diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index 3b64d71e28d..baa299d535a 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -1062,28 +1062,26 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 15
containername = "exotic seeds crate"
-/datum/supply_packs/organic/bee_keeper
- name = "Beekeeping Crate"
- contains = list(/obj/item/beezeez,
- /obj/item/beezeez,
- /obj/item/weapon/bee_net,
- /obj/item/apiary,
- /obj/item/queen_bee,
- /obj/item/queen_bee,
- /obj/item/queen_bee)
- cost = 20
- containertype = /obj/structure/closet/crate/hydroponics
- containername = "Beekeeping crate"
- access = access_hydroponics
- announce_beacons = list("Hydroponics" = list("Hydroponics"))
+/datum/supply_packs/organic/hydroponics/beekeeping_fullkit
+ name = "Beekeeping Starter Kit"
+ contains = list(/obj/structure/beebox,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/queen_bee/bought,
+ /obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit)
+ cost = 15
+ containername = "beekeeping starter kit"
-/datum/supply_packs/organic/foodcart
- name = "Food Cart crate"
- contains = list(/obj/structure/foodcart)
+/datum/supply_packs/organic/hydroponics/beekeeping_suits
+ name = "2 Beekeeper suits"
+ contains = list(/obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit,
+ /obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit)
cost = 10
- containertype = /obj/structure/largecrate
- containername = "food cart crate"
- announce_beacons = list("Kitchen" = list("Kitchen"))
+ containername = "beekeeper suits"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Materials ///////////////////////////////////////
diff --git a/code/game/machinery/bees_items.dm b/code/game/machinery/bees_items.dm
deleted file mode 100644
index 41540788bb7..00000000000
--- a/code/game/machinery/bees_items.dm
+++ /dev/null
@@ -1,110 +0,0 @@
-
-/obj/item/queen_bee
- name = "queen bee packet"
- desc = "Place her into an apiary so she can get busy."
- icon = 'icons/obj/seeds.dmi'
- icon_state = "seed-kudzu"
- w_class = 1
-
-/obj/item/weapon/bee_net
- name = "bee net"
- desc = "For catching rogue bees."
- icon = 'icons/obj/apiary_bees_etc.dmi'
- icon_state = "bee_net"
- item_state = "bedsheet"
- w_class = 3
- var/caught_bees = 0
-
-/obj/item/weapon/bee_net/attack_self(mob/user as mob)
- var/turf/T = get_step(get_turf(user), user.dir)
- for(var/mob/living/simple_animal/bee/B in T)
- if(B.feral < 0)
- caught_bees += B.strength
- qdel(B)
- user.visible_message("\blue [user] nets some bees.","\blue You net up some of the becalmed bees.")
- else
- user.visible_message("\red [user] swings at some bees, they don't seem to like it.","\red You swing at some bees, they don't seem to like it.")
- B.feral = 5
- B.target_mob = user
-
-/obj/item/weapon/bee_net/verb/empty_bees()
- set src in usr
- set name = "empty bee net"
- set category = "Object"
- var/mob/living/carbon/M
- if(iscarbon(usr))
- M = usr
-
- while(caught_bees > 0)
- //release a few super massive swarms
- while(caught_bees > 5)
- var/mob/living/simple_animal/bee/B = new(src.loc)
- B.feral = 5
- B.target_mob = M
- B.strength = 6
- B.icon_state = "bees_swarm"
- caught_bees -= 6
-
- //what's left over
- var/mob/living/simple_animal/bee/B = new(src.loc)
- B.strength = caught_bees
- B.icon_state = "bees[B.strength]"
- B.feral = 5
- B.target_mob = M
-
- caught_bees = 0
-
-/obj/item/apiary
- name = "moveable apiary"
- icon = 'icons/obj/apiary_bees_etc.dmi'
- icon_state = "apiary_item"
- item_state = "giftbag"
- w_class = 5
-
-/obj/item/beezeez
- name = "bottle of BeezEez"
- icon = 'icons/obj/chemical.dmi'
- icon_state = "bottle17"
- New()
- src.pixel_x = rand(-5.0, 5)
- src.pixel_y = rand(-5.0, 5)
-
-/obj/item/weapon/reagent_containers/food/snacks/honeycomb
- name = "honeycomb"
- icon_state = "honeycomb"
- desc = "Dripping with sugary sweetness."
-
-/obj/item/weapon/reagent_containers/food/snacks/honeycomb/New()
- ..()
- reagents.add_reagent("honey",15)
- bitesize = 2
-
-/obj/item/weapon/book/manual/hydroponics_beekeeping
- name = "The Ins and Outs of Apiculture - A Precise Art"
- icon_state ="bookHydroponicsBees"
- author = "Beekeeper Dave"
- title = "The Ins and Outs of Apiculture - A Precise Art"
- dat = {"
-
-
-
-
- Raising Bees
-
- Bees are loving but fickle creatures. Don't mess with their hive and stay away from any clusters of them, and you'll avoid their ire.
- Sometimes, you'll need to dig around in there for those delicious sweeties though - in that case make sure you wear sealed protection gear
- and carry an extinguisher or smoker with you - any bees chasing you, once calmed down, can thusly be netted and returned safely to the hive.
- Beezeez is a cure-all panacea for them, but use it too much and the hive may grow to apocalyptic proportions. Other than that, bees are excellent pets
- for all the family and are excellent caretakers of one's garden: having a hive or two around will aid in the longevity and growth rate of plants,
- and aid them in fighting off poisons and disease.
-
-
-
- "}
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 11fa7f71393..0b9d9410f73 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -407,7 +407,7 @@ Class Procs:
return 1
return 0
-/obj/machinery/proc/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
+/obj/proc/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
if(istype(W))
to_chat(user, "Now [anchored ? "un" : ""]securing [name].")
