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Partial fix for #8825
Conflicts: code/modules/organs/organ_external.dm code/modules/organs/organ_icon.dm
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@@ -869,14 +869,15 @@ Note that amputating the affected organ does in fact remove the infection from t
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/obj/item/organ/external/proc/disfigure(var/type = "brute")
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if (disfigured)
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return
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if(type == "brute")
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owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s [name].", \
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"\red <b>Your [name] becomes a mangled mess!</b>", \
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"\red You hear a sickening crack.")
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else
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owner.visible_message("\red \The [owner]'s [name] melts away, turning into mangled mess!", \
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"\red <b>Your [name] melts away!</b>", \
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"\red You hear a sickening sizzle.")
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if(owner)
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if(type == "brute")
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owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s [name].", \
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"\red <b>Your [name] becomes a mangled mess!</b>", \
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"\red You hear a sickening crack.")
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else
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owner.visible_message("\red \The [owner]'s [name] melts away, turning into mangled mess!", \
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"\red <b>Your [name] melts away!</b>", \
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"\red You hear a sickening sizzle.")
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disfigured = 1
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/****************************************************
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@@ -1016,6 +1017,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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owner.unEquip(owner.l_ear)
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owner.unEquip(owner.r_ear)
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owner.unEquip(owner.wear_mask)
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spawn(1)
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owner.update_hair()
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..()
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/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
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@@ -1025,4 +1028,4 @@ Note that amputating the affected organ does in fact remove the infection from t
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if (prob(50))
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disfigure("brute")
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if (burn_dam > 40)
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disfigure("burn")
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disfigure("burn")
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@@ -31,6 +31,7 @@ var/global/list/limb_icon_cache = list()
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/obj/item/organ/external/head/get_icon()
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..()
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overlays.Cut()
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if(owner.species.has_organ["eyes"])
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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if(owner.species.eyes)
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@@ -40,11 +41,12 @@ var/global/list/limb_icon_cache = list()
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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overlays |= eyes_icon
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if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
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var/image/lips = image("icon"='icons/mob/human_face.dmi', "icon_state"="lips_[owner.lip_style]_s")
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lips.color = owner.lip_color
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mob_icon.Blend(lips, ICON_OVERLAY)
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var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
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overlays |= lip_icon
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mob_icon.Blend(lip_icon, ICON_OVERLAY)
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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