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fixes merge conflict
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@@ -0,0 +1,44 @@
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/**
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* # Cleanup Subsystem
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*
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* For now, all it does is periodically clean the supplied global lists of any null values they may contain.
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*
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* Why is this important?
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*
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* Sometimes, these lists can gain nulls due to errors.
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* For example, when a dead player trasitions from the `dead_mob_list` to the `alive_mob_list`, a null value may get stuck in the dead mob list.
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* This can cause issues when other code tries to do things with the values in the list, but are instead met with null values.
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* These problems are incredibly hard to track down and fix, so this subsystem is a solution to that.
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*/
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SUBSYSTEM_DEF(cleanup)
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name = "Null cleanup"
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wait = 30 SECONDS
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flags = SS_POST_FIRE_TIMING
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priority = FIRE_PRIORITY_CLEANUP
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init_order = INIT_ORDER_CLEANUP
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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offline_implications = "Certain global lists will no longer be cleared of nulls, which may result in runtimes. No immediate action is needed."
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/// A list of global lists we want the subsystem to clean.
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var/list/lists_to_clean
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/datum/controller/subsystem/cleanup/Initialize(start_timeofday)
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// If you want this subsystem to clean out nulls from a specific list, add it here.
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lists_to_clean = list(
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GLOB.clients = "clients",
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GLOB.player_list = "player_list",
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GLOB.mob_list = "mob_list",
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GLOB.alive_mob_list = "alive_mob_list",
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GLOB.dead_mob_list = "dead_mob_list",
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GLOB.human_list = "human_list",
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GLOB.carbon_list = "carbon_list"
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)
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return ..()
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/datum/controller/subsystem/cleanup/fire(resumed)
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for(var/L in lists_to_clean)
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var/list/_list = L
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var/prev_length = length(_list)
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listclearnulls(_list)
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if(length(_list) < prev_length)
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stack_trace("Found a null value in GLOB.[lists_to_clean[_list]]!")
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