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 7cb53eaed5f..3fe6dc7102f 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -143,9 +143,10 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
- new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0), \
new/datum/stack_recipe("easel", /obj/structure/easel, 3, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wooden buckler", /obj/item/weapon/shield/riot/buckler, 20, time = 40), \
+ new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
+ new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
)
/obj/item/stack/sheet/wood
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
index c661f3bead0..fb26aff5403 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
@@ -25,5 +25,4 @@
new /obj/item/clothing/mask/bandana/botany(src)
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
- new /obj/item/weapon/bee_net(src)
return
\ No newline at end of file
diff --git a/code/modules/hydroponics/beekeeping/beebox.dm b/code/modules/hydroponics/beekeeping/beebox.dm
new file mode 100644
index 00000000000..ef3fa5d10dc
--- /dev/null
+++ b/code/modules/hydroponics/beekeeping/beebox.dm
@@ -0,0 +1,247 @@
+
+#define BEEBOX_MAX_FRAMES 3 //Max frames per box
+#define BEES_RATIO 0.5 //Multiplied by the max number of honeycombs to find the max number of bees
+#define BEE_PROB_NEW_BEE 20 //The chance for spare bee_resources to be turned into new bees
+#define BEE_RESOURCE_HONEYCOMB_COST 100 //The amount of bee_resources for a new honeycomb to be produced, percentage cost 1-100
+#define BEE_RESOURCE_NEW_BEE_COST 50 //The amount of bee_resources for a new bee to be produced, percentage cost 1-100
+
+
+
+/mob/proc/bee_friendly()
+ return 0
+
+
+/mob/living/simple_animal/hostile/poison/bees/bee_friendly()
+ return 1
+
+
+/mob/living/carbon/human/bee_friendly()
+ if(get_species() == "Diona") //bees pollinate plants, duh.
+ return 1
+ if((wear_suit && (wear_suit.flags & THICKMATERIAL)) && (head && (head.flags & THICKMATERIAL)))
+ return 1
+ return 0
+
+
+/obj/structure/beebox
+ name = "apiary"
+ desc = "Dr Miles Manners is just your average Wasp themed super hero by day, but by night he becomes DR BEES!"
+ icon = 'icons/obj/apiary_bees.dmi'
+ icon_state = "beebox"
+ anchored = 1
+ density = 1
+ var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null
+ var/list/bees = list() //bees owned by the box, not those inside it
+ var/list/honeycombs = list()
+ var/list/honey_frames = list()
+ var/bee_resources = 0
+
+
+/obj/structure/beebox/New()
+ ..()
+ processing_objects.Add(src)
+
+
+/obj/structure/beebox/Destroy()
+ processing_objects.Remove(src)
+ bees.Cut()
+ bees = null
+ honeycombs.Cut()
+ honeycombs = null
+ queen_bee = null
+ return ..()
+
+
+//Premade apiaries can spawn with a random reagent
+/obj/structure/beebox/premade
+ var/random_reagent = FALSE
+
+
+/obj/structure/beebox/premade/New()
+ ..()
+
+ var/datum/reagent/R = null
+ if(random_reagent)
+ R = pick(subtypesof(/datum/reagent))
+ R = chemical_reagents_list[initial(R.id)]
+
+ queen_bee = new(src)
+ queen_bee.beehome = src
+ bees += queen_bee
+ queen_bee.assign_reagent(R)
+
+ for(var/i in 1 to BEEBOX_MAX_FRAMES)
+ var/obj/item/honey_frame/HF = new(src)
+ honey_frames += HF
+
+ for(var/i in 1 to get_max_bees())
+ var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
+ bees += B
+ B.beehome = src
+ B.assign_reagent(R)
+
+
+/obj/structure/beebox/premade/random
+ random_reagent = TRUE
+
+
+/obj/structure/beebox/process()
+ if(queen_bee)
+ if(bee_resources >= BEE_RESOURCE_HONEYCOMB_COST)
+ if(honeycombs.len < get_max_honeycomb())
+ bee_resources = max(bee_resources-BEE_RESOURCE_HONEYCOMB_COST, 0)
+ var/obj/item/weapon/reagent_containers/honeycomb/HC = new(src)
+ if(queen_bee.beegent)
+ HC.set_reagent(queen_bee.beegent.id)
+ honeycombs += HC
+
+ if(bees.len < get_max_bees())
+ var/freebee = FALSE //a freebee, geddit?, hahaha HAHAHAHA
+ if(bees.len <= 1) //there's always one set of worker bees, this isn't colony collapse disorder its 2d spessmen
+ freebee = TRUE
+ if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
+ if(!freebee)
+ bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
+ var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
+ B.beehome = src
+ B.assign_reagent(queen_bee.beegent)
+ bees += B
+
+
+/obj/structure/beebox/proc/get_max_honeycomb()
+ . = 0
+ for(var/hf in honey_frames)
+ var/obj/item/honey_frame/HF = hf
+ . += HF.honeycomb_capacity
+
+
+/obj/structure/beebox/proc/get_max_bees()
+ . = get_max_honeycomb() * BEES_RATIO
+
+
+/obj/structure/beebox/examine(mob/user)
+ ..()
+
+ if(!queen_bee)
+ user << "There is no queen bee! There won't bee any honeycomb without a queen!"
+
+ var/half_bee = get_max_bees()*0.5
+ if(half_bee && (bees.len >= half_bee))
+ user << "This place is a BUZZ with activity... there are lots of bees!"
+
+ user << "[bee_resources]/100 resource supply."
+ user << "[bee_resources]% towards a new honeycomb."
+ user << "[bee_resources*2]% towards a new bee."
+
+ if(honeycombs.len)
+ var/plural = honeycombs.len > 1
+ user << "There [plural? "are" : "is"] [honeycombs.len] uncollected honeycomb[plural ? "s":""] in the apiary."
+
+ if(honeycombs.len >= get_max_honeycomb())
+ user << "there's no room for more honeycomb!"
+
+
+/obj/structure/beebox/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/honey_frame))
+ var/obj/item/honey_frame/HF = I
+ if(honey_frames.len < BEEBOX_MAX_FRAMES)
+ visible_message("[user] adds a frame to the apiary.")
+ user.unEquip(HF)
+ HF.loc = src
+ honey_frames += HF
+ else
+ user << "There's no room for anymore frames in the apiary!"
+
+ if(istype(I, /obj/item/weapon/wrench))
+ if(default_unfasten_wrench(user, I, time = 20))
+ return
+
+ if(istype(I, /obj/item/queen_bee))
+ if(queen_bee)
+ user << "This hive already has a queen!"
+ return
+
+ var/obj/item/queen_bee/qb = I
+ user.unEquip(qb)
+
+ qb.queen.loc = src
+ bees += qb.queen
+ queen_bee = qb.queen
+ qb.queen = null
+
+ if(queen_bee)
+ visible_message("[user] sets [qb] down inside the apiary, making it their new home.")
