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https://github.com/ParadiseSS13/Paradise.git
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Unique suits for plasmamen jobs
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@@ -256,54 +256,3 @@
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
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)
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/obj/item/clothing/suit/space/plasmaman
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Plasmaman")
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flags = STOPSPRESSUREDMAGE | PLASMAGUARD
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icon_state = "plasmaman_suit"
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item_state = "plasmaman_suit"
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/obj/item/clothing/head/helmet/space/plasmaman
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
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species_restricted = list("Plasmaman")
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icon_state = "plasmaman_helmet0"
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item_state = "plasmaman_helmet0"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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var/no_light=0 // Disable the light on the atmos suit
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action_button_name = "Toggle Helmet Light"
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attack_self(mob/user)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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if(no_light)
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return
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on = !on
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icon_state = "plasmaman_helmet[on]"
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// item_state = "rig[on]-[_color]"
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if(on) user.SetLuminosity(user.luminosity + brightness_on)
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else user.SetLuminosity(user.luminosity - brightness_on)
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pickup(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity + brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(0)
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dropped(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity - brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(brightness_on)
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@@ -0,0 +1,170 @@
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// PLASMEN SHIT
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// CAN'T WEAR UNLESS YOU'RE A PINK SKELLINGTON
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/obj/item/clothing/suit/space/plasmaman
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Plasmaman")
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flags = STOPSPRESSUREDMAGE | PLASMAGUARD
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icon_state = "plasmaman_suit"
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item_state = "plasmaman_suit"
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var/next_extinguish=0
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var/extinguish_cooldown=10 SECONDS
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var/extinguishes_left=10 // Yeah yeah, reagents, blah blah blah. This should be simple.
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/obj/item/clothing/suit/space/plasmaman/examine()
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set src in view()
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..()
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usr << "There are [extinguishes_left] extinguisher canisters left in this suit."
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/obj/item/clothing/suit/space/plasmaman/proc/Extinguish(var/mob/user)
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var/mob/living/carbon/human/H=user
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if(extinguishes_left)
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if(next_extinguish > world.time)
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return
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next_extinguish = world.time + extinguish_cooldown
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extinguishes_left--
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H << "<span class='warning'>Your suit automatically extinguishes the fire.</span>"
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H.ExtinguishMob()
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/obj/item/clothing/head/helmet/space/plasmaman
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
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species_restricted = list("Plasmaman")
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icon_state = "plasmaman_helmet0"
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item_state = "plasmaman_helmet0"
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var/base_state = "plasmaman_helmet"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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var/no_light=0 // Disable the light on the atmos suit
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action_button_name = "Toggle Helmet Light"
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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if(no_light)
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return
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on = !on
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icon_state = "[base_state][on]"
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// item_state = "rig[on]-[_color]"
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if(on) user.SetLuminosity(user.luminosity + brightness_on)
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else user.SetLuminosity(user.luminosity - brightness_on)
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/obj/item/clothing/head/helmet/space/plasmaman/pickup(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity + brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(0)
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/obj/item/clothing/head/helmet/space/plasmaman/dropped(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity - brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(brightness_on)
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// ENGINEERING
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/obj/item/clothing/suit/space/plasmaman/assistant
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icon_state = "plasmamanAssistant_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/assistant
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icon_state = "plasmamanAssistant_helmet0"
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base_state = "plasmamanAssistant_helmet"
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/obj/item/clothing/suit/space/plasmaman/atmostech
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icon_state = "plasmamanAtmos_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/atmostech
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icon_state = "plasmamanAtmos_helmet0"
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base_state = "plasmamanAtmos_helmet"
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/obj/item/clothing/suit/space/plasmaman/engineer
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icon_state = "plasmamanEngineer_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/engineer
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icon_state = "plasmamanEngineer_helmet0"
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base_state = "plasmamanEngineer_helmet"
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//SERVICE
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/obj/item/clothing/suit/space/plasmaman/botanist
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icon_state = "plasmamanBotanist_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/botanist
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icon_state = "plasmamanBotanist_helmet0"
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base_state = "plasmamanBotanist_helmet"
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/obj/item/clothing/suit/space/plasmaman/chaplain
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icon_state = "plasmamanChaplain_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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icon_state = "plasmamanChaplain_helmet0"
