||||
imp_in.visible_message("<span class = 'warning'>[imp_in] burns up in a flash!</span>")
|
||||
for(var/obj/item/I in imp_in.contents)
|
||||
if(I == src)
|
||||
continue
|
||||
if(I.flags & NODROP)
|
||||
qdel(I)
|
||||
imp_in.dust()
|
||||
|
||||
/obj/item/weapon/implant/dust/emp_act(severity)
|
||||
|
||||
@@ -98,9 +98,7 @@
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/kitchen/knife/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
|
||||
@@ -114,7 +112,6 @@
|
||||
icon_state = "pknife"
|
||||
item_state = "knife"
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/obj/item/weapon/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
@@ -151,6 +148,13 @@
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/kitchen/knife/carrotshiv
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
|
||||
@@ -1183,9 +1183,9 @@
|
||||
|
||||
/obj/item/weapon/book/manual/faxes
|
||||
name = "A Guide to Faxes"
|
||||
desc = "A NanoTrasen-approved guide to writing faxes"
|
||||
desc = "A Nanotrasen-approved guide to writing faxes"
|
||||
icon_state = "book6"
|
||||
author = "NanoTrasen"
|
||||
author = "Nanotrasen"
|
||||
title = "A Guide to Faxes"
|
||||
dat = {"
|
||||
|
||||
@@ -1213,14 +1213,14 @@
|
||||
<li>Faxes are your main method of communicating with the NAS Trurl, better known as Central Command.</li>
|
||||
<li>Faxes allow personnel on the station to maintain open lines of communication with the NAS Trurl, allowing for vital information to flow both ways.</li>
|
||||
<li>Being written communications, proper grammar, syntax and typography is required, in addition to a signature and, if applicable, a stamp. Failure to sign faxes will lead to an automatic rejection.</li>
|
||||
<li>We at NanoTrasen provide Fax Machines to every Head of Staff, in addition to the Magistrate, NanoTrasen Representative, and Internal Affairs Agents.</li>
|
||||
<li>We at Nanotrasen provide Fax Machines to every Head of Staff, in addition to the Magistrate, Nanotrasen Representative, and Internal Affairs Agents.</li>
|
||||
<li>This means that we trust the recipients of these fax machines to only use them in the proper circumstances (see <B>When to Fax?</B>).</li>
|
||||
|
||||
<h1><a name="when"><B>When to Fax?</B></a></h1><BR>
|
||||
<li>While it is up to the discretion of each individual person to decide when to fax Central Command, there are some simple guidelines on when to do this.</li>
|
||||
<li>Firstly, any situation that can reasonably be solved on-site, <I>should</I> be handled on-site. Knowledge of Standard Operating Procedure is <B>mandatory</B> for everyone with access to a fax machine.</li>
|
||||
<li>Resolving issues on-site not only leads to more expedient problem-solving, it also frees up company resources and provides valuable work experience for all parties involved.</li>
|
||||
<li>This means that you should work with the Heads of Staff concerning personnel and workplace issues, and attempt to resolve situations with them. If, for whatever reason, the relevent Head of Staff is not available or receptive, consider speaking with the Captain and/or NanoTrasen Representative.</li>
|
||||
<li>This means that you should work with the Heads of Staff concerning personnel and workplace issues, and attempt to resolve situations with them. If, for whatever reason, the relevent Head of Staff is not available or receptive, consider speaking with the Captain and/or Nanotrasen Representative.</li>
|
||||
<li>If, for whatever reason, these issues cannot be solved on-site, either due to incompetence or just plain refusal to cooperate, faxing Central Command becomes a viable option.</li>
|
||||
<li>Secondly, station status reports should be sent occasionally, but never at the start of the shift. Remember, we assign personnel to the station. We do not need a repeat of what we just signed off on.</li>
|
||||
<li>Thirdly, staff/departmental evaluations are always welcome, especially in cases of noticeable (in)competence. Just as a brilliant coworker can be rewarded, an incompetent one can be punished.</li>
|
||||
@@ -2487,7 +2487,7 @@
|
||||
<li><a href="#foreword">Foreword</a></li>
|
||||
<li><a href="#cap">Captain</a></li>
|
||||
<li><a href="#hop">Head of Personnel</a></li>
|
||||
<li><a href="#ntrep">NanoTrasen Representative</a></li>
|
||||
<li><a href="#ntrep">Nanotrasen Representative</a></li>
|
||||
<li><a href="#bs">Blueshield Officer</a></li>
|
||||
<li><a href="#ai">AI</a></li>
|
||||
</ol>
|
||||
@@ -2507,9 +2507,9 @@
|
||||
<li>The Captain must keep the Nuclear Authentication Disk on their person at all times or, failing that, in the possession of the Head of Security or Blueshield;</li>
|
||||
<li>The Captain is to attempt to resolve every issue that arises in Command locally before contacting Central Command;</li>
|
||||
<li>The Captain is not permitted to carry their Antique Laser Gun or Space Armor unless there's an immediate emergency that requires attending to;</li>
|
||||
<li>The Captain, despite being in charge of the Cyberiad, is not independent from NanoTrasen. Any attempts to disregard general company policy are to be considered an instant condition for contract termination;</li>
|
||||
<li>The Captain, despite being in charge of the Cyberiad, is not independent from Nanotrasen. Any attempts to disregard general company policy are to be considered an instant condition for contract termination;</li>
|
||||
<li>The Captain may only promote personnel to a Acting Head of Staff position if there is no assigned Head of Staff associated with the Department. Said Acting Head of Staff must be a member of the Department they are to lead. See below for more information on Chain of Command;</li>
|
||||
