diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index 0efaefcce07..cd008b6ef2f 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -706,10 +706,14 @@ H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee")) - var/turf/T = get_turf(src) - H.add_mob_blood(H) - H.add_splatter_floor(T) + + if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood? + return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.) + + var/turf/T = get_turf(src)//Where are we? + H.add_mob_blood(H)//Cover the victim in their own blood. + H.add_splatter_floor(T)//Put the blood where we are. bloodiness += 4 var/list/blood_dna = H.get_blood_dna_list() diff --git a/html/changelog.html b/html/changelog.html index 3cdd68359ea..891769a7ae7 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,12 @@ -->
+

24 September 2018

+

Triiodine, Desolate, updated:

+ +

19 September 2018

Birdtalon updated: