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Icon and Sound Cleanup
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@@ -4,7 +4,7 @@
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icon_state = "wire"
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/obj/structure/cable/heavyduty
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icon = 'icons/obj/power_cond_heavy.dmi'
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icon = 'icons/obj/power_cond/power_cond_heavy.dmi'
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name = "large power cable"
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desc = "This cable is tough. It cannot be cut with simple hand tools."
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layer = 2.39 //Just below pipes, which are at 2.4
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@@ -93,7 +93,7 @@
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icon_state = "scalpel_laser1_on"
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item_state = "scalpel"
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damtype = "fire"
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hitsound = 'sound/weapons/sear2.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/laser2
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name = "laser scalpel"
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@@ -102,7 +102,7 @@
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item_state = "scalpel"
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damtype = "fire"
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force = 12.0
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hitsound = 'sound/weapons/sear2.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/laser3
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name = "laser scalpel"
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@@ -111,7 +111,7 @@
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item_state = "scalpel"
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damtype = "fire"
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force = 15.0
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hitsound = 'sound/weapons/sear2.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/scalpel/manager
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name = "incision management system"
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@@ -120,7 +120,7 @@
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item_state = "scalpel"
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damtype = "fire"
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force = 18.0
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hitsound = 'sound/weapons/sear2.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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/obj/item/weapon/circular_saw
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name = "circular saw"
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