<li>The Captain may not fire any Head of Staff without reasonable justification (ie, incompetency, criminal activity, or otherwise any action that endangers/compromises the station and/or crew). The Captain may not fire any Central Command VIPs (ie, Blueshield, Magistrate, NanoTrasen Representative) without permission from Central Command, unless they are blatantly acting against the well-being and safety of the crew and station.</li>
|
||||
<li>The Captain may not fire any Head of Staff without reasonable justification (ie, incompetency, criminal activity, or otherwise any action that endangers/compromises the station and/or crew). The Captain may not fire any Central Command VIPs (ie, Blueshield, Magistrate, Nanotrasen Representative) without permission from Central Command, unless they are blatantly acting against the well-being and safety of the crew and station.</li>
|
||||
</ol><BR>
|
||||
|
||||
<h1><a name="hop"><B>Head of Personnel</B></a></h1><BR>
|
||||
@@ -2518,7 +2518,7 @@
|
||||
<li>The Head of Personnel may not give any personnel increased access without authorization from the relevant Head of Staff. This includes the Head of Personnel. In addition, the Head of Personnel may only give Captain-Level access to someone if they are the Acting Captain. This access is to be removed when a proper Captain arrives on the station;</li>
|
||||
<li>The Head of Personnel may not increase any Job Openings unless the relevant Head of Staff approves;</li>
|
||||
<li>The Head of Personnel may not fire any personnel without authorization from the relevant Head of Staff, unless other conditions apply (see Space Law and General Standard Operating Procedure);</li>
|
||||
<li>The Head of Personnel may not promote any personnel to the following Jobs without authorization from Central Command: Barber, Brig Physician, NanoTrasen Representative, Blueshield, Security Pod Pilot, Mechanic and Magistrate; (This is due to them being karma locked. Do not promote people to these positions without approval from the Administrators);</li>
|
||||
<li>The Head of Personnel may not promote any personnel to the following Jobs without authorization from Central Command: Barber, Brig Physician, Nanotrasen Representative, Blueshield, Security Pod Pilot, Mechanic and Magistrate; (This is due to them being karma locked. Do not promote people to these positions without approval from the Administrators);</li>
|
||||
<li>The Head of Personnel is free to utilize paperwork at their discretion. However, during major station emergencies, expediency should take precedence over bureaucracy;</li>
|
||||
<li>The Head of Personnel may not leave their office unmanned if there are personnel waiting in line. Failure to respond to personnel with a legitimate request within ten (10) minutes, either via radio or in person, is to be considered a breach of Standard Operating Procedure;</li>
|
||||
<li>Despite nominally being in charge of Supply, the Head of Personnel should allow the Quartermaster to run the Department, unless they prove themselves to be incompetent/dangerous;</li>
|
||||
@@ -2526,13 +2526,13 @@
|
||||
<li>The Head of Personnel is not permitted to perform Security duty. The Head of Personnel is permitted to carry an Energy Gun, for self-defence only.</li>
|
||||
</ol><BR>
|
||||
|
||||
<h1><a name="ntrep"><B>NanoTrasen Representative</B></a></h1><BR>
|
||||
<h1><a name="ntrep"><B>Nanotrasen Representative</B></a></h1><BR>
|
||||
<ol>
|
||||
<li>The NanoTrasen Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the NanoTrasen Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;</li>
|
||||
<li>The NanoTrasen Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;</li>
|
||||
<li>The NanoTrasen Representative must, together with the Magistrate and Head of Security, ensure that Space Law is being followed and correctly applied;</li>
|
||||
<li>The NanoTrasen Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition they may not threaten to fire, or have Central Command, fire anyone, unless they actually possess a demotion note;</li>
|
||||
<li>The NanoTrasen Representative is permitted to carry their Stun-Cane, or a Telescopic Baton if the Stun-Cane is lost.</li>
|
||||
<li>The Nanotrasen Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the Nanotrasen Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;</li>
|
||||
<li>The Nanotrasen Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;</li>
|
||||
<li>The Nanotrasen Representative must, together with the Magistrate and Head of Security, ensure that Space Law is being followed and correctly applied;</li>
|
||||
<li>The Nanotrasen Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition they may not threaten to fire, or have Central Command, fire anyone, unless they actually possess a demotion note;</li>
|
||||
<li>The Nanotrasen Representative is permitted to carry their Stun-Cane, or a Telescopic Baton if the Stun-Cane is lost.</li>
|
||||
</ol><BR>
|
||||
|
||||
<h1><a name="bs"><B>Blueshield Officer</B></a></h1><BR>
|
||||
@@ -2547,14 +2547,14 @@
|
||||
<b><i>The following are procedures for AI Maintenance:</i></b><br>
|
||||
<ol>
|
||||
<li>Only the Captain or Research Director may enter the AI Upload to perform Law Changes (see below), and only the Captain, Research Director or Chief Engineer may enter the AI Core to perform a Carding (see below);</li>
|
||||
<li> No Law Changes are to be performed without approval from the Captain and Research Director. The only Lawsets to be used are those provided by NanoTrasen. Failure to legally perform a Law Change is to be considered Sabotage. Command must be informed prior to the Law Change, and all objections must be taken into consideration. If the number of Command personnel opposing the Law Change is greater than the number of Command personnel in favour, the Law Change is not to be done. If the Law Change is performed, the crew is to be immediately informed of the new Law(s);</li>