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base_state = "plasmamanChaplain_helmet"
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/obj/item/clothing/suit/space/plasmaman/service
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icon_state = "plasmamanService_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/service
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icon_state = "plasmamanService_helmet0"
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base_state = "plasmamanService_helmet"
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/obj/item/clothing/suit/space/plasmaman/janitor
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icon_state = "plasmamanJanitor_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/janitor
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icon_state = "plasmamanJanitor_helmet0"
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base_state = "plasmamanJanitor_helmet"
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//CARGO
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/obj/item/clothing/suit/space/plasmaman/cargo
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icon_state = "plasmamanCargo_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/cargo
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icon_state = "plasmamanCargo_helmet0"
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base_state = "plasmamanCargo_helmet"
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/obj/item/clothing/suit/space/plasmaman/miner
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icon_state = "plasmamanMiner_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/miner
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icon_state = "plasmamanMiner_helmet0"
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base_state = "plasmamanMiner_helmet"
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// MEDSCI
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/obj/item/clothing/suit/space/plasmaman/medical
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icon_state = "plasmamanMedical_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/medical
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icon_state = "plasmamanMedical_helmet0"
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base_state = "plasmamanMedical_helmet"
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/obj/item/clothing/suit/space/plasmaman/science
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icon_state = "plasmamanScience_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/science
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icon_state = "plasmamanScience_helmet0"
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base_state = "plasmamanScience_helmet"
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//SECURITY
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/obj/item/clothing/suit/space/plasmaman/security
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icon_state = "plasmamanSecurity_suit"
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/obj/item/clothing/head/helmet/space/plasmaman/security
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icon_state = "plasmamanSecurity_helmet0"
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base_state = "plasmamanSecurity_helmet"
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@@ -36,20 +36,42 @@
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var/tank_slot_name = "suit storage"
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switch(H.mind.assigned_role)
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/*
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if("Research Director","Scientist","Geneticist","Roboticist")
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suit=/obj/item/clothing/suit/space/vox/casual/science
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helm=/obj/item/clothing/head/helmet/space/vox/casual/science
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if("Chief Engineer","Station Engineer","Atmospheric Technician")
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suit=/obj/item/clothing/suit/space/vox/casual/engineer
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helm=/obj/item/clothing/head/helmet/space/vox/casual/engineer
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suit=/obj/item/clothing/suit/space/plasmaman/science
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helm=/obj/item/clothing/head/helmet/space/plasmaman/science
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if("Chief Engineer","Station Engineer")
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suit=/obj/item/clothing/suit/space/plasmaman/engineer
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helm=/obj/item/clothing/head/helmet/space/plasmaman/engineer
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if("Atmospheric Technician")
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suit=/obj/item/clothing/suit/space/plasmaman/atmostech
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helm=/obj/item/clothing/head/helmet/space/plasmaman/atmostech
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if("Head of Security","Warden","Detective","Security Officer")
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suit=/obj/item/clothing/suit/space/vox/casual/security
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helm=/obj/item/clothing/head/helmet/space/vox/casual/security
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suit=/obj/item/clothing/suit/space/plasmaman/security
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helm=/obj/item/clothing/head/helmet/space/plasmaman/security
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if("Chief Medical Officer","Medical Doctor","Paramedic","Chemist")
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suit=/obj/item/clothing/suit/space/vox/casual/medical
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helm=/obj/item/clothing/head/helmet/space/vox/casual/medical
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*/ // For now.
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suit=/obj/item/clothing/suit/space/plasmaman/medical
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helm=/obj/item/clothing/head/helmet/space/plasmaman/medical
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if("Bartender", "Chef")
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suit=/obj/item/clothing/suit/space/plasmaman/service
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helm=/obj/item/clothing/head/helmet/space/plasmaman/service
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if("Cargo Technician", "Quartermaster")
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suit=/obj/item/clothing/suit/space/plasmaman/cargo
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helm=/obj/item/clothing/head/helmet/space/plasmaman/cargo
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if("Shaft Miner")
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suit=/obj/item/clothing/suit/space/plasmaman/miner
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helm=/obj/item/clothing/head/helmet/space/plasmaman/miner
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if("Botanist")
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suit=/obj/item/clothing/suit/space/plasmaman/botanist
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helm=/obj/item/clothing/head/helmet/space/plasmaman/botanist
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if("Chaplain")
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suit=/obj/item/clothing/suit/space/plasmaman/chaplain
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helm=/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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if("Janitor")
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suit=/obj/item/clothing/suit/space/plasmaman/janitor
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helm=/obj/item/clothing/head/helmet/space/plasmaman/janitor
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if("Assistant")
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suit=/obj/item/clothing/suit/space/plasmaman/assistant
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helm=/obj/item/clothing/head/helmet/space/plasmaman/assistant
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if("Clown","Mime")
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tank_slot=slot_r_hand
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tank_slot_name = "hand"
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