This commit is contained in:
Chinsky
2012-11-14 14:59:07 +04:00
20 changed files with 302 additions and 41 deletions
+175 -4
View File
@@ -57,6 +57,15 @@ proc/build_surgery_steps_list()
var/datum/surgery_step/S = new T
surgery_steps += S
proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
if(!istype(user) || !istype(E)) return
var/germ_level = user.germ_level
if(user.gloves)
germ_level = user.gloves.germ_level
E.germ_level = germ_level
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
@@ -90,6 +99,7 @@ proc/build_surgery_steps_list()
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the incision on [target]'s [affected.display_name] with \the [tool].", \
"You start the incision on [target]'s [affected.display_name] with \the [tool].")
target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.display_name]!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -97,6 +107,7 @@ proc/build_surgery_steps_list()
"\blue You have made an incision on [target]'s [affected.display_name] with \the [tool].",)
affected.open = 1
affected.createwound(CUT, 1)
spread_germs_to_organ(affected, user)
if (target_zone == "head")
target.brain_op_stage = 1
@@ -119,13 +130,15 @@ proc/build_surgery_steps_list()
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.display_name] with \the [tool].", \
"You start clamping bleeders in [target]'s [affected.display_name] with \the [tool].")
target.custom_pain("The pain in your [affected.display_name] is maddening!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] clamps bleeders in [target]'s [affected.display_name] with \the [tool].", \
"\blue You clamp bleeders in [target]'s [affected.display_name] with \the [tool].")
affected.bandage()
affected.clamp()
affected.status &= ~ORGAN_BLEEDING
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -153,6 +166,7 @@ proc/build_surgery_steps_list()
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("It feels like the skin on your [affected.display_name] is on fire!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -166,6 +180,7 @@ proc/build_surgery_steps_list()
self_msg = "\blue You keep the incision open on [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
affected.open = 2
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -193,12 +208,14 @@ proc/build_surgery_steps_list()
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.display_name] with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s [affected.display_name] with \the [tool].")
target.custom_pain("Your [affected.display_name] is being burned!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cauterizes the incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You cauterize the incision on [target]'s [affected.display_name] with \the [tool].")
affected.open = 0
affected.germ_level = 0
affected.status &= ~ORGAN_BLEEDING
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
@@ -235,6 +252,7 @@ proc/build_surgery_steps_list()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to separating [target]'s appendix from the abdominal wall with \the [tool].", \
"You start to separating [target]'s appendix from the abdominal wall with \the [tool]." )
target.custom_pain("The pain in your abdomen is living hell!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has separated [target]'s appendix with \the [tool]." , \
@@ -259,6 +277,7 @@ proc/build_surgery_steps_list()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s appendix with \the [tool].", \
"You start removing [target]'s appendix with \the [tool].")
target.custom_pain("Someone's ripping out your bowels!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has removed [target]'s appendix with \the [tool].", \
@@ -282,7 +301,7 @@ proc/build_surgery_steps_list()
//////////////////////////////////////////////////////////////////
// INTERNAL WOUND PATCHING //
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
@@ -304,6 +323,7 @@ proc/build_surgery_steps_list()
if (affected.stage == 0)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.display_name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.display_name] with \the [tool].")
target.custom_pain("The pain in [affected.display_name] is unbearable!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -340,12 +360,14 @@ proc/build_surgery_steps_list()
if (affected.stage == 0)
user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool]." , \
"You start applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool].")
target.custom_pain("Something in your [affected.display_name] is causing you a lot of pain!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] applies some [tool] to [target]'s bone in [affected.display_name]", \
"\blue You apply some [tool] to [target]'s bone in [affected.display_name] with \the [tool].")
affected.stage = 1
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -366,6 +388,7 @@ proc/build_surgery_steps_list()
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to set the bone in [target]'s [affected.display_name] in place with \the [tool]." , \
"You are beginning to set the bone in [target]'s [target_zone] in place with \the [tool].")
