Fix simulated floor sprite (#32147)

* tile sprite fix

* fix for failed test

* del icon_state

---------

Co-authored-by: Mirka-l <mirkahadii@gmail.com>
This commit is contained in:
Mirka-l
2026-07-08 00:14:16 +00:00
committed by GitHub
co-authored by Mirka-l
parent 0276cbfd54
commit eae8fbfde2
4 changed files with 1 additions and 3 deletions
@@ -224,7 +224,6 @@
// Holographic Items!
/turf/simulated/floor/holofloor
thermal_conductivity = 0
icon_state = "plating"
/turf/simulated/floor/holofloor/Initialize(mapload)
. = ..()
+1
View File
@@ -15,6 +15,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
plane = FLOOR_PLANE
var/icon_regular_floor = "tile_standard" //used to remember what icon the tile should have by default
var/icon_plating = "plating"
icon_state = "plating"
thermal_conductivity = 0.020
heat_capacity = 100000
var/broken = FALSE
@@ -186,7 +186,6 @@
/turf/simulated/floor/clockwork
name = "clockwork floor"
desc = "Tightly-pressed brass tiles. They emit minute vibration."
icon_state = "plating"
baseturf = /turf/simulated/floor/clockwork
var/dropped_brass
var/uses_overlay = TRUE
@@ -1,7 +1,6 @@
/turf/simulated/floor/plating
name = "plating"
desc = "Bare hull plating, normally hidden by a layer of flooring. The cavity between the floor and the plating is used to carry cables, pipes, and other utilities."
icon_state = "plating"
icon = 'icons/turf/floors/plating.dmi'
intact = FALSE
floor_tile = null