+ var/relocated = 0
+ for(var/b in bees)
+ var/mob/living/simple_animal/hostile/poison/bees/B = b
+ if(B.reagent_incompatible(queen_bee))
+ bees -= B
+ B.beehome = null
+ if(B.loc == src)
+ B.loc = get_turf(src)
+ relocated++
+ if(relocated)
+ user << "This queen has a different reagent to some of the bees who live here, those bees will not return to this apiary!"
+
+ else
+ user << "The queen bee disappeared! bees disappearing has been in the news lately..."
+
+ qdel(qb)
+
+
+/obj/structure/beebox/attack_hand(mob/user)
+ if(ishuman(user))
+ if(!user.bee_friendly())
+ //Time to get stung!
+ var/bees = FALSE
+ for(var/b in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
+ var/mob/living/simple_animal/hostile/poison/bees/B = b
+ if(B.isqueen)
+ continue
+ if(B.loc == src)
+ B.loc = get_turf(src)
+ B.target = user
+ bees = TRUE
+ if(bees)
+ visible_message("[user] disturbs the bees!")
+ else
+ var/option = alert(user, "What Action do you wish to perform?","Apiary","Remove a Honey Frame","Remove the Queen Bee")
+ if(!Adjacent(user))
+ return
+ switch(option)
+ if("Remove a Honey Frame")
+ if(!honey_frames.len)
+ user << "There are no honey frames to remove!"
+ return
+
+ var/obj/item/honey_frame/HF = pick_n_take(honey_frames)
+ if(HF)
+ if(!user.put_in_active_hand(HF))
+ HF.loc = get_turf(src)
+ visible_message("[user] removes a frame from the apiary.")
+
+ var/amtH = HF.honeycomb_capacity
+ var/fallen = 0
+ while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
+ var/obj/item/weapon/reagent_containers/honeycomb/HC = pick_n_take(honeycombs)
+ if(HC)
+ HC.loc = get_turf(user)
+ amtH--
+ fallen++
+ if(fallen)
+ var/multiple = fallen > 1
+ visible_message("[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame.")
+
+ if("Remove the Queen Bee")
+ if(!queen_bee || queen_bee.loc != src)
+ user << "There is no queen bee to remove!"
+ return
+ var/obj/item/queen_bee/QB = new()
+ queen_bee.loc = QB
+ bees -= queen_bee
+ QB.queen = queen_bee
+ QB.name = queen_bee.name
+ if(!user.put_in_active_hand(QB))
+ QB.loc = get_turf(src)
+ visible_message("[user] removes the queen from the apiary.")
+ queen_bee = null
diff --git a/code/modules/hydroponics/beekeeping/beekeeper_suit.dm b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm
new file mode 100644
index 00000000000..889c807971b
--- /dev/null
+++ b/code/modules/hydroponics/beekeeping/beekeeper_suit.dm
@@ -0,0 +1,16 @@
+
+/obj/item/clothing/head/beekeeper_head
+ name = "beekeeper hat"
+ desc = "keeps the lil buzzing buggers out of your eyes"
+ icon_state = "beekeeper"
+ item_state = "beekeeper"
+ flags = THICKMATERIAL
+
+
+/obj/item/clothing/suit/beekeeper_suit
+ name = "beekeeper suit"
+ desc = "keeps the lil buzzing buggers away from your squishy bits"
+ icon_state = "beekeeper"
+ item_state = "beekeeper"
+ flags = THICKMATERIAL
+
diff --git a/code/modules/hydroponics/beekeeping/honey_frame.dm b/code/modules/hydroponics/beekeeping/honey_frame.dm
new file mode 100644
index 00000000000..a58ab7041c7
--- /dev/null
+++ b/code/modules/hydroponics/beekeeping/honey_frame.dm
@@ -0,0 +1,12 @@
+
+/obj/item/honey_frame
+ name = "honey frame"
+ desc = "a scaffold for bees to build honeycomb on"
+ icon = 'icons/obj/apiary_bees.dmi'
+ icon_state = "honey_frame"
+ var/honeycomb_capacity = 10 //10 Honeycomb per frame by default, researchable frames perhaps?
+
+
+/obj/item/honey_frame/New()
+ pixel_x = rand(8,-8)
+ pixel_y = rand(8,-8)
diff --git a/code/modules/hydroponics/beekeeping/honeycomb.dm b/code/modules/hydroponics/beekeeping/honeycomb.dm
new file mode 100644
index 00000000000..23588cc5c48
--- /dev/null
+++ b/code/modules/hydroponics/beekeeping/honeycomb.dm
@@ -0,0 +1,40 @@
+
+/obj/item/weapon/reagent_containers/honeycomb
+ name = "honeycomb"
+ desc = "a hexagonal mesh of honeycomb"
+ icon = 'icons/obj/apiary_bees.dmi'
+ icon_state = "honeycomb"
+ possible_transfer_amounts = list()
+ disease_amount = 0
+ volume = 10
+ amount_per_transfer_from_this = 0
+ list_reagents = list("honey" = 5)
+ var/honey_color = ""
+
+/obj/item/weapon/reagent_containers/honeycomb/New()
+ ..()
+ pixel_x = rand(8,-8)
+ pixel_y = rand(8,-8)
+ update_icon()
+
+
+/obj/item/weapon/reagent_containers/honeycomb/update_icon()
+ overlays.Cut()
+ var/image/honey
+ if(honey_color)
+ honey = image(icon = 'icons/obj/apiary_bees.dmi', icon_state = "greyscale_honey")
+ honey.color = honey_color
+ else
+ honey = image(icon = 'icons/obj/apiary_bees.dmi', icon_state = "honey")
+ overlays += honey
+
+
+/obj/item/weapon/reagent_containers/honeycomb/proc/set_reagent(reagent)
+ var/datum/reagent/R = chemical_reagents_list[reagent]
+ if(istype(R))
+ name = "honeycomb ([R.name])"
+ honey_color = R.color
+ reagents.add_reagent(R.id,5)
+ else
+ honey_color = ""
+ update_icon()
diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm
index d394fcefea8..d7039c29df3 100644
--- a/code/modules/hydroponics/trays/tray.dm
+++ b/code/modules/hydroponics/trays/tray.dm
@@ -49,6 +49,8 @@
var/last_plant_ikey //This is for debugging reference, and is otherwise useless. --FalseIncarnate
+ var/recent_bee_visit = FALSE //Have we been visited by a bee recently, so bees dont overpolinate one plant
+
/*
* process() can be found in \code\modules\hydroponics\tray\tray_process.dm
* reagent handling can be found in \code\modules\hydroponics\tray\tray_reagents.dm
@@ -163,8 +165,7 @@
return
if(closed_system)
- if(user)
- to_chat(user, "You can't harvest from the plant while the lid is shut.")
