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Reagent Reorganization
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@@ -0,0 +1,40 @@
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/obj/item/weapon/reagent_containers/food/pill/patch
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name = "chemical patch"
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desc = "A chemical patch for touch based applications."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bandaid"
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item_state = "bandaid"
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possible_transfer_amounts = null
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volume = 40
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apply_type = TOUCH
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apply_method = "apply"
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transfer_efficiency = 0.5 //patches aren't as effective at getting chemicals into the bloodstream.
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/obj/item/weapon/reagent_containers/food/pill/patch/afterattack(obj/target, mob/user , proximity)
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return // thanks inheritance again
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/obj/item/weapon/reagent_containers/food/pill/patch/styptic
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name = "healing patch"
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desc = "Helps with brute injuries."
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icon_state = "bandaid_brute"
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instant_application = 1
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list_reagents = list("styptic_powder" = 40)
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/obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf
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name = "burn patch"
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desc = "Helps with burn injuries."
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icon_state = "bandaid_burn"
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instant_application = 1
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list_reagents = list("silver_sulfadiazine" = 40)
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/obj/item/weapon/reagent_containers/food/pill/patch/synthflesh
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name = "syntheflesh patch"
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desc = "Helps with burn injuries."
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icon_state = "bandaid_med"
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instant_application = 1
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list_reagents = list("synthflesh" = 20)
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/obj/item/weapon/reagent_containers/food/pill/patch/nicotine
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name = "nicotine patch"
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desc = "Helps temporarily curb the cravings of nicotine dependency."
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list_reagents = list("nicotine" = 20)
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