Merge pull request #8403 from Aurorablade/FollowThePath

Ports some hud updates from TG
This commit is contained in:
tigercat2000
2018-02-01 19:56:51 -08:00
committed by GitHub
25 changed files with 251 additions and 68 deletions
-15
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@@ -2,20 +2,6 @@
var/canEnterVentWith = "/obj/item/weapon/implant=0&/obj/item/clothing/mask/facehugger=0&/obj/item/device/radio/borg=0&/obj/machinery/camera=0"
var/datum/middleClickOverride/middleClickOverride = null
/mob/living/carbon/prepare_huds()
..()
prepare_data_huds()
/mob/living/carbon/proc/prepare_data_huds()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/carbon/updatehealth()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/carbon/Destroy()
QDEL_LIST(internal_organs)
QDEL_LIST(stomach_contents)
@@ -23,7 +9,6 @@
if(B)
B.leave_host()
qdel(B)
remove_from_all_data_huds()
return ..()
/mob/living/carbon/blob_act()
@@ -1,6 +1,5 @@
/mob/living/carbon
gender = MALE
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
var/list/stomach_contents = list()
var/list/internal_organs = list()
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
+3
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@@ -14,4 +14,7 @@
var/datum/soullink/S = s
S.sharerDies(gibbed, src)
med_hud_set_health()
med_hud_set_status()
..(gibbed)
+16
View File
@@ -1,7 +1,22 @@
/mob/living/New()
. = ..()
var/datum/atom_hud/data/human/medical/advanced/medhud = huds[DATA_HUD_MEDICAL_ADVANCED]
medhud.add_to_hud(src)
/mob/living/prepare_huds()
..()
prepare_data_huds()
/mob/living/proc/prepare_data_huds()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/Destroy()
if(ranged_ability)
ranged_ability.remove_ranged_ability(src)
remove_from_all_data_huds()
return ..()
/mob/living/ghostize(can_reenter_corpse = 1)
@@ -214,6 +229,7 @@
stat = CONSCIOUS
return
health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
med_hud_set_health()
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
@@ -64,3 +64,4 @@
var/list/recent_tastes = list()
var/blood_volume = 0 //how much blood the mob has
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
+9 -3
View File
@@ -30,7 +30,7 @@
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
var/d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED //There is only one kind of diag hud
var/obj/item/device/radio/common_radio
@@ -44,6 +44,12 @@
add_language("Galactic Common")
init_subsystems()
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
/mob/living/silicon/med_hud_set_status()
return //we use a different hud
/mob/living/silicon/Destroy()
silicon_mob_list -= src
for(var/datum/alarm_handler/AH in alarm_handlers)
@@ -232,8 +238,8 @@
medsensor.add_hud_to(src)
/mob/living/silicon/proc/add_diag_hud()
var/datum/atom_hud/diagsensor = huds[d_hud]
diagsensor.add_hud_to(src)
for(var/datum/atom_hud/data/diagnostic/diagsensor in huds)
diagsensor.add_hud_to(src)
/mob/living/silicon/proc/toggle_sensor_mode()
+106 -17
View File
@@ -47,7 +47,7 @@
var/frustration = 0 //Used by some bots for tracking failures to reach their target.
var/base_speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick.
var/turf/ai_waypoint //The end point of a bot's path, or the target location.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
var/pathset = 0
var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore.
var/mode = BOT_IDLE //Standardizes the vars that indicate the bot is busy with its function.
@@ -75,6 +75,7 @@
var/control_freq = BOT_FREQ // bot control frequency
var/bot_filter // The radio filter the bot uses to identify itself on the network.
var/bot_type = 0 //The type of bot it is, for radio control.
var/data_hud_type = DATA_HUD_DIAGNOSTIC //The type of data HUD the bot uses. Diagnostic by default.
//This holds text for what the bot is mode doing, reported on the remote bot control interface.
var/list/mode_name = list("In Pursuit","Preparing to Arrest", "Arresting", \
"Beginning Patrol", "Patrolling", "Summoned by PDA", \
@@ -82,7 +83,13 @@
"Responding", "Navigating to Delivery Location", "Navigating to Home", \
"Waiting for clear path", "Calculating navigation path", "Pinging beacon network", "Unable to reach destination")
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD) //Diagnostic HUD views
var/datum/atom_hud/data/bot_path/path_hud = new /datum/atom_hud/data/bot_path()
var/path_image_icon = 'icons/obj/aibots.dmi'
var/path_image_icon_state = "path_indicator"
var/path_image_color = "#FFFFFF"
var/reset_access_timer_id
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST)//Diagnostic HUD views
/obj/item/device/radio/headset/bot
subspace_transmission = 1
@@ -130,6 +137,7 @@
/mob/living/simple_animal/bot/New()
..()
bots_list += src
icon_living = icon_state
icon_dead = icon_state
access_card = new /obj/item/weapon/card/id(src)
@@ -151,14 +159,24 @@
radio_controller.add_object(bot_core, control_freq, bot_filter)
prepare_huds()
var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC]
diag_hud.add_to_hud(src)
for(var/datum/atom_hud/data/diagnostic/diag_hud in huds)
diag_hud.add_to_hud(src)
diag_hud.add_hud_to(src)
permanent_huds |= diag_hud
diag_hud_set_bothealth()
diag_hud_set_botstat()
diag_hud_set_botmode()
// give us the hud too!