+ if(user) user << "You can't harvest from the plant while the lid is shut."
return
if(user)
@@ -197,7 +198,7 @@
if(!user || !dead) return
if(closed_system)
- to_chat(user, "You can't remove the dead plant while the lid is shut.")
+ user << "You can't remove the dead plant while the lid is shut."
return
seed = null
@@ -209,7 +210,7 @@
yield_mod = 0
mutation_mod = 0
- to_chat(user, "You remove the dead plant.")
+ user << "You remove the dead plant."
check_health()
return
@@ -337,11 +338,11 @@
set src in view(1)
if(labelled)
- to_chat(usr, "You remove the label.")
+ usr << "You remove the label."
labelled = null
update_icon()
else
- to_chat(usr, "There is no label to remove.")
+ usr << "There is no label to remove."
return
/obj/machinery/portable_atmospherics/hydroponics/verb/setlight()
@@ -352,7 +353,7 @@
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
if(new_light)
tray_light = new_light
- to_chat(usr, "You set the tray to a light level of [tray_light] lumens.")
+ usr << "You set the tray to a light level of [tray_light] lumens."
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
//Make sure various values are sane.
@@ -399,7 +400,7 @@
if(istype(O, /obj/item/weapon/crowbar))
if(anchored==2)
- to_chat(user, "Unscrew the hoses first!")
+ user << "Unscrew the hoses first!"
return
default_deconstruction_crowbar(O, 1)
@@ -411,11 +412,11 @@
var/obj/item/weapon/reagent_containers/glass/C = O
//Check if container is empty
if(!C.reagents.total_volume)
- to_chat(user, "\red [C] is empty.")
+ user << "\red [C] is empty."
return
//Container not empty, transfer contents to tray
var/trans = C.reagents.trans_to(src, C.amount_per_transfer_from_this)
- to_chat(user, "\blue You transfer [trans] units of the solution to [src].")
+ user << "\blue You transfer [trans] units of the solution to [src]."
check_level_sanity()
process_reagents()
@@ -428,7 +429,7 @@
toxins += P.toxicity
pestlevel -= P.pest_kill_str
weedlevel -= P.weed_kill_str
- to_chat(user, "You spray [src] with [O].")
+ user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(O)
@@ -441,7 +442,7 @@
user.drop_item(O)
toxins += W.toxicity
weedlevel -= W.weed_kill_str
- to_chat(user, "You spray [src] with [O].")
+ user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(O)
@@ -454,7 +455,7 @@
//Check if there is a plant in the tray
if(seed)
if(!S.reagents.total_volume)
- to_chat(user, "\red [S] is empty.")
+ user << "\red [S] is empty."
return
//Container not empty, transfer contents to tray
S.reagents.trans_to(src, S.amount_per_transfer_from_this)
@@ -463,20 +464,20 @@
check_level_sanity()
update_icon()
else
- to_chat(user, "There's nothing in [src] to spray!")
+ user << "There's nothing in [src] to spray!"
else if(istype(O, /obj/item/weapon/screwdriver) && unwrenchable) //THIS NEED TO BE DONE DIFFERENTLY, SOMEONE REFACTOR THE TRAY CODE ALREADY
if(anchored)
if(anchored == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 1
- to_chat(user, "You unscrew the [src]'s hoses.")
+ user << "You unscrew the [src]'s hoses."
panel_open = 0
else if(anchored == 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 2
- to_chat(user, "You screw in the [src]'s hoses.")
+ user << "You screw in the [src]'s hoses."
panel_open = 1
for(var/obj/machinery/portable_atmospherics/hydroponics/h in range(1,src))
@@ -486,15 +487,15 @@
if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
if(!seed)
- to_chat(user, "There is nothing to take a sample from in \the [src].")
+ user << "There is nothing to take a sample from in \the [src]."
return
if(sampled)
- to_chat(user, "You have already sampled from this plant.")
+ user << "You have already sampled from this plant."
return
if(dead)
- to_chat(user, "The plant is dead.")
+ user << "The plant is dead."
return
// Create a sample.
@@ -519,14 +520,14 @@
if(seed)
return ..()
else
- to_chat(user, "There's no plant to inject.")
+ user << "There's no plant to inject."
return 1
else
if(seed)
//Leaving this in in case we want to extract from plants later.
- to_chat(user, "You can't get any extract out of this plant.")
+ user << "You can't get any extract out of this plant."
else
- to_chat(user, "There's nothing to draw something from.")
+ user << "There's nothing to draw something from."
return 1
else if (istype(O, /obj/item/seeds))
@@ -537,11 +538,11 @@
user.drop_item(O)
if(!S.seed)
- to_chat(user, "The packet seems to be empty. You throw it away.")
+ user << "The packet seems to be empty. You throw it away."
qdel(O)
return
- to_chat(user, "You plant the [S.seed.seed_name] [S.seed.seed_noun].")
+ user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
@@ -555,7 +556,7 @@
check_health()
else
- to_chat(user, "\The [src] already has seeds in it!")
+ user << "\The [src] already has seeds in it!"
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
@@ -564,7 +565,7 @@
weedlevel = 0
update_icon()
else
- to_chat(user, "This plot is completely devoid of weeds. It doesn't need uprooting.")
+ user << "This plot is completely devoid of weeds. It doesn't need uprooting."
else if (istype(O, /obj/item/weapon/storage/bag/plants))
@@ -584,24 +585,11 @@
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
- to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].")
+ user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
- else if(istype(O, /obj/item/apiary))
-
- if(seed)
- to_chat(user, "[src] is already occupied!")
