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Makes emotes that require air gasps when you have 35+ oxygen damage (#13347)
* Makes emotes that require air gasps when you have 40+ oxy damage * Update emote.dm * Update emote.dm * Makes code less copypasta * You can no longer scream 20 times a second. Also explains why this code needs 3 switches * Whitespace change
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@@ -30,8 +30,15 @@
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//handle_emote_CD() located in [code\modules\mob\emote.dm]
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var/on_CD = FALSE
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act = lowertext(act)
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switch(act)
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//Cooldown-inducing emotes
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switch(act) //This switch makes sure you have air in your lungs before you scream
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if("growl", "growls", "howl", "howls", "hiss", "hisses", "scream", "screams", "sneeze", "sneezes")
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if(getOxyLoss() > 35) //no screaming if you don't have enough breath to scream
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on_CD = handle_emote_CD()
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emote("gasp")
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return
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switch(act) //This switch adds cooldowns to some emotes
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if("ping", "pings", "buzz", "buzzes", "beep", "beeps", "yes", "no", "buzz2")
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var/found_machine_head = FALSE
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if(ismachineperson(src)) //Only Machines can beep, ping, and buzz, yes, no, and make a silly sad trombone noise.
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@@ -44,7 +51,7 @@
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found_machine_head = TRUE
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if(!found_machine_head) //Everyone else fails, skip the emote attempt
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return //Everyone else fails, skip the emote attempt
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return //Everyone else fails, skip the emote attempt
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if("drone","drones","hum","hums","rumble","rumbles")
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if(isdrask(src)) //Only Drask can make whale noises
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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@@ -133,7 +140,7 @@
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if(!force && on_CD == 1) // Check if we need to suppress the emote attempt.
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return // Suppress emote, you're still cooling off.
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switch(act)
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switch(act) //This is for actually making the emotes happen
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if("me") //OKAY SO RANT TIME, THIS FUCKING HAS TO BE HERE OR A SHITLOAD OF THINGS BREAK
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return custom_emote(m_type, message) //DO YOU KNOW WHY SHIT BREAKS? BECAUSE SO MUCH OLDCODE CALLS mob.emote("me",1,"whatever_the_fuck_it_wants_to_emote")
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//WHO THE FUCK THOUGHT THAT WAS A GOOD FUCKING IDEA!?!?
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