diag_hud.add_hud_to(src)
permanent_huds |= diag_hud
if(path_hud)
path_hud.add_to_hud(src)
path_hud.add_hud_to(src)
/mob/living/simple_animal/bot/med_hud_set_health()
return //we use a different hud
/mob/living/simple_animal/bot/med_hud_set_status()
return //we use a different hud
/mob/living/simple_animal/bot/update_canmove(delay_action_updates = 0)
. = ..()
@@ -169,6 +187,10 @@
/mob/living/simple_animal/bot/Destroy()
if(paicard)
ejectpai()
if(path_hud)
QDEL_NULL(path_hud)
path_hud = null
bots_list -= src
QDEL_NULL(Radio)
QDEL_NULL(access_card)
if(radio_controller && bot_filter)
@@ -446,14 +468,14 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/proc/bot_move(dest, move_speed)
if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set.
path = list()
set_path(null)
return 0
dest = get_turf(dest) //We must always compare turfs, so get the turf of the dest var if dest was originally something else.
var/turf/last_node = get_turf(path[path.len]) //This is the turf at the end of the path, it should be equal to dest.
if(get_turf(src) == dest) //We have arrived, no need to move again.
return 1
else if(dest != last_node) //The path should lead us to our given destination. If this is not true, we must stop.
path = list()
set_path(null)
return 0
var/step_count = move_speed ? move_speed : base_speed //If a value is passed into move_speed, use that instead of the default speed var.
@@ -472,14 +494,14 @@ Pass a positive integer as an argument to override a bot's default speed.
if(path.len > 1)
step_towards(src, path[1])
if(get_turf(src) == path[1]) //Successful move
path -= path[1]
increment_path()
tries = 0
else
tries++
return 0
else if(path.len == 1)
step_to(src, dest)
path = list()
set_path(null)
return 1
@@ -496,7 +518,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/datum/job/captain/All = new/datum/job/captain
all_access.access = All.get_access()
path = get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access)
set_path(get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access))
calling_ai = caller //Link the AI to the bot!
ai_waypoint = waypoint
@@ -504,6 +526,9 @@ Pass a positive integer as an argument to override a bot's default speed.
if(!on)
turn_on() //Saves the AI the hassle of having to activate a bot manually.
access_card = all_access //Give the bot all-access while under the AI's command.
if(client)
reset_access_timer_id = addtimer(src, "bot_reset", 600) //if the bot is player controlled, they get the extra access for a limited time
to_chat(src, "<span class='notice'><span class='big'>Priority waypoint set by [calling_ai] <b>[caller]</b>. Proceed to <b>[end_area.name]</b>.</span><br>[path.len-1] meters to destination. You have been granted additional door access for 60 seconds.</span>")
if(message)
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
pathset = 1
@@ -513,7 +538,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if(message)
to_chat(calling_ai, "<span class='danger'>Failed to calculate a valid route. Ensure destination is clear of obstructions and within range.</span>")
calling_ai = null
path = list()
set_path(null)
/mob/living/simple_animal/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc.
//Handles the bot's movement during a call.
@@ -528,7 +553,10 @@ Pass a positive integer as an argument to override a bot's default speed.
if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot.
to_chat(calling_ai, "<span class='danger'>Call command to a bot has been reset.</span>")
calling_ai = null
path = list()
if(reset_access_timer_id)
deltimer(reset_access_timer_id)
reset_access_timer_id = null
set_path(null)
summon_target = null
pathset = 0
access_card.access = prev_access
@@ -593,7 +621,7 @@ Pass a positive integer as an argument to override a bot's default speed.
else if(path.len > 0 && patrol_target) // valid path
var/turf/next = path[1]
if(next == loc)
path -= next
increment_path()
return
@@ -749,12 +777,12 @@ Pass a positive integer as an argument to override a bot's default speed.
// given an optional turf to avoid
/mob/living/simple_animal/bot/proc/calc_path(turf/avoid)
check_bot_access()
path = get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid)
set_path(get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid))
/mob/living/simple_animal/bot/proc/calc_summon_path(turf/avoid)
check_bot_access()
spawn()
path = get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid)
set_path(get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid))
if(!path.len) //Cannot reach target. Give up and announce the issue.
speak("Summon command failed, destination unreachable.",radio_channel)
bot_reset()
@@ -771,7 +799,7 @@ Pass a positive integer as an argument to override a bot's default speed.
else if(path.len > 0 && summon_target) //Proper path acquired!
