mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 14:15:22 +01:00
TG: Welding tool: Mostly code-related, the players won't notice much.
- Welding tool code how has proper comments! Maybe not "proper" but at least I don't lie and say a proc is/does something that it doesn't actually do. - Welders now start full of fuel instead of some random amount between 10-20 - Someone decided it would be a good idea to set the welding tool's 'on/off' var in a ton of attackby() procs. These objects and turfs shouldnt even touch this variable. This is why people have been noticing their welding being on without the sprite or damagetype and amount reflecting that. - - I've removed a bunch of these instances but there are so many objects and turfs spread out through the code, there's no way to know if I've got them all (This is the majority of the files) - - I've created a new proc in welding tools that checks to see if they are turned on or not. "isOn()" - - Since I'm not sure if I've gotten every instance of this force-var-on, I've set the welding tool to update it's icon every process(). I hate adding checks like this to processes but it's necessary for now. - Added a setWelding() proc. If you HAVE to turn the welding tool on or off, use this, don't just change the var. In fact, dont even touch the 'welding' var anymore - Fixes issue 435 While changing the hundreds(literally) of cases of welding tool uses I've - Changed some :'s (object:varorproc) I've come across into .'s (object.varorproc) - Added checks to make sure the welding tool is actually on before using it (some attackby()'s didnt have this. Heck, some checked how much fuel you had, but didn't actually USE the fuel) - Added sanity checks after some do_after()s that were missing them Added traitor uplink items back to erro's stat tracker - Added 'random' with the tag "RN" - Added thermal meson glasses with the tag "TM" - Reorganized uplinks.dm a little by moving the 'random' item generation to its own proc - NOTE: I have absolutely no way to test this on my own, but it should work! I've tested a bunch of construction/deconstructions with the welding tool, but again I've probably missed a few things. If there are any problems, please let me know and I'll fix them asap. Revision: r3741 Author: johnsonmt88
This commit is contained in:
@@ -481,7 +481,7 @@
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return null
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update_canmove()
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if(sleeping || paralysis || stunned || weakened || resting || buckled || (changeling && changeling.changeling_fakedeath))
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if(stat || sleeping || paralysis || stunned || weakened || resting || buckled || (changeling && changeling.changeling_fakedeath))
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canmove = 0
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else
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@@ -420,11 +420,12 @@
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if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
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return
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(getBruteLoss() == 0)
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user << "There are no dents to fix here!"
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return
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else if (W:remove_fuel(0))
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else if (WT.remove_fuel(0))
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adjustBruteLoss(-30)
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if(getBruteLoss() < 0) bruteloss = 0
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updatehealth()
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+20
-22
@@ -394,29 +394,27 @@
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else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
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user << "\red You cannot put the board inside, the frame is damaged."
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return
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else if (istype(W, /obj/item/weapon/weldingtool) && W:welding && opened && has_electronics==0 && !terminal)
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if (W:get_fuel() < 3)
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user << "\blue You need more welding fuel to do this."
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else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.get_fuel() < 3)
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user << "\blue You need more welding fuel to complete this task."
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return
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user << "You start welding APC frame..."
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if(W:remove_fuel(0,user))
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W:welding = 2
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if (emagged || malfhack || (stat & BROKEN) || opened==2)
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new /obj/item/stack/sheet/metal(loc)
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user.visible_message(\
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"\red \The [src] has been cut apart by [user.name] with the welding tool.",\
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"You disassemble the broken APC frame.",\
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"\red You hear welding.")
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else
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new /obj/item/apc_frame(loc)
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user.visible_message(\
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"\red \The [src] has been cut from the wall by [user.name] with the welding tool.",\
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"You cut APC frame from the wall.",\
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"\red You hear welding.")
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W:welding = 1
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if(!src || !WT.remove_fuel(3, user)) return
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if (emagged || malfhack || (stat & BROKEN) || opened==2)
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new /obj/item/stack/sheet/metal(loc)
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user.visible_message(\
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"\red [src] has been cut apart by [user.name] with the weldingtool.",\
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"You disassembled the broken APC frame.",\
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"\red You hear welding.")
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else
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new /obj/item/apc_frame(loc)
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user.visible_message(\
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"\red [src] has been cut from the wall by [user.name] with the weldingtool.",\
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"You cut APC frame from the wall.",\
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"\red You hear welding.")
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del(src)
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return
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else if (istype(W, /obj/item/apc_frame) && opened && emagged)
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@@ -769,7 +767,7 @@
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(istype(robot) && (robot in malfai.connected_robots)) \
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) \
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)
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user << "\red \The [src] has it's AI control disabled!"
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user << "\red \The [src] has its AI control disabled!"
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user << browse(null, "window=apc")
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user.machine = null
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return 0
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@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/obj/machinery/emitter
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name = "Emitter"
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@@ -149,7 +149,8 @@
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user << "\red The [src.name] needs to be unwelded from the floor."
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return
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if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(active)
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user << "Turn off the [src] first."
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return
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@@ -157,29 +158,27 @@
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if(0)
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user << "\red The [src.name] needs to be wrenched to the floor."
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if(1)
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if (W:remove_fuel(0,user))
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W:welding = 2
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if (WT.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 50, 1)
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user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
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"You start to weld the [src] to the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if(!src || !WT.isOn()) return
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state = 2
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user << "You weld the [src] to the floor."
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W:welding = 1
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else
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user << "\red You need more welding fuel to complete this task."