|
||||
<li> No Law Changes are to be performed without approval from the Captain and Research Director. The only Lawsets to be used are those provided by Nanotrasen. Failure to legally perform a Law Change is to be considered Sabotage. Command must be informed prior to the Law Change, and all objections must be taken into consideration. If the number of Command personnel opposing the Law Change is greater than the number of Command personnel in favour, the Law Change is not to be done. If the Law Change is performed, the crew is to be immediately informed of the new Law(s);</li>
|
||||
<li>The AI may not be Carded unless it it clearly malfunctioning or subverted. However, any member of Command may card it if the AI agrees to it, either at the end of the shift, or due to external circumstances (such as massive damage to the AI Satellite);</li>
|
||||
<li>The AI Upload and Minisat Antechamber Turrets are to be kept on Non-Lethal in Code Green and Code Blue. The AI Core Turrets are to be kept on Lethal at all times. If a legal Law Change or Carding is occurring, the Turrets are to be disabled;</li>
|
||||
<li>If the AI Unit is not malfunctioning or subverted, any attempt at performing an illegal Carding or Law Change is to be responded to with non-lethal force. If the illegal attempts persist, and the perpetrator is demonstrably hostile, lethal force from Command/Security is permitted;</li>
|
||||
<li>Freeform Laws are only to be added if absolutely necessary due to external circumstances (such as major station emergencies). Adding unnecessary Freeform Laws is not permitted. Exception is made if the AI Unit and majority of Command agree to the Freeform Law that is proposed;</li>
|
||||
<li>Any use of the "Purge" Module is to be followed by the upload of a NanoTrasen-approved Lawset immediately. AI Units must be bound to a Lawset at all times.</li>
|
||||
<li>Any use of the "Purge" Module is to be followed by the upload of a Nanotrasen-approved Lawset immediately. AI Units must be bound to a Lawset at all times.</li>
|
||||
</ol><BR>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
var/w_class_on = WEIGHT_CLASS_BULKY
|
||||
var/icon_state_on = "axe1"
|
||||
var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1 // Physically impossible for energy weapons to embed themselves into people, this should fix that. -- Dave
|
||||
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
|
||||
usesound = 'sound/weapons/blade1.ogg'
|
||||
toolspeed = 1
|
||||
@@ -25,6 +24,7 @@
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
if(!item_color)
|
||||
@@ -38,6 +38,7 @@
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = list()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -70,7 +71,6 @@
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</span>")
|
||||
@@ -85,11 +85,12 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
hitsound = "swing_hit"
|
||||
embed_chance = 75
|
||||
embedded_impact_pain_multiplier = 10
|
||||
armour_penetration = 35
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
sharp = 1
|
||||
edge = 1
|
||||
var/hacked = 0
|
||||
var/blade_color
|
||||
|
||||
@@ -121,7 +122,6 @@
|
||||
force_on = 30
|
||||
force = 18 //About as much as a spear
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
@@ -200,26 +200,28 @@
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
force = 30
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 30 //Normal attacks deal esword damage
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
active = 1
|
||||
throwforce = 1//Throwing or dropping the item deletes it.
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
|
||||
armour_penetration = 50
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
sharp = 1
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/weapon/melee/energy/blade/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/dropped()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/hardlight
|
||||
name = "hardlight blade"
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
@@ -32,7 +32,6 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 75
|
||||
sharp = 1
|
||||
edge = 1
|
||||
origin_tech = "combat=5"
|
||||
attack_verb = list("lunged at", "stabbed")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune))
|
||||
|
||||
/obj/item/weapon/mop
|
||||
desc = "The world of janitalia wouldn't be complete without a mop."
|
||||
name = "mop"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mop"
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -43,23 +41,25 @@
|
||||
to_chat(user, "<span class='warning'>Your mop is dry!</span>")
|
||||
return
|
||||
|
||||
var/turf/simulated/turf = A
|
||||
if(is_cleanable(A))
|
||||
turf = A.loc
|
||||
A = null
|
||||
var/turf/simulated/T = get_turf(A)
|
||||
|
||||
if(istype(turf))
|
||||
user.visible_message("[user] begins to clean \the [turf] with [src].", "<span class='notice'>You begin to clean \the [turf] with [src]...</span>")
|
||||
if(istype(A, /obj/item/weapon/reagent_containers/glass/bucket) || istype(A, /obj/structure/janitorialcart))
|
||||
return
|
||||
|
||||
if(do_after(user, src.mopspeed, target = turf))
|
||||
if(istype(T))
|
||||
user.visible_message("[user] begins to clean [T] with [src].", "<span class='notice'>You begin to clean [T] with [src]...</span>")
|
||||
|
||||
if(do_after(user, src.mopspeed, target = T))
|
||||
to_chat(user, "<span class='notice'>You finish mopping.</span>")
|
||||
clean(turf)
|
||||
clean(T)
|
||||
|
||||
|
||||
/obj/effect/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
@@ -75,22 +75,47 @@
|
||||
/obj/item/weapon/mop/advanced
|
||||
desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!"