target.custom_pain("The pain in your [affected.display_name] is going to make you pass out!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -373,10 +396,12 @@ proc/build_surgery_steps_list()
user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name] in place with \the [tool].", \
"\blue You set the bone in [target]'s [affected.display_name] in place with \the [tool].")
affected.stage = 2
spread_germs_to_organ(affected, user)
else
user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].", \
"\blue You set the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].")
affected.fracture()
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -403,6 +428,7 @@ proc/build_surgery_steps_list()
user.visible_message("\blue [user] sets [target]'s [affected.display_name] skull with \the [tool]." , \
"\blue You set [target]'s [affected.display_name] skull with \the [tool].")
affected.stage = 2
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -435,6 +461,7 @@ proc/build_surgery_steps_list()
affected.status &= ~ORGAN_SPLINTED
affected.stage = 0
affected.perma_injury = 0
spread_germs_to_organ(affected, user)
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -691,7 +718,7 @@ proc/build_surgery_steps_list()
"You begin to cut through [target]'s skull with \the [tool].")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has cut through [target]'s skull open with \the [tool].", \
user.visible_message("\blue [user] has cut through [target]'s skull open with \the [tool].", \
"\blue You have cut through [target]'s skull open with \the [tool].")
target.brain_op_stage = 2
@@ -976,4 +1003,148 @@ proc/build_surgery_steps_list()
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging connectors on [target]'s [affected.display_name]!", \
"\red Your hand slips, damaging connectors on [target]'s [affected.display_name]!")
target.apply_damage(10, BRUTE, affected)
target.apply_damage(10, BRUTE, affected)
//////////////////////////////////////////////////////////////////
// ALIEN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/alien
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/embryo = 0
for(var/datum/disease/alien_embryo/A in target.viruses)
embryo = 1
break
return embryo && target_zone == "chest"
/datum/surgery_step/alien/saw_ribcage
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && target.embryo_op_stage == 0 && affected.open >= 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins to cut through [target]'s ribcage with \the [tool].", \
"You begin to cut through [target]'s ribcage with \the [tool].")
target.custom_pain("Something hurts horribly in your chest!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has cut through [target]'s ribcage open with \the [tool].", \
"\blue You have cut through [target]'s ribcage open with \the [tool].")
target.embryo_op_stage = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cracking [target]'s ribcage with \the [tool]!" , \
"\red Your hand slips, cracking [target]'s ribcage with \the [tool]!" )
/datum/surgery_step/alien/retract_ribcage
required_tool = /obj/item/weapon/retractor
min_duration = 30
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.embryo_op_stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts to force open the ribcage in [target]'s torso with \the [tool]."
var/self_msg = "You start to force open the ribcage in [target]'s torso with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\blue [user] forces open [target]'s ribcage with \the [tool]."
var/self_msg = "\blue You force open [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.embryo_op_stage = 2
// Whoops!
if(prob(10))
var/datum/organ/external/affected = target.get_organ(target_zone)
affected.fracture()
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\red [user]'s hand slips, breaking [target]'s ribcage!"
var/self_msg = "\red Your hand slips, breaking [target]'s ribcage!"
user.visible_message(msg, self_msg)
var/datum/organ/external/affected = target.get_organ(target_zone)
affected.fracture()
/datum/surgery_step/alien/remove_embryo
required_tool = /obj/item/weapon/hemostat
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.embryo_op_stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
var/mob/living/carbon/alien/larva/stupid = new(target.loc)
stupid.death(0)
target.embryo_op_stage = 3
for(var/datum/disease/alien_embryo in target.viruses)
alien_embryo.cure()
/datum/surgery_step/alien/close_ribcage
required_tool = /obj/item/weapon/retractor
min_duration = 20
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target.embryo_op_stage >= 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts bending [target]'s ribcage back into place with \the [tool]."
var/self_msg = "You start bending [target]'s ribcage back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] bends [target]'s ribcage back into place with \the [tool]."
var/self_msg = "You bends [target]'s ribcage back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.embryo_op_stage = 1
/datum/surgery_step/alien/mend_ribcage
required_tool = /obj/item/weapon/bonegel
min_duration = 20
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target.embryo_op_stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts applying \the [tool] to [target]'s ribcage."
