diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index ed07cc58f0f..d35b613f63c 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -74,7 +74,7 @@ base_chance = 1.1 // Trigger the event based on how likely it currently is. - if(!prob(chance * eventchance * base_chance / ( 100 * 100))) // "normal" event chance at 20 players + if(!prob(chance * eventchance * base_chance / 100)) // "normal" event chance at 20 players return 0 switch(picked_event)