|
||||
name = "advanced mop"
|
||||
mopcap = 15
|
||||
mopcap = 10
|
||||
icon_state = "advmop"
|
||||
item_state = "mop" //meh will do for now until TG makes one
|
||||
item_state = "mop"
|
||||
origin_tech = "materials=3;engineering=3"
|
||||
force = 6
|
||||
throwforce = 8
|
||||
throw_range = 4
|
||||
mopspeed = 10
|
||||
mopspeed = 20
|
||||
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
|
||||
var/refill_rate = 1 //Rate per process() tick mop refills itself
|
||||
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
|
||||
|
||||
/obj/item/weapon/mop/advanced/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/weapon/mop/advanced/attack_self(mob/user)
|
||||
refill_enabled = !refill_enabled
|
||||
if(refill_enabled)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
to_chat(user, "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 30, 1)
|
||||
|
||||
/obj/item/weapon/mop/advanced/process()
|
||||
|
||||
if(reagents.total_volume < mopcap)
|
||||
reagents.add_reagent(refill_reagent, refill_rate)
|
||||
|
||||
/obj/item/weapon/mop/advanced/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
|
||||
|
||||
/obj/item/weapon/mop/advanced/Destroy()
|
||||
if(refill_enabled)
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg
|
||||
mopcap = 40
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg/New()
|
||||
..()
|
||||
reagents.add_reagent("water", mopcap)
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<span class='notice'>The mop's water tank has [round(reagents.get_reagent_amount("water"))] units of water left.</span>")
|
||||
/obj/item/weapon/mop/advanced/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
@@ -26,17 +26,17 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>")
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/tank))
|
||||
if(!tank)
|
||||
var/obj/item/weapon/tank/IT = W
|
||||
if(IT.volume <= 3)
|
||||
to_chat(user, "<span class='warning'>\The [IT] is too small for \the [src].</span>")
|
||||
to_chat(user, "<span class='warning'>[IT] is too small for [src].</span>")
|
||||
return
|
||||
updateTank(W, 0, user)
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
else if(iswrench(W))
|
||||
switch(fisto_setting)
|
||||
if(1)
|
||||
fisto_setting = 2
|
||||
@@ -45,8 +45,8 @@
|
||||
if(3)
|
||||
fisto_setting = 1
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You tweak \the [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(isscrewdriver(W))
|
||||
if(tank)
|
||||
updateTank(tank, 1, user)
|
||||
|
||||
@@ -54,29 +54,29 @@
|
||||
/obj/item/weapon/melee/powerfist/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
|
||||
if(removing)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='notice'>\The [src] currently has no tank attached to it.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] currently has no tank attached to it.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You detach [thetank] from [src].</span>")
|
||||
tank.forceMove(get_turf(user))
|
||||
user.put_in_hands(tank)
|
||||
tank = null
|
||||
if(!removing)
|
||||
if(tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
|
||||
to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
|
||||
return
|
||||
if(!user.unEquip(thetank))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You hook [thetank] up to [src].</span>")
|
||||
tank = thetank
|
||||
thetank.forceMove(src)
|
||||
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attack(mob/living/target, mob/living/user)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] can't operate without a source of gas!</span>")
|
||||
return
|
||||
if(tank && !tank.air_contents.remove(gasperfist * fisto_setting))
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
|
||||
return
|
||||
|
||||
@@ -90,8 +90,8 @@
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
spawn(0)
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
add_logs(user, target, "power fisted", src)
|
||||
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
/*Contains:
|
||||
Rapid Pipe Dispenser
|
||||
*/
|
||||
|
||||
#define SIMPLE_CAP 20
|
||||
#define SUPPLY_CAP 32
|
||||
#define SCRUBBERS_CAP 33
|
||||
#define HE_EXCHANGER 17
|
||||
#define CONNECTOR 4
|
||||
#define UNARY_VENT 7
|
||||
#define PASSIVE_VENT 37
|
||||
#define GAS_SCRUBBER 10
|
||||
#define INJECTOR 34
|
||||
#define GAS_SENSOR 98
|
||||
#define METER 99
|
||||
#define DISPOSALS_JUNCTION 2
|
||||
#define ATMOS_MODE 1
|
||||
#define DISPOSALS_MODE 2
|
||||
#define ROTATION_MODE 3
|
||||
#define FLIP_MODE 4
|
||||
#define DELETE_MODE 5
|
||||
#define ATMOS_PIPING 1
|
||||
#define SUPPLY_PIPING 2
|
||||
#define SCRUBBERS_PIPING 3
|
||||
#define DEVICES 4
|
||||
#define HEAT_PIPING 5
|
||||
|
||||
/obj/item/weapon/rpd
|
||||
name = "rapid pipe dispenser"
|
||||
desc = "This device can rapidly dispense atmospherics and disposals piping, manipulate loose piping, and recycle any detached pipes it is applied to."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rpd"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0
|
||||
flags = CONDUCT
|
||||
force = 10
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 5000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/lastused
|
||||
var/iconrotation = 0 //used to orient icons and pipes
|
||||
var/mode = 1 //Disposals, atmospherics, etc.
|
||||
var/pipetype = 1//For nanoUI menus
|
||||
var/whatpipe = 0 //What kind of pipe is it? See code/game/machinery/pipe/construction.dm for a list of defines
|
||||
var/whatdpipe = 0 //What kind of disposals pipe is it? See code/game/machinery/pipe/dispenser.dm for a list of defines
|
||||
var/spawndelay = 4 //How long should we have to wait between dispensing pipes?