var/self_msg = "You start applying \the [tool] to [target]'s ribcage."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] applied \the [tool] to [target]'s ribcage."
var/self_msg = "You applied \the [tool] to [target]'s ribcage."
user.visible_message(msg, self_msg)
target.embryo_op_stage = 0
+1
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@@ -40,6 +40,7 @@
permeability_mod = 15//likely to infect
can_carry = 0
var/gibbed = 0
stage_minimum_age = 300
/datum/disease/alien_embryo/stage_act()
..()
+1 -1
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@@ -12,7 +12,7 @@
severity = "Medium"
longevity = 1000
hidden = list(0, 1)
stage_minimum_age = 100 // at least 100 life ticks per stage
stage_minimum_age = 300 // at least 200 life ticks per stage
/datum/disease/appendicitis/stage_act()
..()
+36 -4
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@@ -33,6 +33,9 @@
var/open = 0
var/stage = 0
// INTERNAL germs inside the organ, this is BAD if it's greater 0
var/germ_level = 0
// how often wounds should be updated, a higher number means less often
var/wound_update_accuracy = 20 // update every 20 ticks(roughly every minute)
New(var/datum/organ/external/P)
@@ -183,8 +186,8 @@
// let the GC handle the deletion of the wound
if(W.internal && !W.is_treated())
// internal wounds get worse over time
W.open_wound(0.5 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.1 * W.damage * wound_update_accuracy)
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.2 * W.damage * wound_update_accuracy)
if(W.is_treated())
// slow healing
@@ -195,6 +198,15 @@
// amount of healing is spread over all the wounds
W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
if(W.germ_level > 100 && prob(10))
owner.adjustToxLoss(1 * wound_update_accuracy)
if(W.germ_level > 1000)
owner.adjustToxLoss(1 * wound_update_accuracy)
// Salving also helps against infection
if(W.germ_level > 0 && W.salved && prob(2))
W.germ_level = 0
// sync the organ's damage with its wounds
src.update_damages()
@@ -206,6 +218,14 @@
W.bandaged = 1
return rval
proc/clamp()
var/rval = 0
for(var/datum/wound/W in wounds)
if(W.internal) continue
rval |= !W.clamped
W.clamped = 1
return rval
proc/salve()
var/rval = 0
for(var/datum/wound/W in wounds)
@@ -222,6 +242,12 @@
proc/get_damage_fire()
return burn_dam
proc/is_infected()
for(var/datum/wound/W in wounds)
if(W.germ_level > 100)
return 1
return 0
process()
// process wounds, doing healing etc., only do this every 4 ticks to save processing power
if(owner.life_tick % wound_update_accuracy == 0)
@@ -239,6 +265,9 @@
return
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
src.fracture()
if(germ_level > 0)
for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved)
W.germ_level = max(W.germ_level, germ_level)
return
proc/fracture()
@@ -433,7 +462,10 @@
W = new wound_type(damage)
// Possibly trigger an internal wound, too.
if(damage > 10 && prob(damage))
var/datum/wound/internal_bleeding/I = new (15)
wounds += I
// check whether we can add the wound to an existing wound
for(var/datum/wound/other in wounds)
@@ -694,4 +726,4 @@ obj/item/weapon/organ/r_hand
icon_state = "r_hand_l"
obj/item/weapon/organ/r_leg
name = "right leg"
icon_state = "r_leg_l"
icon_state = "r_leg_l"
+16
View File
@@ -42,6 +42,22 @@ mob/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
src << msg
next_pain_time = world.time + (100 - amount)
// message is the custom message to be displayed
// flash_strength is 0 for weak pain flash, 1 for strong pain flash
mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
if(stat >= 1) return
if(reagents.has_reagent("tramadol"))
return
if(reagents.has_reagent("oxycodone"))
return
if(analgesic)
return
var/msg = "\red <b>[message]</b>"
if(flash_strength >= 1)
msg = "\red <font size=3><b>[message]</b></font>"
src << msg
mob/living/carbon/human/proc/handle_pain()
// not when sleeping
if(stat >= 2) return
+9 -5
View File
@@ -25,6 +25,8 @@
// is the wound bandaged?
var/tmp/bandaged = 0
// Similar to bandaged, but works differently
var/tmp/clamped = 0
// is the wound salved?
var/tmp/salved = 0
// is the wound disinfected?
