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[PTBF] Protect Objective (#30697)
* protect objective * fix bugs, add protect into rotation * make sure other antags can roll protect as well * get vampire chance on par with other antags * linter oops * lintma balls * weight 100 --------- Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
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@@ -431,6 +431,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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#define KILL_OBJECTIVE "KILL"
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#define THEFT_OBJECTIVE "STEAL"
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#define PROTECT_OBJECTIVE "PROTECT"
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#define INCRIMINATE_OBJECTIVE "INCRIMINATE"
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#define DESTROY_OBJECTIVE "DESTROY"
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@@ -448,7 +449,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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*/
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/datum/antagonist/proc/forge_single_human_objective()
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var/datum/objective/objective_to_add
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var/list/static/the_objective_list = list(KILL_OBJECTIVE = 50, THEFT_OBJECTIVE = 45, INCRIMINATE_OBJECTIVE = 5)
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var/list/static/the_objective_list = list(KILL_OBJECTIVE = 47, THEFT_OBJECTIVE = 42, INCRIMINATE_OBJECTIVE = 5, PROTECT_OBJECTIVE = 6)
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var/list/the_nonstatic_kill_list = list(DEBRAIN_OBJECTIVE = 50, MAROON_OBJECTIVE = 285, ASS_ONCE_OBJECTIVE = 199, ASS_OBJECTIVE = 466)
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// If our org has an objectives list, give one to us if we pass a roll on the org's focus
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@@ -476,17 +477,22 @@ GLOBAL_LIST_EMPTY(antagonists)
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if(ASS_OBJECTIVE)
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objective_to_add = /datum/objective/assassinate
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if(THEFT_OBJECTIVE)
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objective_to_add = /datum/objective/steal
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if(INCRIMINATE_OBJECTIVE)
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objective_to_add = /datum/objective/incriminate
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if(PROTECT_OBJECTIVE)
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objective_to_add = /datum/objective/protect
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if(delayed_objectives)
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objective_to_add = new /datum/objective/delayed(objective_to_add)
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add_antag_objective(objective_to_add)
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#undef KILL_OBJECTIVE
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#undef THEFT_OBJECTIVE
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#undef PROTECT_OBJECTIVE
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#undef INCRIMINATE_OBJECTIVE
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#undef DESTROY_OBJECTIVE
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@@ -157,6 +157,8 @@ RESTRICT_TYPE(/datum/antagonist/changeling)
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if(prob(60))
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add_antag_objective(/datum/objective/steal)
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else if(prob(10))
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add_antag_objective(/datum/objective/protect)
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else
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add_antag_objective(/datum/objective/debrain)
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@@ -358,7 +358,11 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
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/datum/antagonist/vampire/give_objectives()
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add_antag_objective(/datum/objective/blood)
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add_antag_objective(/datum/objective/assassinate)
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add_antag_objective(/datum/objective/steal)
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if(prob(5)) // 5% chance of getting protect. 95% chance of getting steal.
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add_antag_objective(/datum/objective/protect)
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else
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add_antag_objective(/datum/objective/steal)
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if(prob(20)) // 20% chance of getting survive. 80% chance of getting escape.
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add_antag_objective(/datum/objective/survive)
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