Unique suits for plasmamen jobs

This commit is contained in:
ZomgPonies
2015-02-26 13:32:42 -05:00
parent ccfb89199e
commit eaeb045afe
8 changed files with 204 additions and 62 deletions
-51
View File
@@ -256,54 +256,3 @@
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
)
/obj/item/clothing/suit/space/plasmaman
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Plasmaman")
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
icon_state = "plasmaman_suit"
item_state = "plasmaman_suit"
/obj/item/clothing/head/helmet/space/plasmaman
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
species_restricted = list("Plasmaman")
icon_state = "plasmaman_helmet0"
item_state = "plasmaman_helmet0"
var/brightness_on = 4 //luminosity when on
var/on = 0
var/no_light=0 // Disable the light on the atmos suit
action_button_name = "Toggle Helmet Light"
attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
return
if(no_light)
return
on = !on
icon_state = "plasmaman_helmet[on]"
// item_state = "rig[on]-[_color]"
if(on) user.SetLuminosity(user.luminosity + brightness_on)
else user.SetLuminosity(user.luminosity - brightness_on)
pickup(mob/user)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
// user.UpdateLuminosity()
SetLuminosity(0)
dropped(mob/user)
if(on)
user.SetLuminosity(user.luminosity - brightness_on)
// user.UpdateLuminosity()
SetLuminosity(brightness_on)
@@ -0,0 +1,170 @@
// PLASMEN SHIT
// CAN'T WEAR UNLESS YOU'RE A PINK SKELLINGTON
/obj/item/clothing/suit/space/plasmaman
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Plasmaman")
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
icon_state = "plasmaman_suit"
item_state = "plasmaman_suit"
var/next_extinguish=0
var/extinguish_cooldown=10 SECONDS
var/extinguishes_left=10 // Yeah yeah, reagents, blah blah blah. This should be simple.
/obj/item/clothing/suit/space/plasmaman/examine()
set src in view()
..()
usr << "There are [extinguishes_left] extinguisher canisters left in this suit."
/obj/item/clothing/suit/space/plasmaman/proc/Extinguish(var/mob/user)
var/mob/living/carbon/human/H=user
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H << "<span class='warning'>Your suit automatically extinguishes the fire.</span>"
H.ExtinguishMob()
/obj/item/clothing/head/helmet/space/plasmaman
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
species_restricted = list("Plasmaman")
icon_state = "plasmaman_helmet0"
item_state = "plasmaman_helmet0"
var/base_state = "plasmaman_helmet"
var/brightness_on = 4 //luminosity when on
var/on = 0
var/no_light=0 // Disable the light on the atmos suit
action_button_name = "Toggle Helmet Light"
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
return
if(no_light)
return
on = !on
icon_state = "[base_state][on]"
// item_state = "rig[on]-[_color]"
if(on) user.SetLuminosity(user.luminosity + brightness_on)
else user.SetLuminosity(user.luminosity - brightness_on)
/obj/item/clothing/head/helmet/space/plasmaman/pickup(mob/user)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
// user.UpdateLuminosity()
SetLuminosity(0)
/obj/item/clothing/head/helmet/space/plasmaman/dropped(mob/user)
if(on)
user.SetLuminosity(user.luminosity - brightness_on)
// user.UpdateLuminosity()
SetLuminosity(brightness_on)
// ENGINEERING
/obj/item/clothing/suit/space/plasmaman/assistant
icon_state = "plasmamanAssistant_suit"
/obj/item/clothing/head/helmet/space/plasmaman/assistant
icon_state = "plasmamanAssistant_helmet0"
base_state = "plasmamanAssistant_helmet"
/obj/item/clothing/suit/space/plasmaman/atmostech
icon_state = "plasmamanAtmos_suit"
/obj/item/clothing/head/helmet/space/plasmaman/atmostech
icon_state = "plasmamanAtmos_helmet0"
base_state = "plasmamanAtmos_helmet"
/obj/item/clothing/suit/space/plasmaman/engineer
icon_state = "plasmamanEngineer_suit"
/obj/item/clothing/head/helmet/space/plasmaman/engineer
icon_state = "plasmamanEngineer_helmet0"
base_state = "plasmamanEngineer_helmet"
//SERVICE
/obj/item/clothing/suit/space/plasmaman/botanist
icon_state = "plasmamanBotanist_suit"
/obj/item/clothing/head/helmet/space/plasmaman/botanist
icon_state = "plasmamanBotanist_helmet0"
base_state = "plasmamanBotanist_helmet"
/obj/item/clothing/suit/space/plasmaman/chaplain