@@ -41,6 +43,9 @@
// internal wounds can only be fixed through surgery
var/internal = 0
// amount of germs in the wound
var/germ_level = 0
// helper lists
var/tmp/list/desc_list = list()
var/tmp/list/damage_list = list()
@@ -94,8 +99,7 @@
// heal the given amount of damage, and if the given amount of damage was more
// than what needed to be healed, return how much heal was left
// set @heals_internal to also heal internal organ damage
// TODO: set heals_internal to 0 by default
proc/heal_damage(amount, heals_internal = 1)
proc/heal_damage(amount, heals_internal = 0)
if(src.internal && !heals_internal)
// heal nothing
return amount
@@ -124,7 +128,7 @@
proc/bleeding()
// internal wounds don't bleed in the sense of this function
return (!bandaged && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal)
return (!(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal)
/** CUTS **/
/datum/wound/cut
@@ -143,7 +147,7 @@
/datum/wound/gaping_wound
max_bleeding_stage = 2
stages = list("gaping wound" = 50, "large blood soaked clot" = 25, "large clot" = 15, "small angry scar" = 5, \
"small straight scar" = 0)
"small straight scar" = 0)
/datum/wound/big_gaping_wound
max_bleeding_stage = 2
@@ -229,4 +233,4 @@
stages = list("severed vein" = 30, "cut vein" = 20, "damaged vein" = 10, "bruised vein" = 5)
max_bleeding_stage = 0
needs_treatment = 1
needs_treatment = 1
+5 -3
View File
@@ -9,6 +9,7 @@
var/last_bumped = 0
var/pass_flags = 0
var/throwpass = 0
var/germ_level = 0 // The higher the germ level, the more germ on the atom.
///Chemistry.
var/datum/reagents/reagents = null
@@ -121,7 +122,7 @@
* Recursevly searches all atom contens (including contents contents and so on).
*
* ARGS: path - search atom contents for atoms of this type
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
*
* RETURNS: list of found atoms
*/
@@ -419,8 +420,8 @@ its easier to just keep the beam vertical.
A.fingerprints = list()
if(!istype(A.fingerprintshidden,/list))
A.fingerprintshidden = list()
A.fingerprints |= fingerprints //detective
A.fingerprintshidden |= fingerprintshidden //admin
A.fingerprints |= fingerprints //detective
A.fingerprintshidden |= fingerprintshidden //admin
A.fingerprintslast = fingerprintslast
@@ -555,6 +556,7 @@ its easier to just keep the beam vertical.
/atom/proc/clean_blood()
clean_prints()
src.germ_level = 0
if(istype(blood_DNA, /list))
del(blood_DNA)
return 1
+8 -7
View File
@@ -395,6 +395,7 @@
M.dna.check_integrity()
M.disabilities = 0
M.sdisabilities = 0
var/old_mutations = M.mutations
M.mutations = list()
@@ -454,7 +455,7 @@
M << "\blue Your muscles hurt."
M.mutations.Add(HULK)
if (isblockon(getblock(M.dna.struc_enzymes, HEADACHEBLOCK,3),HEADACHEBLOCK))
M.disabilities |= 2
M.disabilities |= EPILEPSY
M << "\red You get a headache."
if (isblockon(getblock(M.dna.struc_enzymes, FAKEBLOCK,3),FAKEBLOCK))
M << "\red You feel strange."
@@ -466,13 +467,13 @@
else
randmutg(M)
if (isblockon(getblock(M.dna.struc_enzymes, COUGHBLOCK,3),COUGHBLOCK))
M.disabilities |= 4
M.disabilities |= COUGHING
M << "\red You start coughing."
if (isblockon(getblock(M.dna.struc_enzymes, CLUMSYBLOCK,3),CLUMSYBLOCK))
M << "\red You feel lightheaded."