- else
- user.drop_item()
- qdel(O)
-
- var/obj/machinery/apiary/A = new(src.loc)
- A.icon = src.icon
- A.icon_state = src.icon_state
- A.hydrotray_type = src.type
- qdel(src)
else if ((istype(O, /obj/item/weapon/tank) && !( src.destroyed )))
if (src.holding)
- to_chat(user, "\blue There is alreadu a tank loaded into the [src].")
+ user << "\blue There is alreadu a tank loaded into the [src]."
return
var/obj/item/weapon/tank/T = O
user.drop_item()
@@ -636,26 +624,26 @@
..(user)
if(!seed)
- to_chat(user, "[src] is empty.")
+ user << "[src] is empty."
return
- to_chat(user, "[seed.display_name] are growing here.")
+ user << "[seed.display_name] are growing here."
if(!Adjacent(user))
return
- to_chat(user, "Water: [round(waterlevel,0.1)]/[maxwater]")
- to_chat(user, "Nutrient: [round(nutrilevel,0.1)]/[maxnutri]")
+ user << "Water: [round(waterlevel,0.1)]/[maxwater]"
+ user << "Nutrient: [round(nutrilevel,0.1)]/[maxnutri]"
if(weedlevel >= 5)
- to_chat(user, "\The [src] is infested with weeds!")
+ user << "\The [src] is infested with weeds!"
if(pestlevel >= 5)
- to_chat(user, "\The [src] is infested with tiny worms!")
+ user << "\The [src] is infested with tiny worms!"
if(dead)
- to_chat(user, "The plant is dead.")
+ user << "The plant is dead."
else if(health <= (seed.get_trait(TRAIT_ENDURANCE)/ 2))
- to_chat(user, "The plant looks unhealthy.")
+ user << "The plant looks unhealthy."
if(mechanical)
var/turf/T = loc
@@ -683,7 +671,7 @@
light_available = 5
light_string = "a light level of [light_available] lumens"
- to_chat(user, "The tray's sensor suite is reporting [light_string] and a temperature of [environment.temperature]K.")
+ user << "The tray's sensor suite is reporting [light_string] and a temperature of [environment.temperature]K."
/obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb()
set name = "Toggle Tray Lid"
@@ -696,7 +684,7 @@
return
closed_system = !closed_system
- to_chat(user, "You [closed_system ? "close" : "open"] the tray's lid.")
+ user << "You [closed_system ? "close" : "open"] the tray's lid."
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb()
@@ -710,9 +698,9 @@
return
if(!holding)
- to_chat(usr, "\red There is no tank loaded into [src] to eject.")
+ usr << "\red There is no tank loaded into [src] to eject."
if(istype(holding, /obj/item/weapon/tank))
- to_chat(usr, "\blue You eject [holding.name] from [src].")
+ usr << "\blue You eject [holding.name] from [src]."
holding.loc = loc
- holding = null
\ No newline at end of file
+ holding = null
diff --git a/code/modules/mob/living/simple_animal/hostile/bees.dm b/code/modules/mob/living/simple_animal/hostile/bees.dm
new file mode 100644
index 00000000000..fdf97a7b0a2
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/bees.dm
@@ -0,0 +1,284 @@
+#define BEE_IDLE_ROAMING 70 //The value of idle at which a bee in a beebox will try to wander
+#define BEE_IDLE_GOHOME 0 //The value of idle at which a bee will try to go home
+#define BEE_PROB_GOHOME 35 //Probability to go home when idle is below BEE_IDLE_GOHOME
+#define BEE_PROB_GOROAM 5 //Probability to go roaming when idle is above BEE_IDLE_ROAMING
+#define BEE_TRAY_RECENT_VISIT 200 //How long in deciseconds until a tray can be visited by a bee again
+#define BEE_DEFAULT_COLOUR "#e5e500" //the colour we make the stripes of the bee if our reagent has no colour (or we have no reagent)
+
+#define BEE_POLLINATE_YIELD_CHANCE 10
+#define BEE_POLLINATE_PEST_CHANCE 33
+#define BEE_POLLINATE_POTENTCY_CHANCE 50
+
+/mob/living/simple_animal/hostile/poison/bees
+ name = "bee"
+ desc = "buzzy buzzy bee, stingy sti- Ouch!"
+ icon_state = ""
+ icon_living = ""
+ icon = 'icons/mob/bees.dmi'
+ speak_emote = list("buzzes")
+ emote_hear = list("buzzes")
+ turns_per_move = 0
+ melee_damage_lower = 1
+ melee_damage_upper = 1
+ attacktext = "stings"
+ response_help = "shoos"
+ response_disarm = "swats away"
+ response_harm = "squashes"
+ maxHealth = 10
+ health = 10
+ faction = list("hostile")
+ move_to_delay = 0
+ environment_smash = 0
+ mouse_opacity = 2
+ pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
+ flying = 1
+ search_objects = 1 //have to find those plant trays!
+
+ //Spaceborn beings don't get hurt by space
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ minbodytemp = 0
+
+ var/datum/reagent/beegent = null //hehe, beegent
+ var/obj/structure/beebox/beehome = null
+ var/idle = 0
+ var/isqueen = FALSE
+ var/icon_base = "bee"
+ var/static/list/bee_icons = list()
+
+
+/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(movement_dir = 0)
+ return 1
+
+
+/mob/living/simple_animal/hostile/poison/bees/New()
+ ..()
+ generate_bee_visuals()
+
+
+/mob/living/simple_animal/hostile/poison/bees/Destroy()
+ if(beehome)
+ beehome.bees -= src
+ beehome = null
+ beegent = null
+ return ..()
+
+
+/mob/living/simple_animal/hostile/poison/bees/death(gibbed)
+ if(beehome)
+ beehome.bees -= src
+ beehome = null
+ beegent = null
+ ..()
+ ghostize()
+ qdel(src)
+
+/mob/living/simple_animal/hostile/poison/bees/examine(mob/user)
+ ..()
+
+ if(!beehome)
+ to_chat(user, "This bee is homeless!")