var/turf/next = path[1]
if(next == loc)
path -= next
increment_path()
return
var/moved = bot_move(summon_target, 3) // Move attempt
@@ -1015,3 +1043,64 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/is_mechanical()
return 1
/mob/living/simple_animal/bot/proc/set_path(list/newpath)
path = newpath ? newpath : list()
if(!path_hud)
return
var/list/path_huds_watching_me = list(huds[DATA_HUD_DIAGNOSTIC_ADVANCED])
if(path_hud)
path_huds_watching_me += path_hud
for(var/V in path_huds_watching_me)
var/datum/atom_hud/H = V
H.remove_from_hud(src)
var/list/path_images = hud_list[DIAG_PATH_HUD]
QDEL_LIST(path_images)
if(newpath)
for(var/i in 1 to newpath.len)
var/turf/T = newpath[i]
var/direction = NORTH
if(i > 1)
var/turf/prevT = path[i - 1]
var/image/prevI = path[prevT]
direction = get_dir(prevT, T)
if(i > 2)
var/turf/prevprevT = path[i - 2]
var/prevDir = get_dir(prevprevT, prevT)
var/mixDir = direction|prevDir
if(mixDir in diagonals)
prevI.dir = mixDir
if(prevDir & (NORTH|SOUTH))
var/matrix/ntransform = matrix()
ntransform.Turn(90)
if((mixDir == NORTHWEST) || (mixDir == SOUTHEAST))
ntransform.Scale(-1, 1)
else
ntransform.Scale(1, -1)
prevI.transform = ntransform
var/mutable_appearance/MA = new /mutable_appearance()
MA.icon = path_image_icon
MA.icon_state = path_image_icon_state
MA.layer = ABOVE_OPEN_TURF_LAYER
MA.plane = 0
MA.appearance_flags = RESET_COLOR|RESET_TRANSFORM
MA.color = path_image_color
MA.dir = direction
var/image/I = image(loc = T)
I.appearance = MA
path[T] = I
path_images += I
for(var/V in path_huds_watching_me)
var/datum/atom_hud/H = V
H.add_to_hud(src)
/mob/living/simple_animal/bot/proc/increment_path()
if(!path || !path.len)
return
var/image/I = path[path[1]]
if(I)
I.icon = null
path.Cut(1, 2)
@@ -17,6 +17,8 @@
window_id = "autoclean"
window_name = "Automatic Station Cleaner v1.1"
pass_flags = PASSMOB
path_image_color = "#993299"
var/blood = 1
var/list/target_types = list()
@@ -20,6 +20,8 @@
bot_core = /obj/machinery/bot_core/secbot
window_id = "autoed209"
window_name = "Automatic Security Unit v2.6"
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
@@ -17,6 +17,7 @@
bot_core = /obj/machinery/bot_core/floorbot
window_id = "autofloor"
window_name = "Automatic Station Floor Repairer v1.1"
path_image_color = "#FFA500"
var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details.
var/targetdirection
@@ -19,6 +19,8 @@
bot_core_type = /obj/machinery/bot_core/medbot
window_id = "automed"
window_name = "Automatic Medical Unit v1.1"
path_image_color = "#DDDDFF"
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
@@ -26,6 +26,8 @@
model = "MULE"
bot_purpose = "deliver crates and other packages between departments, as requested"
bot_core_type = /obj/machinery/bot_core/mulebot
path_image_color = "#7F5200"
suffix = ""
@@ -502,7 +504,7 @@
var/turf/next = path[1]
reached_target = 0
if(next == loc)
path -= next
increment_path()
return
if(istype(next, /turf/simulated))
// to_chat(world, "at ([x],[y]) moving to ([next.x],[next.y])")
@@ -513,7 +515,7 @@
if(moved && oldloc!=loc) // successful move
// to_chat(world, "Successful move.")
blockcount = 0
path -= loc
increment_path()
if(destination == home_destination)
mode = BOT_GO_HOME
@@ -570,7 +572,7 @@
// given an optional turf to avoid
/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null)
check_bot_access()
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid)
set_path(get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid))
// sets the current destination
// signals all beacons matching the delivery code
@@ -18,6 +18,8 @@
bot_core_type = /obj/machinery/bot_core/secbot
window_id = "autosec"
window_name = "Automatic Security Unit v1.6"
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
var/base_icon = "secbot"
var/mob/living/carbon/target
@@ -106,6 +106,7 @@
/mob/living/simple_animal/updatehealth()
..()
health = Clamp(health, 0, maxHealth)
med_hud_set_status()
/mob/living/simple_animal/handle_hud_icons_health()
..()
+8 -1
View File
@@ -34,8 +34,15 @@
..()
/atom/proc/prepare_huds()
hud_list = list()
for(var/hud in hud_possible)
hud_list[hud] = image('icons/mob/hud.dmi', src, "")
var/hint = hud_possible[hud]
switch(hint)
if(HUD_LIST_LIST)
hud_list[hud] = list()
else
var/image/I = image('icons/mob/hud.dmi', src, "")
hud_list[hud] = I
/mob/proc/generate_name()
return name