|
||||
var/walldelay = 40 //How long should drilling into a wall take?
|
||||
|
||||
/obj/item/weapon/rpd/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(1, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
//Procs
|
||||
|
||||
/obj/item/weapon/rpd/proc/Activaterpd(delay)
|
||||
playsound(loc, "sound/machines/click.ogg", 50, 1)
|
||||
if(prob(15))
|
||||
spark_system.start()
|
||||
if(delay)
|
||||
lastused = world.time
|
||||
|
||||
/obj/item/weapon/rpd/proc/Manipulatepipes(subject, atmosverb, disposalsverb)
|
||||
if(istype(subject, /obj/item/pipe))
|
||||
call(subject, atmosverb)()
|
||||
else if(istype(subject, /obj/structure/disposalconstruct/))
|
||||
call(subject, disposalsverb)()
|
||||
|
||||
//Lists of things
|
||||
|
||||
var/list/pipelist = list( //id refers to the pipe_type found in construction.dm, icon refers to the name of the icon state in icons/obj/pipe-item.dmi. Icons are made with the asset-cache
|
||||
list("pipename" = "Straight pipe", "id" = 0, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent pipe", "id" = 1, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "T-manifold", "id" = 5, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way manifold", "id" = 19, "category" = ATMOS_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Pipe cap", "id" = 20, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Manual valve", "id" = 8, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "mvalve"),
|
||||
list("pipename" = "Digital valve", "id" = 35, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "dvalve"),
|
||||
list("pipename" = "Manual T-valve", "id" = 18, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "tvalve"),
|
||||
list("pipename" = "Digital T-valve", "id" = 38, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "dtvalve"),
|
||||
list("pipename" = "Straight supply pipe", "id" = 24, "category" = SUPPLY_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent supply pipe", "id" = 25, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "Supply T-manifold", "id" = 28, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way supply manifold", "id" = 30, "category" = SUPPLY_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Supply pipe cap", "id" = 32, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Straight scrubbers pipe", "id" = 26, "category" = SCRUBBERS_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent scrubbers pipe", "id" = 27, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "Scrubbers T-manifold", "id" = 29, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way scrubbers manifold", "id" = 31, "category" = SCRUBBERS_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Scrubbers pipe cap", "id" = 33, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Universal pipe adapter", "id" = 23, "category" = DEVICES, "orientations" = 2, "icon" = "universal"),
|
||||
list("pipename" = "Connector", "id" = 4, "category" = DEVICES, "orientations" = 4, "icon" = "connector"),
|
||||
list("pipename" = "Unary vent", "id" = 7, "category" = DEVICES, "orientations" = 4, "icon" = "uvent"),
|
||||
list("pipename" = "Scrubber", "id" = 10, "category" = DEVICES, "orientations" = 4, "icon" = "scrubber"),
|
||||
list("pipename" = "Gas pump", "id" = 9, "category" = DEVICES, "orientations" = 4, "icon" = "pump"),
|
||||
list("pipename" = "Volume pump", "id" = 16, "category" = DEVICES, "orientations" = 4, "icon" = "volumepump"),
|
||||
list("pipename" = "Passive gate", "id" = 15, "category" = DEVICES, "orientations" = 4, "icon" = "passivegate"),
|
||||
list("pipename" = "Gas filter", "id" = 13, "category" = DEVICES, "orientations" = 4, "icon" = "filter"),
|
||||
list("pipename" = "Gas mixer", "id" = 14, "category" = DEVICES, "orientations" = 4, "icon" = "mixer"),
|
||||
list("pipename" = "Gas sensor", "id" = 98, "category" = DEVICES, "orientations" = 1, "icon" = "sensor"),
|
||||
list("pipename" = "Meter", "id" = 99, "category" = DEVICES, "orientations" = 1, "icon" = "meter"),
|
||||
list("pipename" = "Passive vent", "id" = 37, "category" = DEVICES, "orientations" = 4, "icon" = "passive vent"),
|
||||
list("pipename" = "Dual-port vent pump", "id" = 36, "category" = DEVICES, "orientations" = 2, "icon" = "dual-port vent"),
|
||||
list("pipename" = "Air injector", "id" = 34, "category" = DEVICES, "orientations" = 4, "icon" = "injector"),
|
||||
list("pipename" = "Straight HE pipe", "id" = 2, "category" = HEAT_PIPING, "orientations" = 2, "icon" = "he"),
|
||||
list("pipename" = "Bent HE pipe", "id" = 3, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "he", "bendy" = 1),
|
||||
list("pipename" = "Junction", "id" = 6, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "junction"),
|
||||
list("pipename" = "Heat exchanger", "id" = 17, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "heunary"))
|
||||
var/list/dpipelist = list(
|
||||
list("pipename" = "Straight pipe", "id" = 0, "orientations" = 2, "icon" = "conpipe-s"),
