mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Resolves conflicts with baseball PR.
This commit is contained in:
@@ -1,3 +1,7 @@
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var/global/list/datum/stack_recipe/rod_recipes = list ( \
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new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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@@ -11,7 +15,7 @@
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=1000)
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max_amount = 60
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max_amount = 50
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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toolspeed = 1
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@@ -20,9 +24,9 @@
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/obj/item/stack/rods/cyborg
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materials = list()
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/obj/item/stack/rods/New(var/loc, var/amount=null)
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/obj/item/stack/rods/New(loc, amount=null)
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..()
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recipes = rod_recipes
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update_icon()
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/obj/item/stack/rods/update_icon()
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@@ -32,12 +36,12 @@
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
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to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
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return
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if(WT.remove_fuel(0,user))
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@@ -47,9 +51,9 @@
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// stack was moved into another one on the pile
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new_item = locate() in user.loc
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user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
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"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
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"<span class='warning'>You hear welding.</span>")
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user.visible_message("[user.name] shape [src] into metal with the welding tool.", \
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"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
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"<span class='italics'>You hear welding.</span>")
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var/replace = user.get_inactive_hand() == src
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use(2)
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@@ -59,34 +63,3 @@
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user.put_in_hands(new_item)
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return
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..()
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/obj/item/stack/rods/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
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if(locate(/obj/structure/grille, usr.loc))
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for(var/obj/structure/grille/G in usr.loc)
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if(G.destroyed)
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G.health = 10
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G.density = 1
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else
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if(amount < 2)
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to_chat(user, "\blue You need at least two rods to do this.")
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return
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to_chat(usr, "\blue Assembling grille...")
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if(!do_after(usr, 10, target = user))
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return
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var /obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
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to_chat(usr, "\blue You assemble a grille")
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F.add_fingerprint(usr)
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use(2)
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return
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@@ -5,7 +5,6 @@ Mineral Sheets
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- Diamond
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- Uranium
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- Plasma
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- Plastic
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- Gold
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- Silver
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- Bananium
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@@ -77,23 +76,6 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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new/datum/stack_recipe("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/knife/plastic, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
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new/datum/stack_recipe("bear mould", /obj/item/weapon/kitchen/mould/bear, 1, on_floor = 1), \
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new/datum/stack_recipe("worm mould", /obj/item/weapon/kitchen/mould/worm, 1, on_floor = 1), \
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new/datum/stack_recipe("bean mould", /obj/item/weapon/kitchen/mould/bean, 1, on_floor = 1), \
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new/datum/stack_recipe("ball mould", /obj/item/weapon/kitchen/mould/ball, 1, on_floor = 1), \
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new/datum/stack_recipe("cane mould", /obj/item/weapon/kitchen/mould/cane, 1, on_floor = 1), \
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new/datum/stack_recipe("cash mould", /obj/item/weapon/kitchen/mould/cash, 1, on_floor = 1), \
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new/datum/stack_recipe("coin mould", /obj/item/weapon/kitchen/mould/coin, 1, on_floor = 1), \
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new/datum/stack_recipe("sucker mould", /obj/item/weapon/kitchen/mould/loli, 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/bananium_recipes = list ( \
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new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
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null, \
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@@ -196,19 +178,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, amount*10)
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qdel(src)
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/obj/item/stack/sheet/mineral/plastic
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name = "Plastic"
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icon_state = "sheet-plastic"
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origin_tech = "materials=3"
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/obj/item/stack/sheet/mineral/plastic/New()
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..()
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recipes = plastic_recipes
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/obj/item/stack/sheet/mineral/plastic/cyborg
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name = "plastic sheets"
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icon_state = "sheet-plastic"
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/obj/item/stack/sheet/mineral/gold
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name = "gold"
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icon_state = "sheet-gold"
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@@ -4,7 +4,9 @@
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* Plasteel
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* Wood
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* Cloth
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* Plastic
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* Cardboard
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* Runed Metal (cult)
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*/
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/*
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@@ -150,13 +152,15 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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new /datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("bookcase", /obj/structure/bookcase, 5, time = 50, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("dog bed", /obj/structure/stool/bed/dogbed, 10, time = 10, one_per_turf = 1, on_floor = 1), \
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new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
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new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("easel", /obj/structure/easel, 3, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("wooden buckler", /obj/item/weapon/shield/riot/buckler, 20, time = 40),
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new /datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),
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new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10)
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new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),
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new /datum/stack_recipe("baseball bat", /obj/item/weapon/melee/baseball_bat, 5, time = 15)
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)
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/obj/item/stack/sheet/wood
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@@ -290,3 +294,39 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
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throw_speed = 1
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throw_range = 3
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origin_tech = "materials=2;biotech=2"
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var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = 1, on_floor = 1, time = 40), \
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new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/knife/plastic, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
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new/datum/stack_recipe("bear mould", /obj/item/weapon/kitchen/mould/bear, 1, on_floor = 1), \
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new/datum/stack_recipe("worm mould", /obj/item/weapon/kitchen/mould/worm, 1, on_floor = 1), \
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new/datum/stack_recipe("bean mould", /obj/item/weapon/kitchen/mould/bean, 1, on_floor = 1), \
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new/datum/stack_recipe("ball mould", /obj/item/weapon/kitchen/mould/ball, 1, on_floor = 1), \
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new/datum/stack_recipe("cane mould", /obj/item/weapon/kitchen/mould/cane, 1, on_floor = 1), \
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new/datum/stack_recipe("cash mould", /obj/item/weapon/kitchen/mould/cash, 1, on_floor = 1), \
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new/datum/stack_recipe("coin mould", /obj/item/weapon/kitchen/mould/coin, 1, on_floor = 1), \
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new/datum/stack_recipe("sucker mould", /obj/item/weapon/kitchen/mould/loli, 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/plastic
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name = "plastic"
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desc = "Compress dinosaur over millions of years, then refine, split and mold, and voila! You have plastic."
