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https://github.com/ParadiseSS13/Paradise.git
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@@ -1044,11 +1044,12 @@
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potency = 40
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On_Consume()
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if(!reagents.total_volume)
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var/mob/M = usr
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var/obj/item/weapon/corncob/W = new /obj/item/weapon/corncob( M )
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M << "<span class='notice'>You chew on the corn, leaving nothing behind but a cob.</span>"
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M.put_in_hand(W)
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W.add_fingerprint(M)
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var/mob/living/M = usr
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if(M)
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var/obj/item/weapon/corncob/W = new /obj/item/weapon/corncob( M )
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M << "<span class='notice'>You chew on the corn, leaving nothing behind but a cob.</span>"
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M.put_in_hand(W)
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W.add_fingerprint(M)
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New()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
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