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if(2)
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if (W:remove_fuel(0,user))
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W:welding = 2
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if (WT.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 50, 1)
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user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
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"You start to cut the [src] free from the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if(!src || !WT.isOn()) return
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state = 1
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user << "You cut the [src] free from the floor."
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W:welding = 1
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else
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user << "\red You need more welding fuel to complete this task."
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return
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@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/containment_fail_announced = 0
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@@ -119,35 +119,34 @@ field_generator power level display
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if(2)
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user << "\red The [src.name] needs to be unwelded from the floor."
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return
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else if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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switch(state)
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if(0)
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user << "\red The [src.name] needs to be wrenched to the floor."
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return
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if(1)
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if (W:remove_fuel(0,user))
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W:welding = 2
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if (WT.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 50, 1)
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user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
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"You start to weld the [src] to the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if(!src || !WT.isOn()) return
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state = 2
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user << "You weld the field generator to the floor."
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W:welding = 1
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else
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return
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if(2)
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if (W:remove_fuel(0,user))
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W:welding = 2
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if (WT.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 50, 1)
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user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
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"You start to cut the [src] free from the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if(!src || !WT.isOn()) return
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state = 1
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user << "You cut the [src] free from the floor."
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W:welding = 2
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else
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return
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else
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@@ -356,4 +355,5 @@ field_generator power level display
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if((world.time - O.last_warning) > 50) //to stop message-spam
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temp = 0
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message_admins("A singulo exists and a containment field has failed.",1)
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investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
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O.last_warning = world.time
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@@ -203,8 +203,8 @@
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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user << "Welding the [nicetype] in place."
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W:welding = 2
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if(do_after(user, 20))
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if(!src || !W.isOn()) return
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user << "The [nicetype] has been welded in place!"
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update() // TODO: Make this neat
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if(ispipe) // Pipe
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@@ -233,7 +233,6 @@
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del(src)
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return
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W:welding = 1
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else
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user << "You need more welding fuel to complete this task."
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return
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@@ -68,8 +68,9 @@
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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user << "You start slicing the floorweld off the disposal unit."
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W:welding = 2
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if(do_after(user,20))
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if(!src || !W.isOn()) return
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user << "You sliced the floorweld off the disposal unit."
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var/obj/structure/disposalconstruct/C = new (src.loc)
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C.ptype = 6 // 6 = disposal unit
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@@ -77,7 +78,6 @@
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C.density = 1
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C.update()
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del(src)
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W:welding = 1
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return
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else
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user << "You need more welding fuel to complete this task."
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@@ -900,23 +900,21 @@
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.welding)
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if(W.remove_fuel(0,user))
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W:welding = 2
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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// check if anything changed over 2 seconds
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var/turf/uloc = user.loc
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var/atom/wloc = W.loc
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user << "Slicing the disposal pipe."
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sleep(30)
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if(user.loc == uloc && wloc == W.loc)
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welded()
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else
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user << "You must stay still while welding the pipe."
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W:welding = 1
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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// check if anything changed over 2 seconds
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var/turf/uloc = user.loc
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var/atom/wloc = W.loc
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user << "Slicing the disposal pipe."
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sleep(30)
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if(!W.isOn()) return
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if(user.loc == uloc && wloc == W.loc)
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welded()
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else
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user << "You need more welding fuel to cut the pipe."
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return
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user << "You must stay still while welding the pipe."
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else
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user << "You need more welding fuel to cut the pipe."
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return
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// called when pipe is cut with welder
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proc/welded()
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@@ -1242,6 +1240,10 @@
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return P
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//a trunk joining to a disposal bin or outlet on the same turf
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/obj/structure/disposalpipe/trunk
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icon_state = "pipe-t"
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@@ -1301,20 +1303,16 @@
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.welding)
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if(W.remove_fuel(0,user))
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W:welding = 2
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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// check if anything changed over 2 seconds
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var/turf/uloc = user.loc
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var/atom/wloc = W.loc
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user << "Slicing the disposal pipe."
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sleep(30)
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if(user.loc == uloc && wloc == W.loc)
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welded()
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else
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user << "You must stay still while welding the pipe."
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W:welding = 1
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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// check if anything changed over 2 seconds
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var/turf/uloc = user.loc
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var/atom/wloc = W.loc
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user << "Slicing the disposal pipe."
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sleep(30)
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if(!W.isOn()) return
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if(user.loc == uloc && wloc == W.loc)
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welded()
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else
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user << "You must stay still while welding the pipe."
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else
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@@ -1447,8 +1445,8 @@
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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user << "You start slicing the floorweld off the disposal outlet."
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W:welding = 2
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if(do_after(user,20))
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if(!src || !W.isOn()) return
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user << "You sliced the floorweld off the disposal outlet."
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var/obj/structure/disposalconstruct/C = new (src.loc)
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C.ptype = 7 // 7 = outlet
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@@ -1456,7 +1454,6 @@
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C.anchored = 1
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C.density = 1
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del(src)
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W:welding = 1
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return
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else
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user << "You need more welding fuel to complete this task."
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@@ -446,8 +446,8 @@
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'Welder2.ogg', 100, 1)
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user << "You start slicing the floorweld off the delivery chute."
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W:welding = 2
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if(do_after(user,20))
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if(!src || !W.isOn()) return
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user << "You sliced the floorweld off the delivery chute."
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var/obj/structure/disposalconstruct/C = new (src.loc)
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C.ptype = 8 // 8 = Delivery chute
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@@ -455,7 +455,6 @@
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C.anchored = 1
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C.density = 1
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del(src)
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W:welding = 1
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return
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else
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user << "You need more welding fuel to complete this task."
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Reference in New Issue
Block a user