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singular_name = "plastic sheet"
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icon_state = "sheet-plastic"
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throwforce = 7
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origin_tech = "materials=1;biotech=1"
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/obj/item/stack/sheet/plastic/New()
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recipes = plastic_recipes
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. = ..()
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/obj/item/stack/sheet/plastic/fifty
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amount = 50
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/obj/item/stack/sheet/plastic/five
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amount = 5
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@@ -35,6 +35,24 @@
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else
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..()
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/obj/item/weapon/shard/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity || !(src in user))
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return
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if(isturf(AM))
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return
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if(istype(AM, /obj/item/weapon/storage))
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves)
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
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if(affecting.status & ORGAN_ROBOT)
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return
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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if(affecting.take_damage(force*0.5))
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H.UpdateDamageIcon()
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H.updatehealth()
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/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = I
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@@ -30,7 +30,7 @@
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toolspeed = 1
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/obj/item/weapon/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating themself to death with [src]! It looks like they're trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is beating themselves to death with [src]! It looks like they're trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -55,7 +55,7 @@
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origin_tech = "materials=5;engineering=5;abductor=3"
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/obj/item/weapon/wrench/power
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name = "Hand Drill"
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name = "hand drill"
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desc = "A simple powered drill with a bolt bit."
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icon_state = "drill_bolt"
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item_state = "drill"
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@@ -178,7 +178,7 @@
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toolspeed = 0.1
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/obj/item/weapon/screwdriver/power
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name = "Hand Drill"
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name = "hand drill"
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desc = "A simple hand drill with a screwdriver bit attached."
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icon_state = "drill_screw"
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item_state = "drill"
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@@ -275,7 +275,7 @@
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toolspeed = 0.5
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/obj/item/weapon/wirecutters/power
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name = "Jaws of Life"
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name = "jaws of life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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@@ -672,7 +672,7 @@ obj/item/weapon/weldingtool/experimental/process()
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/obj/item/weapon/crowbar/large
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name = "crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
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desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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@@ -690,8 +690,8 @@ obj/item/weapon/weldingtool/experimental/process()
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toolspeed = 0.5
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/obj/item/weapon/crowbar/power
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name = "Jaws of Life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
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name = "jaws of life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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@@ -716,7 +716,7 @@ obj/item/weapon/weldingtool/experimental/process()
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// Conversion kit
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/obj/item/weapon/conversion_kit
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name = "\improper Revolver Conversion Kit"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "kit"
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flags = CONDUCT
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@@ -138,4 +138,67 @@ obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
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icon_state = "kidanspear"
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item_state = "kidanspear"
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force = 10
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throwforce = 15
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throwforce = 15
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/obj/item/weapon/melee/baseball_bat
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name = "baseball bat"
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desc = "There ain't a skull in the league that can withstand a swatter."
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icon = 'icons/obj/items.dmi'
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icon_state = "baseball_bat"
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item_state = "baseball_bat"
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force = 10
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throwforce = 12
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attack_verb = list("beat", "smacked")
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w_class = WEIGHT_CLASS_HUGE
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var/homerun_ready = 0
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var/homerun_able = 0
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/obj/item/weapon/melee/baseball_bat/homerun
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name = "home run bat"
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desc = "This thing looks dangerous... Dangerously good at baseball, that is."
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homerun_able = 1
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/obj/item/weapon/melee/baseball_bat/attack_self(mob/user)
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if(!homerun_able)
|
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..()
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return
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if(homerun_ready)
|
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to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
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..()
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return
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to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
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playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
|
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if(do_after(user, 90, target = src))
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to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
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homerun_ready = 1
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..()
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/obj/item/weapon/melee/baseball_bat/attack(mob/living/target, mob/living/user)
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. = ..()
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var/atom/throw_target = get_edge_target_turf(target, user.dir)
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if(homerun_ready)
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user.visible_message("<span class='userdanger'>It's a home run!</span>")
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target.throw_at(throw_target, rand(8,10), 14, user)
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target.ex_act(2)
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playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1)
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homerun_ready = 0
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return
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else
|
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target.throw_at(throw_target, rand(1,2), 7, user)
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/ablative
|
||||
name = "metal baseball bat"
|
||||
desc = "This bat is made of highly reflective, highly armored material."
|
||||
icon_state = "baseball_bat_metal"
|
||||
item_state = "baseball_bat_metal"
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/weapon/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user