+
+
+/mob/living/simple_animal/hostile/poison/bees/proc/generate_bee_visuals()
+ overlays.Cut()
+
+ var/col = BEE_DEFAULT_COLOUR
+ if(beegent && beegent.color)
+ col = beegent.color
+
+ var/image/base
+ if(!bee_icons["[icon_base]_base"])
+ bee_icons["[icon_base]_base"] = image(icon = 'icons/mob/bees.dmi', icon_state = "[icon_base]_base")
+ base = bee_icons["[icon_base]_base"]
+ overlays += base
+
+ var/image/greyscale
+ if(!bee_icons["[icon_base]_grey_[col]"])
+ bee_icons["[icon_base]_grey_[col]"] = image(icon = 'icons/mob/bees.dmi', icon_state = "[icon_base]_grey")
+ greyscale = bee_icons["[icon_base]_grey_[col]"]
+ greyscale.color = col
+ overlays += greyscale
+
+ var/image/wings
+ if(!bee_icons["[icon_base]_wings"])
+ bee_icons["[icon_base]_wings"] = image(icon = 'icons/mob/bees.dmi', icon_state = "[icon_base]_wings")
+ wings = bee_icons["[icon_base]_wings"]
+ overlays += wings
+
+
+//We don't attack beekeepers/people dressed as bees//Todo: bee costume
+/mob/living/simple_animal/hostile/poison/bees/CanAttack(atom/the_target)
+ . = ..()
+ if(!.)
+ return 0
+ if(ishuman(the_target))
+ var/mob/living/carbon/human/H = the_target
+ return !H.bee_friendly()
+
+
+/mob/living/simple_animal/hostile/poison/bees/Found(atom/A)
+ if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
+ var/obj/machinery/portable_atmospherics/hydroponics/Hydro = A
+ if(Hydro.seed && !Hydro.dead && !Hydro.recent_bee_visit)
+ wanted_objects |= /obj/machinery/portable_atmospherics/hydroponics //so we only hunt them while they're alive/seeded/not visisted
+ return 1
+ if(ishuman(A))
+ var/mob/living/carbon/human/H = A
+ return !H.bee_friendly()
+ return 0
+
+
+/mob/living/simple_animal/hostile/poison/bees/AttackingTarget()
+ //Pollinate
+ if(istype(target, /obj/machinery/portable_atmospherics/hydroponics))
+ var/obj/machinery/portable_atmospherics/hydroponics/Hydro = target
+ pollinate(Hydro)
+ else if(target == beehome)
+ var/obj/structure/beebox/BB = target
+ loc = BB
+ target = null
+ wanted_objects -= /obj/structure/beebox //so we don't attack beeboxes when not going home
+ else
+ if(beegent && isliving(target))
+ var/mob/living/L = target
+ beegent.reaction_mob(L, TOUCH)
+ L.reagents.add_reagent(beegent.id, rand(1,5))
+ target.attack_animal(src)
+
+
+/mob/living/simple_animal/hostile/poison/bees/proc/assign_reagent(datum/reagent/R)
+ if(istype(R))
+ beegent = R
+ name = "[initial(name)] ([R.name])"
+ generate_bee_visuals()
+
+
+/mob/living/simple_animal/hostile/poison/bees/proc/pollinate(obj/machinery/portable_atmospherics/hydroponics/Hydro)
+ if(!istype(Hydro) || !Hydro.seed || Hydro.dead || Hydro.recent_bee_visit)
+ target = null
+ return
+
+ target = null //so we pick a new hydro tray next FindTarget(), instead of loving the same plant for eternity
+ wanted_objects -= /obj/machinery/portable_atmospherics/hydroponics //so we only hunt them while they're alive/seeded/not visisted
+ Hydro.recent_bee_visit = TRUE
+ spawn(BEE_TRAY_RECENT_VISIT)
+ if(Hydro)
+ Hydro.recent_bee_visit = FALSE
+
+ var/growth = health //Health also means how many bees are in the swarm, roughly.
+ //better healthier plants!
+ Hydro.health += round(growth*0.5)
+ if(prob(BEE_POLLINATE_PEST_CHANCE))
+ Hydro.pestlevel = max(0, --Hydro.pestlevel)
+ if(prob(BEE_POLLINATE_YIELD_CHANCE)) //Yield mod is HELLA powerful, but quite rare
+ var/seed_yield = Hydro.seed.get_trait(TRAIT_YIELD)
+ Hydro.seed.set_trait(TRAIT_YIELD, seed_yield + 1, 10, 0)
+ if(prob(BEE_POLLINATE_POTENTCY_CHANCE))
+ var/seed_potency = Hydro.seed.get_trait(TRAIT_POTENCY)
+ Hydro.seed.set_trait(TRAIT_POTENCY, seed_potency + 1, 200, 0)
+
+ if(beehome)
+ beehome.bee_resources = min(beehome.bee_resources + growth, 100)
+
+
+/mob/living/simple_animal/hostile/poison/bees/handle_automated_action()
+ . = ..()
+ if(!.)
+ return
+
+ if(!isqueen)
+ if(loc == beehome)
+ idle = min(100, ++idle)
+ if(idle >= BEE_IDLE_ROAMING && prob(BEE_PROB_GOROAM))
+ loc = get_turf(beehome)
+ else
+ idle = max(0, --idle)
+ if(idle <= BEE_IDLE_GOHOME && prob(BEE_PROB_GOHOME))
+ if(!FindTarget())
+ wanted_objects += /obj/structure/beebox //so we don't attack beeboxes when not going home
+ target = beehome
+ if(!beehome) //add outselves to a beebox (of the same reagent) if we have no home
+ for(var/obj/structure/beebox/BB in view(vision_range, src))
+ if(reagent_incompatible(BB.queen_bee) || BB.bees.len >= BB.get_max_bees())
+ continue
+ BB.bees |= src
+ beehome = BB
+
+
+ /mob/living/simple_animal/hostile/poison/bees/queen
+ name = "queen bee"
+ desc = "she's the queen of bees, BZZ BZZ"
+ icon_base = "queen"
+ isqueen = TRUE
+
+
+ //the Queen doesn't leave the box on her own, and she CERTAINLY doesn't pollinate by herself
+/mob/living/simple_animal/hostile/poison/bees/queen/Found(atom/A)
+ return 0
+
+
+//leave pollination for the peasent bees
+/mob/living/simple_animal/hostile/poison/bees/queen/AttackingTarget()
+ if(beegent && isliving(target))
+ var/mob/living/L = target
+ beegent.reaction_mob(L, TOUCH)
+ L.reagents.add_reagent(beegent.id, rand(1,5))
+ target.attack_animal(src)
+
+
+//PEASENT BEES
+/mob/living/simple_animal/hostile/poison/bees/queen/pollinate()
+ return
+
+
+/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
+ if(!B)
+ return 0
+ if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
+ return 1
+ return 0
+
+
+/obj/item/queen_bee
+ name = "queen bee"
+ desc = "she's the queen of bees, BZZ BZZ"
+ icon_state = "queen_item"
+ item_state = ""
+ icon = 'icons/mob/bees.dmi'
+ var/mob/living/simple_animal/hostile/poison/bees/queen/queen
+
+
+/obj/item/queen_bee/attackby(obj/item/I, mob/user, params)
+ if(istype(I,/obj/item/weapon/reagent_containers/syringe))
+ var/obj/item/weapon/reagent_containers/syringe/S = I
+ if(S.reagents.has_reagent("royal_bee_jelly")) //checked twice, because I really don't want royal bee jelly to be duped
+ if(S.reagents.has_reagent("royal_bee_jelly",5))
+ S.reagents.remove_reagent("royal_bee_jelly", 5)
+ var/obj/item/queen_bee/qb = new(get_turf(user))
+ qb.queen = new(qb)
+ if(queen && queen.beegent)
+ qb.queen.assign_reagent(queen.beegent) //Bees use the global singleton instances of reagents, so we don't need to worry about one bee being deleted and her copies losing their reagents.