|
||||
list("pipename" = "Bent pipe", "id" = 1, "orientations" = 4, "icon" = "conpipe-c"),
|
||||
list("pipename" = "Junction", "id" = 2, "orientations" = 4, "icon" = "conpipe-j1"),
|
||||
list("pipename" = "Y-junction", "id" = 4, "orientations" = 4, "icon" = "conpipe-y"),
|
||||
list("pipename" = "Trunk", "id" = 5, "orientations" = 4, "icon" = "conpipe-t"),
|
||||
list("pipename" = "Bin", "id" = 6, "orientations" = 1, "icon" = "condisposal"),
|
||||
list("pipename" = "Outlet", "id" = 7, "orientations" = 4, "icon" = "outlet"),
|
||||
list("pipename" = "Chute", "id" = 8, "orientations" = 4, "icon" = "intake"))
|
||||
var/list/mainmenu = list(
|
||||
list("category" = "Atmospherics", "mode" = 1, "icon" = "wrench"),
|
||||
list("category" = "Disposals", "mode" = 2, "icon" = "recycle"),
|
||||
list("category" = "Rotate", "mode" = 3, "icon" = "rotate-right"),
|
||||
list("category" = "Flip", "mode" = 4, "icon" = "exchange"),
|
||||
list("category" = "Recycle", "mode" = 5, "icon" = "trash"))
|
||||
var/list/pipemenu = list(
|
||||
list("pipecategory" = "Normal", "pipemode" = 1),
|
||||
list("pipecategory" = "Supply", "pipemode" = 2),
|
||||
list("pipecategory" = "Scrubber", "pipemode" = 3),
|
||||
list("pipecategory" = "Devices", "pipemode" = 4),
|
||||
list("pipecategory" = "Heat exchange", "pipemode" = 5))
|
||||
|
||||
//NanoUI stuff
|
||||
|
||||
/obj/item/weapon/rpd/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rpd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "rpd.tmpl", "[name]", 400, 650, state = state)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/weapon/rpd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
|
||||
var/data[0]
|
||||
data["dpipelist"] = dpipelist
|
||||
data["iconrotation"] = iconrotation
|
||||
data["mainmenu"] = mainmenu
|
||||
data["mode"] = mode
|
||||
data["pipelist"] = pipelist
|
||||
data["pipemenu"] = pipemenu
|
||||
data["pipetype"] = pipetype
|
||||
data["whatdpipe"] = whatdpipe
|
||||
data["whatpipe"] = whatpipe
|
||||
return data
|
||||
|
||||
/obj/item/weapon/rpd/Topic(href, href_list, nowindow, state)
|
||||
..()
|
||||
if(href_list["iconrotation"])
|
||||
iconrotation = text2num(sanitize(href_list["iconrotation"]))
|
||||
else if(href_list["whatpipe"])
|
||||
whatpipe = text2num(sanitize(href_list["whatpipe"]))
|
||||
else if(href_list["whatdpipe"])
|
||||
whatdpipe = text2num(sanitize(href_list["whatdpipe"]))
|
||||
else if(href_list["pipetype"])
|
||||
pipetype = text2num(sanitize(href_list["pipetype"]))
|
||||
else if(href_list["mode"])
|
||||
mode = text2num(sanitize(href_list["mode"]))
|
||||
else
|
||||
return
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
//What the RPD actually does
|
||||
|
||||
/obj/item/weapon/rpd/afterattack(atom/target, mob/user, proximity)
|
||||
..()
|
||||
var/turf/T = get_turf(target)
|
||||
if(src.loc != user || ismob(target) || istype(target, /obj/structure/window) || !proximity || world.time < lastused + spawndelay)
|
||||
return
|
||||
if(mode == ATMOS_MODE && !istype(T, /turf/simulated/shuttle)) //No pipes on shuttles nerds
|
||||
if(istype(T, /turf/simulated/wall)) //Drilling into walls takes time
|
||||
playsound(loc, "sound/weapons/circsawhit.ogg", 50, 1)
|
||||
user.visible_message("<span class = 'notice'>[user] starts drilling a hole in [T]...</span>", "<span class = 'notice'>You start drilling a hole in [T]...</span>", "<span class = 'warning'>You hear a drill.</span>")
|
||||
if(!do_after(user, walldelay, target = T))
|
||||
return
|
||||
user.visible_message("<span class = 'notice'>[user] finishes drilling a hole in [T]!</span>", "<span class = 'notice'>You finish drilling a hole in [T]!</span>", "<span class = 'warning'>You hear clanking.</span>")
|
||||
var/obj/item/pipe/P
|
||||
if(whatpipe == GAS_SENSOR)
|
||||
P = new /obj/item/pipe_gsensor(T)
|
||||
else if(whatpipe == METER)
|
||||
P = new /obj/item/pipe_meter(T)
|
||||
else
|
||||
P = new(T, pipe_type = whatpipe, dir = user.dir)
|
||||
if(iconrotation == 0 && P.is_bent_pipe()) //Automatic rotation of dispensed pipes
|
||||
P.dir = turn(user.dir, 135)
|
||||
else if(iconrotation == 0 && P.pipe_type in list(CONNECTOR, UNARY_VENT, GAS_SCRUBBER, HE_EXCHANGER, SIMPLE_CAP, SUPPLY_CAP, SCRUBBERS_CAP, INJECTOR, PASSIVE_VENT)) //Some pipes dispense oppositely to what you'd expect, but we don't want to do anything if they selected a direction
|
||||
P.flip()
|
||||
else if(iconrotation != 0 && P.is_bent_pipe()) //If they selected a rotation and the pipe is bent
|
||||
P.dir = turn(iconrotation, -45)
|
||||
else if(iconrotation != 0)
|
||||
P.dir = iconrotation
|
||||
to_chat(user, "<span class = 'notice'>[src] rapidly dispenses [P]!</span>")
|
||||
Activaterpd(1)
|
||||
else if(mode == DISPOSALS_MODE && !istype(T, /turf/simulated/shuttle))
|
||||
if(istype(T, /turf/simulated/wall)) //No disposals pipes on walls
|
||||
to_chat(user, "<span class = 'warning'>That type of pipe won't fit on [T]!</span>")
