HUD damage indicator now updates with halloss

Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with the initial shunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3337 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-03-22 01:32:29 +00:00
parent a7bc2b0bb7
commit eb9dabf3c7
6 changed files with 56 additions and 13 deletions
+2 -3
View File
@@ -432,7 +432,7 @@ var/global/datum/tension/tension_master
spawn(300)
if(candidates.len)
var/numagents = min(candidates.len, 5)
var/numagents = 5
syndicate_begin()
for(var/i = 0, i<numagents,i++)
@@ -534,7 +534,7 @@ var/global/datum/tension/tension_master
spawn(300)
if(candidates.len)
var/numagents = min(candidates.len, 6)
var/numagents = 6
//Spawns commandos and equips them.
for (var/obj/effect/landmark/L in world)
@@ -557,7 +557,6 @@ var/global/datum/tension/tension_master
new_syndicate_commando.key = theghost.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
candidates -= theghost
del(theghost)
//So they don't forget their code or mission.
+5 -1
View File
@@ -119,10 +119,14 @@ datum/shuttle_controller
AM.throw_at(E, 1, 1)
return
*/
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
bug.gib()
start_location.copy_contents_to(end_location)
settimeleft(SHUTTLELEAVETIME)
world << "<B>The Emergency Shuttle has docked with the station! You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
world << sound('shuttledock.ogg')