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obj/hud is now datum/hud. There was no need for it to be an object.
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code. Commented out a green and red overlay which aren't used, which were being instanced for every mob. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -120,7 +120,7 @@
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var/seer = 0 //for cult//Carbon, probably Human
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var/obj/hud/hud_used = null
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var/datum/hud/hud_used = null
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//var/list/organs = list( ) //moved to human.
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var/list/grabbed_by = list( )
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