+ user.put_in_active_hand(qb)
+ user.visible_message("[user] injects [src] with royal bee jelly, causing it to split into two bees, MORE BEES!","You inject [src] with royal bee jelly, causing it to split into two bees, MORE BEES!")
+ else
+ to_chat(user, "You don't have enough royal bee jelly to split a bee in two!")
+ else
+ var/datum/reagent/R = chemical_reagents_list[S.reagents.get_master_reagent_id()]
+ if(R && S.reagents.has_reagent(R.id, 5))
+ S.reagents.remove_reagent(R.id,5)
+ queen.assign_reagent(R)
+ user.visible_message("[user] injects [src]'s genome with [R.name], mutating it's DNA!","You inject [src]'s genome with [R.name], mutating it's DNA!")
+ name = queen.name
+ else
+ to_chat(user, "You don't have enough units of that chemical to modify the bee's DNA!")
+ ..()
+
+
+/obj/item/queen_bee/bought/New()
+ ..()
+ queen = new(src)
+
+
+/obj/item/queen_bee/Destroy()
+ qdel(queen)
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index d3a87be35e1..08434268270 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -148,7 +148,7 @@
return 0
return 1
if(isobj(the_target))
- if(the_target.type in wanted_objects)
+ if(is_type_in_list(the_target, wanted_objects))
return 1
return 0
diff --git a/code/modules/mob/living/simple_animal/hostile/poison_bees.dm b/code/modules/mob/living/simple_animal/hostile/poison_bees.dm
deleted file mode 100644
index c8a6a79fb04..00000000000
--- a/code/modules/mob/living/simple_animal/hostile/poison_bees.dm
+++ /dev/null
@@ -1,65 +0,0 @@
-/mob/living/simple_animal/hostile/poison/bees
- name = "space bee swarm"
- desc = ""
- icon_state = "bee_1"
- icon_living = "bee"
- speak_emote = list("buzzes")
- emote_hear = list("buzzes")
- turns_per_move = 0
- melee_damage_lower = 1
- melee_damage_upper = 1
- attacktext = "stings"
- response_help = "shoos"
- response_disarm = "swats away"
- response_harm = "squashes"
- maxHealth = 10
- health = 10
- faction = list("hostile")
- move_to_delay = 0
- environment_smash = 0
- mouse_opacity = 2
- pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
- flying = 1
-
- //Spaceborn beings don't get hurt by space
- atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
- minbodytemp = 0
- gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
-
-/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(var/check_drift = 0)
- return 1
-
-/mob/living/simple_animal/hostile/poison/bees/New()
- ..()
- var/bees = rand(2, 10)
- for(var/i, i <= bees, i++)
- var/N = rand(1, 4)
- var/image/I = image(icon='icons/mob/animal.dmi',icon_state="bee_[N]", pixel_x = rand(-8, 8), pixel_y = rand(-8, 8))
- overlays += I
-
- //update_bees()
-
-/mob/living/simple_animal/hostile/poison/bees/death()
- ..()
- ghostize()
- qdel(src)
- return
-
-/*/mob/living/simple_animal/hostile/poison/bees/Life()
- ..()
-
- update_bees()
-
-/mob/living/simple_animal/hostile/poison/bees/proc/update_bees()
- while(overlays.len != health-1) //how many bees do we have in the swarm?
- var/N = rand(1, 4)
- var/image/I = image(icon='icons/mob/animal.dmi',icon_state="bee_[N]", pixel_x = rand(-8, 8), pixel_y = rand(-8, 8))
- if(overlays.len < health-1)
- overlays.Add(I)
- if(overlays.len > health-1)
- overlays.Remove(I) //REMOVING A RANDOM IMAGE FROM AN OVERLAYS LIST THAT DOES NOT CONTAIN THAT IMAGE
- poison_per_bite = health * 0.5 //each bee is half a toxin reagent //WHAT A GREAT FUCKING PLAN
- if(health > 1)
- desc = "A buzzy swarm of [health] poisonous space bees, renowned for their aggressiveness"
- else
- desc = "Although now lonely, this single space bee is still poisonous and very angry at you."*///NOVEL IDEA: INFINITE LOOP IMPLEMENTATION
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index 15ea3a5343f..43bdd538125 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -831,7 +831,8 @@
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/food/pill = list(),
- /obj/item/weapon/reagent_containers/food = list()
+ /obj/item/weapon/reagent_containers/food = list(),
+ /obj/item/weapon/reagent_containers/honeycomb = list()
)
var/list/blend_tags = list (
diff --git a/code/modules/reagents/newchem/food.dm b/code/modules/reagents/newchem/food.dm
index ed65daca83a..6dd18d307f7 100644
--- a/code/modules/reagents/newchem/food.dm
+++ b/code/modules/reagents/newchem/food.dm
@@ -116,20 +116,17 @@ datum/reagent/vhfcs/on_mob_life(var/mob/living/M as mob)
id = "honey"
description = "A sweet substance produced by bees through partial digestion. Bee barf."