M.mutations.Add(CLUMSY)
if (isblockon(getblock(M.dna.struc_enzymes, TWITCHBLOCK,3),TWITCHBLOCK))
M.disabilities |= 8
M.disabilities |= TOURETTES
M << "\red You twitch."
if (isblockon(getblock(M.dna.struc_enzymes, XRAYBLOCK,3),XRAYBLOCK))
if(probinj(30,inj) || (XRAY in old_mutations))
@@ -482,25 +483,25 @@
M.see_invisible = 2
M.mutations.Add(XRAY)
if (isblockon(getblock(M.dna.struc_enzymes, NERVOUSBLOCK,3),NERVOUSBLOCK))
M.disabilities |= 16
M.disabilities |= NERVOUS
M << "\red You feel nervous."
if (isblockon(getblock(M.dna.struc_enzymes, FIREBLOCK,3),FIREBLOCK))
if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
M << "\blue Your body feels warm."
M.mutations.Add(COLD_RESISTANCE)
if (isblockon(getblock(M.dna.struc_enzymes, BLINDBLOCK,3),BLINDBLOCK))
M.disabilities |= 128
M.sdisabilities |= BLIND
M << "\red You can't seem to see anything."
if (isblockon(getblock(M.dna.struc_enzymes, TELEBLOCK,3),TELEBLOCK))
if(probinj(15,inj) || (TK in old_mutations))
M << "\blue You feel smarter."
M.mutations.Add(TK)
if (isblockon(getblock(M.dna.struc_enzymes, DEAFBLOCK,3),DEAFBLOCK))
M.disabilities |= 32
M.sdisabilities |= DEAF
M.ear_deaf = 1
M << "\red Its kinda quiet.."
if (isblockon(getblock(M.dna.struc_enzymes, GLASSESBLOCK,3),GLASSESBLOCK))
M.disabilities |= 1
M.disabilities |= NEARSIGHTED
M << "Your eyes feel weird..."
/* If you want the new mutations to work, UNCOMMENT THIS.
+3 -8
View File
@@ -307,22 +307,17 @@
sleep(100)
*/
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
sleep(600)
for(var/mob/living/carbon/human/H in living_mob_list)
if(istype(H,/mob/living/carbon/human))
H.apply_effect((rand(15,75)),IRRADIATE,0)
if (prob(5))
H.apply_effect((rand(90,150)),IRRADIATE,0)
if (prob(25))
if (prob(75))
randmutb(H)
domutcheck(H,null,1)
else
randmutg(H)
domutcheck(H,null,1)
for(var/mob/living/carbon/monkey/M in living_mob_list)
M.apply_effect((rand(15,75)),IRRADIATE,0)
sleep(100)
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
command_alert("Radiation levels are within standard parameters again.", "Anomaly Alert")
world << sound('sound/AI/radiation.ogg')
+3 -3
View File
@@ -280,7 +280,7 @@
var/splint = ""
var/internal_bleeding = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "Internal Bleeding:"
internal_bleeding = "<br>Internal Bleeding"
break
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
@@ -293,7 +293,7 @@
if(e.implant)
imp = "Implanted:"
if(!AN && !open && !infected & !imp)
AN = "None"
AN = "None:"
if(!(e.status & ORGAN_DESTROYED))
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[bled][AN][splint][open][infected][imp][internal_bleeding]</td>"
else
@@ -306,4 +306,4 @@
dat = "<font color='red'> Error: No Body Scanner connected.</font>"
dat += text("<BR><BR><A href='?src=\ref[];mach_close=scanconsole'>Close</A>", user)
user << browse(dat, "window=scanconsole;size=430x600")
return
return
+2 -2
View File
@@ -221,7 +221,7 @@
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])") //BS12 EDIT ALG
//spawn(1800) // this wont work right
//spawn(1800) // this wont work right
// M.lastattacker = null
/////////////////////////
@@ -624,7 +624,7 @@
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
user << "\red You cannot locate any eyes on this creature!"