icon_state = "plasmamanChaplain_suit"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
icon_state = "plasmamanChaplain_helmet0"
base_state = "plasmamanChaplain_helmet"
/obj/item/clothing/suit/space/plasmaman/service
icon_state = "plasmamanService_suit"
/obj/item/clothing/head/helmet/space/plasmaman/service
icon_state = "plasmamanService_helmet0"
base_state = "plasmamanService_helmet"
/obj/item/clothing/suit/space/plasmaman/janitor
icon_state = "plasmamanJanitor_suit"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
icon_state = "plasmamanJanitor_helmet0"
base_state = "plasmamanJanitor_helmet"
//CARGO
/obj/item/clothing/suit/space/plasmaman/cargo
icon_state = "plasmamanCargo_suit"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
icon_state = "plasmamanCargo_helmet0"
base_state = "plasmamanCargo_helmet"
/obj/item/clothing/suit/space/plasmaman/miner
icon_state = "plasmamanMiner_suit"
/obj/item/clothing/head/helmet/space/plasmaman/miner
icon_state = "plasmamanMiner_helmet0"
base_state = "plasmamanMiner_helmet"
// MEDSCI
/obj/item/clothing/suit/space/plasmaman/medical
icon_state = "plasmamanMedical_suit"
/obj/item/clothing/head/helmet/space/plasmaman/medical
icon_state = "plasmamanMedical_helmet0"
base_state = "plasmamanMedical_helmet"
/obj/item/clothing/suit/space/plasmaman/science
icon_state = "plasmamanScience_suit"
/obj/item/clothing/head/helmet/space/plasmaman/science
icon_state = "plasmamanScience_helmet0"
base_state = "plasmamanScience_helmet"
//SECURITY
/obj/item/clothing/suit/space/plasmaman/security
icon_state = "plasmamanSecurity_suit"
/obj/item/clothing/head/helmet/space/plasmaman/security
icon_state = "plasmamanSecurity_helmet0"
base_state = "plasmamanSecurity_helmet"
@@ -36,20 +36,42 @@
var/tank_slot_name = "suit storage"
switch(H.mind.assigned_role)
/*
if("Research Director","Scientist","Geneticist","Roboticist")
suit=/obj/item/clothing/suit/space/vox/casual/science
helm=/obj/item/clothing/head/helmet/space/vox/casual/science
if("Chief Engineer","Station Engineer","Atmospheric Technician")
suit=/obj/item/clothing/suit/space/vox/casual/engineer
helm=/obj/item/clothing/head/helmet/space/vox/casual/engineer
suit=/obj/item/clothing/suit/space/plasmaman/science
helm=/obj/item/clothing/head/helmet/space/plasmaman/science
if("Chief Engineer","Station Engineer")
suit=/obj/item/clothing/suit/space/plasmaman/engineer
helm=/obj/item/clothing/head/helmet/space/plasmaman/engineer
if("Atmospheric Technician")
suit=/obj/item/clothing/suit/space/plasmaman/atmostech
helm=/obj/item/clothing/head/helmet/space/plasmaman/atmostech
if("Head of Security","Warden","Detective","Security Officer")
suit=/obj/item/clothing/suit/space/vox/casual/security
helm=/obj/item/clothing/head/helmet/space/vox/casual/security
suit=/obj/item/clothing/suit/space/plasmaman/security
helm=/obj/item/clothing/head/helmet/space/plasmaman/security
if("Chief Medical Officer","Medical Doctor","Paramedic","Chemist")
suit=/obj/item/clothing/suit/space/vox/casual/medical
helm=/obj/item/clothing/head/helmet/space/vox/casual/medical
*/ // For now.
suit=/obj/item/clothing/suit/space/plasmaman/medical
helm=/obj/item/clothing/head/helmet/space/plasmaman/medical
if("Bartender", "Chef")
suit=/obj/item/clothing/suit/space/plasmaman/service
helm=/obj/item/clothing/head/helmet/space/plasmaman/service
if("Cargo Technician", "Quartermaster")
suit=/obj/item/clothing/suit/space/plasmaman/cargo
helm=/obj/item/clothing/head/helmet/space/plasmaman/cargo
if("Shaft Miner")
suit=/obj/item/clothing/suit/space/plasmaman/miner
helm=/obj/item/clothing/head/helmet/space/plasmaman/miner
if("Botanist")
suit=/obj/item/clothing/suit/space/plasmaman/botanist
helm=/obj/item/clothing/head/helmet/space/plasmaman/botanist
if("Chaplain")
suit=/obj/item/clothing/suit/space/plasmaman/chaplain
helm=/obj/item/clothing/head/helmet/space/plasmaman/chaplain
if("Janitor")
suit=/obj/item/clothing/suit/space/plasmaman/janitor
helm=/obj/item/clothing/head/helmet/space/plasmaman/janitor
if("Assistant")
suit=/obj/item/clothing/suit/space/plasmaman/assistant
helm=/obj/item/clothing/head/helmet/space/plasmaman/assistant
if("Clown","Mime")
tank_slot=slot_r_hand
tank_slot_name = "hand"