reagent_state = LIQUID
- color = "#CFCF1F"
+ color = "#d3a308"
datum/reagent/honey/on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
+ if(!M)
+ M = holder.my_atom
M.reagents.add_reagent("sugar", 0.4)
+ if(prob(20))
+ M.heal_organ_damage(3,1)
..()
return
-datum/reagent/honey/reaction_turf(var/turf/T, var/volume)
- src = null
- if(volume >= 5)
- new /obj/item/weapon/reagent_containers/food/snacks/honeycomb(T)
- return
-
/datum/reagent/chocolate
name = "Chocolate"
id = "chocolate"
@@ -605,4 +602,4 @@ datum/reagent/pepperoni/reaction_mob(var/mob/living/M, var/method=TOUCH, var/vol
var/mob/living/carbon/human/H = M
if(!H.heart_attack)
H.heart_attack = 1
- ..()
\ No newline at end of file
+ ..()
diff --git a/code/modules/reagents/newchem/other.dm b/code/modules/reagents/newchem/other.dm
index 7cd45d056d3..c26d8bbe983 100644
--- a/code/modules/reagents/newchem/other.dm
+++ b/code/modules/reagents/newchem/other.dm
@@ -386,4 +386,22 @@ datum/reagent/triplepiss
id = "triplepiss"
description = "Ewwwwwwwww."
reagent_state = LIQUID
- color = "#857400"
\ No newline at end of file
+ color = "#857400"
+
+/datum/reagent/royal_bee_jelly
+ name = "royal bee jelly"
+ id = "royal_bee_jelly"
+ description = "Royal Bee Jelly, if injected into a Queen Space Bee said bee will split into two bees."
+ color = "#00ff80"
+
+/datum/reagent/royal_bee_jelly/on_mob_life(mob/living/M)
+ if(prob(2))
+ M.say(pick("Bzzz...","BZZ BZZ","Bzzzzzzzzzzz..."))
+ ..()
+
+/datum/chemical_reaction/royal_bee_jelly
+ name = "royal bee jelly"
+ id = "royal_bee_jelly"
+ result = "royal_bee_jelly"
+ required_reagents = list("mutagen" = 10, "honey" = 40)
+ result_amount = 5
\ No newline at end of file
diff --git a/code/modules/reagents/reagent_containers/glass_containers.dm b/code/modules/reagents/reagent_containers/glass_containers.dm
index 190b02c60d7..457f473c8bb 100644
--- a/code/modules/reagents/reagent_containers/glass_containers.dm
+++ b/code/modules/reagents/reagent_containers/glass_containers.dm
@@ -33,7 +33,6 @@
/obj/machinery/iv_drip,
/obj/machinery/computer/pandemic,
/obj/machinery/disposal,
- /obj/machinery/apiary,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/sleeper,
diff --git a/icons/mob/bees.dmi b/icons/mob/bees.dmi
new file mode 100644
index 00000000000..5d9bfea48b6
Binary files /dev/null and b/icons/mob/bees.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 38ce685a266..a67d328271e 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index c640d20334f..844d1b39b69 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/obj/apiary_bees.dmi b/icons/obj/apiary_bees.dmi
new file mode 100644
index 00000000000..df4cb0a0ac3
Binary files /dev/null and b/icons/obj/apiary_bees.dmi differ
diff --git a/icons/obj/apiary_bees_etc.dmi b/icons/obj/apiary_bees_etc.dmi
deleted file mode 100644
index de97e1a715a..00000000000
Binary files a/icons/obj/apiary_bees_etc.dmi and /dev/null differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index db2b15697bb..fafdcb56031 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index cd6ae3095a0..6b2732f13ed 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/hydroponics_machines.dmi b/icons/obj/hydroponics_machines.dmi
index 1cc2998c531..cb3d548a6d9 100644
Binary files a/icons/obj/hydroponics_machines.dmi and b/icons/obj/hydroponics_machines.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 634961f41aa..cf16539e450 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -474,7 +474,6 @@
#include "code\game\machinery\atmo_control.dm"
#include "code\game\machinery\autolathe.dm"
#include "code\game\machinery\Beacon.dm"
-#include "code\game\machinery\bees_items.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\cell_charger.dm"
@@ -1304,11 +1303,14 @@
#include "code\modules\hydroponics\seed_mobs.dm"
#include "code\modules\hydroponics\seed_packets.dm"
#include "code\modules\hydroponics\seed_storage.dm"
+#include "code\modules\hydroponics\beekeeping\beebox.dm"
+#include "code\modules\hydroponics\beekeeping\beekeeper_suit.dm"
+#include "code\modules\hydroponics\beekeeping\honey_frame.dm"
+#include "code\modules\hydroponics\beekeeping\honeycomb.dm"
#include "code\modules\hydroponics\spreading\spreading.dm"
#include "code\modules\hydroponics\spreading\spreading_growth.dm"
#include "code\modules\hydroponics\spreading\spreading_response.dm"
#include "code\modules\hydroponics\trays\tray.dm"
-#include "code\modules\hydroponics\trays\tray_apiary.dm"
#include "code\modules\hydroponics\trays\tray_process.dm"
#include "code\modules\hydroponics\trays\tray_reagents.dm"
#include "code\modules\hydroponics\trays\tray_soil.dm"
@@ -1531,7 +1533,6 @@
#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
-#include "code\modules\mob\living\simple_animal\bees.dm"
#include "code\modules\mob\living\simple_animal\constructs.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\parrot.dm"
@@ -1568,6 +1569,7 @@
#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
#include "code\modules\mob\living\simple_animal\hostile\bat.dm"
#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
+#include "code\modules\mob\living\simple_animal\hostile\bees.dm"
#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
#include "code\modules\mob\living\simple_animal\hostile\creature.dm"
#include "code\modules\mob\living\simple_animal\hostile\faithless.dm"
@@ -1581,7 +1583,6 @@
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs.dm"
#include "code\modules\mob\living\simple_animal\hostile\mushroom.dm"
#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
-#include "code\modules\mob\living\simple_animal\hostile\poison_bees.dm"
#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
#include "code\modules\mob\living\simple_animal\hostile\spaceworms.dm"
#include "code\modules\mob\living\simple_animal\hostile\statue.dm"