diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index a62155eb10d..dde2075f234 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -1459,7 +1459,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/device_tools/shield name = "Energy Shield" - desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks." + desc = "A handheld personal shield projector, capable of reflecting energy projectiles but not other attacks." item = /obj/item/shield/energy reference = "ESD" cost = 16 diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index eebc8a0e512..4af74333095 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -58,7 +58,7 @@ /obj/item/shield/energy name = "energy combat shield" - desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere." + desc = "A handheld shield projector which reflects energy bolts but will not stop other attacks. It can be retracted, expanded, and stored anywhere." icon_state = "eshield0" // eshield1 for expanded force = 3 throwforce = 3