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Bone items review fix
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@@ -9,7 +9,7 @@
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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materials = list(MAT_METAL = 2000) //one sheet, but where can you make them?
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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@@ -44,45 +44,47 @@
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/obj/item/pickaxe/bone
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name = "bone pickaxe"
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desc = "Do it yourself pickaxe."
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icon_state = "bone_pickaxe"
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item_state = "bone_pickaxe"
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origin_tech = "materials=1;engineering=2"
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toolspeed = 0.7
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desc = "Do it yourself pickaxe."
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force = 16
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materials = list()
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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icon_state = "spickaxe"
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item_state = "spickaxe"
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origin_tech = "materials=3;engineering=4"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_METAL=1900,MAT_SILVER=100)
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materials = list(MAT_METAL = 1900, MAT_SILVER = 100)
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/obj/item/pickaxe/gold
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name = "golden pickaxe"
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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origin_tech = "materials=4;engineering=4"
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toolspeed = 0.4
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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force = 18
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materials = list(MAT_METAL=1900,MAT_GOLD=100)
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materials = list(MAT_METAL = 1900, MAT_GOLD = 100)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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origin_tech = "materials=5;engineering=4"
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_METAL=1900,MAT_DIAMOND=100)
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materials = list(MAT_METAL = 1900, MAT_DIAMOND = 100)
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/obj/item/pickaxe/drill
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name = "mining drill"
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desc = "An electric mining drill for the especially scrawny."
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icon_state = "handdrill"
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item_state = "jackhammer"
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digsound = list('sound/weapons/drill.ogg')
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@@ -90,7 +92,6 @@
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hitsound = 'sound/weapons/drill.ogg'
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usesound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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@@ -99,9 +100,9 @@
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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desc = "Yours is the drill that will pierce the heavens!"
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icon_state = "diamonddrill"
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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toolspeed = 0.2
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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@@ -111,13 +112,13 @@
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
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/obj/item/shovel
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@@ -131,7 +132,7 @@
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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usesound = 'sound/effects/shovel_dig.ogg'
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