|
||||
return
|
||||
var/obj/structure/disposalconstruct/P = new(T) //Now we make the pipe
|
||||
P.dir = iconrotation
|
||||
P.ptype = whatdpipe
|
||||
if(iconrotation == 0) //Automatic rotation
|
||||
P.dir = user.dir
|
||||
if(iconrotation == 0 && whatdpipe != DISPOSALS_JUNCTION) //Disposals pipes are in the opposite direction to atmos pipes, so we need to flip them. Junctions don't have this quirk though
|
||||
P.flip()
|
||||
P.update()
|
||||
to_chat(user, "<span class = 'notice'>[src] rapidly dispenses [P]!</span>")
|
||||
Activaterpd(1)
|
||||
else if(mode == ROTATION_MODE)
|
||||
for(var/obj/W in T)
|
||||
Manipulatepipes(W, /obj/item/pipe/verb/rotate, /obj/structure/disposalconstruct/verb/rotate)
|
||||
else if(mode == FLIP_MODE)
|
||||
for(var/obj/W in T)
|
||||
Manipulatepipes(W, /obj/item/pipe/verb/flip, /obj/structure/disposalconstruct/verb/flip)
|
||||
else if(mode == DELETE_MODE)
|
||||
var/eaten
|
||||
for(var/obj/W in T)
|
||||
if(istype(W, /obj/item/pipe) || istype(W, /obj/item/pipe_meter) || istype(W, /obj/item/pipe_gsensor) || istype(W, /obj/structure/disposalconstruct) && !W.anchored)
|
||||
QDEL_NULL(W)
|
||||
eaten = TRUE
|
||||
if(eaten)
|
||||
to_chat(user, "<span class='notice'>[src] sucks up the loose pipes on [T].")
|
||||
Activaterpd()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There were no loose pipes on [T].</span>")
|
||||
|
||||
#undef SIMPLE_CAP
|
||||
#undef SUPPLY_CAP
|
||||
#undef SCRUBBERS_CAP
|
||||
#undef HE_EXCHANGER
|
||||
#undef CONNECTOR
|
||||
#undef UNARY_VENT
|
||||
#undef PASSIVE_VENT
|
||||
#undef GAS_SCRUBBER
|
||||
#undef INJECTOR
|
||||
#undef GAS_SENSOR
|
||||
#undef METER
|
||||
#undef DISPOSALS_JUNCTION
|
||||
#undef ATMOS_MODE
|
||||
#undef DISPOSALS_MODE
|
||||
#undef ROTATION_MODE
|
||||
#undef FLIP_MODE
|
||||
#undef DELETE_MODE
|
||||
#undef ATMOS_PIPING
|
||||
#undef SUPPLY_PIPING
|
||||
#undef SCRUBBERS_PIPING
|
||||
#undef DEVICES
|
||||
#undef HEAT_PIPING
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "scissor"
|
||||
force = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("slices", "cuts", "stabs", "jabs")
|
||||
@@ -39,14 +38,14 @@
|
||||
for(var/i in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
|
||||
if(C.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_facial_hair += i
|
||||
else
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_facial.species_allowed)
|
||||
species_facial_hair += i
|
||||
@@ -62,14 +61,14 @@
|
||||
for(var/i in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
|
||||
if(C.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_hair += i
|
||||
else
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_hair.species_allowed)
|
||||
species_hair += i
|
||||
@@ -95,7 +94,6 @@
|
||||
user.visible_message("<span class='notice'>[user] finishes cutting [M]'s hair!</span>")
|
||||
|
||||
/obj/item/weapon/scissors/safety //Totally safe, I assure you.
|
||||
name = "safety scissors"
|
||||
desc = "The blades of the scissors appear to be made of some sort of ultra-strong metal alloy."
|
||||
force = 18 //same as e-daggers
|
||||
var/is_cutting = 0 //to prevent spam clicking this for huge accumulation of losebreath.
|
||||
@@ -118,10 +116,9 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
|
||||
H.AdjustLoseBreath(10) //30 Oxy damage over time
|
||||
H.apply_damage(18, BRUTE, "head", sharp =1, edge =1, used_weapon = "scissors")
|
||||
var/turf/location = get_turf(H)
|
||||
if(istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
H.apply_damage(18, BRUTE, "head", sharp =1, used_weapon = "scissors")
|
||||
var/turf/location = get_turf(src)
|
||||
H.add_splatter_floor(location)
|
||||
H.bloody_hands(H)
|
||||
H.bloody_body(H)
|
||||
var/mob/living/carbon/human/U = user
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Could probably be used as ... a throwing weapon?"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 5.0
|
||||
@@ -88,28 +87,4 @@
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
|
||||
// Shrapnel
|
||||
|
||||
/obj/item/weapon/shard/shrapnel
|
||||
name = "shrapnel"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "shrapnellarge"
|
||||
desc = "A bunch of tiny bits of shattered metal."
|
||||
|
||||
/obj/item/weapon/shard/shrapnel/New()
|
||||
|
||||
src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
|
||||
switch(src.icon_state)
|
||||
if("shrapnelsmall")
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
if("shrapnelmedium")
|
||||
src.pixel_x = rand(-8, 8)
|
||||
src.pixel_y = rand(-8, 8)
|
||||
if("shrapnellarge")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
return
|
||||
..()
|
||||
@@ -38,7 +38,7 @@
|
||||
else if(istype(target,/mob/living/carbon))
|
||||
for(var/obj/item/carried_item in target.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
||||
carried_item.add_blood(target)//Oh yes, there will be blood...
|
||||
carried_item.add_mob_blood(target)//Oh yes, there will be blood...
