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Fix simulated floor sprite (#32147)
* tile sprite fix * fix for failed test * del icon_state --------- Co-authored-by: Mirka-l <mirkahadii@gmail.com>
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@@ -224,7 +224,6 @@
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// Holographic Items!
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/turf/simulated/floor/holofloor
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thermal_conductivity = 0
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icon_state = "plating"
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/turf/simulated/floor/holofloor/Initialize(mapload)
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. = ..()
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@@ -15,6 +15,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
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plane = FLOOR_PLANE
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var/icon_regular_floor = "tile_standard" //used to remember what icon the tile should have by default
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var/icon_plating = "plating"
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icon_state = "plating"
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thermal_conductivity = 0.020
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heat_capacity = 100000
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var/broken = FALSE
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@@ -186,7 +186,6 @@
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/turf/simulated/floor/clockwork
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name = "clockwork floor"
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desc = "Tightly-pressed brass tiles. They emit minute vibration."
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icon_state = "plating"
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baseturf = /turf/simulated/floor/clockwork
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var/dropped_brass
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var/uses_overlay = TRUE
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@@ -1,7 +1,6 @@
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/turf/simulated/floor/plating
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name = "plating"
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desc = "Bare hull plating, normally hidden by a layer of flooring. The cavity between the floor and the plating is used to carry cables, pipes, and other utilities."
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icon_state = "plating"
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icon = 'icons/turf/floors/plating.dmi'
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intact = FALSE
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floor_tile = null
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