From ebd492f3bbe18e5bf426e264f278122f83b87a43 Mon Sep 17 00:00:00 2001 From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Date: Sun, 25 Sep 2022 12:07:46 -0400 Subject: [PATCH] Blood drunk will now transform its weapon during melee (#19139) --- .../living/simple_animal/hostile/megafauna/blood_drunk_miner.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm index 12fe34e1163..ef777dca487 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm @@ -171,6 +171,8 @@ Difficulty: Medium miner_saw.melee_attack_chain(src, target) if(guidance) adjustHealth(-2) + if(prob(50)) + transform_weapon() //Still follows the normal rules for cooldown between swaps. return TRUE /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)