There's a few things in this revision made by me, and some made by other people that

requested I commit into the SVN. Please PM the collective coders if you find any bugs in 

their work.


AI:

     The AI now has a verb that lets it change its appearance. It doesn't do much, but but 

it's some neat aesthetics that compliment the little display panes scattered around the 

station that the AI can modify. This was a combined effort between Firecage, Petethegoat, 

and Superxpdude.



Miscellaneous Changes (by Petethegreat):

     - Cup Ramen sprite changed to a nicer one by Cheridan
     - Plasma sheet sprite changed to a thicker one by Aru




Metroids:

     They work. There might be some lingering bugs I simply cannot catch by testing alone, 

but they WORK. They act as an entire new player-controllable race, are found in 

xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If 

you feel so entitled to, you can view the source code to spoil everything like a little 

cheater! I haven't completed everything I would like to, and as a result Metroids are 

pretty useless. They're still very fun though!

     Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access 

to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or 

whatever, here's the place to post feedback.


Bugfixes:
     
     - Perriot's Throat virus no longer makes you mute, instead, does what it was intended 

to HONKHONKHONKHONK!!!!
     - Some bugfixes with Turrets.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-05 19:34:42 +00:00
parent 94373b7aeb
commit ebcdc09c10
40 changed files with 4802 additions and 3921 deletions
+11 -5
View File
@@ -6,14 +6,16 @@
icon = 'mob.dmi'
icon_state = "baby metroid"
pass_flags = PASSTABLE
voice_message = "chatters"
voice_message = "skrees!"
say_message = "says"
health = 250
health = 150
gender = NEUTER
update_icon = 0
nutrition = 100
nutrition = 800 // 1000 = max
see_in_dark = 8
var/amount_grown = 0// controls how long the metroid has been overfed, if 10, grows into an adult
// if adult: if 10: reproduces
@@ -21,14 +23,18 @@
var/mob/living/Victim = null // the person the metroid is currently feeding on
var/mob/living/Target = null // AI variable - tells the Metroid to hunt this down
var/attacked = 0 // determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
/mob/living/carbon/metroid/adult
name = "adult metroid"
icon = 'mob.dmi'
icon_state = "adult metroid"
health = 300
health = 200
gender = NEUTER
update_icon = 0
nutrition = 100
nutrition = 1000 // 1200 = max