return
+7 -2
View File
@@ -1,4 +1,3 @@
/*
CONTAINS:
T-RAY
@@ -124,9 +123,12 @@ MASS SPECTROMETER
TX = M.getToxLoss() > 50 ? "<font color='green'><b>Dangerous amount of toxins detected</b></font>" : "Subject bloodstream toxin level minimal"
BU = M.getFireLoss() > 50 ? "<font color='#FFA500'><b>Severe burn damage detected</b></font>" : "Subject burn injury status O.K"
BR = M.getBruteLoss() > 50 ? "<font color='red'><b>Severe anatomical damage detected</b></font>" : "Subject brute-force injury status O.K"
if(M.status_flags & FAKEDEATH)
if(M.status_flags & FAKEDEATH)
OX = fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal"
user.show_message("[OX] | [TX] | [BU] | [BR]")
if (istype(M, /mob/living/carbon/human))
if(M:virus2 || M:reagents.total_volume > 0)
user.show_message(text("\red Warning: Unknown substance detected in subject's blood."))
if (M.getCloneLoss())
user.show_message("\red Subject appears to have been imperfectly cloned.")
for(var/datum/disease/D in M.viruses)
@@ -148,6 +150,9 @@ MASS SPECTROMETER
if(e.status & ORGAN_BROKEN)
if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
if(e.is_infected())
user << "\red Infected wound detected in subject [limb]. Disinfection recommended."
for(var/name in H.organs_by_name)
var/datum/organ/external/e = H.organs_by_name[name]
if(e.status & ORGAN_BROKEN)
+6
View File
@@ -55,6 +55,12 @@
icon_state = "david_fanning_1"
item_state = "david_fanning_1"
/obj/item/fluff/john_mckeever_1 //kirbyelder: John McKeever
name = "Suspicious Paper"
desc = "A piece of paper reading: Smash = 1/3 Leaf Juice, 1/3 Tricker, 1/3 Aajkli Extract"
icon_state = "paper"
item_state = "paper"
//////////////////////////////////
////////// Usable Items //////////
//////////////////////////////////
+2
View File
@@ -353,10 +353,12 @@
if(H.gloves)
if(H.gloves.clean_blood())
H.update_inv_gloves(0)
H.gloves.germ_level = 0
else
if(H.bloody_hands)
H.bloody_hands = 0
H.update_inv_gloves(0)
H.germ_level = 0
update_icons() //apply the now updated overlays to the mob
@@ -2,6 +2,7 @@
gender = MALE
var/list/stomach_contents = list()
var/brain_op_stage = 0.0
var/embryo_op_stage = 0
/*
var/eye_op_stage = 0.0
var/appendix_op_stage = 0.0
@@ -280,6 +280,8 @@
var/this_wound_desc = W.desc
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
if(W.germ_level > 1000) this_wound_desc = "badly infected [this_wound_desc]"
else if(W.germ_level > 100) this_wound_desc = "lightly infected [this_wound_desc]"
if(this_wound_desc in wound_descriptors)
wound_descriptors[this_wound_desc] += W.amount
continue
@@ -944,6 +944,12 @@
return NEUTER
return gender
/mob/living/carbon/human/proc/increase_germ_level(n)
if(gloves)
gloves.germ_level += n
else
germ_level += n
/mob/living/carbon/human/revive()
for (var/datum/organ/external/O in organs)
O.status &= ~ORGAN_BROKEN
@@ -964,4 +970,4 @@
del(H)
..()
..()
+8 -1
View File
@@ -1168,6 +1168,13 @@
if(druggy)
druggy = max(druggy-1, 0)
// Increase germ_level regularly
if(prob(40))
germ_level += 1
// If you're dirty, your gloves will become dirty, too.
if(gloves && germ_level > gloves.germ_level && prob(10))
gloves.germ_level += 1
return 1
proc/handle_regular_hud_updates()
@@ -1537,4 +1544,4 @@
Paralyse(rand(15,28))
#undef HUMAN_MAX_OXYLOSS
#undef HUMAN_CRIT_MAX_OXYLOSS
#undef HUMAN_CRIT_MAX_OXYLOSS