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bloody_hands(target,0)
|
||||
H.bloody_body(target)
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
|
||||
/obj/item/weapon/storage/fancy/rollingpapers
|
||||
name = "rolling paper pack"
|
||||
desc = "A pack of NanoTrasen brand rolling papers."
|
||||
desc = "A pack of Nanotrasen brand rolling papers."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
|
||||
@@ -478,7 +478,7 @@
|
||||
/obj/item/weapon/storage/attack_self(mob/user as mob)
|
||||
|
||||
//Clicking on itself will empty it, if it has the verb to do that.
|
||||
if(user.get_active_hand() == src)
|
||||
if(user.is_in_active_hand(src))
|
||||
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
|
||||
src.quick_empty()
|
||||
return
|
||||
|
||||
@@ -157,6 +157,22 @@
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/implanter/emp/(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons
|
||||
name = "boxed throwing kit"
|
||||
can_hold = list(/obj/item/weapon/throwing_star, /obj/item/weapon/restraints/legcuffs/bola/tactical)
|
||||
max_combined_w_class = 16
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/New()
|
||||
..()
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/sarin
|
||||
name = "Sarin Gas Grenades"
|
||||
|
||||
|
||||
@@ -54,7 +54,9 @@
|
||||
C.update_internals_hud_icon(0)
|
||||
else
|
||||
var/can_open_valve = 0
|
||||
if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
if(C.get_organ_slot("breathing_tube"))
|
||||
can_open_valve = 1
|
||||
else if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
can_open_valve = 1
|
||||
else if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
|
||||
@@ -128,7 +128,7 @@ Frequency:
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if(!t1 || (user.get_active_hand() != src || user.stat || user.restrained()))
|
||||
if(!t1 || (!user.is_in_active_hand(src) || user.stat || user.restrained()))
|
||||
return
|
||||
if(active_portals >= 3)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
|
||||
@@ -228,7 +228,6 @@
|
||||
hitsound = 'sound/items/Wirecutter.ogg'
|
||||
usesound = 'sound/items/Wirecutter.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/wirecutters/New(loc, param_color = null)
|
||||
@@ -241,8 +240,7 @@
|
||||
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
C.handcuffed = null
|
||||
QDEL_NULL(C.handcuffed)
|
||||
if(C.buckled && C.buckled.buckle_requires_restraints)
|
||||
C.buckled.unbuckle_mob(C)
|
||||
C.update_handcuffed()
|
||||
|
||||
@@ -162,7 +162,6 @@
|
||||
force = 5
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 5
|
||||
@@ -209,8 +208,6 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_embed = 1 // Like with the single-handed esword, this shouldn't be embedding in people.
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/New()
|
||||
blade_color = pick("red", "blue", "green", "purple")
|
||||
@@ -297,7 +294,6 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_spin_thrown = 1
|
||||
var/obj/item/weapon/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
@@ -442,7 +438,6 @@
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
hitsound = "swing_hit"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = 0
|
||||
|
||||
@@ -499,8 +494,6 @@
|
||||
origin_tech = "materials=6;syndicate=4"
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_embed = 1
|
||||
|
||||
/obj/item/weapon/twohanded/chainsaw/update_icon()
|
||||
if(wielded)
|
||||
@@ -539,7 +532,6 @@
|
||||
icon_state = "mjollnir0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
@@ -604,7 +596,6 @@
|
||||
icon_state = "mjollnir0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 25
|
||||
@@ -652,7 +643,6 @@
|
||||
icon_state = "knighthammer0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 30
|
||||
@@ -718,7 +708,6 @@
|
||||
force = 5
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
armour_penetration = 20
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
@@ -67,7 +66,6 @@
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
@@ -83,7 +81,6 @@
|
||||
/obj/item/weapon/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 0
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
@@ -130,6 +127,20 @@ obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
force = 2
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
embedded_pain_multiplier = 4
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
embed_chance = 100
|
||||
embedded_fall_chance = 0 //Hahaha!
|
||||
sharp = 1
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
|
||||
/obj/item/weapon/spear/kidan
|
||||
icon_state = "kidanspear"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
if(I.force >= max || I.throwforce >= max)//no esword sharpening
|
||||
to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
|
||||
return
|
||||
if(requires_sharpness && !I.edge)
|
||||
if(requires_sharpness && !I.sharp)
|
||||
to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
|
||||
@@ -39,7 +39,6 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
|
||||
if(!requires_sharpness)
|
||||
I.edge = 1
|
||||
I.sharp = 1
|
||||
I.force = Clamp(I.force + increment, 0, max)
|
||||
I.throwforce = Clamp(I.throwforce + increment, 0, max)
|
||||
|
||||
Reference in New Issue
Block a user