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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Resolves conflicts with baseball PR.
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@@ -35,6 +35,24 @@
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else
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..()
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/obj/item/weapon/shard/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity || !(src in user))
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return
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if(isturf(AM))
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return
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if(istype(AM, /obj/item/weapon/storage))
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves)
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
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if(affecting.status & ORGAN_ROBOT)
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return
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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if(affecting.take_damage(force*0.5))
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H.UpdateDamageIcon()
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H.updatehealth()
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/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = I
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@@ -30,7 +30,7 @@
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toolspeed = 1
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/obj/item/weapon/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating themself to death with [src]! It looks like they're trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is beating themselves to death with [src]! It looks like they're trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -55,7 +55,7 @@
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origin_tech = "materials=5;engineering=5;abductor=3"
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/obj/item/weapon/wrench/power
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name = "Hand Drill"
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name = "hand drill"
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desc = "A simple powered drill with a bolt bit."
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icon_state = "drill_bolt"
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item_state = "drill"
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@@ -178,7 +178,7 @@
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toolspeed = 0.1
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/obj/item/weapon/screwdriver/power
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name = "Hand Drill"
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name = "hand drill"
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desc = "A simple hand drill with a screwdriver bit attached."
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icon_state = "drill_screw"
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item_state = "drill"
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@@ -275,7 +275,7 @@
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toolspeed = 0.5
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/obj/item/weapon/wirecutters/power
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name = "Jaws of Life"
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name = "jaws of life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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@@ -672,7 +672,7 @@ obj/item/weapon/weldingtool/experimental/process()
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/obj/item/weapon/crowbar/large
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name = "crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
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desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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@@ -690,8 +690,8 @@ obj/item/weapon/weldingtool/experimental/process()
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toolspeed = 0.5
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/obj/item/weapon/crowbar/power
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name = "Jaws of Life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
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name = "jaws of life"
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desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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@@ -716,7 +716,7 @@ obj/item/weapon/weldingtool/experimental/process()
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// Conversion kit
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/obj/item/weapon/conversion_kit
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name = "\improper Revolver Conversion Kit"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "kit"
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flags = CONDUCT
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@@ -138,4 +138,67 @@ obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
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icon_state = "kidanspear"
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item_state = "kidanspear"
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force = 10
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throwforce = 15
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throwforce = 15
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/obj/item/weapon/melee/baseball_bat
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name = "baseball bat"
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desc = "There ain't a skull in the league that can withstand a swatter."
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icon = 'icons/obj/items.dmi'
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icon_state = "baseball_bat"
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item_state = "baseball_bat"
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force = 10
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throwforce = 12
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attack_verb = list("beat", "smacked")
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w_class = WEIGHT_CLASS_HUGE
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var/homerun_ready = 0
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var/homerun_able = 0
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/obj/item/weapon/melee/baseball_bat/homerun
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name = "home run bat"
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desc = "This thing looks dangerous... Dangerously good at baseball, that is."
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homerun_able = 1
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/obj/item/weapon/melee/baseball_bat/attack_self(mob/user)
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if(!homerun_able)
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..()
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return
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if(homerun_ready)
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to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
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..()
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return
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to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
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playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
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if(do_after(user, 90, target = src))
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to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
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homerun_ready = 1
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..()
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/obj/item/weapon/melee/baseball_bat/attack(mob/living/target, mob/living/user)
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. = ..()
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var/atom/throw_target = get_edge_target_turf(target, user.dir)
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if(homerun_ready)
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user.visible_message("<span class='userdanger'>It's a home run!</span>")
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target.throw_at(throw_target, rand(8,10), 14, user)
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target.ex_act(2)
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playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1)
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homerun_ready = 0
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return
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else
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target.throw_at(throw_target, rand(1,2), 7, user)
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/obj/item/weapon/melee/baseball_bat/ablative
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name = "metal baseball bat"
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desc = "This bat is made of highly reflective, highly armored material."
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icon_state = "baseball_bat_metal"
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item_state = "baseball_bat_metal"
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force = 12
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throwforce = 15
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/obj/item/weapon/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
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var/picksound = rand(1,2)
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var/turf = get_turf(src)
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if(picksound == 1)
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playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
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if(picksound == 2)
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playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
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return 1
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